Add SwiftShader source to repo
Oct 6 code drop from Transgaming
Review URL: https://chromereviews.googleplex.com/3846015
diff --git a/src/Reactor/Nucleus.hpp b/src/Reactor/Nucleus.hpp
new file mode 100644
index 0000000..0fa1d82
--- /dev/null
+++ b/src/Reactor/Nucleus.hpp
@@ -0,0 +1,2868 @@
+// SwiftShader Software Renderer
+//
+// Copyright(c) 2005-2011 TransGaming Inc.
+//
+// All rights reserved. No part of this software may be copied, distributed, transmitted,
+// transcribed, stored in a retrieval system, translated into any human or computer
+// language by any means, or disclosed to third parties without the explicit written
+// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
+// or implied, including but not limited to any patent rights, are granted to you.
+//
+
+#ifndef sw_Nucleus_hpp
+#define sw_Nucleus_hpp
+
+#include "Common/Types.hpp"
+
+#include <stdarg.h>
+#include <vector>
+
+#undef abs
+#undef max
+#undef min
+
+namespace llvm
+{
+ class Function;
+ class Module;
+ class BasicBlock;
+ class Value;
+ class Constant;
+ class ConstantInt;
+ class ConstantFP;
+ class Type;
+ class Argument;
+ class GlobalVariable;
+ class GlobalValue;
+ class ExecutionEngine;
+ class LLVMContext;
+}
+
+namespace sw
+{
+ enum Optimization
+ {
+ Disabled,
+ InstructionCombining,
+ CFGSimplification,
+ LICM,
+ AggressiveDCE,
+ GVN,
+ Reassociate,
+ DeadStoreElimination,
+ SCCP,
+
+ OptimizationCount
+ };
+
+ extern Optimization optimization[10];
+
+ class MemoryManager;
+ class Builder;
+ class Nucleus;
+
+ class Routine
+ {
+ friend Nucleus;
+
+ public:
+ Routine(int bufferSize);
+ Routine(void *memory, int bufferSize, int offset);
+
+ ~Routine();
+
+ void setFunctionSize(int functionSize);
+
+ const void *getBuffer();
+ const void *getEntry();
+ int getBufferSize();
+ int getFunctionSize(); // Includes constants before the entry point
+ int getCodeSize(); // Executable code only
+ bool isDynamic();
+
+ void bind();
+ void unbind();
+
+ private:
+ void *buffer;
+ const void *entry;
+ int bufferSize;
+ int functionSize;
+
+ volatile int bindCount;
+ const bool dynamic; // Generated or precompiled
+ };
+
+ class Nucleus
+ {
+ public:
+ Nucleus();
+
+ virtual ~Nucleus();
+
+ Routine *acquireRoutine(const wchar_t *name, bool runOptimizations = true);
+
+ static void setFunction(llvm::Function *function);
+
+ static llvm::Module *getModule();
+ static Builder *getBuilder();
+ static llvm::Function *getFunction();
+ static llvm::LLVMContext *getContext();
+
+ static llvm::Value *allocateStackVariable(const llvm::Type *type, int arraySize = 0);
+ static llvm::BasicBlock *createBasicBlock();
+ static llvm::BasicBlock *getInsertBlock();
+ static void setInsertBlock(llvm::BasicBlock *basicBlock);
+ static llvm::BasicBlock *getPredecessor(llvm::BasicBlock *basicBlock);
+
+ static llvm::Function *createFunction(const llvm::Type *ReturnType, const std::vector<const llvm::Type*> &Params);
+ static llvm::Argument *getArgument(llvm::Function *function, unsigned int index);
+
+ // Terminators
+ static llvm::Value *createRetVoid();
+ static llvm::Value *createRet(llvm::Value *V);
+ static llvm::Value *createBr(llvm::BasicBlock *dest);
+ static llvm::Value *createCondBr(llvm::Value *cond, llvm::BasicBlock *ifTrue, llvm::BasicBlock *ifFalse);
+
+ // Binary operators
+ static llvm::Value *createAdd(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createSub(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createMul(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createUDiv(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createSDiv(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createFAdd(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createFSub(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createFMul(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createFDiv(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createURem(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createSRem(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createFRem(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createShl(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createLShr(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createAShr(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createAnd(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createOr(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createXor(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createNeg(llvm::Value *V);
+ static llvm::Value *createFNeg(llvm::Value *V);
+ static llvm::Value *createNot(llvm::Value *V);
+
+ // Memory instructions
+ static llvm::Value *createLoad(llvm::Value *ptr, bool isVolatile = false, unsigned int align = 0);
+ static llvm::Value *createStore(llvm::Value *value, llvm::Value *ptr, bool isVolatile = false, unsigned int align = 0);
+ static llvm::Value *createGEP(llvm::Value *ptr, llvm::Value *index);
+
+ // Cast/Conversion Operators
+ static llvm::Value *createTrunc(llvm::Value *V, const llvm::Type *destType);
+ static llvm::Value *createZExt(llvm::Value *V, const llvm::Type *destType);
+ static llvm::Value *createSExt(llvm::Value *V, const llvm::Type *destType);
+ static llvm::Value *createFPToUI(llvm::Value *V, const llvm::Type *destType);
+ static llvm::Value *createFPToSI(llvm::Value *V, const llvm::Type *destType);
+ static llvm::Value *createUIToFP(llvm::Value *V, const llvm::Type *destType);
+ static llvm::Value *createSIToFP(llvm::Value *V, const llvm::Type *destType);
+ static llvm::Value *createFPTrunc(llvm::Value *V, const llvm::Type *destType);
+ static llvm::Value *createFPExt(llvm::Value *V, const llvm::Type *destType);
+ static llvm::Value *createPtrToInt(llvm::Value *V, const llvm::Type *destType);
+ static llvm::Value *createIntToPtr(llvm::Value *V, const llvm::Type *destType);
+ static llvm::Value *createBitCast(llvm::Value *V, const llvm::Type *destType);
+ static llvm::Value *createIntCast(llvm::Value *V, const llvm::Type *destType, bool isSigned);
+
+ // Compare instructions
+ static llvm::Value *createICmpEQ(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createICmpNE(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createICmpUGT(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createICmpUGE(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createICmpULT(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createICmpULE(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createICmpSGT(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createICmpSGE(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createICmpSLT(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createICmpSLE(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createFCmpOEQ(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createFCmpOGT(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createFCmpOGE(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createFCmpOLT(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createFCmpOLE(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createFCmpONE(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createFCmpORD(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createFCmpUNO(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createFCmpUEQ(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createFCmpUGT(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createFCmpUGE(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createFCmpULT(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createFCmpULE(llvm::Value *lhs, llvm::Value *rhs);
+ static llvm::Value *createFCmpUNE(llvm::Value *lhs, llvm::Value *rhs);
+
+ // Call instructions
+ static llvm::Value *createCall(llvm::Value *callee);
+ static llvm::Value *createCall(llvm::Value *callee, llvm::Value *Arg);
+ static llvm::Value *createCall(llvm::Value *callee, llvm::Value *Arg1, llvm::Value *Arg2);
+ static llvm::Value *createCall(llvm::Value *callee, llvm::Value *Arg1, llvm::Value *Arg2, llvm::Value *Arg3);
+ static llvm::Value *createCall(llvm::Value *callee, llvm::Value *Arg1, llvm::Value *Arg2, llvm::Value *Arg3,llvm::Value *Arg4);
+
+ // Vector instructions
+ static llvm::Value *createExtractElement(llvm::Value *vector, int index);
+ static llvm::Value *createInsertElement(llvm::Value *vector, llvm::Value *element, int index);
+ static llvm::Value *createShuffleVector(llvm::Value *V1, llvm::Value *V2, llvm::Value *mask);
+
+ // Other instructions
+ static llvm::Value *createSelect(llvm::Value *C, llvm::Value *ifTrue, llvm::Value *ifFalse);
+ static llvm::Value *createSwitch(llvm::Value *V, llvm::BasicBlock *Dest, unsigned NumCases = 10);
+ static void addSwitchCase(llvm::Value *Switch, int Case, llvm::BasicBlock *Branch);
+ static llvm::Value *createUnreachable();
+
+ // Derived instructions
+ static llvm::Value *createSwizzle(llvm::Value *val, unsigned char select);
+ static llvm::Value *createMask(llvm::Value *lhs, llvm::Value *rhs, unsigned char select);
+
+ // Global values
+ static const llvm::GlobalValue *getGlobalValueAtAddress(void *Addr);
+ static void addGlobalMapping(const llvm::GlobalValue *GV, void *Addr);
+ static llvm::GlobalValue *createGlobalValue(const llvm::Type *Ty, bool isConstant, unsigned int Align);
+ static llvm::Type *getPointerType(const llvm::Type *ElementType);
+
+ // Constant values
+ static llvm::Constant *createNullValue(const llvm::Type *Ty);
+ static llvm::ConstantInt *createConstantLong(int64_t i);
+ static llvm::ConstantInt *createConstantInt(int i);
+ static llvm::ConstantInt *createConstantInt(unsigned int i);
+ static llvm::ConstantInt *createConstantBool(bool b);
+ static llvm::ConstantInt *createConstantByte(signed char i);
+ static llvm::ConstantInt *createConstantByte(unsigned char i);
+ static llvm::ConstantInt *createConstantShort(short i);
+ static llvm::ConstantInt *createConstantShort(unsigned short i);
+ static llvm::Constant *createConstantFloat(float x);
+ static llvm::Value *createNullPointer(const llvm::Type *Ty);
+ static llvm::Value *createConstantVector(llvm::Constant* const* Vals, unsigned NumVals);
+
+ private:
+ void optimize();
+
+ static llvm::ExecutionEngine *executionEngine;
+ static Builder *builder;
+ static llvm::Function *function;
+ static llvm::LLVMContext *context;
+ static llvm::Module *module;
+ static MemoryManager *memoryManager;
+ };
+
+ class Byte;
+ class SByte;
+ class Byte4;
+ class SByte4;
+ class Byte8;
+ class SByte8;
+ class Byte16;
+ class SByte16;
+ class Short;
+ class UShort;
+ class Short4;
+ class UShort4;
+ class Short8;
+ class UShort8;
+ class Int;
+ class UInt;
+ class Int2;
+ class UInt2;
+ class Int4;
+ class UInt4;
+ class Long;
+ class Long1;
+ class Long2;
+ class Float;
+ class Float2;
+ class Float4;
+
+ class Void
+ {
+ public:
+ static const llvm::Type *getType();
+
+ static bool isVoid()
+ {
+ return true;
+ }
+
+ typedef void ctype;
+ };
+
+ template<class T>
+ class Variable
+ {
+ public:
+ static bool isVoid()
+ {
+ return false;
+ }
+
+ llvm::Value *address;
+ typedef T ctype;
+ };
+
+ template<class T>
+ class RValue;
+
+ template<class T>
+ class Reference
+ {
+ friend Long1;
+
+ public:
+ explicit Reference(llvm::Value *pointer, int alignment = 1);
+
+ RValue<T> operator=(const RValue<T> &rhs) const;
+ operator RValue<T>() const;
+ RValue<T> operator=(const Reference<T> &ref) const;
+
+ RValue<T> operator+=(const RValue<T> &rhs) const;
+
+ private:
+ llvm::Value *address;
+
+ const int alignment;
+ };
+
+ template<class T>
+ struct IntLiteral
+ {
+ struct type;
+ };
+
+ template<> struct
+ IntLiteral<Int>
+ {
+ typedef int type;
+ };
+
+ template<class T>
+ class RValue
+ {
+ public:
+ explicit RValue(llvm::Value *rvalue);
+
+ RValue(const T &lvalue);
+ RValue(typename IntLiteral<T>::type i);
+
+ llvm::Value *value; // FIXME: Make private
+ };
+
+ template<class T>
+ class Pointer;
+
+ class Bool : public Variable<bool>
+ {
+ public:
+ explicit Bool(llvm::Argument *argument);
+
+ Bool();
+ Bool(bool x);
+ Bool(const RValue<Bool> &rhs);
+ Bool(const Bool &rhs);
+
+ // RValue<Bool> operator=(bool rhs) const; // FIXME: Implement
+ RValue<Bool> operator=(const RValue<Bool> &rhs) const;
+ RValue<Bool> operator=(const Bool &rhs) const;
+
+ RValue<Pointer<Bool>> operator&();
+
+ friend RValue<Bool> operator!(const RValue<Bool> &val);
+ friend RValue<Bool> operator&&(const RValue<Bool> &lhs, const RValue<Bool> &rhs);
+ friend RValue<Bool> operator||(const RValue<Bool> &lhs, const RValue<Bool> &rhs);
+
+ Bool *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class Byte : public Variable<unsigned char>
+ {
+ public:
+ explicit Byte(llvm::Argument *argument);
+
+ explicit Byte(const RValue<Int> &cast);
+
+ Byte();
+ Byte(int x);
+ Byte(unsigned char x);
+ Byte(const RValue<Byte> &rhs);
+ Byte(const Byte &rhs);
+
+ // RValue<Byte> operator=(unsigned char rhs) const; // FIXME: Implement
+ RValue<Byte> operator=(const RValue<Byte> &rhs) const;
+ RValue<Byte> operator=(const Byte &rhs) const;
+ RValue<Pointer<Byte>> operator&();
+
+ friend RValue<Byte> operator+(const RValue<Byte> &lhs, const RValue<Byte> &rhs);
+ friend RValue<Byte> operator-(const RValue<Byte> &lhs, const RValue<Byte> &rhs);
+ friend RValue<Byte> operator*(const RValue<Byte> &lhs, const RValue<Byte> &rhs);
+ friend RValue<Byte> operator/(const RValue<Byte> &lhs, const RValue<Byte> &rhs);
+ friend RValue<Byte> operator%(const RValue<Byte> &lhs, const RValue<Byte> &rhs);
+ friend RValue<Byte> operator&(const RValue<Byte> &lhs, const RValue<Byte> &rhs);
+ friend RValue<Byte> operator|(const RValue<Byte> &lhs, const RValue<Byte> &rhs);
+ friend RValue<Byte> operator^(const RValue<Byte> &lhs, const RValue<Byte> &rhs);
+ friend RValue<Byte> operator<<(const RValue<Byte> &lhs, const RValue<Byte> &rhs);
+ friend RValue<Byte> operator>>(const RValue<Byte> &lhs, const RValue<Byte> &rhs);
+ friend RValue<Byte> operator+=(const Byte &lhs, const RValue<Byte> &rhs);
+ friend RValue<Byte> operator-=(const Byte &lhs, const RValue<Byte> &rhs);
+ friend RValue<Byte> operator*=(const Byte &lhs, const RValue<Byte> &rhs);
+ friend RValue<Byte> operator/=(const Byte &lhs, const RValue<Byte> &rhs);
+ friend RValue<Byte> operator%=(const Byte &lhs, const RValue<Byte> &rhs);
+ friend RValue<Byte> operator&=(const Byte &lhs, const RValue<Byte> &rhs);
+ friend RValue<Byte> operator|=(const Byte &lhs, const RValue<Byte> &rhs);
+ friend RValue<Byte> operator^=(const Byte &lhs, const RValue<Byte> &rhs);
+ friend RValue<Byte> operator<<=(const Byte &lhs, const RValue<Byte> &rhs);
+ friend RValue<Byte> operator>>=(const Byte &lhs, const RValue<Byte> &rhs);
+ friend RValue<Byte> operator+(const RValue<Byte> &val);
+ friend RValue<Byte> operator-(const RValue<Byte> &val);
+ friend RValue<Byte> operator~(const RValue<Byte> &val);
+ friend RValue<Byte> operator++(const Byte &val, int); // Post-increment
+ friend const Byte &operator++(const Byte &val); // Pre-increment
+ friend RValue<Byte> operator--(const Byte &val, int); // Post-decrement
+ friend const Byte &operator--(const Byte &val); // Pre-decrement
+ friend RValue<Bool> operator<(const RValue<Byte> &lhs, const RValue<Byte> &rhs);
+ friend RValue<Bool> operator<=(const RValue<Byte> &lhs, const RValue<Byte> &rhs);
+ friend RValue<Bool> operator>(const RValue<Byte> &lhs, const RValue<Byte> &rhs);
+ friend RValue<Bool> operator>=(const RValue<Byte> &lhs, const RValue<Byte> &rhs);
+ friend RValue<Bool> operator!=(const RValue<Byte> &lhs, const RValue<Byte> &rhs);
+ friend RValue<Bool> operator==(const RValue<Byte> &lhs, const RValue<Byte> &rhs);
+
+ Byte *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class SByte : public Variable<signed char>
+ {
+ public:
+ explicit SByte(llvm::Argument *argument);
+
+ SByte();
+ SByte(signed char x);
+ SByte(const RValue<SByte> &rhs);
+ SByte(const SByte &rhs);
+
+ // RValue<SByte> operator=(signed char rhs) const; // FIXME: Implement
+ RValue<SByte> operator=(const RValue<SByte> &rhs) const;
+ RValue<SByte> operator=(const SByte &rhs) const;
+ RValue<Pointer<SByte>> operator&();
+
+ friend RValue<SByte> operator+(const RValue<SByte> &lhs, const RValue<SByte> &rhs);
+ friend RValue<SByte> operator-(const RValue<SByte> &lhs, const RValue<SByte> &rhs);
+ friend RValue<SByte> operator*(const RValue<SByte> &lhs, const RValue<SByte> &rhs);
+ friend RValue<SByte> operator/(const RValue<SByte> &lhs, const RValue<SByte> &rhs);
+ friend RValue<SByte> operator%(const RValue<SByte> &lhs, const RValue<SByte> &rhs);
+ friend RValue<SByte> operator&(const RValue<SByte> &lhs, const RValue<SByte> &rhs);
+ friend RValue<SByte> operator|(const RValue<SByte> &lhs, const RValue<SByte> &rhs);
+ friend RValue<SByte> operator^(const RValue<SByte> &lhs, const RValue<SByte> &rhs);
+ friend RValue<SByte> operator<<(const RValue<SByte> &lhs, const RValue<SByte> &rhs);
+ friend RValue<SByte> operator>>(const RValue<SByte> &lhs, const RValue<SByte> &rhs);
+ friend RValue<SByte> operator+=(const SByte &lhs, const RValue<SByte> &rhs);
+ friend RValue<SByte> operator-=(const SByte &lhs, const RValue<SByte> &rhs);
+ friend RValue<SByte> operator*=(const SByte &lhs, const RValue<SByte> &rhs);
+ friend RValue<SByte> operator/=(const SByte &lhs, const RValue<SByte> &rhs);
+ friend RValue<SByte> operator%=(const SByte &lhs, const RValue<SByte> &rhs);
+ friend RValue<SByte> operator&=(const SByte &lhs, const RValue<SByte> &rhs);
+ friend RValue<SByte> operator|=(const SByte &lhs, const RValue<SByte> &rhs);
+ friend RValue<SByte> operator^=(const SByte &lhs, const RValue<SByte> &rhs);
+ friend RValue<SByte> operator<<=(const SByte &lhs, const RValue<SByte> &rhs);
+ friend RValue<SByte> operator>>=(const SByte &lhs, const RValue<SByte> &rhs);
+ friend RValue<SByte> operator+(const RValue<SByte> &val);
+ friend RValue<SByte> operator-(const RValue<SByte> &val);
+ friend RValue<SByte> operator~(const RValue<SByte> &val);
+ friend RValue<SByte> operator++(const SByte &val, int); // Post-increment
+ friend const SByte &operator++(const SByte &val); // Pre-increment
+ friend RValue<SByte> operator--(const SByte &val, int); // Post-decrement
+ friend const SByte &operator--(const SByte &val); // Pre-decrement
+ friend RValue<Bool> operator<(const RValue<SByte> &lhs, const RValue<SByte> &rhs);
+ friend RValue<Bool> operator<=(const RValue<SByte> &lhs, const RValue<SByte> &rhs);
+ friend RValue<Bool> operator>(const RValue<SByte> &lhs, const RValue<SByte> &rhs);
+ friend RValue<Bool> operator>=(const RValue<SByte> &lhs, const RValue<SByte> &rhs);
+ friend RValue<Bool> operator!=(const RValue<SByte> &lhs, const RValue<SByte> &rhs);
+ friend RValue<Bool> operator==(const RValue<SByte> &lhs, const RValue<SByte> &rhs);
+
+ SByte *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class Short : public Variable<short>
+ {
+ public:
+ explicit Short(llvm::Argument *argument);
+
+ explicit Short(const RValue<Int> &cast);
+
+ Short();
+ Short(short x);
+ Short(const RValue<Short> &rhs);
+ Short(const Short &rhs);
+
+ // RValue<Short> operator=(short rhs) const; // FIXME: Implement
+ RValue<Short> operator=(const RValue<Short> &rhs) const;
+ RValue<Short> operator=(const Short &rhs) const;
+ RValue<Pointer<Short>> operator&();
+
+ friend RValue<Short> operator+(const RValue<Short> &lhs, const RValue<Short> &rhs);
+ friend RValue<Short> operator-(const RValue<Short> &lhs, const RValue<Short> &rhs);
+ friend RValue<Short> operator*(const RValue<Short> &lhs, const RValue<Short> &rhs);
+ friend RValue<Short> operator/(const RValue<Short> &lhs, const RValue<Short> &rhs);
+ friend RValue<Short> operator%(const RValue<Short> &lhs, const RValue<Short> &rhs);
+ friend RValue<Short> operator&(const RValue<Short> &lhs, const RValue<Short> &rhs);
+ friend RValue<Short> operator|(const RValue<Short> &lhs, const RValue<Short> &rhs);
+ friend RValue<Short> operator^(const RValue<Short> &lhs, const RValue<Short> &rhs);
+ friend RValue<Short> operator<<(const RValue<Short> &lhs, const RValue<Short> &rhs);
+ friend RValue<Short> operator>>(const RValue<Short> &lhs, const RValue<Short> &rhs);
+ friend RValue<Short> operator+=(const Short &lhs, const RValue<Short> &rhs);
+ friend RValue<Short> operator-=(const Short &lhs, const RValue<Short> &rhs);
+ friend RValue<Short> operator*=(const Short &lhs, const RValue<Short> &rhs);
+ friend RValue<Short> operator/=(const Short &lhs, const RValue<Short> &rhs);
+ friend RValue<Short> operator%=(const Short &lhs, const RValue<Short> &rhs);
+ friend RValue<Short> operator&=(const Short &lhs, const RValue<Short> &rhs);
+ friend RValue<Short> operator|=(const Short &lhs, const RValue<Short> &rhs);
+ friend RValue<Short> operator^=(const Short &lhs, const RValue<Short> &rhs);
+ friend RValue<Short> operator<<=(const Short &lhs, const RValue<Short> &rhs);
+ friend RValue<Short> operator>>=(const Short &lhs, const RValue<Short> &rhs);
+ friend RValue<Short> operator+(const RValue<Short> &val);
+ friend RValue<Short> operator-(const RValue<Short> &val);
+ friend RValue<Short> operator~(const RValue<Short> &val);
+ friend RValue<Short> operator++(const Short &val, int); // Post-increment
+ friend const Short &operator++(const Short &val); // Pre-increment
+ friend RValue<Short> operator--(const Short &val, int); // Post-decrement
+ friend const Short &operator--(const Short &val); // Pre-decrement
+ friend RValue<Bool> operator<(const RValue<Short> &lhs, const RValue<Short> &rhs);
+ friend RValue<Bool> operator<=(const RValue<Short> &lhs, const RValue<Short> &rhs);
+ friend RValue<Bool> operator>(const RValue<Short> &lhs, const RValue<Short> &rhs);
+ friend RValue<Bool> operator>=(const RValue<Short> &lhs, const RValue<Short> &rhs);
+ friend RValue<Bool> operator!=(const RValue<Short> &lhs, const RValue<Short> &rhs);
+ friend RValue<Bool> operator==(const RValue<Short> &lhs, const RValue<Short> &rhs);
+
+ Short *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class UShort : public Variable<unsigned short>
+ {
+ public:
+ explicit UShort(llvm::Argument *argument);
+
+ UShort();
+ UShort(unsigned short x);
+ UShort(const RValue<UShort> &rhs);
+ UShort(const UShort &rhs);
+
+ // RValue<UShort> operator=(unsigned short rhs) const; // FIXME: Implement
+ RValue<UShort> operator=(const RValue<UShort> &rhs) const;
+ RValue<UShort> operator=(const UShort &rhs) const;
+ RValue<Pointer<UShort>> operator&();
+
+ friend RValue<UShort> operator+(const RValue<UShort> &lhs, const RValue<UShort> &rhs);
+ friend RValue<UShort> operator-(const RValue<UShort> &lhs, const RValue<UShort> &rhs);
+ friend RValue<UShort> operator*(const RValue<UShort> &lhs, const RValue<UShort> &rhs);
+ friend RValue<UShort> operator/(const RValue<UShort> &lhs, const RValue<UShort> &rhs);
+ friend RValue<UShort> operator%(const RValue<UShort> &lhs, const RValue<UShort> &rhs);
+ friend RValue<UShort> operator&(const RValue<UShort> &lhs, const RValue<UShort> &rhs);
+ friend RValue<UShort> operator|(const RValue<UShort> &lhs, const RValue<UShort> &rhs);
+ friend RValue<UShort> operator^(const RValue<UShort> &lhs, const RValue<UShort> &rhs);
+ friend RValue<UShort> operator<<(const RValue<UShort> &lhs, const RValue<UShort> &rhs);
+ friend RValue<UShort> operator>>(const RValue<UShort> &lhs, const RValue<UShort> &rhs);
+ friend RValue<UShort> operator+=(const UShort &lhs, const RValue<UShort> &rhs);
+ friend RValue<UShort> operator-=(const UShort &lhs, const RValue<UShort> &rhs);
+ friend RValue<UShort> operator*=(const UShort &lhs, const RValue<UShort> &rhs);
+ friend RValue<UShort> operator/=(const UShort &lhs, const RValue<UShort> &rhs);
+ friend RValue<UShort> operator%=(const UShort &lhs, const RValue<UShort> &rhs);
+ friend RValue<UShort> operator&=(const UShort &lhs, const RValue<UShort> &rhs);
+ friend RValue<UShort> operator|=(const UShort &lhs, const RValue<UShort> &rhs);
+ friend RValue<UShort> operator^=(const UShort &lhs, const RValue<UShort> &rhs);
+ friend RValue<UShort> operator<<=(const UShort &lhs, const RValue<UShort> &rhs);
+ friend RValue<UShort> operator>>=(const UShort &lhs, const RValue<UShort> &rhs);
+ friend RValue<UShort> operator+(const RValue<UShort> &val);
+ friend RValue<UShort> operator-(const RValue<UShort> &val);
+ friend RValue<UShort> operator~(const RValue<UShort> &val);
+ friend RValue<UShort> operator++(const UShort &val, int); // Post-increment
+ friend const UShort &operator++(const UShort &val); // Pre-increment
+ friend RValue<UShort> operator--(const UShort &val, int); // Post-decrement
+ friend const UShort &operator--(const UShort &val); // Pre-decrement
+ friend RValue<Bool> operator<(const RValue<UShort> &lhs, const RValue<UShort> &rhs);
+ friend RValue<Bool> operator<=(const RValue<UShort> &lhs, const RValue<UShort> &rhs);
+ friend RValue<Bool> operator>(const RValue<UShort> &lhs, const RValue<UShort> &rhs);
+ friend RValue<Bool> operator>=(const RValue<UShort> &lhs, const RValue<UShort> &rhs);
+ friend RValue<Bool> operator!=(const RValue<UShort> &lhs, const RValue<UShort> &rhs);
+ friend RValue<Bool> operator==(const RValue<UShort> &lhs, const RValue<UShort> &rhs);
+
+ UShort *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class Byte4 : public Variable<byte4>
+ {
+ public:
+ // Byte4();
+ // Byte4(int x, int y, int z, int w);
+ // Byte4(const RValue<Byte4> &rhs);
+ // Byte4(const Byte4 &rhs);
+
+ // RValue<Byte4> operator=(const RValue<Byte4> &rhs) const;
+ // RValue<Byte4> operator=(const Byte4 &rhs) const;
+ // RValue<Pointer<Byte4>> operator&();
+
+ // friend RValue<Byte4> operator+(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);
+ // friend RValue<Byte4> operator-(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);
+ // friend RValue<Byte4> operator*(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);
+ // friend RValue<Byte4> operator/(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);
+ // friend RValue<Byte4> operator%(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);
+ // friend RValue<Byte4> operator&(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);
+ // friend RValue<Byte4> operator|(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);
+ // friend RValue<Byte4> operator^(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);
+ // friend RValue<Byte4> operator<<(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);
+ // friend RValue<Byte4> operator>>(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);
+ // friend RValue<Byte4> operator+=(const Byte4 &lhs, const RValue<Byte4> &rhs);
+ // friend RValue<Byte4> operator-=(const Byte4 &lhs, const RValue<Byte4> &rhs);
+ // friend RValue<Byte4> operator*=(const Byte4 &lhs, const RValue<Byte4> &rhs);
+ // friend RValue<Byte4> operator/=(const Byte4 &lhs, const RValue<Byte4> &rhs);
+ // friend RValue<Byte4> operator%=(const Byte4 &lhs, const RValue<Byte4> &rhs);
+ // friend RValue<Byte4> operator&=(const Byte4 &lhs, const RValue<Byte4> &rhs);
+ // friend RValue<Byte4> operator|=(const Byte4 &lhs, const RValue<Byte4> &rhs);
+ // friend RValue<Byte4> operator^=(const Byte4 &lhs, const RValue<Byte4> &rhs);
+ // friend RValue<Byte4> operator<<=(const Byte4 &lhs, const RValue<Byte4> &rhs);
+ // friend RValue<Byte4> operator>>=(const Byte4 &lhs, const RValue<Byte4> &rhs);
+ // friend RValue<Byte4> operator+(const RValue<Byte4> &val);
+ // friend RValue<Byte4> operator-(const RValue<Byte4> &val);
+ // friend RValue<Byte4> operator~(const RValue<Byte4> &val);
+ // friend RValue<Byte4> operator++(const Byte4 &val, int); // Post-increment
+ // friend const Byte4 &operator++(const Byte4 &val); // Pre-increment
+ // friend RValue<Byte4> operator--(const Byte4 &val, int); // Post-decrement
+ // friend const Byte4 &operator--(const Byte4 &val); // Pre-decrement
+
+ Byte4 *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class SByte4 : public Variable<sbyte4>
+ {
+ public:
+ // SByte4();
+ // SByte4(int x, int y, int z, int w);
+ // SByte4(const RValue<SByte4> &rhs);
+ // SByte4(const SByte4 &rhs);
+
+ // RValue<SByte4> operator=(const RValue<SByte4> &rhs) const;
+ // RValue<SByte4> operator=(const SByte4 &rhs) const;
+ // RValue<Pointer<SByte4>> operator&();
+
+ // friend RValue<SByte4> operator+(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);
+ // friend RValue<SByte4> operator-(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);
+ // friend RValue<SByte4> operator*(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);
+ // friend RValue<SByte4> operator/(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);
+ // friend RValue<SByte4> operator%(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);
+ // friend RValue<SByte4> operator&(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);
+ // friend RValue<SByte4> operator|(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);
+ // friend RValue<SByte4> operator^(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);
+ // friend RValue<SByte4> operator<<(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);
+ // friend RValue<SByte4> operator>>(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);
+ // friend RValue<SByte4> operator+=(const SByte4 &lhs, const RValue<SByte4> &rhs);
+ // friend RValue<SByte4> operator-=(const SByte4 &lhs, const RValue<SByte4> &rhs);
+ // friend RValue<SByte4> operator*=(const SByte4 &lhs, const RValue<SByte4> &rhs);
+ // friend RValue<SByte4> operator/=(const SByte4 &lhs, const RValue<SByte4> &rhs);
+ // friend RValue<SByte4> operator%=(const SByte4 &lhs, const RValue<SByte4> &rhs);
+ // friend RValue<SByte4> operator&=(const SByte4 &lhs, const RValue<SByte4> &rhs);
+ // friend RValue<SByte4> operator|=(const SByte4 &lhs, const RValue<SByte4> &rhs);
+ // friend RValue<SByte4> operator^=(const SByte4 &lhs, const RValue<SByte4> &rhs);
+ // friend RValue<SByte4> operator<<=(const SByte4 &lhs, const RValue<SByte4> &rhs);
+ // friend RValue<SByte4> operator>>=(const SByte4 &lhs, const RValue<SByte4> &rhs);
+ // friend RValue<SByte4> operator+(const RValue<SByte4> &val);
+ // friend RValue<SByte4> operator-(const RValue<SByte4> &val);
+ // friend RValue<SByte4> operator~(const RValue<SByte4> &val);
+ // friend RValue<SByte4> operator++(const SByte4 &val, int); // Post-increment
+ // friend const SByte4 &operator++(const SByte4 &val); // Pre-increment
+ // friend RValue<SByte4> operator--(const SByte4 &val, int); // Post-decrement
+ // friend const SByte4 &operator--(const SByte4 &val); // Pre-decrement
+
+ SByte4 *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class Byte8 : public Variable<byte8>
+ {
+ public:
+ Byte8();
+ Byte8(byte x0, byte x1, byte x2, byte x3, byte x4, byte x5, byte x6, byte x7);
+ Byte8(int64_t x);
+ Byte8(const RValue<Byte8> &rhs);
+ Byte8(const Byte8 &rhs);
+
+ RValue<Byte8> operator=(const RValue<Byte8> &rhs) const;
+ RValue<Byte8> operator=(const Byte8 &rhs) const;
+ // RValue<Pointer<Byte8>> operator&();
+
+ friend RValue<Byte8> operator+(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);
+ friend RValue<Byte8> operator-(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);
+ friend RValue<Byte8> operator*(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);
+ friend RValue<Byte8> operator/(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);
+ friend RValue<Byte8> operator%(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);
+ friend RValue<Byte8> operator&(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);
+ friend RValue<Byte8> operator|(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);
+ friend RValue<Byte8> operator^(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);
+ // friend RValue<Byte8> operator<<(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);
+ // friend RValue<Byte8> operator>>(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);
+ friend RValue<Byte8> operator+=(const Byte8 &lhs, const RValue<Byte8> &rhs);
+ friend RValue<Byte8> operator-=(const Byte8 &lhs, const RValue<Byte8> &rhs);
+ friend RValue<Byte8> operator*=(const Byte8 &lhs, const RValue<Byte8> &rhs);
+ friend RValue<Byte8> operator/=(const Byte8 &lhs, const RValue<Byte8> &rhs);
+ friend RValue<Byte8> operator%=(const Byte8 &lhs, const RValue<Byte8> &rhs);
+ friend RValue<Byte8> operator&=(const Byte8 &lhs, const RValue<Byte8> &rhs);
+ friend RValue<Byte8> operator|=(const Byte8 &lhs, const RValue<Byte8> &rhs);
+ friend RValue<Byte8> operator^=(const Byte8 &lhs, const RValue<Byte8> &rhs);
+ // friend RValue<Byte8> operator<<=(const Byte8 &lhs, const RValue<Byte8> &rhs);
+ // friend RValue<Byte8> operator>>=(const Byte8 &lhs, const RValue<Byte8> &rhs);
+ friend RValue<Byte8> operator+(const RValue<Byte8> &val);
+ friend RValue<Byte8> operator-(const RValue<Byte8> &val);
+ friend RValue<Byte8> operator~(const RValue<Byte8> &val);
+ // friend RValue<Byte8> operator++(const Byte8 &val, int); // Post-increment
+ // friend const Byte8 &operator++(const Byte8 &val); // Pre-increment
+ // friend RValue<Byte8> operator--(const Byte8 &val, int); // Post-decrement
+ // friend const Byte8 &operator--(const Byte8 &val); // Pre-decrement
+
+ friend RValue<Byte8> AddSat(const RValue<Byte8> &x, const RValue<Byte8> &y);
+ friend RValue<Byte8> SubSat(const RValue<Byte8> &x, const RValue<Byte8> &y);
+
+ friend RValue<Short4> UnpackLow(const RValue<Byte8> &x, const RValue<Byte8> &y);
+ friend RValue<Short4> UnpackHigh(const RValue<Byte8> &x, const RValue<Byte8> &y);
+ friend RValue<Int> SignMask(const RValue<Byte8> &x);
+
+ // friend RValue<Byte8> CmpGT(const RValue<Byte8> &x, const RValue<Byte8> &y);
+ friend RValue<Byte8> CmpEQ(const RValue<Byte8> &x, const RValue<Byte8> &y);
+
+ Byte8 *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class SByte8 : public Variable<sbyte8>
+ {
+ public:
+ SByte8();
+ SByte8(byte x0, byte x1, byte x2, byte x3, byte x4, byte x5, byte x6, byte x7);
+ SByte8(int64_t x);
+ SByte8(const RValue<SByte8> &rhs);
+ SByte8(const SByte8 &rhs);
+
+ RValue<SByte8> operator=(const RValue<SByte8> &rhs) const;
+ RValue<SByte8> operator=(const SByte8 &rhs) const;
+ // RValue<Pointer<SByte8>> operator&();
+
+ friend RValue<SByte8> operator+(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);
+ friend RValue<SByte8> operator-(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);
+ friend RValue<SByte8> operator*(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);
+ friend RValue<SByte8> operator/(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);
+ friend RValue<SByte8> operator%(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);
+ friend RValue<SByte8> operator&(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);
+ friend RValue<SByte8> operator|(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);
+ friend RValue<SByte8> operator^(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);
+ // friend RValue<SByte8> operator<<(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);
+ // friend RValue<SByte8> operator>>(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);
+ friend RValue<SByte8> operator+=(const SByte8 &lhs, const RValue<SByte8> &rhs);
+ friend RValue<SByte8> operator-=(const SByte8 &lhs, const RValue<SByte8> &rhs);
+ friend RValue<SByte8> operator*=(const SByte8 &lhs, const RValue<SByte8> &rhs);
+ friend RValue<SByte8> operator/=(const SByte8 &lhs, const RValue<SByte8> &rhs);
+ friend RValue<SByte8> operator%=(const SByte8 &lhs, const RValue<SByte8> &rhs);
+ friend RValue<SByte8> operator&=(const SByte8 &lhs, const RValue<SByte8> &rhs);
+ friend RValue<SByte8> operator|=(const SByte8 &lhs, const RValue<SByte8> &rhs);
+ friend RValue<SByte8> operator^=(const SByte8 &lhs, const RValue<SByte8> &rhs);
+ // friend RValue<SByte8> operator<<=(const SByte8 &lhs, const RValue<SByte8> &rhs);
+ // friend RValue<SByte8> operator>>=(const SByte8 &lhs, const RValue<SByte8> &rhs);
+ friend RValue<SByte8> operator+(const RValue<SByte8> &val);
+ friend RValue<SByte8> operator-(const RValue<SByte8> &val);
+ friend RValue<SByte8> operator~(const RValue<SByte8> &val);
+ // friend RValue<SByte8> operator++(const SByte8 &val, int); // Post-increment
+ // friend const SByte8 &operator++(const SByte8 &val); // Pre-increment
+ // friend RValue<SByte8> operator--(const SByte8 &val, int); // Post-decrement
+ // friend const SByte8 &operator--(const SByte8 &val); // Pre-decrement
+
+ friend RValue<SByte8> AddSat(const RValue<SByte8> &x, const RValue<SByte8> &y);
+ friend RValue<SByte8> SubSat(const RValue<SByte8> &x, const RValue<SByte8> &y);
+
+ friend RValue<Short4> UnpackLow(const RValue<SByte8> &x, const RValue<SByte8> &y);
+ friend RValue<Short4> UnpackHigh(const RValue<SByte8> &x, const RValue<SByte8> &y);
+ friend RValue<Int> SignMask(const RValue<SByte8> &x);
+
+ friend RValue<Byte8> CmpGT(const RValue<SByte8> &x, const RValue<SByte8> &y);
+ friend RValue<Byte8> CmpEQ(const RValue<SByte8> &x, const RValue<SByte8> &y);
+
+ SByte8 *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class Byte16 : public Variable<byte16>
+ {
+ public:
+ // Byte16();
+ // Byte16(int x, int y, int z, int w);
+ Byte16(const RValue<Byte16> &rhs);
+ Byte16(const Byte16 &rhs);
+
+ RValue<Byte16> operator=(const RValue<Byte16> &rhs) const;
+ RValue<Byte16> operator=(const Byte16 &rhs) const;
+ // RValue<Pointer<Byte16>> operator&();
+
+ // friend RValue<Byte16> operator+(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);
+ // friend RValue<Byte16> operator-(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);
+ // friend RValue<Byte16> operator*(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);
+ // friend RValue<Byte16> operator/(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);
+ // friend RValue<Byte16> operator%(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);
+ // friend RValue<Byte16> operator&(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);
+ // friend RValue<Byte16> operator|(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);
+ // friend RValue<Byte16> operator^(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);
+ // friend RValue<Byte16> operator<<(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);
+ // friend RValue<Byte16> operator>>(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);
+ // friend RValue<Byte16> operator+=(const Byte16 &lhs, const RValue<Byte16> &rhs);
+ // friend RValue<Byte16> operator-=(const Byte16 &lhs, const RValue<Byte16> &rhs);
+ // friend RValue<Byte16> operator*=(const Byte16 &lhs, const RValue<Byte16> &rhs);
+ // friend RValue<Byte16> operator/=(const Byte16 &lhs, const RValue<Byte16> &rhs);
+ // friend RValue<Byte16> operator%=(const Byte16 &lhs, const RValue<Byte16> &rhs);
+ // friend RValue<Byte16> operator&=(const Byte16 &lhs, const RValue<Byte16> &rhs);
+ // friend RValue<Byte16> operator|=(const Byte16 &lhs, const RValue<Byte16> &rhs);
+ // friend RValue<Byte16> operator^=(const Byte16 &lhs, const RValue<Byte16> &rhs);
+ // friend RValue<Byte16> operator<<=(const Byte16 &lhs, const RValue<Byte16> &rhs);
+ // friend RValue<Byte16> operator>>=(const Byte16 &lhs, const RValue<Byte16> &rhs);
+ // friend RValue<Byte16> operator+(const RValue<Byte16> &val);
+ // friend RValue<Byte16> operator-(const RValue<Byte16> &val);
+ // friend RValue<Byte16> operator~(const RValue<Byte16> &val);
+ // friend RValue<Byte16> operator++(const Byte16 &val, int); // Post-increment
+ // friend const Byte16 &operator++(const Byte16 &val); // Pre-increment
+ // friend RValue<Byte16> operator--(const Byte16 &val, int); // Post-decrement
+ // friend const Byte16 &operator--(const Byte16 &val); // Pre-decrement
+
+ Byte16 *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class SByte16 : public Variable<sbyte16>
+ {
+ public:
+ // SByte16();
+ // SByte16(int x, int y, int z, int w);
+ // SByte16(const RValue<SByte16> &rhs);
+ // SByte16(const SByte16 &rhs);
+
+ // RValue<SByte16> operator=(const RValue<SByte16> &rhs) const;
+ // RValue<SByte16> operator=(const SByte16 &rhs) const;
+ // RValue<Pointer<SByte16>> operator&();
+
+ // friend RValue<SByte16> operator+(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);
+ // friend RValue<SByte16> operator-(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);
+ // friend RValue<SByte16> operator*(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);
+ // friend RValue<SByte16> operator/(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);
+ // friend RValue<SByte16> operator%(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);
+ // friend RValue<SByte16> operator&(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);
+ // friend RValue<SByte16> operator|(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);
+ // friend RValue<SByte16> operator^(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);
+ // friend RValue<SByte16> operator<<(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);
+ // friend RValue<SByte16> operator>>(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);
+ // friend RValue<SByte16> operator+=(const SByte16 &lhs, const RValue<SByte16> &rhs);
+ // friend RValue<SByte16> operator-=(const SByte16 &lhs, const RValue<SByte16> &rhs);
+ // friend RValue<SByte16> operator*=(const SByte16 &lhs, const RValue<SByte16> &rhs);
+ // friend RValue<SByte16> operator/=(const SByte16 &lhs, const RValue<SByte16> &rhs);
+ // friend RValue<SByte16> operator%=(const SByte16 &lhs, const RValue<SByte16> &rhs);
+ // friend RValue<SByte16> operator&=(const SByte16 &lhs, const RValue<SByte16> &rhs);
+ // friend RValue<SByte16> operator|=(const SByte16 &lhs, const RValue<SByte16> &rhs);
+ // friend RValue<SByte16> operator^=(const SByte16 &lhs, const RValue<SByte16> &rhs);
+ // friend RValue<SByte16> operator<<=(const SByte16 &lhs, const RValue<SByte16> &rhs);
+ // friend RValue<SByte16> operator>>=(const SByte16 &lhs, const RValue<SByte16> &rhs);
+ // friend RValue<SByte16> operator+(const RValue<SByte16> &val);
+ // friend RValue<SByte16> operator-(const RValue<SByte16> &val);
+ // friend RValue<SByte16> operator~(const RValue<SByte16> &val);
+ // friend RValue<SByte16> operator++(const SByte16 &val, int); // Post-increment
+ // friend const SByte16 &operator++(const SByte16 &val); // Pre-increment
+ // friend RValue<SByte16> operator--(const SByte16 &val, int); // Post-decrement
+ // friend const SByte16 &operator--(const SByte16 &val); // Pre-decrement
+
+ SByte16 *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class Short4 : public Variable<short4>
+ {
+ public:
+ explicit Short4(const RValue<Int> &cast);
+ explicit Short4(const RValue<Int4> &cast);
+ // explicit Short4(const RValue<Float> &cast);
+ explicit Short4(const RValue<Float4> &cast);
+
+ Short4();
+ Short4(short x, short y, short z, short w);
+ Short4(const RValue<Short4> &rhs);
+ Short4(const Short4 &rhs);
+ Short4(const RValue<UShort4> &rhs);
+ Short4(const UShort4 &rhs);
+
+ RValue<Short4> operator=(const RValue<Short4> &rhs) const;
+ RValue<Short4> operator=(const Short4 &rhs) const;
+ RValue<Short4> operator=(const RValue<UShort4> &rhs) const;
+ RValue<Short4> operator=(const UShort4 &rhs) const;
+ RValue<Pointer<Short4>> operator&();
+
+ friend RValue<Short4> operator+(const RValue<Short4> &lhs, const RValue<Short4> &rhs);
+ friend RValue<Short4> operator-(const RValue<Short4> &lhs, const RValue<Short4> &rhs);
+ friend RValue<Short4> operator*(const RValue<Short4> &lhs, const RValue<Short4> &rhs);
+ friend RValue<Short4> operator/(const RValue<Short4> &lhs, const RValue<Short4> &rhs);
+ friend RValue<Short4> operator%(const RValue<Short4> &lhs, const RValue<Short4> &rhs);
+ friend RValue<Short4> operator&(const RValue<Short4> &lhs, const RValue<Short4> &rhs);
+ friend RValue<Short4> operator|(const RValue<Short4> &lhs, const RValue<Short4> &rhs);
+ friend RValue<Short4> operator^(const RValue<Short4> &lhs, const RValue<Short4> &rhs);
+ friend RValue<Short4> operator<<(const RValue<Short4> &lhs, unsigned char rhs);
+ friend RValue<Short4> operator>>(const RValue<Short4> &lhs, unsigned char rhs);
+ friend RValue<Short4> operator<<(const RValue<Short4> &lhs, const RValue<Long1> &rhs);
+ friend RValue<Short4> operator>>(const RValue<Short4> &lhs, const RValue<Long1> &rhs);
+ friend RValue<Short4> operator+=(const Short4 &lhs, const RValue<Short4> &rhs);
+ friend RValue<Short4> operator-=(const Short4 &lhs, const RValue<Short4> &rhs);
+ friend RValue<Short4> operator*=(const Short4 &lhs, const RValue<Short4> &rhs);
+ friend RValue<Short4> operator/=(const Short4 &lhs, const RValue<Short4> &rhs);
+ friend RValue<Short4> operator%=(const Short4 &lhs, const RValue<Short4> &rhs);
+ friend RValue<Short4> operator&=(const Short4 &lhs, const RValue<Short4> &rhs);
+ friend RValue<Short4> operator|=(const Short4 &lhs, const RValue<Short4> &rhs);
+ friend RValue<Short4> operator^=(const Short4 &lhs, const RValue<Short4> &rhs);
+ friend RValue<Short4> operator<<=(const Short4 &lhs, unsigned char rhs);
+ friend RValue<Short4> operator>>=(const Short4 &lhs, unsigned char rhs);
+ friend RValue<Short4> operator<<=(const Short4 &lhs, const RValue<Long1> &rhs);
+ friend RValue<Short4> operator>>=(const Short4 &lhs, const RValue<Long1> &rhs);
+ friend RValue<Short4> operator+(const RValue<Short4> &val);
+ friend RValue<Short4> operator-(const RValue<Short4> &val);
+ friend RValue<Short4> operator~(const RValue<Short4> &val);
+ // friend RValue<Short4> operator++(const Short4 &val, int); // Post-increment
+ // friend const Short4 &operator++(const Short4 &val); // Pre-increment
+ // friend RValue<Short4> operator--(const Short4 &val, int); // Post-decrement
+ // friend const Short4 &operator--(const Short4 &val); // Pre-decrement
+ // friend RValue<Bool> operator<(const RValue<Short4> &lhs, const RValue<Short4> &rhs);
+ // friend RValue<Bool> operator<=(const RValue<Short4> &lhs, const RValue<Short4> &rhs);
+ // friend RValue<Bool> operator>(const RValue<Short4> &lhs, const RValue<Short4> &rhs);
+ // friend RValue<Bool> operator>=(const RValue<Short4> &lhs, const RValue<Short4> &rhs);
+ // friend RValue<Bool> operator!=(const RValue<Short4> &lhs, const RValue<Short4> &rhs);
+ // friend RValue<Bool> operator==(const RValue<Short4> &lhs, const RValue<Short4> &rhs);
+
+ friend RValue<Short4> RoundShort4(const RValue<Float4> &cast);
+
+ friend RValue<Short4> Max(const RValue<Short4> &x, const RValue<Short4> &y);
+ friend RValue<Short4> Min(const RValue<Short4> &x, const RValue<Short4> &y);
+ friend RValue<Short4> AddSat(const RValue<Short4> &x, const RValue<Short4> &y);
+ friend RValue<Short4> SubSat(const RValue<Short4> &x, const RValue<Short4> &y);
+ friend RValue<Short4> MulHigh(const RValue<Short4> &x, const RValue<Short4> &y);
+ friend RValue<Int2> MulAdd(const RValue<Short4> &x, const RValue<Short4> &y);
+
+ friend RValue<SByte8> Pack(const RValue<Short4> &x, const RValue<Short4> &y);
+ friend RValue<Int2> UnpackLow(const RValue<Short4> &x, const RValue<Short4> &y);
+ friend RValue<Int2> UnpackHigh(const RValue<Short4> &x, const RValue<Short4> &y);
+ friend RValue<Short4> Swizzle(const RValue<Short4> &x, unsigned char select);
+ friend RValue<Short4> Insert(const RValue<Short4> &val, const RValue<Short> &element, int i);
+ friend RValue<Short> Extract(const RValue<Short4> &val, int i);
+
+ friend RValue<Short4> CmpGT(const RValue<Short4> &x, const RValue<Short4> &y);
+ friend RValue<Short4> CmpEQ(const RValue<Short4> &x, const RValue<Short4> &y);
+
+ Short4 *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class UShort4 : public Variable<ushort4>
+ {
+ public:
+ explicit UShort4(const RValue<Int4> &cast);
+ explicit UShort4(const RValue<Float4> &cast, bool saturate = false);
+
+ UShort4();
+ UShort4(unsigned short x, unsigned short y, unsigned short z, unsigned short w);
+ UShort4(const RValue<UShort4> &rhs);
+ UShort4(const UShort4 &rhs);
+ UShort4(const RValue<Short4> &rhs);
+ UShort4(const Short4 &rhs);
+
+ RValue<UShort4> operator=(const RValue<UShort4> &rhs) const;
+ RValue<UShort4> operator=(const UShort4 &rhs) const;
+ RValue<UShort4> operator=(const RValue<Short4> &rhs) const;
+ RValue<UShort4> operator=(const Short4 &rhs) const;
+ // RValue<Pointer<UShort4>> operator&();
+
+ friend RValue<UShort4> operator+(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);
+ friend RValue<UShort4> operator-(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);
+ friend RValue<UShort4> operator*(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);
+ // friend RValue<UShort4> operator/(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);
+ // friend RValue<UShort4> operator%(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);
+ // friend RValue<UShort4> operator&(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);
+ // friend RValue<UShort4> operator|(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);
+ // friend RValue<UShort4> operator^(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);
+ friend RValue<UShort4> operator<<(const RValue<UShort4> &lhs, unsigned char rhs);
+ friend RValue<UShort4> operator>>(const RValue<UShort4> &lhs, unsigned char rhs);
+ friend RValue<UShort4> operator<<(const RValue<UShort4> &lhs, const RValue<Long1> &rhs);
+ friend RValue<UShort4> operator>>(const RValue<UShort4> &lhs, const RValue<Long1> &rhs);
+ // friend RValue<UShort4> operator+=(const UShort4 &lhs, const RValue<UShort4> &rhs);
+ // friend RValue<UShort4> operator-=(const UShort4 &lhs, const RValue<UShort4> &rhs);
+ // friend RValue<UShort4> operator*=(const UShort4 &lhs, const RValue<UShort4> &rhs);
+ // friend RValue<UShort4> operator/=(const UShort4 &lhs, const RValue<UShort4> &rhs);
+ // friend RValue<UShort4> operator%=(const UShort4 &lhs, const RValue<UShort4> &rhs);
+ // friend RValue<UShort4> operator&=(const UShort4 &lhs, const RValue<UShort4> &rhs);
+ // friend RValue<UShort4> operator|=(const UShort4 &lhs, const RValue<UShort4> &rhs);
+ // friend RValue<UShort4> operator^=(const UShort4 &lhs, const RValue<UShort4> &rhs);
+ friend RValue<UShort4> operator<<=(const UShort4 &lhs, unsigned char rhs);
+ friend RValue<UShort4> operator>>=(const UShort4 &lhs, unsigned char rhs);
+ friend RValue<UShort4> operator<<=(const UShort4 &lhs, const RValue<Long1> &rhs);
+ friend RValue<UShort4> operator>>=(const UShort4 &lhs, const RValue<Long1> &rhs);
+ // friend RValue<UShort4> operator+(const RValue<UShort4> &val);
+ // friend RValue<UShort4> operator-(const RValue<UShort4> &val);
+ friend RValue<UShort4> operator~(const RValue<UShort4> &val);
+ // friend RValue<UShort4> operator++(const UShort4 &val, int); // Post-increment
+ // friend const UShort4 &operator++(const UShort4 &val); // Pre-increment
+ // friend RValue<UShort4> operator--(const UShort4 &val, int); // Post-decrement
+ // friend const UShort4 &operator--(const UShort4 &val); // Pre-decrement
+
+ friend RValue<UShort4> Max(const RValue<UShort4> &x, const RValue<UShort4> &y);
+ friend RValue<UShort4> Min(const RValue<UShort4> &x, const RValue<UShort4> &y);
+ friend RValue<UShort4> AddSat(const RValue<UShort4> &x, const RValue<UShort4> &y);
+ friend RValue<UShort4> SubSat(const RValue<UShort4> &x, const RValue<UShort4> &y);
+ friend RValue<UShort4> MulHigh(const RValue<UShort4> &x, const RValue<UShort4> &y);
+
+ friend RValue<UShort4> Average(const RValue<UShort4> &x, const RValue<UShort4> &y);
+
+ friend RValue<Byte8> Pack(const RValue<UShort4> &x, const RValue<UShort4> &y);
+
+ UShort4 *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class Short8 : public Variable<short8>
+ {
+ public:
+ // Short8();
+ Short8(short c0, short c1, short c2, short c3, short c4, short c5, short c6, short c7);
+ Short8(const RValue<Short8> &rhs);
+ // Short8(const Short8 &rhs);
+
+ // RValue<Short8> operator=(const RValue<Short8> &rhs) const;
+ // RValue<Short8> operator=(const Short8 &rhs) const;
+ // RValue<Pointer<Short8>> operator&();
+
+ friend RValue<Short8> operator+(const RValue<Short8> &lhs, const RValue<Short8> &rhs);
+ // friend RValue<Short8> operator-(const RValue<Short8> &lhs, const RValue<Short8> &rhs);
+ // friend RValue<Short8> operator*(const RValue<Short8> &lhs, const RValue<Short8> &rhs);
+ // friend RValue<Short8> operator/(const RValue<Short8> &lhs, const RValue<Short8> &rhs);
+ // friend RValue<Short8> operator%(const RValue<Short8> &lhs, const RValue<Short8> &rhs);
+ friend RValue<Short8> operator&(const RValue<Short8> &lhs, const RValue<Short8> &rhs);
+ // friend RValue<Short8> operator|(const RValue<Short8> &lhs, const RValue<Short8> &rhs);
+ // friend RValue<Short8> operator^(const RValue<Short8> &lhs, const RValue<Short8> &rhs);
+ friend RValue<Short8> operator<<(const RValue<Short8> &lhs, unsigned char rhs);
+ friend RValue<Short8> operator>>(const RValue<Short8> &lhs, unsigned char rhs);
+ // friend RValue<Short8> operator<<(const RValue<Short8> &lhs, const RValue<Short8> &rhs);
+ // friend RValue<Short8> operator>>(const RValue<Short8> &lhs, const RValue<Short8> &rhs);
+ // friend RValue<Short8> operator+=(const Short8 &lhs, const RValue<Short8> &rhs);
+ // friend RValue<Short8> operator-=(const Short8 &lhs, const RValue<Short8> &rhs);
+ // friend RValue<Short8> operator*=(const Short8 &lhs, const RValue<Short8> &rhs);
+ // friend RValue<Short8> operator/=(const Short8 &lhs, const RValue<Short8> &rhs);
+ // friend RValue<Short8> operator%=(const Short8 &lhs, const RValue<Short8> &rhs);
+ // friend RValue<Short8> operator&=(const Short8 &lhs, const RValue<Short8> &rhs);
+ // friend RValue<Short8> operator|=(const Short8 &lhs, const RValue<Short8> &rhs);
+ // friend RValue<Short8> operator^=(const Short8 &lhs, const RValue<Short8> &rhs);
+ // friend RValue<Short8> operator<<=(const Short8 &lhs, const RValue<Short8> &rhs);
+ // friend RValue<Short8> operator>>=(const Short8 &lhs, const RValue<Short8> &rhs);
+ // friend RValue<Short8> operator+(const RValue<Short8> &val);
+ // friend RValue<Short8> operator-(const RValue<Short8> &val);
+ // friend RValue<Short8> operator~(const RValue<Short8> &val);
+ // friend RValue<Short8> operator++(const Short8 &val, int); // Post-increment
+ // friend const Short8 &operator++(const Short8 &val); // Pre-increment
+ // friend RValue<Short8> operator--(const Short8 &val, int); // Post-decrement
+ // friend const Short8 &operator--(const Short8 &val); // Pre-decrement
+ // friend RValue<Bool> operator<(const RValue<Short8> &lhs, const RValue<Short8> &rhs);
+ // friend RValue<Bool> operator<=(const RValue<Short8> &lhs, const RValue<Short8> &rhs);
+ // friend RValue<Bool> operator>(const RValue<Short8> &lhs, const RValue<Short8> &rhs);
+ // friend RValue<Bool> operator>=(const RValue<Short8> &lhs, const RValue<Short8> &rhs);
+ // friend RValue<Bool> operator!=(const RValue<Short8> &lhs, const RValue<Short8> &rhs);
+ // friend RValue<Bool> operator==(const RValue<Short8> &lhs, const RValue<Short8> &rhs);
+
+ friend RValue<Short8> Concatenate(const RValue<Short4> &lo, const RValue<Short4> &hi);
+
+ friend RValue<Short8> MulHigh(const RValue<Short8> &x, const RValue<Short8> &y);
+ friend RValue<Int4> MulAdd(const RValue<Short8> &x, const RValue<Short8> &y);
+
+ Short8 *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class UShort8 : public Variable<ushort8>
+ {
+ public:
+ // UShort8();
+ UShort8(unsigned short c0, unsigned short c1, unsigned short c2, unsigned short c3, unsigned short c4, unsigned short c5, unsigned short c6, unsigned short c7);
+ UShort8(const RValue<UShort8> &rhs);
+ // UShort8(const UShort8 &rhs);
+
+ RValue<UShort8> operator=(const RValue<UShort8> &rhs) const;
+ RValue<UShort8> operator=(const UShort8 &rhs) const;
+ // RValue<Pointer<UShort8>> operator&();
+
+ friend RValue<UShort8> operator+(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);
+ // friend RValue<UShort8> operator-(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);
+ friend RValue<UShort8> operator*(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);
+ // friend RValue<UShort8> operator/(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);
+ // friend RValue<UShort8> operator%(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);
+ friend RValue<UShort8> operator&(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);
+ // friend RValue<UShort8> operator|(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);
+ // friend RValue<UShort8> operator^(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);
+ friend RValue<UShort8> operator<<(const RValue<UShort8> &lhs, unsigned char rhs);
+ friend RValue<UShort8> operator>>(const RValue<UShort8> &lhs, unsigned char rhs);
+ // friend RValue<UShort8> operator<<(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);
+ // friend RValue<UShort8> operator>>(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);
+ friend RValue<UShort8> operator+=(const UShort8 &lhs, const RValue<UShort8> &rhs);
+ // friend RValue<UShort8> operator-=(const UShort8 &lhs, const RValue<UShort8> &rhs);
+ // friend RValue<UShort8> operator*=(const UShort8 &lhs, const RValue<UShort8> &rhs);
+ // friend RValue<UShort8> operator/=(const UShort8 &lhs, const RValue<UShort8> &rhs);
+ // friend RValue<UShort8> operator%=(const UShort8 &lhs, const RValue<UShort8> &rhs);
+ // friend RValue<UShort8> operator&=(const UShort8 &lhs, const RValue<UShort8> &rhs);
+ // friend RValue<UShort8> operator|=(const UShort8 &lhs, const RValue<UShort8> &rhs);
+ // friend RValue<UShort8> operator^=(const UShort8 &lhs, const RValue<UShort8> &rhs);
+ // friend RValue<UShort8> operator<<=(const UShort8 &lhs, const RValue<UShort8> &rhs);
+ // friend RValue<UShort8> operator>>=(const UShort8 &lhs, const RValue<UShort8> &rhs);
+ // friend RValue<UShort8> operator+(const RValue<UShort8> &val);
+ // friend RValue<UShort8> operator-(const RValue<UShort8> &val);
+ friend RValue<UShort8> operator~(const RValue<UShort8> &val);
+ // friend RValue<UShort8> operator++(const UShort8 &val, int); // Post-increment
+ // friend const UShort8 &operator++(const UShort8 &val); // Pre-increment
+ // friend RValue<UShort8> operator--(const UShort8 &val, int); // Post-decrement
+ // friend const UShort8 &operator--(const UShort8 &val); // Pre-decrement
+ // friend RValue<Bool> operator<(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);
+ // friend RValue<Bool> operator<=(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);
+ // friend RValue<Bool> operator>(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);
+ // friend RValue<Bool> operator>=(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);
+ // friend RValue<Bool> operator!=(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);
+ // friend RValue<Bool> operator==(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);
+
+ friend RValue<UShort8> Swizzle(const RValue<UShort8> &x, char select0, char select1, char select2, char select3, char select4, char select5, char select6, char select7);
+ friend RValue<UShort8> Concatenate(const RValue<UShort4> &lo, const RValue<UShort4> &hi);
+
+ friend RValue<UShort8> MulHigh(const RValue<UShort8> &x, const RValue<UShort8> &y);
+
+ UShort8 *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class Int : public Variable<int>
+ {
+ public:
+ explicit Int(llvm::Argument *argument);
+
+ explicit Int(const RValue<Byte> &cast);
+ explicit Int(const RValue<SByte> &cast);
+ explicit Int(const RValue<Short> &cast);
+ explicit Int(const RValue<UShort> &cast);
+ explicit Int(const RValue<Int2> &cast);
+ explicit Int(const RValue<Long> &cast);
+ explicit Int(const RValue<Float> &cast);
+
+ Int();
+ Int(int x);
+ Int(const RValue<Int> &rhs);
+ Int(const RValue<UInt> &rhs);
+ Int(const Int &rhs);
+ Int(const UInt &rhs);
+
+ RValue<Int> operator=(int rhs) const;
+ RValue<Int> operator=(const RValue<Int> &rhs) const;
+ RValue<Int> operator=(const RValue<UInt> &rhs) const;
+ RValue<Int> operator=(const Int &rhs) const;
+ RValue<Int> operator=(const UInt &rhs) const;
+ RValue<Pointer<Int>> operator&();
+
+ friend RValue<Int> operator+(const RValue<Int> &lhs, const RValue<Int> &rhs);
+ friend RValue<Int> operator-(const RValue<Int> &lhs, const RValue<Int> &rhs);
+ friend RValue<Int> operator*(const RValue<Int> &lhs, const RValue<Int> &rhs);
+ friend RValue<Int> operator/(const RValue<Int> &lhs, const RValue<Int> &rhs);
+ friend RValue<Int> operator%(const RValue<Int> &lhs, const RValue<Int> &rhs);
+ friend RValue<Int> operator&(const RValue<Int> &lhs, const RValue<Int> &rhs);
+ friend RValue<Int> operator|(const RValue<Int> &lhs, const RValue<Int> &rhs);
+ friend RValue<Int> operator^(const RValue<Int> &lhs, const RValue<Int> &rhs);
+ friend RValue<Int> operator<<(const RValue<Int> &lhs, const RValue<Int> &rhs);
+ friend RValue<Int> operator>>(const RValue<Int> &lhs, const RValue<Int> &rhs);
+ friend RValue<Int> operator+=(const Int &lhs, const RValue<Int> &rhs);
+ friend RValue<Int> operator-=(const Int &lhs, const RValue<Int> &rhs);
+ friend RValue<Int> operator*=(const Int &lhs, const RValue<Int> &rhs);
+ friend RValue<Int> operator/=(const Int &lhs, const RValue<Int> &rhs);
+ friend RValue<Int> operator%=(const Int &lhs, const RValue<Int> &rhs);
+ friend RValue<Int> operator&=(const Int &lhs, const RValue<Int> &rhs);
+ friend RValue<Int> operator|=(const Int &lhs, const RValue<Int> &rhs);
+ friend RValue<Int> operator^=(const Int &lhs, const RValue<Int> &rhs);
+ friend RValue<Int> operator<<=(const Int &lhs, const RValue<Int> &rhs);
+ friend RValue<Int> operator>>=(const Int &lhs, const RValue<Int> &rhs);
+ friend RValue<Int> operator+(const RValue<Int> &val);
+ friend RValue<Int> operator-(const RValue<Int> &val);
+ friend RValue<Int> operator~(const RValue<Int> &val);
+ friend RValue<Int> operator++(const Int &val, int); // Post-increment
+ friend const Int &operator++(const Int &val); // Pre-increment
+ friend RValue<Int> operator--(const Int &val, int); // Post-decrement
+ friend const Int &operator--(const Int &val); // Pre-decrement
+ friend RValue<Bool> operator<(const RValue<Int> &lhs, const RValue<Int> &rhs);
+ friend RValue<Bool> operator<=(const RValue<Int> &lhs, const RValue<Int> &rhs);
+ friend RValue<Bool> operator>(const RValue<Int> &lhs, const RValue<Int> &rhs);
+ friend RValue<Bool> operator>=(const RValue<Int> &lhs, const RValue<Int> &rhs);
+ friend RValue<Bool> operator!=(const RValue<Int> &lhs, const RValue<Int> &rhs);
+ friend RValue<Bool> operator==(const RValue<Int> &lhs, const RValue<Int> &rhs);
+
+ friend RValue<Int> RoundInt(const RValue<Float> &cast);
+
+ Int *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class Long : public Variable<qword>
+ {
+ public:
+ // explicit Long(llvm::Argument *argument);
+
+ // explicit Long(const RValue<Short> &cast);
+ // explicit Long(const RValue<UShort> &cast);
+ explicit Long(const RValue<Int> &cast);
+ explicit Long(const RValue<UInt> &cast);
+ // explicit Long(const RValue<Float> &cast);
+
+ Long();
+ // Long(qword x);
+ Long(const RValue<Long> &rhs);
+ // Long(const RValue<ULong> &rhs);
+ // Long(const Long &rhs);
+ // Long(const ULong &rhs);
+
+ RValue<Long> operator=(int64_t rhs) const;
+ RValue<Long> operator=(const RValue<Long> &rhs) const;
+ // RValue<Long> operator=(const RValue<ULong> &rhs) const;
+ RValue<Long> operator=(const Long &rhs) const;
+ // RValue<Long> operator=(const ULong &rhs) const;
+ // RValue<Pointer<Long>> operator&();
+
+ friend RValue<Long> operator+(const RValue<Long> &lhs, const RValue<Long> &rhs);
+ friend RValue<Long> operator-(const RValue<Long> &lhs, const RValue<Long> &rhs);
+ // friend RValue<Long> operator*(const RValue<Long> &lhs, const RValue<Long> &rhs);
+ // friend RValue<Long> operator/(const RValue<Long> &lhs, const RValue<Long> &rhs);
+ // friend RValue<Long> operator%(const RValue<Long> &lhs, const RValue<Long> &rhs);
+ // friend RValue<Long> operator&(const RValue<Long> &lhs, const RValue<Long> &rhs);
+ // friend RValue<Long> operator|(const RValue<Long> &lhs, const RValue<Long> &rhs);
+ // friend RValue<Long> operator^(const RValue<Long> &lhs, const RValue<Long> &rhs);
+ // friend RValue<Long> operator<<(const RValue<Long> &lhs, const RValue<Long> &rhs);
+ // friend RValue<Long> operator>>(const RValue<Long> &lhs, const RValue<Long> &rhs);
+ friend RValue<Long> operator+=(const Long &lhs, const RValue<Long> &rhs);
+ friend RValue<Long> operator-=(const Long &lhs, const RValue<Long> &rhs);
+ // friend RValue<Long> operator*=(const Long &lhs, const RValue<Long> &rhs);
+ // friend RValue<Long> operator/=(const Long &lhs, const RValue<Long> &rhs);
+ // friend RValue<Long> operator%=(const Long &lhs, const RValue<Long> &rhs);
+ // friend RValue<Long> operator&=(const Long &lhs, const RValue<Long> &rhs);
+ // friend RValue<Long> operator|=(const Long &lhs, const RValue<Long> &rhs);
+ // friend RValue<Long> operator^=(const Long &lhs, const RValue<Long> &rhs);
+ // friend RValue<Long> operator<<=(const Long &lhs, const RValue<Long> &rhs);
+ // friend RValue<Long> operator>>=(const Long &lhs, const RValue<Long> &rhs);
+ // friend RValue<Long> operator+(const RValue<Long> &val);
+ // friend RValue<Long> operator-(const RValue<Long> &val);
+ // friend RValue<Long> operator~(const RValue<Long> &val);
+ // friend RValue<Long> operator++(const Long &val, int); // Post-increment
+ // friend const Long &operator++(const Long &val); // Pre-increment
+ // friend RValue<Long> operator--(const Long &val, int); // Post-decrement
+ // friend const Long &operator--(const Long &val); // Pre-decrement
+ // friend RValue<Bool> operator<(const RValue<Long> &lhs, const RValue<Long> &rhs);
+ // friend RValue<Bool> operator<=(const RValue<Long> &lhs, const RValue<Long> &rhs);
+ // friend RValue<Bool> operator>(const RValue<Long> &lhs, const RValue<Long> &rhs);
+ // friend RValue<Bool> operator>=(const RValue<Long> &lhs, const RValue<Long> &rhs);
+ // friend RValue<Bool> operator!=(const RValue<Long> &lhs, const RValue<Long> &rhs);
+ // friend RValue<Bool> operator==(const RValue<Long> &lhs, const RValue<Long> &rhs);
+
+ // friend RValue<Long> RoundLong(const RValue<Float> &cast);
+
+ friend RValue<Long> AddAtomic(const RValue<Pointer<Long>> &x, const RValue<Long> &y);
+
+ Long *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class Long1 : public Variable<qword>
+ {
+ public:
+ // explicit Long1(llvm::Argument *argument);
+
+ // explicit Long1(const RValue<Short> &cast);
+ // explicit Long1(const RValue<UShort> &cast);
+ // explicit Long1(const RValue<Int> &cast);
+ // explicit Long1(const RValue<UInt> &cast);
+ // explicit Long1(const RValue<Float> &cast);
+
+ explicit Long1(const Reference<UInt> &cast);
+
+ // Long1();
+ // Long1(qword x);
+ Long1(const RValue<Long1> &rhs);
+ // Long1(const RValue<ULong1> &rhs);
+ // Long1(const Long1 &rhs);
+ // Long1(const ULong1 &rhs);
+
+ // RValue<Long1> operator=(qword rhs) const;
+ // RValue<Long1> operator=(const RValue<Long1> &rhs) const;
+ // RValue<Long1> operator=(const RValue<ULong1> &rhs) const;
+ // RValue<Long1> operator=(const Long1 &rhs) const;
+ // RValue<Long1> operator=(const ULong1 &rhs) const;
+ // RValue<Pointer<Long1>> operator&();
+
+ // friend RValue<Long1> operator+(const RValue<Long1> &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long1> operator-(const RValue<Long1> &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long1> operator*(const RValue<Long1> &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long1> operator/(const RValue<Long1> &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long1> operator%(const RValue<Long1> &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long1> operator&(const RValue<Long1> &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long1> operator|(const RValue<Long1> &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long1> operator^(const RValue<Long1> &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long1> operator<<(const RValue<Long1> &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long1> operator>>(const RValue<Long1> &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long1> operator+=(const Long1 &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long1> operator-=(const Long1 &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long1> operator*=(const Long1 &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long1> operator/=(const Long1 &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long1> operator%=(const Long1 &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long1> operator&=(const Long1 &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long1> operator|=(const Long1 &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long1> operator^=(const Long1 &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long1> operator<<=(const Long1 &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long1> operator>>=(const Long1 &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long1> operator+(const RValue<Long1> &val);
+ // friend RValue<Long1> operator-(const RValue<Long1> &val);
+ // friend RValue<Long1> operator~(const RValue<Long1> &val);
+ // friend RValue<Long1> operator++(const Long1 &val, int); // Post-increment
+ // friend const Long1 &operator++(const Long1 &val); // Pre-increment
+ // friend RValue<Long1> operator--(const Long1 &val, int); // Post-decrement
+ // friend const Long1 &operator--(const Long1 &val); // Pre-decrement
+ // friend RValue<Bool> operator<(const RValue<Long1> &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Bool> operator<=(const RValue<Long1> &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Bool> operator>(const RValue<Long1> &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Bool> operator>=(const RValue<Long1> &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Bool> operator!=(const RValue<Long1> &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Bool> operator==(const RValue<Long1> &lhs, const RValue<Long1> &rhs);
+
+ // friend RValue<Long1> RoundLong1(const RValue<Float> &cast);
+
+ Long1 *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class Long2 : public Variable<qword2>
+ {
+ public:
+ // explicit Long2(const RValue<Long> &cast);
+ // explicit Long2(const RValue<Long1> &cast);
+
+ // Long2();
+ // Long2(int x, int y);
+ // Long2(const RValue<Long2> &rhs);
+ // Long2(const Long2 &rhs);
+
+ // RValue<Long2> operator=(const RValue<Long2> &rhs) const;
+ // RValue<Long2> operator=(const Long2 &rhs) const;
+ // RValue<Pointer<Long2>> operator&();
+
+ // friend RValue<Long2> operator+(const RValue<Long2> &lhs, const RValue<Long2> &rhs);
+ // friend RValue<Long2> operator-(const RValue<Long2> &lhs, const RValue<Long2> &rhs);
+ // friend RValue<Long2> operator*(const RValue<Long2> &lhs, const RValue<Long2> &rhs);
+ // friend RValue<Long2> operator/(const RValue<Long2> &lhs, const RValue<Long2> &rhs);
+ // friend RValue<Long2> operator%(const RValue<Long2> &lhs, const RValue<Long2> &rhs);
+ // friend RValue<Long2> operator&(const RValue<Long2> &lhs, const RValue<Long2> &rhs);
+ // friend RValue<Long2> operator|(const RValue<Long2> &lhs, const RValue<Long2> &rhs);
+ // friend RValue<Long2> operator^(const RValue<Long2> &lhs, const RValue<Long2> &rhs);
+ // friend RValue<Long2> operator<<(const RValue<Long2> &lhs, unsigned char rhs);
+ // friend RValue<Long2> operator>>(const RValue<Long2> &lhs, unsigned char rhs);
+ // friend RValue<Long2> operator<<(const RValue<Long2> &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long2> operator>>(const RValue<Long2> &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long2> operator+=(const Long2 &lhs, const RValue<Long2> &rhs);
+ // friend RValue<Long2> operator-=(const Long2 &lhs, const RValue<Long2> &rhs);
+ // friend RValue<Long2> operator*=(const Long2 &lhs, const RValue<Long2> &rhs);
+ // friend RValue<Long2> operator/=(const Long2 &lhs, const RValue<Long2> &rhs);
+ // friend RValue<Long2> operator%=(const Long2 &lhs, const RValue<Long2> &rhs);
+ // friend RValue<Long2> operator&=(const Long2 &lhs, const RValue<Long2> &rhs);
+ // friend RValue<Long2> operator|=(const Long2 &lhs, const RValue<Long2> &rhs);
+ // friend RValue<Long2> operator^=(const Long2 &lhs, const RValue<Long2> &rhs);
+ // friend RValue<Long2> operator<<=(const Long2 &lhs, unsigned char rhs);
+ // friend RValue<Long2> operator>>=(const Long2 &lhs, unsigned char rhs);
+ // friend RValue<Long2> operator<<=(const Long2 &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long2> operator>>=(const Long2 &lhs, const RValue<Long1> &rhs);
+ // friend RValue<Long2> operator+(const RValue<Long2> &val);
+ // friend RValue<Long2> operator-(const RValue<Long2> &val);
+ // friend RValue<Long2> operator~(const RValue<Long2> &val);
+ // friend RValue<Long2> operator++(const Long2 &val, int); // Post-increment
+ // friend const Long2 &operator++(const Long2 &val); // Pre-increment
+ // friend RValue<Long2> operator--(const Long2 &val, int); // Post-decrement
+ // friend const Long2 &operator--(const Long2 &val); // Pre-decrement
+ // friend RValue<Bool> operator<(const RValue<Long2> &lhs, const RValue<Long2> &rhs);
+ // friend RValue<Bool> operator<=(const RValue<Long2> &lhs, const RValue<Long2> &rhs);
+ // friend RValue<Bool> operator>(const RValue<Long2> &lhs, const RValue<Long2> &rhs);
+ // friend RValue<Bool> operator>=(const RValue<Long2> &lhs, const RValue<Long2> &rhs);
+ // friend RValue<Bool> operator!=(const RValue<Long2> &lhs, const RValue<Long2> &rhs);
+ // friend RValue<Bool> operator==(const RValue<Long2> &lhs, const RValue<Long2> &rhs);
+
+ // friend RValue<Long2> RoundInt(const RValue<Float4> &cast);
+
+ // friend RValue<Long2> UnpackLow(const RValue<Long2> &x, const RValue<Long2> &y);
+ friend RValue<Long2> UnpackHigh(const RValue<Long2> &x, const RValue<Long2> &y);
+ // friend RValue<Int> Extract(const RValue<Long2> &val, int i);
+ // friend RValue<Long2> Insert(const RValue<Long2> &val, const RValue<Int> &element, int i);
+
+ Long2 *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class UInt : public Variable<unsigned int>
+ {
+ public:
+ explicit UInt(llvm::Argument *argument);
+
+ explicit UInt(const RValue<UShort> &cast);
+ explicit UInt(const RValue<Long> &cast);
+ explicit UInt(const RValue<Float> &cast);
+
+ UInt();
+ UInt(int x);
+ UInt(unsigned int x);
+ UInt(const RValue<UInt> &rhs);
+ UInt(const RValue<Int> &rhs);
+ UInt(const UInt &rhs);
+ UInt(const Int &rhs);
+
+ RValue<UInt> operator=(unsigned int rhs) const;
+ RValue<UInt> operator=(const RValue<UInt> &rhs) const;
+ RValue<UInt> operator=(const RValue<Int> &rhs) const;
+ RValue<UInt> operator=(const UInt &rhs) const;
+ RValue<UInt> operator=(const Int &rhs) const;
+ RValue<Pointer<UInt>> operator&();
+
+ friend RValue<UInt> operator+(const RValue<UInt> &lhs, const RValue<UInt> &rhs);
+ friend RValue<UInt> operator-(const RValue<UInt> &lhs, const RValue<UInt> &rhs);
+ friend RValue<UInt> operator*(const RValue<UInt> &lhs, const RValue<UInt> &rhs);
+ friend RValue<UInt> operator/(const RValue<UInt> &lhs, const RValue<UInt> &rhs);
+ friend RValue<UInt> operator%(const RValue<UInt> &lhs, const RValue<UInt> &rhs);
+ friend RValue<UInt> operator&(const RValue<UInt> &lhs, const RValue<UInt> &rhs);
+ friend RValue<UInt> operator|(const RValue<UInt> &lhs, const RValue<UInt> &rhs);
+ friend RValue<UInt> operator^(const RValue<UInt> &lhs, const RValue<UInt> &rhs);
+ friend RValue<UInt> operator<<(const RValue<UInt> &lhs, const RValue<UInt> &rhs);
+ friend RValue<UInt> operator>>(const RValue<UInt> &lhs, const RValue<UInt> &rhs);
+ friend RValue<UInt> operator+=(const UInt &lhs, const RValue<UInt> &rhs);
+ friend RValue<UInt> operator-=(const UInt &lhs, const RValue<UInt> &rhs);
+ friend RValue<UInt> operator*=(const UInt &lhs, const RValue<UInt> &rhs);
+ friend RValue<UInt> operator/=(const UInt &lhs, const RValue<UInt> &rhs);
+ friend RValue<UInt> operator%=(const UInt &lhs, const RValue<UInt> &rhs);
+ friend RValue<UInt> operator&=(const UInt &lhs, const RValue<UInt> &rhs);
+ friend RValue<UInt> operator|=(const UInt &lhs, const RValue<UInt> &rhs);
+ friend RValue<UInt> operator^=(const UInt &lhs, const RValue<UInt> &rhs);
+ friend RValue<UInt> operator<<=(const UInt &lhs, const RValue<UInt> &rhs);
+ friend RValue<UInt> operator>>=(const UInt &lhs, const RValue<UInt> &rhs);
+ friend RValue<UInt> operator+(const RValue<UInt> &val);
+ friend RValue<UInt> operator-(const RValue<UInt> &val);
+ friend RValue<UInt> operator~(const RValue<UInt> &val);
+ friend RValue<UInt> operator++(const UInt &val, int); // Post-increment
+ friend const UInt &operator++(const UInt &val); // Pre-increment
+ friend RValue<UInt> operator--(const UInt &val, int); // Post-decrement
+ friend const UInt &operator--(const UInt &val); // Pre-decrement
+ friend RValue<Bool> operator<(const RValue<UInt> &lhs, const RValue<UInt> &rhs);
+ friend RValue<Bool> operator<=(const RValue<UInt> &lhs, const RValue<UInt> &rhs);
+ friend RValue<Bool> operator>(const RValue<UInt> &lhs, const RValue<UInt> &rhs);
+ friend RValue<Bool> operator>=(const RValue<UInt> &lhs, const RValue<UInt> &rhs);
+ friend RValue<Bool> operator!=(const RValue<UInt> &lhs, const RValue<UInt> &rhs);
+ friend RValue<Bool> operator==(const RValue<UInt> &lhs, const RValue<UInt> &rhs);
+
+ // friend RValue<UInt> RoundUInt(const RValue<Float> &cast);
+
+ UInt *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class Int2 : public Variable<int2>
+ {
+ public:
+ explicit Int2(const RValue<Int> &cast);
+ explicit Int2(const RValue<Int4> &cast);
+
+ Int2();
+ Int2(int x, int y);
+ Int2(const RValue<Int2> &rhs);
+ Int2(const Int2 &rhs);
+
+ RValue<Int2> operator=(const RValue<Int2> &rhs) const;
+ RValue<Int2> operator=(const Int2 &rhs) const;
+ // RValue<Pointer<Int2>> operator&();
+
+ friend RValue<Int2> operator+(const RValue<Int2> &lhs, const RValue<Int2> &rhs);
+ friend RValue<Int2> operator-(const RValue<Int2> &lhs, const RValue<Int2> &rhs);
+ friend RValue<Int2> operator*(const RValue<Int2> &lhs, const RValue<Int2> &rhs);
+ friend RValue<Int2> operator/(const RValue<Int2> &lhs, const RValue<Int2> &rhs);
+ friend RValue<Int2> operator%(const RValue<Int2> &lhs, const RValue<Int2> &rhs);
+ friend RValue<Int2> operator&(const RValue<Int2> &lhs, const RValue<Int2> &rhs);
+ friend RValue<Int2> operator|(const RValue<Int2> &lhs, const RValue<Int2> &rhs);
+ friend RValue<Int2> operator^(const RValue<Int2> &lhs, const RValue<Int2> &rhs);
+ friend RValue<Int2> operator<<(const RValue<Int2> &lhs, unsigned char rhs);
+ friend RValue<Int2> operator>>(const RValue<Int2> &lhs, unsigned char rhs);
+ friend RValue<Int2> operator<<(const RValue<Int2> &lhs, const RValue<Long1> &rhs);
+ friend RValue<Int2> operator>>(const RValue<Int2> &lhs, const RValue<Long1> &rhs);
+ friend RValue<Int2> operator+=(const Int2 &lhs, const RValue<Int2> &rhs);
+ friend RValue<Int2> operator-=(const Int2 &lhs, const RValue<Int2> &rhs);
+ friend RValue<Int2> operator*=(const Int2 &lhs, const RValue<Int2> &rhs);
+ friend RValue<Int2> operator/=(const Int2 &lhs, const RValue<Int2> &rhs);
+ friend RValue<Int2> operator%=(const Int2 &lhs, const RValue<Int2> &rhs);
+ friend RValue<Int2> operator&=(const Int2 &lhs, const RValue<Int2> &rhs);
+ friend RValue<Int2> operator|=(const Int2 &lhs, const RValue<Int2> &rhs);
+ friend RValue<Int2> operator^=(const Int2 &lhs, const RValue<Int2> &rhs);
+ friend RValue<Int2> operator<<=(const Int2 &lhs, unsigned char rhs);
+ friend RValue<Int2> operator>>=(const Int2 &lhs, unsigned char rhs);
+ friend RValue<Int2> operator<<=(const Int2 &lhs, const RValue<Long1> &rhs);
+ friend RValue<Int2> operator>>=(const Int2 &lhs, const RValue<Long1> &rhs);
+ friend RValue<Int2> operator+(const RValue<Int2> &val);
+ friend RValue<Int2> operator-(const RValue<Int2> &val);
+ friend RValue<Int2> operator~(const RValue<Int2> &val);
+ // friend RValue<Int2> operator++(const Int2 &val, int); // Post-increment
+ // friend const Int2 &operator++(const Int2 &val); // Pre-increment
+ // friend RValue<Int2> operator--(const Int2 &val, int); // Post-decrement
+ // friend const Int2 &operator--(const Int2 &val); // Pre-decrement
+ // friend RValue<Bool> operator<(const RValue<Int2> &lhs, const RValue<Int2> &rhs);
+ // friend RValue<Bool> operator<=(const RValue<Int2> &lhs, const RValue<Int2> &rhs);
+ // friend RValue<Bool> operator>(const RValue<Int2> &lhs, const RValue<Int2> &rhs);
+ // friend RValue<Bool> operator>=(const RValue<Int2> &lhs, const RValue<Int2> &rhs);
+ // friend RValue<Bool> operator!=(const RValue<Int2> &lhs, const RValue<Int2> &rhs);
+ // friend RValue<Bool> operator==(const RValue<Int2> &lhs, const RValue<Int2> &rhs);
+
+ // friend RValue<Int2> RoundInt(const RValue<Float4> &cast);
+
+ friend RValue<Long1> UnpackLow(const RValue<Int2> &x, const RValue<Int2> &y);
+ friend RValue<Long1> UnpackHigh(const RValue<Int2> &x, const RValue<Int2> &y);
+ friend RValue<Int> Extract(const RValue<Int2> &val, int i);
+ // friend RValue<Int2> Insert(const RValue<Int2> &val, const RValue<Int> &element, int i);
+
+ Int2 *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class UInt2 : public Variable<uint2>
+ {
+ public:
+ UInt2();
+ UInt2(unsigned int x, unsigned int y);
+ UInt2(const RValue<UInt2> &rhs);
+ UInt2(const UInt2 &rhs);
+
+ RValue<UInt2> operator=(const RValue<UInt2> &rhs) const;
+ RValue<UInt2> operator=(const UInt2 &rhs) const;
+ // RValue<Pointer<UInt2>> operator&();
+
+ friend RValue<UInt2> operator+(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);
+ friend RValue<UInt2> operator-(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);
+ friend RValue<UInt2> operator*(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);
+ friend RValue<UInt2> operator/(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);
+ friend RValue<UInt2> operator%(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);
+ friend RValue<UInt2> operator&(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);
+ friend RValue<UInt2> operator|(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);
+ friend RValue<UInt2> operator^(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);
+ friend RValue<UInt2> operator<<(const RValue<UInt2> &lhs, unsigned char rhs);
+ friend RValue<UInt2> operator>>(const RValue<UInt2> &lhs, unsigned char rhs);
+ friend RValue<UInt2> operator<<(const RValue<UInt2> &lhs, const RValue<Long1> &rhs);
+ friend RValue<UInt2> operator>>(const RValue<UInt2> &lhs, const RValue<Long1> &rhs);
+ friend RValue<UInt2> operator+=(const UInt2 &lhs, const RValue<UInt2> &rhs);
+ friend RValue<UInt2> operator-=(const UInt2 &lhs, const RValue<UInt2> &rhs);
+ friend RValue<UInt2> operator*=(const UInt2 &lhs, const RValue<UInt2> &rhs);
+ friend RValue<UInt2> operator/=(const UInt2 &lhs, const RValue<UInt2> &rhs);
+ friend RValue<UInt2> operator%=(const UInt2 &lhs, const RValue<UInt2> &rhs);
+ friend RValue<UInt2> operator&=(const UInt2 &lhs, const RValue<UInt2> &rhs);
+ friend RValue<UInt2> operator|=(const UInt2 &lhs, const RValue<UInt2> &rhs);
+ friend RValue<UInt2> operator^=(const UInt2 &lhs, const RValue<UInt2> &rhs);
+ friend RValue<UInt2> operator<<=(const UInt2 &lhs, unsigned char rhs);
+ friend RValue<UInt2> operator>>=(const UInt2 &lhs, unsigned char rhs);
+ friend RValue<UInt2> operator<<=(const UInt2 &lhs, const RValue<Long1> &rhs);
+ friend RValue<UInt2> operator>>=(const UInt2 &lhs, const RValue<Long1> &rhs);
+ friend RValue<UInt2> operator+(const RValue<UInt2> &val);
+ friend RValue<UInt2> operator-(const RValue<UInt2> &val);
+ friend RValue<UInt2> operator~(const RValue<UInt2> &val);
+ // friend RValue<UInt2> operator++(const UInt2 &val, int); // Post-increment
+ // friend const UInt2 &operator++(const UInt2 &val); // Pre-increment
+ // friend RValue<UInt2> operator--(const UInt2 &val, int); // Post-decrement
+ // friend const UInt2 &operator--(const UInt2 &val); // Pre-decrement
+ // friend RValue<Bool> operator<(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);
+ // friend RValue<Bool> operator<=(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);
+ // friend RValue<Bool> operator>(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);
+ // friend RValue<Bool> operator>=(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);
+ // friend RValue<Bool> operator!=(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);
+ // friend RValue<Bool> operator==(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);
+
+ // friend RValue<UInt2> RoundInt(const RValue<Float4> &cast);
+
+ UInt2 *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class Int4 : public Variable<int4>
+ {
+ public:
+ explicit Int4(const RValue<Float4> &cast);
+
+ Int4();
+ Int4(int xyzw);
+ Int4(int x, int yzw);
+ Int4(int x, int y, int zw);
+ Int4(int x, int y, int z, int w);
+ Int4(const RValue<Int4> &rhs);
+ Int4(const Int4 &rhs);
+
+ RValue<Int4> operator=(const RValue<Int4> &rhs) const;
+ RValue<Int4> operator=(const Int4 &rhs) const;
+ // RValue<Pointer<Int4>> operator&();
+
+ friend RValue<Int4> operator+(const RValue<Int4> &lhs, const RValue<Int4> &rhs);
+ friend RValue<Int4> operator-(const RValue<Int4> &lhs, const RValue<Int4> &rhs);
+ friend RValue<Int4> operator*(const RValue<Int4> &lhs, const RValue<Int4> &rhs);
+ friend RValue<Int4> operator/(const RValue<Int4> &lhs, const RValue<Int4> &rhs);
+ friend RValue<Int4> operator%(const RValue<Int4> &lhs, const RValue<Int4> &rhs);
+ friend RValue<Int4> operator&(const RValue<Int4> &lhs, const RValue<Int4> &rhs);
+ friend RValue<Int4> operator|(const RValue<Int4> &lhs, const RValue<Int4> &rhs);
+ friend RValue<Int4> operator^(const RValue<Int4> &lhs, const RValue<Int4> &rhs);
+ friend RValue<Int4> operator<<(const RValue<Int4> &lhs, unsigned char rhs);
+ friend RValue<Int4> operator>>(const RValue<Int4> &lhs, unsigned char rhs);
+ friend RValue<Int4> operator+=(const Int4 &lhs, const RValue<Int4> &rhs);
+ friend RValue<Int4> operator-=(const Int4 &lhs, const RValue<Int4> &rhs);
+ friend RValue<Int4> operator*=(const Int4 &lhs, const RValue<Int4> &rhs);
+ friend RValue<Int4> operator/=(const Int4 &lhs, const RValue<Int4> &rhs);
+ friend RValue<Int4> operator%=(const Int4 &lhs, const RValue<Int4> &rhs);
+ friend RValue<Int4> operator&=(const Int4 &lhs, const RValue<Int4> &rhs);
+ friend RValue<Int4> operator|=(const Int4 &lhs, const RValue<Int4> &rhs);
+ friend RValue<Int4> operator^=(const Int4 &lhs, const RValue<Int4> &rhs);
+ friend RValue<Int4> operator<<=(const Int4 &lhs, unsigned char rhs);
+ friend RValue<Int4> operator>>=(const Int4 &lhs, unsigned char rhs);
+ friend RValue<Int4> operator+(const RValue<Int4> &val);
+ friend RValue<Int4> operator-(const RValue<Int4> &val);
+ friend RValue<Int4> operator~(const RValue<Int4> &val);
+ // friend RValue<Int4> operator++(const Int4 &val, int); // Post-increment
+ // friend const Int4 &operator++(const Int4 &val); // Pre-increment
+ // friend RValue<Int4> operator--(const Int4 &val, int); // Post-decrement
+ // friend const Int4 &operator--(const Int4 &val); // Pre-decrement
+ // friend RValue<Bool> operator<(const RValue<Int4> &lhs, const RValue<Int4> &rhs);
+ // friend RValue<Bool> operator<=(const RValue<Int4> &lhs, const RValue<Int4> &rhs);
+ // friend RValue<Bool> operator>(const RValue<Int4> &lhs, const RValue<Int4> &rhs);
+ // friend RValue<Bool> operator>=(const RValue<Int4> &lhs, const RValue<Int4> &rhs);
+ // friend RValue<Bool> operator!=(const RValue<Int4> &lhs, const RValue<Int4> &rhs);
+ // friend RValue<Bool> operator==(const RValue<Int4> &lhs, const RValue<Int4> &rhs);
+
+ friend RValue<Int4> RoundInt(const RValue<Float4> &cast);
+ friend RValue<Short8> Pack(const RValue<Int4> &x, const RValue<Int4> &y);
+ friend RValue<Int4> Concatenate(const RValue<Int2> &lo, const RValue<Int2> &hi);
+ friend RValue<Int> Extract(const RValue<Int4> &x, int i);
+ friend RValue<Int4> Insert(const RValue<Int4> &val, const RValue<Int> &element, int i);
+ friend RValue<Int> SignMask(const RValue<Int4> &x);
+ friend RValue<Int4> Swizzle(const RValue<Int4> &x, unsigned char select);
+
+ Int4 *getThis();
+ static const llvm::Type *getType();
+
+ private:
+ void constant(int x, int y, int z, int w);
+ };
+
+ class UInt4 : public Variable<uint4>
+ {
+ public:
+ explicit UInt4(const RValue<Float4> &cast);
+
+ UInt4();
+ UInt4(unsigned int x, unsigned int y, unsigned int z, unsigned int w);
+ UInt4(const RValue<UInt4> &rhs);
+ UInt4(const UInt4 &rhs);
+
+ RValue<UInt4> operator=(const RValue<UInt4> &rhs) const;
+ RValue<UInt4> operator=(const UInt4 &rhs) const;
+ // RValue<Pointer<UInt4>> operator&();
+
+ friend RValue<UInt4> operator+(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);
+ friend RValue<UInt4> operator-(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);
+ friend RValue<UInt4> operator*(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);
+ friend RValue<UInt4> operator/(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);
+ friend RValue<UInt4> operator%(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);
+ friend RValue<UInt4> operator&(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);
+ friend RValue<UInt4> operator|(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);
+ friend RValue<UInt4> operator^(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);
+ friend RValue<UInt4> operator<<(const RValue<UInt4> &lhs, unsigned char rhs);
+ friend RValue<UInt4> operator>>(const RValue<UInt4> &lhs, unsigned char rhs);
+ friend RValue<UInt4> operator+=(const UInt4 &lhs, const RValue<UInt4> &rhs);
+ friend RValue<UInt4> operator-=(const UInt4 &lhs, const RValue<UInt4> &rhs);
+ friend RValue<UInt4> operator*=(const UInt4 &lhs, const RValue<UInt4> &rhs);
+ friend RValue<UInt4> operator/=(const UInt4 &lhs, const RValue<UInt4> &rhs);
+ friend RValue<UInt4> operator%=(const UInt4 &lhs, const RValue<UInt4> &rhs);
+ friend RValue<UInt4> operator&=(const UInt4 &lhs, const RValue<UInt4> &rhs);
+ friend RValue<UInt4> operator|=(const UInt4 &lhs, const RValue<UInt4> &rhs);
+ friend RValue<UInt4> operator^=(const UInt4 &lhs, const RValue<UInt4> &rhs);
+ friend RValue<UInt4> operator<<=(const UInt4 &lhs, unsigned char rhs);
+ friend RValue<UInt4> operator>>=(const UInt4 &lhs, unsigned char rhs);
+ friend RValue<UInt4> operator+(const RValue<UInt4> &val);
+ friend RValue<UInt4> operator-(const RValue<UInt4> &val);
+ friend RValue<UInt4> operator~(const RValue<UInt4> &val);
+ // friend RValue<UInt4> operator++(const UInt4 &val, int); // Post-increment
+ // friend const UInt4 &operator++(const UInt4 &val); // Pre-increment
+ // friend RValue<UInt4> operator--(const UInt4 &val, int); // Post-decrement
+ // friend const UInt4 &operator--(const UInt4 &val); // Pre-decrement
+ // friend RValue<Bool> operator<(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);
+ // friend RValue<Bool> operator<=(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);
+ // friend RValue<Bool> operator>(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);
+ // friend RValue<Bool> operator>=(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);
+ // friend RValue<Bool> operator!=(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);
+ // friend RValue<Bool> operator==(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);
+
+ // friend RValue<UInt4> RoundInt(const RValue<Float4> &cast);
+ friend RValue<UShort8> Pack(const RValue<UInt4> &x, const RValue<UInt4> &y);
+ friend RValue<UInt4> Concatenate(const RValue<UInt2> &lo, const RValue<UInt2> &hi);
+
+ UInt4 *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class Float : public Variable<float>
+ {
+ public:
+ explicit Float(const RValue<Int> &cast);
+
+ Float();
+ Float(float x);
+ Float(const RValue<Float> &rhs);
+ Float(const Float &rhs);
+
+ // RValue<Float> operator=(float rhs) const; // FIXME: Implement
+ RValue<Float> operator=(const RValue<Float> &rhs) const;
+ RValue<Float> operator=(const Float &rhs) const;
+ RValue<Pointer<Float>> operator&();
+
+ friend RValue<Float> operator+(const RValue<Float> &lhs, const RValue<Float> &rhs);
+ friend RValue<Float> operator-(const RValue<Float> &lhs, const RValue<Float> &rhs);
+ friend RValue<Float> operator*(const RValue<Float> &lhs, const RValue<Float> &rhs);
+ friend RValue<Float> operator/(const RValue<Float> &lhs, const RValue<Float> &rhs);
+ friend RValue<Float> operator+=(const Float &lhs, const RValue<Float> &rhs);
+ friend RValue<Float> operator-=(const Float &lhs, const RValue<Float> &rhs);
+ friend RValue<Float> operator*=(const Float &lhs, const RValue<Float> &rhs);
+ friend RValue<Float> operator/=(const Float &lhs, const RValue<Float> &rhs);
+ friend RValue<Float> operator+(const RValue<Float> &val);
+ friend RValue<Float> operator-(const RValue<Float> &val);
+ friend RValue<Bool> operator<(const RValue<Float> &lhs, const RValue<Float> &rhs);
+ friend RValue<Bool> operator<=(const RValue<Float> &lhs, const RValue<Float> &rhs);
+ friend RValue<Bool> operator>(const RValue<Float> &lhs, const RValue<Float> &rhs);
+ friend RValue<Bool> operator>=(const RValue<Float> &lhs, const RValue<Float> &rhs);
+ friend RValue<Bool> operator!=(const RValue<Float> &lhs, const RValue<Float> &rhs);
+ friend RValue<Bool> operator==(const RValue<Float> &lhs, const RValue<Float> &rhs);
+
+ friend RValue<Float> Abs(const RValue<Float> &x);
+ friend RValue<Float> Max(const RValue<Float> &x, const RValue<Float> &y);
+ friend RValue<Float> Min(const RValue<Float> &x, const RValue<Float> &y);
+
+ friend RValue<Float> Rcp_pp(const RValue<Float> &val);
+ friend RValue<Float> RcpSqrt_pp(const RValue<Float> &val);
+ friend RValue<Float> Sqrt(const RValue<Float> &x);
+
+ friend RValue<Float> Fraction(const RValue<Float> &val);
+ friend RValue<Float> Floor(const RValue<Float> &val);
+
+ Float *getThis();
+ static const llvm::Type *getType();
+ };
+
+ class Float2 : public Variable<float2>
+ {
+ public:
+ // explicit Float2(const RValue<Byte2> &cast);
+ // explicit Float2(const RValue<Short2> &cast);
+ // explicit Float2(const RValue<UShort2> &cast);
+ // explicit Float2(const RValue<Int2> &cast);
+ // explicit Float2(const RValue<UInt2> &cast);
+ explicit Float2(const RValue<Float4> &cast);
+
+ // Float2();
+ // Float2(float x, float y);
+ // Float2(const RValue<Float2> &rhs);
+ // Float2(const Float2 &rhs);
+ // Float2(const RValue<Float> &rhs);
+ // Float2(const Float &rhs);
+
+ // template<int T>
+ // Float2(const SwizzleMask1Float4<T> &rhs);
+
+ // RValue<Float2> operator=(float replicate) const;
+ // RValue<Float2> operator=(const RValue<Float2> &rhs) const;
+ // RValue<Float2> operator=(const Float2 &rhs) const;
+ // RValue<Float2> operator=(const RValue<Float> &rhs) const;
+ // RValue<Float2> operator=(const Float &rhs) const;
+
+ // template<int T>
+ // RValue<Float2> operator=(const SwizzleMask1Float4<T> &rhs);
+
+ // RValue<Pointer<Float2>> operator&();
+
+ // friend RValue<Float2> operator+(const RValue<Float2> &lhs, const RValue<Float2> &rhs);
+ // friend RValue<Float2> operator-(const RValue<Float2> &lhs, const RValue<Float2> &rhs);
+ // friend RValue<Float2> operator*(const RValue<Float2> &lhs, const RValue<Float2> &rhs);
+ // friend RValue<Float2> operator/(const RValue<Float2> &lhs, const RValue<Float2> &rhs);
+ // friend RValue<Float2> operator%(const RValue<Float2> &lhs, const RValue<Float2> &rhs);
+ // friend RValue<Float2> operator+=(const Float2 &lhs, const RValue<Float2> &rhs);
+ // friend RValue<Float2> operator-=(const Float2 &lhs, const RValue<Float2> &rhs);
+ // friend RValue<Float2> operator*=(const Float2 &lhs, const RValue<Float2> &rhs);
+ // friend RValue<Float2> operator/=(const Float2 &lhs, const RValue<Float2> &rhs);
+ // friend RValue<Float2> operator%=(const Float2 &lhs, const RValue<Float2> &rhs);
+ // friend RValue<Float2> operator+(const RValue<Float2> &val);
+ // friend RValue<Float2> operator-(const RValue<Float2> &val);
+
+ // friend RValue<Float2> Abs(const RValue<Float2> &x);
+ // friend RValue<Float2> Max(const RValue<Float2> &x, const RValue<Float2> &y);
+ // friend RValue<Float2> Min(const RValue<Float2> &x, const RValue<Float2> &y);
+
+ // friend RValue<Float2> Swizzle(const RValue<Float2> &x, unsigned char select);
+ // friend RValue<Float2> Mask(Float2 &lhs, const RValue<Float2> &rhs, unsigned char select);
+
+ Float2 *getThis();
+ static const llvm::Type *getType();
+ };
+
+ template<int T>
+ class Swizzle2Float4
+ {
+ friend Float4;
+
+ public:
+ operator RValue<Float4>() const;
+
+ private:
+ Float4 *parent;
+ };
+
+ template<int T>
+ class SwizzleFloat4
+ {
+ public:
+ operator RValue<Float4>() const;
+
+ private:
+ Float4 *parent;
+ };
+
+ template<int T>
+ class SwizzleMaskFloat4
+ {
+ friend Float4;
+
+ public:
+ operator RValue<Float4>() const;
+
+ RValue<Float4> operator=(const RValue<Float4> &rhs) const;
+ RValue<Float4> operator=(const RValue<Float> &rhs) const;
+
+ private:
+ Float4 *parent;
+ };
+
+ template<int T>
+ class SwizzleMask1Float4
+ {
+ public:
+ operator RValue<Float>() const;
+ operator RValue<Float4>() const;
+
+ RValue<Float4> operator=(float x) const;
+ RValue<Float4> operator=(const RValue<Float4> &rhs) const;
+ RValue<Float4> operator=(const RValue<Float> &rhs) const;
+
+ private:
+ Float4 *parent;
+ };
+
+ template<int T>
+ class SwizzleMask2Float4
+ {
+ friend Float4;
+
+ public:
+ operator RValue<Float4>() const;
+
+ RValue<Float4> operator=(const RValue<Float4> &rhs) const;
+
+ private:
+ Float4 *parent;
+ };
+
+ class Float4 : public Variable<float4>
+ {
+ public:
+ explicit Float4(const RValue<Byte4> &cast);
+ explicit Float4(const RValue<SByte4> &cast);
+ explicit Float4(const RValue<Short4> &cast);
+ explicit Float4(const RValue<UShort4> &cast);
+ explicit Float4(const RValue<Int4> &cast);
+ explicit Float4(const RValue<UInt4> &cast);
+
+ Float4();
+ Float4(float xyzw);
+ Float4(float x, float yzw);
+ Float4(float x, float y, float zw);
+ Float4(float x, float y, float z, float w);
+ Float4(const RValue<Float4> &rhs);
+ Float4(const Float4 &rhs);
+ Float4(const RValue<Float> &rhs);
+ Float4(const Float &rhs);
+
+ template<int T>
+ Float4(const SwizzleMask1Float4<T> &rhs);
+ template<int X, int Y>
+ Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y);
+ template<int X, int Y>
+ Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y);
+ template<int X, int Y>
+ Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y);
+ template<int X, int Y>
+ Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y);
+
+ RValue<Float4> operator=(float replicate) const;
+ RValue<Float4> operator=(const RValue<Float4> &rhs) const;
+ RValue<Float4> operator=(const Float4 &rhs) const;
+ RValue<Float4> operator=(const RValue<Float> &rhs) const;
+ RValue<Float4> operator=(const Float &rhs) const;
+
+ template<int T>
+ RValue<Float4> operator=(const SwizzleMask1Float4<T> &rhs);
+
+ RValue<Pointer<Float4>> operator&();
+
+ friend RValue<Float4> operator+(const RValue<Float4> &lhs, const RValue<Float4> &rhs);
+ friend RValue<Float4> operator-(const RValue<Float4> &lhs, const RValue<Float4> &rhs);
+ friend RValue<Float4> operator*(const RValue<Float4> &lhs, const RValue<Float4> &rhs);
+ friend RValue<Float4> operator/(const RValue<Float4> &lhs, const RValue<Float4> &rhs);
+ friend RValue<Float4> operator%(const RValue<Float4> &lhs, const RValue<Float4> &rhs);
+ friend RValue<Float4> operator+=(const Float4 &lhs, const RValue<Float4> &rhs);
+ friend RValue<Float4> operator-=(const Float4 &lhs, const RValue<Float4> &rhs);
+ friend RValue<Float4> operator*=(const Float4 &lhs, const RValue<Float4> &rhs);
+ friend RValue<Float4> operator/=(const Float4 &lhs, const RValue<Float4> &rhs);
+ friend RValue<Float4> operator%=(const Float4 &lhs, const RValue<Float4> &rhs);
+ friend RValue<Float4> operator+(const RValue<Float4> &val);
+ friend RValue<Float4> operator-(const RValue<Float4> &val);
+
+ friend RValue<Float4> Abs(const RValue<Float4> &x);
+ friend RValue<Float4> Max(const RValue<Float4> &x, const RValue<Float4> &y);
+ friend RValue<Float4> Min(const RValue<Float4> &x, const RValue<Float4> &y);
+
+ friend RValue<Float4> Rcp_pp(const RValue<Float4> &val);
+ friend RValue<Float4> RcpSqrt_pp(const RValue<Float4> &val);
+ friend RValue<Float4> Sqrt(const RValue<Float4> &x);
+
+ friend RValue<Float4> Insert(const Float4 &val, const RValue<Float> &element, int i);
+ friend RValue<Float> Extract(const RValue<Float4> &x, int i);
+ friend RValue<Float4> Swizzle(const RValue<Float4> &x, unsigned char select);
+ friend RValue<Float4> ShuffleLowHigh(const RValue<Float4> &x, const RValue<Float4> &y, unsigned char imm);
+ friend RValue<Float4> UnpackLow(const RValue<Float4> &x, const RValue<Float4> &y);
+ friend RValue<Float4> UnpackHigh(const RValue<Float4> &x, const RValue<Float4> &y);
+ friend RValue<Float4> Mask(Float4 &lhs, const RValue<Float4> &rhs, unsigned char select);
+ friend RValue<Int> SignMask(const RValue<Float4> &x);
+
+ friend RValue<Int4> CmpEQ(const RValue<Float4> &x, const RValue<Float4> &y);
+ friend RValue<Int4> CmpLT(const RValue<Float4> &x, const RValue<Float4> &y);
+ friend RValue<Int4> CmpLE(const RValue<Float4> &x, const RValue<Float4> &y);
+ friend RValue<Int4> CmpNEQ(const RValue<Float4> &x, const RValue<Float4> &y);
+ friend RValue<Int4> CmpNLT(const RValue<Float4> &x, const RValue<Float4> &y);
+ friend RValue<Int4> CmpNLE(const RValue<Float4> &x, const RValue<Float4> &y);
+
+ friend RValue<Float4> Fraction(const RValue<Float4> &x);
+ friend RValue<Float4> Floor(const RValue<Float4> &x);
+
+ Float4 *getThis();
+ static const llvm::Type *getType();
+
+ union
+ {
+ SwizzleMask1Float4<0x00> x;
+ SwizzleMask1Float4<0x55> y;
+ SwizzleMask1Float4<0xAA> z;
+ SwizzleMask1Float4<0xFF> w;
+ Swizzle2Float4<0x00> xx;
+ Swizzle2Float4<0x01> yx;
+ Swizzle2Float4<0x02> zx;
+ Swizzle2Float4<0x03> wx;
+ SwizzleMask2Float4<0x54> xy;
+ Swizzle2Float4<0x55> yy;
+ Swizzle2Float4<0x56> zy;
+ Swizzle2Float4<0x57> wy;
+ SwizzleMask2Float4<0xA8> xz;
+ SwizzleMask2Float4<0xA9> yz;
+ Swizzle2Float4<0xAA> zz;
+ Swizzle2Float4<0xAB> wz;
+ SwizzleMask2Float4<0xFC> xw;
+ SwizzleMask2Float4<0xFD> yw;
+ SwizzleMask2Float4<0xFE> zw;
+ Swizzle2Float4<0xFF> ww;
+ SwizzleFloat4<0x00> xxx;
+ SwizzleFloat4<0x01> yxx;
+ SwizzleFloat4<0x02> zxx;
+ SwizzleFloat4<0x03> wxx;
+ SwizzleFloat4<0x04> xyx;
+ SwizzleFloat4<0x05> yyx;
+ SwizzleFloat4<0x06> zyx;
+ SwizzleFloat4<0x07> wyx;
+ SwizzleFloat4<0x08> xzx;
+ SwizzleFloat4<0x09> yzx;
+ SwizzleFloat4<0x0A> zzx;
+ SwizzleFloat4<0x0B> wzx;
+ SwizzleFloat4<0x0C> xwx;
+ SwizzleFloat4<0x0D> ywx;
+ SwizzleFloat4<0x0E> zwx;
+ SwizzleFloat4<0x0F> wwx;
+ SwizzleFloat4<0x50> xxy;
+ SwizzleFloat4<0x51> yxy;
+ SwizzleFloat4<0x52> zxy;
+ SwizzleFloat4<0x53> wxy;
+ SwizzleFloat4<0x54> xyy;
+ SwizzleFloat4<0x55> yyy;
+ SwizzleFloat4<0x56> zyy;
+ SwizzleFloat4<0x57> wyy;
+ SwizzleFloat4<0x58> xzy;
+ SwizzleFloat4<0x59> yzy;
+ SwizzleFloat4<0x5A> zzy;
+ SwizzleFloat4<0x5B> wzy;
+ SwizzleFloat4<0x5C> xwy;
+ SwizzleFloat4<0x5D> ywy;
+ SwizzleFloat4<0x5E> zwy;
+ SwizzleFloat4<0x5F> wwy;
+ SwizzleFloat4<0xA0> xxz;
+ SwizzleFloat4<0xA1> yxz;
+ SwizzleFloat4<0xA2> zxz;
+ SwizzleFloat4<0xA3> wxz;
+ SwizzleMaskFloat4<0xA4> xyz;
+ SwizzleFloat4<0xA5> yyz;
+ SwizzleFloat4<0xA6> zyz;
+ SwizzleFloat4<0xA7> wyz;
+ SwizzleFloat4<0xA8> xzz;
+ SwizzleFloat4<0xA9> yzz;
+ SwizzleFloat4<0xAA> zzz;
+ SwizzleFloat4<0xAB> wzz;
+ SwizzleFloat4<0xAC> xwz;
+ SwizzleFloat4<0xAD> ywz;
+ SwizzleFloat4<0xAE> zwz;
+ SwizzleFloat4<0xAF> wwz;
+ SwizzleFloat4<0xF0> xxw;
+ SwizzleFloat4<0xF1> yxw;
+ SwizzleFloat4<0xF2> zxw;
+ SwizzleFloat4<0xF3> wxw;
+ SwizzleMaskFloat4<0xF4> xyw;
+ SwizzleFloat4<0xF5> yyw;
+ SwizzleFloat4<0xF6> zyw;
+ SwizzleFloat4<0xF7> wyw;
+ SwizzleMaskFloat4<0xF8> xzw;
+ SwizzleMaskFloat4<0xF9> yzw;
+ SwizzleFloat4<0xFA> zzw;
+ SwizzleFloat4<0xFB> wzw;
+ SwizzleFloat4<0xFC> xww;
+ SwizzleFloat4<0xFD> yww;
+ SwizzleFloat4<0xFE> zww;
+ SwizzleFloat4<0xFF> www;
+ SwizzleFloat4<0x00> xxxx;
+ SwizzleFloat4<0x01> yxxx;
+ SwizzleFloat4<0x02> zxxx;
+ SwizzleFloat4<0x03> wxxx;
+ SwizzleFloat4<0x04> xyxx;
+ SwizzleFloat4<0x05> yyxx;
+ SwizzleFloat4<0x06> zyxx;
+ SwizzleFloat4<0x07> wyxx;
+ SwizzleFloat4<0x08> xzxx;
+ SwizzleFloat4<0x09> yzxx;
+ SwizzleFloat4<0x0A> zzxx;
+ SwizzleFloat4<0x0B> wzxx;
+ SwizzleFloat4<0x0C> xwxx;
+ SwizzleFloat4<0x0D> ywxx;
+ SwizzleFloat4<0x0E> zwxx;
+ SwizzleFloat4<0x0F> wwxx;
+ SwizzleFloat4<0x10> xxyx;
+ SwizzleFloat4<0x11> yxyx;
+ SwizzleFloat4<0x12> zxyx;
+ SwizzleFloat4<0x13> wxyx;
+ SwizzleFloat4<0x14> xyyx;
+ SwizzleFloat4<0x15> yyyx;
+ SwizzleFloat4<0x16> zyyx;
+ SwizzleFloat4<0x17> wyyx;
+ SwizzleFloat4<0x18> xzyx;
+ SwizzleFloat4<0x19> yzyx;
+ SwizzleFloat4<0x1A> zzyx;
+ SwizzleFloat4<0x1B> wzyx;
+ SwizzleFloat4<0x1C> xwyx;
+ SwizzleFloat4<0x1D> ywyx;
+ SwizzleFloat4<0x1E> zwyx;
+ SwizzleFloat4<0x1F> wwyx;
+ SwizzleFloat4<0x20> xxzx;
+ SwizzleFloat4<0x21> yxzx;
+ SwizzleFloat4<0x22> zxzx;
+ SwizzleFloat4<0x23> wxzx;
+ SwizzleFloat4<0x24> xyzx;
+ SwizzleFloat4<0x25> yyzx;
+ SwizzleFloat4<0x26> zyzx;
+ SwizzleFloat4<0x27> wyzx;
+ SwizzleFloat4<0x28> xzzx;
+ SwizzleFloat4<0x29> yzzx;
+ SwizzleFloat4<0x2A> zzzx;
+ SwizzleFloat4<0x2B> wzzx;
+ SwizzleFloat4<0x2C> xwzx;
+ SwizzleFloat4<0x2D> ywzx;
+ SwizzleFloat4<0x2E> zwzx;
+ SwizzleFloat4<0x2F> wwzx;
+ SwizzleFloat4<0x30> xxwx;
+ SwizzleFloat4<0x31> yxwx;
+ SwizzleFloat4<0x32> zxwx;
+ SwizzleFloat4<0x33> wxwx;
+ SwizzleFloat4<0x34> xywx;
+ SwizzleFloat4<0x35> yywx;
+ SwizzleFloat4<0x36> zywx;
+ SwizzleFloat4<0x37> wywx;
+ SwizzleFloat4<0x38> xzwx;
+ SwizzleFloat4<0x39> yzwx;
+ SwizzleFloat4<0x3A> zzwx;
+ SwizzleFloat4<0x3B> wzwx;
+ SwizzleFloat4<0x3C> xwwx;
+ SwizzleFloat4<0x3D> ywwx;
+ SwizzleFloat4<0x3E> zwwx;
+ SwizzleFloat4<0x3F> wwwx;
+ SwizzleFloat4<0x40> xxxy;
+ SwizzleFloat4<0x41> yxxy;
+ SwizzleFloat4<0x42> zxxy;
+ SwizzleFloat4<0x43> wxxy;
+ SwizzleFloat4<0x44> xyxy;
+ SwizzleFloat4<0x45> yyxy;
+ SwizzleFloat4<0x46> zyxy;
+ SwizzleFloat4<0x47> wyxy;
+ SwizzleFloat4<0x48> xzxy;
+ SwizzleFloat4<0x49> yzxy;
+ SwizzleFloat4<0x4A> zzxy;
+ SwizzleFloat4<0x4B> wzxy;
+ SwizzleFloat4<0x4C> xwxy;
+ SwizzleFloat4<0x4D> ywxy;
+ SwizzleFloat4<0x4E> zwxy;
+ SwizzleFloat4<0x4F> wwxy;
+ SwizzleFloat4<0x50> xxyy;
+ SwizzleFloat4<0x51> yxyy;
+ SwizzleFloat4<0x52> zxyy;
+ SwizzleFloat4<0x53> wxyy;
+ SwizzleFloat4<0x54> xyyy;
+ SwizzleFloat4<0x55> yyyy;
+ SwizzleFloat4<0x56> zyyy;
+ SwizzleFloat4<0x57> wyyy;
+ SwizzleFloat4<0x58> xzyy;
+ SwizzleFloat4<0x59> yzyy;
+ SwizzleFloat4<0x5A> zzyy;
+ SwizzleFloat4<0x5B> wzyy;
+ SwizzleFloat4<0x5C> xwyy;
+ SwizzleFloat4<0x5D> ywyy;
+ SwizzleFloat4<0x5E> zwyy;
+ SwizzleFloat4<0x5F> wwyy;
+ SwizzleFloat4<0x60> xxzy;
+ SwizzleFloat4<0x61> yxzy;
+ SwizzleFloat4<0x62> zxzy;
+ SwizzleFloat4<0x63> wxzy;
+ SwizzleFloat4<0x64> xyzy;
+ SwizzleFloat4<0x65> yyzy;
+ SwizzleFloat4<0x66> zyzy;
+ SwizzleFloat4<0x67> wyzy;
+ SwizzleFloat4<0x68> xzzy;
+ SwizzleFloat4<0x69> yzzy;
+ SwizzleFloat4<0x6A> zzzy;
+ SwizzleFloat4<0x6B> wzzy;
+ SwizzleFloat4<0x6C> xwzy;
+ SwizzleFloat4<0x6D> ywzy;
+ SwizzleFloat4<0x6E> zwzy;
+ SwizzleFloat4<0x6F> wwzy;
+ SwizzleFloat4<0x70> xxwy;
+ SwizzleFloat4<0x71> yxwy;
+ SwizzleFloat4<0x72> zxwy;
+ SwizzleFloat4<0x73> wxwy;
+ SwizzleFloat4<0x74> xywy;
+ SwizzleFloat4<0x75> yywy;
+ SwizzleFloat4<0x76> zywy;
+ SwizzleFloat4<0x77> wywy;
+ SwizzleFloat4<0x78> xzwy;
+ SwizzleFloat4<0x79> yzwy;
+ SwizzleFloat4<0x7A> zzwy;
+ SwizzleFloat4<0x7B> wzwy;
+ SwizzleFloat4<0x7C> xwwy;
+ SwizzleFloat4<0x7D> ywwy;
+ SwizzleFloat4<0x7E> zwwy;
+ SwizzleFloat4<0x7F> wwwy;
+ SwizzleFloat4<0x80> xxxz;
+ SwizzleFloat4<0x81> yxxz;
+ SwizzleFloat4<0x82> zxxz;
+ SwizzleFloat4<0x83> wxxz;
+ SwizzleFloat4<0x84> xyxz;
+ SwizzleFloat4<0x85> yyxz;
+ SwizzleFloat4<0x86> zyxz;
+ SwizzleFloat4<0x87> wyxz;
+ SwizzleFloat4<0x88> xzxz;
+ SwizzleFloat4<0x89> yzxz;
+ SwizzleFloat4<0x8A> zzxz;
+ SwizzleFloat4<0x8B> wzxz;
+ SwizzleFloat4<0x8C> xwxz;
+ SwizzleFloat4<0x8D> ywxz;
+ SwizzleFloat4<0x8E> zwxz;
+ SwizzleFloat4<0x8F> wwxz;
+ SwizzleFloat4<0x90> xxyz;
+ SwizzleFloat4<0x91> yxyz;
+ SwizzleFloat4<0x92> zxyz;
+ SwizzleFloat4<0x93> wxyz;
+ SwizzleFloat4<0x94> xyyz;
+ SwizzleFloat4<0x95> yyyz;
+ SwizzleFloat4<0x96> zyyz;
+ SwizzleFloat4<0x97> wyyz;
+ SwizzleFloat4<0x98> xzyz;
+ SwizzleFloat4<0x99> yzyz;
+ SwizzleFloat4<0x9A> zzyz;
+ SwizzleFloat4<0x9B> wzyz;
+ SwizzleFloat4<0x9C> xwyz;
+ SwizzleFloat4<0x9D> ywyz;
+ SwizzleFloat4<0x9E> zwyz;
+ SwizzleFloat4<0x9F> wwyz;
+ SwizzleFloat4<0xA0> xxzz;
+ SwizzleFloat4<0xA1> yxzz;
+ SwizzleFloat4<0xA2> zxzz;
+ SwizzleFloat4<0xA3> wxzz;
+ SwizzleFloat4<0xA4> xyzz;
+ SwizzleFloat4<0xA5> yyzz;
+ SwizzleFloat4<0xA6> zyzz;
+ SwizzleFloat4<0xA7> wyzz;
+ SwizzleFloat4<0xA8> xzzz;
+ SwizzleFloat4<0xA9> yzzz;
+ SwizzleFloat4<0xAA> zzzz;
+ SwizzleFloat4<0xAB> wzzz;
+ SwizzleFloat4<0xAC> xwzz;
+ SwizzleFloat4<0xAD> ywzz;
+ SwizzleFloat4<0xAE> zwzz;
+ SwizzleFloat4<0xAF> wwzz;
+ SwizzleFloat4<0xB0> xxwz;
+ SwizzleFloat4<0xB1> yxwz;
+ SwizzleFloat4<0xB2> zxwz;
+ SwizzleFloat4<0xB3> wxwz;
+ SwizzleFloat4<0xB4> xywz;
+ SwizzleFloat4<0xB5> yywz;
+ SwizzleFloat4<0xB6> zywz;
+ SwizzleFloat4<0xB7> wywz;
+ SwizzleFloat4<0xB8> xzwz;
+ SwizzleFloat4<0xB9> yzwz;
+ SwizzleFloat4<0xBA> zzwz;
+ SwizzleFloat4<0xBB> wzwz;
+ SwizzleFloat4<0xBC> xwwz;
+ SwizzleFloat4<0xBD> ywwz;
+ SwizzleFloat4<0xBE> zwwz;
+ SwizzleFloat4<0xBF> wwwz;
+ SwizzleFloat4<0xC0> xxxw;
+ SwizzleFloat4<0xC1> yxxw;
+ SwizzleFloat4<0xC2> zxxw;
+ SwizzleFloat4<0xC3> wxxw;
+ SwizzleFloat4<0xC4> xyxw;
+ SwizzleFloat4<0xC5> yyxw;
+ SwizzleFloat4<0xC6> zyxw;
+ SwizzleFloat4<0xC7> wyxw;
+ SwizzleFloat4<0xC8> xzxw;
+ SwizzleFloat4<0xC9> yzxw;
+ SwizzleFloat4<0xCA> zzxw;
+ SwizzleFloat4<0xCB> wzxw;
+ SwizzleFloat4<0xCC> xwxw;
+ SwizzleFloat4<0xCD> ywxw;
+ SwizzleFloat4<0xCE> zwxw;
+ SwizzleFloat4<0xCF> wwxw;
+ SwizzleFloat4<0xD0> xxyw;
+ SwizzleFloat4<0xD1> yxyw;
+ SwizzleFloat4<0xD2> zxyw;
+ SwizzleFloat4<0xD3> wxyw;
+ SwizzleFloat4<0xD4> xyyw;
+ SwizzleFloat4<0xD5> yyyw;
+ SwizzleFloat4<0xD6> zyyw;
+ SwizzleFloat4<0xD7> wyyw;
+ SwizzleFloat4<0xD8> xzyw;
+ SwizzleFloat4<0xD9> yzyw;
+ SwizzleFloat4<0xDA> zzyw;
+ SwizzleFloat4<0xDB> wzyw;
+ SwizzleFloat4<0xDC> xwyw;
+ SwizzleFloat4<0xDD> ywyw;
+ SwizzleFloat4<0xDE> zwyw;
+ SwizzleFloat4<0xDF> wwyw;
+ SwizzleFloat4<0xE0> xxzw;
+ SwizzleFloat4<0xE1> yxzw;
+ SwizzleFloat4<0xE2> zxzw;
+ SwizzleFloat4<0xE3> wxzw;
+ SwizzleMaskFloat4<0xE4> xyzw;
+ SwizzleFloat4<0xE5> yyzw;
+ SwizzleFloat4<0xE6> zyzw;
+ SwizzleFloat4<0xE7> wyzw;
+ SwizzleFloat4<0xE8> xzzw;
+ SwizzleFloat4<0xE9> yzzw;
+ SwizzleFloat4<0xEA> zzzw;
+ SwizzleFloat4<0xEB> wzzw;
+ SwizzleFloat4<0xEC> xwzw;
+ SwizzleFloat4<0xED> ywzw;
+ SwizzleFloat4<0xEE> zwzw;
+ SwizzleFloat4<0xEF> wwzw;
+ SwizzleFloat4<0xF0> xxww;
+ SwizzleFloat4<0xF1> yxww;
+ SwizzleFloat4<0xF2> zxww;
+ SwizzleFloat4<0xF3> wxww;
+ SwizzleFloat4<0xF4> xyww;
+ SwizzleFloat4<0xF5> yyww;
+ SwizzleFloat4<0xF6> zyww;
+ SwizzleFloat4<0xF7> wyww;
+ SwizzleFloat4<0xF8> xzww;
+ SwizzleFloat4<0xF9> yzww;
+ SwizzleFloat4<0xFA> zzww;
+ SwizzleFloat4<0xFB> wzww;
+ SwizzleFloat4<0xFC> xwww;
+ SwizzleFloat4<0xFD> ywww;
+ SwizzleFloat4<0xFE> zwww;
+ SwizzleFloat4<0xFF> wwww;
+ };
+
+ private:
+ void constant(float x, float y, float z, float w);
+ };
+
+ template<class T>
+ class Pointer : public Variable<T*>
+ {
+ public:
+ template<class S>
+ Pointer(const RValue<Pointer<S>> &pointerS, int alignment = 1) : alignment(alignment)
+ {
+ address = Nucleus::allocateStackVariable(Nucleus::getPointerType(T::getType()));
+
+ llvm::Value *pointerT = Nucleus::createBitCast(pointerS.value, Nucleus::getPointerType(T::getType()));
+ Nucleus::createStore(pointerT, address);
+ }
+
+ template<class S>
+ Pointer(const Pointer<S> &pointer, int alignment = 1) : alignment(alignment)
+ {
+ address = Nucleus::allocateStackVariable(Nucleus::getPointerType(T::getType()));
+
+ llvm::Value *pointerS = Nucleus::createLoad(pointer.address);
+ llvm::Value *pointerT = Nucleus::createBitCast(pointerS, Nucleus::getPointerType(T::getType()));
+ Nucleus::createStore(pointerT, address);
+ }
+
+ explicit Pointer(llvm::Value *pointer);
+ explicit Pointer(llvm::Argument *argument);
+ explicit Pointer(const void *external);
+
+ Pointer();
+ Pointer(const RValue<Pointer<T>> &rhs);
+ Pointer(const Pointer<T> &rhs);
+
+ RValue<Pointer<T>> operator=(const RValue<Pointer<T>> &rhs) const;
+ RValue<Pointer<T>> operator=(const Pointer<T> &rhs) const;
+
+ Reference<T> operator*();
+
+ friend RValue<Pointer<Byte>> operator+(const RValue<Pointer<Byte>> &lhs, int offset);
+ friend RValue<Pointer<Byte>> operator+(const RValue<Pointer<Byte>> &lhs, const RValue<Int> &offset);
+ friend RValue<Pointer<Byte>> operator+(const RValue<Pointer<Byte>> &lhs, const RValue<UInt> &offset);
+ friend RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, int offset);
+ friend RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, const RValue<Int> &offset);
+ friend RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, const RValue<UInt> &offset);
+
+ friend RValue<Pointer<Byte>> operator-(const RValue<Pointer<Byte>> &lhs, int offset);
+ friend RValue<Pointer<Byte>> operator-(const RValue<Pointer<Byte>> &lhs, const RValue<Int> &offset);
+ friend RValue<Pointer<Byte>> operator-(const RValue<Pointer<Byte>> &lhs, const RValue<UInt> &offset);
+ friend RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, int offset);
+ friend RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, const RValue<Int> &offset);
+ friend RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, const RValue<UInt> &offset);
+
+ static const llvm::Type *getType();
+
+ private:
+ const int alignment;
+ };
+
+ template<class T>
+ class Array : public Variable<T[]>
+ {
+ public:
+ Array(int size);
+
+ Reference<T> operator[](int index);
+ Reference<T> operator[](RValue<Int> index);
+ Reference<T> operator[](RValue<UInt> index);
+
+ // friend RValue<Array<T>> operator++(const Array<T> &val, int); // Post-increment
+ // friend const Array<T> &operator++(const Array<T> &val); // Pre-increment
+ // friend RValue<Array<T>> operator--(const Array<T> &val, int); // Post-decrement
+ // friend const Array<T> &operator--(const Array<T> &val); // Pre-decrement
+ };
+
+ llvm::BasicBlock *beginLoop();
+ bool branch(const RValue<Bool> &cmp, llvm::BasicBlock *bodyBB, llvm::BasicBlock *endBB);
+ bool elseBlock(llvm::BasicBlock *falseBB);
+
+ void Return();
+ void Return(const Int &ret);
+
+ template<class T>
+ void Return(const Pointer<T> &ret);
+
+ template<class T>
+ void Return(const RValue<Pointer<T>> &ret);
+
+ template<class R = Void, class A1 = Void, class A2 = Void, class A3 = Void, class A4 = Void>
+ class Function
+ {
+ public:
+ Function();
+
+ virtual ~Function();
+
+ llvm::Argument *arg(int index);
+
+ Routine *operator()(const wchar_t *name, ...);
+
+ private:
+ Nucleus *core;
+ llvm::Function *function;
+ std::vector<const llvm::Type*> arguments;
+ };
+
+ RValue<Long> Ticks();
+ void Emms();
+}
+
+namespace sw
+{
+ template<class T>
+ Reference<T>::Reference(llvm::Value *pointer, int alignment) : alignment(alignment)
+ {
+ address = pointer;
+ }
+
+ template<class T>
+ RValue<T> Reference<T>::operator=(const RValue<T> &rhs) const
+ {
+ Nucleus::createStore(rhs.value, address, false, alignment);
+
+ return rhs;
+ }
+
+ template<class T>
+ Reference<T>::operator RValue<T>() const
+ {
+ return RValue<T>(Nucleus::createLoad(address, false, alignment));
+ }
+
+ template<class T>
+ RValue<T> Reference<T>::operator=(const Reference<T> &ref) const
+ {
+ llvm::Value *tmp = Nucleus::createLoad(ref.address, false, ref.alignment);
+ Nucleus::createStore(tmp, address, false, alignment);
+
+ return RValue<T>(tmp);
+ }
+
+ template<class T>
+ RValue<T> Reference<T>::operator+=(const RValue<T> &rhs) const
+ {
+ return *this = *this + rhs;
+ }
+
+ template<class T>
+ RValue<T>::RValue(llvm::Value *rvalue)
+ {
+ value = rvalue;
+ }
+
+ template<class T>
+ RValue<T>::RValue(const T &lvalue)
+ {
+ value = Nucleus::createLoad(lvalue.address);
+ }
+
+ template<class T>
+ RValue<T>::RValue(typename IntLiteral<T>::type i)
+ {
+ value = (llvm::Value*)Nucleus::createConstantInt(i);
+ }
+
+ template<int T>
+ Swizzle2Float4<T>::operator RValue<Float4>() const
+ {
+ llvm::Value *vector = Nucleus::createLoad(parent->address);
+
+ return RValue<Float4>(Nucleus::createSwizzle(vector, T));
+ }
+
+ template<int T>
+ SwizzleFloat4<T>::operator RValue<Float4>() const
+ {
+ llvm::Value *vector = Nucleus::createLoad(parent->address);
+
+ return RValue<Float4>(Nucleus::createSwizzle(vector, T));
+ }
+
+ template<int T>
+ SwizzleMaskFloat4<T>::operator RValue<Float4>() const
+ {
+ llvm::Value *vector = Nucleus::createLoad(parent->address);
+
+ return RValue<Float4>(Nucleus::createSwizzle(vector, T));
+ }
+
+ template<int T>
+ RValue<Float4> SwizzleMaskFloat4<T>::operator=(const RValue<Float4> &rhs) const
+ {
+ return Mask(*parent, rhs, T);
+ }
+
+ template<int T>
+ RValue<Float4> SwizzleMaskFloat4<T>::operator=(const RValue<Float> &rhs) const
+ {
+ return Mask(*parent, Float4(rhs), T);
+ }
+
+ template<int T>
+ SwizzleMask1Float4<T>::operator RValue<Float>() const // FIXME: Call a non-template function
+ {
+ return Extract(*parent, T & 0x3);
+ }
+
+ template<int T>
+ SwizzleMask1Float4<T>::operator RValue<Float4>() const
+ {
+ llvm::Value *vector = Nucleus::createLoad(parent->address);
+
+ return RValue<Float4>(Nucleus::createSwizzle(vector, T));
+ }
+
+ template<int T>
+ RValue<Float4> SwizzleMask1Float4<T>::operator=(float x) const
+ {
+ return Insert(*parent, Float(x), T & 0x3);
+ }
+
+ template<int T>
+ RValue<Float4> SwizzleMask1Float4<T>::operator=(const RValue<Float4> &rhs) const
+ {
+ return Mask(*parent, Float4(rhs), T);
+ }
+
+ template<int T>
+ RValue<Float4> SwizzleMask1Float4<T>::operator=(const RValue<Float> &rhs) const // FIXME: Call a non-template function
+ {
+ return Insert(*parent, rhs, T & 0x3);
+ }
+
+ template<int T>
+ SwizzleMask2Float4<T>::operator RValue<Float4>() const
+ {
+ llvm::Value *vector = Nucleus::createLoad(parent->address);
+
+ return RValue<Float4>(Nucleus::createSwizzle(vector, T));
+ }
+
+ template<int T>
+ RValue<Float4> SwizzleMask2Float4<T>::operator=(const RValue<Float4> &rhs) const
+ {
+ return Mask(*parent, Float4(rhs), T);
+ }
+
+ template<int T>
+ Float4::Float4(const SwizzleMask1Float4<T> &lhs)
+ {
+ xyzw.parent = this;
+ address = Nucleus::allocateStackVariable(getType());
+
+ *this = RValue<Float4>(lhs);
+ }
+
+ template<int X, int Y>
+ Float4::Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y)
+ {
+ xyzw.parent = this;
+ address = Nucleus::allocateStackVariable(getType());
+
+ *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
+ }
+
+ template<int X, int Y>
+ Float4::Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y)
+ {
+ xyzw.parent = this;
+ address = Nucleus::allocateStackVariable(getType());
+
+ *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
+ }
+
+ template<int X, int Y>
+ Float4::Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y)
+ {
+ xyzw.parent = this;
+ address = Nucleus::allocateStackVariable(getType());
+
+ *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
+ }
+
+ template<int X, int Y>
+ Float4::Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y)
+ {
+ xyzw.parent = this;
+ address = Nucleus::allocateStackVariable(getType());
+
+ *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);
+ }
+
+ template<int T>
+ RValue<Float4> Float4::operator=(const SwizzleMask1Float4<T> &lhs)
+ {
+ return *this = RValue<Float4>(lhs);
+ }
+
+ template<class T>
+ Pointer<T>::Pointer(llvm::Value *pointer) : alignment(1)
+ {
+ address = pointer;
+ }
+
+ template<class T>
+ Pointer<T>::Pointer(llvm::Argument *argument) : alignment(1)
+ {
+ address = Nucleus::allocateStackVariable(Nucleus::getPointerType(T::getType()));
+
+ Nucleus::createStore((llvm::Value*)argument, address);
+ }
+
+ template<class T>
+ Pointer<T>::Pointer(const void *external) : alignment((size_t)external & 0x0000000F ? 1 : 16)
+ {
+ address = Nucleus::allocateStackVariable(Nucleus::getPointerType(T::getType()));
+
+ llvm::Module *module = Nucleus::getModule();
+ const llvm::GlobalValue *globalPointer = Nucleus::getGlobalValueAtAddress(const_cast<void*>(external)); // FIXME: Const
+
+ if(!globalPointer)
+ {
+ globalPointer = Nucleus::createGlobalValue(T::getType(), false, alignment);
+
+ Nucleus::addGlobalMapping(globalPointer, const_cast<void*>(external)); // FIXME: Const
+ }
+
+ Nucleus::createStore((llvm::Value*)globalPointer, address); // FIXME: Const
+ }
+
+ template<class T>
+ Pointer<T>::Pointer() : alignment(1)
+ {
+ address = Nucleus::allocateStackVariable(Nucleus::getPointerType(T::getType()));
+
+ Nucleus::createStore(Nucleus::createNullPointer(T::getType()), address);
+ }
+
+ template<class T>
+ Pointer<T>::Pointer(const RValue<Pointer<T>> &rhs) : alignment(1)
+ {
+ address = Nucleus::allocateStackVariable(Nucleus::getPointerType(T::getType()));
+
+ Nucleus::createStore(rhs.value, address);
+ }
+
+ template<class T>
+ Pointer<T>::Pointer(const Pointer<T> &rhs) : alignment(rhs.alignment)
+ {
+ address = Nucleus::allocateStackVariable(Nucleus::getPointerType(T::getType()));
+
+ llvm::Value *value = Nucleus::createLoad(rhs.address);
+ Nucleus::createStore(value, address);
+ }
+
+ template<class T>
+ RValue<Pointer<T>> Pointer<T>::operator=(const RValue<Pointer<T>> &rhs) const
+ {
+ Nucleus::createStore(rhs.value, address);
+
+ return rhs;
+ }
+
+ template<class T>
+ RValue<Pointer<T>> Pointer<T>::operator=(const Pointer<T> &rhs) const
+ {
+ llvm::Value *value = Nucleus::createLoad(rhs.address);
+ Nucleus::createStore(value, address);
+
+ return RValue<Pointer<T>>(value);
+ }
+
+ template<class T>
+ Reference<T> Pointer<T>::operator*()
+ {
+ return Reference<T>(Nucleus::createLoad(address), alignment);
+ }
+
+ template<class T>
+ const llvm::Type *Pointer<T>::getType()
+ {
+ return Nucleus::getPointerType(T::getType());
+ }
+
+ template<class T>
+ Array<T>::Array(int size)
+ {
+ address = Nucleus::allocateStackVariable(T::getType(), size);
+ }
+
+ template<class T>
+ Reference<T> Array<T>::operator[](int index)
+ {
+ llvm::Value *element = Nucleus::createGEP(address, (llvm::Value*)Nucleus::createConstantInt(index));
+
+ return Reference<T>(element);
+ }
+
+ template<class T>
+ Reference<T> Array<T>::operator[](RValue<Int> index)
+ {
+ llvm::Value *element = Nucleus::createGEP(address, index.value);
+
+ return Reference<T>(element);
+ }
+
+ template<class T>
+ Reference<T> Array<T>::operator[](RValue<UInt> index)
+ {
+ llvm::Value *element = Nucleus::createGEP(address, index.value);
+
+ return Reference<T>(element);
+ }
+
+// template<class T>
+// RValue<Array<T>> operator++(const Array<T> &val, int)
+// {
+// // FIXME: Requires storing the address of the array
+// }
+
+// template<class T>
+// const Array<T> &operator++(const Array<T> &val)
+// {
+// // FIXME: Requires storing the address of the array
+// }
+
+// template<class T>
+// RValue<Array<T>> operator--(const Array<T> &val, int)
+// {
+// // FIXME: Requires storing the address of the array
+// }
+
+// template<class T>
+// const Array<T> &operator--(const Array<T> &val)
+// {
+// // FIXME: Requires storing the address of the array
+// }
+
+ template<class T>
+ RValue<T> IfThenElse(const RValue<Bool> &condition, const RValue<T> &ifTrue, const RValue<T> &ifFalse)
+ {
+ return RValue<T>(Nucleus::createSelect(condition.value, ifTrue.value, ifFalse.value));
+ }
+
+ template<class T>
+ RValue<T> IfThenElse(const RValue<Bool> &condition, const T &ifTrue, const RValue<T> &ifFalse)
+ {
+ llvm::Value *trueValue = Nucleus::createLoad(ifTrue.address);
+
+ return RValue<T>(Nucleus::createSelect(condition.value, trueValue, ifFalse.value));
+ }
+
+ template<class T>
+ RValue<T> IfThenElse(const RValue<Bool> &condition, const RValue<T> &ifTrue, const T &ifFalse)
+ {
+ llvm::Value *falseValue = Nucleus::createLoad(ifFalse.address);
+
+ return RValue<T>(Nucleus::createSelect(condition.value, ifTrue.value, falseValue));
+ }
+
+ template<class T>
+ RValue<T> IfThenElse(const RValue<Bool> &condition, const T &ifTrue, const T &ifFalse)
+ {
+ llvm::Value *trueValue = Nucleus::createLoad(ifTrue.address);
+ llvm::Value *falseValue = Nucleus::createLoad(ifFalse.address);
+
+ return RValue<T>(Nucleus::createSelect(condition.value, trueValue, falseValue));
+ }
+
+ template<class T>
+ void Return(const Pointer<T> &ret)
+ {
+ Nucleus::createRet(Nucleus::createLoad(ret.address));
+ }
+
+ template<class T>
+ void Return(const RValue<Pointer<T>> &ret)
+ {
+ Nucleus::createRet(ret.value);
+ }
+
+ template<class R, class A1, class A2, class A3, class A4>
+ Function<R, A1, A2, A3, A4>::Function()
+ {
+ core = new Nucleus();
+
+ if(!A1::isVoid()) arguments.push_back(A1::getType());
+ if(!A2::isVoid()) arguments.push_back(A2::getType());
+ if(!A3::isVoid()) arguments.push_back(A3::getType());
+ if(!A4::isVoid()) arguments.push_back(A4::getType());
+
+ function = Nucleus::createFunction(R::getType(), arguments);
+ Nucleus::setFunction(function);
+ }
+
+ template<class R, class A1, class A2, class A3, class A4>
+ Function<R, A1, A2, A3, A4>::~Function()
+ {
+ delete core;
+ }
+
+ template<class R, class A1, class A2, class A3, class A4>
+ llvm::Argument *Function<R, A1, A2, A3, A4>::arg(int index)
+ {
+ return Nucleus::getArgument(function, index);
+ }
+
+ template<class R, class A1, class A2, class A3, class A4>
+ Routine *Function<R, A1, A2, A3, A4>::operator()(const wchar_t *name, ...)
+ {
+ wchar_t fullName[1024 + 1];
+
+ va_list vararg;
+ va_start(vararg, name);
+ vswprintf(fullName, 1024, name, vararg);
+ va_end(vararg);
+
+ return core->acquireRoutine(fullName, true);
+ }
+
+ template<class T, class S>
+ RValue<T> ReinterpretCast(const RValue<S> &val)
+ {
+ return RValue<T>(Nucleus::createBitCast(val.value, T::getType()));
+ }
+
+ template<class T, class S>
+ RValue<T> ReinterpretCast(const Variable<S> &var)
+ {
+ llvm::Value *val = Nucleus::createLoad(var.address);
+
+ return RValue<T>(Nucleus::createBitCast(val, T::getType()));
+ }
+
+ template<class T, class S>
+ RValue<T> ReinterpretCast(const Reference<S> &var)
+ {
+ return ReinterpretCast<T>(RValue<S>(var));
+ }
+
+ template<class T, class S>
+ RValue<T> As(const RValue<S> &val)
+ {
+ return ReinterpretCast<T>(val);
+ }
+
+ template<class T, class S>
+ RValue<T> As(const Variable<S> &var)
+ {
+ return ReinterpretCast<T>(var);
+ }
+
+ template<class T, class S>
+ RValue<T> As(const Reference<S> &val)
+ {
+ return ReinterpretCast<T>(val);
+ }
+}
+
+#endif // sw_Nucleus_hpp