Made SwiftShader compile on Mac in Chromium

Fixed a few things in the BUILD.gn files:
1) Style guide mentions single entries should be on single lines
2) Changed "host_os == ..." for the is_... equivalent values
3) Added missing Mac libs and include dirs

Change-Id: I28d35fd86a8cf9c9157a397370a385fe3e5e958b
Reviewed-on: https://swiftshader-review.googlesource.com/7152
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/BUILD.gn b/BUILD.gn
index 7e4cef7..3b0d027 100644
--- a/BUILD.gn
+++ b/BUILD.gn
@@ -26,23 +26,15 @@
     ]
 
     if (is_debug) {
-      cflags += [
-        "/RTC1", # Run-Time Error Checks
-      ]
+      cflags += [ "/RTC1" ] # Run-Time Error Checks
     } else {
-      cflags += [
-        "/DANGLE_DISABLE_TRACE",
-      ]
+      cflags += [ "/DANGLE_DISABLE_TRACE" ]
     }
   } else {
-    cflags = [
-      "-std=c++11",
-    ]
+    cflags = [ "-std=c++11" ]
 
     if (is_debug) {
-      cflags += [
-        "-g",
-      ]
+      cflags += [ "-g" ]
     } else { # Release
       # All Release builds use function/data sections to make the shared libraries smaller
       cflags += [
@@ -54,13 +46,9 @@
 
       # Choose the right Release architecture
       if (target_cpu == "x64") {
-        cflags += [
-          "-march=core2",
-        ]
+        cflags += [ "-march=core2" ]
       } else { # 32
-        cflags += [
-          "-march=i686",
-        ]
+        cflags += [ "-march=i686" ]
       }
     }
 
@@ -70,9 +58,7 @@
         "-fPIC",
       ]
     } else { # 32 bit version
-      cflags += [
-        "-m32",
-      ]
+      cflags += [ "-m32" ]
     }
   }
 }
diff --git a/src/Common/BUILD.gn b/src/Common/BUILD.gn
index 96c73f8..979def0 100644
--- a/src/Common/BUILD.gn
+++ b/src/Common/BUILD.gn
@@ -15,9 +15,7 @@
 # Need a separate config to ensure the warnings are added to the end.
 config("swiftshader_common_private_config") {
   if (is_win) {
-    cflags = [
-      "/wd4201", # nameless struct/union
-    ]
+    cflags = [ "/wd4201" ] # nameless struct/union
   } else {
     cflags = [
       "-DLOG_TAG=\"swiftshader_common\"",
@@ -40,7 +38,5 @@
     "Timer.cpp",
   ]
 
-  configs += [
-    ":swiftshader_common_private_config",
-  ]
+  configs += [ ":swiftshader_common_private_config" ]
 }
\ No newline at end of file
diff --git a/src/Main/BUILD.gn b/src/Main/BUILD.gn
index 849f49e..9f5ca94 100644
--- a/src/Main/BUILD.gn
+++ b/src/Main/BUILD.gn
@@ -15,9 +15,7 @@
 # Need a separate config to ensure the warnings are added to the end.
 config("swiftshader_main_private_config") {
   if (is_win) {
-    cflags = [
-      "/wd4201", # nameless struct/union
-    ]
+    cflags = [ "/wd4201" ] # nameless struct/union
 
     if (is_clang) {
       cflags += [
@@ -35,9 +33,7 @@
 }
 
 source_set("swiftshader_main") {
-  deps = [
-    "../Common:swiftshader_common",
-  ]
+  deps = [ "../Common:swiftshader_common" ]
 
   sources = [
     "Config.cpp",
@@ -45,16 +41,14 @@
     "SwiftConfig.cpp",
   ]
 
-  if (host_os == "linux") {
+  if (is_linux) {
     sources += [
       "libX11.cpp",
       "FrameBufferX11.cpp",
     ]
-  } else if (host_os == "mac") {
-    sources += [
-      "FrameBufferOSX.mm",
-    ]
-  } else if (host_os == "win") {
+  } else if (is_mac) {
+    sources += [ "FrameBufferOSX.mm" ]
+  } else if (is_win) {
     sources += [
       "FrameBufferDD.cpp",
       "FrameBufferGDI.cpp",
@@ -62,20 +56,22 @@
     ]
   }
 
-  if (host_os == "win") {
-    configs -= [
-      "//build/config/win:unicode"
-    ]
-    libs = [
-      "dxguid.lib" # For FrameBufferDD
-    ]
+  if (is_win) {
+    configs -= [ "//build/config/win:unicode" ]
+    libs = [ "dxguid.lib" ] # For FrameBufferDD
   }
-  configs += [
-    ":swiftshader_main_private_config",
-  ]
+  configs += [ ":swiftshader_main_private_config" ]
 
   include_dirs = [
     "..",
     "../Common",
   ]
+
+  if (is_mac) {
+    include_dirs += [ "../../include" ]
+    libs = [
+      "Quartz.framework",
+      "Cocoa.framework"
+    ]
+  }
 }
\ No newline at end of file
diff --git a/src/OpenGL/common/BUILD.gn b/src/OpenGL/common/BUILD.gn
index bf80c44..9d47e6c 100644
--- a/src/OpenGL/common/BUILD.gn
+++ b/src/OpenGL/common/BUILD.gn
@@ -21,14 +21,10 @@
     ]
 
     if (is_clang) {
-      cflags += [
-        "-Wno-delete-incomplete",
-      ]
+      cflags += [ "-Wno-delete-incomplete" ]
     }
   } else {
-    cflags = [
-      "-DLOG_TAG=\"swiftshader_opengl_common\"",
-    ]
+    cflags = [ "-DLOG_TAG=\"swiftshader_opengl_common\"" ]
   }
 }
 
@@ -40,9 +36,7 @@
     "MatrixStack.cpp",
   ]
 
-  configs += [
-    ":swiftshader_opengl_common_private_config",
-  ]
+  configs += [ ":swiftshader_opengl_common_private_config" ]
 
   include_dirs = [
     "..",
diff --git a/src/OpenGL/compiler/BUILD.gn b/src/OpenGL/compiler/BUILD.gn
index 89e54e3..8cd74a5 100644
--- a/src/OpenGL/compiler/BUILD.gn
+++ b/src/OpenGL/compiler/BUILD.gn
@@ -23,9 +23,7 @@
     ]
 
     if (!is_debug) {
-      cflags += [
-        "/wd4189", # local variable is initialized but not referenced (variables only used in ASSERTS)
-      ]
+      cflags += [ "/wd4189" ] # local variable is initialized but not referenced (variables only used in ASSERTS)
     }
 
     if (is_clang) {
@@ -41,17 +39,13 @@
     ]
 
     if (!is_debug) {
-      cflags += [
-        "-Wno-unused-variable", # local variable is initialized but not referenced (variables only used in ASSERTS)
-      ]
+      cflags += [ "-Wno-unused-variable" ] # local variable is initialized but not referenced (variables only used in ASSERTS)
     }
   }
 }
 
 source_set("swiftshader_opengl_compiler") {
-  deps = [
-    "preprocessor:swiftshader_opengl_preprocessor",
-  ]
+  deps = [ "preprocessor:swiftshader_opengl_preprocessor" ]
 
   sources = [
     "AnalyzeCallDepth.cpp",
@@ -79,19 +73,13 @@
     "ValidateSwitch.cpp",
   ]
 
-  if ((host_os == "linux") || (host_os == "mac")) {
-    sources += [
-      "ossource_posix.cpp",
-    ]
-  } else if (host_os == "win") {
-    sources += [
-      "ossource_win.cpp",
-    ]
+  if (is_linux || is_mac) {
+    sources += [ "ossource_posix.cpp" ]
+  } else if (is_win) {
+    sources += [ "ossource_win.cpp" ]
   }
 
-  configs += [
-    ":swiftshader_opengl_compiler_private_config",
-  ]
+  configs += [ ":swiftshader_opengl_compiler_private_config" ]
 
   include_dirs = [
     "..",
diff --git a/src/OpenGL/libEGL/BUILD.gn b/src/OpenGL/libEGL/BUILD.gn
index 35692bb..cd76ab9 100644
--- a/src/OpenGL/libEGL/BUILD.gn
+++ b/src/OpenGL/libEGL/BUILD.gn
@@ -24,9 +24,7 @@
     ]
 
     if (is_clang) {
-      cflags += [
-        "-Wno-unused-function",
-      ]
+      cflags += [ "-Wno-unused-function" ]
     }
   } else {
     cflags = [
@@ -54,29 +52,21 @@
     "resource.h",
   ]
 
-  if(is_debug)
-  {
-    sources += [
-      "../common/debug.cpp",
-    ]
+  if(is_debug) {
+    sources += [ "../common/debug.cpp" ]
   }
 
-  if (host_os == "mac") {
-    sources += [
-      "OSXUtils.mm",
+  if (is_mac) {
+    sources += [ "OSXUtils.mm" ]
+    libs = [
+      "Quartz.framework",
+      "Cocoa.framework",
     ]
-  } else if (host_os == "win") {
-    configs -= [
-      "//build/config/win:unicode"
-    ]
-
-    ldflags = [
-      "/DEF:" + rebase_path("libGLESv2.def", root_build_dir),
-    ]
-  } else if (host_os == "linux") {
-    sources += [
-      "../../Main/libX11.cpp",
-    ]
+  } else if (is_win) {
+    configs -= [ "//build/config/win:unicode" ]
+    ldflags = [ "/DEF:" + rebase_path("libGLESv2.def", root_build_dir) ]
+  } else if (is_linux) {
+    sources += [ "../../Main/libX11.cpp" ]
   }
 
   configs -= [ "//build/config/compiler:chromium_code" ]
diff --git a/src/OpenGL/libGLESv2/BUILD.gn b/src/OpenGL/libGLESv2/BUILD.gn
index a7c9a3b..5902917 100644
--- a/src/OpenGL/libGLESv2/BUILD.gn
+++ b/src/OpenGL/libGLESv2/BUILD.gn
@@ -80,14 +80,9 @@
     "resource.h",
   ]
 
-  if (host_os == "win") {
-    configs -= [
-      "//build/config/win:unicode"
-    ]
-
-    ldflags = [
-      "/DEF:" + rebase_path("libGLESv2.def", root_build_dir),
-    ]
+  if (is_win) {
+    configs -= [ "//build/config/win:unicode" ]
+    ldflags = [ "/DEF:" + rebase_path("libGLESv2.def", root_build_dir) ]
   }
 
   configs -= [ "//build/config/compiler:chromium_code" ]
diff --git a/src/Reactor/BUILD.gn b/src/Reactor/BUILD.gn
index d6cb5c9..baba9c0 100644
--- a/src/Reactor/BUILD.gn
+++ b/src/Reactor/BUILD.gn
@@ -21,9 +21,7 @@
     ]
 
     if (is_clang) {
-      cflags += [
-        "-Wno-delete-incomplete",
-      ]
+      cflags += [ "-Wno-delete-incomplete" ]
     }
   } else {
     cflags = [
@@ -48,18 +46,12 @@
     "RoutineManager.cpp",
   ]
 
-  if (host_os == "win") {
-    sources += [
-      "DLL.cpp",
-    ]
-    configs -= [
-      "//build/config/win:unicode"
-    ]
+  if (is_win) {
+    sources += [ "DLL.cpp" ]
+    configs -= [ "//build/config/win:unicode" ]
   }
 
-  configs += [
-    ":swiftshader_reactor_private_config",
-  ]
+  configs += [ ":swiftshader_reactor_private_config" ]
 
   include_dirs = [
     "..",
diff --git a/src/Renderer/BUILD.gn b/src/Renderer/BUILD.gn
index cec4b3b..b29b99d 100644
--- a/src/Renderer/BUILD.gn
+++ b/src/Renderer/BUILD.gn
@@ -36,9 +36,7 @@
 }
 
 source_set("swiftshader_renderer") {
-  deps = [
-    "../Shader:swiftshader_shader",
-  ]
+  deps = [ "../Shader:swiftshader_shader" ]
 
   sources = [
     "Blitter.cpp",
@@ -60,15 +58,11 @@
     "VertexProcessor.cpp",
   ]
 
-  if (host_os == "win") {
-    configs -= [
-      "//build/config/win:unicode"
-    ]
+  if (is_win) {
+    configs -= [ "//build/config/win:unicode" ]
   }
 
-  configs += [
-    ":swiftshader_renderer_private_config",
-  ]
+  configs += [ ":swiftshader_renderer_private_config" ]
 
   include_dirs = [
     ".",
diff --git a/src/Shader/BUILD.gn b/src/Shader/BUILD.gn
index 288fe9c..8ab03c6 100644
--- a/src/Shader/BUILD.gn
+++ b/src/Shader/BUILD.gn
@@ -27,16 +27,12 @@
       ]
     }
   } else {
-    cflags = [
-      "-DLOG_TAG=\"swiftshader_shader\"",
-    ]
+    cflags = [ "-DLOG_TAG=\"swiftshader_shader\"" ]
   }
 }
 
 source_set("swiftshader_shader") {
-  deps = [
-    "../Main:swiftshader_main",
-  ]
+  deps = [ "../Main:swiftshader_main" ]
 
   sources = [
     "Constants.cpp",
@@ -54,9 +50,7 @@
     "VertexShader.cpp",
   ]
 
-  configs += [
-    ":swiftshader_shader_private_config",
-  ]
+  configs += [ ":swiftshader_shader_private_config" ]
 
   include_dirs = [
     ".",
diff --git a/third_party/LLVM/BUILD.gn b/third_party/LLVM/BUILD.gn
index 761f6c8..1c69f3f 100644
--- a/third_party/LLVM/BUILD.gn
+++ b/third_party/LLVM/BUILD.gn
@@ -36,9 +36,7 @@
     ]
 
     if (!is_debug) {
-      cflags += [
-        "/wd4324",
-      ]
+      cflags += [ "/wd4324" ]
     }
 
     if (is_clang) {
@@ -442,34 +440,22 @@
     "lib/VMCore/Verifier.cpp",
   ]
 
-  if (host_os == "win") {
-    configs -= [
-      "//build/config/win:unicode"
-    ]
+  if (is_win) {
+    configs -= [ "//build/config/win:unicode" ]
   }
-  configs += [
-    ":swiftshader_llvm_private_config",
-  ]
+  configs += [ ":swiftshader_llvm_private_config" ]
 
-  include_dirs = [
-    "lib/Target/X86",
-  ]
+  include_dirs = [ "lib/Target/X86" ]
 
-  # The "include" directory includes common files and the Windows specific config file.

+  # The "include" directory includes common files and the Windows specific config file.
   # The "include-<platform>" directory includes the <platform> specific config file.
   # Non-Windows platforms must add their platform specific include directory before the "include" directory
   # is added, otherwise, the Windows specific config file will be used and compilation will fail.
-  if (host_os == "linux") {
-    include_dirs += [
-      "include-linux",
-    ]
-  } else if (host_os == "mac") {
-    include_dirs += [
-      "include-mac",
-    ]
+  if (is_linux) {
+    include_dirs += [ "include-linux" ]
+  } else if (is_mac) {
+    include_dirs += [ "include-osx" ]
   }
 
-  include_dirs += [
-    "include",
-  ]
+  include_dirs += [ "include" ]
 }
\ No newline at end of file