|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef sw_PixelProgram_hpp | 
|  | #define sw_PixelProgram_hpp | 
|  |  | 
|  | #include "PixelRoutine.hpp" | 
|  | #include "SamplerCore.hpp" | 
|  |  | 
|  | #include <unordered_map> | 
|  |  | 
|  | namespace sw | 
|  | { | 
|  | class PixelProgram : public PixelRoutine | 
|  | { | 
|  | public: | 
|  | PixelProgram(const PixelProcessor::State &state, const PixelShader *shader); | 
|  | virtual ~PixelProgram() {} | 
|  |  | 
|  | protected: | 
|  | virtual void setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w); | 
|  | virtual void applyShader(Int cMask[4]); | 
|  | virtual Bool alphaTest(Int cMask[4]); | 
|  | virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]); | 
|  |  | 
|  | private: | 
|  | // Temporary registers | 
|  | RegisterArray<NUM_TEMPORARY_REGISTERS> r; | 
|  |  | 
|  | // Color outputs | 
|  | Vector4f c[RENDERTARGETS]; | 
|  | RegisterArray<RENDERTARGETS, true> oC; | 
|  |  | 
|  | // Shader variables | 
|  | Vector4f vPos; | 
|  | Vector4f vFace; | 
|  |  | 
|  | // DX9 specific variables | 
|  | Vector4f p0; | 
|  | Array<Int> aL; // loop counter register | 
|  | Array<Int> increment; // increment value per loop | 
|  | Array<Int> iteration; // iteration count | 
|  |  | 
|  | Int loopDepth;    // FIXME: Add support for switch | 
|  | Int stackIndex;   // FIXME: Inc/decrement callStack | 
|  | Array<UInt> callStack; | 
|  |  | 
|  | // Per pixel based on conditions reached | 
|  | Int enableIndex; | 
|  | Array<Int4, MAX_SHADER_ENABLE_STACK_SIZE> enableStack; | 
|  | Int4 enableBreak; | 
|  | Int4 enableContinue; | 
|  | Int4 enableLeave; | 
|  |  | 
|  | Vector4f sampleTexture(const Src &sampler, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function); | 
|  | Vector4f sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function); | 
|  |  | 
|  | // Raster operations | 
|  | void clampColor(Vector4f oC[RENDERTARGETS]); | 
|  |  | 
|  | Int4 enableMask(const Shader::Instruction *instruction); | 
|  |  | 
|  | Vector4f fetchRegister(const Src &src, unsigned int offset = 0); | 
|  | Vector4f readConstant(const Src &src, unsigned int offset = 0); | 
|  | RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index); | 
|  | RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index, Int& offset); | 
|  | Int relativeAddress(const Shader::Relative &rel, int bufferIndex = -1); | 
|  | Int4 dynamicAddress(const Shader::Relative &rel); | 
|  |  | 
|  | Float4 linearToSRGB(const Float4 &x); | 
|  |  | 
|  | // Instructions | 
|  | typedef Shader::Control Control; | 
|  |  | 
|  | void M3X2(Vector4f &dst, Vector4f &src0, const Src &src1); | 
|  | void M3X3(Vector4f &dst, Vector4f &src0, const Src &src1); | 
|  | void M3X4(Vector4f &dst, Vector4f &src0, const Src &src1); | 
|  | void M4X3(Vector4f &dst, Vector4f &src0, const Src &src1); | 
|  | void M4X4(Vector4f &dst, Vector4f &src0, const Src &src1); | 
|  | void TEX(Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias); | 
|  | void TEXLOD(Vector4f &dst, Vector4f &src0, const Src &src1, Float4 &lod); | 
|  | void TEXBIAS(Vector4f &dst, Vector4f &src0, const Src &src1, Float4 &bias); | 
|  | void TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1); | 
|  | void TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask); | 
|  | void TEXOFFSET(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset); | 
|  | void TEXOFFSETBIAS(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset, Float4 &bias); | 
|  | void TEXLODOFFSET(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset, Float4 &lod); | 
|  | void TEXELFETCH(Vector4f &dst, Vector4f &src, const Src &, Float4 &lod); | 
|  | void TEXELFETCHOFFSET(Vector4f &dst, Vector4f &src, const Src &, Vector4f &offset, Float4 &lod); | 
|  | void TEXGRAD(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &dsx, Vector4f &dsy); | 
|  | void TEXGRADOFFSET(Vector4f &dst, Vector4f &src, const Src &, Vector4f &dsx, Vector4f &dsy, Vector4f &offset); | 
|  | void DISCARD(Int cMask[4], const Shader::Instruction *instruction); | 
|  | void DFDX(Vector4f &dst, Vector4f &src); | 
|  | void DFDY(Vector4f &dst, Vector4f &src); | 
|  | void FWIDTH(Vector4f &dst, Vector4f &src); | 
|  | void BREAK(); | 
|  | void BREAKC(Vector4f &src0, Vector4f &src1, Control); | 
|  | void BREAKP(const Src &predicateRegister); | 
|  | void BREAK(Int4 &condition); | 
|  | void CONTINUE(); | 
|  | void TEST(); | 
|  | void SCALAR(); | 
|  | void CALL(int labelIndex, int callSiteIndex); | 
|  | void CALLNZ(int labelIndex, int callSiteIndex, const Src &src); | 
|  | void CALLNZb(int labelIndex, int callSiteIndex, const Src &boolRegister); | 
|  | void CALLNZp(int labelIndex, int callSiteIndex, const Src &predicateRegister); | 
|  | void ELSE(); | 
|  | void ENDIF(); | 
|  | void ENDLOOP(); | 
|  | void ENDREP(); | 
|  | void ENDWHILE(); | 
|  | void ENDSWITCH(); | 
|  | void IF(const Src &src); | 
|  | void IFb(const Src &boolRegister); | 
|  | void IFp(const Src &predicateRegister); | 
|  | void IFC(Vector4f &src0, Vector4f &src1, Control); | 
|  | void IF(Int4 &condition); | 
|  | void LABEL(int labelIndex); | 
|  | void LOOP(const Src &integerRegister); | 
|  | void REP(const Src &integerRegister); | 
|  | void WHILE(const Src &temporaryRegister); | 
|  | void SWITCH(); | 
|  | void RET(); | 
|  | void LEAVE(); | 
|  |  | 
|  | int ifDepth = 0; | 
|  | int loopRepDepth = 0; | 
|  | int currentLabel = -1; | 
|  | bool scalar = false; | 
|  |  | 
|  | std::vector<BasicBlock*> ifFalseBlock; | 
|  | std::vector<BasicBlock*> loopRepTestBlock; | 
|  | std::vector<BasicBlock*> loopRepEndBlock; | 
|  | std::vector<BasicBlock*> labelBlock; | 
|  | std::unordered_map<unsigned int, std::vector<BasicBlock*>> callRetBlock; // label -> list of call sites | 
|  | BasicBlock *returnBlock; | 
|  | std::vector<bool> isConditionalIf; | 
|  | std::vector<Int4> restoreContinue; | 
|  | }; | 
|  | } | 
|  |  | 
|  | #endif |