| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2011 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| #ifndef sw_PixelShader_hpp |
| #define sw_PixelShader_hpp |
| |
| #include "Shader.hpp" |
| |
| namespace sw |
| { |
| class PixelShader : public Shader |
| { |
| public: |
| PixelShader(const unsigned long *token); |
| |
| virtual ~PixelShader(); |
| |
| static int validate(const unsigned long *const token); // Returns number of instructions if valid |
| bool depthOverride() const; |
| bool containsTexkill() const; |
| bool containsCentroid() const; |
| bool usesDiffuse(int component) const; |
| bool usesSpecular(int component) const; |
| bool usesTexture(int coordinate, int component) const; |
| |
| Semantic semantic[10][4]; // FIXME: Private |
| |
| bool vPosDeclared; |
| bool vFaceDeclared; |
| |
| private: |
| void parse(const unsigned long *token); |
| |
| void analyzeZOverride(); |
| void analyzeTexkill(); |
| void analyzeInterpolants(); |
| |
| bool zOverride; |
| bool texkill; |
| bool centroid; |
| }; |
| |
| typedef PixelShader::Instruction PixelShaderInstruction; |
| } |
| |
| #endif // sw_PixelShader_hpp |