| // Copyright 2021 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Util.hpp" |
| #include "SPIRV/GlslangToSpv.h" |
| #include "glslang/Public/ResourceLimits.h" |
| |
| #include <memory> |
| |
| namespace Util { |
| |
| uint32_t getMemoryTypeIndex(vk::PhysicalDevice physicalDevice, uint32_t typeBits, vk::MemoryPropertyFlags properties) |
| { |
| vk::PhysicalDeviceMemoryProperties deviceMemoryProperties = physicalDevice.getMemoryProperties(); |
| for(uint32_t i = 0; i < deviceMemoryProperties.memoryTypeCount; i++) |
| { |
| if((typeBits & 1) == 1) |
| { |
| if((deviceMemoryProperties.memoryTypes[i].propertyFlags & properties) == properties) |
| { |
| return i; |
| } |
| } |
| typeBits >>= 1; |
| } |
| |
| assert(false); |
| return -1; |
| } |
| |
| vk::CommandBuffer beginSingleTimeCommands(vk::Device device, vk::CommandPool commandPool) |
| { |
| vk::CommandBufferAllocateInfo allocInfo{}; |
| allocInfo.level = vk::CommandBufferLevel::ePrimary; |
| allocInfo.commandPool = commandPool; |
| allocInfo.commandBufferCount = 1; |
| |
| auto commandBuffer = device.allocateCommandBuffers(allocInfo); |
| |
| vk::CommandBufferBeginInfo beginInfo{}; |
| beginInfo.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit; |
| |
| commandBuffer[0].begin(beginInfo); |
| |
| return commandBuffer[0]; |
| } |
| |
| void endSingleTimeCommands(vk::Device device, vk::CommandPool commandPool, vk::Queue queue, vk::CommandBuffer commandBuffer) |
| { |
| commandBuffer.end(); |
| |
| vk::SubmitInfo submitInfo{}; |
| submitInfo.commandBufferCount = 1; |
| submitInfo.pCommandBuffers = &commandBuffer; |
| |
| vk::Fence fence = {}; // TODO: pass in fence? |
| queue.submit(1, &submitInfo, fence); |
| queue.waitIdle(); |
| |
| device.freeCommandBuffers(commandPool, 1, &commandBuffer); |
| } |
| |
| void transitionImageLayout(vk::Device device, vk::CommandPool commandPool, vk::Queue queue, vk::Image image, vk::Format format, vk::ImageLayout oldLayout, vk::ImageLayout newLayout) |
| { |
| vk::CommandBuffer commandBuffer = beginSingleTimeCommands(device, commandPool); |
| |
| vk::ImageMemoryBarrier barrier{}; |
| barrier.oldLayout = oldLayout; |
| barrier.newLayout = newLayout; |
| barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; |
| barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; |
| barrier.image = image; |
| barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor; |
| barrier.subresourceRange.baseMipLevel = 0; |
| barrier.subresourceRange.levelCount = 1; |
| barrier.subresourceRange.baseArrayLayer = 0; |
| barrier.subresourceRange.layerCount = 1; |
| |
| vk::PipelineStageFlags sourceStage; |
| vk::PipelineStageFlags destinationStage; |
| |
| if(oldLayout == vk::ImageLayout::eUndefined && newLayout == vk::ImageLayout::eTransferDstOptimal) |
| { |
| barrier.srcAccessMask = {}; |
| barrier.dstAccessMask = vk::AccessFlagBits::eTransferWrite; |
| |
| sourceStage = vk::PipelineStageFlagBits::eTopOfPipe; |
| destinationStage = vk::PipelineStageFlagBits::eTransfer; |
| } |
| else if(oldLayout == vk::ImageLayout::eTransferDstOptimal && newLayout == vk::ImageLayout::eShaderReadOnlyOptimal) |
| { |
| barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite; |
| barrier.dstAccessMask = vk::AccessFlagBits::eTransferRead; |
| |
| sourceStage = vk::PipelineStageFlagBits::eTransfer; |
| destinationStage = vk::PipelineStageFlagBits::eFragmentShader; |
| } |
| else |
| { |
| assert(false && "unsupported layout transition!"); |
| } |
| |
| commandBuffer.pipelineBarrier(sourceStage, destinationStage, vk::DependencyFlags{}, 0, nullptr, 0, nullptr, 1, &barrier); |
| |
| endSingleTimeCommands(device, commandPool, queue, commandBuffer); |
| } |
| |
| void copyBufferToImage(vk::Device device, vk::CommandPool commandPool, vk::Queue queue, vk::Buffer buffer, vk::Image image, uint32_t width, uint32_t height) |
| { |
| vk::CommandBuffer commandBuffer = beginSingleTimeCommands(device, commandPool); |
| |
| vk::BufferImageCopy region{}; |
| region.bufferOffset = 0; |
| region.bufferRowLength = 0; |
| region.bufferImageHeight = 0; |
| region.imageSubresource.aspectMask = vk::ImageAspectFlagBits::eColor; |
| region.imageSubresource.mipLevel = 0; |
| region.imageSubresource.baseArrayLayer = 0; |
| region.imageSubresource.layerCount = 1; |
| region.imageOffset = vk::Offset3D{ 0, 0, 0 }; |
| region.imageExtent = vk::Extent3D{ width, height, 1 }; |
| |
| commandBuffer.copyBufferToImage(buffer, image, vk::ImageLayout::eTransferDstOptimal, 1, ®ion); |
| |
| endSingleTimeCommands(device, commandPool, queue, commandBuffer); |
| } |
| |
| std::vector<uint32_t> compileGLSLtoSPIRV(const char *glslSource, EShLanguage glslLanguage) |
| { |
| // glslang requires one-time initialization. |
| const struct GlslangProcessInitialiser |
| { |
| GlslangProcessInitialiser() { glslang::InitializeProcess(); } |
| ~GlslangProcessInitialiser() { glslang::FinalizeProcess(); } |
| } glslangInitialiser; |
| |
| std::unique_ptr<glslang::TShader> glslangShader = std::make_unique<glslang::TShader>(glslLanguage); |
| |
| glslangShader->setStrings(&glslSource, 1); |
| glslangShader->setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_1); |
| glslangShader->setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3); |
| |
| const int defaultVersion = 100; |
| EShMessages messages = static_cast<EShMessages>(EShMessages::EShMsgDefault | EShMessages::EShMsgSpvRules | EShMessages::EShMsgVulkanRules); |
| bool parseResult = glslangShader->parse(GetDefaultResources(), defaultVersion, false, messages); |
| |
| if(!parseResult) |
| { |
| std::string debugLog = glslangShader->getInfoDebugLog(); |
| std::string infoLog = glslangShader->getInfoLog(); |
| assert(false && "Failed to parse shader"); |
| } |
| |
| glslang::TIntermediate *intermediateRepresentation = glslangShader->getIntermediate(); |
| assert(intermediateRepresentation); |
| |
| std::vector<uint32_t> spirv; |
| glslang::SpvOptions options; |
| glslang::GlslangToSpv(*intermediateRepresentation, spirv, &options); |
| assert(spirv.size() != 0); |
| |
| return spirv; |
| } |
| |
| } // namespace Util |