| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| // libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions. |
| |
| #include "main.h" |
| #include "mathutil.h" |
| #include "utilities.h" |
| #include "Buffer.h" |
| #include "Context.h" |
| #include "Fence.h" |
| #include "Framebuffer.h" |
| #include "Program.h" |
| #include "Renderbuffer.h" |
| #include "Shader.h" |
| #include "Texture.h" |
| #include "Query.h" |
| #include "TransformFeedback.h" |
| #include "VertexArray.h" |
| #include "common/debug.h" |
| #include "Common/Version.h" |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <GLES3/gl3.h> |
| |
| #include <algorithm> |
| #include <limits> |
| |
| #ifdef __ANDROID__ |
| #include <cutils/log.h> |
| #endif |
| |
| namespace es2 |
| { |
| |
| static bool validImageSize(GLint level, GLsizei width, GLsizei height) |
| { |
| if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| void ActiveTexture(GLenum texture) |
| { |
| TRACE("(GLenum texture = 0x%X)", texture); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| context->setActiveSampler(texture - GL_TEXTURE0); |
| } |
| } |
| |
| void AttachShader(GLuint program, GLuint shader) |
| { |
| TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *programObject = context->getProgram(program); |
| es2::Shader *shaderObject = context->getShader(shader); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if(!shaderObject) |
| { |
| if(context->getProgram(shader)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if(!programObject->attachShader(shaderObject)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void BeginQueryEXT(GLenum target, GLuint name) |
| { |
| TRACE("(GLenum target = 0x%X, GLuint name = %d)", target, name); |
| |
| switch(target) |
| { |
| case GL_ANY_SAMPLES_PASSED_EXT: |
| case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(name == 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->beginQuery(target, name); |
| } |
| } |
| |
| void BindAttribLocation(GLuint program, GLuint index, const GLchar* name) |
| { |
| TRACE("(GLuint program = %d, GLuint index = %d, const GLchar* name = %s)", program, index, name); |
| |
| if(index >= es2::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if(strncmp(name, "gl_", 3) == 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| programObject->bindAttributeLocation(index, name); |
| } |
| } |
| |
| void BindBuffer(GLenum target, GLuint buffer) |
| { |
| TRACE("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| switch(target) |
| { |
| case GL_ARRAY_BUFFER: |
| context->bindArrayBuffer(buffer); |
| return; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| context->bindElementArrayBuffer(buffer); |
| return; |
| case GL_COPY_READ_BUFFER: |
| context->bindCopyReadBuffer(buffer); |
| return; |
| case GL_COPY_WRITE_BUFFER: |
| context->bindCopyWriteBuffer(buffer); |
| return; |
| case GL_PIXEL_PACK_BUFFER: |
| context->bindPixelPackBuffer(buffer); |
| return; |
| case GL_PIXEL_UNPACK_BUFFER: |
| context->bindPixelUnpackBuffer(buffer); |
| return; |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| context->bindTransformFeedbackBuffer(buffer); |
| return; |
| case GL_UNIFORM_BUFFER: |
| context->bindGenericUniformBuffer(buffer); |
| return; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void BindFramebuffer(GLenum target, GLuint framebuffer) |
| { |
| TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer); |
| |
| if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(target == GL_READ_FRAMEBUFFER || target == GL_FRAMEBUFFER) |
| { |
| context->bindReadFramebuffer(framebuffer); |
| } |
| |
| if(target == GL_DRAW_FRAMEBUFFER || target == GL_FRAMEBUFFER) |
| { |
| context->bindDrawFramebuffer(framebuffer); |
| } |
| } |
| } |
| |
| void BindRenderbuffer(GLenum target, GLuint renderbuffer) |
| { |
| TRACE("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer); |
| |
| if(target != GL_RENDERBUFFER) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| // [OpenGL ES 2.0.25] Section 4.4.3 page 110 |
| // [OpenGL ES 3.0.4] Section 4.4.2 page 204 |
| // If renderbuffer is not zero, then the resulting renderbuffer object |
| // is a new state vector, initialized with a zero-sized memory buffer. |
| context->bindRenderbuffer(renderbuffer); |
| } |
| } |
| |
| void BindTexture(GLenum target, GLuint texture) |
| { |
| TRACE("(GLenum target = 0x%X, GLuint texture = %d)", target, texture); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Texture *textureObject = context->getTexture(texture); |
| |
| if(textureObject && textureObject->getTarget() != target && texture != 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| context->bindTexture(TEXTURE_2D, texture); |
| break; |
| case GL_TEXTURE_CUBE_MAP: |
| context->bindTexture(TEXTURE_CUBE, texture); |
| break; |
| case GL_TEXTURE_EXTERNAL_OES: |
| context->bindTexture(TEXTURE_EXTERNAL, texture); |
| break; |
| case GL_TEXTURE_2D_ARRAY: |
| context->bindTexture(TEXTURE_2D_ARRAY, texture); |
| break; |
| case GL_TEXTURE_3D: |
| context->bindTexture(TEXTURE_3D, texture); |
| break; |
| case GL_TEXTURE_RECTANGLE_ARB: |
| context->bindTexture(TEXTURE_2D_RECT, texture); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| { |
| TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", |
| red, green, blue, alpha); |
| |
| es2::Context* context = es2::getContext(); |
| |
| if(context) |
| { |
| context->setBlendColor(es2::clamp01(red), es2::clamp01(green), es2::clamp01(blue), es2::clamp01(alpha)); |
| } |
| } |
| |
| void BlendEquation(GLenum mode) |
| { |
| glBlendEquationSeparate(mode, mode); |
| } |
| |
| void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| { |
| TRACE("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha); |
| |
| switch(modeRGB) |
| { |
| case GL_FUNC_ADD: |
| case GL_FUNC_SUBTRACT: |
| case GL_FUNC_REVERSE_SUBTRACT: |
| case GL_MIN_EXT: |
| case GL_MAX_EXT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(modeAlpha) |
| { |
| case GL_FUNC_ADD: |
| case GL_FUNC_SUBTRACT: |
| case GL_FUNC_REVERSE_SUBTRACT: |
| case GL_MIN_EXT: |
| case GL_MAX_EXT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->setBlendEquation(modeRGB, modeAlpha); |
| } |
| } |
| |
| void BlendFunc(GLenum sfactor, GLenum dfactor) |
| { |
| glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor); |
| } |
| |
| void BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| { |
| TRACE("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)", |
| srcRGB, dstRGB, srcAlpha, dstAlpha); |
| |
| switch(srcRGB) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| case GL_CONSTANT_COLOR: |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| case GL_CONSTANT_ALPHA: |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| case GL_SRC_ALPHA_SATURATE: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(dstRGB) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| case GL_CONSTANT_COLOR: |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| case GL_CONSTANT_ALPHA: |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| break; |
| case GL_SRC_ALPHA_SATURATE: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(srcAlpha) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| case GL_CONSTANT_COLOR: |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| case GL_CONSTANT_ALPHA: |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| case GL_SRC_ALPHA_SATURATE: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(dstAlpha) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| case GL_CONSTANT_COLOR: |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| case GL_CONSTANT_ALPHA: |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| break; |
| case GL_SRC_ALPHA_SATURATE: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| } |
| |
| void BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) |
| { |
| size = static_cast<GLint>(size); // Work around issues with some 64-bit applications |
| |
| TRACE("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = %p, GLenum usage = %d)", |
| target, size, data, usage); |
| |
| if(size < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(usage) |
| { |
| case GL_STREAM_DRAW: |
| case GL_STATIC_DRAW: |
| case GL_DYNAMIC_DRAW: |
| break; |
| case GL_STREAM_READ: |
| case GL_STREAM_COPY: |
| case GL_STATIC_READ: |
| case GL_STATIC_COPY: |
| case GL_DYNAMIC_READ: |
| case GL_DYNAMIC_COPY: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Buffer *buffer = nullptr; |
| if(!context->getBuffer(target, &buffer)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(!buffer) |
| { |
| // A null buffer means that "0" is bound to the requested buffer target |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| buffer->bufferData(data, size, usage); |
| } |
| } |
| |
| void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) |
| { |
| size = static_cast<GLint>(size); // Work around issues with some 64-bit applications |
| offset = static_cast<GLint>(offset); |
| |
| TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = %p)", |
| target, offset, size, data); |
| |
| if(size < 0 || offset < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Buffer *buffer = nullptr; |
| if(!context->getBuffer(target, &buffer)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(!buffer) |
| { |
| // A null buffer means that "0" is bound to the requested buffer target |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(buffer->isMapped()) |
| { |
| // It is an invalid operation to update an already mapped buffer |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if((size_t)size + offset > buffer->size()) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| buffer->bufferSubData(data, size, offset); |
| } |
| } |
| |
| GLenum CheckFramebufferStatus(GLenum target) |
| { |
| TRACE("(GLenum target = 0x%X)", target); |
| |
| if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) |
| { |
| return error(GL_INVALID_ENUM, 0); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Framebuffer *framebuffer = nullptr; |
| if(target == GL_READ_FRAMEBUFFER) |
| { |
| framebuffer = context->getReadFramebuffer(); |
| } |
| else |
| { |
| framebuffer = context->getDrawFramebuffer(); |
| } |
| |
| if(!framebuffer) |
| { |
| return GL_FRAMEBUFFER_UNDEFINED_OES; |
| } |
| |
| return framebuffer->completeness(); |
| } |
| |
| return 0; |
| } |
| |
| void Clear(GLbitfield mask) |
| { |
| TRACE("(GLbitfield mask = %X)", mask); |
| |
| if((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->clear(mask); |
| } |
| } |
| |
| void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| { |
| TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", |
| red, green, blue, alpha); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->setClearColor(red, green, blue, alpha); |
| } |
| } |
| |
| void ClearDepthf(GLclampf depth) |
| { |
| TRACE("(GLclampf depth = %f)", depth); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->setClearDepth(depth); |
| } |
| } |
| |
| void ClearStencil(GLint s) |
| { |
| TRACE("(GLint s = %d)", s); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->setClearStencil(s); |
| } |
| } |
| |
| void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| { |
| TRACE("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)", |
| red, green, blue, alpha); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE); |
| } |
| } |
| |
| void CompileShader(GLuint shader) |
| { |
| TRACE("(GLuint shader = %d)", shader); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Shader *shaderObject = context->getShader(shader); |
| |
| if(!shaderObject) |
| { |
| if(context->getProgram(shader)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| shaderObject->compile(); |
| } |
| } |
| |
| void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, |
| GLint border, GLsizei imageSize, const GLvoid* data) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " |
| "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)", |
| target, level, internalformat, width, height, border, imageSize, data); |
| |
| if(!validImageSize(level, width, height) || border != 0 || imageSize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(!IsCompressed(internalformat)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(border != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || |
| height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| if(width != height) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || |
| height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_RECTANGLE_ARB: // Rectangle textures cannot be compressed |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(imageSize != gl::ComputeCompressedSize(width, height, internalformat)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| GLenum validationError = context->getPixels(&data, GL_UNSIGNED_BYTE, imageSize); |
| if(validationError != GL_NO_ERROR) |
| { |
| return error(validationError); |
| } |
| |
| if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB) |
| { |
| es2::Texture2D *texture = context->getTexture2D(target); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->setCompressedImage(level, internalformat, width, height, imageSize, data); |
| } |
| else if(es2::IsCubemapTextureTarget(target)) |
| { |
| es2::TextureCubeMap *texture = context->getTextureCubeMap(); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data); |
| } |
| else UNREACHABLE(target); |
| } |
| } |
| |
| void CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| GLenum format, GLsizei imageSize, const GLvoid* data) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, " |
| "GLsizei imageSize = %d, const GLvoid* data = %p)", |
| target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| |
| if(!es2::IsTextureTarget(target)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(imageSize != gl::ComputeCompressedSize(width, height, format)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(xoffset % 4 != 0 || yoffset % 4 != 0) |
| { |
| // We wait to check the offsets until this point, because the multiple-of-four restriction does not exist unless DXT1 textures are supported |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| GLenum validationError = context->getPixels(&data, GL_UNSIGNED_BYTE, imageSize); |
| if(validationError != GL_NO_ERROR) |
| { |
| return error(validationError); |
| } |
| |
| if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB) |
| { |
| es2::Texture2D *texture = context->getTexture2D(target); |
| |
| GLenum validationError = ValidateSubImageParams(true, false, target, level, xoffset, yoffset, width, height, format, GL_NONE, texture); |
| if(validationError != GL_NO_ERROR) |
| { |
| return error(validationError); |
| } |
| |
| texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| else if(es2::IsCubemapTextureTarget(target)) |
| { |
| es2::TextureCubeMap *texture = context->getTextureCubeMap(); |
| |
| GLenum validationError = ValidateSubImageParams(true, false, target, level, xoffset, yoffset, width, height, format, GL_NONE, texture); |
| if(validationError != GL_NO_ERROR) |
| { |
| return error(validationError); |
| } |
| |
| texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| else UNREACHABLE(target); |
| } |
| } |
| |
| void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " |
| "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)", |
| target, level, internalformat, x, y, width, height, border); |
| |
| if(!validImageSize(level, width, height)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(border != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| switch(target) |
| { |
| case GL_TEXTURE_RECTANGLE_ARB: |
| if(level != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| // Fall through to GL_TEXTURE_2D case. |
| case GL_TEXTURE_2D: |
| if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || |
| height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| if(width != height) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || |
| height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es2::Framebuffer *framebuffer = context->getReadFramebuffer(); |
| |
| if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)) |
| { |
| return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| } |
| |
| es2::Renderbuffer *source = framebuffer->getReadColorbuffer(); |
| |
| if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| GLenum colorbufferFormat = source->getFormat(); |
| |
| // Determine the sized internal format. |
| if(gl::IsUnsizedInternalFormat(internalformat)) |
| { |
| if(colorbufferFormat == GL_RGB10_A2) |
| { |
| // Not supported with unsized internalformat. |
| // https://www.khronos.org/members/login/bugzilla/show_bug.cgi?id=9807#c56 |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(gl::GetBaseInternalFormat(colorbufferFormat) == internalformat) |
| { |
| internalformat = colorbufferFormat; |
| } |
| else if(GetColorComponentType(colorbufferFormat) == GL_UNSIGNED_NORMALIZED && GetRedSize(colorbufferFormat) <= 8) |
| { |
| // TODO: Convert to the smallest format that fits all components. |
| // e.g. Copying RGBA4 to RGB should result in RGB565, not RGB8. |
| |
| internalformat = gl::GetSizedInternalFormat(internalformat, GL_UNSIGNED_BYTE); |
| } |
| else if(GetColorComponentType(colorbufferFormat) == GL_INT) |
| { |
| internalformat = gl::GetSizedInternalFormat(internalformat, GL_INT); |
| } |
| else if(GetColorComponentType(colorbufferFormat) == GL_UNSIGNED_INT) |
| { |
| internalformat = gl::GetSizedInternalFormat(internalformat, GL_UNSIGNED_INT); |
| } |
| else if(GetColorComponentType(colorbufferFormat) == GL_FLOAT && GetRedSize(colorbufferFormat) == 16) // GL_EXT_color_buffer_half_float |
| { |
| internalformat = gl::GetSizedInternalFormat(internalformat, GL_HALF_FLOAT_OES); |
| } |
| else if(GetColorComponentType(colorbufferFormat) == GL_FLOAT && GetRedSize(colorbufferFormat) == 32) // GL_EXT_color_buffer_float |
| { |
| internalformat = gl::GetSizedInternalFormat(internalformat, GL_FLOAT); |
| } |
| else |
| { |
| printf("internalformat = %x, colorbufferFormat = %X\n", internalformat, colorbufferFormat); |
| UNIMPLEMENTED(); |
| |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| if(!ValidateCopyFormats(internalformat, colorbufferFormat)) |
| { |
| return; |
| } |
| |
| if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB) |
| { |
| es2::Texture2D *texture = context->getTexture2D(target); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->copyImage(level, internalformat, x, y, width, height, source); |
| } |
| else if(es2::IsCubemapTextureTarget(target)) |
| { |
| es2::TextureCubeMap *texture = context->getTextureCubeMap(); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->copyImage(target, level, internalformat, x, y, width, height, source); |
| } |
| else UNREACHABLE(target); |
| } |
| } |
| |
| void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", |
| target, level, xoffset, yoffset, x, y, width, height); |
| |
| if(!es2::IsTextureTarget(target)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(xoffset < 0 || yoffset < 0 || width < 0 || height < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Framebuffer *framebuffer = context->getReadFramebuffer(); |
| |
| if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)) |
| { |
| return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| } |
| |
| es2::Renderbuffer *source = framebuffer->getReadColorbuffer(); |
| |
| if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| es2::Texture *texture = nullptr; |
| |
| if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB) |
| { |
| texture = context->getTexture2D(target); |
| } |
| else if(es2::IsCubemapTextureTarget(target)) |
| { |
| texture = context->getTextureCubeMap(); |
| } |
| else UNREACHABLE(target); |
| |
| GLenum validationError = ValidateSubImageParams(false, true, target, level, xoffset, yoffset, width, height, GL_NONE, GL_NONE, texture); |
| if(validationError != GL_NO_ERROR) |
| { |
| return error(validationError); |
| } |
| |
| texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, source); |
| } |
| } |
| |
| GLuint CreateProgram(void) |
| { |
| TRACE("()"); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| return context->createProgram(); |
| } |
| |
| return 0; |
| } |
| |
| GLuint CreateShader(GLenum type) |
| { |
| TRACE("(GLenum type = 0x%X)", type); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| switch(type) |
| { |
| case GL_FRAGMENT_SHADER: |
| case GL_VERTEX_SHADER: |
| return context->createShader(type); |
| default: |
| return error(GL_INVALID_ENUM, 0); |
| } |
| } |
| |
| return 0; |
| } |
| |
| void CullFace(GLenum mode) |
| { |
| TRACE("(GLenum mode = 0x%X)", mode); |
| |
| switch(mode) |
| { |
| case GL_FRONT: |
| case GL_BACK: |
| case GL_FRONT_AND_BACK: |
| { |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->setCullMode(mode); |
| } |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| |
| void DeleteBuffers(GLsizei n, const GLuint* buffers) |
| { |
| TRACE("(GLsizei n = %d, const GLuint* buffers = %p)", n, buffers); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| context->deleteBuffer(buffers[i]); |
| } |
| } |
| } |
| |
| void DeleteFencesNV(GLsizei n, const GLuint* fences) |
| { |
| TRACE("(GLsizei n = %d, const GLuint* fences = %p)", n, fences); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| context->deleteFence(fences[i]); |
| } |
| } |
| } |
| |
| void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) |
| { |
| TRACE("(GLsizei n = %d, const GLuint* framebuffers = %p)", n, framebuffers); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| if(framebuffers[i] != 0) |
| { |
| context->deleteFramebuffer(framebuffers[i]); |
| } |
| } |
| } |
| } |
| |
| void DeleteProgram(GLuint program) |
| { |
| TRACE("(GLuint program = %d)", program); |
| |
| if(program == 0) |
| { |
| return; |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(!context->getProgram(program)) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| context->deleteProgram(program); |
| } |
| } |
| |
| void DeleteQueriesEXT(GLsizei n, const GLuint *ids) |
| { |
| TRACE("(GLsizei n = %d, const GLuint *ids = %p)", n, ids); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| context->deleteQuery(ids[i]); |
| } |
| } |
| } |
| |
| void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) |
| { |
| TRACE("(GLsizei n = %d, const GLuint* renderbuffers = %p)", n, renderbuffers); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| context->deleteRenderbuffer(renderbuffers[i]); |
| } |
| } |
| } |
| |
| void DeleteShader(GLuint shader) |
| { |
| TRACE("(GLuint shader = %d)", shader); |
| |
| if(shader == 0) |
| { |
| return; |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(!context->getShader(shader)) |
| { |
| if(context->getProgram(shader)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| context->deleteShader(shader); |
| } |
| } |
| |
| void DeleteTextures(GLsizei n, const GLuint* textures) |
| { |
| TRACE("(GLsizei n = %d, const GLuint* textures = %p)", n, textures); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| if(textures[i] != 0) |
| { |
| context->deleteTexture(textures[i]); |
| } |
| } |
| } |
| } |
| |
| void DepthFunc(GLenum func) |
| { |
| TRACE("(GLenum func = 0x%X)", func); |
| |
| switch(func) |
| { |
| case GL_NEVER: |
| case GL_ALWAYS: |
| case GL_LESS: |
| case GL_LEQUAL: |
| case GL_EQUAL: |
| case GL_GREATER: |
| case GL_GEQUAL: |
| case GL_NOTEQUAL: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->setDepthFunc(func); |
| } |
| } |
| |
| void DepthMask(GLboolean flag) |
| { |
| TRACE("(GLboolean flag = %d)", flag); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->setDepthMask(flag != GL_FALSE); |
| } |
| } |
| |
| void DepthRangef(GLclampf zNear, GLclampf zFar) |
| { |
| TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->setDepthRange(zNear, zFar); |
| } |
| } |
| |
| void DetachShader(GLuint program, GLuint shader) |
| { |
| TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| |
| es2::Program *programObject = context->getProgram(program); |
| es2::Shader *shaderObject = context->getShader(shader); |
| |
| if(!programObject) |
| { |
| es2::Shader *shaderByProgramHandle; |
| shaderByProgramHandle = context->getShader(program); |
| if(!shaderByProgramHandle) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| else |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| if(!shaderObject) |
| { |
| es2::Program *programByShaderHandle = context->getProgram(shader); |
| if(!programByShaderHandle) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| else |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| if(!programObject->detachShader(shaderObject)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void Disable(GLenum cap) |
| { |
| TRACE("(GLenum cap = 0x%X)", cap); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| switch(cap) |
| { |
| case GL_CULL_FACE: context->setCullFaceEnabled(false); break; |
| case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFillEnabled(false); break; |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverageEnabled(false); break; |
| case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(false); break; |
| case GL_SCISSOR_TEST: context->setScissorTestEnabled(false); break; |
| case GL_STENCIL_TEST: context->setStencilTestEnabled(false); break; |
| case GL_DEPTH_TEST: context->setDepthTestEnabled(false); break; |
| case GL_BLEND: context->setBlendEnabled(false); break; |
| case GL_DITHER: context->setDitherEnabled(false); break; |
| case GL_PRIMITIVE_RESTART_FIXED_INDEX: context->setPrimitiveRestartFixedIndexEnabled(false); break; |
| case GL_RASTERIZER_DISCARD: context->setRasterizerDiscardEnabled(false); break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void DisableVertexAttribArray(GLuint index) |
| { |
| TRACE("(GLuint index = %d)", index); |
| |
| if(index >= es2::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->setVertexAttribArrayEnabled(index, false); |
| } |
| } |
| |
| void DrawArrays(GLenum mode, GLint first, GLsizei count) |
| { |
| TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count); |
| |
| switch(mode) |
| { |
| case GL_POINTS: |
| case GL_LINES: |
| case GL_LINE_LOOP: |
| case GL_LINE_STRIP: |
| case GL_TRIANGLES: |
| case GL_TRIANGLE_FAN: |
| case GL_TRIANGLE_STRIP: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(count < 0 || first < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); |
| if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode())) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| context->drawArrays(mode, first, count); |
| } |
| } |
| |
| void DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) |
| { |
| TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = %p)", |
| mode, count, type, indices); |
| |
| switch(mode) |
| { |
| case GL_POINTS: |
| case GL_LINES: |
| case GL_LINE_LOOP: |
| case GL_LINE_STRIP: |
| case GL_TRIANGLES: |
| case GL_TRIANGLE_FAN: |
| case GL_TRIANGLE_STRIP: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); |
| if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT: |
| case GL_UNSIGNED_INT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices); |
| } |
| } |
| |
| void DrawArraysInstancedEXT(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) |
| { |
| TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)", |
| mode, first, count, instanceCount); |
| |
| switch(mode) |
| { |
| case GL_POINTS: |
| case GL_LINES: |
| case GL_LINE_LOOP: |
| case GL_LINE_STRIP: |
| case GL_TRIANGLES: |
| case GL_TRIANGLE_FAN: |
| case GL_TRIANGLE_STRIP: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(count < 0 || instanceCount < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); |
| if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode())) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| context->drawArrays(mode, first, count, instanceCount); |
| } |
| } |
| |
| void DrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount) |
| { |
| TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)", |
| mode, count, type, indices, instanceCount); |
| |
| switch(mode) |
| { |
| case GL_POINTS: |
| case GL_LINES: |
| case GL_LINE_LOOP: |
| case GL_LINE_STRIP: |
| case GL_TRIANGLES: |
| case GL_TRIANGLE_FAN: |
| case GL_TRIANGLE_STRIP: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT: |
| case GL_UNSIGNED_INT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(count < 0 || instanceCount < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); |
| if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices, instanceCount); |
| } |
| } |
| |
| void VertexAttribDivisorEXT(GLuint index, GLuint divisor) |
| { |
| TRACE("(GLuint index = %d, GLuint divisor = %d)", index, divisor); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(index >= es2::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| context->setVertexAttribDivisor(index, divisor); |
| } |
| } |
| |
| void DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) |
| { |
| TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)", |
| mode, first, count, instanceCount); |
| |
| switch(mode) |
| { |
| case GL_POINTS: |
| case GL_LINES: |
| case GL_LINE_LOOP: |
| case GL_LINE_STRIP: |
| case GL_TRIANGLES: |
| case GL_TRIANGLE_FAN: |
| case GL_TRIANGLE_STRIP: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(count < 0 || instanceCount < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(!context->hasZeroDivisor()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); |
| if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode())) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| context->drawArrays(mode, first, count, instanceCount); |
| } |
| } |
| |
| void DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount) |
| { |
| TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)", |
| mode, count, type, indices, instanceCount); |
| |
| switch(mode) |
| { |
| case GL_POINTS: |
| case GL_LINES: |
| case GL_LINE_LOOP: |
| case GL_LINE_STRIP: |
| case GL_TRIANGLES: |
| case GL_TRIANGLE_FAN: |
| case GL_TRIANGLE_STRIP: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT: |
| case GL_UNSIGNED_INT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(count < 0 || instanceCount < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(!context->hasZeroDivisor()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); |
| if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices, instanceCount); |
| } |
| } |
| |
| void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) |
| { |
| TRACE("(GLuint index = %d, GLuint divisor = %d)", index, divisor); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(index >= MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| context->setVertexAttribDivisor(index, divisor); |
| } |
| } |
| |
| void Enable(GLenum cap) |
| { |
| TRACE("(GLenum cap = 0x%X)", cap); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| switch(cap) |
| { |
| case GL_CULL_FACE: context->setCullFaceEnabled(true); break; |
| case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFillEnabled(true); break; |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverageEnabled(true); break; |
| case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(true); break; |
| case GL_SCISSOR_TEST: context->setScissorTestEnabled(true); break; |
| case GL_STENCIL_TEST: context->setStencilTestEnabled(true); break; |
| case GL_DEPTH_TEST: context->setDepthTestEnabled(true); break; |
| case GL_BLEND: context->setBlendEnabled(true); break; |
| case GL_DITHER: context->setDitherEnabled(true); break; |
| case GL_PRIMITIVE_RESTART_FIXED_INDEX: context->setPrimitiveRestartFixedIndexEnabled(true); break; |
| case GL_RASTERIZER_DISCARD: context->setRasterizerDiscardEnabled(true); break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void EnableVertexAttribArray(GLuint index) |
| { |
| TRACE("(GLuint index = %d)", index); |
| |
| if(index >= es2::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->setVertexAttribArrayEnabled(index, true); |
| } |
| } |
| |
| void EndQueryEXT(GLenum target) |
| { |
| TRACE("GLenum target = 0x%X)", target); |
| |
| switch(target) |
| { |
| case GL_ANY_SAMPLES_PASSED_EXT: |
| case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->endQuery(target); |
| } |
| } |
| |
| void FinishFenceNV(GLuint fence) |
| { |
| TRACE("(GLuint fence = %d)", fence); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Fence *fenceObject = context->getFence(fence); |
| |
| if(!fenceObject) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| fenceObject->finishFence(); |
| } |
| } |
| |
| void Finish(void) |
| { |
| TRACE("()"); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->finish(); |
| } |
| } |
| |
| void Flush(void) |
| { |
| TRACE("()"); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->flush(); |
| } |
| } |
| |
| void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, " |
| "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer); |
| |
| if((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) || |
| (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Framebuffer *framebuffer = nullptr; |
| GLuint framebufferName = 0; |
| if(target == GL_READ_FRAMEBUFFER) |
| { |
| framebuffer = context->getReadFramebuffer(); |
| framebufferName = context->getReadFramebufferName(); |
| } |
| else |
| { |
| framebuffer = context->getDrawFramebuffer(); |
| framebufferName = context->getDrawFramebufferName(); |
| } |
| |
| if(!framebuffer || framebufferName == 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| // [OpenGL ES 2.0.25] Section 4.4.3 page 112 |
| // [OpenGL ES 3.0.2] Section 4.4.2 page 201 |
| // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of |
| // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated. |
| if(renderbuffer != 0) |
| { |
| if(!context->getRenderbuffer(renderbuffer)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| switch(attachment) |
| { |
| case GL_DEPTH_ATTACHMENT: |
| framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer); |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer); |
| break; |
| case GL_DEPTH_STENCIL_ATTACHMENT: |
| framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer); |
| framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer); |
| break; |
| default: |
| if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer, attachment - GL_COLOR_ATTACHMENT0); |
| break; |
| } |
| } |
| } |
| |
| void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, " |
| "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level); |
| |
| if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(texture == 0) |
| { |
| textarget = GL_NONE; |
| } |
| else |
| { |
| es2::Texture *tex = context->getTexture(texture); |
| |
| if(!tex) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(textarget) |
| { |
| case GL_TEXTURE_2D: |
| if(tex->getTarget() != GL_TEXTURE_2D) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_TEXTURE_RECTANGLE_ARB: |
| if(tex->getTarget() != GL_TEXTURE_RECTANGLE_ARB) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| if(tex->getTarget() != GL_TEXTURE_CUBE_MAP) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if((textarget == GL_TEXTURE_RECTANGLE_ARB) && (level != 0)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(tex->isCompressed(textarget, level)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| es2::Framebuffer *framebuffer = nullptr; |
| GLuint framebufferName = 0; |
| if(target == GL_READ_FRAMEBUFFER) |
| { |
| framebuffer = context->getReadFramebuffer(); |
| framebufferName = context->getReadFramebufferName(); |
| } |
| else |
| { |
| framebuffer = context->getDrawFramebuffer(); |
| framebufferName = context->getDrawFramebufferName(); |
| } |
| |
| if(framebufferName == 0 || !framebuffer) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(attachment) |
| { |
| case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level); break; |
| case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level); break; |
| case GL_DEPTH_STENCIL_ATTACHMENT: |
| framebuffer->setDepthbuffer(textarget, texture, level); |
| framebuffer->setStencilbuffer(textarget, texture, level); |
| break; |
| default: |
| if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| framebuffer->setColorbuffer(textarget, texture, attachment - GL_COLOR_ATTACHMENT0, level); |
| break; |
| } |
| } |
| } |
| |
| void FrontFace(GLenum mode) |
| { |
| TRACE("(GLenum mode = 0x%X)", mode); |
| |
| switch(mode) |
| { |
| case GL_CW: |
| case GL_CCW: |
| { |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->setFrontFace(mode); |
| } |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| |
| void GenBuffers(GLsizei n, GLuint* buffers) |
| { |
| TRACE("(GLsizei n = %d, GLuint* buffers = %p)", n, buffers); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| buffers[i] = context->createBuffer(); |
| } |
| } |
| } |
| |
| void GenerateMipmap(GLenum target) |
| { |
| TRACE("(GLenum target = 0x%X)", target); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Texture *texture = nullptr; |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| texture = context->getTexture2D(); |
| break; |
| case GL_TEXTURE_CUBE_MAP: |
| { |
| TextureCubeMap *cube = context->getTextureCubeMap(); |
| texture = cube; |
| |
| if(!cube->isCubeComplete()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| break; |
| case GL_TEXTURE_2D_ARRAY: |
| texture = context->getTexture2DArray(); |
| break; |
| case GL_TEXTURE_3D: |
| texture = context->getTexture3D(); |
| break; |
| case GL_TEXTURE_RECTANGLE_ARB: |
| texture = context->getTexture2DRect(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(!IsMipmappable(texture->getFormat(target, texture->getBaseLevel()))) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->generateMipmaps(); |
| } |
| } |
| |
| void GenFencesNV(GLsizei n, GLuint* fences) |
| { |
| TRACE("(GLsizei n = %d, GLuint* fences = %p)", n, fences); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| fences[i] = context->createFence(); |
| } |
| } |
| } |
| |
| void GenFramebuffers(GLsizei n, GLuint* framebuffers) |
| { |
| TRACE("(GLsizei n = %d, GLuint* framebuffers = %p)", n, framebuffers); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| framebuffers[i] = context->createFramebuffer(); |
| } |
| } |
| } |
| |
| void GenQueriesEXT(GLsizei n, GLuint* ids) |
| { |
| TRACE("(GLsizei n = %d, GLuint* ids = %p)", n, ids); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| ids[i] = context->createQuery(); |
| } |
| } |
| } |
| |
| void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) |
| { |
| TRACE("(GLsizei n = %d, GLuint* renderbuffers = %p)", n, renderbuffers); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| renderbuffers[i] = context->createRenderbuffer(); |
| } |
| } |
| } |
| |
| void GenTextures(GLsizei n, GLuint* textures) |
| { |
| TRACE("(GLsizei n = %d, GLuint* textures = %p)", n, textures); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| textures[i] = context->createTexture(); |
| } |
| } |
| } |
| |
| void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| { |
| TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = %p, " |
| "GLint *size = %p, GLenum *type = %p, GLchar *name = %p)", |
| program, index, bufsize, length, size, type, name); |
| |
| if(bufsize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if(index >= programObject->getActiveAttributeCount()) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| programObject->getActiveAttribute(index, bufsize, length, size, type, name); |
| } |
| } |
| |
| void GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) |
| { |
| TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, " |
| "GLsizei* length = %p, GLint* size = %p, GLenum* type = %p, GLchar* name = %s)", |
| program, index, bufsize, length, size, type, name); |
| |
| if(bufsize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if(index >= programObject->getActiveUniformCount()) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| programObject->getActiveUniform(index, bufsize, length, size, type, name); |
| } |
| } |
| |
| void GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) |
| { |
| TRACE("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = %p, GLuint* shaders = %p)", |
| program, maxcount, count, shaders); |
| |
| if(maxcount < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| return programObject->getAttachedShaders(maxcount, count, shaders); |
| } |
| } |
| |
| int GetAttribLocation(GLuint program, const GLchar* name) |
| { |
| TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| |
| es2::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION, -1); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE, -1); |
| } |
| } |
| |
| if(!programObject->isLinked()) |
| { |
| return error(GL_INVALID_OPERATION, -1); |
| } |
| |
| return programObject->getAttributeLocation(name); |
| } |
| |
| return -1; |
| } |
| |
| void GetBooleanv(GLenum pname, GLboolean* params) |
| { |
| TRACE("(GLenum pname = 0x%X, GLboolean* params = %p)", pname, params); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(!(context->getBooleanv(pname, params))) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) |
| return error(GL_INVALID_ENUM); |
| |
| if(numParams == 0) |
| return; // it is known that the pname is valid, but there are no parameters to return |
| |
| if(nativeType == GL_FLOAT) |
| { |
| GLfloat *floatParams = nullptr; |
| floatParams = new GLfloat[numParams]; |
| |
| context->getFloatv(pname, floatParams); |
| |
| for(unsigned int i = 0; i < numParams; ++i) |
| { |
| if(floatParams[i] == 0.0f) |
| params[i] = GL_FALSE; |
| else |
| params[i] = GL_TRUE; |
| } |
| |
| delete [] floatParams; |
| } |
| else if(nativeType == GL_INT) |
| { |
| GLint *intParams = nullptr; |
| intParams = new GLint[numParams]; |
| |
| context->getIntegerv(pname, intParams); |
| |
| for(unsigned int i = 0; i < numParams; ++i) |
| { |
| if(intParams[i] == 0) |
| params[i] = GL_FALSE; |
| else |
| params[i] = GL_TRUE; |
| } |
| |
| delete [] intParams; |
| } |
| } |
| } |
| } |
| |
| void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Buffer *buffer; |
| if(!context->getBuffer(target, &buffer)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(!buffer) |
| { |
| // A null buffer means that "0" is bound to the requested buffer target |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(pname) |
| { |
| case GL_BUFFER_USAGE: |
| *params = buffer->usage(); |
| break; |
| case GL_BUFFER_SIZE: |
| *params = (GLint)buffer->size(); |
| break; |
| case GL_BUFFER_ACCESS_FLAGS: |
| *params = buffer->access(); |
| break; |
| case GL_BUFFER_MAPPED: |
| *params = buffer->isMapped(); |
| break; |
| case GL_BUFFER_MAP_LENGTH: |
| *params = (GLint)buffer->length(); |
| break; |
| case GL_BUFFER_MAP_OFFSET: |
| *params = (GLint)buffer->offset(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| GLenum GetError(void) |
| { |
| TRACE("()"); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| return context->getError(); |
| } |
| |
| return GL_NO_ERROR; |
| } |
| |
| void GetFenceivNV(GLuint fence, GLenum pname, GLint *params) |
| { |
| TRACE("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = %p)", fence, pname, params); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Fence *fenceObject = context->getFence(fence); |
| |
| if(!fenceObject) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| fenceObject->getFenceiv(pname, params); |
| } |
| } |
| |
| void GetFloatv(GLenum pname, GLfloat* params) |
| { |
| TRACE("(GLenum pname = 0x%X, GLfloat* params = %p)", pname, params); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(!(context->getFloatv(pname, params))) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) |
| return error(GL_INVALID_ENUM); |
| |
| if(numParams == 0) |
| return; // it is known that the pname is valid, but that there are no parameters to return. |
| |
| if(nativeType == GL_BOOL) |
| { |
| GLboolean *boolParams = nullptr; |
| boolParams = new GLboolean[numParams]; |
| |
| context->getBooleanv(pname, boolParams); |
| |
| for(unsigned int i = 0; i < numParams; ++i) |
| { |
| if(boolParams[i] == GL_FALSE) |
| params[i] = 0.0f; |
| else |
| params[i] = 1.0f; |
| } |
| |
| delete [] boolParams; |
| } |
| else if(nativeType == GL_INT) |
| { |
| GLint *intParams = nullptr; |
| intParams = new GLint[numParams]; |
| |
| context->getIntegerv(pname, intParams); |
| |
| for(unsigned int i = 0; i < numParams; ++i) |
| { |
| params[i] = (GLfloat)intParams[i]; |
| } |
| |
| delete [] intParams; |
| } |
| } |
| } |
| } |
| |
| void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", |
| target, attachment, pname, params); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| GLuint framebufferName = 0; |
| |
| if(target == GL_READ_FRAMEBUFFER) |
| { |
| framebufferName = context->getReadFramebufferName(); |
| } |
| else |
| { |
| framebufferName = context->getDrawFramebufferName(); |
| } |
| |
| switch(attachment) |
| { |
| case GL_BACK: |
| case GL_DEPTH: |
| case GL_STENCIL: |
| if(framebufferName != 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_DEPTH_ATTACHMENT: |
| case GL_STENCIL_ATTACHMENT: |
| if(framebufferName == 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_DEPTH_STENCIL_ATTACHMENT: |
| if(framebufferName == 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| default: |
| if((unsigned int)(attachment - GL_COLOR_ATTACHMENT0) < MAX_COLOR_ATTACHMENTS) |
| { |
| if(framebufferName == 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| else return error(GL_INVALID_ENUM); |
| } |
| |
| es2::Framebuffer *framebuffer = context->getFramebuffer(framebufferName); |
| |
| if(!framebuffer) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| GLenum attachmentType; |
| GLuint attachmentHandle; |
| GLint attachmentLayer; |
| Renderbuffer *renderbuffer = nullptr; |
| switch(attachment) |
| { |
| case GL_BACK: |
| attachmentType = framebuffer->getColorbufferType(0); |
| attachmentHandle = framebuffer->getColorbufferName(0); |
| attachmentLayer = framebuffer->getColorbufferLayer(0); |
| renderbuffer = framebuffer->getColorbuffer(0); |
| break; |
| case GL_DEPTH: |
| case GL_DEPTH_ATTACHMENT: |
| attachmentType = framebuffer->getDepthbufferType(); |
| attachmentHandle = framebuffer->getDepthbufferName(); |
| attachmentLayer = framebuffer->getDepthbufferLayer(); |
| renderbuffer = framebuffer->getDepthbuffer(); |
| break; |
| case GL_STENCIL: |
| case GL_STENCIL_ATTACHMENT: |
| attachmentType = framebuffer->getStencilbufferType(); |
| attachmentHandle = framebuffer->getStencilbufferName(); |
| attachmentLayer = framebuffer->getStencilbufferLayer(); |
| renderbuffer = framebuffer->getStencilbuffer(); |
| break; |
| case GL_DEPTH_STENCIL_ATTACHMENT: |
| attachmentType = framebuffer->getDepthbufferType(); |
| attachmentHandle = framebuffer->getDepthbufferName(); |
| attachmentLayer = framebuffer->getDepthbufferLayer(); |
| renderbuffer = framebuffer->getDepthbuffer(); |
| |
| if(attachmentHandle != framebuffer->getStencilbufferName()) |
| { |
| // Different attachments to DEPTH and STENCIL, query fails |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| default: |
| ASSERT((unsigned int)(attachment - GL_COLOR_ATTACHMENT0) < MAX_COLOR_ATTACHMENTS); |
| attachmentType = framebuffer->getColorbufferType(attachment - GL_COLOR_ATTACHMENT0); |
| attachmentHandle = framebuffer->getColorbufferName(attachment - GL_COLOR_ATTACHMENT0); |
| attachmentLayer = framebuffer->getColorbufferLayer(attachment - GL_COLOR_ATTACHMENT0); |
| renderbuffer = framebuffer->getColorbuffer(attachment - GL_COLOR_ATTACHMENT0); |
| break; |
| } |
| |
| GLenum attachmentObjectType = GL_NONE; // Type category |
| if(framebufferName == 0) |
| { |
| attachmentObjectType = GL_FRAMEBUFFER_DEFAULT; |
| } |
| else if(attachmentType == GL_NONE || Framebuffer::IsRenderbuffer(attachmentType)) |
| { |
| attachmentObjectType = attachmentType; |
| } |
| else if(es2::IsTextureTarget(attachmentType)) |
| { |
| attachmentObjectType = GL_TEXTURE; |
| } |
| else UNREACHABLE(attachmentType); |
| |
| if(attachmentObjectType != GL_NONE) |
| { |
| switch(pname) |
| { |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
| *params = attachmentObjectType; |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
| if(attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE) |
| { |
| *params = attachmentHandle; |
| } |
| else |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: |
| if(attachmentObjectType == GL_TEXTURE) |
| { |
| *params = renderbuffer->getLevel(); |
| } |
| else |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: |
| if(attachmentObjectType == GL_TEXTURE) |
| { |
| if(es2::IsCubemapTextureTarget(attachmentType)) |
| { |
| *params = attachmentType; |
| } |
| else |
| { |
| *params = 0; |
| } |
| } |
| else |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: |
| *params = attachmentLayer; |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: |
| *params = renderbuffer->getRedSize(); |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: |
| *params = renderbuffer->getGreenSize(); |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: |
| *params = renderbuffer->getBlueSize(); |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: |
| *params = renderbuffer->getAlphaSize(); |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: |
| *params = renderbuffer->getDepthSize(); |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: |
| *params = renderbuffer->getStencilSize(); |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: |
| // case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT: // GL_EXT_color_buffer_half_float |
| if(attachment == GL_DEPTH_STENCIL_ATTACHMENT) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| *params = GetComponentType(renderbuffer->getFormat(), attachment); |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: |
| *params = GetColorEncoding(renderbuffer->getFormat()); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| else |
| { |
| // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
| // is NONE, then querying any other pname will generate INVALID_ENUM. |
| |
| // ES 3.0.2 spec pg 235 states that if the attachment type is none, |
| // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an |
| // INVALID_OPERATION for all other pnames |
| |
| switch(pname) |
| { |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
| *params = GL_NONE; |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
| *params = 0; |
| break; |
| default: |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| } |
| |
| GLenum GetGraphicsResetStatusEXT(void) |
| { |
| TRACE("()"); |
| |
| return GL_NO_ERROR; |
| } |
| |
| void GetIntegerv(GLenum pname, GLint* params) |
| { |
| TRACE("(GLenum pname = 0x%X, GLint* params = %p)", pname, params); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(!context) |
| { |
| // Not strictly an error, but probably unintended or attempting to rely on non-compliant behavior |
| #ifdef __ANDROID__ |
| ALOGI("expected_badness glGetIntegerv() called without current context."); |
| #else |
| ERR("glGetIntegerv() called without current context."); |
| #endif |
| |
| // This is not spec compliant! When there is no current GL context, functions should |
| // have no side effects. Google Maps queries these values before creating a context, |
| // so we need this as a bug-compatible workaround. |
| switch(pname) |
| { |
| case GL_MAX_TEXTURE_SIZE: *params = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE; return; |
| case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = es2::MAX_VERTEX_TEXTURE_IMAGE_UNITS; return; |
| case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS; return; |
| case GL_STENCIL_BITS: *params = 8; return; |
| case GL_ALIASED_LINE_WIDTH_RANGE: |
| params[0] = (GLint)es2::ALIASED_LINE_WIDTH_RANGE_MIN; |
| params[1] = (GLint)es2::ALIASED_LINE_WIDTH_RANGE_MAX; |
| return; |
| } |
| } |
| |
| if(context) |
| { |
| if(!(context->getIntegerv(pname, params))) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) |
| return error(GL_INVALID_ENUM); |
| |
| if(numParams == 0) |
| return; // it is known that pname is valid, but there are no parameters to return |
| |
| if(nativeType == GL_BOOL) |
| { |
| GLboolean *boolParams = nullptr; |
| boolParams = new GLboolean[numParams]; |
| |
| context->getBooleanv(pname, boolParams); |
| |
| for(unsigned int i = 0; i < numParams; ++i) |
| { |
| params[i] = (boolParams[i] == GL_FALSE) ? 0 : 1; |
| } |
| |
| delete [] boolParams; |
| } |
| else if(nativeType == GL_FLOAT) |
| { |
| GLfloat *floatParams = nullptr; |
| floatParams = new GLfloat[numParams]; |
| |
| context->getFloatv(pname, floatParams); |
| |
| for(unsigned int i = 0; i < numParams; ++i) |
| { |
| if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) |
| { |
| params[i] = convert_float_fixed(floatParams[i]); |
| } |
| else |
| { |
| params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5)); |
| } |
| } |
| |
| delete [] floatParams; |
| } |
| } |
| } |
| } |
| |
| void GetProgramiv(GLuint program, GLenum pname, GLint* params) |
| { |
| TRACE("(GLuint program = %d, GLenum pname = 0x%X, GLint* params = %p)", program, pname, params); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| switch(pname) |
| { |
| case GL_DELETE_STATUS: |
| *params = programObject->isFlaggedForDeletion(); |
| return; |
| case GL_LINK_STATUS: |
| *params = programObject->isLinked(); |
| return; |
| case GL_VALIDATE_STATUS: |
| *params = programObject->isValidated(); |
| return; |
| case GL_INFO_LOG_LENGTH: |
| *params = (GLint)programObject->getInfoLogLength(); |
| return; |
| case GL_ATTACHED_SHADERS: |
| *params = programObject->getAttachedShadersCount(); |
| return; |
| case GL_ACTIVE_ATTRIBUTES: |
| *params = (GLint)programObject->getActiveAttributeCount(); |
| return; |
| case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: |
| *params = programObject->getActiveAttributeMaxLength(); |
| return; |
| case GL_ACTIVE_UNIFORMS: |
| *params = (GLint)programObject->getActiveUniformCount(); |
| return; |
| case GL_ACTIVE_UNIFORM_MAX_LENGTH: |
| *params = programObject->getActiveUniformMaxLength(); |
| return; |
| case GL_ACTIVE_UNIFORM_BLOCKS: |
| *params = (GLint)programObject->getActiveUniformBlockCount(); |
| return; |
| case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: |
| *params = programObject->getActiveUniformBlockMaxLength(); |
| return; |
| case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: |
| *params = programObject->getTransformFeedbackBufferMode(); |
| return; |
| case GL_TRANSFORM_FEEDBACK_VARYINGS: |
| *params = programObject->getTransformFeedbackVaryingCount(); |
| return; |
| case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: |
| *params = programObject->getTransformFeedbackVaryingMaxLength(); |
| return; |
| case GL_PROGRAM_BINARY_RETRIEVABLE_HINT: |
| *params = programObject->getBinaryRetrievableHint(); |
| return; |
| case GL_PROGRAM_BINARY_LENGTH: |
| *params = programObject->getBinaryLength(); |
| return; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
| { |
| TRACE("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)", |
| program, bufsize, length, infolog); |
| |
| if(bufsize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| programObject->getInfoLog(bufsize, length, infolog); |
| } |
| } |
| |
| void GetQueryivEXT(GLenum target, GLenum pname, GLint *params) |
| { |
| TRACE("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = %p)", target, pname, params); |
| |
| switch(pname) |
| { |
| case GL_CURRENT_QUERY_EXT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| params[0] = context->getActiveQuery(target); |
| } |
| } |
| |
| void GetQueryObjectuivEXT(GLuint name, GLenum pname, GLuint *params) |
| { |
| TRACE("(GLuint name = %d, GLenum pname = 0x%X, GLuint *params = %p)", name, pname, params); |
| |
| switch(pname) |
| { |
| case GL_QUERY_RESULT_EXT: |
| case GL_QUERY_RESULT_AVAILABLE_EXT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Query *queryObject = context->getQuery(name); |
| |
| if(!queryObject) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(context->getActiveQuery(queryObject->getType()) == name) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(pname) |
| { |
| case GL_QUERY_RESULT_EXT: |
| params[0] = queryObject->getResult(); |
| break; |
| case GL_QUERY_RESULT_AVAILABLE_EXT: |
| params[0] = queryObject->isResultAvailable(); |
| break; |
| default: |
| ASSERT(false); |
| } |
| } |
| } |
| |
| void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(target != GL_RENDERBUFFER) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(context->getRenderbufferName() == 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| es2::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferName()); |
| |
| switch(pname) |
| { |
| case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break; |
| case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break; |
| case GL_RENDERBUFFER_INTERNAL_FORMAT: |
| { |
| GLint internalformat = renderbuffer->getFormat(); |
| *params = (internalformat == GL_NONE) ? GL_RGBA4 : internalformat; |
| } |
| break; |
| case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break; |
| case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break; |
| case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break; |
| case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break; |
| case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break; |
| case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break; |
| case GL_RENDERBUFFER_SAMPLES: *params = renderbuffer->getSamples(); break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GetShaderiv(GLuint shader, GLenum pname, GLint* params) |
| { |
| TRACE("(GLuint shader = %d, GLenum pname = %d, GLint* params = %p)", shader, pname, params); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Shader *shaderObject = context->getShader(shader); |
| |
| if(!shaderObject) |
| { |
| if(context->getProgram(shader)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| switch(pname) |
| { |
| case GL_SHADER_TYPE: |
| *params = shaderObject->getType(); |
| return; |
| case GL_DELETE_STATUS: |
| *params = shaderObject->isFlaggedForDeletion(); |
| return; |
| case GL_COMPILE_STATUS: |
| *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE; |
| return; |
| case GL_INFO_LOG_LENGTH: |
| *params = (GLint)shaderObject->getInfoLogLength(); |
| return; |
| case GL_SHADER_SOURCE_LENGTH: |
| *params = (GLint)shaderObject->getSourceLength(); |
| return; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
| { |
| TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)", |
| shader, bufsize, length, infolog); |
| |
| if(bufsize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Shader *shaderObject = context->getShader(shader); |
| |
| if(!shaderObject) |
| { |
| if(context->getProgram(shader)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| shaderObject->getInfoLog(bufsize, length, infolog); |
| } |
| } |
| |
| void GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
| { |
| TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = %p, GLint* precision = %p)", |
| shadertype, precisiontype, range, precision); |
| |
| switch(shadertype) |
| { |
| case GL_VERTEX_SHADER: |
| case GL_FRAGMENT_SHADER: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(precisiontype) |
| { |
| case GL_LOW_FLOAT: |
| case GL_MEDIUM_FLOAT: |
| case GL_HIGH_FLOAT: |
| // IEEE 754 single-precision |
| range[0] = 127; |
| range[1] = 127; |
| *precision = 23; |
| break; |
| case GL_LOW_INT: |
| case GL_MEDIUM_INT: |
| case GL_HIGH_INT: |
| // Full integer precision is supported |
| range[0] = 31; |
| range[1] = 30; |
| *precision = 0; |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| |
| void GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) |
| { |
| TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* source = %p)", |
| shader, bufsize, length, source); |
| |
| if(bufsize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Shader *shaderObject = context->getShader(shader); |
| |
| if(!shaderObject) |
| { |
| if(context->getProgram(shader)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| shaderObject->getSource(bufsize, length, source); |
| } |
| } |
| |
| const GLubyte* GetString(GLenum name) |
| { |
| TRACE("(GLenum name = 0x%X)", name); |
| |
| switch(name) |
| { |
| case GL_VENDOR: |
| return (GLubyte*)"Google Inc."; |
| case GL_RENDERER: |
| return (GLubyte*)"Google SwiftShader"; |
| case GL_VERSION: |
| return (GLubyte*)"OpenGL ES 3.0 SwiftShader " VERSION_STRING; |
| case GL_SHADING_LANGUAGE_VERSION: |
| return (GLubyte*)"OpenGL ES GLSL ES 3.00 SwiftShader " VERSION_STRING; |
| case GL_EXTENSIONS: |
| { |
| es2::Context *context = es2::getContext(); |
| return context ? context->getExtensions(GL_INVALID_INDEX) : (GLubyte*)nullptr; |
| } |
| default: |
| return error(GL_INVALID_ENUM, (GLubyte*)nullptr); |
| } |
| } |
| |
| void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = %p)", target, pname, params); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Texture *texture; |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: texture = context->getTexture2D(); break; |
| case GL_TEXTURE_2D_ARRAY: texture = context->getTexture2DArray(); break; |
| case GL_TEXTURE_3D: texture = context->getTexture3D(); break; |
| case GL_TEXTURE_CUBE_MAP: texture = context->getTextureCubeMap(); break; |
| case GL_TEXTURE_EXTERNAL_OES: texture = context->getTextureExternal(); break; |
| case GL_TEXTURE_RECTANGLE_ARB: texture = context->getTexture2DRect(); break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(pname) |
| { |
| case GL_TEXTURE_MAG_FILTER: |
| *params = (GLfloat)texture->getMagFilter(); |
| break; |
| case GL_TEXTURE_MIN_FILTER: |
| *params = (GLfloat)texture->getMinFilter(); |
| break; |
| case GL_TEXTURE_WRAP_S: |
| *params = (GLfloat)texture->getWrapS(); |
| break; |
| case GL_TEXTURE_WRAP_T: |
| *params = (GLfloat)texture->getWrapT(); |
| break; |
| case GL_TEXTURE_WRAP_R_OES: |
| *params = (GLfloat)texture->getWrapR(); |
| break; |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
| *params = texture->getMaxAnisotropy(); |
| break; |
| case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: |
| *params = (GLfloat)1; |
| break; |
| case GL_TEXTURE_BASE_LEVEL: |
| *params = (GLfloat)texture->getBaseLevel(); |
| break; |
| case GL_TEXTURE_COMPARE_FUNC: |
| *params = (GLfloat)texture->getCompareFunc(); |
| break; |
| case GL_TEXTURE_COMPARE_MODE: |
| *params = (GLfloat)texture->getCompareMode(); |
| break; |
| case GL_TEXTURE_IMMUTABLE_FORMAT: |
| *params = (GLfloat)texture->getImmutableFormat(); |
| break; |
| case GL_TEXTURE_IMMUTABLE_LEVELS: |
| *params = (GLfloat)texture->getImmutableLevels(); |
| break; |
| case GL_TEXTURE_MAX_LEVEL: |
| *params = (GLfloat)texture->getMaxLevel(); |
| break; |
| case GL_TEXTURE_MAX_LOD: |
| *params = texture->getMaxLOD(); |
| break; |
| case GL_TEXTURE_MIN_LOD: |
| *params = texture->getMinLOD(); |
| break; |
| case GL_TEXTURE_SWIZZLE_R: |
| *params = (GLfloat)texture->getSwizzleR(); |
| break; |
| case GL_TEXTURE_SWIZZLE_G: |
| *params = (GLfloat)texture->getSwizzleG(); |
| break; |
| case GL_TEXTURE_SWIZZLE_B: |
| *params = (GLfloat)texture->getSwizzleB(); |
| break; |
| case GL_TEXTURE_SWIZZLE_A: |
| *params = (GLfloat)texture->getSwizzleA(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Texture *texture; |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: texture = context->getTexture2D(); break; |
| case GL_TEXTURE_2D_ARRAY: texture = context->getTexture2DArray(); break; |
| case GL_TEXTURE_3D: texture = context->getTexture3D(); break; |
| case GL_TEXTURE_CUBE_MAP: texture = context->getTextureCubeMap(); break; |
| case GL_TEXTURE_EXTERNAL_OES: texture = context->getTextureExternal(); break; |
| case GL_TEXTURE_RECTANGLE_ARB: texture = context->getTexture2DRect(); break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(pname) |
| { |
| case GL_TEXTURE_MAG_FILTER: |
| *params = texture->getMagFilter(); |
| break; |
| case GL_TEXTURE_MIN_FILTER: |
| *params = texture->getMinFilter(); |
| break; |
| case GL_TEXTURE_WRAP_S: |
| *params = texture->getWrapS(); |
| break; |
| case GL_TEXTURE_WRAP_T: |
| *params = texture->getWrapT(); |
| break; |
| case GL_TEXTURE_WRAP_R_OES: |
| *params = texture->getWrapR(); |
| break; |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
| *params = (GLint)texture->getMaxAnisotropy(); |
| break; |
| case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: |
| *params = 1; |
| break; |
| case GL_TEXTURE_BASE_LEVEL: |
| *params = texture->getBaseLevel(); |
| break; |
| case GL_TEXTURE_COMPARE_FUNC: |
| *params = (GLint)texture->getCompareFunc(); |
| break; |
| case GL_TEXTURE_COMPARE_MODE: |
| *params = (GLint)texture->getCompareMode(); |
| break; |
| case GL_TEXTURE_IMMUTABLE_FORMAT: |
| *params = (GLint)texture->getImmutableFormat(); |
| break; |
| case GL_TEXTURE_IMMUTABLE_LEVELS: |
| *params = (GLint)texture->getImmutableLevels(); |
| break; |
| case GL_TEXTURE_MAX_LEVEL: |
| *params = texture->getMaxLevel(); |
| break; |
| case GL_TEXTURE_MAX_LOD: |
| *params = (GLint)roundf(texture->getMaxLOD()); |
| break; |
| case GL_TEXTURE_MIN_LOD: |
| *params = (GLint)roundf(texture->getMinLOD()); |
| break; |
| case GL_TEXTURE_SWIZZLE_R: |
| *params = (GLint)texture->getSwizzleR(); |
| break; |
| case GL_TEXTURE_SWIZZLE_G: |
| *params = (GLint)texture->getSwizzleG(); |
| break; |
| case GL_TEXTURE_SWIZZLE_B: |
| *params = (GLint)texture->getSwizzleB(); |
| break; |
| case GL_TEXTURE_SWIZZLE_A: |
| *params = (GLint)texture->getSwizzleA(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) |
| { |
| TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = %p)", |
| program, location, bufSize, params); |
| |
| if(bufSize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if(!programObject->isLinked()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!programObject->getUniformfv(location, &bufSize, params)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void GetUniformfv(GLuint program, GLint location, GLfloat* params) |
| { |
| TRACE("(GLuint program = %d, GLint location = %d, GLfloat* params = %p)", program, location, params); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if(!programObject->isLinked()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!programObject->getUniformfv(location, nullptr, params)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) |
| { |
| TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = %p)", |
| program, location, bufSize, params); |
| |
| if(bufSize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if(!programObject->isLinked()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!programObject->getUniformiv(location, &bufSize, params)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void GetUniformiv(GLuint program, GLint location, GLint* params) |
| { |
| TRACE("(GLuint program = %d, GLint location = %d, GLint* params = %p)", program, location, params); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if(!programObject->isLinked()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!programObject->getUniformiv(location, nullptr, params)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| int GetUniformLocation(GLuint program, const GLchar* name) |
| { |
| TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(strstr(name, "gl_") == name) |
| { |
| return -1; |
| } |
| |
| if(context) |
| { |
| es2::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION, -1); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE, -1); |
| } |
| } |
| |
| if(!programObject->isLinked()) |
| { |
| return error(GL_INVALID_OPERATION, -1); |
| } |
| |
| return programObject->getUniformLocation(name); |
| } |
| |
| return -1; |
| } |
| |
| void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) |
| { |
| TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = %p)", index, pname, params); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(index >= es2::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| const es2::VertexAttribute &attribState = context->getVertexAttribState(index); |
| |
| switch(pname) |
| { |
| case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
| *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
| *params = (GLfloat)attribState.mSize; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
| *params = (GLfloat)attribState.mStride; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
| *params = (GLfloat)attribState.mType; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
| *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
| *params = (GLfloat)attribState.mBoundBuffer.name(); |
| break; |
| case GL_CURRENT_VERTEX_ATTRIB: |
| { |
| const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index]; |
| for(int i = 0; i < 4; ++i) |
| { |
| params[i] = attrib.getCurrentValueF(i); |
| } |
| } |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_INTEGER: |
| *params = (GLfloat)(attribState.mPureInteger ? GL_TRUE : GL_FALSE); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) |
| { |
| TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = %p)", index, pname, params); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(index >= es2::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| const es2::VertexAttribute &attribState = context->getVertexAttribState(index); |
| |
| switch(pname) |
| { |
| case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
| *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
| *params = attribState.mSize; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
| *params = attribState.mStride; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
| *params = attribState.mType; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
| *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
| *params = attribState.mBoundBuffer.name(); |
| break; |
| case GL_CURRENT_VERTEX_ATTRIB: |
| { |
| const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index]; |
| for(int i = 0; i < 4; ++i) |
| { |
| float currentValue = attrib.getCurrentValueF(i); |
| params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f)); |
| } |
| } |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_INTEGER: |
| *params = (attribState.mPureInteger ? GL_TRUE : GL_FALSE); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) |
| { |
| TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = %p)", index, pname, pointer); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(index >= es2::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index)); |
| } |
| } |
| |
| void Hint(GLenum target, GLenum mode) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode); |
| |
| switch(mode) |
| { |
| case GL_FASTEST: |
| case GL_NICEST: |
| case GL_DONT_CARE: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| switch(target) |
| { |
| case GL_GENERATE_MIPMAP_HINT: |
| context->setGenerateMipmapHint(mode); |
| break; |
| case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: |
| context->setFragmentShaderDerivativeHint(mode); |
| break; |
| case GL_TEXTURE_FILTERING_HINT_CHROMIUM: |
| context->setTextureFilteringHint(mode); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| GLboolean IsBuffer(GLuint buffer) |
| { |
| TRACE("(GLuint buffer = %d)", buffer); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context && buffer) |
| { |
| es2::Buffer *bufferObject = context->getBuffer(buffer); |
| |
| if(bufferObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean IsEnabled(GLenum cap) |
| { |
| TRACE("(GLenum cap = 0x%X)", cap); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| switch(cap) |
| { |
| case GL_CULL_FACE: return context->isCullFaceEnabled(); |
| case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled(); |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled(); |
| case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled(); |
| case GL_SCISSOR_TEST: return context->isScissorTestEnabled(); |
| case GL_STENCIL_TEST: return context->isStencilTestEnabled(); |
| case GL_DEPTH_TEST: return context->isDepthTestEnabled(); |
| case GL_BLEND: return context->isBlendEnabled(); |
| case GL_DITHER: return context->isDitherEnabled(); |
| case GL_PRIMITIVE_RESTART_FIXED_INDEX: return context->isPrimitiveRestartFixedIndexEnabled(); |
| case GL_RASTERIZER_DISCARD: return context->isRasterizerDiscardEnabled(); |
| default: |
| return error(GL_INVALID_ENUM, false); |
| } |
| } |
| |
| return false; |
| } |
| |
| GLboolean IsFenceNV(GLuint fence) |
| { |
| TRACE("(GLuint fence = %d)", fence); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Fence *fenceObject = context->getFence(fence); |
| |
| if(!fenceObject) |
| { |
| return GL_FALSE; |
| } |
| |
| return fenceObject->isFence(); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean IsFramebuffer(GLuint framebuffer) |
| { |
| TRACE("(GLuint framebuffer = %d)", framebuffer); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context && framebuffer) |
| { |
| es2::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer); |
| |
| if(framebufferObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean IsProgram(GLuint program) |
| { |
| TRACE("(GLuint program = %d)", program); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context && program) |
| { |
| es2::Program *programObject = context->getProgram(program); |
| |
| if(programObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean IsQueryEXT(GLuint name) |
| { |
| TRACE("(GLuint name = %d)", name); |
| |
| if(name == 0) |
| { |
| return GL_FALSE; |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Query *queryObject = context->getQuery(name); |
| |
| if(queryObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean IsRenderbuffer(GLuint renderbuffer) |
| { |
| TRACE("(GLuint renderbuffer = %d)", renderbuffer); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context && renderbuffer) |
| { |
| es2::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer); |
| |
| if(renderbufferObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean IsShader(GLuint shader) |
| { |
| TRACE("(GLuint shader = %d)", shader); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context && shader) |
| { |
| es2::Shader *shaderObject = context->getShader(shader); |
| |
| if(shaderObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean IsTexture(GLuint texture) |
| { |
| TRACE("(GLuint texture = %d)", texture); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context && texture) |
| { |
| es2::Texture *textureObject = context->getTexture(texture); |
| |
| if(textureObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| |
| return GL_FALSE; |
| } |
| |
| void LineWidth(GLfloat width) |
| { |
| TRACE("(GLfloat width = %f)", width); |
| |
| if(width <= 0.0f) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->setLineWidth(width); |
| } |
| } |
| |
| void LinkProgram(GLuint program) |
| { |
| TRACE("(GLuint program = %d)", program); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if(programObject == context->getCurrentProgram()) |
| { |
| es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); |
| if(transformFeedback && transformFeedback->isActive()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| programObject->link(); |
| } |
| } |
| |
| void PixelStorei(GLenum pname, GLint param) |
| { |
| TRACE("(GLenum pname = 0x%X, GLint param = %d)", pname, param); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| switch(pname) |
| { |
| case GL_UNPACK_ALIGNMENT: |
| if(param != 1 && param != 2 && param != 4 && param != 8) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setUnpackAlignment(param); |
| break; |
| case GL_PACK_ALIGNMENT: |
| if(param != 1 && param != 2 && param != 4 && param != 8) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setPackAlignment(param); |
| break; |
| case GL_PACK_ROW_LENGTH: |
| if(param < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setPackRowLength(param); |
| break; |
| case GL_PACK_SKIP_PIXELS: |
| if(param < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setPackSkipPixels(param); |
| break; |
| case GL_PACK_SKIP_ROWS: |
| if(param < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setPackSkipRows(param); |
| break; |
| case GL_UNPACK_ROW_LENGTH: |
| if(param < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setUnpackRowLength(param); |
| break; |
| case GL_UNPACK_IMAGE_HEIGHT: |
| if(param < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setUnpackImageHeight(param); |
| break; |
| case GL_UNPACK_SKIP_PIXELS: |
| if(param < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setUnpackSkipPixels(param); |
| break; |
| case GL_UNPACK_SKIP_ROWS: |
| if(param < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setUnpackSkipRows(param); |
| break; |
| case GL_UNPACK_SKIP_IMAGES: |
| if(param < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setUnpackSkipImages(param); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void PolygonOffset(GLfloat factor, GLfloat units) |
| { |
| TRACE("(GLfloat factor = %f, GLfloat units = %f)", factor, units); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->setPolygonOffsetParams(factor, units); |
| } |
| } |
| |
| void ReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, GLsizei bufSize, GLvoid *data) |
| { |
| TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " |
| "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = %p)", |
| x, y, width, height, format, type, bufSize, data); |
| |
| if(width < 0 || height < 0 || bufSize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->readPixels(x, y, width, height, format, type, &bufSize, data); |
| } |
| } |
| |
| void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) |
| { |
| TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " |
| "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = %p)", |
| x, y, width, height, format, type, pixels); |
| |
| if(width < 0 || height < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->readPixels(x, y, width, height, format, type, nullptr, pixels); |
| } |
| } |
| |
| void ReleaseShaderCompiler(void) |
| { |
| TRACE("()"); |
| |
| es2::Shader::releaseCompiler(); |
| } |
| |
| void RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| TRACE("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", |
| target, samples, internalformat, width, height); |
| |
| switch(target) |
| { |
| case GL_RENDERBUFFER: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(width < 0 || height < 0 || samples < 0 || |
| width > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || |
| height > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(samples > es2::IMPLEMENTATION_MAX_SAMPLES || |
| (IsNonNormalizedInteger(internalformat) && samples > 0)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| GLuint handle = context->getRenderbufferName(); |
| if(handle == 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(IsColorRenderable(internalformat)) |
| { |
| context->setRenderbufferStorage(new es2::Colorbuffer(width, height, internalformat, samples)); |
| } |
| else if(IsDepthRenderable(internalformat) && IsStencilRenderable(internalformat)) |
| { |
| context->setRenderbufferStorage(new es2::DepthStencilbuffer(width, height, internalformat, samples)); |
| } |
| else if(IsDepthRenderable(internalformat)) |
| { |
| context->setRenderbufferStorage(new es2::Depthbuffer(width, height, internalformat, samples)); |
| } |
| else if(IsStencilRenderable(internalformat)) |
| { |
| context->setRenderbufferStorage(new es2::Stencilbuffer(width, height, samples)); |
| } |
| else error(GL_INVALID_ENUM); |
| } |
| } |
| |
| void RenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| RenderbufferStorageMultisample(target, samples, internalformat, width, height); |
| } |
| |
| void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| RenderbufferStorageMultisample(target, 0, internalformat, width, height); |
| } |
| |
| void SampleCoverage(GLclampf value, GLboolean invert) |
| { |
| TRACE("(GLclampf value = %f, GLboolean invert = %d)", value, invert); |
| |
| es2::Context* context = es2::getContext(); |
| |
| if(context) |
| { |
| context->setSampleCoverageParams(es2::clamp01(value), invert == GL_TRUE); |
| } |
| } |
| |
| void SetFenceNV(GLuint fence, GLenum condition) |
| { |
| TRACE("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition); |
| |
| if(condition != GL_ALL_COMPLETED_NV) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Fence *fenceObject = context->getFence(fence); |
| |
| if(!fenceObject) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| fenceObject->setFence(condition); |
| } |
| } |
| |
| void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); |
| |
| if(width < 0 || height < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context* context = es2::getContext(); |
| |
| if(context) |
| { |
| context->setScissorParams(x, y, width, height); |
| } |
| } |
| |
| void ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) |
| { |
| TRACE("(GLsizei n = %d, const GLuint* shaders = %p, GLenum binaryformat = 0x%X, " |
| "const GLvoid* binary = %p, GLsizei length = %d)", |
| n, shaders, binaryformat, binary, length); |
| |
| // No binary shader formats are supported. |
| return error(GL_INVALID_ENUM); |
| } |
| |
| void ShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) |
| { |
| TRACE("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = %p, const GLint* length = %p)", |
| shader, count, string, length); |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Shader *shaderObject = context->getShader(shader); |
| |
| if(!shaderObject) |
| { |
| if(context->getProgram(shader)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| shaderObject->setSource(count, string, length); |
| } |
| } |
| |
| void StencilFunc(GLenum func, GLint ref, GLuint mask) |
| { |
| glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); |
| } |
| |
| void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| { |
| TRACE("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask); |
| |
| switch(face) |
| { |
| case GL_FRONT: |
| case GL_BACK: |
| case GL_FRONT_AND_BACK: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(func) |
| { |
| case GL_NEVER: |
| case GL_ALWAYS: |
| case GL_LESS: |
| case GL_LEQUAL: |
| case GL_EQUAL: |
| case GL_GEQUAL: |
| case GL_GREATER: |
| case GL_NOTEQUAL: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilParams(func, ref, mask); |
| } |
| |
| if(face == GL_BACK || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilBackParams(func, ref, mask); |
| } |
| } |
| } |
| |
| void StencilMask(GLuint mask) |
| { |
| glStencilMaskSeparate(GL_FRONT_AND_BACK, mask); |
| } |
| |
| void StencilMaskSeparate(GLenum face, GLuint mask) |
| { |
| TRACE("(GLenum face = 0x%X, GLuint mask = %d)", face, mask); |
| |
| switch(face) |
| { |
| case GL_FRONT: |
| case GL_BACK: |
| case GL_FRONT_AND_BACK: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilWritemask(mask); |
| } |
| |
| if(face == GL_BACK || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilBackWritemask(mask); |
| } |
| } |
| } |
| |
| void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); |
| } |
| |
| void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| TRACE("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)", |
| face, fail, zfail, zpass); |
| |
| switch(face) |
| { |
| case GL_FRONT: |
| case GL_BACK: |
| case GL_FRONT_AND_BACK: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(fail) |
| { |
| case GL_ZERO: |
| case GL_KEEP: |
| case GL_REPLACE: |
| case GL_INCR: |
| case GL_DECR: |
| case GL_INVERT: |
| case GL_INCR_WRAP: |
| case GL_DECR_WRAP: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(zfail) |
| { |
| case GL_ZERO: |
| case GL_KEEP: |
| case GL_REPLACE: |
| case GL_INCR: |
| case GL_DECR: |
| case GL_INVERT: |
| case GL_INCR_WRAP: |
| case GL_DECR_WRAP: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(zpass) |
| { |
| case GL_ZERO: |
| case GL_KEEP: |
| case GL_REPLACE: |
| case GL_INCR: |
| case GL_DECR: |
| case GL_INVERT: |
| case GL_INCR_WRAP: |
| case GL_DECR_WRAP: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilOperations(fail, zfail, zpass); |
| } |
| |
| if(face == GL_BACK || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilBackOperations(fail, zfail, zpass); |
| } |
| } |
| } |
| |
| GLboolean TestFenceNV(GLuint fence) |
| { |
| TRACE("(GLuint fence = %d)", fence); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Fence *fenceObject = context->getFence(fence); |
| |
| if(!fenceObject) |
| { |
| return error(GL_INVALID_OPERATION, GL_TRUE); |
| } |
| |
| return fenceObject->testFence(); |
| } |
| |
| return GL_TRUE; |
| } |
| |
| void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, |
| GLint border, GLenum format, GLenum type, const GLvoid* data) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, " |
| "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* data = %p)", |
| target, level, internalformat, width, height, border, format, type, data); |
| |
| if(!validImageSize(level, width, height)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| // GL_APPLE_texture_format_BGRA8888 allows (only) GL_BGRA_EXT / GL_RGBA, while |
| // GL_EXT_texture_format_BGRA8888 also allows GL_BGRA_EXT / GL_BGRA_EXT. |
| if(format == GL_BGRA_EXT && internalformat == GL_RGBA) |
| { |
| internalformat = GL_BGRA_EXT; |
| } |
| |
| GLenum validationError = ValidateTextureFormatType(format, type, internalformat, target); |
| if(validationError != GL_NO_ERROR) |
| { |
| return error(validationError); |
| } |
| |
| if(border != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(target) |
| { |
| case GL_TEXTURE_RECTANGLE_ARB: |
| if(level != 0) |
| { |
| return error(GL_INVALID_VALUE); // Defining level other than 0 is not allowed |
| } |
| // Fall through to GL_TEXTURE_2D case. |
| case GL_TEXTURE_2D: |
| if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || |
| height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| if(width != height) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || |
| height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, 1, format, type)); |
| if(validationError != GL_NO_ERROR) |
| { |
| return error(validationError); |
| } |
| |
| GLint sizedInternalFormat = gl::GetSizedInternalFormat(internalformat, type); |
| |
| if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB) |
| { |
| es2::Texture2D *texture = context->getTexture2D(target); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->setImage(level, width, height, sizedInternalFormat, format, type, context->getUnpackParameters(), data); |
| } |
| else |
| { |
| es2::TextureCubeMap *texture = context->getTextureCubeMap(); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->setImage(target, level, width, height, sizedInternalFormat, format, type, context->getUnpackParameters(), data); |
| } |
| } |
| } |
| |
| void TexParameterf(GLenum target, GLenum pname, GLfloat param) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", target, pname, param); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Texture *texture; |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: texture = context->getTexture2D(); break; |
| case GL_TEXTURE_2D_ARRAY: texture = context->getTexture2DArray(); break; |
| case GL_TEXTURE_3D: texture = context->getTexture3D(); break; |
| case GL_TEXTURE_CUBE_MAP: texture = context->getTextureCubeMap(); break; |
| case GL_TEXTURE_EXTERNAL_OES: texture = context->getTextureExternal(); break; |
| case GL_TEXTURE_RECTANGLE_ARB: texture = context->getTexture2DRect(); break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(pname) |
| { |
| case GL_TEXTURE_WRAP_S: |
| if(!texture->setWrapS((GLenum)param)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_WRAP_T: |
| if(!texture->setWrapT((GLenum)param)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_WRAP_R_OES: |
| if(!texture->setWrapR((GLenum)param)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_MIN_FILTER: |
| if(!texture->setMinFilter((GLenum)param)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_MAG_FILTER: |
| if(!texture->setMagFilter((GLenum)param)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
| if(!texture->setMaxAnisotropy(param)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_BASE_LEVEL: |
| if(!texture->setBaseLevel((GLint)(roundf(param)))) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_COMPARE_FUNC: |
| if(!texture->setCompareFunc((GLenum)param)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_COMPARE_MODE: |
| if(!texture->setCompareMode((GLenum)param)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_MAX_LEVEL: |
| if(!texture->setMaxLevel((GLint)(roundf(param)))) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_MAX_LOD: |
| if(!texture->setMaxLOD(param)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_MIN_LOD: |
| if(!texture->setMinLOD(param)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_SWIZZLE_R: |
| if(!texture->setSwizzleR((GLenum)param)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_SWIZZLE_G: |
| if(!texture->setSwizzleG((GLenum)param)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_SWIZZLE_B: |
| if(!texture->setSwizzleB((GLenum)param)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_SWIZZLE_A: |
| if(!texture->setSwizzleA((GLenum)param)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) |
| { |
| glTexParameterf(target, pname, *params); |
| } |
| |
| void TexParameteri(GLenum target, GLenum pname, GLint param) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Texture *texture; |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: texture = context->getTexture2D(); break; |
| case GL_TEXTURE_2D_ARRAY: texture = context->getTexture2DArray(); break; |
| case GL_TEXTURE_3D: texture = context->getTexture3D(); break; |
| case GL_TEXTURE_CUBE_MAP: texture = context->getTextureCubeMap(); break; |
| case GL_TEXTURE_EXTERNAL_OES: texture = context->getTextureExternal(); break; |
| case GL_TEXTURE_RECTANGLE_ARB: texture = context->getTexture2DRect(); break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(pname) |
| { |
| case GL_TEXTURE_WRAP_S: |
| if(!texture->setWrapS((GLenum)param)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_WRAP_T: |
| if(!texture->setWrapT((GLenum)param)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_WRAP_R_OES: |
| if(!texture->setWrapR((GLenum)param)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_MIN_FILTER: |
| if(!texture->setMinFilter((GLenum)param)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_MAG_FILTER: |
| if(!texture->setMagFilter((GLenum)param)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
| if(!texture->setMaxAnisotropy((GLfloat)param)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_BASE_LEVEL: |
| if((texture->getTarget() == GL_TEXTURE_RECTANGLE_ARB) && (param != 0)) |
| { |
| return error(GL_INVALID_OPERATION); // Base level has to be 0 |
| } |
| if(!texture->setBaseLevel(param)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_COMPARE_FUNC: |
| if(!texture->setCompareFunc((GLenum)param)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_COMPARE_MODE: |
| if(!texture->setCompareMode((GLenum)param)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_MAX_LEVEL: |
| if(!texture->setMaxLevel(param)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_MAX_LOD: |
| if(!texture->setMaxLOD((GLfloat)param)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_MIN_LOD: |
| if(!texture->setMinLOD((GLfloat)param)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_SWIZZLE_R: |
| if(!texture->setSwizzleR((GLenum)param)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_SWIZZLE_G: |
| if(!texture->setSwizzleG((GLenum)param)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_SWIZZLE_B: |
| if(!texture->setSwizzleB((GLenum)param)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_SWIZZLE_A: |
| if(!texture->setSwizzleA((GLenum)param)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void TexParameteriv(GLenum target, GLenum pname, const GLint* params) |
| { |
| glTexParameteri(target, pname, *params); |
| } |
| |
| void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, const GLvoid* data) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, " |
| "const GLvoid* data = %p)", |
| target, level, xoffset, yoffset, width, height, format, type, data); |
| |
| if(!es2::IsTextureTarget(target)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(xoffset < 0 || yoffset < 0 || width < 0 || height < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB) |
| { |
| es2::Texture2D *texture = context->getTexture2D(target); |
| |
| GLenum validationError = ValidateSubImageParams(false, false, target, level, xoffset, yoffset, width, height, format, type, texture); |
| if(validationError != GL_NO_ERROR) |
| { |
| return error(validationError); |
| } |
| |
| validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, 1, format, type)); |
| if(validationError != GL_NO_ERROR) |
| { |
| return error(validationError); |
| } |
| |
| texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackParameters(), data); |
| } |
| else if(es2::IsCubemapTextureTarget(target)) |
| { |
| es2::TextureCubeMap *texture = context->getTextureCubeMap(); |
| |
| GLenum validationError = ValidateSubImageParams(false, false, target, level, xoffset, yoffset, width, height, format, type, texture); |
| if(validationError != GL_NO_ERROR) |
| { |
| return error(validationError); |
| } |
| |
| validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, 1, format, type)); |
| if(validationError != GL_NO_ERROR) |
| { |
| return error(validationError); |
| } |
| |
| texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackParameters(), data); |
| } |
| else UNREACHABLE(target); |
| } |
| } |
| |
| void Uniform1f(GLint location, GLfloat x) |
| { |
| glUniform1fv(location, 1, &x); |
| } |
| |
| void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v); |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| if(!program->setUniform1fv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void Uniform1i(GLint location, GLint x) |
| { |
| glUniform1iv(location, 1, &x); |
| } |
| |
| void Uniform1iv(GLint location, GLsizei count, const GLint* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v); |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| if(!program->setUniform1iv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void Uniform2f(GLint location, GLfloat x, GLfloat y) |
| { |
| GLfloat xy[2] = {x, y}; |
| |
| glUniform2fv(location, 1, (GLfloat*)&xy); |
| } |
| |
| void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v); |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| if(!program->setUniform2fv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void Uniform2i(GLint location, GLint x, GLint y) |
| { |
| GLint xy[4] = {x, y}; |
| |
| glUniform2iv(location, 1, (GLint*)&xy); |
| } |
| |
| void Uniform2iv(GLint location, GLsizei count, const GLint* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v); |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| if(!program->setUniform2iv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) |
| { |
| GLfloat xyz[3] = {x, y, z}; |
| |
| glUniform3fv(location, 1, (GLfloat*)&xyz); |
| } |
| |
| void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v); |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| if(!program->setUniform3fv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void Uniform3i(GLint location, GLint x, GLint y, GLint z) |
| { |
| GLint xyz[3] = {x, y, z}; |
| |
| glUniform3iv(location, 1, (GLint*)&xyz); |
| } |
| |
| void Uniform3iv(GLint location, GLsizei count, const GLint* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v); |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| if(!program->setUniform3iv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| GLfloat xyzw[4] = {x, y, z, w}; |
| |
| glUniform4fv(location, 1, (GLfloat*)&xyzw); |
| } |
| |
| void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v); |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| if(!program->setUniform4fv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) |
| { |
| GLint xyzw[4] = {x, y, z, w}; |
| |
| glUniform4iv(location, 1, (GLint*)&xyzw); |
| } |
| |
| void Uniform4iv(GLint location, GLsizei count, const GLint* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v); |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| if(!program->setUniform4iv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)", |
| location, count, transpose, value); |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| if(!program->setUniformMatrix2fv(location, count, transpose, value)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)", |
| location, count, transpose, value); |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| if(!program->setUniformMatrix3fv(location, count, transpose, value)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)", |
| location, count, transpose, value); |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| if(!program->setUniformMatrix4fv(location, count, transpose, value)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void UseProgram(GLuint program) |
| { |
| TRACE("(GLuint program = %d)", program); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); |
| if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| es2::Program *programObject = context->getProgram(program); |
| |
| if(!programObject && program != 0) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if(program != 0 && !programObject->isLinked()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| context->useProgram(program); |
| } |
| } |
| |
| void ValidateProgram(GLuint program) |
| { |
| TRACE("(GLuint program = %d)", program); |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| programObject->validate(context->getDevice()); |
| } |
| } |
| |
| void VertexAttrib1f(GLuint index, GLfloat x) |
| { |
| TRACE("(GLuint index = %d, GLfloat x = %f)", index, x); |
| |
| if(index >= es2::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| GLfloat vals[4] = { x, 0, 0, 1 }; |
| context->setVertexAttrib(index, vals); |
| } |
| } |
| |
| void VertexAttrib1fv(GLuint index, const GLfloat* values) |
| { |
| TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values); |
| |
| if(index >= es2::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| GLfloat vals[4] = { values[0], 0, 0, 1 }; |
| context->setVertexAttrib(index, vals); |
| } |
| } |
| |
| void VertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
| { |
| TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y); |
| |
| if(index >= es2::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| GLfloat vals[4] = { x, y, 0, 1 }; |
| context->setVertexAttrib(index, vals); |
| } |
| } |
| |
| void VertexAttrib2fv(GLuint index, const GLfloat* values) |
| { |
| TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values); |
| |
| if(index >= es2::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| GLfloat vals[4] = { values[0], values[1], 0, 1 }; |
| context->setVertexAttrib(index, vals); |
| } |
| } |
| |
| void VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| { |
| TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z); |
| |
| if(index >= es2::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| GLfloat vals[4] = { x, y, z, 1 }; |
| context->setVertexAttrib(index, vals); |
| } |
| } |
| |
| void VertexAttrib3fv(GLuint index, const GLfloat* values) |
| { |
| TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values); |
| |
| if(index >= es2::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| GLfloat vals[4] = { values[0], values[1], values[2], 1 }; |
| context->setVertexAttrib(index, vals); |
| } |
| } |
| |
| void VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w); |
| |
| if(index >= es2::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| GLfloat vals[4] = { x, y, z, w }; |
| context->setVertexAttrib(index, vals); |
| } |
| } |
| |
| void VertexAttrib4fv(GLuint index, const GLfloat* values) |
| { |
| TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values); |
| |
| if(index >= es2::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->setVertexAttrib(index, values); |
| } |
| } |
| |
| void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) |
| { |
| TRACE("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, " |
| "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = %p)", |
| index, size, type, normalized, stride, ptr); |
| |
| if(index >= es2::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(size < 1 || size > 4) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(type) |
| { |
| case GL_BYTE: |
| case GL_UNSIGNED_BYTE: |
| case GL_SHORT: |
| case GL_UNSIGNED_SHORT: |
| case GL_FIXED: |
| case GL_FLOAT: |
| case GL_HALF_FLOAT_OES: // GL_OES_vertex_half_float |
| case GL_HALF_FLOAT: |
| break; |
| case GL_INT_2_10_10_10_REV: |
| case GL_UNSIGNED_INT_2_10_10_10_REV: |
| if(size != 4) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| case GL_INT: |
| case GL_UNSIGNED_INT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(stride < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::VertexArray* vertexArray = context->getCurrentVertexArray(); |
| if((context->getArrayBufferName() == 0) && vertexArray && (vertexArray->name != 0) && ptr) |
| { |
| // GL_INVALID_OPERATION is generated if a non-zero vertex array object is bound, zero is bound |
| // to the GL_ARRAY_BUFFER buffer object binding point and the pointer argument is not NULL. |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), false, stride, ptr); |
| } |
| } |
| |
| void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); |
| |
| if(width < 0 || height < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| context->setViewportParams(x, y, width, height); |
| } |
| } |
| |
| static void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter, bool allowPartialDepthStencilBlit) |
| { |
| TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, " |
| "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, " |
| "GLbitfield mask = 0x%X, GLenum filter = 0x%X)", |
| srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| |
| switch(filter) |
| { |
| case GL_NEAREST: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(context->getReadFramebufferName() == context->getDrawFramebufferName()) |
| { |
| ERR("Blits with the same source and destination framebuffer are not supported by this implementation."); |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, false, allowPartialDepthStencilBlit); |
| } |
| } |
| |
| void BlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
| { |
| BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter, true); |
| } |
| |
| void BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| GLbitfield mask, GLenum filter) |
| { |
| if(srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0) |
| { |
| ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation"); |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter, false); |
| } |
| |
| void TexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, |
| GLint border, GLenum format, GLenum type, const GLvoid* data) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " |
| "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, " |
| "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* data = %p)", |
| target, level, internalformat, width, height, depth, border, format, type, data); |
| |
| switch(target) |
| { |
| case GL_TEXTURE_3D: |
| switch(format) |
| { |
| case GL_DEPTH_COMPONENT: |
| case GL_DEPTH_STENCIL_OES: |
| return error(GL_INVALID_OPERATION); |
| default: |
| break; |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(internalformat != format) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| GLenum validationError = ValidateTextureFormatType(format, type, internalformat, target); |
| if(validationError != GL_NO_ERROR) |
| { |
| return error(validationError); |
| } |
| |
| if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE >> level; |
| if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(border != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Texture3D *texture = context->getTexture3D(); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| GLenum validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, depth, format, type)); |
| if(validationError != GL_NO_ERROR) |
| { |
| return error(validationError); |
| } |
| |
| GLint sizedInternalFormat = gl::GetSizedInternalFormat(internalformat, type); |
| texture->setImage(level, width, height, depth, sizedInternalFormat, format, type, context->getUnpackParameters(), data); |
| } |
| } |
| |
| void TexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " |
| "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* data = %p)", |
| target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); |
| |
| switch(target) |
| { |
| case GL_TEXTURE_3D: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if((width < 0) || (height < 0) || (depth < 0)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Texture3D *texture = context->getTexture3D(); |
| |
| GLenum validationError = ValidateSubImageParams(false, false, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texture); |
| if(validationError != GL_NO_ERROR) |
| { |
| return error(validationError); |
| } |
| |
| validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, depth, format, type)); |
| if(validationError != GL_NO_ERROR) |
| { |
| return error(validationError); |
| } |
| |
| texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackParameters(), data); |
| } |
| } |
| |
| void CopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", |
| target, level, xoffset, yoffset, zoffset, x, y, width, height); |
| |
| switch(target) |
| { |
| case GL_TEXTURE_3D: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Framebuffer *framebuffer = context->getReadFramebuffer(); |
| |
| if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)) |
| { |
| return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| } |
| |
| es2::Renderbuffer *source = framebuffer->getReadColorbuffer(); |
| |
| if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| es2::Texture3D *texture = context->getTexture3D(); |
| |
| GLenum validationError = ValidateSubImageParams(false, true, target, level, xoffset, yoffset, zoffset, width, height, 1, GL_NONE, GL_NONE, texture); |
| if(validationError != GL_NO_ERROR) |
| { |
| return error(validationError); |
| } |
| |
| texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source); |
| } |
| } |
| |
| void CompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " |
| "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)", |
| target, level, internalformat, width, height, depth, border, imageSize, data); |
| |
| switch(target) |
| { |
| case GL_TEXTURE_3D: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE >> level; |
| if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D) ||(border != 0) || (imageSize < 0)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(!IsCompressed(internalformat)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(imageSize != gl::ComputeCompressedSize(width, height, internalformat) * depth) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Texture3D *texture = context->getTexture3D(); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| GLenum validationError = context->getPixels(&data, GL_UNSIGNED_BYTE, imageSize); |
| |
| if(validationError != GL_NO_ERROR) |
| { |
| return error(validationError); |
| } |
| |
| texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data); |
| } |
| } |
| |
| void CompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " |
| "GLenum format = 0x%X, GLsizei imageSize = %d, const void *data = %p)", |
| target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
| |
| switch(target) |
| { |
| case GL_TEXTURE_3D: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(xoffset < 0 || yoffset < 0 || zoffset < 0 || !validImageSize(level, width, height) || depth < 0 || imageSize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(!IsCompressed(format)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(imageSize != gl::ComputeCompressedSize(width, height, format) * depth) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Texture3D *texture = context->getTexture3D(); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| GLenum validationError = context->getPixels(&data, GL_UNSIGNED_BYTE, imageSize); |
| if(validationError != GL_NO_ERROR) |
| { |
| return error(validationError); |
| } |
| |
| texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
| } |
| } |
| |
| void FramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, " |
| "GLuint texture = %d, GLint level = %d, GLint zoffset = %d)", target, attachment, textarget, texture, level, zoffset); |
| |
| if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| if(texture == 0) |
| { |
| textarget = GL_NONE; |
| } |
| else |
| { |
| es2::Texture *tex = context->getTexture(texture); |
| |
| if(!tex) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(tex->isCompressed(textarget, level)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(textarget) |
| { |
| case GL_TEXTURE_3D: |
| if(tex->getTarget() != GL_TEXTURE_3D) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(level != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| es2::Framebuffer *framebuffer = nullptr; |
| GLuint framebufferName = 0; |
| if(target == GL_READ_FRAMEBUFFER) |
| { |
| framebuffer = context->getReadFramebuffer(); |
| framebufferName = context->getReadFramebufferName(); |
| } |
| else |
| { |
| framebuffer = context->getDrawFramebuffer(); |
| framebufferName = context->getDrawFramebufferName(); |
| } |
| |
| if(framebufferName == 0 || !framebuffer) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(attachment) |
| { |
| case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break; |
| case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break; |
| default: |
| if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| framebuffer->setColorbuffer(textarget, texture, attachment - GL_COLOR_ATTACHMENT0); |
| break; |
| } |
| } |
| } |
| |
| void EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) |
| { |
| if(egl::getClientVersion() == 1) |
| { |
| return libGLES_CM->glEGLImageTargetTexture2DOES(target, image); |
| } |
| |
| TRACE("(GLenum target = 0x%X, GLeglImageOES image = %p)", target, image); |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| case GL_TEXTURE_RECTANGLE_ARB: |
| case GL_TEXTURE_EXTERNAL_OES: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| es2::Texture2D *texture = context->getTexture2D(target); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| egl::Image *eglImage = context->getSharedImage(image); |
| |
| if(!eglImage) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->setSharedImage(eglImage); |
| } |
| } |
| |
| void EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) |
| { |
| TRACE("(GLenum target = 0x%X, GLeglImageOES image = %p)", target, image); |
| |
| UNIMPLEMENTED(); |
| } |
| |
| GLboolean IsRenderbufferOES(GLuint renderbuffer) |
| { |
| return IsRenderbuffer(renderbuffer); |
| } |
| |
| void BindRenderbufferOES(GLenum target, GLuint renderbuffer) |
| { |
| BindRenderbuffer(target, renderbuffer); |
| } |
| |
| void DeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers) |
| { |
| DeleteRenderbuffers(n, renderbuffers); |
| } |
| |
| void GenRenderbuffersOES(GLsizei n, GLuint* renderbuffers) |
| { |
| GenRenderbuffers(n, renderbuffers); |
| } |
| |
| void RenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| RenderbufferStorage(target, internalformat, width, height); |
| } |
| |
| void GetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params) |
| { |
| GetRenderbufferParameteriv(target, pname, params); |
| } |
| |
| GLboolean IsFramebufferOES(GLuint framebuffer) |
| { |
| return IsFramebuffer(framebuffer); |
| } |
| |
| void BindFramebufferOES(GLenum target, GLuint framebuffer) |
| { |
| BindFramebuffer(target, framebuffer); |
| } |
| |
| void DeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers) |
| { |
| DeleteFramebuffers(n, framebuffers); |
| } |
| |
| void GenFramebuffersOES(GLsizei n, GLuint* framebuffers) |
| { |
| GenFramebuffers(n, framebuffers); |
| } |
| |
| GLenum CheckFramebufferStatusOES(GLenum target) |
| { |
| return CheckFramebufferStatus(target); |
| } |
| |
| void FramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| { |
| FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
| } |
| |
| void FramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| { |
| FramebufferTexture2D(target, attachment, textarget, texture, level); |
| } |
| |
| void GetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
| { |
| GetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
| } |
| |
| void GenerateMipmapOES(GLenum target) |
| { |
| GenerateMipmap(target); |
| } |
| |
| void DrawBuffersEXT(GLsizei n, const GLenum *bufs) |
| { |
| TRACE("(GLsizei n = %d, const GLenum *bufs = %p)", n, bufs); |
| |
| if(n < 0 || n > MAX_DRAW_BUFFERS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| es2::Context *context = es2::getContext(); |
| |
| if(context) |
| { |
| GLuint drawFramebufferName = context->getDrawFramebufferName(); |
| |
| if((drawFramebufferName == 0) && (n != 1)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| for(unsigned int i = 0; i < (unsigned)n; i++) |
| { |
| switch(bufs[i]) |
| { |
| case GL_BACK: |
| if(drawFramebufferName != 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_NONE: |
| break; |
| case GL_COLOR_ATTACHMENT0_EXT: |
| case GL_COLOR_ATTACHMENT1_EXT: |
| case GL_COLOR_ATTACHMENT2_EXT: |
| case GL_COLOR_ATTACHMENT3_EXT: |
| case GL_COLOR_ATTACHMENT4_EXT: |
| case GL_COLOR_ATTACHMENT5_EXT: |
| case GL_COLOR_ATTACHMENT6_EXT: |
| case GL_COLOR_ATTACHMENT7_EXT: |
| case GL_COLOR_ATTACHMENT8_EXT: |
| case GL_COLOR_ATTACHMENT9_EXT: |
| case GL_COLOR_ATTACHMENT10_EXT: |
| case GL_COLOR_ATTACHMENT11_EXT: |
| case GL_COLOR_ATTACHMENT12_EXT: |
| case GL_COLOR_ATTACHMENT13_EXT: |
| case GL_COLOR_ATTACHMENT14_EXT: |
| case GL_COLOR_ATTACHMENT15_EXT: |
| { |
| GLuint index = (bufs[i] - GL_COLOR_ATTACHMENT0_EXT); |
| |
| if(index >= MAX_COLOR_ATTACHMENTS) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(index != i) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(drawFramebufferName == 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| |
| context->setFramebufferDrawBuffers(n, bufs); |
| } |
| } |
| |
| } |
| |
| extern "C" NO_SANITIZE_FUNCTION __eglMustCastToProperFunctionPointerType es2GetProcAddress(const char *procname) |
| { |
| struct Function |
| { |
| const char *name; |
| __eglMustCastToProperFunctionPointerType address; |
| }; |
| |
| struct CompareFunctor |
| { |
| bool operator()(const Function &a, const Function &b) const |
| { |
| return strcmp(a.name, b.name) < 0; |
| } |
| }; |
| |
| // This array must be kept sorted with respect to strcmp(), so that binary search works correctly. |
| // The Unix command "LC_COLLATE=C sort" will generate the correct order. |
| static const Function glFunctions[] = |
| { |
| #define FUNCTION(name) {#name, (__eglMustCastToProperFunctionPointerType)name} |
| |
| FUNCTION(glActiveTexture), |
| FUNCTION(glAttachShader), |
| FUNCTION(glBeginQuery), |
| FUNCTION(glBeginQueryEXT), |
| FUNCTION(glBeginTransformFeedback), |
| FUNCTION(glBindAttribLocation), |
| FUNCTION(glBindBuffer), |
| FUNCTION(glBindBufferBase), |
| FUNCTION(glBindBufferRange), |
| FUNCTION(glBindFramebuffer), |
| FUNCTION(glBindFramebufferOES), |
| FUNCTION(glBindRenderbuffer), |
| FUNCTION(glBindRenderbufferOES), |
| FUNCTION(glBindSampler), |
| FUNCTION(glBindTexture), |
| FUNCTION(glBindTransformFeedback), |
| FUNCTION(glBindVertexArray), |
| FUNCTION(glBindVertexArrayOES), |
| FUNCTION(glBlendColor), |
| FUNCTION(glBlendEquation), |
| FUNCTION(glBlendEquationSeparate), |
| FUNCTION(glBlendFunc), |
| FUNCTION(glBlendFuncSeparate), |
| FUNCTION(glBlitFramebuffer), |
| FUNCTION(glBlitFramebufferANGLE), |
| FUNCTION(glBufferData), |
| FUNCTION(glBufferSubData), |
| FUNCTION(glCheckFramebufferStatus), |
| FUNCTION(glCheckFramebufferStatusOES), |
| FUNCTION(glClear), |
| FUNCTION(glClearBufferfi), |
| FUNCTION(glClearBufferfv), |
| FUNCTION(glClearBufferiv), |
| FUNCTION(glClearBufferuiv), |
| FUNCTION(glClearColor), |
| FUNCTION(glClearDepthf), |
| FUNCTION(glClearStencil), |
| FUNCTION(glClientWaitSync), |
| FUNCTION(glColorMask), |
| FUNCTION(glCompileShader), |
| FUNCTION(glCompressedTexImage2D), |
| FUNCTION(glCompressedTexImage3D), |
| FUNCTION(glCompressedTexSubImage2D), |
| FUNCTION(glCompressedTexSubImage3D), |
| FUNCTION(glCopyBufferSubData), |
| FUNCTION(glCopyTexImage2D), |
| FUNCTION(glCopyTexSubImage2D), |
| FUNCTION(glCopyTexSubImage3D), |
| FUNCTION(glCreateProgram), |
| FUNCTION(glCreateShader), |
| FUNCTION(glCullFace), |
| FUNCTION(glDeleteBuffers), |
| FUNCTION(glDeleteFencesNV), |
| FUNCTION(glDeleteFramebuffers), |
| FUNCTION(glDeleteFramebuffersOES), |
| FUNCTION(glDeleteProgram), |
| FUNCTION(glDeleteQueries), |
| FUNCTION(glDeleteQueriesEXT), |
| FUNCTION(glDeleteRenderbuffers), |
| FUNCTION(glDeleteRenderbuffersOES), |
| FUNCTION(glDeleteSamplers), |
| FUNCTION(glDeleteShader), |
| FUNCTION(glDeleteSync), |
| FUNCTION(glDeleteTextures), |
| FUNCTION(glDeleteTransformFeedbacks), |
| FUNCTION(glDeleteVertexArrays), |
| FUNCTION(glDeleteVertexArraysOES), |
| FUNCTION(glDepthFunc), |
| //FUNCTION(DepthFunc), |
| FUNCTION(glDepthMask), |
| FUNCTION(glDepthRangef), |
| FUNCTION(glDetachShader), |
| FUNCTION(glDisable), |
| FUNCTION(glDisableVertexAttribArray), |
| FUNCTION(glDrawArrays), |
| FUNCTION(glDrawArraysInstanced), |
| FUNCTION(glDrawBuffers), |
| FUNCTION(glDrawBuffersEXT), |
| FUNCTION(glDrawElements), |
| FUNCTION(glDrawElementsInstanced), |
| FUNCTION(glDrawRangeElements), |
| FUNCTION(glEGLImageTargetRenderbufferStorageOES), |
| FUNCTION(glEGLImageTargetTexture2DOES), |
| FUNCTION(glEnable), |
| FUNCTION(glEnableVertexAttribArray), |
| FUNCTION(glEndQuery), |
| FUNCTION(glEndQueryEXT), |
| FUNCTION(glEndTransformFeedback), |
| FUNCTION(glFenceSync), |
| FUNCTION(glFinish), |
| FUNCTION(glFinishFenceNV), |
| FUNCTION(glFlush), |
| FUNCTION(glFlushMappedBufferRange), |
| FUNCTION(glFramebufferRenderbuffer), |
| FUNCTION(glFramebufferRenderbufferOES), |
| FUNCTION(glFramebufferTexture2D), |
| FUNCTION(glFramebufferTexture2DOES), |
| FUNCTION(glFramebufferTextureLayer), |
| FUNCTION(glFrontFace), |
| FUNCTION(glGenBuffers), |
| FUNCTION(glGenFencesNV), |
| FUNCTION(glGenFramebuffers), |
| FUNCTION(glGenFramebuffersOES), |
| FUNCTION(glGenQueries), |
| FUNCTION(glGenQueriesEXT), |
| FUNCTION(glGenRenderbuffers), |
| FUNCTION(glGenRenderbuffersOES), |
| FUNCTION(glGenSamplers), |
| FUNCTION(glGenTextures), |
| FUNCTION(glGenTransformFeedbacks), |
| FUNCTION(glGenVertexArrays), |
| FUNCTION(glGenVertexArraysOES), |
| FUNCTION(glGenerateMipmap), |
| FUNCTION(glGenerateMipmapOES), |
| FUNCTION(glGetActiveAttrib), |
| FUNCTION(glGetActiveUniform), |
| FUNCTION(glGetActiveUniformBlockName), |
| FUNCTION(glGetActiveUniformBlockiv), |
| FUNCTION(glGetActiveUniformsiv), |
| FUNCTION(glGetAttachedShaders), |
| FUNCTION(glGetAttribLocation), |
| FUNCTION(glGetBooleanv), |
| FUNCTION(glGetBufferParameteri64v), |
| FUNCTION(glGetBufferParameteriv), |
| FUNCTION(glGetBufferPointerv), |
| FUNCTION(glGetError), |
| FUNCTION(glGetFenceivNV), |
| FUNCTION(glGetFloatv), |
| FUNCTION(glGetFragDataLocation), |
| FUNCTION(glGetFramebufferAttachmentParameteriv), |
| FUNCTION(glGetFramebufferAttachmentParameterivOES), |
| FUNCTION(glGetGraphicsResetStatusEXT), |
| FUNCTION(glGetInteger64i_v), |
| FUNCTION(glGetInteger64v), |
| FUNCTION(glGetIntegeri_v), |
| FUNCTION(glGetIntegerv), |
| FUNCTION(glGetInternalformativ), |
| FUNCTION(glGetProgramBinary), |
| FUNCTION(glGetProgramInfoLog), |
| FUNCTION(glGetProgramiv), |
| FUNCTION(glGetQueryObjectuiv), |
| FUNCTION(glGetQueryObjectuivEXT), |
| FUNCTION(glGetQueryiv), |
| FUNCTION(glGetQueryivEXT), |
| FUNCTION(glGetRenderbufferParameteriv), |
| FUNCTION(glGetRenderbufferParameterivOES), |
| FUNCTION(glGetSamplerParameterfv), |
| FUNCTION(glGetSamplerParameteriv), |
| FUNCTION(glGetShaderInfoLog), |
| FUNCTION(glGetShaderPrecisionFormat), |
| FUNCTION(glGetShaderSource), |
| FUNCTION(glGetShaderiv), |
| FUNCTION(glGetString), |
| FUNCTION(glGetStringi), |
| FUNCTION(glGetSynciv), |
| FUNCTION(glGetTexParameterfv), |
| FUNCTION(glGetTexParameteriv), |
| FUNCTION(glGetTransformFeedbackVarying), |
| FUNCTION(glGetUniformBlockIndex), |
| FUNCTION(glGetUniformIndices), |
| FUNCTION(glGetUniformLocation), |
| FUNCTION(glGetUniformfv), |
| FUNCTION(glGetUniformiv), |
| FUNCTION(glGetUniformuiv), |
| FUNCTION(glGetVertexAttribIiv), |
| FUNCTION(glGetVertexAttribIuiv), |
| FUNCTION(glGetVertexAttribPointerv), |
| FUNCTION(glGetVertexAttribfv), |
| FUNCTION(glGetVertexAttribiv), |
| FUNCTION(glGetnUniformfvEXT), |
| FUNCTION(glGetnUniformivEXT), |
| FUNCTION(glHint), |
| FUNCTION(glInvalidateFramebuffer), |
| FUNCTION(glInvalidateSubFramebuffer), |
| FUNCTION(glIsBuffer), |
| FUNCTION(glIsEnabled), |
| FUNCTION(glIsFenceNV), |
| FUNCTION(glIsFramebuffer), |
| FUNCTION(glIsFramebufferOES), |
| FUNCTION(glIsProgram), |
| FUNCTION(glIsQuery), |
| FUNCTION(glIsQueryEXT), |
| FUNCTION(glIsRenderbuffer), |
| FUNCTION(glIsRenderbufferOES), |
| FUNCTION(glIsSampler), |
| FUNCTION(glIsShader), |
| FUNCTION(glIsSync), |
| FUNCTION(glIsTexture), |
| FUNCTION(glIsTransformFeedback), |
| FUNCTION(glIsVertexArray), |
| FUNCTION(glIsVertexArrayOES), |
| FUNCTION(glLineWidth), |
| FUNCTION(glLinkProgram), |
| FUNCTION(glMapBufferRange), |
| FUNCTION(glPauseTransformFeedback), |
| FUNCTION(glPixelStorei), |
| FUNCTION(glPolygonOffset), |
| FUNCTION(glProgramBinary), |
| FUNCTION(glProgramParameteri), |
| FUNCTION(glReadBuffer), |
| FUNCTION(glReadPixels), |
| FUNCTION(glReadnPixelsEXT), |
| FUNCTION(glReleaseShaderCompiler), |
| FUNCTION(glRenderbufferStorage), |
| FUNCTION(glRenderbufferStorageMultisample), |
| FUNCTION(glRenderbufferStorageMultisampleANGLE), |
| FUNCTION(glRenderbufferStorageOES), |
| FUNCTION(glResumeTransformFeedback), |
| FUNCTION(glSampleCoverage), |
| FUNCTION(glSamplerParameterf), |
| FUNCTION(glSamplerParameterfv), |
| FUNCTION(glSamplerParameteri), |
| FUNCTION(glSamplerParameteriv), |
| FUNCTION(glScissor), |
| FUNCTION(glSetFenceNV), |
| FUNCTION(glShaderBinary), |
| FUNCTION(glShaderSource), |
| FUNCTION(glStencilFunc), |
| FUNCTION(glStencilFuncSeparate), |
| FUNCTION(glStencilMask), |
| FUNCTION(glStencilMaskSeparate), |
| FUNCTION(glStencilOp), |
| FUNCTION(glStencilOpSeparate), |
| FUNCTION(glTestFenceNV), |
| FUNCTION(glTexImage2D), |
| FUNCTION(glTexImage3D), |
| FUNCTION(glTexImage3DOES), |
| FUNCTION(glTexParameterf), |
| FUNCTION(glTexParameterfv), |
| FUNCTION(glTexParameteri), |
| FUNCTION(glTexParameteriv), |
| FUNCTION(glTexStorage2D), |
| FUNCTION(glTexStorage3D), |
| FUNCTION(glTexSubImage2D), |
| FUNCTION(glTexSubImage3D), |
| FUNCTION(glTransformFeedbackVaryings), |
| FUNCTION(glUniform1f), |
| FUNCTION(glUniform1fv), |
| FUNCTION(glUniform1i), |
| FUNCTION(glUniform1iv), |
| FUNCTION(glUniform1ui), |
| FUNCTION(glUniform1uiv), |
| FUNCTION(glUniform2f), |
| FUNCTION(glUniform2fv), |
| FUNCTION(glUniform2i), |
| FUNCTION(glUniform2iv), |
| FUNCTION(glUniform2ui), |
| FUNCTION(glUniform2uiv), |
| FUNCTION(glUniform3f), |
| FUNCTION(glUniform3fv), |
| FUNCTION(glUniform3i), |
| FUNCTION(glUniform3iv), |
| FUNCTION(glUniform3ui), |
| FUNCTION(glUniform3uiv), |
| FUNCTION(glUniform4f), |
| FUNCTION(glUniform4fv), |
| FUNCTION(glUniform4i), |
| FUNCTION(glUniform4iv), |
| FUNCTION(glUniform4ui), |
| FUNCTION(glUniform4uiv), |
| FUNCTION(glUniformBlockBinding), |
| FUNCTION(glUniformMatrix2fv), |
| FUNCTION(glUniformMatrix2x3fv), |
| FUNCTION(glUniformMatrix2x4fv), |
| FUNCTION(glUniformMatrix3fv), |
| FUNCTION(glUniformMatrix3x2fv), |
| FUNCTION(glUniformMatrix3x4fv), |
| FUNCTION(glUniformMatrix4fv), |
| FUNCTION(glUniformMatrix4x2fv), |
| FUNCTION(glUniformMatrix4x3fv), |
| FUNCTION(glUnmapBuffer), |
| FUNCTION(glUseProgram), |
| FUNCTION(glValidateProgram), |
| FUNCTION(glVertexAttrib1f), |
| FUNCTION(glVertexAttrib1fv), |
| FUNCTION(glVertexAttrib2f), |
| FUNCTION(glVertexAttrib2fv), |
| FUNCTION(glVertexAttrib3f), |
| FUNCTION(glVertexAttrib3fv), |
| FUNCTION(glVertexAttrib4f), |
| FUNCTION(glVertexAttrib4fv), |
| FUNCTION(glVertexAttribDivisor), |
| FUNCTION(glVertexAttribDivisorANGLE), |
| FUNCTION(glVertexAttribDivisorEXT), |
| FUNCTION(glVertexAttribI4i), |
| FUNCTION(glVertexAttribI4iv), |
| FUNCTION(glVertexAttribI4ui), |
| FUNCTION(glVertexAttribI4uiv), |
| FUNCTION(glVertexAttribIPointer), |
| FUNCTION(glVertexAttribPointer), |
| FUNCTION(glViewport), |
| FUNCTION(glWaitSync), |
| |
| #undef FUNCTION |
| }; |
| |
| static const size_t numFunctions = sizeof glFunctions / sizeof(Function); |
| static const Function *const glFunctionsEnd = glFunctions + numFunctions; |
| |
| Function needle; |
| needle.name = procname; |
| |
| if(procname && strncmp("gl", procname, 2) == 0) |
| { |
| const Function *result = std::lower_bound(glFunctions, glFunctionsEnd, needle, CompareFunctor()); |
| if(result != glFunctionsEnd && strcmp(procname, result->name) == 0) |
| { |
| return (__eglMustCastToProperFunctionPointerType)result->address; |
| } |
| } |
| |
| return nullptr; |
| } |