| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #ifndef gl_Device_hpp | |
| #define gl_Device_hpp | |
| #include "Renderer/Renderer.hpp" | |
| namespace egl | |
| { | |
| class Image; | |
| } | |
| namespace es1 | |
| { | |
| class Texture; | |
| class Image; | |
| enum PrimitiveType | |
| { | |
| DRAW_POINTLIST, | |
| DRAW_LINELIST, | |
| DRAW_LINESTRIP, | |
| DRAW_LINELOOP, | |
| DRAW_TRIANGLELIST, | |
| DRAW_TRIANGLESTRIP, | |
| DRAW_TRIANGLEFAN | |
| }; | |
| struct Viewport | |
| { | |
| int x0; | |
| int y0; | |
| unsigned int width; | |
| unsigned int height; | |
| float minZ; | |
| float maxZ; | |
| }; | |
| class Device : public sw::Renderer | |
| { | |
| public: | |
| explicit Device(sw::Context *context); | |
| virtual ~Device(); | |
| virtual void clearColor(unsigned int color, unsigned int rgbaMask); | |
| virtual void clearDepth(float z); | |
| virtual void clearStencil(unsigned int stencil, unsigned int mask); | |
| virtual Image *createDepthStencilSurface(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard); | |
| virtual Image *createRenderTarget(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool lockable); | |
| virtual void drawIndexedPrimitive(PrimitiveType type, unsigned int indexOffset, unsigned int primitiveCount, int indexSize); | |
| virtual void drawPrimitive(PrimitiveType primitiveType, unsigned int primiveCount); | |
| virtual void setDepthStencilSurface(egl::Image *newDepthStencil); | |
| virtual void setScissorEnable(bool enable); | |
| virtual void setRenderTarget(egl::Image *renderTarget); | |
| virtual void setScissorRect(const sw::Rect &rect); | |
| virtual void setViewport(const Viewport &viewport); | |
| virtual bool stretchRect(egl::Image *sourceSurface, const sw::SliceRect *sourceRect, egl::Image *destSurface, const sw::SliceRect *destRect, bool filter); | |
| virtual void finish(); | |
| private: | |
| sw::Context *const context; | |
| bool bindResources(); | |
| bool bindViewport(); // Also adjusts for scissoring | |
| bool validRectangle(const sw::Rect *rect, egl::Image *surface); | |
| Viewport viewport; | |
| sw::Rect scissorRect; | |
| bool scissorEnable; | |
| egl::Image *renderTarget; | |
| egl::Image *depthStencil; | |
| }; | |
| } | |
| #endif // gl_Device_hpp |