| dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8 |
| dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_out_of_bounds_blit_to_default |
| dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_scale_blit_to_default |
| dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.80 |
| dEQP-GLES3.functional.negative_api.buffer.read_pixels_format_mismatch |
| dEQP-GLES3.functional.read_pixels.alignment.choose_1 |
| dEQP-GLES3.functional.read_pixels.alignment.choose_2 |
| dEQP-GLES3.functional.read_pixels.alignment.choose_4 |
| dEQP-GLES3.functional.read_pixels.alignment.choose_8 |
| dEQP-GLES3.functional.read_pixels.rowlength.choose_17 |
| dEQP-GLES3.functional.read_pixels.rowlength.choose_19 |
| dEQP-GLES3.functional.read_pixels.rowlength.choose_23 |
| dEQP-GLES3.functional.read_pixels.rowlength.choose_29 |
| dEQP-GLES3.functional.read_pixels.skip.choose_0_3 |
| dEQP-GLES3.functional.read_pixels.skip.choose_3_0 |
| dEQP-GLES3.functional.read_pixels.skip.choose_3_3 |
| dEQP-GLES3.functional.read_pixels.skip.choose_3_5 |
| dEQP-GLES3.functional.shaders.arrays.complex_expression.and_short_circuits_fragment |
| dEQP-GLES3.functional.shaders.arrays.complex_expression.and_short_circuits_vertex |
| dEQP-GLES3.functional.shaders.arrays.complex_expression.or_short_circuits_fragment |
| dEQP-GLES3.functional.shaders.arrays.complex_expression.or_short_circuits_vertex |
| dEQP-GLES3.functional.shaders.arrays.complex_expression.sequence_side_effects_affecting_compared_array_content_fragment |
| dEQP-GLES3.functional.shaders.arrays.complex_expression.sequence_side_effects_affecting_compared_array_content_vertex |
| dEQP-GLES3.functional.shaders.arrays.complex_expression.ternary_only_evaluates_one_operand_fragment |
| dEQP-GLES3.functional.shaders.arrays.complex_expression.ternary_only_evaluates_one_operand_vertex |
| dEQP-GLES3.functional.shaders.indexing.moredynamic.inout_with_side_effects_fragment |
| dEQP-GLES3.functional.shaders.indexing.moredynamic.inout_with_side_effects_vertex |
| dEQP-GLES3.functional.shaders.indexing.moredynamic.user_defined_fncall_inout_parameter_with_index_with_side_effects_fragment |
| dEQP-GLES3.functional.shaders.indexing.moredynamic.user_defined_fncall_inout_parameter_with_index_with_side_effects_vertex |
| dEQP-GLES3.functional.shaders.loops.short_circuit.do_while_fragment |
| dEQP-GLES3.functional.shaders.loops.short_circuit.do_while_vertex |
| dEQP-GLES3.functional.shaders.loops.short_circuit.for_fragment |
| dEQP-GLES3.functional.shaders.loops.short_circuit.for_vertex |
| dEQP-GLES3.functional.shaders.loops.short_circuit.while_fragment |
| dEQP-GLES3.functional.shaders.loops.short_circuit.while_sequence_fragment |
| dEQP-GLES3.functional.shaders.loops.short_circuit.while_sequence_vertex |
| dEQP-GLES3.functional.shaders.loops.short_circuit.while_vertex |
| dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_1 |
| dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_2 |