#include "MatrixStack.hpp" | |
#include "Common/Math.hpp" | |
namespace sw | |
{ | |
MatrixStack::MatrixStack(int size) | |
{ | |
stack = new Matrix[size]; | |
stack[0] = 1; | |
top = 0; | |
this->size = size; | |
} | |
MatrixStack::~MatrixStack() | |
{ | |
delete[] stack; | |
stack = 0; | |
} | |
void MatrixStack::identity() | |
{ | |
stack[top] = 1; | |
} | |
void MatrixStack::load(const float *M) | |
{ | |
stack[top] = Matrix(M[0], M[4], M[8], M[12], | |
M[1], M[5], M[9], M[13], | |
M[2], M[6], M[10], M[14], | |
M[3], M[7], M[11], M[15]); | |
} | |
void MatrixStack::load(const double *M) | |
{ | |
stack[top] = Matrix((float)M[0], (float)M[4], (float)M[8], (float)M[12], | |
(float)M[1], (float)M[5], (float)M[9], (float)M[13], | |
(float)M[2], (float)M[6], (float)M[10], (float)M[14], | |
(float)M[3], (float)M[7], (float)M[11], (float)M[15]); | |
} | |
void MatrixStack::translate(float x, float y, float z) | |
{ | |
stack[top] *= Matrix::translate(x, y, z); | |
} | |
void MatrixStack::translate(double x, double y, double z) | |
{ | |
translate((float)x, (float)y, (float)z); | |
} | |
void MatrixStack::rotate(float angle, float x, float y, float z) | |
{ | |
float n = 1.0f / sqrt(x*x + y*y + z*z); | |
x *= n; | |
y *= n; | |
z *= n; | |
float theta = angle * 0.0174532925f; // In radians | |
float c = cos(theta); | |
float _c = 1 - c; | |
float s = sin(theta); | |
// Rodrigues' rotation formula | |
sw::Matrix rotate(c+x*x*_c, x*y*_c-z*s, x*z*_c+y*s, | |
x*y*_c+z*s, c+y*y*_c, y*z*_c-x*s, | |
x*z*_c-y*s, y*z*_c+x*s, c+z*z*_c); | |
stack[top] *= rotate; | |
} | |
void MatrixStack::rotate(double angle, double x, double y, double z) | |
{ | |
rotate((float)angle, (float)x, (float)y, (float)z); | |
} | |
void MatrixStack::scale(float x, float y, float z) | |
{ | |
stack[top] *= Matrix::scale(x, y, z); | |
} | |
void MatrixStack::scale(double x, double y, double z) | |
{ | |
scale((float)x, (float)y, (float)z); | |
} | |
void MatrixStack::multiply(const float *M) | |
{ | |
stack[top] *= Matrix(M[0], M[4], M[8], M[12], | |
M[1], M[5], M[9], M[13], | |
M[2], M[6], M[10], M[14], | |
M[3], M[7], M[11], M[15]); | |
} | |
void MatrixStack::multiply(const double *M) | |
{ | |
stack[top] *= Matrix((float)M[0], (float)M[4], (float)M[8], (float)M[12], | |
(float)M[1], (float)M[5], (float)M[9], (float)M[13], | |
(float)M[2], (float)M[6], (float)M[10], (float)M[14], | |
(float)M[3], (float)M[7], (float)M[11], (float)M[15]); | |
} | |
void MatrixStack::frustum(float left, float right, float bottom, float top, float zNear, float zFar) | |
{ | |
float l = (float)left; | |
float r = (float)right; | |
float b = (float)bottom; | |
float t = (float)top; | |
float n = (float)zNear; | |
float f = (float)zFar; | |
float A = (r + l) / (r - l); | |
float B = (t + b) / (t - b); | |
float C = -(f + n) / (r - n); | |
float D = -2 * r * n / (f - n); | |
Matrix frustum(2 * n / (r - l), 0, A, 0, | |
0, 2 * n / (t - b), B, 0, | |
0, 0, C, D, | |
0, 0, -1, 0); | |
stack[this->top] *= frustum; | |
} | |
void MatrixStack::ortho(double left, double right, double bottom, double top, double zNear, double zFar) | |
{ | |
float l = (float)left; | |
float r = (float)right; | |
float b = (float)bottom; | |
float t = (float)top; | |
float n = (float)zNear; | |
float f = (float)zFar; | |
float tx = -(r + l) / (r - l); | |
float ty = -(t + b) / (t - b); | |
float tz = -(f + n) / (f - n); | |
Matrix ortho(2 / (r - l), 0, 0, tx, | |
0, 2 / (t - b), 0, ty, | |
0, 0, -2 / (f - n), tz, | |
0, 0, 0, 1); | |
stack[this->top] *= ortho; | |
} | |
bool MatrixStack::push() | |
{ | |
if(top >= size - 1) return false; | |
stack[top + 1] = stack[top]; | |
top++; | |
return true; | |
} | |
bool MatrixStack::pop() | |
{ | |
if(top <= 0) return false; | |
top--; | |
return true; | |
} | |
const Matrix &MatrixStack::current() | |
{ | |
return stack[top]; | |
} | |
bool MatrixStack::isIdentity() const | |
{ | |
const Matrix &m = stack[top]; | |
if(m.m[0][0] != 1.0f) return false; | |
if(m.m[0][1] != 0.0f) return false; | |
if(m.m[0][2] != 0.0f) return false; | |
if(m.m[0][3] != 0.0f) return false; | |
if(m.m[1][0] != 0.0f) return false; | |
if(m.m[1][1] != 1.0f) return false; | |
if(m.m[1][2] != 0.0f) return false; | |
if(m.m[1][3] != 0.0f) return false; | |
if(m.m[2][0] != 0.0f) return false; | |
if(m.m[2][1] != 0.0f) return false; | |
if(m.m[2][2] != 1.0f) return false; | |
if(m.m[2][3] != 0.0f) return false; | |
if(m.m[3][0] != 0.0f) return false; | |
if(m.m[3][1] != 0.0f) return false; | |
if(m.m[3][2] != 0.0f) return false; | |
if(m.m[3][3] != 1.0f) return false; | |
return true; | |
} | |
} |