| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2013 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // Texture.h: Defines the abstract Texture class and its concrete derived | |
| // classes Texture2D and TextureCubeMap. Implements GL texture objects and | |
| // related functionality. [OpenGL ES 2.0.24] section 3.7 page 63. | |
| #ifndef LIBGLESV2_TEXTURE_H_ | |
| #define LIBGLESV2_TEXTURE_H_ | |
| #include "Renderbuffer.h" | |
| #include "common/Object.hpp" | |
| #include "utilities.h" | |
| #include "libEGL/Texture.hpp" | |
| #include "common/debug.h" | |
| #define GL_APICALL | |
| #include <GLES2/gl2.h> | |
| #include <vector> | |
| namespace egl | |
| { | |
| class Surface; | |
| class Config; | |
| } | |
| namespace es2 | |
| { | |
| class Framebuffer; | |
| enum | |
| { | |
| IMPLEMENTATION_MAX_TEXTURE_LEVELS = MIPMAP_LEVELS, | |
| IMPLEMENTATION_MAX_TEXTURE_SIZE = 1 << (MIPMAP_LEVELS - 1), | |
| IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 1 << (MIPMAP_LEVELS - 1), | |
| IMPLEMENTATION_MAX_RENDERBUFFER_SIZE = OUTLINE_RESOLUTION, | |
| IMPLEMENTATION_MAX_SAMPLES = 4, | |
| IMPLEMENTATION_MAX_COLOR_ATTACHMENTS = 8, | |
| IMPLEMENTATION_MAX_DRAW_BUFFERS = 8, | |
| IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, | |
| IMPLEMENTATION_MAX_UNIFORM_BUFFER_BINDINGS = 36, | |
| IMPLEMENTATION_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 1, | |
| }; | |
| class Texture : public egl::Texture | |
| { | |
| public: | |
| explicit Texture(GLuint name); | |
| virtual ~Texture(); | |
| sw::Resource *getResource() const; | |
| virtual void addProxyRef(const Renderbuffer *proxy) = 0; | |
| virtual void releaseProxy(const Renderbuffer *proxy) = 0; | |
| virtual GLenum getTarget() const = 0; | |
| bool setMinFilter(GLenum filter); | |
| bool setMagFilter(GLenum filter); | |
| bool setWrapS(GLenum wrap); | |
| bool setWrapT(GLenum wrap); | |
| bool setWrapR(GLenum wrap); | |
| bool setMaxAnisotropy(GLfloat textureMaxAnisotropy); | |
| bool setBaseLevel(GLint baseLevel); | |
| bool setCompareFunc(GLenum compareFunc); | |
| bool setCompareMode(GLenum compareMode); | |
| bool setImmutableFormat(GLboolean immutableFormat); | |
| bool setMaxLevel(GLint maxLevel); | |
| bool setMaxLOD(GLfloat maxLOD); | |
| bool setMinLOD(GLfloat minLOD); | |
| bool setSwizzleR(GLenum swizzleR); | |
| bool setSwizzleG(GLenum swizzleG); | |
| bool setSwizzleB(GLenum swizzleB); | |
| bool setSwizzleA(GLenum swizzleA); | |
| GLenum getMinFilter() const; | |
| GLenum getMagFilter() const; | |
| GLenum getWrapS() const; | |
| GLenum getWrapT() const; | |
| GLenum getWrapR() const; | |
| GLfloat getMaxAnisotropy() const; | |
| GLint getBaseLevel() const; | |
| GLenum getCompareFunc() const; | |
| GLenum getCompareMode() const; | |
| GLboolean getImmutableFormat() const; | |
| GLint getMaxLevel() const; | |
| GLfloat getMaxLOD() const; | |
| GLfloat getMinLOD() const; | |
| GLenum getSwizzleR() const; | |
| GLenum getSwizzleG() const; | |
| GLenum getSwizzleB() const; | |
| GLenum getSwizzleA() const; | |
| virtual GLsizei getWidth(GLenum target, GLint level) const = 0; | |
| virtual GLsizei getHeight(GLenum target, GLint level) const = 0; | |
| virtual GLsizei getDepth(GLenum target, GLint level) const; | |
| virtual GLenum getFormat(GLenum target, GLint level) const = 0; | |
| virtual GLenum getType(GLenum target, GLint level) const = 0; | |
| virtual sw::Format getInternalFormat(GLenum target, GLint level) const = 0; | |
| virtual int getLevelCount() const = 0; | |
| virtual bool isSamplerComplete() const = 0; | |
| virtual bool isCompressed(GLenum target, GLint level) const = 0; | |
| virtual bool isDepth(GLenum target, GLint level) const = 0; | |
| virtual Renderbuffer *getRenderbuffer(GLenum target) = 0; | |
| virtual egl::Image *getRenderTarget(GLenum target, unsigned int level) = 0; | |
| virtual egl::Image *createSharedImage(GLenum target, unsigned int level); | |
| virtual bool isShared(GLenum target, unsigned int level) const = 0; | |
| virtual void generateMipmaps() = 0; | |
| virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0; | |
| protected: | |
| void setImage(GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, egl::Image *image); | |
| void subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, egl::Image *image); | |
| void setCompressedImage(GLsizei imageSize, const void *pixels, egl::Image *image); | |
| void subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels, egl::Image *image); | |
| bool copy(egl::Image *source, const sw::SliceRect &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, GLint zoffset, egl::Image *dest); | |
| bool isMipmapFiltered() const; | |
| GLenum mMinFilter; | |
| GLenum mMagFilter; | |
| GLenum mWrapS; | |
| GLenum mWrapT; | |
| GLenum mWrapR; | |
| GLfloat mMaxAnisotropy; | |
| GLint mBaseLevel; | |
| GLenum mCompareFunc; | |
| GLenum mCompareMode; | |
| GLboolean mImmutableFormat; | |
| GLint mMaxLevel; | |
| GLfloat mMaxLOD; | |
| GLfloat mMinLOD; | |
| GLenum mSwizzleR; | |
| GLenum mSwizzleG; | |
| GLenum mSwizzleB; | |
| GLenum mSwizzleA; | |
| sw::Resource *resource; | |
| }; | |
| class Texture2D : public Texture | |
| { | |
| public: | |
| explicit Texture2D(GLuint name); | |
| virtual ~Texture2D(); | |
| void addProxyRef(const Renderbuffer *proxy); | |
| void releaseProxy(const Renderbuffer *proxy); | |
| virtual GLenum getTarget() const; | |
| virtual GLsizei getWidth(GLenum target, GLint level) const; | |
| virtual GLsizei getHeight(GLenum target, GLint level) const; | |
| virtual GLenum getFormat(GLenum target, GLint level) const; | |
| virtual GLenum getType(GLenum target, GLint level) const; | |
| virtual sw::Format getInternalFormat(GLenum target, GLint level) const; | |
| virtual int getLevelCount() const; | |
| void setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); | |
| void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); | |
| void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); | |
| void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); | |
| void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); | |
| virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); | |
| void setImage(egl::Image *image); | |
| virtual bool isSamplerComplete() const; | |
| virtual bool isCompressed(GLenum target, GLint level) const; | |
| virtual bool isDepth(GLenum target, GLint level) const; | |
| virtual void bindTexImage(egl::Surface *surface); | |
| virtual void releaseTexImage(); | |
| virtual void generateMipmaps(); | |
| virtual Renderbuffer *getRenderbuffer(GLenum target); | |
| virtual egl::Image *getRenderTarget(GLenum target, unsigned int level); | |
| virtual bool isShared(GLenum target, unsigned int level) const; | |
| egl::Image *getImage(unsigned int level); | |
| protected: | |
| bool isMipmapComplete() const; | |
| egl::Image *image[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; | |
| egl::Surface *mSurface; | |
| // A specific internal reference count is kept for colorbuffer proxy references, | |
| // because, as the renderbuffer acting as proxy will maintain a binding pointer | |
| // back to this texture, there would be a circular reference if we used a binding | |
| // pointer here. This reference count will cause the pointer to be set to NULL if | |
| // the count drops to zero, but will not cause deletion of the Renderbuffer. | |
| Renderbuffer *mColorbufferProxy; | |
| unsigned int mProxyRefs; | |
| }; | |
| class TextureCubeMap : public Texture | |
| { | |
| public: | |
| explicit TextureCubeMap(GLuint name); | |
| virtual ~TextureCubeMap(); | |
| void addProxyRef(const Renderbuffer *proxy); | |
| void releaseProxy(const Renderbuffer *proxy); | |
| virtual GLenum getTarget() const; | |
| virtual GLsizei getWidth(GLenum target, GLint level) const; | |
| virtual GLsizei getHeight(GLenum target, GLint level) const; | |
| virtual GLenum getFormat(GLenum target, GLint level) const; | |
| virtual GLenum getType(GLenum target, GLint level) const; | |
| virtual sw::Format getInternalFormat(GLenum target, GLint level) const; | |
| virtual int getLevelCount() const; | |
| void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); | |
| void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); | |
| void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); | |
| void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); | |
| void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); | |
| virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); | |
| virtual bool isSamplerComplete() const; | |
| virtual bool isCompressed(GLenum target, GLint level) const; | |
| virtual bool isDepth(GLenum target, GLint level) const; | |
| virtual void releaseTexImage(); | |
| virtual void generateMipmaps(); | |
| virtual Renderbuffer *getRenderbuffer(GLenum target); | |
| virtual Image *getRenderTarget(GLenum target, unsigned int level); | |
| virtual bool isShared(GLenum target, unsigned int level) const; | |
| Image *getImage(int face, unsigned int level); | |
| private: | |
| bool isCubeComplete() const; | |
| bool isMipmapCubeComplete() const; | |
| // face is one of the GL_TEXTURE_CUBE_MAP_* enumerants. Returns NULL on failure. | |
| Image *getImage(GLenum face, unsigned int level); | |
| Image *image[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS]; | |
| // A specific internal reference count is kept for colorbuffer proxy references, | |
| // because, as the renderbuffer acting as proxy will maintain a binding pointer | |
| // back to this texture, there would be a circular reference if we used a binding | |
| // pointer here. This reference count will cause the pointer to be set to NULL if | |
| // the count drops to zero, but will not cause deletion of the Renderbuffer. | |
| Renderbuffer *mFaceProxies[6]; | |
| unsigned int mFaceProxyRefs[6]; | |
| }; | |
| class Texture3D : public Texture | |
| { | |
| public: | |
| explicit Texture3D(GLuint name); | |
| virtual ~Texture3D(); | |
| void addProxyRef(const Renderbuffer *proxy); | |
| void releaseProxy(const Renderbuffer *proxy); | |
| virtual GLenum getTarget() const; | |
| virtual GLsizei getWidth(GLenum target, GLint level) const; | |
| virtual GLsizei getHeight(GLenum target, GLint level) const; | |
| virtual GLsizei getDepth(GLenum target, GLint level) const; | |
| virtual GLenum getFormat(GLenum target, GLint level) const; | |
| virtual GLenum getType(GLenum target, GLint level) const; | |
| virtual sw::Format getInternalFormat(GLenum target, GLint level) const; | |
| virtual int getLevelCount() const; | |
| void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); | |
| void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); | |
| void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); | |
| void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); | |
| void copyImage(GLint level, GLenum format, GLint x, GLint y, GLint z, GLsizei width, GLsizei height, GLsizei depth, Framebuffer *source); | |
| void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); | |
| void setImage(egl::Image *image); | |
| virtual bool isSamplerComplete() const; | |
| virtual bool isCompressed(GLenum target, GLint level) const; | |
| virtual bool isDepth(GLenum target, GLint level) const; | |
| virtual void bindTexImage(egl::Surface *surface); | |
| virtual void releaseTexImage(); | |
| virtual void generateMipmaps(); | |
| virtual Renderbuffer *getRenderbuffer(GLenum target); | |
| virtual egl::Image *getRenderTarget(GLenum target, unsigned int level); | |
| virtual bool isShared(GLenum target, unsigned int level) const; | |
| egl::Image *getImage(unsigned int level); | |
| protected: | |
| bool isMipmapComplete() const; | |
| egl::Image *image[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; | |
| egl::Surface *mSurface; | |
| // A specific internal reference count is kept for colorbuffer proxy references, | |
| // because, as the renderbuffer acting as proxy will maintain a binding pointer | |
| // back to this texture, there would be a circular reference if we used a binding | |
| // pointer here. This reference count will cause the pointer to be set to NULL if | |
| // the count drops to zero, but will not cause deletion of the Renderbuffer. | |
| Renderbuffer *mColorbufferProxy; | |
| unsigned int mProxyRefs; | |
| }; | |
| class TextureExternal : public Texture2D | |
| { | |
| public: | |
| explicit TextureExternal(GLuint name); | |
| virtual ~TextureExternal(); | |
| virtual GLenum getTarget() const; | |
| }; | |
| } | |
| #endif // LIBGLESV2_TEXTURE_H_ |