| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2011 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| #ifndef sw_VertexProcessor_hpp |
| #define sw_VertexProcessor_hpp |
| |
| #include "Matrix.hpp" |
| #include "Context.hpp" |
| #include "LRUCache.hpp" |
| |
| namespace sw |
| { |
| class Viewport; |
| class Routine; |
| struct DrawData; |
| |
| struct VertexCache // FIXME: Variable size |
| { |
| void clear(); |
| |
| Vertex vertex[16][4]; |
| unsigned int tag[16]; |
| |
| int drawCall; |
| }; |
| |
| struct VertexTask |
| { |
| unsigned int count; |
| VertexCache vertexCache; |
| }; |
| |
| class VertexProcessor |
| { |
| public: |
| struct States |
| { |
| unsigned int computeHash(); |
| |
| uint64_t shaderHash; |
| |
| unsigned int fixedFunction : 1; |
| unsigned int shaderContainsTexldl : 1; |
| unsigned int positionRegister : 4; |
| unsigned int pointSizeRegister : 4; // 0xF signifies no vertex point size |
| |
| unsigned int vertexBlendMatrixCount : 3; |
| unsigned int indexedVertexBlendEnable : 1; |
| unsigned int vertexNormalActive : 1; |
| unsigned int normalizeNormals : 1; |
| unsigned int vertexLightingActive : 1; |
| unsigned int diffuseActive : 1; |
| unsigned int specularActive : 1; |
| unsigned int vertexSpecularActive : 1; |
| unsigned int vertexLightActive : 8; |
| unsigned int vertexDiffuseMaterialSourceActive : BITS(Context::MATERIAL_LAST); |
| unsigned int vertexSpecularMaterialSourceActive : BITS(Context::MATERIAL_LAST); |
| unsigned int vertexAmbientMaterialSourceActive : BITS(Context::MATERIAL_LAST); |
| unsigned int vertexEmissiveMaterialSourceActive : BITS(Context::MATERIAL_LAST); |
| unsigned int fogActive : 1; |
| unsigned int vertexFogMode : BITS(Context::FOG_LAST); |
| unsigned int rangeFogActive : 1; |
| unsigned int localViewerActive : 1; |
| unsigned int pointSizeActive : 1; |
| unsigned int pointScaleActive : 1; |
| |
| unsigned int preTransformed : 1; |
| unsigned int postTransform : 1; |
| unsigned int superSampling : 1; |
| unsigned int multiSampling : 1; |
| |
| struct TextureState |
| { |
| unsigned char texGenActive : BITS(Context::TEXGEN_LAST); |
| unsigned char textureTransformCountActive : 3; |
| unsigned char texCoordIndexActive : 3; |
| }; |
| |
| TextureState textureState[8]; |
| |
| Sampler::State samplerState[4]; |
| |
| struct Input |
| { |
| operator bool() const // Returns true if stream contains data |
| { |
| return count != 0; |
| } |
| |
| unsigned int type : BITS(STREAMTYPE_LAST); |
| unsigned int count : 3; |
| unsigned int normalized : 1; |
| }; |
| |
| struct Output |
| { |
| union |
| { |
| unsigned char write : 4; |
| |
| struct |
| { |
| unsigned char xWrite : 1; |
| unsigned char yWrite : 1; |
| unsigned char zWrite : 1; |
| unsigned char wWrite : 1; |
| }; |
| }; |
| |
| union |
| { |
| unsigned char clamp : 4; |
| |
| struct |
| { |
| unsigned char xClamp : 1; |
| unsigned char yClamp : 1; |
| unsigned char zClamp : 1; |
| unsigned char wClamp : 1; |
| }; |
| }; |
| }; |
| |
| Input input[16]; |
| Output output[12]; |
| }; |
| |
| struct State : States |
| { |
| State(); |
| |
| bool operator==(const State &state) const; |
| |
| unsigned int hash; |
| }; |
| |
| struct FixedFunction |
| { |
| float4 transformT[12][4]; |
| float4 cameraTransformT[12][4]; |
| float4 normalTransformT[12][4]; |
| float4 textureTransform[8][4]; |
| |
| float4 lightPosition[8]; |
| float4 lightAmbient[8]; |
| float4 lightSpecular[8]; |
| float4 lightDiffuse[8]; |
| float4 attenuationConstant[8]; |
| float4 attenuationLinear[8]; |
| float4 attenuationQuadratic[8]; |
| float lightRange[8]; |
| float4 materialDiffuse; |
| float4 materialSpecular; |
| float materialShininess; |
| float4 globalAmbient; |
| float4 materialEmission; |
| float4 materialAmbient; |
| }; |
| |
| struct PointSprite |
| { |
| float4 pointSize; |
| float pointSizeMin; |
| float pointSizeMax; |
| float pointScaleA; |
| float pointScaleB; |
| float pointScaleC; |
| }; |
| |
| typedef void (__cdecl *RoutinePointer)(Vertex *output, unsigned int *batch, VertexTask *vertexTask, DrawData *draw); |
| |
| VertexProcessor(Context *context); |
| |
| virtual ~VertexProcessor(); |
| |
| virtual void setInputStream(int index, const Stream &stream); |
| |
| virtual void setInputPositionStream(const Stream &stream); |
| virtual void setInputBlendWeightStream(const Stream &stream); |
| virtual void setInputBlendIndicesStream(const Stream &stream); |
| virtual void setInputNormalStream(const Stream &stream); |
| virtual void setInputPSizeStream(const Stream &stream); |
| virtual void setInputTexCoordStream(const Stream &stream, int index); |
| virtual void setInputPositiontStream(const Stream &stream); |
| virtual void setInputColorStream(const Stream &stream, int index); |
| |
| virtual void resetInputStreams(bool preTransformed); |
| |
| virtual void setFloatConstant(unsigned int index, const float value[4]); |
| virtual void setIntegerConstant(unsigned int index, const int integer[4]); |
| virtual void setBooleanConstant(unsigned int index, int boolean); |
| |
| // Transformations |
| virtual void setModelMatrix(const Matrix &M, int i = 0); |
| virtual void setViewMatrix(const Matrix &V); |
| virtual void setBaseMatrix(const Matrix &B); |
| virtual void setProjectionMatrix(const Matrix &P); |
| |
| // Lighting |
| virtual void setLightingEnable(bool lightingEnable); |
| virtual void setLightEnable(unsigned int light, bool lightEnable); |
| virtual void setSpecularEnable(bool specularEnable); |
| |
| virtual void setGlobalAmbient(const Color<float> &globalAmbient); |
| virtual void setLightPosition(unsigned int light, const Point &lightPosition); |
| virtual void setLightViewPosition(unsigned int light, const Point &lightPosition); |
| virtual void setLightDiffuse(unsigned int light, const Color<float> &lightDiffuse); |
| virtual void setLightSpecular(unsigned int light, const Color<float> &lightSpecular); |
| virtual void setLightAmbient(unsigned int light, const Color<float> &lightAmbient); |
| virtual void setLightAttenuation(unsigned int light, float constant, float linear, float quadratic); |
| virtual void setLightRange(unsigned int light, float lightRange); |
| |
| virtual void setFogEnable(bool fogEnable); |
| virtual void setVertexFogMode(Context::FogMode fogMode); |
| virtual void setRangeFogEnable(bool enable); |
| |
| virtual void setColorVertexEnable(bool colorVertexEnable); |
| virtual void setDiffuseMaterialSource(Context::MaterialSource diffuseMaterialSource); |
| virtual void setSpecularMaterialSource(Context::MaterialSource specularMaterialSource); |
| virtual void setAmbientMaterialSource(Context::MaterialSource ambientMaterialSource); |
| virtual void setEmissiveMaterialSource(Context::MaterialSource emissiveMaterialSource); |
| |
| virtual void setMaterialEmission(const Color<float> &emission); |
| virtual void setMaterialAmbient(const Color<float> &materialAmbient); |
| virtual void setMaterialDiffuse(const Color<float> &diffuseColor); |
| virtual void setMaterialSpecular(const Color<float> &specularColor); |
| virtual void setMaterialShininess(float specularPower); |
| |
| virtual void setIndexedVertexBlendEnable(bool indexedVertexBlendEnable); |
| virtual void setVertexBlendMatrixCount(unsigned int vertexBlendMatrixCount); |
| |
| virtual void setTextureWrap(unsigned int stage, int mask); |
| virtual void setTexGen(unsigned int stage, Context::TexGen texGen); |
| virtual void setLocalViewer(bool localViewer); |
| virtual void setNormalizeNormals(bool normalizeNormals); |
| virtual void setTextureMatrix(int stage, const Matrix &T); |
| virtual void setTextureTransform(int stage, int count, bool project); |
| |
| virtual void setTextureFilter(unsigned int sampler, FilterType textureFilter); |
| virtual void setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter); |
| virtual void setGatherEnable(unsigned int sampler, bool enable); |
| virtual void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode); |
| virtual void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode); |
| virtual void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode); |
| virtual void setReadSRGB(unsigned int sampler, bool sRGB); |
| virtual void setMipmapLOD(unsigned int sampler, float bias); |
| virtual void setBorderColor(unsigned int sampler, const Color<float> &borderColor); |
| virtual void setMaxAnisotropy(unsigned int stage, unsigned int maxAnisotropy); |
| |
| virtual void setPointSize(float pointSize); |
| virtual void setPointSizeMin(float pointSizeMin); |
| virtual void setPointSizeMax(float pointSizeMax); |
| virtual void setPointScaleA(float pointScaleA); |
| virtual void setPointScaleB(float pointScaleB); |
| virtual void setPointScaleC(float pointScaleC); |
| |
| protected: |
| const Matrix &getModelTransform(int i); |
| const Matrix &getViewTransform(); |
| |
| const State update(); |
| Routine *routine(const State &state); |
| |
| bool isFixedFunction(); |
| void setRoutineCacheSize(int cacheSize); |
| |
| // Shader constants |
| float4 c[256 + 1]; // One extra for indices out of range, c[256] = {0, 0, 0, 0} |
| int4 i[16]; |
| bool b[16]; |
| |
| PointSprite point; |
| FixedFunction ff; |
| |
| private: |
| void updateTransform(); |
| |
| void setTransform(const Matrix &M, int i); |
| void setCameraTransform(const Matrix &M, int i); |
| void setNormalTransform(const Matrix &M, int i); |
| |
| Context *const context; |
| |
| LRUCache<State, Routine> *routineCache; |
| |
| protected: |
| Matrix M[12]; // Model/Geometry/World matrix |
| Matrix V; // View/Camera/Eye matrix |
| Matrix B; // Base matrix |
| Matrix P; // Projection matrix |
| Matrix PB; // P * B |
| Matrix PBV; // P * B * V |
| Matrix PBVM[12]; // P * B * V * M |
| |
| // Update hierarchy |
| bool updateMatrix; |
| bool updateModelMatrix[12]; |
| bool updateViewMatrix; |
| bool updateBaseMatrix; |
| bool updateProjectionMatrix; |
| bool updateLighting; |
| }; |
| } |
| |
| #endif // sw_VertexProcessor_hpp |