|  | // SwiftShader Software Renderer | 
|  | // | 
|  | // Copyright(c) 2005-2012 TransGaming Inc. | 
|  | // | 
|  | // All rights reserved. No part of this software may be copied, distributed, transmitted, | 
|  | // transcribed, stored in a retrieval system, translated into any human or computer | 
|  | // language by any means, or disclosed to third parties without the explicit written | 
|  | // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | 
|  | // or implied, including but not limited to any patent rights, are granted to you. | 
|  | // | 
|  |  | 
|  | #include "Sampler.hpp" | 
|  |  | 
|  | #include "MetaMacro.hpp" | 
|  | #include "Context.hpp" | 
|  | #include "Surface.hpp" | 
|  | #include "CPUID.hpp" | 
|  | #include "PixelRoutine.hpp" | 
|  | #include "Debug.hpp" | 
|  |  | 
|  | #include <memory.h> | 
|  | #include <string.h> | 
|  |  | 
|  | namespace sw | 
|  | { | 
|  | FilterType Sampler::maximumTextureFilterQuality = FILTER_LINEAR; | 
|  | MipmapType Sampler::maximumMipmapFilterQuality = MIPMAP_POINT; | 
|  |  | 
|  | Sampler::State::State() | 
|  | { | 
|  | memset(this, 0, sizeof(State)); | 
|  | } | 
|  |  | 
|  | Sampler::Sampler() | 
|  | { | 
|  | // FIXME: Mipmap::init | 
|  | static unsigned int zero = 0x00FF00FF; | 
|  |  | 
|  | for(int level = 0; level < MIPMAP_LEVELS; level++) | 
|  | { | 
|  | Mipmap &mipmap = texture.mipmap[level]; | 
|  |  | 
|  | memset(&mipmap, 0, sizeof(Mipmap)); | 
|  |  | 
|  | for(int face = 0; face < 6; face++) | 
|  | { | 
|  | mipmap.buffer[face] = &zero; | 
|  | } | 
|  |  | 
|  | mipmap.uFrac = 16; | 
|  | mipmap.vFrac = 16; | 
|  | mipmap.wFrac = 16; | 
|  | } | 
|  |  | 
|  | externalTextureFormat = FORMAT_NULL; | 
|  | internalTextureFormat = FORMAT_NULL; | 
|  | textureType = TEXTURE_NULL; | 
|  |  | 
|  | textureFilter = FILTER_LINEAR; | 
|  | addressingModeU = ADDRESSING_WRAP; | 
|  | addressingModeV = ADDRESSING_WRAP; | 
|  | addressingModeW = ADDRESSING_WRAP; | 
|  | mipmapFilterState = MIPMAP_NONE; | 
|  | sRGB = false; | 
|  | gather = false; | 
|  |  | 
|  | texture.LOD = 0.0f; | 
|  | exp2LOD = 1.0f; | 
|  | } | 
|  |  | 
|  | Sampler::~Sampler() | 
|  | { | 
|  | } | 
|  |  | 
|  | Sampler::State Sampler::samplerState() const | 
|  | { | 
|  | State state; | 
|  |  | 
|  | if(textureType != TEXTURE_NULL) | 
|  | { | 
|  | state.textureType = textureType; | 
|  | state.textureFormat = internalTextureFormat; | 
|  | state.textureFilter = getTextureFilter(); | 
|  | state.addressingModeU = getAddressingModeU(); | 
|  | state.addressingModeV = getAddressingModeV(); | 
|  | state.addressingModeW = getAddressingModeW(); | 
|  | state.mipmapFilter = mipmapFilter(); | 
|  | state.hasNPOTTexture = hasNPOTTexture(); | 
|  | state.sRGB = sRGB && Surface::isSRGBreadable(externalTextureFormat); | 
|  |  | 
|  | #if PERF_PROFILE | 
|  | state.compressedFormat = Surface::isCompressed(externalTextureFormat); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | return state; | 
|  | } | 
|  |  | 
|  | void Sampler::setTextureLevel(int face, int level, Surface *surface, TextureType type) | 
|  | { | 
|  | if(surface) | 
|  | { | 
|  | Mipmap &mipmap = texture.mipmap[level]; | 
|  |  | 
|  | mipmap.buffer[face] = surface->lockInternal(0, 0, 0, LOCK_UNLOCKED, PRIVATE); | 
|  |  | 
|  | if(face == 0) | 
|  | { | 
|  | externalTextureFormat = surface->getExternalFormat(); | 
|  | internalTextureFormat = surface->getInternalFormat(); | 
|  |  | 
|  | int width = surface->getInternalWidth(); | 
|  | int height = surface->getInternalHeight(); | 
|  | int depth = surface->getInternalDepth(); | 
|  | int pitchP = surface->getInternalPitchP(); | 
|  | int sliceP = surface->getInternalSliceP(); | 
|  |  | 
|  | int logWidth = log2(width); | 
|  | int logHeight = log2(height); | 
|  | int logDepth = log2(depth); | 
|  |  | 
|  | if(level == 0) | 
|  | { | 
|  | texture.widthHeightLOD[0] = width * exp2LOD; | 
|  | texture.widthHeightLOD[1] = width * exp2LOD; | 
|  | texture.widthHeightLOD[2] = height * exp2LOD; | 
|  | texture.widthHeightLOD[3] = height * exp2LOD; | 
|  |  | 
|  | texture.widthLOD[0] = width * exp2LOD; | 
|  | texture.widthLOD[1] = width * exp2LOD; | 
|  | texture.widthLOD[2] = width * exp2LOD; | 
|  | texture.widthLOD[3] = width * exp2LOD; | 
|  |  | 
|  | texture.heightLOD[0] = height * exp2LOD; | 
|  | texture.heightLOD[1] = height * exp2LOD; | 
|  | texture.heightLOD[2] = height * exp2LOD; | 
|  | texture.heightLOD[3] = height * exp2LOD; | 
|  |  | 
|  | texture.depthLOD[0] = depth * exp2LOD; | 
|  | texture.depthLOD[1] = depth * exp2LOD; | 
|  | texture.depthLOD[2] = depth * exp2LOD; | 
|  | texture.depthLOD[3] = depth * exp2LOD; | 
|  | } | 
|  |  | 
|  | if(!Surface::isFloatFormat(internalTextureFormat)) | 
|  | { | 
|  | mipmap.uInt = logWidth; | 
|  | mipmap.vInt = logHeight; | 
|  | mipmap.wInt = logDepth; | 
|  | mipmap.uFrac = 16 - logWidth; | 
|  | mipmap.vFrac = 16 - logHeight; | 
|  | mipmap.wFrac = 16 - logDepth; | 
|  | } | 
|  | else | 
|  | { | 
|  | mipmap.fWidth[0] = (float)width / 65536.0f; | 
|  | mipmap.fWidth[1] = (float)width / 65536.0f; | 
|  | mipmap.fWidth[2] = (float)width / 65536.0f; | 
|  | mipmap.fWidth[3] = (float)width / 65536.0f; | 
|  |  | 
|  | mipmap.fHeight[0] = (float)height / 65536.0f; | 
|  | mipmap.fHeight[1] = (float)height / 65536.0f; | 
|  | mipmap.fHeight[2] = (float)height / 65536.0f; | 
|  | mipmap.fHeight[3] = (float)height / 65536.0f; | 
|  |  | 
|  | mipmap.fDepth[0] = (float)depth / 65536.0f; | 
|  | mipmap.fDepth[1] = (float)depth / 65536.0f; | 
|  | mipmap.fDepth[2] = (float)depth / 65536.0f; | 
|  | mipmap.fDepth[3] = (float)depth / 65536.0f; | 
|  | } | 
|  |  | 
|  | short halfTexelU = isPow2(width)  ? 0x8000 >> logWidth  : 0x8000 / width; | 
|  | short halfTexelV = isPow2(height) ? 0x8000 >> logHeight : 0x8000 / height; | 
|  | short halfTexelW = isPow2(depth)  ? 0x8000 >> logDepth  : 0x8000 / depth; | 
|  |  | 
|  | mipmap.uHalf[0] = halfTexelU; | 
|  | mipmap.uHalf[1] = halfTexelU; | 
|  | mipmap.uHalf[2] = halfTexelU; | 
|  | mipmap.uHalf[3] = halfTexelU; | 
|  |  | 
|  | mipmap.vHalf[0] = halfTexelV; | 
|  | mipmap.vHalf[1] = halfTexelV; | 
|  | mipmap.vHalf[2] = halfTexelV; | 
|  | mipmap.vHalf[3] = halfTexelV; | 
|  |  | 
|  | mipmap.wHalf[0] = halfTexelW; | 
|  | mipmap.wHalf[1] = halfTexelW; | 
|  | mipmap.wHalf[2] = halfTexelW; | 
|  | mipmap.wHalf[3] = halfTexelW; | 
|  |  | 
|  | mipmap.width[0] = width; | 
|  | mipmap.width[1] = width; | 
|  | mipmap.width[2] = width; | 
|  | mipmap.width[3] = width; | 
|  |  | 
|  | mipmap.height[0] = height; | 
|  | mipmap.height[1] = height; | 
|  | mipmap.height[2] = height; | 
|  | mipmap.height[3] = height; | 
|  |  | 
|  | mipmap.depth[0] = depth; | 
|  | mipmap.depth[1] = depth; | 
|  | mipmap.depth[2] = depth; | 
|  | mipmap.depth[3] = depth; | 
|  |  | 
|  | mipmap.onePitchP[0] = 1; | 
|  | mipmap.onePitchP[1] = pitchP; | 
|  | mipmap.onePitchP[2] = 1; | 
|  | mipmap.onePitchP[3] = pitchP; | 
|  |  | 
|  | mipmap.sliceP[0] = sliceP; | 
|  | mipmap.sliceP[1] = sliceP; | 
|  | } | 
|  | } | 
|  |  | 
|  | textureType = type; | 
|  | } | 
|  |  | 
|  | void Sampler::setTextureFilter(FilterType textureFilter) | 
|  | { | 
|  | this->textureFilter = (FilterType)min(textureFilter, maximumTextureFilterQuality); | 
|  | } | 
|  |  | 
|  | void Sampler::setMipmapFilter(MipmapType mipmapFilter) | 
|  | { | 
|  | mipmapFilterState = (MipmapType)min(mipmapFilter, maximumMipmapFilterQuality); | 
|  | } | 
|  |  | 
|  | void Sampler::setGatherEnable(bool enable) | 
|  | { | 
|  | gather = enable; | 
|  | } | 
|  |  | 
|  | void Sampler::setAddressingModeU(AddressingMode addressingMode) | 
|  | { | 
|  | addressingModeU = addressingMode; | 
|  | } | 
|  |  | 
|  | void Sampler::setAddressingModeV(AddressingMode addressingMode) | 
|  | { | 
|  | addressingModeV = addressingMode; | 
|  | } | 
|  |  | 
|  | void Sampler::setAddressingModeW(AddressingMode addressingMode) | 
|  | { | 
|  | addressingModeW = addressingMode; | 
|  | } | 
|  |  | 
|  | void Sampler::setReadSRGB(bool sRGB) | 
|  | { | 
|  | this->sRGB = sRGB; | 
|  | } | 
|  |  | 
|  | void Sampler::setBorderColor(const Color<float> &borderColor) | 
|  | { | 
|  | // FIXME: Compact into generic function   // FIXME: Clamp | 
|  | short r = iround(0xFFFF * borderColor.r); | 
|  | short g = iround(0xFFFF * borderColor.g); | 
|  | short b = iround(0xFFFF * borderColor.b); | 
|  | short a = iround(0xFFFF * borderColor.a); | 
|  |  | 
|  | texture.borderColor4[0][0] = texture.borderColor4[0][1] = texture.borderColor4[0][2] = texture.borderColor4[0][3] = r; | 
|  | texture.borderColor4[1][0] = texture.borderColor4[1][1] = texture.borderColor4[1][2] = texture.borderColor4[1][3] = g; | 
|  | texture.borderColor4[2][0] = texture.borderColor4[2][1] = texture.borderColor4[2][2] = texture.borderColor4[2][3] = b; | 
|  | texture.borderColor4[3][0] = texture.borderColor4[3][1] = texture.borderColor4[3][2] = texture.borderColor4[3][3] = a; | 
|  |  | 
|  | texture.borderColorF[0][0] = texture.borderColorF[0][1] = texture.borderColorF[0][2] = texture.borderColorF[0][3] = borderColor.r; | 
|  | texture.borderColorF[1][0] = texture.borderColorF[1][1] = texture.borderColorF[1][2] = texture.borderColorF[1][3] = borderColor.g; | 
|  | texture.borderColorF[2][0] = texture.borderColorF[2][1] = texture.borderColorF[2][2] = texture.borderColorF[2][3] = borderColor.b; | 
|  | texture.borderColorF[3][0] = texture.borderColorF[3][1] = texture.borderColorF[3][2] = texture.borderColorF[3][3] = borderColor.a; | 
|  | } | 
|  |  | 
|  | void Sampler::setMaxAnisotropy(float maxAnisotropy) | 
|  | { | 
|  | texture.maxAnisotropy = maxAnisotropy; | 
|  | } | 
|  |  | 
|  | void Sampler::setFilterQuality(FilterType maximumFilterQuality) | 
|  | { | 
|  | Sampler::maximumTextureFilterQuality = maximumFilterQuality; | 
|  | } | 
|  |  | 
|  | void Sampler::setMipmapQuality(MipmapType maximumFilterQuality) | 
|  | { | 
|  | Sampler::maximumMipmapFilterQuality = maximumFilterQuality; | 
|  | } | 
|  |  | 
|  | void Sampler::setMipmapLOD(float LOD) | 
|  | { | 
|  | texture.LOD = LOD; | 
|  | exp2LOD = exp2(LOD); | 
|  | } | 
|  |  | 
|  | bool Sampler::hasTexture() const | 
|  | { | 
|  | return textureType != TEXTURE_NULL; | 
|  | } | 
|  |  | 
|  | bool Sampler::hasUnsignedTexture() const | 
|  | { | 
|  | return Surface::isUnsignedComponent(internalTextureFormat, 0) && | 
|  | Surface::isUnsignedComponent(internalTextureFormat, 1) && | 
|  | Surface::isUnsignedComponent(internalTextureFormat, 2) && | 
|  | Surface::isUnsignedComponent(internalTextureFormat, 3); | 
|  | } | 
|  |  | 
|  | bool Sampler::hasCubeTexture() const | 
|  | { | 
|  | return textureType == TEXTURE_CUBE; | 
|  | } | 
|  |  | 
|  | bool Sampler::hasVolumeTexture() const | 
|  | { | 
|  | return textureType == TEXTURE_3D; | 
|  | } | 
|  |  | 
|  | const Texture &Sampler::getTextureData() | 
|  | { | 
|  | return texture; | 
|  | } | 
|  |  | 
|  | MipmapType Sampler::mipmapFilter() const | 
|  | { | 
|  | if(mipmapFilterState != MIPMAP_NONE) | 
|  | { | 
|  | for(int i = 1; i < MIPMAP_LEVELS; i++) | 
|  | { | 
|  | if(texture.mipmap[0].buffer[0] != texture.mipmap[i].buffer[0]) | 
|  | { | 
|  | return mipmapFilterState; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Only one mipmap level | 
|  | return MIPMAP_NONE; | 
|  | } | 
|  |  | 
|  | bool Sampler::hasNPOTTexture() const | 
|  | { | 
|  | if(textureType == TEXTURE_NULL) | 
|  | { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if(texture.mipmap[0].width[0] != texture.mipmap[0].onePitchP[1]) | 
|  | { | 
|  | return true;   // Shifting of the texture coordinates doesn't yield the correct address, so using multiply by pitch | 
|  | } | 
|  |  | 
|  | return !isPow2(texture.mipmap[0].width[0]) || !isPow2(texture.mipmap[0].height[0]) || !isPow2(texture.mipmap[0].depth[0]); | 
|  | } | 
|  |  | 
|  | TextureType Sampler::getTextureType() const | 
|  | { | 
|  | return textureType; | 
|  | } | 
|  |  | 
|  | FilterType Sampler::getTextureFilter() const | 
|  | { | 
|  | FilterType filter = textureFilter; | 
|  |  | 
|  | if(gather && Surface::componentCount(internalTextureFormat) == 1) | 
|  | { | 
|  | filter = FILTER_GATHER; | 
|  | } | 
|  |  | 
|  | if(textureType != TEXTURE_2D || texture.maxAnisotropy == 1.0f) | 
|  | { | 
|  | return (FilterType)min(filter, FILTER_LINEAR); | 
|  | } | 
|  |  | 
|  | return filter; | 
|  | } | 
|  |  | 
|  | AddressingMode Sampler::getAddressingModeU() const | 
|  | { | 
|  | if(hasCubeTexture()) | 
|  | { | 
|  | return ADDRESSING_CLAMP; | 
|  | } | 
|  |  | 
|  | return addressingModeU; | 
|  | } | 
|  |  | 
|  | AddressingMode Sampler::getAddressingModeV() const | 
|  | { | 
|  | if(hasCubeTexture()) | 
|  | { | 
|  | return ADDRESSING_CLAMP; | 
|  | } | 
|  |  | 
|  | return addressingModeV; | 
|  | } | 
|  |  | 
|  | AddressingMode Sampler::getAddressingModeW() const | 
|  | { | 
|  | if(hasCubeTexture()) | 
|  | { | 
|  | return ADDRESSING_CLAMP; | 
|  | } | 
|  |  | 
|  | return addressingModeW; | 
|  | } | 
|  | } |