| // Copyright (c) 2018 The Khronos Group Inc. |
| // Copyright (c) 2018 Valve Corporation |
| // Copyright (c) 2018 LunarG Inc. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef LIBSPIRV_OPT_INSTRUMENT_PASS_H_ |
| #define LIBSPIRV_OPT_INSTRUMENT_PASS_H_ |
| |
| #include <list> |
| #include <memory> |
| #include <vector> |
| |
| #include "source/opt/ir_builder.h" |
| #include "source/opt/pass.h" |
| #include "spirv-tools/instrument.hpp" |
| |
| // This is a base class to assist in the creation of passes which instrument |
| // shader modules. More specifically, passes which replace instructions with a |
| // larger and more capable set of instructions. Commonly, these new |
| // instructions will add testing of operands and execute different |
| // instructions depending on the outcome, including outputting of debug |
| // information into a buffer created especially for that purpose. |
| // |
| // This class contains helper functions to create an InstProcessFunction, |
| // which is the heart of any derived class implementing a specific |
| // instrumentation pass. It takes an instruction as an argument, decides |
| // if it should be instrumented, and generates code to replace it. This class |
| // also supplies function InstProcessEntryPointCallTree which applies the |
| // InstProcessFunction to every reachable instruction in a module and replaces |
| // the instruction with new instructions if generated. |
| // |
| // Chief among the helper functions are output code generation functions, |
| // used to generate code in the shader which writes data to output buffers |
| // associated with that validation. Currently one such function, |
| // GenDebugStreamWrite, exists. Other such functions may be added in the |
| // future. Each is accompanied by documentation describing the format of |
| // its output buffer. |
| // |
| // A validation pass may read or write multiple buffers. All such buffers |
| // are located in a single debug descriptor set whose index is passed at the |
| // creation of the instrumentation pass. The bindings of the buffers used by |
| // a validation pass are permanantly assigned and fixed and documented by |
| // the kDebugOutput* static consts. |
| |
| namespace spvtools { |
| namespace opt { |
| |
| // Validation Ids |
| // These are used to identify the general validation being done and map to |
| // its output buffers. |
| static const uint32_t kInstValidationIdBindless = 0; |
| |
| class InstrumentPass : public Pass { |
| using cbb_ptr = const BasicBlock*; |
| |
| public: |
| using InstProcessFunction = std::function<void( |
| BasicBlock::iterator, UptrVectorIterator<BasicBlock>, uint32_t, uint32_t, |
| std::vector<std::unique_ptr<BasicBlock>>*)>; |
| |
| ~InstrumentPass() override = default; |
| |
| IRContext::Analysis GetPreservedAnalyses() override { |
| return IRContext::kAnalysisDefUse | |
| IRContext::kAnalysisInstrToBlockMapping | |
| IRContext::kAnalysisDecorations | IRContext::kAnalysisCombinators | |
| IRContext::kAnalysisNameMap | IRContext::kAnalysisBuiltinVarId | |
| IRContext::kAnalysisConstants | IRContext::kAnalysisTypes; |
| } |
| |
| protected: |
| // Create instrumentation pass which utilizes descriptor set |desc_set| |
| // for debug input and output buffers and writes |shader_id| into debug |
| // output records. |
| InstrumentPass(uint32_t desc_set, uint32_t shader_id, uint32_t validation_id) |
| : Pass(), |
| desc_set_(desc_set), |
| shader_id_(shader_id), |
| validation_id_(validation_id) {} |
| |
| // Initialize state for instrumentation of module by |validation_id|. |
| void InitializeInstrument(); |
| |
| // Call |pfn| on all instructions in all functions in the call tree of the |
| // entry points in |module|. If code is generated for an instruction, replace |
| // the instruction's block with the new blocks that are generated. Continue |
| // processing at the top of the last new block. |
| bool InstProcessEntryPointCallTree(InstProcessFunction& pfn); |
| |
| // Move all code in |ref_block_itr| preceding the instruction |ref_inst_itr| |
| // to be instrumented into block |new_blk_ptr|. |
| void MovePreludeCode(BasicBlock::iterator ref_inst_itr, |
| UptrVectorIterator<BasicBlock> ref_block_itr, |
| std::unique_ptr<BasicBlock>* new_blk_ptr); |
| |
| // Move all code in |ref_block_itr| succeeding the instruction |ref_inst_itr| |
| // to be instrumented into block |new_blk_ptr|. |
| void MovePostludeCode(UptrVectorIterator<BasicBlock> ref_block_itr, |
| std::unique_ptr<BasicBlock>* new_blk_ptr); |
| |
| // Generate instructions in |builder| which will atomically fetch and |
| // increment the size of the debug output buffer stream of the current |
| // validation and write a record to the end of the stream, if enough space |
| // in the buffer remains. The record will contain the index of the function |
| // and instruction within that function |func_idx, instruction_idx| which |
| // generated the record. It will also contain additional information to |
| // identify the instance of the shader, depending on the stage |stage_idx| |
| // of the shader. Finally, the record will contain validation-specific |
| // data contained in |validation_ids| which will identify the validation |
| // error as well as the values involved in the error. |
| // |
| // The output buffer binding written to by the code generated by the function |
| // is determined by the validation id specified when each specific |
| // instrumentation pass is created. |
| // |
| // The output buffer is a sequence of 32-bit values with the following |
| // format (where all elements are unsigned 32-bit unless otherwise noted): |
| // |
| // Size |
| // Record0 |
| // Record1 |
| // Record2 |
| // ... |
| // |
| // Size is the number of 32-bit values that have been written or |
| // attempted to be written to the output buffer, excluding the Size. It is |
| // initialized to 0. If the size of attempts to write the buffer exceeds |
| // the actual size of the buffer, it is possible that this field can exceed |
| // the actual size of the buffer. |
| // |
| // Each Record* is a variable-length sequence of 32-bit values with the |
| // following format defined using static const offsets in the .cpp file: |
| // |
| // Record Size |
| // Shader ID |
| // Instruction Index |
| // Stage |
| // Stage-specific Word 0 |
| // Stage-specific Word 1 |
| // Validation Error Code |
| // Validation-specific Word 0 |
| // Validation-specific Word 1 |
| // Validation-specific Word 2 |
| // ... |
| // |
| // Each record consists of three subsections: members common across all |
| // validation, members specific to the stage, and members specific to a |
| // validation. |
| // |
| // The Record Size is the number of 32-bit words in the record, including |
| // the Record Size word. |
| // |
| // Shader ID is a value that identifies which shader has generated the |
| // validation error. It is passed when the instrumentation pass is created. |
| // |
| // The Instruction Index is the position of the instruction within the |
| // SPIR-V file which is in error. |
| // |
| // The Stage is the pipeline stage which has generated the error as defined |
| // by the SpvExecutionModel_ enumeration. This is used to interpret the |
| // following Stage-specific words. |
| // |
| // The Stage-specific Words identify which invocation of the shader generated |
| // the error. Every stage will write two words, although in some cases the |
| // second word is unused and so zero is written. Vertex shaders will write |
| // the Vertex and Instance ID. Fragment shaders will write FragCoord.xy. |
| // Compute shaders will write the Global Invocation ID and zero (unused). |
| // Both tesselation shaders will write the Invocation Id and zero (unused). |
| // The geometry shader will write the Primitive ID and Invocation ID. |
| // |
| // The Validation Error Code specifies the exact error which has occurred. |
| // These are enumerated with the kInstError* static consts. This allows |
| // multiple validation layers to use the same, single output buffer. |
| // |
| // The Validation-specific Words are a validation-specific number of 32-bit |
| // words which give further information on the validation error that |
| // occurred. These are documented further in each file containing the |
| // validation-specific class which derives from this base class. |
| // |
| // Because the code that is generated checks against the size of the buffer |
| // before writing, the size of the debug out buffer can be used by the |
| // validation layer to control the number of error records that are written. |
| void GenDebugStreamWrite(uint32_t instruction_idx, uint32_t stage_idx, |
| const std::vector<uint32_t>& validation_ids, |
| InstructionBuilder* builder); |
| |
| // Generate code to cast |value_id| to unsigned, if needed. Return |
| // an id to the unsigned equivalent. |
| uint32_t GenUintCastCode(uint32_t value_id, InstructionBuilder* builder); |
| |
| // Return new label. |
| std::unique_ptr<Instruction> NewLabel(uint32_t label_id); |
| |
| // Return id for 32-bit unsigned type |
| uint32_t GetUintId(); |
| |
| // Return id for 32-bit unsigned type |
| uint32_t GetBoolId(); |
| |
| // Return id for void type |
| uint32_t GetVoidId(); |
| |
| // Return id for output buffer uint type |
| uint32_t GetOutputBufferUintPtrId(); |
| |
| // Return binding for output buffer for current validation. |
| uint32_t GetOutputBufferBinding(); |
| |
| // Return id for debug output buffer |
| uint32_t GetOutputBufferId(); |
| |
| // Return id for v4float type |
| uint32_t GetVec4FloatId(); |
| |
| // Return id for v4uint type |
| uint32_t GetVec4UintId(); |
| |
| // Return id for output function. Define if it doesn't exist with |
| // |val_spec_arg_cnt| validation-specific uint32 arguments. |
| uint32_t GetStreamWriteFunctionId(uint32_t stage_idx, |
| uint32_t val_spec_param_cnt); |
| |
| // Apply instrumentation function |pfn| to every instruction in |func|. |
| // If code is generated for an instruction, replace the instruction's |
| // block with the new blocks that are generated. Continue processing at the |
| // top of the last new block. |
| bool InstrumentFunction(Function* func, uint32_t stage_idx, |
| InstProcessFunction& pfn); |
| |
| // Call |pfn| on all functions in the call tree of the function |
| // ids in |roots|. |
| bool InstProcessCallTreeFromRoots(InstProcessFunction& pfn, |
| std::queue<uint32_t>* roots, |
| uint32_t stage_idx); |
| |
| // Gen code into |builder| to write |field_value_id| into debug output |
| // buffer at |base_offset_id| + |field_offset|. |
| void GenDebugOutputFieldCode(uint32_t base_offset_id, uint32_t field_offset, |
| uint32_t field_value_id, |
| InstructionBuilder* builder); |
| |
| // Generate instructions into |builder| which will write the members |
| // of the debug output record common for all stages and validations at |
| // |base_off|. |
| void GenCommonStreamWriteCode(uint32_t record_sz, uint32_t instruction_idx, |
| uint32_t stage_idx, uint32_t base_off, |
| InstructionBuilder* builder); |
| |
| // Generate instructions into |builder| which will write |
| // |uint_frag_coord_id| at |component| of the record at |base_offset_id| of |
| // the debug output buffer . |
| void GenFragCoordEltDebugOutputCode(uint32_t base_offset_id, |
| uint32_t uint_frag_coord_id, |
| uint32_t component, |
| InstructionBuilder* builder); |
| |
| // Generate instructions into |builder| which will load the uint |builtin_id| |
| // and write it into the debug output buffer at |base_off| + |builtin_off|. |
| void GenBuiltinOutputCode(uint32_t builtin_id, uint32_t builtin_off, |
| uint32_t base_off, InstructionBuilder* builder); |
| |
| // Generate instructions into |builder| which will write a uint null into |
| // the debug output buffer at |base_off| + |builtin_off|. |
| void GenUintNullOutputCode(uint32_t field_off, uint32_t base_off, |
| InstructionBuilder* builder); |
| |
| // Generate instructions into |builder| which will write the |stage_idx|- |
| // specific members of the debug output stream at |base_off|. |
| void GenStageStreamWriteCode(uint32_t stage_idx, uint32_t base_off, |
| InstructionBuilder* builder); |
| |
| // Return true if instruction must be in the same block that its result |
| // is used. |
| bool IsSameBlockOp(const Instruction* inst) const; |
| |
| // Clone operands which must be in same block as consumer instructions. |
| // Look in same_blk_pre for instructions that need cloning. Look in |
| // same_blk_post for instructions already cloned. Add cloned instruction |
| // to same_blk_post. |
| void CloneSameBlockOps( |
| std::unique_ptr<Instruction>* inst, |
| std::unordered_map<uint32_t, uint32_t>* same_blk_post, |
| std::unordered_map<uint32_t, Instruction*>* same_blk_pre, |
| std::unique_ptr<BasicBlock>* block_ptr); |
| |
| // Update phis in succeeding blocks to point to new last block |
| void UpdateSucceedingPhis( |
| std::vector<std::unique_ptr<BasicBlock>>& new_blocks); |
| |
| // Debug descriptor set index |
| uint32_t desc_set_; |
| |
| // Shader module ID written into output record |
| uint32_t shader_id_; |
| |
| // Map from function id to function pointer. |
| std::unordered_map<uint32_t, Function*> id2function_; |
| |
| // Map from block's label id to block. TODO(dnovillo): This is superfluous wrt |
| // CFG. It has functionality not present in CFG. Consolidate. |
| std::unordered_map<uint32_t, BasicBlock*> id2block_; |
| |
| // Map from function's position index to the offset of its first instruction |
| std::unordered_map<uint32_t, uint32_t> funcIdx2offset_; |
| |
| // result id for OpConstantFalse |
| uint32_t validation_id_; |
| |
| // id for output buffer variable |
| uint32_t output_buffer_id_; |
| |
| // type id for output buffer element |
| uint32_t output_buffer_uint_ptr_id_; |
| |
| // id for debug output function |
| uint32_t output_func_id_; |
| |
| // param count for output function |
| uint32_t output_func_param_cnt_; |
| |
| // id for v4float type |
| uint32_t v4float_id_; |
| |
| // id for v4float type |
| uint32_t v4uint_id_; |
| |
| // id for 32-bit unsigned type |
| uint32_t uint_id_; |
| |
| // id for bool type |
| uint32_t bool_id_; |
| |
| // id for void type |
| uint32_t void_id_; |
| |
| // Pre-instrumentation same-block insts |
| std::unordered_map<uint32_t, Instruction*> same_block_pre_; |
| |
| // Post-instrumentation same-block op ids |
| std::unordered_map<uint32_t, uint32_t> same_block_post_; |
| }; |
| |
| } // namespace opt |
| } // namespace spvtools |
| |
| #endif // LIBSPIRV_OPT_INSTRUMENT_PASS_H_ |