| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef D3D8_Direct3DIndexBuffer8_hpp |
| #define D3D8_Direct3DIndexBuffer8_hpp |
| |
| #include "Direct3DResource8.hpp" |
| |
| #include <d3d8.h> |
| |
| namespace sw |
| { |
| class Resource; |
| } |
| |
| namespace D3D8 |
| { |
| class Direct3DIndexBuffer8 : public IDirect3DIndexBuffer8, public Direct3DResource8 |
| { |
| public: |
| Direct3DIndexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool); |
| |
| ~Direct3DIndexBuffer8() override; |
| |
| // IUnknown methods |
| long __stdcall QueryInterface(const IID &iid, void **object) override; |
| unsigned long __stdcall AddRef() override; |
| unsigned long __stdcall Release() override; |
| |
| // IDirect3DResource8 methods |
| long __stdcall FreePrivateData(const GUID &guid) override; |
| long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size) override; |
| void __stdcall PreLoad() override; |
| long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) override; |
| long __stdcall GetDevice(IDirect3DDevice8 **device) override; |
| unsigned long __stdcall SetPriority(unsigned long newPriority) override; |
| unsigned long __stdcall GetPriority() override; |
| D3DRESOURCETYPE __stdcall GetType() override; |
| |
| // IDirect3DIndexBuffer8 methods |
| long __stdcall GetDesc(D3DINDEXBUFFER_DESC *description) override; |
| long __stdcall Lock(unsigned int offset, unsigned int size, unsigned char **data, unsigned long flags) override; |
| long __stdcall Unlock() override; |
| |
| // Internal methods |
| sw::Resource *getResource() const; |
| bool is32Bit() const; |
| |
| private: |
| // Creation parameters |
| const unsigned int length; |
| const long usage; |
| const D3DFORMAT format; |
| const D3DPOOL pool; |
| |
| bool locked; |
| unsigned int lockOffset; |
| unsigned int lockSize; |
| unsigned char *lockData; |
| |
| sw::Resource *indexBuffer; |
| }; |
| } |
| |
| #endif // D3D8_Direct3DIndexBuffer8_hpp |