| /****************************************************************************\ |
| Copyright (c) 2002, NVIDIA Corporation. |
| |
| NVIDIA Corporation("NVIDIA") supplies this software to you in |
| consideration of your agreement to the following terms, and your use, |
| installation, modification or redistribution of this NVIDIA software |
| constitutes acceptance of these terms. If you do not agree with these |
| terms, please do not use, install, modify or redistribute this NVIDIA |
| software. |
| |
| In consideration of your agreement to abide by the following terms, and |
| subject to these terms, NVIDIA grants you a personal, non-exclusive |
| license, under NVIDIA's copyrights in this original NVIDIA software (the |
| "NVIDIA Software"), to use, reproduce, modify and redistribute the |
| NVIDIA Software, with or without modifications, in source and/or binary |
| forms; provided that if you redistribute the NVIDIA Software, you must |
| retain the copyright notice of NVIDIA, this notice and the following |
| text and disclaimers in all such redistributions of the NVIDIA Software. |
| Neither the name, trademarks, service marks nor logos of NVIDIA |
| Corporation may be used to endorse or promote products derived from the |
| NVIDIA Software without specific prior written permission from NVIDIA. |
| Except as expressly stated in this notice, no other rights or licenses |
| express or implied, are granted by NVIDIA herein, including but not |
| limited to any patent rights that may be infringed by your derivative |
| works or by other works in which the NVIDIA Software may be |
| incorporated. No hardware is licensed hereunder. |
| |
| THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT |
| WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, |
| INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, |
| NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR |
| ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER |
| PRODUCTS. |
| |
| IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, |
| INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
| TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF |
| USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY |
| OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE |
| NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, |
| TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF |
| NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| \****************************************************************************/ |
| // |
| // symbols.h |
| // |
| |
| #if !defined(__SYMBOLS_H) |
| #define __SYMBOLS_H 1 |
| |
| #include "compiler/preprocessor/memory.h" |
| |
| typedef enum symbolkind { |
| MACRO_S |
| } symbolkind; |
| |
| // Typedefs for things defined here in "symbols.h": |
| |
| typedef struct Scope_Rec Scope; |
| typedef struct Symbol_Rec Symbol; |
| |
| typedef struct SymbolList_Rec { |
| struct SymbolList_Rec *next; |
| Symbol *symb; |
| } SymbolList; |
| |
| struct Scope_Rec { |
| Scope *next, *prev; // doubly-linked list of all scopes |
| Scope *parent; |
| Scope *funScope; // Points to base scope of enclosing function |
| MemoryPool *pool; // pool used for allocation in this scope |
| Symbol *symbols; |
| |
| int level; // 0 = super globals, 1 = globals, etc. |
| |
| // Only used at global scope (level 1): |
| SymbolList *programs; // List of programs for this compilation. |
| }; |
| |
| |
| // Symbol table is a simple binary tree. |
| |
| #include "compiler/preprocessor/cpp.h" // to get MacroSymbol def |
| |
| struct Symbol_Rec { |
| Symbol *left, *right; |
| Symbol *next; |
| int name; // Name atom |
| SourceLoc loc; |
| symbolkind kind; |
| union { |
| MacroSymbol mac; |
| } details; |
| }; |
| |
| extern Scope *CurrentScope; |
| extern Scope *GlobalScope; |
| extern Scope *ScopeList; |
| |
| Scope *NewScopeInPool(MemoryPool *); |
| #define NewScope() NewScopeInPool(CurrentScope->pool) |
| void PushScope(Scope *fScope); |
| Scope *PopScope(void); |
| Symbol *NewSymbol(SourceLoc *loc, Scope *fScope, int name, symbolkind kind); |
| Symbol *AddSymbol(SourceLoc *loc, Scope *fScope, int atom, symbolkind kind); |
| Symbol *LookUpLocalSymbol(Scope *fScope, int atom); |
| Symbol *LookUpSymbol(Scope *fScope, int atom); |
| void CPPErrorToInfoLog(char *); |
| |
| |
| #endif // !defined(__SYMBOLS_H) |
| |