| // SwiftShader Software Renderer
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| // Copyright(c) 2005-2011 TransGaming Inc.
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| // All rights reserved. No part of this software may be copied, distributed, transmitted,
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| // transcribed, stored in a retrieval system, translated into any human or computer
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| // language by any means, or disclosed to third parties without the explicit written
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| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
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| // or implied, including but not limited to any patent rights, are granted to you.
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| Plane(float A, float B, float C, float D); // Plane equation
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| Plane(const float ABCD[4]);
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| friend Plane operator*(const Plane &p, const Matrix &A); // Transform plane by matrix (post-multiply)
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| friend Plane operator*(const Matrix &A, const Plane &p); // Transform plane by matrix (pre-multiply)
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