| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef sw_Config_hpp | |
| #define sw_Config_hpp | |
| #include "Common/Types.hpp" | |
| #define PERF_HUD 0 // Display time spent on vertex, setup and pixel processing for each thread | |
| #define PERF_PROFILE 0 // Profile various pipeline stages and display the timing in SwiftConfig | |
| // Worker thread count when not set by SwiftConfig | |
| // 0 = process affinity count (recommended) | |
| // 1 = rendering on main thread (no worker threads), useful for debugging | |
| #ifndef DEFAULT_THREAD_COUNT | |
| #define DEFAULT_THREAD_COUNT 0 | |
| #endif | |
| namespace sw | |
| { | |
| enum | |
| { | |
| PERF_PIXEL, | |
| PERF_PIPE, | |
| PERF_INTERP, | |
| PERF_SHADER, | |
| PERF_TEX, | |
| PERF_ROP, | |
| PERF_TIMERS | |
| }; | |
| struct Profiler | |
| { | |
| Profiler(); | |
| void reset(); | |
| void nextFrame(); | |
| int framesSec; | |
| int framesTotal; | |
| double FPS; | |
| #if PERF_PROFILE | |
| double cycles[PERF_TIMERS]; | |
| int64_t ropOperations; | |
| int64_t ropOperationsTotal; | |
| int64_t ropOperationsFrame; | |
| int64_t texOperations; | |
| int64_t texOperationsTotal; | |
| int64_t texOperationsFrame; | |
| int64_t compressedTex; | |
| int64_t compressedTexTotal; | |
| int64_t compressedTexFrame; | |
| #endif | |
| }; | |
| extern Profiler profiler; | |
| enum | |
| { | |
| OUTLINE_RESOLUTION = 8192, // Maximum vertical resolution of the render target | |
| MIPMAP_LEVELS = 14, | |
| TEXTURE_IMAGE_UNITS = 16, | |
| VERTEX_TEXTURE_IMAGE_UNITS = 16, | |
| TOTAL_IMAGE_UNITS = TEXTURE_IMAGE_UNITS + VERTEX_TEXTURE_IMAGE_UNITS, | |
| FRAGMENT_UNIFORM_VECTORS = 264, | |
| VERTEX_UNIFORM_VECTORS = 259, | |
| MAX_VERTEX_INPUTS = 32, | |
| MAX_VERTEX_OUTPUTS = 34, | |
| MAX_FRAGMENT_INPUTS = 32, | |
| MAX_FRAGMENT_UNIFORM_BLOCKS = 12, | |
| MAX_VERTEX_UNIFORM_BLOCKS = 12, | |
| MAX_UNIFORM_BUFFER_BINDINGS = MAX_FRAGMENT_UNIFORM_BLOCKS + MAX_VERTEX_UNIFORM_BLOCKS, // Limited to 127 by SourceParameter.bufferIndex in Shader.hpp | |
| MAX_UNIFORM_BLOCK_SIZE = 16384, | |
| MAX_CLIP_PLANES = 6, | |
| MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 64, | |
| MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 64, | |
| MIN_PROGRAM_TEXEL_OFFSET = -8, | |
| MAX_PROGRAM_TEXEL_OFFSET = 7, | |
| MAX_TEXTURE_LOD = MIPMAP_LEVELS - 2, // Trilinear accesses lod+1 | |
| RENDERTARGETS = 8, | |
| NUM_TEMPORARY_REGISTERS = 4096, | |
| MAX_SHADER_CALL_STACK_SIZE = 64, | |
| MAX_SHADER_ENABLE_STACK_SIZE = 1 + 24, | |
| }; | |
| } | |
| #endif // sw_Config_hpp |