|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #include "TranslatorASM.h" | 
|  |  | 
|  | #include "InitializeParseContext.h" | 
|  |  | 
|  | TranslatorASM::TranslatorASM(glsl::Shader *shaderObject, GLenum shaderType) : TCompiler(shaderType), shaderObject(shaderObject) | 
|  | { | 
|  | } | 
|  |  | 
|  | bool TranslatorASM::translate(TIntermNode* root) | 
|  | { | 
|  | TParseContext& parseContext = *GetGlobalParseContext(); | 
|  | glsl::OutputASM outputASM(parseContext, shaderObject); | 
|  |  | 
|  | outputASM.output(); | 
|  |  | 
|  | return parseContext.numErrors() == 0; | 
|  | } |