| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2013 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // Context.h: Defines the Context class, managing all GL state and performing | |
| // rendering operations. It is the GLES2 specific implementation of EGLContext. | |
| #ifndef LIBGLES_CM_CONTEXT_H_ | |
| #define LIBGLES_CM_CONTEXT_H_ | |
| #include "libEGL/Context.hpp" | |
| #include "ResourceManager.h" | |
| #include "common/NameSpace.hpp" | |
| #include "common/Object.hpp" | |
| #include "Image.hpp" | |
| #include "Renderer/Sampler.hpp" | |
| #include "common/MatrixStack.hpp" | |
| #define GL_API | |
| #include <GLES/gl.h> | |
| #define GL_GLEXT_PROTOTYPES | |
| #include <GLES/glext.h> | |
| #define EGLAPI | |
| #include <EGL/egl.h> | |
| #include <map> | |
| #include <string> | |
| namespace egl | |
| { | |
| class Display; | |
| class Surface; | |
| class Config; | |
| } | |
| namespace es1 | |
| { | |
| struct TranslatedAttribute; | |
| struct TranslatedIndexData; | |
| class Device; | |
| class Buffer; | |
| class Texture; | |
| class Texture2D; | |
| class TextureExternal; | |
| class Framebuffer; | |
| class Renderbuffer; | |
| class RenderbufferStorage; | |
| class Colorbuffer; | |
| class Depthbuffer; | |
| class StreamingIndexBuffer; | |
| class Stencilbuffer; | |
| class DepthStencilbuffer; | |
| class VertexDataManager; | |
| class IndexDataManager; | |
| enum | |
| { | |
| MAX_VERTEX_ATTRIBS = 16, | |
| MAX_VARYING_VECTORS = 10, | |
| MAX_TEXTURE_UNITS = 2, | |
| MAX_DRAW_BUFFERS = 1, | |
| MAX_LIGHTS = 8, | |
| MAX_MODELVIEW_STACK_DEPTH = 32, | |
| MAX_PROJECTION_STACK_DEPTH = 2, | |
| MAX_TEXTURE_STACK_DEPTH = 2, | |
| }; | |
| const GLenum compressedTextureFormats[] = | |
| { | |
| GL_ETC1_RGB8_OES, | |
| #if (S3TC_SUPPORT) | |
| GL_COMPRESSED_RGB_S3TC_DXT1_EXT, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, | |
| #endif | |
| }; | |
| const GLint NUM_COMPRESSED_TEXTURE_FORMATS = sizeof(compressedTextureFormats) / sizeof(compressedTextureFormats[0]); | |
| const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f; | |
| const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f; | |
| const float ALIASED_POINT_SIZE_RANGE_MIN = 0.125f; | |
| const float ALIASED_POINT_SIZE_RANGE_MAX = 8192.0f; | |
| const float MAX_TEXTURE_MAX_ANISOTROPY = 16.0f; | |
| struct Color | |
| { | |
| float red; | |
| float green; | |
| float blue; | |
| float alpha; | |
| }; | |
| struct Point | |
| { | |
| float x; | |
| float y; | |
| float z; | |
| float w; | |
| }; | |
| struct Vector | |
| { | |
| float x; | |
| float y; | |
| float z; | |
| }; | |
| struct Attenuation | |
| { | |
| float constant; | |
| float linear; | |
| float quadratic; | |
| }; | |
| struct Light | |
| { | |
| bool enable; | |
| Color ambient; | |
| Color diffuse; | |
| Color specular; | |
| Point position; | |
| Vector direction; | |
| Attenuation attenuation; | |
| }; | |
| // Helper structure describing a single vertex attribute | |
| class VertexAttribute | |
| { | |
| public: | |
| VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mPointer(NULL), mArrayEnabled(false) | |
| { | |
| mCurrentValue[0] = 0.0f; | |
| mCurrentValue[1] = 0.0f; | |
| mCurrentValue[2] = 0.0f; | |
| mCurrentValue[3] = 1.0f; | |
| } | |
| int typeSize() const | |
| { | |
| switch (mType) | |
| { | |
| case GL_BYTE: return mSize * sizeof(GLbyte); | |
| case GL_UNSIGNED_BYTE: return mSize * sizeof(GLubyte); | |
| case GL_SHORT: return mSize * sizeof(GLshort); | |
| case GL_UNSIGNED_SHORT: return mSize * sizeof(GLushort); | |
| case GL_FIXED: return mSize * sizeof(GLfixed); | |
| case GL_FLOAT: return mSize * sizeof(GLfloat); | |
| default: UNREACHABLE(); return mSize * sizeof(GLfloat); | |
| } | |
| } | |
| GLsizei stride() const | |
| { | |
| return mStride ? mStride : typeSize(); | |
| } | |
| // From glVertexAttribPointer | |
| GLenum mType; | |
| GLint mSize; | |
| bool mNormalized; | |
| GLsizei mStride; // 0 means natural stride | |
| union | |
| { | |
| const void *mPointer; | |
| intptr_t mOffset; | |
| }; | |
| gl::BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called. | |
| bool mArrayEnabled; // From glEnable/DisableVertexAttribArray | |
| float mCurrentValue[4]; // From glVertexAttrib | |
| }; | |
| typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS]; | |
| // Helper structure to store all raw state | |
| struct State | |
| { | |
| Color colorClearValue; | |
| GLclampf depthClearValue; | |
| int stencilClearValue; | |
| bool cullFace; | |
| GLenum cullMode; | |
| GLenum frontFace; | |
| bool depthTest; | |
| GLenum depthFunc; | |
| bool blend; | |
| GLenum sourceBlendRGB; | |
| GLenum destBlendRGB; | |
| GLenum sourceBlendAlpha; | |
| GLenum destBlendAlpha; | |
| GLenum blendEquationRGB; | |
| GLenum blendEquationAlpha; | |
| bool stencilTest; | |
| GLenum stencilFunc; | |
| GLint stencilRef; | |
| GLuint stencilMask; | |
| GLenum stencilFail; | |
| GLenum stencilPassDepthFail; | |
| GLenum stencilPassDepthPass; | |
| GLuint stencilWritemask; | |
| bool polygonOffsetFill; | |
| GLfloat polygonOffsetFactor; | |
| GLfloat polygonOffsetUnits; | |
| bool sampleAlphaToCoverage; | |
| bool sampleCoverage; | |
| GLclampf sampleCoverageValue; | |
| bool sampleCoverageInvert; | |
| bool scissorTest; | |
| bool dither; | |
| GLenum shadeModel; | |
| GLfloat lineWidth; | |
| GLenum generateMipmapHint; | |
| GLint viewportX; | |
| GLint viewportY; | |
| GLsizei viewportWidth; | |
| GLsizei viewportHeight; | |
| float zNear; | |
| float zFar; | |
| GLint scissorX; | |
| GLint scissorY; | |
| GLsizei scissorWidth; | |
| GLsizei scissorHeight; | |
| bool colorMaskRed; | |
| bool colorMaskGreen; | |
| bool colorMaskBlue; | |
| bool colorMaskAlpha; | |
| bool depthMask; | |
| unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0 | |
| gl::BindingPointer<Buffer> arrayBuffer; | |
| gl::BindingPointer<Buffer> elementArrayBuffer; | |
| GLuint framebuffer; | |
| gl::BindingPointer<Renderbuffer> renderbuffer; | |
| VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS]; | |
| gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_TEXTURE_UNITS]; | |
| GLint unpackAlignment; | |
| GLint packAlignment; | |
| GLenum textureEnvMode; | |
| }; | |
| class Context : public egl::Context | |
| { | |
| public: | |
| Context(const egl::Config *config, const Context *shareContext); | |
| virtual void makeCurrent(egl::Surface *surface); | |
| virtual int getClientVersion() const; | |
| void markAllStateDirty(); | |
| // State manipulation | |
| void setClearColor(float red, float green, float blue, float alpha); | |
| void setClearDepth(float depth); | |
| void setClearStencil(int stencil); | |
| void setCullFace(bool enabled); | |
| bool isCullFaceEnabled() const; | |
| void setCullMode(GLenum mode); | |
| void setFrontFace(GLenum front); | |
| void setDepthTest(bool enabled); | |
| bool isDepthTestEnabled() const; | |
| void setDepthFunc(GLenum depthFunc); | |
| void setDepthRange(float zNear, float zFar); | |
| void setBlend(bool enabled); | |
| bool isBlendEnabled() const; | |
| void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha); | |
| void setBlendEquation(GLenum rgbEquation, GLenum alphaEquation); | |
| void setStencilTest(bool enabled); | |
| bool isStencilTestEnabled() const; | |
| void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask); | |
| void setStencilWritemask(GLuint stencilWritemask); | |
| void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass); | |
| void setPolygonOffsetFill(bool enabled); | |
| bool isPolygonOffsetFillEnabled() const; | |
| void setPolygonOffsetParams(GLfloat factor, GLfloat units); | |
| void setSampleAlphaToCoverage(bool enabled); | |
| bool isSampleAlphaToCoverageEnabled() const; | |
| void setSampleCoverage(bool enabled); | |
| bool isSampleCoverageEnabled() const; | |
| void setSampleCoverageParams(GLclampf value, bool invert); | |
| void setShadeModel(GLenum mode); | |
| void setDither(bool enabled); | |
| bool isDitherEnabled() const; | |
| void setLighting(bool enabled); | |
| void setLight(int index, bool enable); | |
| void setLightAmbient(int index, float r, float g, float b, float a); | |
| void setLightDiffuse(int index, float r, float g, float b, float a); | |
| void setLightSpecular(int index, float r, float g, float b, float a); | |
| void setLightPosition(int index, float x, float y, float z, float w); | |
| void setLightDirection(int index, float x, float y, float z); | |
| void setLightAttenuationConstant(int index, float constant); | |
| void setLightAttenuationLinear(int index, float linear); | |
| void setLightAttenuationQuadratic(int index, float quadratic); | |
| void setFog(bool enabled); | |
| void setFogMode(GLenum mode); | |
| void setFogDensity(float fogDensity); | |
| void setFogStart(float fogStart); | |
| void setFogEnd(float fogEnd); | |
| void setFogColor(float r, float g, float b, float a); | |
| void setTexture2D(bool enabled); | |
| void clientActiveTexture(GLenum texture); | |
| GLenum getClientActiveTexture() const; | |
| unsigned int getActiveTexture() const; | |
| void setTextureEnvMode(GLenum texEnvMode); | |
| GLenum getTextureEnvMode(); | |
| void setLineWidth(GLfloat width); | |
| void setGenerateMipmapHint(GLenum hint); | |
| void setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height); | |
| void setScissorTest(bool enabled); | |
| bool isScissorTestEnabled() const; | |
| void setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height); | |
| void setColorMask(bool red, bool green, bool blue, bool alpha); | |
| void setDepthMask(bool mask); | |
| void setActiveSampler(unsigned int active); | |
| GLuint getFramebufferName() const; | |
| GLuint getRenderbufferName() const; | |
| GLuint getArrayBufferName() const; | |
| void setEnableVertexAttribArray(unsigned int attribNum, bool enabled); | |
| const VertexAttribute &getVertexAttribState(unsigned int attribNum); | |
| void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, | |
| bool normalized, GLsizei stride, const void *pointer); | |
| const void *getVertexAttribPointer(unsigned int attribNum) const; | |
| const VertexAttributeArray &getVertexAttributes(); | |
| void setUnpackAlignment(GLint alignment); | |
| GLint getUnpackAlignment() const; | |
| void setPackAlignment(GLint alignment); | |
| GLint getPackAlignment() const; | |
| // These create and destroy methods are merely pass-throughs to | |
| // ResourceManager, which owns these object types | |
| GLuint createBuffer(); | |
| GLuint createTexture(); | |
| GLuint createRenderbuffer(); | |
| void deleteBuffer(GLuint buffer); | |
| void deleteTexture(GLuint texture); | |
| void deleteRenderbuffer(GLuint renderbuffer); | |
| // Framebuffers are owned by the Context, so these methods do not pass through | |
| GLuint createFramebuffer(); | |
| void deleteFramebuffer(GLuint framebuffer); | |
| void bindArrayBuffer(GLuint buffer); | |
| void bindElementArrayBuffer(GLuint buffer); | |
| void bindTexture2D(GLuint texture); | |
| void bindTextureExternal(GLuint texture); | |
| void bindFramebuffer(GLuint framebuffer); | |
| void bindRenderbuffer(GLuint renderbuffer); | |
| void setFramebufferZero(Framebuffer *framebuffer); | |
| void setRenderbufferStorage(RenderbufferStorage *renderbuffer); | |
| void setVertexAttrib(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | |
| Buffer *getBuffer(GLuint handle); | |
| virtual Texture *getTexture(GLuint handle); | |
| Framebuffer *getFramebuffer(GLuint handle); | |
| virtual Renderbuffer *getRenderbuffer(GLuint handle); | |
| Buffer *getArrayBuffer(); | |
| Buffer *getElementArrayBuffer(); | |
| Texture2D *getTexture2D(); | |
| TextureExternal *getTextureExternal(); | |
| Texture *getSamplerTexture(unsigned int sampler, TextureType type); | |
| Framebuffer *getFramebuffer(); | |
| bool getFloatv(GLenum pname, GLfloat *params); | |
| bool getIntegerv(GLenum pname, GLint *params); | |
| bool getBooleanv(GLenum pname, GLboolean *params); | |
| int getQueryParameterNum(GLenum pname); | |
| bool isQueryParameterInt(GLenum pname); | |
| bool isQueryParameterFloat(GLenum pname); | |
| bool isQueryParameterBool(GLenum pname); | |
| void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei *bufSize, void* pixels); | |
| void clear(GLbitfield mask); | |
| void drawArrays(GLenum mode, GLint first, GLsizei count); | |
| void drawElements(GLenum mode, GLsizei count, GLenum type, const void *indices); | |
| void drawTexture(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); | |
| void finish(); | |
| void flush(); | |
| void recordInvalidEnum(); | |
| void recordInvalidValue(); | |
| void recordInvalidOperation(); | |
| void recordOutOfMemory(); | |
| void recordInvalidFramebufferOperation(); | |
| GLenum getError(); | |
| static int getSupportedMultiSampleDepth(sw::Format format, int requested); | |
| virtual void bindTexImage(egl::Surface *surface); | |
| virtual EGLenum validateSharedImage(EGLenum target, GLuint name, GLuint textureLevel); | |
| virtual egl::Image *createSharedImage(EGLenum target, GLuint name, GLuint textureLevel); | |
| Device *getDevice(); | |
| void setMatrixMode(GLenum mode); | |
| void loadIdentity(); | |
| void load(const GLfloat *m); | |
| void pushMatrix(); | |
| void popMatrix(); | |
| void rotate(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); | |
| void translate(GLfloat x, GLfloat y, GLfloat z); | |
| void scale(GLfloat x, GLfloat y, GLfloat z); | |
| void multiply(const GLfloat *m); | |
| void frustum(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); | |
| void ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); | |
| private: | |
| virtual ~Context(); | |
| bool applyRenderTarget(); | |
| void applyState(GLenum drawMode); | |
| GLenum applyVertexBuffer(GLint base, GLint first, GLsizei count); | |
| GLenum applyIndexBuffer(const void *indices, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo); | |
| void applyTextures(); | |
| void applyTexture(int sampler, Texture *texture); | |
| void detachBuffer(GLuint buffer); | |
| void detachTexture(GLuint texture); | |
| void detachFramebuffer(GLuint framebuffer); | |
| void detachRenderbuffer(GLuint renderbuffer); | |
| bool cullSkipsDraw(GLenum drawMode); | |
| bool isTriangleMode(GLenum drawMode); | |
| State mState; | |
| gl::BindingPointer<Texture2D> mTexture2DZero; | |
| gl::BindingPointer<TextureExternal> mTextureExternalZero; | |
| typedef std::map<GLint, Framebuffer*> FramebufferMap; | |
| FramebufferMap mFramebufferMap; | |
| gl::NameSpace mFramebufferNameSpace; | |
| VertexDataManager *mVertexDataManager; | |
| IndexDataManager *mIndexDataManager; | |
| bool lighting; | |
| Light light[MAX_LIGHTS]; | |
| Color globalAmbient; | |
| Color materialAmbient; | |
| Color materialDiffuse; | |
| Color materialSpecular; | |
| Color materialEmission; | |
| // Recorded errors | |
| bool mInvalidEnum; | |
| bool mInvalidValue; | |
| bool mInvalidOperation; | |
| bool mOutOfMemory; | |
| bool mInvalidFramebufferOperation; | |
| bool mHasBeenCurrent; | |
| // state caching flags | |
| bool mDepthStateDirty; | |
| bool mMaskStateDirty; | |
| bool mPixelPackingStateDirty; | |
| bool mBlendStateDirty; | |
| bool mStencilStateDirty; | |
| bool mPolygonOffsetStateDirty; | |
| bool mSampleStateDirty; | |
| bool mFrontFaceDirty; | |
| bool mDitherStateDirty; | |
| sw::MatrixStack ¤tMatrixStack(); | |
| GLenum matrixMode; | |
| sw::MatrixStack modelViewStack; | |
| sw::MatrixStack projectionStack; | |
| sw::MatrixStack textureStack0; | |
| sw::MatrixStack textureStack1; | |
| bool texture2D; | |
| GLenum clientTexture; | |
| Device *device; | |
| ResourceManager *mResourceManager; | |
| }; | |
| } | |
| #endif // INCLUDE_CONTEXT_H_ |