| // Copyright 2019 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #ifndef sw_ComputeProgram_hpp | 
 | #define sw_ComputeProgram_hpp | 
 |  | 
 | #include "SpirvShader.hpp" | 
 |  | 
 | #include "Reactor/Reactor.hpp" | 
 | #include "Device/Context.hpp" | 
 | #include "Vulkan/VkDescriptorSet.hpp" | 
 |  | 
 | #include <functional> | 
 |  | 
 | namespace vk | 
 | { | 
 | 	class PipelineLayout; | 
 | } // namespace vk | 
 |  | 
 | namespace sw | 
 | { | 
 |  | 
 | 	using namespace rr; | 
 |  | 
 | 	class DescriptorSetsLayout; | 
 |  | 
 | 	// ComputeProgram builds a SPIR-V compute shader. | 
 | 	class ComputeProgram : public Function<Void(Pointer<Byte>)> | 
 | 	{ | 
 | 	public: | 
 | 		ComputeProgram(SpirvShader const *spirvShader, vk::PipelineLayout const *pipelineLayout); | 
 |  | 
 | 		virtual ~ComputeProgram(); | 
 |  | 
 | 		// generate builds the shader program. | 
 | 		void generate(); | 
 |  | 
 | 		// run executes the compute shader routine for all workgroups. | 
 | 		// TODO(bclayton): This probably does not belong here. Consider moving. | 
 | 		static void run( | 
 | 			Routine *routine, | 
 | 			vk::DescriptorSet::Bindings const &descriptorSetBindings, | 
 | 			vk::DescriptorSet::DynamicOffsets const &descriptorDynamicOffsets, | 
 | 			PushConstantStorage const &pushConstants, | 
 | 			uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); | 
 |  | 
 | 	protected: | 
 | 		void emit(); | 
 |  | 
 | 		void setInputBuiltin(spv::BuiltIn id, std::function<void(const SpirvShader::BuiltinMapping& builtin, Array<SIMD::Float>& value)> cb); | 
 |  | 
 | 		Pointer<Byte> data; // argument 0 | 
 |  | 
 | 		struct Data | 
 | 		{ | 
 | 			vk::DescriptorSet::Bindings descriptorSets; | 
 | 			vk::DescriptorSet::DynamicOffsets descriptorDynamicOffsets; | 
 | 			uint4 numWorkgroups; | 
 | 			uint4 workgroupID; | 
 | 			PushConstantStorage pushConstants; | 
 | 		}; | 
 |  | 
 | 		SpirvRoutine routine; | 
 | 		SpirvShader const * const shader; | 
 | 		vk::PipelineLayout const * const pipelineLayout; | 
 | 	}; | 
 |  | 
 | } // namespace sw | 
 |  | 
 | #endif   // sw_ComputeProgram_hpp |