| // Copyright 2020 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Reactor.hpp" |
| |
| // Implementation of intrinsic functions that purport to be as optimal as |
| // possible, in contrast to the rr::emulated versions, typically by |
| // implementing approximations of the same math functions. |
| |
| namespace rr { |
| namespace optimal { |
| |
| Float4 Sin(RValue<Float4> x); |
| Float4 Cos(RValue<Float4> x); |
| Float4 Tan(RValue<Float4> x); |
| Float4 Asin_4_terms(RValue<Float4> x); |
| Float4 Asin_8_terms(RValue<Float4> x); |
| Float4 Acos_4_terms(RValue<Float4> x); |
| Float4 Acos_8_terms(RValue<Float4> x); |
| Float4 Atan(RValue<Float4> x); |
| Float4 Atan2(RValue<Float4> y, RValue<Float4> x); |
| Float4 Exp2(RValue<Float4> x); |
| Float4 Log2(RValue<Float4> x); |
| Float4 Exp(RValue<Float4> x); |
| Float4 Log(RValue<Float4> x); |
| Float4 Pow(RValue<Float4> x, RValue<Float4> y); |
| Float4 Sinh(RValue<Float4> x); |
| Float4 Cosh(RValue<Float4> x); |
| Float4 Tanh(RValue<Float4> x); |
| Float4 Asinh(RValue<Float4> x); |
| Float4 Acosh(RValue<Float4> x); |
| Float4 Atanh(RValue<Float4> x); |
| |
| } // namespace optimal |
| } // namespace rr |