| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Config.hpp" |
| |
| #include "System/Timer.hpp" |
| |
| namespace sw |
| { |
| Profiler profiler; |
| |
| Profiler::Profiler() |
| { |
| reset(); |
| } |
| |
| void Profiler::reset() |
| { |
| framesSec = 0; |
| framesTotal = 0; |
| FPS = 0; |
| } |
| |
| void Profiler::nextFrame() |
| { |
| static double fpsTime = sw::Timer::seconds(); |
| |
| double time = sw::Timer::seconds(); |
| double delta = time - fpsTime; |
| framesSec++; |
| |
| if(delta > 1.0) |
| { |
| FPS = framesSec / delta; |
| |
| fpsTime = time; |
| framesTotal += framesSec; |
| framesSec = 0; |
| } |
| } |
| } |