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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef sw_FrameBufferOSX_hpp
#define sw_FrameBufferOSX_hpp
#include "WSI/FrameBuffer.hpp"
#import <Cocoa/Cocoa.h>
@class CALayer;
namespace sw
{
class FrameBufferOSX : public FrameBuffer
{
public:
FrameBufferOSX(CALayer *layer, int width, int height);
~FrameBufferOSX() override;
void flip(sw::Surface *source) override;
void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override;
void *lock() override;
void unlock() override;
private:
int width;
int height;
CALayer *layer;
uint8_t *buffer;
CGDataProviderRef provider;
CGColorSpaceRef colorspace;
CGImageRef currentImage;
};
}
#endif // sw_FrameBufferOSX