| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef sw_Blitter_hpp |
| #define sw_Blitter_hpp |
| |
| #include "RoutineCache.hpp" |
| #include "Reactor/Reactor.hpp" |
| #include "Vulkan/VkFormat.h" |
| |
| #include <mutex> |
| #include <cstring> |
| |
| namespace vk |
| { |
| class Image; |
| class Buffer; |
| } |
| |
| namespace sw |
| { |
| class Blitter |
| { |
| struct Options |
| { |
| Options() = default; |
| Options(bool filter, bool convertSRGB) |
| : writeMask(0xF), clearOperation(false), filter(filter), convertSRGB(convertSRGB), clampToEdge(false) {} |
| Options(unsigned int writeMask) |
| : writeMask(writeMask), clearOperation(true), filter(false), convertSRGB(true), clampToEdge(false) {} |
| |
| union |
| { |
| struct |
| { |
| bool writeRed : 1; |
| bool writeGreen : 1; |
| bool writeBlue : 1; |
| bool writeAlpha : 1; |
| }; |
| |
| unsigned char writeMask; |
| }; |
| |
| bool clearOperation : 1; |
| bool filter : 1; |
| bool convertSRGB : 1; |
| bool clampToEdge : 1; |
| }; |
| |
| struct State : Memset<State>, Options |
| { |
| State() : Memset(this, 0) {} |
| State(const Options &options) : Memset(this, 0), Options(options) {} |
| State(vk::Format sourceFormat, vk::Format destFormat, int srcSamples, int destSamples, const Options &options) : |
| Memset(this, 0), Options(options), sourceFormat(sourceFormat), destFormat(destFormat), srcSamples(srcSamples), destSamples(destSamples) {} |
| |
| bool operator==(const State &state) const |
| { |
| static_assert(is_memcmparable<State>::value, "Cannot memcmp State"); |
| return memcmp(this, &state, sizeof(State)) == 0; |
| } |
| |
| vk::Format sourceFormat; |
| vk::Format destFormat; |
| int srcSamples = 0; |
| int destSamples = 0; |
| }; |
| |
| struct BlitData |
| { |
| void *source; |
| void *dest; |
| int sPitchB; |
| int dPitchB; |
| int sSliceB; |
| int dSliceB; |
| |
| float x0; |
| float y0; |
| float w; |
| float h; |
| |
| int y0d; |
| int y1d; |
| int x0d; |
| int x1d; |
| |
| int sWidth; |
| int sHeight; |
| }; |
| |
| struct CubeBorderData |
| { |
| void *layers; |
| int pitchB; |
| uint32_t layerSize; |
| uint32_t dim; |
| }; |
| |
| public: |
| Blitter(); |
| virtual ~Blitter(); |
| |
| void clear(void *pixel, vk::Format format, vk::Image *dest, const vk::Format& viewFormat, const VkImageSubresourceRange& subresourceRange, const VkRect2D* renderArea = nullptr); |
| |
| void blit(const vk::Image *src, vk::Image *dst, VkImageBlit region, VkFilter filter); |
| void blitToBuffer(const vk::Image *src, VkImageSubresourceLayers subresource, VkOffset3D offset, VkExtent3D extent, uint8_t *dst, int bufferRowPitch, int bufferSlicePitch); |
| void blitFromBuffer(const vk::Image *dst, VkImageSubresourceLayers subresource, VkOffset3D offset, VkExtent3D extent, uint8_t *src, int bufferRowPitch, int bufferSlicePitch); |
| |
| void updateBorders(vk::Image* image, const VkImageSubresourceLayers& subresourceLayers); |
| |
| private: |
| enum Edge { TOP, BOTTOM, RIGHT, LEFT }; |
| |
| bool fastClear(void *pixel, vk::Format format, vk::Image *dest, const vk::Format& viewFormat, const VkImageSubresourceRange& subresourceRange, const VkRect2D* renderArea); |
| |
| Float4 readFloat4(Pointer<Byte> element, const State &state); |
| void write(Float4 &color, Pointer<Byte> element, const State &state); |
| Int4 readInt4(Pointer<Byte> element, const State &state); |
| void write(Int4 &color, Pointer<Byte> element, const State &state); |
| static void ApplyScaleAndClamp(Float4 &value, const State &state, bool preScaled = false); |
| static Int ComputeOffset(Int &x, Int &y, Int &pitchB, int bytes, bool quadLayout); |
| static Float4 LinearToSRGB(Float4 &color); |
| static Float4 sRGBtoLinear(Float4 &color); |
| std::shared_ptr<Routine> getBlitRoutine(const State &state); |
| std::shared_ptr<Routine> generate(const State &state); |
| std::shared_ptr<Routine> getCornerUpdateRoutine(const State &state); |
| std::shared_ptr<Routine> generateCornerUpdate(const State& state); |
| void computeCubeCorner(Pointer<Byte>& layer, Int& x0, Int& x1, Int& y0, Int& y1, Int& pitchB, const State& state); |
| |
| void copyCubeEdge(vk::Image* image, |
| const VkImageSubresourceLayers& dstSubresourceLayers, Edge dstEdge, |
| const VkImageSubresourceLayers& srcSubresourceLayers, Edge srcEdge); |
| |
| std::mutex blitMutex; |
| RoutineCache<State> blitCache; // guarded by blitMutex |
| std::mutex cornerUpdateMutex; |
| RoutineCache<State> cornerUpdateCache; // guarded by cornerUpdateMutex |
| }; |
| } |
| |
| #endif // sw_Blitter_hpp |