// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2011 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
#ifndef sw_Resource_hpp | |
#define sw_Resource_hpp | |
#include "MutexLock.hpp" | |
namespace sw | |
{ | |
enum Accessor | |
{ | |
PUBLIC, // Application/API access | |
PRIVATE, // Renderer access, shared by multiple threads if read-only | |
MANAGED, // Renderer access, shared read/write access if partitioned | |
DESTRUCT | |
}; | |
class Resource | |
{ | |
public: | |
Resource(int bytes); | |
void destruct(); // Asynchronous destructor | |
void *lock(Accessor claimer); | |
void *lock(Accessor relinquisher, Accessor claimer); | |
void unlock(); | |
void unlock(Accessor relinquisher); | |
const void *getBuffer() const; // FIXME | |
private: | |
~Resource(); // Always call destruct() instead | |
BackoffLock criticalSection; | |
volatile HANDLE unblock; | |
volatile int blocked; | |
volatile Accessor accessor; | |
volatile int count; | |
bool orphaned; | |
void *buffer; | |
}; | |
} | |
#endif // sw_Resource_hpp |