Add SwiftShader source to repo

Oct 6 code drop from Transgaming
Review URL: https://chromereviews.googleplex.com/3846015
diff --git a/src/Reactor/Nucleus.hpp b/src/Reactor/Nucleus.hpp
new file mode 100644
index 0000000..0fa1d82
--- /dev/null
+++ b/src/Reactor/Nucleus.hpp
@@ -0,0 +1,2868 @@
+// SwiftShader Software Renderer

+//

+// Copyright(c) 2005-2011 TransGaming Inc.

+//

+// All rights reserved. No part of this software may be copied, distributed, transmitted,

+// transcribed, stored in a retrieval system, translated into any human or computer

+// language by any means, or disclosed to third parties without the explicit written

+// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express

+// or implied, including but not limited to any patent rights, are granted to you.

+//

+

+#ifndef sw_Nucleus_hpp

+#define sw_Nucleus_hpp

+

+#include "Common/Types.hpp"

+

+#include <stdarg.h>

+#include <vector>

+

+#undef abs

+#undef max

+#undef min

+

+namespace llvm

+{

+	class Function;

+	class Module;

+	class BasicBlock;

+	class Value;

+	class Constant;

+	class ConstantInt;

+	class ConstantFP;

+	class Type;

+	class Argument;

+	class GlobalVariable;

+	class GlobalValue;

+	class ExecutionEngine;

+	class LLVMContext;

+}

+

+namespace sw

+{

+	enum Optimization

+	{

+		Disabled,

+		InstructionCombining,

+		CFGSimplification,

+		LICM,

+		AggressiveDCE,

+		GVN,

+		Reassociate,

+		DeadStoreElimination,

+		SCCP,

+

+		OptimizationCount

+	};

+

+	extern Optimization optimization[10];

+

+	class MemoryManager;

+	class Builder;

+	class Nucleus;

+

+	class Routine

+	{

+		friend Nucleus;

+

+	public:

+		Routine(int bufferSize);

+		Routine(void *memory, int bufferSize, int offset);

+

+		~Routine();

+

+		void setFunctionSize(int functionSize);

+

+		const void *getBuffer();

+		const void *getEntry();

+		int getBufferSize();

+		int getFunctionSize();   // Includes constants before the entry point

+		int getCodeSize();       // Executable code only

+		bool isDynamic();

+

+		void bind();

+		void unbind();

+

+	private:

+		void *buffer;

+		const void *entry;

+		int bufferSize;

+		int functionSize;

+

+		volatile int bindCount;

+		const bool dynamic;   // Generated or precompiled

+	};

+

+	class Nucleus

+	{

+	public:

+		Nucleus();

+

+		virtual ~Nucleus();

+

+		Routine *acquireRoutine(const wchar_t *name, bool runOptimizations = true);

+

+		static void setFunction(llvm::Function *function);

+

+		static llvm::Module *getModule();

+		static Builder *getBuilder();

+		static llvm::Function *getFunction();

+		static llvm::LLVMContext *getContext();

+

+		static llvm::Value *allocateStackVariable(const llvm::Type *type, int arraySize = 0);

+		static llvm::BasicBlock *createBasicBlock();

+		static llvm::BasicBlock *getInsertBlock();

+		static void setInsertBlock(llvm::BasicBlock *basicBlock);

+		static llvm::BasicBlock *getPredecessor(llvm::BasicBlock *basicBlock);

+

+		static llvm::Function *createFunction(const llvm::Type *ReturnType, const std::vector<const llvm::Type*> &Params);

+		static llvm::Argument *getArgument(llvm::Function *function, unsigned int index);

+

+		// Terminators

+		static llvm::Value *createRetVoid();

+		static llvm::Value *createRet(llvm::Value *V);

+		static llvm::Value *createBr(llvm::BasicBlock *dest);

+		static llvm::Value *createCondBr(llvm::Value *cond, llvm::BasicBlock *ifTrue, llvm::BasicBlock *ifFalse);

+		

+		// Binary operators

+		static llvm::Value *createAdd(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createSub(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createMul(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createUDiv(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createSDiv(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFAdd(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFSub(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFMul(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFDiv(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createURem(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createSRem(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFRem(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createShl(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createLShr(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createAShr(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createAnd(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createOr(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createXor(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createNeg(llvm::Value *V);

+		static llvm::Value *createFNeg(llvm::Value *V);

+		static llvm::Value *createNot(llvm::Value *V);

+  

+		// Memory instructions

+		static llvm::Value *createLoad(llvm::Value *ptr, bool isVolatile = false, unsigned int align = 0);

+		static llvm::Value *createStore(llvm::Value *value, llvm::Value *ptr, bool isVolatile = false, unsigned int align = 0);

+		static llvm::Value *createGEP(llvm::Value *ptr, llvm::Value *index);

+

+		// Cast/Conversion Operators

+		static llvm::Value *createTrunc(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createZExt(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createSExt(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createFPToUI(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createFPToSI(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createUIToFP(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createSIToFP(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createFPTrunc(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createFPExt(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createPtrToInt(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createIntToPtr(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createBitCast(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createIntCast(llvm::Value *V, const llvm::Type *destType, bool isSigned);

+

+		// Compare instructions

+		static llvm::Value *createICmpEQ(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createICmpNE(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createICmpUGT(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createICmpUGE(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createICmpULT(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createICmpULE(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createICmpSGT(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createICmpSGE(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createICmpSLT(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createICmpSLE(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpOEQ(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpOGT(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpOGE(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpOLT(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpOLE(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpONE(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpORD(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpUNO(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpUEQ(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpUGT(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpUGE(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpULT(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpULE(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpUNE(llvm::Value *lhs, llvm::Value *rhs);

+

+		// Call instructions

+		static llvm::Value *createCall(llvm::Value *callee);

+		static llvm::Value *createCall(llvm::Value *callee, llvm::Value *Arg);

+		static llvm::Value *createCall(llvm::Value *callee, llvm::Value *Arg1, llvm::Value *Arg2);

+		static llvm::Value *createCall(llvm::Value *callee, llvm::Value *Arg1, llvm::Value *Arg2, llvm::Value *Arg3);

+		static llvm::Value *createCall(llvm::Value *callee, llvm::Value *Arg1, llvm::Value *Arg2, llvm::Value *Arg3,llvm::Value *Arg4);

+

+		// Vector instructions

+		static llvm::Value *createExtractElement(llvm::Value *vector, int index);

+		static llvm::Value *createInsertElement(llvm::Value *vector, llvm::Value *element, int index);

+		static llvm::Value *createShuffleVector(llvm::Value *V1, llvm::Value *V2, llvm::Value *mask);

+

+		// Other instructions

+		static llvm::Value *createSelect(llvm::Value *C, llvm::Value *ifTrue, llvm::Value *ifFalse);

+		static llvm::Value *createSwitch(llvm::Value *V, llvm::BasicBlock *Dest, unsigned NumCases = 10);

+		static void addSwitchCase(llvm::Value *Switch, int Case, llvm::BasicBlock *Branch);

+		static llvm::Value *createUnreachable();

+

+		// Derived instructions

+		static llvm::Value *createSwizzle(llvm::Value *val, unsigned char select);

+		static llvm::Value *createMask(llvm::Value *lhs, llvm::Value *rhs, unsigned char select);

+

+		// Global values

+		static const llvm::GlobalValue *getGlobalValueAtAddress(void *Addr);

+		static void addGlobalMapping(const llvm::GlobalValue *GV, void *Addr);

+		static llvm::GlobalValue *createGlobalValue(const llvm::Type *Ty, bool isConstant, unsigned int Align);

+		static llvm::Type *getPointerType(const llvm::Type *ElementType);

+

+		// Constant values

+		static llvm::Constant *createNullValue(const llvm::Type *Ty);

+		static llvm::ConstantInt *createConstantLong(int64_t i);

+		static llvm::ConstantInt *createConstantInt(int i);

+		static llvm::ConstantInt *createConstantInt(unsigned int i);

+		static llvm::ConstantInt *createConstantBool(bool b);

+		static llvm::ConstantInt *createConstantByte(signed char i);

+		static llvm::ConstantInt *createConstantByte(unsigned char i);

+		static llvm::ConstantInt *createConstantShort(short i);

+		static llvm::ConstantInt *createConstantShort(unsigned short i);

+		static llvm::Constant *createConstantFloat(float x);

+		static llvm::Value *createNullPointer(const llvm::Type *Ty);

+		static llvm::Value *createConstantVector(llvm::Constant* const* Vals, unsigned NumVals);

+

+	private:

+		void optimize();

+

+		static llvm::ExecutionEngine *executionEngine;

+		static Builder *builder;

+		static llvm::Function *function;

+		static llvm::LLVMContext *context;

+		static llvm::Module *module;

+		static MemoryManager *memoryManager;

+	};

+

+	class Byte;

+	class SByte;

+	class Byte4;

+	class SByte4;

+	class Byte8;

+	class SByte8;

+	class Byte16;

+	class SByte16;

+	class Short;

+	class UShort;

+	class Short4;

+	class UShort4;

+	class Short8;

+	class UShort8;

+	class Int;

+	class UInt;

+	class Int2;

+	class UInt2;

+	class Int4;

+	class UInt4;

+	class Long;

+	class Long1;

+	class Long2;

+	class Float;

+	class Float2;

+	class Float4;

+

+	class Void

+	{

+	public:

+		static const llvm::Type *getType();

+		

+		static bool isVoid()

+		{

+			return true;

+		}

+

+		typedef void ctype;

+	};

+

+	template<class T>

+	class Variable

+	{

+	public:

+		static bool isVoid()

+		{

+			return false;

+		}

+

+		llvm::Value *address;

+		typedef T ctype;

+	};

+

+	template<class T>

+	class RValue;

+

+	template<class T>

+	class Reference

+	{

+		friend Long1;

+

+	public:

+		explicit Reference(llvm::Value *pointer, int alignment = 1);

+

+		RValue<T> operator=(const RValue<T> &rhs) const;

+		operator RValue<T>() const;

+		RValue<T> operator=(const Reference<T> &ref) const;

+

+		RValue<T> operator+=(const RValue<T> &rhs) const;

+

+	private:

+		llvm::Value *address;

+

+		const int alignment;

+	};

+

+	template<class T>

+	struct IntLiteral

+	{

+		struct type;

+	};

+

+	template<> struct

+	IntLiteral<Int>

+	{

+		typedef int type;

+	};

+

+	template<class T>

+	class RValue

+	{

+	public:

+		explicit RValue(llvm::Value *rvalue);

+

+		RValue(const T &lvalue);

+		RValue(typename IntLiteral<T>::type i);

+

+		llvm::Value *value;   // FIXME: Make private

+	};

+

+	template<class T>

+	class Pointer;

+

+	class Bool : public Variable<bool>

+	{

+	public:

+		explicit Bool(llvm::Argument *argument);

+

+		Bool();

+		Bool(bool x);

+		Bool(const RValue<Bool> &rhs);

+		Bool(const Bool &rhs);

+

+	//	RValue<Bool> operator=(bool rhs) const;   // FIXME: Implement

+		RValue<Bool> operator=(const RValue<Bool> &rhs) const;

+		RValue<Bool> operator=(const Bool &rhs) const;

+

+		RValue<Pointer<Bool>> operator&();

+

+		friend RValue<Bool> operator!(const RValue<Bool> &val);

+		friend RValue<Bool> operator&&(const RValue<Bool> &lhs, const RValue<Bool> &rhs);

+		friend RValue<Bool> operator||(const RValue<Bool> &lhs, const RValue<Bool> &rhs);

+

+		Bool *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Byte : public Variable<unsigned char>

+	{

+	public:

+		explicit Byte(llvm::Argument *argument);

+

+		explicit Byte(const RValue<Int> &cast);

+

+		Byte();

+		Byte(int x);

+		Byte(unsigned char x);

+		Byte(const RValue<Byte> &rhs);

+		Byte(const Byte &rhs);

+

+	//	RValue<Byte> operator=(unsigned char rhs) const;   // FIXME: Implement

+		RValue<Byte> operator=(const RValue<Byte> &rhs) const;

+		RValue<Byte> operator=(const Byte &rhs) const;

+		RValue<Pointer<Byte>> operator&();

+

+		friend RValue<Byte> operator+(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator-(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator*(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator/(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator%(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator&(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator|(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator^(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator<<(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator>>(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator+=(const Byte &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator-=(const Byte &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator*=(const Byte &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator/=(const Byte &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator%=(const Byte &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator&=(const Byte &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator|=(const Byte &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator^=(const Byte &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator<<=(const Byte &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator>>=(const Byte &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator+(const RValue<Byte> &val);

+		friend RValue<Byte> operator-(const RValue<Byte> &val);

+		friend RValue<Byte> operator~(const RValue<Byte> &val);

+		friend RValue<Byte> operator++(const Byte &val, int);   // Post-increment

+		friend const Byte &operator++(const Byte &val);   // Pre-increment

+		friend RValue<Byte> operator--(const Byte &val, int);   // Post-decrement

+		friend const Byte &operator--(const Byte &val);   // Pre-decrement

+		friend RValue<Bool> operator<(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Bool> operator<=(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Bool> operator>(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Bool> operator>=(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Bool> operator!=(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Bool> operator==(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+

+		Byte *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class SByte : public Variable<signed char>

+	{

+	public:

+		explicit SByte(llvm::Argument *argument);

+

+		SByte();

+		SByte(signed char x);

+		SByte(const RValue<SByte> &rhs);

+		SByte(const SByte &rhs);

+

+	//	RValue<SByte> operator=(signed char rhs) const;   // FIXME: Implement

+		RValue<SByte> operator=(const RValue<SByte> &rhs) const;

+		RValue<SByte> operator=(const SByte &rhs) const;

+		RValue<Pointer<SByte>> operator&();

+

+		friend RValue<SByte> operator+(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator-(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator*(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator/(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator%(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator&(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator|(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator^(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator<<(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator>>(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator+=(const SByte &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator-=(const SByte &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator*=(const SByte &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator/=(const SByte &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator%=(const SByte &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator&=(const SByte &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator|=(const SByte &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator^=(const SByte &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator<<=(const SByte &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator>>=(const SByte &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator+(const RValue<SByte> &val);

+		friend RValue<SByte> operator-(const RValue<SByte> &val);

+		friend RValue<SByte> operator~(const RValue<SByte> &val);

+		friend RValue<SByte> operator++(const SByte &val, int);   // Post-increment

+		friend const SByte &operator++(const SByte &val);   // Pre-increment

+		friend RValue<SByte> operator--(const SByte &val, int);   // Post-decrement

+		friend const SByte &operator--(const SByte &val);   // Pre-decrement

+		friend RValue<Bool> operator<(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<Bool> operator<=(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<Bool> operator>(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<Bool> operator>=(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<Bool> operator!=(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<Bool> operator==(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+

+		SByte *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Short : public Variable<short>

+	{

+	public:

+		explicit Short(llvm::Argument *argument);

+

+		explicit Short(const RValue<Int> &cast);

+

+		Short();

+		Short(short x);

+		Short(const RValue<Short> &rhs);

+		Short(const Short &rhs);

+

+	//	RValue<Short> operator=(short rhs) const;   // FIXME: Implement

+		RValue<Short> operator=(const RValue<Short> &rhs) const;

+		RValue<Short> operator=(const Short &rhs) const;

+		RValue<Pointer<Short>> operator&();

+

+		friend RValue<Short> operator+(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator-(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator*(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator/(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator%(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator&(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator|(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator^(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator<<(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator>>(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator+=(const Short &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator-=(const Short &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator*=(const Short &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator/=(const Short &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator%=(const Short &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator&=(const Short &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator|=(const Short &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator^=(const Short &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator<<=(const Short &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator>>=(const Short &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator+(const RValue<Short> &val);

+		friend RValue<Short> operator-(const RValue<Short> &val);

+		friend RValue<Short> operator~(const RValue<Short> &val);

+		friend RValue<Short> operator++(const Short &val, int);   // Post-increment

+		friend const Short &operator++(const Short &val);   // Pre-increment

+		friend RValue<Short> operator--(const Short &val, int);   // Post-decrement

+		friend const Short &operator--(const Short &val);   // Pre-decrement

+		friend RValue<Bool> operator<(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Bool> operator<=(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Bool> operator>(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Bool> operator>=(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Bool> operator!=(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Bool> operator==(const RValue<Short> &lhs, const RValue<Short> &rhs);

+

+		Short *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class UShort : public Variable<unsigned short>

+	{

+	public:

+		explicit UShort(llvm::Argument *argument);

+

+		UShort();

+		UShort(unsigned short x);

+		UShort(const RValue<UShort> &rhs);

+		UShort(const UShort &rhs);

+

+	//	RValue<UShort> operator=(unsigned short rhs) const;   // FIXME: Implement

+		RValue<UShort> operator=(const RValue<UShort> &rhs) const;

+		RValue<UShort> operator=(const UShort &rhs) const;

+		RValue<Pointer<UShort>> operator&();

+

+		friend RValue<UShort> operator+(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator-(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator*(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator/(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator%(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator&(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator|(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator^(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator<<(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator>>(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator+=(const UShort &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator-=(const UShort &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator*=(const UShort &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator/=(const UShort &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator%=(const UShort &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator&=(const UShort &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator|=(const UShort &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator^=(const UShort &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator<<=(const UShort &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator>>=(const UShort &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator+(const RValue<UShort> &val);

+		friend RValue<UShort> operator-(const RValue<UShort> &val);

+		friend RValue<UShort> operator~(const RValue<UShort> &val);

+		friend RValue<UShort> operator++(const UShort &val, int);   // Post-increment

+		friend const UShort &operator++(const UShort &val);   // Pre-increment

+		friend RValue<UShort> operator--(const UShort &val, int);   // Post-decrement

+		friend const UShort &operator--(const UShort &val);   // Pre-decrement

+		friend RValue<Bool> operator<(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<Bool> operator<=(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<Bool> operator>(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<Bool> operator>=(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<Bool> operator!=(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<Bool> operator==(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+

+		UShort *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Byte4 : public Variable<byte4>

+	{

+	public:

+	//	Byte4();

+	//	Byte4(int x, int y, int z, int w);

+	//	Byte4(const RValue<Byte4> &rhs);

+	//	Byte4(const Byte4 &rhs);

+

+	//	RValue<Byte4> operator=(const RValue<Byte4> &rhs) const;

+	//	RValue<Byte4> operator=(const Byte4 &rhs) const;

+	//	RValue<Pointer<Byte4>> operator&();

+

+	//	friend RValue<Byte4> operator+(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator-(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator*(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator/(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator%(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator&(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator|(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator^(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator<<(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator>>(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator+=(const Byte4 &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator-=(const Byte4 &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator*=(const Byte4 &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator/=(const Byte4 &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator%=(const Byte4 &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator&=(const Byte4 &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator|=(const Byte4 &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator^=(const Byte4 &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator<<=(const Byte4 &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator>>=(const Byte4 &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator+(const RValue<Byte4> &val);

+	//	friend RValue<Byte4> operator-(const RValue<Byte4> &val);

+	//	friend RValue<Byte4> operator~(const RValue<Byte4> &val);

+	//	friend RValue<Byte4> operator++(const Byte4 &val, int);   // Post-increment

+	//	friend const Byte4 &operator++(const Byte4 &val);   // Pre-increment

+	//	friend RValue<Byte4> operator--(const Byte4 &val, int);   // Post-decrement

+	//	friend const Byte4 &operator--(const Byte4 &val);   // Pre-decrement

+

+		Byte4 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class SByte4 : public Variable<sbyte4>

+	{

+	public:

+	//	SByte4();

+	//	SByte4(int x, int y, int z, int w);

+	//	SByte4(const RValue<SByte4> &rhs);

+	//	SByte4(const SByte4 &rhs);

+

+	//	RValue<SByte4> operator=(const RValue<SByte4> &rhs) const;

+	//	RValue<SByte4> operator=(const SByte4 &rhs) const;

+	//	RValue<Pointer<SByte4>> operator&();

+

+	//	friend RValue<SByte4> operator+(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator-(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator*(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator/(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator%(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator&(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator|(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator^(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator<<(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator>>(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator+=(const SByte4 &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator-=(const SByte4 &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator*=(const SByte4 &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator/=(const SByte4 &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator%=(const SByte4 &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator&=(const SByte4 &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator|=(const SByte4 &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator^=(const SByte4 &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator<<=(const SByte4 &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator>>=(const SByte4 &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator+(const RValue<SByte4> &val);

+	//	friend RValue<SByte4> operator-(const RValue<SByte4> &val);

+	//	friend RValue<SByte4> operator~(const RValue<SByte4> &val);

+	//	friend RValue<SByte4> operator++(const SByte4 &val, int);   // Post-increment

+	//	friend const SByte4 &operator++(const SByte4 &val);   // Pre-increment

+	//	friend RValue<SByte4> operator--(const SByte4 &val, int);   // Post-decrement

+	//	friend const SByte4 &operator--(const SByte4 &val);   // Pre-decrement

+

+		SByte4 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Byte8 : public Variable<byte8>

+	{

+	public:

+		Byte8();

+		Byte8(byte x0, byte x1, byte x2, byte x3, byte x4, byte x5, byte x6, byte x7);

+		Byte8(int64_t x);

+		Byte8(const RValue<Byte8> &rhs);

+		Byte8(const Byte8 &rhs);

+

+		RValue<Byte8> operator=(const RValue<Byte8> &rhs) const;

+		RValue<Byte8> operator=(const Byte8 &rhs) const;

+	//	RValue<Pointer<Byte8>> operator&();

+

+		friend RValue<Byte8> operator+(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator-(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator*(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator/(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator%(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator&(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator|(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator^(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);

+	//	friend RValue<Byte8> operator<<(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);

+	//	friend RValue<Byte8> operator>>(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator+=(const Byte8 &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator-=(const Byte8 &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator*=(const Byte8 &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator/=(const Byte8 &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator%=(const Byte8 &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator&=(const Byte8 &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator|=(const Byte8 &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator^=(const Byte8 &lhs, const RValue<Byte8> &rhs);

+	//	friend RValue<Byte8> operator<<=(const Byte8 &lhs, const RValue<Byte8> &rhs);

+	//	friend RValue<Byte8> operator>>=(const Byte8 &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator+(const RValue<Byte8> &val);

+		friend RValue<Byte8> operator-(const RValue<Byte8> &val);

+		friend RValue<Byte8> operator~(const RValue<Byte8> &val);

+	//	friend RValue<Byte8> operator++(const Byte8 &val, int);   // Post-increment

+	//	friend const Byte8 &operator++(const Byte8 &val);   // Pre-increment

+	//	friend RValue<Byte8> operator--(const Byte8 &val, int);   // Post-decrement

+	//	friend const Byte8 &operator--(const Byte8 &val);   // Pre-decrement

+

+		friend RValue<Byte8> AddSat(const RValue<Byte8> &x, const RValue<Byte8> &y);

+		friend RValue<Byte8> SubSat(const RValue<Byte8> &x, const RValue<Byte8> &y);

+

+		friend RValue<Short4> UnpackLow(const RValue<Byte8> &x, const RValue<Byte8> &y);

+		friend RValue<Short4> UnpackHigh(const RValue<Byte8> &x, const RValue<Byte8> &y);

+		friend RValue<Int> SignMask(const RValue<Byte8> &x);

+

+	//	friend RValue<Byte8> CmpGT(const RValue<Byte8> &x, const RValue<Byte8> &y);

+		friend RValue<Byte8> CmpEQ(const RValue<Byte8> &x, const RValue<Byte8> &y);

+

+		Byte8 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class SByte8 : public Variable<sbyte8>

+	{

+	public:

+		SByte8();

+		SByte8(byte x0, byte x1, byte x2, byte x3, byte x4, byte x5, byte x6, byte x7);

+		SByte8(int64_t x);

+		SByte8(const RValue<SByte8> &rhs);

+		SByte8(const SByte8 &rhs);

+

+		RValue<SByte8> operator=(const RValue<SByte8> &rhs) const;

+		RValue<SByte8> operator=(const SByte8 &rhs) const;

+	//	RValue<Pointer<SByte8>> operator&();

+

+		friend RValue<SByte8> operator+(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator-(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator*(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator/(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator%(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator&(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator|(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator^(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);

+	//	friend RValue<SByte8> operator<<(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);

+	//	friend RValue<SByte8> operator>>(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator+=(const SByte8 &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator-=(const SByte8 &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator*=(const SByte8 &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator/=(const SByte8 &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator%=(const SByte8 &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator&=(const SByte8 &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator|=(const SByte8 &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator^=(const SByte8 &lhs, const RValue<SByte8> &rhs);

+	//	friend RValue<SByte8> operator<<=(const SByte8 &lhs, const RValue<SByte8> &rhs);

+	//	friend RValue<SByte8> operator>>=(const SByte8 &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator+(const RValue<SByte8> &val);

+		friend RValue<SByte8> operator-(const RValue<SByte8> &val);

+		friend RValue<SByte8> operator~(const RValue<SByte8> &val);

+	//	friend RValue<SByte8> operator++(const SByte8 &val, int);   // Post-increment

+	//	friend const SByte8 &operator++(const SByte8 &val);   // Pre-increment

+	//	friend RValue<SByte8> operator--(const SByte8 &val, int);   // Post-decrement

+	//	friend const SByte8 &operator--(const SByte8 &val);   // Pre-decrement

+

+		friend RValue<SByte8> AddSat(const RValue<SByte8> &x, const RValue<SByte8> &y);

+		friend RValue<SByte8> SubSat(const RValue<SByte8> &x, const RValue<SByte8> &y);

+

+		friend RValue<Short4> UnpackLow(const RValue<SByte8> &x, const RValue<SByte8> &y);

+		friend RValue<Short4> UnpackHigh(const RValue<SByte8> &x, const RValue<SByte8> &y);

+		friend RValue<Int> SignMask(const RValue<SByte8> &x);

+

+		friend RValue<Byte8> CmpGT(const RValue<SByte8> &x, const RValue<SByte8> &y);

+		friend RValue<Byte8> CmpEQ(const RValue<SByte8> &x, const RValue<SByte8> &y);

+

+		SByte8 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Byte16 : public Variable<byte16>

+	{

+	public:

+	//	Byte16();

+	//	Byte16(int x, int y, int z, int w);

+		Byte16(const RValue<Byte16> &rhs);

+		Byte16(const Byte16 &rhs);

+

+		RValue<Byte16> operator=(const RValue<Byte16> &rhs) const;

+		RValue<Byte16> operator=(const Byte16 &rhs) const;

+	//	RValue<Pointer<Byte16>> operator&();

+

+	//	friend RValue<Byte16> operator+(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator-(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator*(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator/(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator%(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator&(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator|(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator^(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator<<(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator>>(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator+=(const Byte16 &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator-=(const Byte16 &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator*=(const Byte16 &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator/=(const Byte16 &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator%=(const Byte16 &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator&=(const Byte16 &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator|=(const Byte16 &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator^=(const Byte16 &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator<<=(const Byte16 &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator>>=(const Byte16 &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator+(const RValue<Byte16> &val);

+	//	friend RValue<Byte16> operator-(const RValue<Byte16> &val);

+	//	friend RValue<Byte16> operator~(const RValue<Byte16> &val);

+	//	friend RValue<Byte16> operator++(const Byte16 &val, int);   // Post-increment

+	//	friend const Byte16 &operator++(const Byte16 &val);   // Pre-increment

+	//	friend RValue<Byte16> operator--(const Byte16 &val, int);   // Post-decrement

+	//	friend const Byte16 &operator--(const Byte16 &val);   // Pre-decrement

+

+		Byte16 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class SByte16 : public Variable<sbyte16>

+	{

+	public:

+	//	SByte16();

+	//	SByte16(int x, int y, int z, int w);

+	//	SByte16(const RValue<SByte16> &rhs);

+	//	SByte16(const SByte16 &rhs);

+

+	//	RValue<SByte16> operator=(const RValue<SByte16> &rhs) const;

+	//	RValue<SByte16> operator=(const SByte16 &rhs) const;

+	//	RValue<Pointer<SByte16>> operator&();

+

+	//	friend RValue<SByte16> operator+(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator-(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator*(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator/(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator%(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator&(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator|(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator^(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator<<(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator>>(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator+=(const SByte16 &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator-=(const SByte16 &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator*=(const SByte16 &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator/=(const SByte16 &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator%=(const SByte16 &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator&=(const SByte16 &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator|=(const SByte16 &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator^=(const SByte16 &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator<<=(const SByte16 &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator>>=(const SByte16 &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator+(const RValue<SByte16> &val);

+	//	friend RValue<SByte16> operator-(const RValue<SByte16> &val);

+	//	friend RValue<SByte16> operator~(const RValue<SByte16> &val);

+	//	friend RValue<SByte16> operator++(const SByte16 &val, int);   // Post-increment

+	//	friend const SByte16 &operator++(const SByte16 &val);   // Pre-increment

+	//	friend RValue<SByte16> operator--(const SByte16 &val, int);   // Post-decrement

+	//	friend const SByte16 &operator--(const SByte16 &val);   // Pre-decrement

+

+		SByte16 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Short4 : public Variable<short4>

+	{

+	public:

+		explicit Short4(const RValue<Int> &cast);

+		explicit Short4(const RValue<Int4> &cast);

+	//	explicit Short4(const RValue<Float> &cast);

+		explicit Short4(const RValue<Float4> &cast);

+

+		Short4();

+		Short4(short x, short y, short z, short w);

+		Short4(const RValue<Short4> &rhs);

+		Short4(const Short4 &rhs);

+		Short4(const RValue<UShort4> &rhs);

+		Short4(const UShort4 &rhs);

+

+		RValue<Short4> operator=(const RValue<Short4> &rhs) const;

+		RValue<Short4> operator=(const Short4 &rhs) const;

+		RValue<Short4> operator=(const RValue<UShort4> &rhs) const;

+		RValue<Short4> operator=(const UShort4 &rhs) const;

+		RValue<Pointer<Short4>> operator&();

+

+		friend RValue<Short4> operator+(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator-(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator*(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator/(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator%(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator&(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator|(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator^(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator<<(const RValue<Short4> &lhs, unsigned char rhs);

+		friend RValue<Short4> operator>>(const RValue<Short4> &lhs, unsigned char rhs);

+		friend RValue<Short4> operator<<(const RValue<Short4> &lhs, const RValue<Long1> &rhs);

+		friend RValue<Short4> operator>>(const RValue<Short4> &lhs, const RValue<Long1> &rhs);

+		friend RValue<Short4> operator+=(const Short4 &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator-=(const Short4 &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator*=(const Short4 &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator/=(const Short4 &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator%=(const Short4 &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator&=(const Short4 &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator|=(const Short4 &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator^=(const Short4 &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator<<=(const Short4 &lhs, unsigned char rhs);

+		friend RValue<Short4> operator>>=(const Short4 &lhs, unsigned char rhs);

+		friend RValue<Short4> operator<<=(const Short4 &lhs, const RValue<Long1> &rhs);

+		friend RValue<Short4> operator>>=(const Short4 &lhs, const RValue<Long1> &rhs);

+		friend RValue<Short4> operator+(const RValue<Short4> &val);

+		friend RValue<Short4> operator-(const RValue<Short4> &val);

+		friend RValue<Short4> operator~(const RValue<Short4> &val);

+	//	friend RValue<Short4> operator++(const Short4 &val, int);   // Post-increment

+	//	friend const Short4 &operator++(const Short4 &val);   // Pre-increment

+	//	friend RValue<Short4> operator--(const Short4 &val, int);   // Post-decrement

+	//	friend const Short4 &operator--(const Short4 &val);   // Pre-decrement

+	//	friend RValue<Bool> operator<(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+	//	friend RValue<Bool> operator<=(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+	//	friend RValue<Bool> operator>(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+	//	friend RValue<Bool> operator>=(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+	//	friend RValue<Bool> operator!=(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+	//	friend RValue<Bool> operator==(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+

+		friend RValue<Short4> RoundShort4(const RValue<Float4> &cast);

+

+		friend RValue<Short4> Max(const RValue<Short4> &x, const RValue<Short4> &y);

+		friend RValue<Short4> Min(const RValue<Short4> &x, const RValue<Short4> &y);

+		friend RValue<Short4> AddSat(const RValue<Short4> &x, const RValue<Short4> &y);

+		friend RValue<Short4> SubSat(const RValue<Short4> &x, const RValue<Short4> &y);

+		friend RValue<Short4> MulHigh(const RValue<Short4> &x, const RValue<Short4> &y);

+		friend RValue<Int2> MulAdd(const RValue<Short4> &x, const RValue<Short4> &y);

+

+		friend RValue<SByte8> Pack(const RValue<Short4> &x, const RValue<Short4> &y);

+		friend RValue<Int2> UnpackLow(const RValue<Short4> &x, const RValue<Short4> &y);

+		friend RValue<Int2> UnpackHigh(const RValue<Short4> &x, const RValue<Short4> &y);

+		friend RValue<Short4> Swizzle(const RValue<Short4> &x, unsigned char select);

+		friend RValue<Short4> Insert(const RValue<Short4> &val, const RValue<Short> &element, int i);

+		friend RValue<Short> Extract(const RValue<Short4> &val, int i);

+

+		friend RValue<Short4> CmpGT(const RValue<Short4> &x, const RValue<Short4> &y);

+		friend RValue<Short4> CmpEQ(const RValue<Short4> &x, const RValue<Short4> &y);

+

+		Short4 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class UShort4 : public Variable<ushort4>

+	{

+	public:

+		explicit UShort4(const RValue<Int4> &cast);

+		explicit UShort4(const RValue<Float4> &cast, bool saturate = false);

+

+		UShort4();

+		UShort4(unsigned short x, unsigned short y, unsigned short z, unsigned short w);

+		UShort4(const RValue<UShort4> &rhs);

+		UShort4(const UShort4 &rhs);

+		UShort4(const RValue<Short4> &rhs);

+		UShort4(const Short4 &rhs);

+

+		RValue<UShort4> operator=(const RValue<UShort4> &rhs) const;

+		RValue<UShort4> operator=(const UShort4 &rhs) const;

+		RValue<UShort4> operator=(const RValue<Short4> &rhs) const;

+		RValue<UShort4> operator=(const Short4 &rhs) const;

+	//	RValue<Pointer<UShort4>> operator&();

+

+		friend RValue<UShort4> operator+(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);

+		friend RValue<UShort4> operator-(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);

+		friend RValue<UShort4> operator*(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator/(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator%(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator&(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator|(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator^(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);

+		friend RValue<UShort4> operator<<(const RValue<UShort4> &lhs, unsigned char rhs);

+		friend RValue<UShort4> operator>>(const RValue<UShort4> &lhs, unsigned char rhs);

+		friend RValue<UShort4> operator<<(const RValue<UShort4> &lhs, const RValue<Long1> &rhs);

+		friend RValue<UShort4> operator>>(const RValue<UShort4> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<UShort4> operator+=(const UShort4 &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator-=(const UShort4 &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator*=(const UShort4 &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator/=(const UShort4 &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator%=(const UShort4 &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator&=(const UShort4 &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator|=(const UShort4 &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator^=(const UShort4 &lhs, const RValue<UShort4> &rhs);

+		friend RValue<UShort4> operator<<=(const UShort4 &lhs, unsigned char rhs);

+		friend RValue<UShort4> operator>>=(const UShort4 &lhs, unsigned char rhs);

+		friend RValue<UShort4> operator<<=(const UShort4 &lhs, const RValue<Long1> &rhs);

+		friend RValue<UShort4> operator>>=(const UShort4 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<UShort4> operator+(const RValue<UShort4> &val);

+	//	friend RValue<UShort4> operator-(const RValue<UShort4> &val);

+		friend RValue<UShort4> operator~(const RValue<UShort4> &val);

+	//	friend RValue<UShort4> operator++(const UShort4 &val, int);   // Post-increment

+	//	friend const UShort4 &operator++(const UShort4 &val);   // Pre-increment

+	//	friend RValue<UShort4> operator--(const UShort4 &val, int);   // Post-decrement

+	//	friend const UShort4 &operator--(const UShort4 &val);   // Pre-decrement

+

+		friend RValue<UShort4> Max(const RValue<UShort4> &x, const RValue<UShort4> &y);

+		friend RValue<UShort4> Min(const RValue<UShort4> &x, const RValue<UShort4> &y);

+		friend RValue<UShort4> AddSat(const RValue<UShort4> &x, const RValue<UShort4> &y);

+		friend RValue<UShort4> SubSat(const RValue<UShort4> &x, const RValue<UShort4> &y);

+		friend RValue<UShort4> MulHigh(const RValue<UShort4> &x, const RValue<UShort4> &y);

+

+		friend RValue<UShort4> Average(const RValue<UShort4> &x, const RValue<UShort4> &y);

+

+		friend RValue<Byte8> Pack(const RValue<UShort4> &x, const RValue<UShort4> &y);

+

+		UShort4 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Short8 : public Variable<short8>

+	{

+	public:

+	//	Short8();

+		Short8(short c0, short c1, short c2, short c3, short c4, short c5, short c6, short c7);

+		Short8(const RValue<Short8> &rhs);

+	//	Short8(const Short8 &rhs);

+

+	//	RValue<Short8> operator=(const RValue<Short8> &rhs) const;

+	//	RValue<Short8> operator=(const Short8 &rhs) const;

+	//	RValue<Pointer<Short8>> operator&();

+

+		friend RValue<Short8> operator+(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator-(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator*(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator/(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator%(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+		friend RValue<Short8> operator&(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator|(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator^(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+		friend RValue<Short8> operator<<(const RValue<Short8> &lhs, unsigned char rhs);

+		friend RValue<Short8> operator>>(const RValue<Short8> &lhs, unsigned char rhs);

+	//	friend RValue<Short8> operator<<(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator>>(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator+=(const Short8 &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator-=(const Short8 &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator*=(const Short8 &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator/=(const Short8 &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator%=(const Short8 &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator&=(const Short8 &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator|=(const Short8 &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator^=(const Short8 &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator<<=(const Short8 &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator>>=(const Short8 &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator+(const RValue<Short8> &val);

+	//	friend RValue<Short8> operator-(const RValue<Short8> &val);

+	//	friend RValue<Short8> operator~(const RValue<Short8> &val);

+	//	friend RValue<Short8> operator++(const Short8 &val, int);   // Post-increment

+	//	friend const Short8 &operator++(const Short8 &val);   // Pre-increment

+	//	friend RValue<Short8> operator--(const Short8 &val, int);   // Post-decrement

+	//	friend const Short8 &operator--(const Short8 &val);   // Pre-decrement

+	//	friend RValue<Bool> operator<(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Bool> operator<=(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Bool> operator>(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Bool> operator>=(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Bool> operator!=(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Bool> operator==(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+

+		friend RValue<Short8> Concatenate(const RValue<Short4> &lo, const RValue<Short4> &hi);

+

+		friend RValue<Short8> MulHigh(const RValue<Short8> &x, const RValue<Short8> &y);

+		friend RValue<Int4> MulAdd(const RValue<Short8> &x, const RValue<Short8> &y);

+

+		Short8 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class UShort8 : public Variable<ushort8>

+	{

+	public:

+	//	UShort8();

+		UShort8(unsigned short c0, unsigned short c1, unsigned short c2, unsigned short c3, unsigned short c4, unsigned short c5, unsigned short c6, unsigned short c7);

+		UShort8(const RValue<UShort8> &rhs);

+	//	UShort8(const UShort8 &rhs);

+

+		RValue<UShort8> operator=(const RValue<UShort8> &rhs) const;

+		RValue<UShort8> operator=(const UShort8 &rhs) const;

+	//	RValue<Pointer<UShort8>> operator&();

+

+		friend RValue<UShort8> operator+(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator-(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+		friend RValue<UShort8> operator*(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator/(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator%(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+		friend RValue<UShort8> operator&(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator|(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator^(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+		friend RValue<UShort8> operator<<(const RValue<UShort8> &lhs, unsigned char rhs);

+		friend RValue<UShort8> operator>>(const RValue<UShort8> &lhs, unsigned char rhs);

+	//	friend RValue<UShort8> operator<<(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator>>(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+		friend RValue<UShort8> operator+=(const UShort8 &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator-=(const UShort8 &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator*=(const UShort8 &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator/=(const UShort8 &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator%=(const UShort8 &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator&=(const UShort8 &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator|=(const UShort8 &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator^=(const UShort8 &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator<<=(const UShort8 &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator>>=(const UShort8 &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator+(const RValue<UShort8> &val);

+	//	friend RValue<UShort8> operator-(const RValue<UShort8> &val);

+		friend RValue<UShort8> operator~(const RValue<UShort8> &val);

+	//	friend RValue<UShort8> operator++(const UShort8 &val, int);   // Post-increment

+	//	friend const UShort8 &operator++(const UShort8 &val);   // Pre-increment

+	//	friend RValue<UShort8> operator--(const UShort8 &val, int);   // Post-decrement

+	//	friend const UShort8 &operator--(const UShort8 &val);   // Pre-decrement

+	//	friend RValue<Bool> operator<(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<Bool> operator<=(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<Bool> operator>(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<Bool> operator>=(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<Bool> operator!=(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<Bool> operator==(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+

+		friend RValue<UShort8> Swizzle(const RValue<UShort8> &x, char select0, char select1, char select2, char select3, char select4, char select5, char select6, char select7);

+		friend RValue<UShort8> Concatenate(const RValue<UShort4> &lo, const RValue<UShort4> &hi);

+

+		friend RValue<UShort8> MulHigh(const RValue<UShort8> &x, const RValue<UShort8> &y);

+

+		UShort8 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Int : public Variable<int>

+	{

+	public:

+		explicit Int(llvm::Argument *argument);

+

+		explicit Int(const RValue<Byte> &cast);

+		explicit Int(const RValue<SByte> &cast);

+		explicit Int(const RValue<Short> &cast);

+		explicit Int(const RValue<UShort> &cast);

+		explicit Int(const RValue<Int2> &cast);

+		explicit Int(const RValue<Long> &cast);

+		explicit Int(const RValue<Float> &cast);

+

+		Int();

+		Int(int x);

+		Int(const RValue<Int> &rhs);

+		Int(const RValue<UInt> &rhs);

+		Int(const Int &rhs);

+		Int(const UInt &rhs);

+

+		RValue<Int> operator=(int rhs) const;

+		RValue<Int> operator=(const RValue<Int> &rhs) const;

+		RValue<Int> operator=(const RValue<UInt> &rhs) const;

+		RValue<Int> operator=(const Int &rhs) const;

+		RValue<Int> operator=(const UInt &rhs) const;

+		RValue<Pointer<Int>> operator&();

+

+		friend RValue<Int> operator+(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator-(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator*(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator/(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator%(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator&(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator|(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator^(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator<<(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator>>(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator+=(const Int &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator-=(const Int &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator*=(const Int &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator/=(const Int &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator%=(const Int &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator&=(const Int &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator|=(const Int &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator^=(const Int &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator<<=(const Int &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator>>=(const Int &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator+(const RValue<Int> &val);

+		friend RValue<Int> operator-(const RValue<Int> &val);

+		friend RValue<Int> operator~(const RValue<Int> &val);

+		friend RValue<Int> operator++(const Int &val, int);   // Post-increment

+		friend const Int &operator++(const Int &val);   // Pre-increment

+		friend RValue<Int> operator--(const Int &val, int);   // Post-decrement

+		friend const Int &operator--(const Int &val);   // Pre-decrement

+		friend RValue<Bool> operator<(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Bool> operator<=(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Bool> operator>(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Bool> operator>=(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Bool> operator!=(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Bool> operator==(const RValue<Int> &lhs, const RValue<Int> &rhs);

+

+		friend RValue<Int> RoundInt(const RValue<Float> &cast);

+

+		Int *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Long : public Variable<qword>

+	{

+	public:

+	//	explicit Long(llvm::Argument *argument);

+

+	//	explicit Long(const RValue<Short> &cast);

+	//	explicit Long(const RValue<UShort> &cast);

+		explicit Long(const RValue<Int> &cast);

+		explicit Long(const RValue<UInt> &cast);

+	//	explicit Long(const RValue<Float> &cast);

+

+		Long();

+	//	Long(qword x);

+		Long(const RValue<Long> &rhs);

+	//	Long(const RValue<ULong> &rhs);

+	//	Long(const Long &rhs);

+	//	Long(const ULong &rhs);

+

+		RValue<Long> operator=(int64_t rhs) const;

+		RValue<Long> operator=(const RValue<Long> &rhs) const;

+	//	RValue<Long> operator=(const RValue<ULong> &rhs) const;

+		RValue<Long> operator=(const Long &rhs) const;

+	//	RValue<Long> operator=(const ULong &rhs) const;

+	//	RValue<Pointer<Long>> operator&();

+

+		friend RValue<Long> operator+(const RValue<Long> &lhs, const RValue<Long> &rhs);

+		friend RValue<Long> operator-(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator*(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator/(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator%(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator&(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator|(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator^(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator<<(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator>>(const RValue<Long> &lhs, const RValue<Long> &rhs);

+		friend RValue<Long> operator+=(const Long &lhs, const RValue<Long> &rhs);

+		friend RValue<Long> operator-=(const Long &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator*=(const Long &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator/=(const Long &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator%=(const Long &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator&=(const Long &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator|=(const Long &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator^=(const Long &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator<<=(const Long &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator>>=(const Long &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator+(const RValue<Long> &val);

+	//	friend RValue<Long> operator-(const RValue<Long> &val);

+	//	friend RValue<Long> operator~(const RValue<Long> &val);

+	//	friend RValue<Long> operator++(const Long &val, int);   // Post-increment

+	//	friend const Long &operator++(const Long &val);   // Pre-increment

+	//	friend RValue<Long> operator--(const Long &val, int);   // Post-decrement

+	//	friend const Long &operator--(const Long &val);   // Pre-decrement

+	//	friend RValue<Bool> operator<(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Bool> operator<=(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Bool> operator>(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Bool> operator>=(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Bool> operator!=(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Bool> operator==(const RValue<Long> &lhs, const RValue<Long> &rhs);

+

+	//	friend RValue<Long> RoundLong(const RValue<Float> &cast);

+

+		friend RValue<Long> AddAtomic(const RValue<Pointer<Long>> &x, const RValue<Long> &y);

+

+		Long *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Long1 : public Variable<qword>

+	{

+	public:

+	//	explicit Long1(llvm::Argument *argument);

+

+	//	explicit Long1(const RValue<Short> &cast);

+	//	explicit Long1(const RValue<UShort> &cast);

+	//	explicit Long1(const RValue<Int> &cast);

+	//	explicit Long1(const RValue<UInt> &cast);

+	//	explicit Long1(const RValue<Float> &cast);

+

+		explicit Long1(const Reference<UInt> &cast);

+

+	//	Long1();

+	//	Long1(qword x);

+		Long1(const RValue<Long1> &rhs);

+	//	Long1(const RValue<ULong1> &rhs);

+	//	Long1(const Long1 &rhs);

+	//	Long1(const ULong1 &rhs);

+

+	//	RValue<Long1> operator=(qword rhs) const;

+	//	RValue<Long1> operator=(const RValue<Long1> &rhs) const;

+	//	RValue<Long1> operator=(const RValue<ULong1> &rhs) const;

+	//	RValue<Long1> operator=(const Long1 &rhs) const;

+	//	RValue<Long1> operator=(const ULong1 &rhs) const;

+	//	RValue<Pointer<Long1>> operator&();

+

+	//	friend RValue<Long1> operator+(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator-(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator*(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator/(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator%(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator&(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator|(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator^(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator<<(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator>>(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator+=(const Long1 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator-=(const Long1 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator*=(const Long1 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator/=(const Long1 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator%=(const Long1 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator&=(const Long1 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator|=(const Long1 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator^=(const Long1 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator<<=(const Long1 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator>>=(const Long1 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator+(const RValue<Long1> &val);

+	//	friend RValue<Long1> operator-(const RValue<Long1> &val);

+	//	friend RValue<Long1> operator~(const RValue<Long1> &val);

+	//	friend RValue<Long1> operator++(const Long1 &val, int);   // Post-increment

+	//	friend const Long1 &operator++(const Long1 &val);   // Pre-increment

+	//	friend RValue<Long1> operator--(const Long1 &val, int);   // Post-decrement

+	//	friend const Long1 &operator--(const Long1 &val);   // Pre-decrement

+	//	friend RValue<Bool> operator<(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Bool> operator<=(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Bool> operator>(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Bool> operator>=(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Bool> operator!=(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Bool> operator==(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+

+	//	friend RValue<Long1> RoundLong1(const RValue<Float> &cast);

+

+		Long1 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Long2 : public Variable<qword2>

+	{

+	public:

+	//	explicit Long2(const RValue<Long> &cast);

+	//	explicit Long2(const RValue<Long1> &cast);

+

+	//	Long2();

+	//	Long2(int x, int y);

+	//	Long2(const RValue<Long2> &rhs);

+	//	Long2(const Long2 &rhs);

+

+	//	RValue<Long2> operator=(const RValue<Long2> &rhs) const;

+	//	RValue<Long2> operator=(const Long2 &rhs) const;

+	//	RValue<Pointer<Long2>> operator&();

+

+	//	friend RValue<Long2> operator+(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator-(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator*(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator/(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator%(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator&(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator|(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator^(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator<<(const RValue<Long2> &lhs, unsigned char rhs);

+	//	friend RValue<Long2> operator>>(const RValue<Long2> &lhs, unsigned char rhs);

+	//	friend RValue<Long2> operator<<(const RValue<Long2> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long2> operator>>(const RValue<Long2> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long2> operator+=(const Long2 &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator-=(const Long2 &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator*=(const Long2 &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator/=(const Long2 &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator%=(const Long2 &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator&=(const Long2 &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator|=(const Long2 &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator^=(const Long2 &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator<<=(const Long2 &lhs, unsigned char rhs);

+	//	friend RValue<Long2> operator>>=(const Long2 &lhs, unsigned char rhs);

+	//	friend RValue<Long2> operator<<=(const Long2 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long2> operator>>=(const Long2 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long2> operator+(const RValue<Long2> &val);

+	//	friend RValue<Long2> operator-(const RValue<Long2> &val);

+	//	friend RValue<Long2> operator~(const RValue<Long2> &val);

+	//	friend RValue<Long2> operator++(const Long2 &val, int);   // Post-increment

+	//	friend const Long2 &operator++(const Long2 &val);   // Pre-increment

+	//	friend RValue<Long2> operator--(const Long2 &val, int);   // Post-decrement

+	//	friend const Long2 &operator--(const Long2 &val);   // Pre-decrement

+	//	friend RValue<Bool> operator<(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Bool> operator<=(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Bool> operator>(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Bool> operator>=(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Bool> operator!=(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Bool> operator==(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+

+	//	friend RValue<Long2> RoundInt(const RValue<Float4> &cast);

+

+	//	friend RValue<Long2> UnpackLow(const RValue<Long2> &x, const RValue<Long2> &y);

+		friend RValue<Long2> UnpackHigh(const RValue<Long2> &x, const RValue<Long2> &y);

+	//	friend RValue<Int> Extract(const RValue<Long2> &val, int i);

+	//	friend RValue<Long2> Insert(const RValue<Long2> &val, const RValue<Int> &element, int i);

+

+		Long2 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class UInt : public Variable<unsigned int>

+	{

+	public:

+		explicit UInt(llvm::Argument *argument);

+

+		explicit UInt(const RValue<UShort> &cast);

+		explicit UInt(const RValue<Long> &cast);

+		explicit UInt(const RValue<Float> &cast);

+

+		UInt();

+		UInt(int x);

+		UInt(unsigned int x);

+		UInt(const RValue<UInt> &rhs);

+		UInt(const RValue<Int> &rhs);

+		UInt(const UInt &rhs);

+		UInt(const Int &rhs);

+

+		RValue<UInt> operator=(unsigned int rhs) const;

+		RValue<UInt> operator=(const RValue<UInt> &rhs) const;

+		RValue<UInt> operator=(const RValue<Int> &rhs) const;

+		RValue<UInt> operator=(const UInt &rhs) const;

+		RValue<UInt> operator=(const Int &rhs) const;

+		RValue<Pointer<UInt>> operator&();

+

+		friend RValue<UInt> operator+(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator-(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator*(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator/(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator%(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator&(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator|(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator^(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator<<(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator>>(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator+=(const UInt &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator-=(const UInt &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator*=(const UInt &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator/=(const UInt &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator%=(const UInt &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator&=(const UInt &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator|=(const UInt &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator^=(const UInt &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator<<=(const UInt &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator>>=(const UInt &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator+(const RValue<UInt> &val);

+		friend RValue<UInt> operator-(const RValue<UInt> &val);

+		friend RValue<UInt> operator~(const RValue<UInt> &val);

+		friend RValue<UInt> operator++(const UInt &val, int);   // Post-increment

+		friend const UInt &operator++(const UInt &val);   // Pre-increment

+		friend RValue<UInt> operator--(const UInt &val, int);   // Post-decrement

+		friend const UInt &operator--(const UInt &val);   // Pre-decrement

+		friend RValue<Bool> operator<(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<Bool> operator<=(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<Bool> operator>(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<Bool> operator>=(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<Bool> operator!=(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<Bool> operator==(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+

+	//	friend RValue<UInt> RoundUInt(const RValue<Float> &cast);

+

+		UInt *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Int2 : public Variable<int2>

+	{

+	public:

+		explicit Int2(const RValue<Int> &cast);

+		explicit Int2(const RValue<Int4> &cast);

+

+		Int2();

+		Int2(int x, int y);

+		Int2(const RValue<Int2> &rhs);

+		Int2(const Int2 &rhs);

+

+		RValue<Int2> operator=(const RValue<Int2> &rhs) const;

+		RValue<Int2> operator=(const Int2 &rhs) const;

+	//	RValue<Pointer<Int2>> operator&();

+

+		friend RValue<Int2> operator+(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator-(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator*(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator/(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator%(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator&(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator|(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator^(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator<<(const RValue<Int2> &lhs, unsigned char rhs);

+		friend RValue<Int2> operator>>(const RValue<Int2> &lhs, unsigned char rhs);

+		friend RValue<Int2> operator<<(const RValue<Int2> &lhs, const RValue<Long1> &rhs);

+		friend RValue<Int2> operator>>(const RValue<Int2> &lhs, const RValue<Long1> &rhs);

+		friend RValue<Int2> operator+=(const Int2 &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator-=(const Int2 &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator*=(const Int2 &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator/=(const Int2 &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator%=(const Int2 &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator&=(const Int2 &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator|=(const Int2 &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator^=(const Int2 &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator<<=(const Int2 &lhs, unsigned char rhs);

+		friend RValue<Int2> operator>>=(const Int2 &lhs, unsigned char rhs);

+		friend RValue<Int2> operator<<=(const Int2 &lhs, const RValue<Long1> &rhs);

+		friend RValue<Int2> operator>>=(const Int2 &lhs, const RValue<Long1> &rhs);

+		friend RValue<Int2> operator+(const RValue<Int2> &val);

+		friend RValue<Int2> operator-(const RValue<Int2> &val);

+		friend RValue<Int2> operator~(const RValue<Int2> &val);

+	//	friend RValue<Int2> operator++(const Int2 &val, int);   // Post-increment

+	//	friend const Int2 &operator++(const Int2 &val);   // Pre-increment

+	//	friend RValue<Int2> operator--(const Int2 &val, int);   // Post-decrement

+	//	friend const Int2 &operator--(const Int2 &val);   // Pre-decrement

+	//	friend RValue<Bool> operator<(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+	//	friend RValue<Bool> operator<=(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+	//	friend RValue<Bool> operator>(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+	//	friend RValue<Bool> operator>=(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+	//	friend RValue<Bool> operator!=(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+	//	friend RValue<Bool> operator==(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+

+	//	friend RValue<Int2> RoundInt(const RValue<Float4> &cast);

+

+		friend RValue<Long1> UnpackLow(const RValue<Int2> &x, const RValue<Int2> &y);

+		friend RValue<Long1> UnpackHigh(const RValue<Int2> &x, const RValue<Int2> &y);

+		friend RValue<Int> Extract(const RValue<Int2> &val, int i);

+	//	friend RValue<Int2> Insert(const RValue<Int2> &val, const RValue<Int> &element, int i);

+

+		Int2 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class UInt2 : public Variable<uint2>

+	{

+	public:

+		UInt2();

+		UInt2(unsigned int x, unsigned int y);

+		UInt2(const RValue<UInt2> &rhs);

+		UInt2(const UInt2 &rhs);

+

+		RValue<UInt2> operator=(const RValue<UInt2> &rhs) const;

+		RValue<UInt2> operator=(const UInt2 &rhs) const;

+	//	RValue<Pointer<UInt2>> operator&();

+

+		friend RValue<UInt2> operator+(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator-(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator*(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator/(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator%(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator&(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator|(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator^(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator<<(const RValue<UInt2> &lhs, unsigned char rhs);

+		friend RValue<UInt2> operator>>(const RValue<UInt2> &lhs, unsigned char rhs);

+		friend RValue<UInt2> operator<<(const RValue<UInt2> &lhs, const RValue<Long1> &rhs);

+		friend RValue<UInt2> operator>>(const RValue<UInt2> &lhs, const RValue<Long1> &rhs);

+		friend RValue<UInt2> operator+=(const UInt2 &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator-=(const UInt2 &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator*=(const UInt2 &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator/=(const UInt2 &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator%=(const UInt2 &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator&=(const UInt2 &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator|=(const UInt2 &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator^=(const UInt2 &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator<<=(const UInt2 &lhs, unsigned char rhs);

+		friend RValue<UInt2> operator>>=(const UInt2 &lhs, unsigned char rhs);

+		friend RValue<UInt2> operator<<=(const UInt2 &lhs, const RValue<Long1> &rhs);

+		friend RValue<UInt2> operator>>=(const UInt2 &lhs, const RValue<Long1> &rhs);

+		friend RValue<UInt2> operator+(const RValue<UInt2> &val);

+		friend RValue<UInt2> operator-(const RValue<UInt2> &val);

+		friend RValue<UInt2> operator~(const RValue<UInt2> &val);

+	//	friend RValue<UInt2> operator++(const UInt2 &val, int);   // Post-increment

+	//	friend const UInt2 &operator++(const UInt2 &val);   // Pre-increment

+	//	friend RValue<UInt2> operator--(const UInt2 &val, int);   // Post-decrement

+	//	friend const UInt2 &operator--(const UInt2 &val);   // Pre-decrement

+	//	friend RValue<Bool> operator<(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+	//	friend RValue<Bool> operator<=(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+	//	friend RValue<Bool> operator>(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+	//	friend RValue<Bool> operator>=(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+	//	friend RValue<Bool> operator!=(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+	//	friend RValue<Bool> operator==(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+

+	//	friend RValue<UInt2> RoundInt(const RValue<Float4> &cast);

+

+		UInt2 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Int4 : public Variable<int4>

+	{

+	public:

+		explicit Int4(const RValue<Float4> &cast);

+

+		Int4();

+		Int4(int xyzw);

+		Int4(int x, int yzw);

+		Int4(int x, int y, int zw);

+		Int4(int x, int y, int z, int w);

+		Int4(const RValue<Int4> &rhs);

+		Int4(const Int4 &rhs);

+

+		RValue<Int4> operator=(const RValue<Int4> &rhs) const;

+		RValue<Int4> operator=(const Int4 &rhs) const;

+	//	RValue<Pointer<Int4>> operator&();

+

+		friend RValue<Int4> operator+(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator-(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator*(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator/(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator%(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator&(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator|(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator^(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator<<(const RValue<Int4> &lhs, unsigned char rhs);

+		friend RValue<Int4> operator>>(const RValue<Int4> &lhs, unsigned char rhs);

+		friend RValue<Int4> operator+=(const Int4 &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator-=(const Int4 &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator*=(const Int4 &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator/=(const Int4 &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator%=(const Int4 &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator&=(const Int4 &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator|=(const Int4 &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator^=(const Int4 &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator<<=(const Int4 &lhs, unsigned char rhs);

+		friend RValue<Int4> operator>>=(const Int4 &lhs, unsigned char rhs);

+		friend RValue<Int4> operator+(const RValue<Int4> &val);

+		friend RValue<Int4> operator-(const RValue<Int4> &val);

+		friend RValue<Int4> operator~(const RValue<Int4> &val);

+	//	friend RValue<Int4> operator++(const Int4 &val, int);   // Post-increment

+	//	friend const Int4 &operator++(const Int4 &val);   // Pre-increment

+	//	friend RValue<Int4> operator--(const Int4 &val, int);   // Post-decrement

+	//	friend const Int4 &operator--(const Int4 &val);   // Pre-decrement

+	//	friend RValue<Bool> operator<(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+	//	friend RValue<Bool> operator<=(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+	//	friend RValue<Bool> operator>(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+	//	friend RValue<Bool> operator>=(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+	//	friend RValue<Bool> operator!=(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+	//	friend RValue<Bool> operator==(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+

+		friend RValue<Int4> RoundInt(const RValue<Float4> &cast);

+		friend RValue<Short8> Pack(const RValue<Int4> &x, const RValue<Int4> &y);

+		friend RValue<Int4> Concatenate(const RValue<Int2> &lo, const RValue<Int2> &hi);

+		friend RValue<Int> Extract(const RValue<Int4> &x, int i);

+		friend RValue<Int4> Insert(const RValue<Int4> &val, const RValue<Int> &element, int i);

+		friend RValue<Int> SignMask(const RValue<Int4> &x);

+		friend RValue<Int4> Swizzle(const RValue<Int4> &x, unsigned char select);

+

+		Int4 *getThis();

+		static const llvm::Type *getType();

+

+	private:

+		void constant(int x, int y, int z, int w);

+	};

+

+	class UInt4 : public Variable<uint4>

+	{

+	public:

+		explicit UInt4(const RValue<Float4> &cast);

+

+		UInt4();

+		UInt4(unsigned int x, unsigned int y, unsigned int z, unsigned int w);

+		UInt4(const RValue<UInt4> &rhs);

+		UInt4(const UInt4 &rhs);

+

+		RValue<UInt4> operator=(const RValue<UInt4> &rhs) const;

+		RValue<UInt4> operator=(const UInt4 &rhs) const;

+	//	RValue<Pointer<UInt4>> operator&();

+

+		friend RValue<UInt4> operator+(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator-(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator*(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator/(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator%(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator&(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator|(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator^(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator<<(const RValue<UInt4> &lhs, unsigned char rhs);

+		friend RValue<UInt4> operator>>(const RValue<UInt4> &lhs, unsigned char rhs);

+		friend RValue<UInt4> operator+=(const UInt4 &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator-=(const UInt4 &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator*=(const UInt4 &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator/=(const UInt4 &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator%=(const UInt4 &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator&=(const UInt4 &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator|=(const UInt4 &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator^=(const UInt4 &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator<<=(const UInt4 &lhs, unsigned char rhs);

+		friend RValue<UInt4> operator>>=(const UInt4 &lhs, unsigned char rhs);

+		friend RValue<UInt4> operator+(const RValue<UInt4> &val);

+		friend RValue<UInt4> operator-(const RValue<UInt4> &val);

+		friend RValue<UInt4> operator~(const RValue<UInt4> &val);

+	//	friend RValue<UInt4> operator++(const UInt4 &val, int);   // Post-increment

+	//	friend const UInt4 &operator++(const UInt4 &val);   // Pre-increment

+	//	friend RValue<UInt4> operator--(const UInt4 &val, int);   // Post-decrement

+	//	friend const UInt4 &operator--(const UInt4 &val);   // Pre-decrement

+	//	friend RValue<Bool> operator<(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+	//	friend RValue<Bool> operator<=(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+	//	friend RValue<Bool> operator>(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+	//	friend RValue<Bool> operator>=(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+	//	friend RValue<Bool> operator!=(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+	//	friend RValue<Bool> operator==(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+

+	//	friend RValue<UInt4> RoundInt(const RValue<Float4> &cast);

+		friend RValue<UShort8> Pack(const RValue<UInt4> &x, const RValue<UInt4> &y);

+		friend RValue<UInt4> Concatenate(const RValue<UInt2> &lo, const RValue<UInt2> &hi);

+

+		UInt4 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Float : public Variable<float>

+	{

+	public:

+		explicit Float(const RValue<Int> &cast);

+

+		Float();

+		Float(float x);

+		Float(const RValue<Float> &rhs);

+		Float(const Float &rhs);

+

+	//	RValue<Float> operator=(float rhs) const;   // FIXME: Implement

+		RValue<Float> operator=(const RValue<Float> &rhs) const;

+		RValue<Float> operator=(const Float &rhs) const;

+		RValue<Pointer<Float>> operator&();

+

+		friend RValue<Float> operator+(const RValue<Float> &lhs, const RValue<Float> &rhs);

+		friend RValue<Float> operator-(const RValue<Float> &lhs, const RValue<Float> &rhs);

+		friend RValue<Float> operator*(const RValue<Float> &lhs, const RValue<Float> &rhs);

+		friend RValue<Float> operator/(const RValue<Float> &lhs, const RValue<Float> &rhs);

+		friend RValue<Float> operator+=(const Float &lhs, const RValue<Float> &rhs);

+		friend RValue<Float> operator-=(const Float &lhs, const RValue<Float> &rhs);

+		friend RValue<Float> operator*=(const Float &lhs, const RValue<Float> &rhs);

+		friend RValue<Float> operator/=(const Float &lhs, const RValue<Float> &rhs);

+		friend RValue<Float> operator+(const RValue<Float> &val);

+		friend RValue<Float> operator-(const RValue<Float> &val);

+		friend RValue<Bool> operator<(const RValue<Float> &lhs, const RValue<Float> &rhs);

+		friend RValue<Bool> operator<=(const RValue<Float> &lhs, const RValue<Float> &rhs);

+		friend RValue<Bool> operator>(const RValue<Float> &lhs, const RValue<Float> &rhs);

+		friend RValue<Bool> operator>=(const RValue<Float> &lhs, const RValue<Float> &rhs);

+		friend RValue<Bool> operator!=(const RValue<Float> &lhs, const RValue<Float> &rhs);

+		friend RValue<Bool> operator==(const RValue<Float> &lhs, const RValue<Float> &rhs);

+

+		friend RValue<Float> Abs(const RValue<Float> &x);

+		friend RValue<Float> Max(const RValue<Float> &x, const RValue<Float> &y);

+		friend RValue<Float> Min(const RValue<Float> &x, const RValue<Float> &y);

+

+		friend RValue<Float> Rcp_pp(const RValue<Float> &val);

+		friend RValue<Float> RcpSqrt_pp(const RValue<Float> &val);

+		friend RValue<Float> Sqrt(const RValue<Float> &x);

+

+		friend RValue<Float> Fraction(const RValue<Float> &val);

+		friend RValue<Float> Floor(const RValue<Float> &val);

+

+		Float *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Float2 : public Variable<float2>

+	{

+	public:

+	//	explicit Float2(const RValue<Byte2> &cast);

+	//	explicit Float2(const RValue<Short2> &cast);

+	//	explicit Float2(const RValue<UShort2> &cast);

+	//	explicit Float2(const RValue<Int2> &cast);

+	//	explicit Float2(const RValue<UInt2> &cast);

+		explicit Float2(const RValue<Float4> &cast);

+

+	//	Float2();

+	//	Float2(float x, float y);

+	//	Float2(const RValue<Float2> &rhs);

+	//	Float2(const Float2 &rhs);

+	//	Float2(const RValue<Float> &rhs);

+	//	Float2(const Float &rhs);

+

+	//	template<int T>

+	//	Float2(const SwizzleMask1Float4<T> &rhs);

+

+	//	RValue<Float2> operator=(float replicate) const;

+	//	RValue<Float2> operator=(const RValue<Float2> &rhs) const;

+	//	RValue<Float2> operator=(const Float2 &rhs) const;

+	//	RValue<Float2> operator=(const RValue<Float> &rhs) const;

+	//	RValue<Float2> operator=(const Float &rhs) const;

+

+	//	template<int T>

+	//	RValue<Float2> operator=(const SwizzleMask1Float4<T> &rhs);

+

+	//	RValue<Pointer<Float2>> operator&();

+

+	//	friend RValue<Float2> operator+(const RValue<Float2> &lhs, const RValue<Float2> &rhs);

+	//	friend RValue<Float2> operator-(const RValue<Float2> &lhs, const RValue<Float2> &rhs);

+	//	friend RValue<Float2> operator*(const RValue<Float2> &lhs, const RValue<Float2> &rhs);

+	//	friend RValue<Float2> operator/(const RValue<Float2> &lhs, const RValue<Float2> &rhs);

+	//	friend RValue<Float2> operator%(const RValue<Float2> &lhs, const RValue<Float2> &rhs);

+	//	friend RValue<Float2> operator+=(const Float2 &lhs, const RValue<Float2> &rhs);

+	//	friend RValue<Float2> operator-=(const Float2 &lhs, const RValue<Float2> &rhs);

+	//	friend RValue<Float2> operator*=(const Float2 &lhs, const RValue<Float2> &rhs);

+	//	friend RValue<Float2> operator/=(const Float2 &lhs, const RValue<Float2> &rhs);

+	//	friend RValue<Float2> operator%=(const Float2 &lhs, const RValue<Float2> &rhs);

+	//	friend RValue<Float2> operator+(const RValue<Float2> &val);

+	//	friend RValue<Float2> operator-(const RValue<Float2> &val);

+

+	//	friend RValue<Float2> Abs(const RValue<Float2> &x);

+	//	friend RValue<Float2> Max(const RValue<Float2> &x, const RValue<Float2> &y);

+	//	friend RValue<Float2> Min(const RValue<Float2> &x, const RValue<Float2> &y);

+

+	//	friend RValue<Float2> Swizzle(const RValue<Float2> &x, unsigned char select);

+	//	friend RValue<Float2> Mask(Float2 &lhs, const RValue<Float2> &rhs, unsigned char select);

+

+		Float2 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	template<int T>

+	class Swizzle2Float4

+	{

+		friend Float4;

+

+	public:

+		operator RValue<Float4>() const;

+

+	private:

+		Float4 *parent;

+	};

+

+	template<int T>

+	class SwizzleFloat4

+	{

+	public:

+		operator RValue<Float4>() const;

+

+	private:

+		Float4 *parent;

+	};

+

+	template<int T>

+	class SwizzleMaskFloat4

+	{

+		friend Float4;

+

+	public:

+		operator RValue<Float4>() const;

+

+		RValue<Float4> operator=(const RValue<Float4> &rhs) const;

+		RValue<Float4> operator=(const RValue<Float> &rhs) const;

+

+	private:

+		Float4 *parent;

+	};

+

+	template<int T>

+	class SwizzleMask1Float4

+	{

+	public:

+		operator RValue<Float>() const;

+		operator RValue<Float4>() const;

+

+		RValue<Float4> operator=(float x) const;

+		RValue<Float4> operator=(const RValue<Float4> &rhs) const;

+		RValue<Float4> operator=(const RValue<Float> &rhs) const;

+

+	private:

+		Float4 *parent;

+	};

+

+	template<int T>

+	class SwizzleMask2Float4

+	{

+		friend Float4;

+

+	public:

+		operator RValue<Float4>() const;

+

+		RValue<Float4> operator=(const RValue<Float4> &rhs) const;

+

+	private:

+		Float4 *parent;

+	};

+

+	class Float4 : public Variable<float4>

+	{

+	public:

+		explicit Float4(const RValue<Byte4> &cast);

+		explicit Float4(const RValue<SByte4> &cast);

+		explicit Float4(const RValue<Short4> &cast);

+		explicit Float4(const RValue<UShort4> &cast);

+		explicit Float4(const RValue<Int4> &cast);

+		explicit Float4(const RValue<UInt4> &cast);

+

+		Float4();

+		Float4(float xyzw);

+		Float4(float x, float yzw);

+		Float4(float x, float y, float zw);

+		Float4(float x, float y, float z, float w);

+		Float4(const RValue<Float4> &rhs);

+		Float4(const Float4 &rhs);

+		Float4(const RValue<Float> &rhs);

+		Float4(const Float &rhs);

+

+		template<int T>

+		Float4(const SwizzleMask1Float4<T> &rhs);

+		template<int X, int Y>

+		Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y);

+		template<int X, int Y>

+		Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y);

+		template<int X, int Y>

+		Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y);

+		template<int X, int Y>

+		Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y);

+

+		RValue<Float4> operator=(float replicate) const;

+		RValue<Float4> operator=(const RValue<Float4> &rhs) const;

+		RValue<Float4> operator=(const Float4 &rhs) const;

+		RValue<Float4> operator=(const RValue<Float> &rhs) const;

+		RValue<Float4> operator=(const Float &rhs) const;

+

+		template<int T>

+		RValue<Float4> operator=(const SwizzleMask1Float4<T> &rhs);

+

+		RValue<Pointer<Float4>> operator&();

+

+		friend RValue<Float4> operator+(const RValue<Float4> &lhs, const RValue<Float4> &rhs);

+		friend RValue<Float4> operator-(const RValue<Float4> &lhs, const RValue<Float4> &rhs);

+		friend RValue<Float4> operator*(const RValue<Float4> &lhs, const RValue<Float4> &rhs);

+		friend RValue<Float4> operator/(const RValue<Float4> &lhs, const RValue<Float4> &rhs);

+		friend RValue<Float4> operator%(const RValue<Float4> &lhs, const RValue<Float4> &rhs);

+		friend RValue<Float4> operator+=(const Float4 &lhs, const RValue<Float4> &rhs);

+		friend RValue<Float4> operator-=(const Float4 &lhs, const RValue<Float4> &rhs);

+		friend RValue<Float4> operator*=(const Float4 &lhs, const RValue<Float4> &rhs);

+		friend RValue<Float4> operator/=(const Float4 &lhs, const RValue<Float4> &rhs);

+		friend RValue<Float4> operator%=(const Float4 &lhs, const RValue<Float4> &rhs);

+		friend RValue<Float4> operator+(const RValue<Float4> &val);

+		friend RValue<Float4> operator-(const RValue<Float4> &val);

+

+		friend RValue<Float4> Abs(const RValue<Float4> &x);

+		friend RValue<Float4> Max(const RValue<Float4> &x, const RValue<Float4> &y);

+		friend RValue<Float4> Min(const RValue<Float4> &x, const RValue<Float4> &y);

+

+		friend RValue<Float4> Rcp_pp(const RValue<Float4> &val);

+		friend RValue<Float4> RcpSqrt_pp(const RValue<Float4> &val);

+		friend RValue<Float4> Sqrt(const RValue<Float4> &x);

+

+		friend RValue<Float4> Insert(const Float4 &val, const RValue<Float> &element, int i);

+		friend RValue<Float> Extract(const RValue<Float4> &x, int i);

+		friend RValue<Float4> Swizzle(const RValue<Float4> &x, unsigned char select);

+		friend RValue<Float4> ShuffleLowHigh(const RValue<Float4> &x, const RValue<Float4> &y, unsigned char imm);

+		friend RValue<Float4> UnpackLow(const RValue<Float4> &x, const RValue<Float4> &y);

+		friend RValue<Float4> UnpackHigh(const RValue<Float4> &x, const RValue<Float4> &y);

+		friend RValue<Float4> Mask(Float4 &lhs, const RValue<Float4> &rhs, unsigned char select);

+		friend RValue<Int> SignMask(const RValue<Float4> &x);

+

+		friend RValue<Int4> CmpEQ(const RValue<Float4> &x, const RValue<Float4> &y);

+		friend RValue<Int4> CmpLT(const RValue<Float4> &x, const RValue<Float4> &y);

+		friend RValue<Int4> CmpLE(const RValue<Float4> &x, const RValue<Float4> &y);

+		friend RValue<Int4> CmpNEQ(const RValue<Float4> &x, const RValue<Float4> &y);

+		friend RValue<Int4> CmpNLT(const RValue<Float4> &x, const RValue<Float4> &y);

+		friend RValue<Int4> CmpNLE(const RValue<Float4> &x, const RValue<Float4> &y);

+

+		friend RValue<Float4> Fraction(const RValue<Float4> &x);

+		friend RValue<Float4> Floor(const RValue<Float4> &x);

+

+		Float4 *getThis();

+		static const llvm::Type *getType();

+

+		union

+		{

+			SwizzleMask1Float4<0x00> x;

+			SwizzleMask1Float4<0x55> y;

+			SwizzleMask1Float4<0xAA> z;

+			SwizzleMask1Float4<0xFF> w;

+			Swizzle2Float4<0x00>     xx;

+			Swizzle2Float4<0x01>     yx;

+			Swizzle2Float4<0x02>     zx;

+			Swizzle2Float4<0x03>     wx;

+			SwizzleMask2Float4<0x54> xy;

+			Swizzle2Float4<0x55>     yy;

+			Swizzle2Float4<0x56>     zy;

+			Swizzle2Float4<0x57>     wy;

+			SwizzleMask2Float4<0xA8> xz;

+			SwizzleMask2Float4<0xA9> yz;

+			Swizzle2Float4<0xAA>     zz;

+			Swizzle2Float4<0xAB>     wz;

+			SwizzleMask2Float4<0xFC> xw;

+			SwizzleMask2Float4<0xFD> yw;

+			SwizzleMask2Float4<0xFE> zw;

+			Swizzle2Float4<0xFF>     ww;

+			SwizzleFloat4<0x00>      xxx;

+			SwizzleFloat4<0x01>      yxx;

+			SwizzleFloat4<0x02>      zxx;

+			SwizzleFloat4<0x03>      wxx;

+			SwizzleFloat4<0x04>      xyx;

+			SwizzleFloat4<0x05>      yyx;

+			SwizzleFloat4<0x06>      zyx;

+			SwizzleFloat4<0x07>      wyx;

+			SwizzleFloat4<0x08>      xzx;

+			SwizzleFloat4<0x09>      yzx;

+			SwizzleFloat4<0x0A>      zzx;

+			SwizzleFloat4<0x0B>      wzx;

+			SwizzleFloat4<0x0C>      xwx;

+			SwizzleFloat4<0x0D>      ywx;

+			SwizzleFloat4<0x0E>      zwx;

+			SwizzleFloat4<0x0F>      wwx;

+			SwizzleFloat4<0x50>      xxy;

+			SwizzleFloat4<0x51>      yxy;

+			SwizzleFloat4<0x52>      zxy;

+			SwizzleFloat4<0x53>      wxy;

+			SwizzleFloat4<0x54>      xyy;

+			SwizzleFloat4<0x55>      yyy;

+			SwizzleFloat4<0x56>      zyy;

+			SwizzleFloat4<0x57>      wyy;

+			SwizzleFloat4<0x58>      xzy;

+			SwizzleFloat4<0x59>      yzy;

+			SwizzleFloat4<0x5A>      zzy;

+			SwizzleFloat4<0x5B>      wzy;

+			SwizzleFloat4<0x5C>      xwy;

+			SwizzleFloat4<0x5D>      ywy;

+			SwizzleFloat4<0x5E>      zwy;

+			SwizzleFloat4<0x5F>      wwy;

+			SwizzleFloat4<0xA0>      xxz;

+			SwizzleFloat4<0xA1>      yxz;

+			SwizzleFloat4<0xA2>      zxz;

+			SwizzleFloat4<0xA3>      wxz;

+			SwizzleMaskFloat4<0xA4>  xyz;

+			SwizzleFloat4<0xA5>      yyz;

+			SwizzleFloat4<0xA6>      zyz;

+			SwizzleFloat4<0xA7>      wyz;

+			SwizzleFloat4<0xA8>      xzz;

+			SwizzleFloat4<0xA9>      yzz;

+			SwizzleFloat4<0xAA>      zzz;

+			SwizzleFloat4<0xAB>      wzz;

+			SwizzleFloat4<0xAC>      xwz;

+			SwizzleFloat4<0xAD>      ywz;

+			SwizzleFloat4<0xAE>      zwz;

+			SwizzleFloat4<0xAF>      wwz;

+			SwizzleFloat4<0xF0>      xxw;

+			SwizzleFloat4<0xF1>      yxw;

+			SwizzleFloat4<0xF2>      zxw;

+			SwizzleFloat4<0xF3>      wxw;

+			SwizzleMaskFloat4<0xF4>  xyw;

+			SwizzleFloat4<0xF5>      yyw;

+			SwizzleFloat4<0xF6>      zyw;

+			SwizzleFloat4<0xF7>      wyw;

+			SwizzleMaskFloat4<0xF8>  xzw;

+			SwizzleMaskFloat4<0xF9>  yzw;

+			SwizzleFloat4<0xFA>      zzw;

+			SwizzleFloat4<0xFB>      wzw;

+			SwizzleFloat4<0xFC>      xww;

+			SwizzleFloat4<0xFD>      yww;

+			SwizzleFloat4<0xFE>      zww;

+			SwizzleFloat4<0xFF>      www;

+			SwizzleFloat4<0x00>      xxxx;

+			SwizzleFloat4<0x01>      yxxx;

+			SwizzleFloat4<0x02>      zxxx;

+			SwizzleFloat4<0x03>      wxxx;

+			SwizzleFloat4<0x04>      xyxx;

+			SwizzleFloat4<0x05>      yyxx;

+			SwizzleFloat4<0x06>      zyxx;

+			SwizzleFloat4<0x07>      wyxx;

+			SwizzleFloat4<0x08>      xzxx;

+			SwizzleFloat4<0x09>      yzxx;

+			SwizzleFloat4<0x0A>      zzxx;

+			SwizzleFloat4<0x0B>      wzxx;

+			SwizzleFloat4<0x0C>      xwxx;

+			SwizzleFloat4<0x0D>      ywxx;

+			SwizzleFloat4<0x0E>      zwxx;

+			SwizzleFloat4<0x0F>      wwxx;

+			SwizzleFloat4<0x10>      xxyx;

+			SwizzleFloat4<0x11>      yxyx;

+			SwizzleFloat4<0x12>      zxyx;

+			SwizzleFloat4<0x13>      wxyx;

+			SwizzleFloat4<0x14>      xyyx;

+			SwizzleFloat4<0x15>      yyyx;

+			SwizzleFloat4<0x16>      zyyx;

+			SwizzleFloat4<0x17>      wyyx;

+			SwizzleFloat4<0x18>      xzyx;

+			SwizzleFloat4<0x19>      yzyx;

+			SwizzleFloat4<0x1A>      zzyx;

+			SwizzleFloat4<0x1B>      wzyx;

+			SwizzleFloat4<0x1C>      xwyx;

+			SwizzleFloat4<0x1D>      ywyx;

+			SwizzleFloat4<0x1E>      zwyx;

+			SwizzleFloat4<0x1F>      wwyx;

+			SwizzleFloat4<0x20>      xxzx;

+			SwizzleFloat4<0x21>      yxzx;

+			SwizzleFloat4<0x22>      zxzx;

+			SwizzleFloat4<0x23>      wxzx;

+			SwizzleFloat4<0x24>      xyzx;

+			SwizzleFloat4<0x25>      yyzx;

+			SwizzleFloat4<0x26>      zyzx;

+			SwizzleFloat4<0x27>      wyzx;

+			SwizzleFloat4<0x28>      xzzx;

+			SwizzleFloat4<0x29>      yzzx;

+			SwizzleFloat4<0x2A>      zzzx;

+			SwizzleFloat4<0x2B>      wzzx;

+			SwizzleFloat4<0x2C>      xwzx;

+			SwizzleFloat4<0x2D>      ywzx;

+			SwizzleFloat4<0x2E>      zwzx;

+			SwizzleFloat4<0x2F>      wwzx;

+			SwizzleFloat4<0x30>      xxwx;

+			SwizzleFloat4<0x31>      yxwx;

+			SwizzleFloat4<0x32>      zxwx;

+			SwizzleFloat4<0x33>      wxwx;

+			SwizzleFloat4<0x34>      xywx;

+			SwizzleFloat4<0x35>      yywx;

+			SwizzleFloat4<0x36>      zywx;

+			SwizzleFloat4<0x37>      wywx;

+			SwizzleFloat4<0x38>      xzwx;

+			SwizzleFloat4<0x39>      yzwx;

+			SwizzleFloat4<0x3A>      zzwx;

+			SwizzleFloat4<0x3B>      wzwx;

+			SwizzleFloat4<0x3C>      xwwx;

+			SwizzleFloat4<0x3D>      ywwx;

+			SwizzleFloat4<0x3E>      zwwx;

+			SwizzleFloat4<0x3F>      wwwx;

+			SwizzleFloat4<0x40>      xxxy;

+			SwizzleFloat4<0x41>      yxxy;

+			SwizzleFloat4<0x42>      zxxy;

+			SwizzleFloat4<0x43>      wxxy;

+			SwizzleFloat4<0x44>      xyxy;

+			SwizzleFloat4<0x45>      yyxy;

+			SwizzleFloat4<0x46>      zyxy;

+			SwizzleFloat4<0x47>      wyxy;

+			SwizzleFloat4<0x48>      xzxy;

+			SwizzleFloat4<0x49>      yzxy;

+			SwizzleFloat4<0x4A>      zzxy;

+			SwizzleFloat4<0x4B>      wzxy;

+			SwizzleFloat4<0x4C>      xwxy;

+			SwizzleFloat4<0x4D>      ywxy;

+			SwizzleFloat4<0x4E>      zwxy;

+			SwizzleFloat4<0x4F>      wwxy;

+			SwizzleFloat4<0x50>      xxyy;

+			SwizzleFloat4<0x51>      yxyy;

+			SwizzleFloat4<0x52>      zxyy;

+			SwizzleFloat4<0x53>      wxyy;

+			SwizzleFloat4<0x54>      xyyy;

+			SwizzleFloat4<0x55>      yyyy;

+			SwizzleFloat4<0x56>      zyyy;

+			SwizzleFloat4<0x57>      wyyy;

+			SwizzleFloat4<0x58>      xzyy;

+			SwizzleFloat4<0x59>      yzyy;

+			SwizzleFloat4<0x5A>      zzyy;

+			SwizzleFloat4<0x5B>      wzyy;

+			SwizzleFloat4<0x5C>      xwyy;

+			SwizzleFloat4<0x5D>      ywyy;

+			SwizzleFloat4<0x5E>      zwyy;

+			SwizzleFloat4<0x5F>      wwyy;

+			SwizzleFloat4<0x60>      xxzy;

+			SwizzleFloat4<0x61>      yxzy;

+			SwizzleFloat4<0x62>      zxzy;

+			SwizzleFloat4<0x63>      wxzy;

+			SwizzleFloat4<0x64>      xyzy;

+			SwizzleFloat4<0x65>      yyzy;

+			SwizzleFloat4<0x66>      zyzy;

+			SwizzleFloat4<0x67>      wyzy;

+			SwizzleFloat4<0x68>      xzzy;

+			SwizzleFloat4<0x69>      yzzy;

+			SwizzleFloat4<0x6A>      zzzy;

+			SwizzleFloat4<0x6B>      wzzy;

+			SwizzleFloat4<0x6C>      xwzy;

+			SwizzleFloat4<0x6D>      ywzy;

+			SwizzleFloat4<0x6E>      zwzy;

+			SwizzleFloat4<0x6F>      wwzy;

+			SwizzleFloat4<0x70>      xxwy;

+			SwizzleFloat4<0x71>      yxwy;

+			SwizzleFloat4<0x72>      zxwy;

+			SwizzleFloat4<0x73>      wxwy;

+			SwizzleFloat4<0x74>      xywy;

+			SwizzleFloat4<0x75>      yywy;

+			SwizzleFloat4<0x76>      zywy;

+			SwizzleFloat4<0x77>      wywy;

+			SwizzleFloat4<0x78>      xzwy;

+			SwizzleFloat4<0x79>      yzwy;

+			SwizzleFloat4<0x7A>      zzwy;

+			SwizzleFloat4<0x7B>      wzwy;

+			SwizzleFloat4<0x7C>      xwwy;

+			SwizzleFloat4<0x7D>      ywwy;

+			SwizzleFloat4<0x7E>      zwwy;

+			SwizzleFloat4<0x7F>      wwwy;

+			SwizzleFloat4<0x80>      xxxz;

+			SwizzleFloat4<0x81>      yxxz;

+			SwizzleFloat4<0x82>      zxxz;

+			SwizzleFloat4<0x83>      wxxz;

+			SwizzleFloat4<0x84>      xyxz;

+			SwizzleFloat4<0x85>      yyxz;

+			SwizzleFloat4<0x86>      zyxz;

+			SwizzleFloat4<0x87>      wyxz;

+			SwizzleFloat4<0x88>      xzxz;

+			SwizzleFloat4<0x89>      yzxz;

+			SwizzleFloat4<0x8A>      zzxz;

+			SwizzleFloat4<0x8B>      wzxz;

+			SwizzleFloat4<0x8C>      xwxz;

+			SwizzleFloat4<0x8D>      ywxz;

+			SwizzleFloat4<0x8E>      zwxz;

+			SwizzleFloat4<0x8F>      wwxz;

+			SwizzleFloat4<0x90>      xxyz;

+			SwizzleFloat4<0x91>      yxyz;

+			SwizzleFloat4<0x92>      zxyz;

+			SwizzleFloat4<0x93>      wxyz;

+			SwizzleFloat4<0x94>      xyyz;

+			SwizzleFloat4<0x95>      yyyz;

+			SwizzleFloat4<0x96>      zyyz;

+			SwizzleFloat4<0x97>      wyyz;

+			SwizzleFloat4<0x98>      xzyz;

+			SwizzleFloat4<0x99>      yzyz;

+			SwizzleFloat4<0x9A>      zzyz;

+			SwizzleFloat4<0x9B>      wzyz;

+			SwizzleFloat4<0x9C>      xwyz;

+			SwizzleFloat4<0x9D>      ywyz;

+			SwizzleFloat4<0x9E>      zwyz;

+			SwizzleFloat4<0x9F>      wwyz;

+			SwizzleFloat4<0xA0>      xxzz;

+			SwizzleFloat4<0xA1>      yxzz;

+			SwizzleFloat4<0xA2>      zxzz;

+			SwizzleFloat4<0xA3>      wxzz;

+			SwizzleFloat4<0xA4>      xyzz;

+			SwizzleFloat4<0xA5>      yyzz;

+			SwizzleFloat4<0xA6>      zyzz;

+			SwizzleFloat4<0xA7>      wyzz;

+			SwizzleFloat4<0xA8>      xzzz;

+			SwizzleFloat4<0xA9>      yzzz;

+			SwizzleFloat4<0xAA>      zzzz;

+			SwizzleFloat4<0xAB>      wzzz;

+			SwizzleFloat4<0xAC>      xwzz;

+			SwizzleFloat4<0xAD>      ywzz;

+			SwizzleFloat4<0xAE>      zwzz;

+			SwizzleFloat4<0xAF>      wwzz;

+			SwizzleFloat4<0xB0>      xxwz;

+			SwizzleFloat4<0xB1>      yxwz;

+			SwizzleFloat4<0xB2>      zxwz;

+			SwizzleFloat4<0xB3>      wxwz;

+			SwizzleFloat4<0xB4>      xywz;

+			SwizzleFloat4<0xB5>      yywz;

+			SwizzleFloat4<0xB6>      zywz;

+			SwizzleFloat4<0xB7>      wywz;

+			SwizzleFloat4<0xB8>      xzwz;

+			SwizzleFloat4<0xB9>      yzwz;

+			SwizzleFloat4<0xBA>      zzwz;

+			SwizzleFloat4<0xBB>      wzwz;

+			SwizzleFloat4<0xBC>      xwwz;

+			SwizzleFloat4<0xBD>      ywwz;

+			SwizzleFloat4<0xBE>      zwwz;

+			SwizzleFloat4<0xBF>      wwwz;

+			SwizzleFloat4<0xC0>      xxxw;

+			SwizzleFloat4<0xC1>      yxxw;

+			SwizzleFloat4<0xC2>      zxxw;

+			SwizzleFloat4<0xC3>      wxxw;

+			SwizzleFloat4<0xC4>      xyxw;

+			SwizzleFloat4<0xC5>      yyxw;

+			SwizzleFloat4<0xC6>      zyxw;

+			SwizzleFloat4<0xC7>      wyxw;

+			SwizzleFloat4<0xC8>      xzxw;

+			SwizzleFloat4<0xC9>      yzxw;

+			SwizzleFloat4<0xCA>      zzxw;

+			SwizzleFloat4<0xCB>      wzxw;

+			SwizzleFloat4<0xCC>      xwxw;

+			SwizzleFloat4<0xCD>      ywxw;

+			SwizzleFloat4<0xCE>      zwxw;

+			SwizzleFloat4<0xCF>      wwxw;

+			SwizzleFloat4<0xD0>      xxyw;

+			SwizzleFloat4<0xD1>      yxyw;

+			SwizzleFloat4<0xD2>      zxyw;

+			SwizzleFloat4<0xD3>      wxyw;

+			SwizzleFloat4<0xD4>      xyyw;

+			SwizzleFloat4<0xD5>      yyyw;

+			SwizzleFloat4<0xD6>      zyyw;

+			SwizzleFloat4<0xD7>      wyyw;

+			SwizzleFloat4<0xD8>      xzyw;

+			SwizzleFloat4<0xD9>      yzyw;

+			SwizzleFloat4<0xDA>      zzyw;

+			SwizzleFloat4<0xDB>      wzyw;

+			SwizzleFloat4<0xDC>      xwyw;

+			SwizzleFloat4<0xDD>      ywyw;

+			SwizzleFloat4<0xDE>      zwyw;

+			SwizzleFloat4<0xDF>      wwyw;

+			SwizzleFloat4<0xE0>      xxzw;

+			SwizzleFloat4<0xE1>      yxzw;

+			SwizzleFloat4<0xE2>      zxzw;

+			SwizzleFloat4<0xE3>      wxzw;

+			SwizzleMaskFloat4<0xE4>  xyzw;

+			SwizzleFloat4<0xE5>      yyzw;

+			SwizzleFloat4<0xE6>      zyzw;

+			SwizzleFloat4<0xE7>      wyzw;

+			SwizzleFloat4<0xE8>      xzzw;

+			SwizzleFloat4<0xE9>      yzzw;

+			SwizzleFloat4<0xEA>      zzzw;

+			SwizzleFloat4<0xEB>      wzzw;

+			SwizzleFloat4<0xEC>      xwzw;

+			SwizzleFloat4<0xED>      ywzw;

+			SwizzleFloat4<0xEE>      zwzw;

+			SwizzleFloat4<0xEF>      wwzw;

+			SwizzleFloat4<0xF0>      xxww;

+			SwizzleFloat4<0xF1>      yxww;

+			SwizzleFloat4<0xF2>      zxww;

+			SwizzleFloat4<0xF3>      wxww;

+			SwizzleFloat4<0xF4>      xyww;

+			SwizzleFloat4<0xF5>      yyww;

+			SwizzleFloat4<0xF6>      zyww;

+			SwizzleFloat4<0xF7>      wyww;

+			SwizzleFloat4<0xF8>      xzww;

+			SwizzleFloat4<0xF9>      yzww;

+			SwizzleFloat4<0xFA>      zzww;

+			SwizzleFloat4<0xFB>      wzww;

+			SwizzleFloat4<0xFC>      xwww;

+			SwizzleFloat4<0xFD>      ywww;

+			SwizzleFloat4<0xFE>      zwww;

+			SwizzleFloat4<0xFF>      wwww;

+		};

+

+	private:

+		void constant(float x, float y, float z, float w);

+	};

+

+	template<class T>

+	class Pointer : public Variable<T*>

+	{

+	public:

+		template<class S>

+		Pointer(const RValue<Pointer<S>> &pointerS, int alignment = 1) : alignment(alignment)

+		{

+			address = Nucleus::allocateStackVariable(Nucleus::getPointerType(T::getType()));

+

+			llvm::Value *pointerT = Nucleus::createBitCast(pointerS.value, Nucleus::getPointerType(T::getType()));

+			Nucleus::createStore(pointerT, address);

+		}

+

+		template<class S>

+		Pointer(const Pointer<S> &pointer, int alignment = 1) : alignment(alignment)

+		{

+			address = Nucleus::allocateStackVariable(Nucleus::getPointerType(T::getType()));

+

+			llvm::Value *pointerS = Nucleus::createLoad(pointer.address);

+			llvm::Value *pointerT = Nucleus::createBitCast(pointerS, Nucleus::getPointerType(T::getType()));

+			Nucleus::createStore(pointerT, address);

+		}

+

+		explicit Pointer(llvm::Value *pointer);

+		explicit Pointer(llvm::Argument *argument);

+		explicit Pointer(const void *external);

+

+		Pointer();

+		Pointer(const RValue<Pointer<T>> &rhs);

+		Pointer(const Pointer<T> &rhs);

+

+		RValue<Pointer<T>> operator=(const RValue<Pointer<T>> &rhs) const;

+		RValue<Pointer<T>> operator=(const Pointer<T> &rhs) const;

+

+		Reference<T> operator*();

+

+		friend RValue<Pointer<Byte>> operator+(const RValue<Pointer<Byte>> &lhs, int offset);

+		friend RValue<Pointer<Byte>> operator+(const RValue<Pointer<Byte>> &lhs, const RValue<Int> &offset);

+		friend RValue<Pointer<Byte>> operator+(const RValue<Pointer<Byte>> &lhs, const RValue<UInt> &offset);

+		friend RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, int offset);

+		friend RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, const RValue<Int> &offset);

+		friend RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, const RValue<UInt> &offset);

+

+		friend RValue<Pointer<Byte>> operator-(const RValue<Pointer<Byte>> &lhs, int offset);

+		friend RValue<Pointer<Byte>> operator-(const RValue<Pointer<Byte>> &lhs, const RValue<Int> &offset);

+		friend RValue<Pointer<Byte>> operator-(const RValue<Pointer<Byte>> &lhs, const RValue<UInt> &offset);

+		friend RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, int offset);

+		friend RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, const RValue<Int> &offset);

+		friend RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, const RValue<UInt> &offset);

+

+		static const llvm::Type *getType();

+

+	private:

+		const int alignment;

+	};

+

+	template<class T>

+	class Array : public Variable<T[]>

+	{

+	public:

+		Array(int size);

+

+		Reference<T> operator[](int index);

+		Reference<T> operator[](RValue<Int> index);

+		Reference<T> operator[](RValue<UInt> index);

+

+	//	friend RValue<Array<T>> operator++(const Array<T> &val, int);   // Post-increment

+	//	friend const Array<T> &operator++(const Array<T> &val);   // Pre-increment

+	//	friend RValue<Array<T>> operator--(const Array<T> &val, int);   // Post-decrement

+	//	friend const Array<T> &operator--(const Array<T> &val);   // Pre-decrement

+	};

+

+	llvm::BasicBlock *beginLoop();

+	bool branch(const RValue<Bool> &cmp, llvm::BasicBlock *bodyBB, llvm::BasicBlock *endBB);

+	bool elseBlock(llvm::BasicBlock *falseBB);

+

+	void Return();

+	void Return(const Int &ret);

+

+	template<class T>

+	void Return(const Pointer<T> &ret);

+

+	template<class T>

+	void Return(const RValue<Pointer<T>> &ret);

+

+	template<class R = Void, class A1 = Void, class A2 = Void, class A3 = Void, class A4 = Void>

+	class Function

+	{

+	public:

+		Function();

+

+		virtual ~Function();

+

+		llvm::Argument *arg(int index);

+

+		Routine *operator()(const wchar_t *name, ...);

+

+	private:

+		Nucleus *core;

+		llvm::Function *function;

+		std::vector<const llvm::Type*> arguments;

+	};

+

+	RValue<Long> Ticks();

+	void Emms();

+}

+

+namespace sw

+{

+	template<class T>

+	Reference<T>::Reference(llvm::Value *pointer, int alignment) : alignment(alignment)

+	{

+		address = pointer;

+	}

+

+	template<class T>

+	RValue<T> Reference<T>::operator=(const RValue<T> &rhs) const

+	{

+		Nucleus::createStore(rhs.value, address, false, alignment);

+

+		return rhs;

+	}

+

+	template<class T>

+	Reference<T>::operator RValue<T>() const

+	{

+		return RValue<T>(Nucleus::createLoad(address, false, alignment));

+	}

+

+	template<class T>

+	RValue<T> Reference<T>::operator=(const Reference<T> &ref) const

+	{

+		llvm::Value *tmp = Nucleus::createLoad(ref.address, false, ref.alignment);

+		Nucleus::createStore(tmp, address, false, alignment);

+

+		return RValue<T>(tmp);

+	}

+

+	template<class T>

+	RValue<T> Reference<T>::operator+=(const RValue<T> &rhs) const

+	{

+		return *this = *this + rhs;

+	}

+

+	template<class T>

+	RValue<T>::RValue(llvm::Value *rvalue)

+	{

+		value = rvalue;

+	}

+

+	template<class T>

+	RValue<T>::RValue(const T &lvalue)

+	{

+		value = Nucleus::createLoad(lvalue.address);

+	}

+

+	template<class T>

+	RValue<T>::RValue(typename IntLiteral<T>::type i)

+	{

+		value = (llvm::Value*)Nucleus::createConstantInt(i);

+	}

+

+	template<int T>

+	Swizzle2Float4<T>::operator RValue<Float4>() const

+	{

+		llvm::Value *vector = Nucleus::createLoad(parent->address);

+

+		return RValue<Float4>(Nucleus::createSwizzle(vector, T));

+	}

+

+	template<int T>

+	SwizzleFloat4<T>::operator RValue<Float4>() const

+	{

+		llvm::Value *vector = Nucleus::createLoad(parent->address);

+

+		return RValue<Float4>(Nucleus::createSwizzle(vector, T));

+	}

+

+	template<int T>

+	SwizzleMaskFloat4<T>::operator RValue<Float4>() const

+	{

+		llvm::Value *vector = Nucleus::createLoad(parent->address);

+

+		return RValue<Float4>(Nucleus::createSwizzle(vector, T));

+	}

+

+	template<int T>

+	RValue<Float4> SwizzleMaskFloat4<T>::operator=(const RValue<Float4> &rhs) const

+	{

+		return Mask(*parent, rhs, T);

+	}

+

+	template<int T>

+	RValue<Float4> SwizzleMaskFloat4<T>::operator=(const RValue<Float> &rhs) const

+	{

+		return Mask(*parent, Float4(rhs), T);

+	}

+

+	template<int T>

+	SwizzleMask1Float4<T>::operator RValue<Float>() const   // FIXME: Call a non-template function

+	{

+		return Extract(*parent, T & 0x3);

+	}

+

+	template<int T>

+	SwizzleMask1Float4<T>::operator RValue<Float4>() const

+	{

+		llvm::Value *vector = Nucleus::createLoad(parent->address);

+

+		return RValue<Float4>(Nucleus::createSwizzle(vector, T));

+	}

+

+	template<int T>

+	RValue<Float4> SwizzleMask1Float4<T>::operator=(float x) const

+	{

+		return Insert(*parent, Float(x), T & 0x3);

+	}

+

+	template<int T>

+	RValue<Float4> SwizzleMask1Float4<T>::operator=(const RValue<Float4> &rhs) const

+	{

+		return Mask(*parent, Float4(rhs), T);

+	}

+

+	template<int T>

+	RValue<Float4> SwizzleMask1Float4<T>::operator=(const RValue<Float> &rhs) const   // FIXME: Call a non-template function

+	{

+		return Insert(*parent, rhs, T & 0x3);

+	}

+

+	template<int T>

+	SwizzleMask2Float4<T>::operator RValue<Float4>() const

+	{

+		llvm::Value *vector = Nucleus::createLoad(parent->address);

+

+		return RValue<Float4>(Nucleus::createSwizzle(vector, T));

+	}

+

+	template<int T>

+	RValue<Float4> SwizzleMask2Float4<T>::operator=(const RValue<Float4> &rhs) const

+	{

+		return Mask(*parent, Float4(rhs), T);

+	}

+

+	template<int T>

+	Float4::Float4(const SwizzleMask1Float4<T> &lhs)

+	{

+		xyzw.parent = this;

+		address = Nucleus::allocateStackVariable(getType());

+

+		*this = RValue<Float4>(lhs);

+	}

+

+	template<int X, int Y>

+	Float4::Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y)

+	{

+		xyzw.parent = this;

+		address = Nucleus::allocateStackVariable(getType());

+

+		*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);

+	}

+

+	template<int X, int Y>

+	Float4::Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y)

+	{

+		xyzw.parent = this;

+		address = Nucleus::allocateStackVariable(getType());

+

+		*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);

+	}

+

+	template<int X, int Y>

+	Float4::Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y)

+	{

+		xyzw.parent = this;

+		address = Nucleus::allocateStackVariable(getType());

+

+		*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);

+	}

+

+	template<int X, int Y>

+	Float4::Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y)

+	{

+		xyzw.parent = this;

+		address = Nucleus::allocateStackVariable(getType());

+

+		*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);

+	}

+

+	template<int T>

+	RValue<Float4> Float4::operator=(const SwizzleMask1Float4<T> &lhs)

+	{

+		return *this = RValue<Float4>(lhs);

+	}

+

+	template<class T>

+	Pointer<T>::Pointer(llvm::Value *pointer) : alignment(1)

+	{

+		address = pointer;

+	}

+

+	template<class T>

+	Pointer<T>::Pointer(llvm::Argument *argument) : alignment(1)

+	{

+		address = Nucleus::allocateStackVariable(Nucleus::getPointerType(T::getType()));

+

+		Nucleus::createStore((llvm::Value*)argument, address);

+	}

+

+	template<class T>

+	Pointer<T>::Pointer(const void *external) : alignment((size_t)external & 0x0000000F ? 1 : 16)

+	{

+		address = Nucleus::allocateStackVariable(Nucleus::getPointerType(T::getType()));

+

+		llvm::Module *module = Nucleus::getModule();

+		const llvm::GlobalValue *globalPointer = Nucleus::getGlobalValueAtAddress(const_cast<void*>(external));   // FIXME: Const

+

+		if(!globalPointer)

+		{

+			globalPointer = Nucleus::createGlobalValue(T::getType(), false, alignment);

+

+			Nucleus::addGlobalMapping(globalPointer, const_cast<void*>(external));   // FIXME: Const

+		}

+

+		Nucleus::createStore((llvm::Value*)globalPointer, address);   // FIXME: Const

+	}

+

+	template<class T>

+	Pointer<T>::Pointer() : alignment(1)

+	{

+		address = Nucleus::allocateStackVariable(Nucleus::getPointerType(T::getType()));

+

+		Nucleus::createStore(Nucleus::createNullPointer(T::getType()), address);

+	}

+

+	template<class T>

+	Pointer<T>::Pointer(const RValue<Pointer<T>> &rhs) : alignment(1)

+	{

+		address = Nucleus::allocateStackVariable(Nucleus::getPointerType(T::getType()));

+

+		Nucleus::createStore(rhs.value, address);

+	}

+

+	template<class T>

+	Pointer<T>::Pointer(const Pointer<T> &rhs) : alignment(rhs.alignment)

+	{

+		address = Nucleus::allocateStackVariable(Nucleus::getPointerType(T::getType()));

+

+		llvm::Value *value = Nucleus::createLoad(rhs.address);

+		Nucleus::createStore(value, address);

+	}

+

+	template<class T>

+	RValue<Pointer<T>> Pointer<T>::operator=(const RValue<Pointer<T>> &rhs) const

+	{

+		Nucleus::createStore(rhs.value, address);

+

+		return rhs;

+	}

+

+	template<class T>

+	RValue<Pointer<T>> Pointer<T>::operator=(const Pointer<T> &rhs) const

+	{

+		llvm::Value *value = Nucleus::createLoad(rhs.address);

+		Nucleus::createStore(value, address);

+

+		return RValue<Pointer<T>>(value);

+	}

+

+	template<class T>

+	Reference<T> Pointer<T>::operator*()

+	{

+		return Reference<T>(Nucleus::createLoad(address), alignment);

+	}

+

+	template<class T>

+	const llvm::Type *Pointer<T>::getType()

+	{

+		return Nucleus::getPointerType(T::getType());

+	}

+

+	template<class T>

+	Array<T>::Array(int size)

+	{

+		address = Nucleus::allocateStackVariable(T::getType(), size);

+	}

+

+	template<class T>

+	Reference<T> Array<T>::operator[](int index)

+	{

+		llvm::Value *element = Nucleus::createGEP(address, (llvm::Value*)Nucleus::createConstantInt(index));

+	

+		return Reference<T>(element);

+	}

+

+	template<class T>

+	Reference<T> Array<T>::operator[](RValue<Int> index)

+	{

+		llvm::Value *element = Nucleus::createGEP(address, index.value);

+	

+		return Reference<T>(element);

+	}

+

+	template<class T>

+	Reference<T> Array<T>::operator[](RValue<UInt> index)

+	{

+		llvm::Value *element = Nucleus::createGEP(address, index.value);

+	

+		return Reference<T>(element);

+	}

+

+//	template<class T>

+//	RValue<Array<T>> operator++(const Array<T> &val, int)

+//	{

+//		// FIXME: Requires storing the address of the array

+//	}

+	

+//	template<class T>

+//	const Array<T> &operator++(const Array<T> &val)

+//	{

+//		// FIXME: Requires storing the address of the array

+//	}

+

+//	template<class T>

+//	RValue<Array<T>> operator--(const Array<T> &val, int)

+//	{

+//		// FIXME: Requires storing the address of the array

+//	}

+

+//	template<class T>

+//	const Array<T> &operator--(const Array<T> &val)

+//	{

+//		// FIXME: Requires storing the address of the array

+//	}

+

+	template<class T>

+	RValue<T> IfThenElse(const RValue<Bool> &condition, const RValue<T> &ifTrue, const RValue<T> &ifFalse)

+	{

+		return RValue<T>(Nucleus::createSelect(condition.value, ifTrue.value, ifFalse.value));

+	}

+

+	template<class T>

+	RValue<T> IfThenElse(const RValue<Bool> &condition, const T &ifTrue, const RValue<T> &ifFalse)

+	{

+		llvm::Value *trueValue = Nucleus::createLoad(ifTrue.address);

+

+		return RValue<T>(Nucleus::createSelect(condition.value, trueValue, ifFalse.value));

+	}

+

+	template<class T>

+	RValue<T> IfThenElse(const RValue<Bool> &condition, const RValue<T> &ifTrue, const T &ifFalse)

+	{

+		llvm::Value *falseValue = Nucleus::createLoad(ifFalse.address);

+

+		return RValue<T>(Nucleus::createSelect(condition.value, ifTrue.value, falseValue));

+	}

+

+	template<class T>

+	RValue<T> IfThenElse(const RValue<Bool> &condition, const T &ifTrue, const T &ifFalse)

+	{

+		llvm::Value *trueValue = Nucleus::createLoad(ifTrue.address);

+		llvm::Value *falseValue = Nucleus::createLoad(ifFalse.address);

+

+		return RValue<T>(Nucleus::createSelect(condition.value, trueValue, falseValue));

+	}

+

+	template<class T>

+	void Return(const Pointer<T> &ret)

+	{

+		Nucleus::createRet(Nucleus::createLoad(ret.address));

+	}

+

+	template<class T>

+	void Return(const RValue<Pointer<T>> &ret)

+	{

+		Nucleus::createRet(ret.value);

+	}

+

+	template<class R, class A1, class A2, class A3, class A4>

+	Function<R, A1, A2, A3, A4>::Function()

+	{

+		core = new Nucleus();

+

+		if(!A1::isVoid()) arguments.push_back(A1::getType());

+		if(!A2::isVoid()) arguments.push_back(A2::getType());

+		if(!A3::isVoid()) arguments.push_back(A3::getType());

+		if(!A4::isVoid()) arguments.push_back(A4::getType());

+

+		function = Nucleus::createFunction(R::getType(), arguments);

+		Nucleus::setFunction(function);	

+	}

+

+	template<class R, class A1, class A2, class A3, class A4>

+	Function<R, A1, A2, A3, A4>::~Function()

+	{

+		delete core;

+	}

+

+	template<class R, class A1, class A2, class A3, class A4>

+	llvm::Argument *Function<R, A1, A2, A3, A4>::arg(int index)

+	{

+		return Nucleus::getArgument(function, index);

+	}

+

+	template<class R, class A1, class A2, class A3, class A4>

+	Routine *Function<R, A1, A2, A3, A4>::operator()(const wchar_t *name, ...)

+	{

+		wchar_t fullName[1024 + 1];

+

+		va_list vararg;

+		va_start(vararg, name);

+		vswprintf(fullName, 1024, name, vararg);

+		va_end(vararg);

+

+		return core->acquireRoutine(fullName, true);

+	}

+

+	template<class T, class S>

+	RValue<T> ReinterpretCast(const RValue<S> &val)

+	{

+		return RValue<T>(Nucleus::createBitCast(val.value, T::getType()));

+	}

+

+	template<class T, class S>

+	RValue<T> ReinterpretCast(const Variable<S> &var)

+	{

+		llvm::Value *val = Nucleus::createLoad(var.address);

+

+		return RValue<T>(Nucleus::createBitCast(val, T::getType()));

+	}

+

+	template<class T, class S>

+	RValue<T> ReinterpretCast(const Reference<S> &var)

+	{

+		return ReinterpretCast<T>(RValue<S>(var));

+	}

+

+	template<class T, class S>

+	RValue<T> As(const RValue<S> &val)

+	{

+		return ReinterpretCast<T>(val);

+	}

+

+	template<class T, class S>

+	RValue<T> As(const Variable<S> &var)

+	{

+		return ReinterpretCast<T>(var);

+	}

+

+	template<class T, class S>

+	RValue<T> As(const Reference<S> &val)

+	{

+		return ReinterpretCast<T>(val);

+	}

+}

+

+#endif   // sw_Nucleus_hpp