| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2013 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // main.cpp: DLL entry point and management of thread-local data. | |
| #include "main.h" | |
| #include "libGLESv2.hpp" | |
| #include "Framebuffer.h" | |
| #include "libEGL/main.h" | |
| #include "libEGL/Surface.h" | |
| #include "Common/Thread.hpp" | |
| #include "Common/SharedLibrary.hpp" | |
| #include "common/debug.h" | |
| #if !defined(_MSC_VER) | |
| #define CONSTRUCTOR __attribute__((constructor)) | |
| #define DESTRUCTOR __attribute__((destructor)) | |
| #else | |
| #define CONSTRUCTOR | |
| #define DESTRUCTOR | |
| #endif | |
| static void glAttachThread() | |
| { | |
| TRACE("()"); | |
| } | |
| static void glDetachThread() | |
| { | |
| TRACE("()"); | |
| } | |
| CONSTRUCTOR static void glAttachProcess() | |
| { | |
| TRACE("()"); | |
| glAttachThread(); | |
| } | |
| DESTRUCTOR static void glDetachProcess() | |
| { | |
| TRACE("()"); | |
| glDetachThread(); | |
| } | |
| #if defined(_WIN32) | |
| extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) | |
| { | |
| switch(reason) | |
| { | |
| case DLL_PROCESS_ATTACH: | |
| glAttachProcess(); | |
| break; | |
| case DLL_THREAD_ATTACH: | |
| glAttachThread(); | |
| break; | |
| case DLL_THREAD_DETACH: | |
| glDetachThread(); | |
| break; | |
| case DLL_PROCESS_DETACH: | |
| glDetachProcess(); | |
| break; | |
| default: | |
| break; | |
| } | |
| return TRUE; | |
| } | |
| #endif | |
| namespace es2 | |
| { | |
| es2::Context *getContext() | |
| { | |
| egl::Context *context = libEGL->clientGetCurrentContext(); | |
| if(context && (context->getClientVersion() == 2 || | |
| context->getClientVersion() == 3)) | |
| { | |
| return static_cast<es2::Context*>(context); | |
| } | |
| return 0; | |
| } | |
| egl::Display *getDisplay() | |
| { | |
| return libEGL->clientGetCurrentDisplay(); | |
| } | |
| Device *getDevice() | |
| { | |
| Context *context = getContext(); | |
| return context ? context->getDevice() : 0; | |
| } | |
| // Records an error code | |
| void error(GLenum errorCode) | |
| { | |
| es2::Context *context = es2::getContext(); | |
| if(context) | |
| { | |
| switch(errorCode) | |
| { | |
| case GL_INVALID_ENUM: | |
| context->recordInvalidEnum(); | |
| TRACE("\t! Error generated: invalid enum\n"); | |
| break; | |
| case GL_INVALID_VALUE: | |
| context->recordInvalidValue(); | |
| TRACE("\t! Error generated: invalid value\n"); | |
| break; | |
| case GL_INVALID_OPERATION: | |
| context->recordInvalidOperation(); | |
| TRACE("\t! Error generated: invalid operation\n"); | |
| break; | |
| case GL_OUT_OF_MEMORY: | |
| context->recordOutOfMemory(); | |
| TRACE("\t! Error generated: out of memory\n"); | |
| break; | |
| case GL_INVALID_FRAMEBUFFER_OPERATION: | |
| context->recordInvalidFramebufferOperation(); | |
| TRACE("\t! Error generated: invalid framebuffer operation\n"); | |
| break; | |
| default: UNREACHABLE(); | |
| } | |
| } | |
| } | |
| } | |
| namespace egl | |
| { | |
| GLint getClientVersion() | |
| { | |
| Context *context = libEGL->clientGetCurrentContext(); | |
| return context ? context->getClientVersion() : 0; | |
| } | |
| } | |
| egl::Context *es2CreateContext(const egl::Config *config, const egl::Context *shareContext, int clientVersion); | |
| extern "C" __eglMustCastToProperFunctionPointerType es2GetProcAddress(const char *procname); | |
| egl::Image *createBackBuffer(int width, int height, const egl::Config *config); | |
| egl::Image *createDepthStencil(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard); | |
| sw::FrameBuffer *createFrameBuffer(EGLNativeDisplayType display, EGLNativeWindowType window, int width, int height); | |
| LibGLESv2exports::LibGLESv2exports() | |
| { | |
| this->es2CreateContext = ::es2CreateContext; | |
| this->es2GetProcAddress = ::es2GetProcAddress; | |
| this->createBackBuffer = ::createBackBuffer; | |
| this->createDepthStencil = ::createDepthStencil; | |
| this->createFrameBuffer = ::createFrameBuffer; | |
| } | |
| extern "C" LibGLESv2exports *libGLESv2_swiftshader() | |
| { | |
| static LibGLESv2exports libGLESv2; | |
| return &libGLESv2; | |
| } | |
| LibEGL libEGL; | |
| LibGLES_CM libGLES_CM; |