| dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8 | 
 | dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_out_of_bounds_blit_to_default | 
 | dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_scale_blit_to_default | 
 | dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.80 | 
 | dEQP-GLES3.functional.shaders.indexing.moredynamic.inout_with_side_effects_fragment | 
 | dEQP-GLES3.functional.shaders.indexing.moredynamic.inout_with_side_effects_vertex | 
 | dEQP-GLES3.functional.shaders.indexing.moredynamic.user_defined_fncall_inout_parameter_with_index_with_side_effects_fragment | 
 | dEQP-GLES3.functional.shaders.indexing.moredynamic.user_defined_fncall_inout_parameter_with_index_with_side_effects_vertex | 
 | dEQP-GLES3.functional.shaders.loops.short_circuit.do_while_fragment | 
 | dEQP-GLES3.functional.shaders.loops.short_circuit.do_while_vertex | 
 | dEQP-GLES3.functional.shaders.loops.short_circuit.for_fragment | 
 | dEQP-GLES3.functional.shaders.loops.short_circuit.for_vertex | 
 | dEQP-GLES3.functional.shaders.loops.short_circuit.while_fragment | 
 | dEQP-GLES3.functional.shaders.loops.short_circuit.while_sequence_fragment | 
 | dEQP-GLES3.functional.shaders.loops.short_circuit.while_sequence_vertex | 
 | dEQP-GLES3.functional.shaders.loops.short_circuit.while_vertex | 
 | dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_1 | 
 | dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_2 |