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// Copyright 2021 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BENCHMARKS_WINDOW_HPP_
#define BENCHMARKS_WINDOW_HPP_
#include "VulkanHeaders.hpp"
#if defined(_WIN32)
# define WIN32_LEAN_AND_MEAN
# include <Windows.h>
#endif
#if USE_HEADLESS_SURFACE
class Window
{
public:
Window(vk::Instance instance, vk::Extent2D windowSize);
~Window();
vk::SurfaceKHR getSurface();
void show();
private:
const vk::Instance instance;
vk::SurfaceKHR surface;
};
#elif defined(_WIN32)
class Window
{
public:
Window(vk::Instance instance, vk::Extent2D windowSize);
~Window();
vk::SurfaceKHR getSurface();
void show();
private:
HWND window;
HINSTANCE moduleInstance;
WNDCLASSEX windowClass;
const vk::Instance instance;
vk::SurfaceKHR surface;
};
#else
# error Window class unimplemented for this platform
#endif
#endif // BENCHMARKS_WINDOW_HPP_