| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2011 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| #ifndef Plane_hpp |
| #define Plane_hpp |
| |
| #include "Vector.hpp" |
| |
| namespace sw |
| { |
| struct Matrix; |
| struct Point; |
| |
| struct Plane |
| { |
| union |
| { |
| struct |
| { |
| float A; |
| float B; |
| float C; |
| }; |
| struct |
| { |
| Vector n; |
| }; |
| }; |
| |
| float D; // Distance to origin along normal |
| |
| Plane(); |
| Plane(const Plane &p); |
| Plane(const Vector &n, float D); // Normal and distance to origin |
| Plane(const Vector &n, const Point &P); // Normal and point on plane |
| Plane(const Point &P0, const Point &P1, const Point &P2); // Through three points |
| Plane(float A, float B, float C, float D); // Plane equation |
| Plane(const float ABCD[4]); |
| |
| Plane &operator=(const Plane &p); |
| |
| Plane operator+() const; |
| Plane operator-() const; // Flip normal |
| |
| Plane &operator*=(const Matrix &A); // Transform plane by matrix (post-multiply) |
| |
| friend Plane operator*(const Plane &p, const Matrix &A); // Transform plane by matrix (post-multiply) |
| friend Plane operator*(const Matrix &A, const Plane &p); // Transform plane by matrix (pre-multiply) |
| |
| friend float operator^(const Plane &p1, const Plane &p2); // Angle between planes |
| |
| float d(const Point &P) const; // Oriented distance between point and plane |
| |
| static float d(const Point &P, const Plane &p); // Oriented distance between point and plane |
| static float d(const Plane &p, const Point &P); // Oriented distance between plane and point |
| |
| Plane &normalise(); // Normalise the Plane equation |
| }; |
| } |
| |
| #endif // Plane_hpp |