Add SwiftShader source to repo

Oct 6 code drop from Transgaming
Review URL: https://chromereviews.googleplex.com/3846015
diff --git a/src/Reactor/MemoryManager.cpp b/src/Reactor/MemoryManager.cpp
new file mode 100644
index 0000000..aaa85ae
--- /dev/null
+++ b/src/Reactor/MemoryManager.cpp
@@ -0,0 +1,126 @@
+// SwiftShader Software Renderer
+//
+// Copyright(c) 2005-2011 TransGaming Inc.
+//
+// All rights reserved. No part of this software may be copied, distributed, transmitted,
+// transcribed, stored in a retrieval system, translated into any human or computer
+// language by any means, or disclosed to third parties without the explicit written
+// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
+// or implied, including but not limited to any patent rights, are granted to you.
+//
+
+#include "MemoryManager.hpp"
+
+#include "Nucleus.hpp"
+
+namespace sw
+{
+	using namespace llvm;
+
+	MemoryManager::MemoryManager()
+	{
+		routine = 0;
+	}
+
+	MemoryManager::~MemoryManager()
+	{
+		delete routine;
+	}
+
+	void MemoryManager::AllocateGOT()
+	{
+		// FIXME: ASSERT(false);
+	}
+
+	unsigned char *MemoryManager::allocateStub(const GlobalValue *function, unsigned stubSize, unsigned alignment)
+	{
+		// FIXME: ASSERT(false);
+
+		return 0;
+	}
+
+	unsigned char *MemoryManager::startFunctionBody(const llvm::Function *function, uintptr_t &actualSize)
+	{
+		if(actualSize == 0)
+		{
+			actualSize = 4096;
+		}
+
+		actualSize = (actualSize + 15) & -16;
+
+		delete routine;
+		routine = new Routine(actualSize);
+
+		return (unsigned char*)routine->getBuffer();
+	}
+
+	void MemoryManager::endFunctionBody(const llvm::Function *function, unsigned char *functionStart, unsigned char *functionEnd)
+	{
+		routine->setFunctionSize(functionEnd - functionStart);
+	}
+
+	unsigned char *MemoryManager::startExceptionTable(const llvm::Function* F, uintptr_t &ActualSize)
+	{
+		// FIXME: ASSERT(false);
+
+		return 0;
+	}
+
+	void MemoryManager::endExceptionTable(const llvm::Function *F, unsigned char *TableStart, unsigned char *TableEnd, unsigned char* FrameRegister) 
+	{
+		// FIXME: ASSERT(false);
+	}
+    
+	unsigned char *MemoryManager::getGOTBase() const
+	{
+		return 0;
+	}
+
+	unsigned char *MemoryManager::allocateSpace(intptr_t Size, unsigned Alignment)
+	{
+		return 0;
+	}
+
+	unsigned char *MemoryManager::allocateGlobal(uintptr_t Size, unsigned Alignment)
+	{
+		return 0;
+	}
+
+	void MemoryManager::deallocateFunctionBody(void *Body)
+	{
+	}
+
+	void MemoryManager::deallocateExceptionTable(void *ET)
+	{
+	}
+
+	void MemoryManager::setMemoryWritable()
+	{
+	}
+
+	void MemoryManager::setMemoryExecutable()
+	{
+	}
+
+	void MemoryManager::setPoisonMemory(bool poison)
+	{
+	}
+
+	Routine *MemoryManager::acquireRoutine()
+	{
+		Routine *result = routine;
+
+		routine = 0;
+
+		return result;
+	}
+
+	void MemoryManager::SetDlsymTable(void *pointer)
+	{
+	}
+
+	void *MemoryManager::getDlsymTable() const
+	{
+		return 0;
+	}
+}
diff --git a/src/Reactor/MemoryManager.hpp b/src/Reactor/MemoryManager.hpp
new file mode 100644
index 0000000..b578f62
--- /dev/null
+++ b/src/Reactor/MemoryManager.hpp
@@ -0,0 +1,54 @@
+// SwiftShader Software Renderer

+//

+// Copyright(c) 2005-2011 TransGaming Inc.

+//

+// All rights reserved. No part of this software may be copied, distributed, transmitted,

+// transcribed, stored in a retrieval system, translated into any human or computer

+// language by any means, or disclosed to third parties without the explicit written

+// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express

+// or implied, including but not limited to any patent rights, are granted to you.

+//

+

+#ifndef sw_MemoryManager_hpp

+#define sw_MemoryManager_hpp

+

+#include "llvm/GlobalValue.h"

+#include "llvm/ExecutionEngine/JITMemoryManager.h"

+

+namespace sw

+{

+	class Routine;

+

+	class MemoryManager : public llvm::JITMemoryManager

+	{

+	public:

+		MemoryManager();

+

+		~MemoryManager();

+

+		void AllocateGOT();

+

+		unsigned char *allocateStub(const llvm::GlobalValue *function, unsigned stubSize, unsigned alignment);

+		unsigned char *startFunctionBody(const llvm::Function *function, uintptr_t &actualSize);

+		void endFunctionBody(const llvm::Function *function, unsigned char *functionStart, unsigned char *functionEnd);

+		unsigned char *startExceptionTable(const llvm::Function *function, uintptr_t &ActualSize);

+		void endExceptionTable(const llvm::Function *function, unsigned char *tableStart, unsigned char *tableEnd, unsigned char *frameRegister);

+		unsigned char *getGOTBase() const;

+		unsigned char *allocateSpace(intptr_t Size, unsigned Alignment);

+		unsigned char *allocateGlobal(uintptr_t Size, unsigned int Alignment);

+		void deallocateFunctionBody(void *Body);

+		void deallocateExceptionTable(void *ET);

+		void setMemoryWritable();

+		void setMemoryExecutable();

+		void setPoisonMemory(bool poison);

+		void SetDlsymTable(void *pointer);

+		void *getDlsymTable() const;

+

+		Routine *acquireRoutine();

+

+	private:

+		Routine *routine;

+	};

+}

+

+#endif   // sw_MemoryManager_hpp

diff --git a/src/Reactor/Nucleus.cpp b/src/Reactor/Nucleus.cpp
new file mode 100644
index 0000000..3c793a1
--- /dev/null
+++ b/src/Reactor/Nucleus.cpp
@@ -0,0 +1,7063 @@
+// SwiftShader Software Renderer
+//
+// Copyright(c) 2005-2011 TransGaming Inc.
+//
+// All rights reserved. No part of this software may be copied, distributed, transmitted,
+// transcribed, stored in a retrieval system, translated into any human or computer
+// language by any means, or disclosed to third parties without the explicit written
+// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
+// or implied, including but not limited to any patent rights, are granted to you.
+//
+
+#include "Nucleus.hpp"
+
+#include "llvm/Support/IRBuilder.h"
+#include "llvm/Function.h"
+#include "llvm/GlobalVariable.h"
+#include "llvm/Module.h"
+#include "llvm/LLVMContext.h"
+#include "llvm/Constants.h"
+#include "llvm/Intrinsics.h"
+#include "llvm/Passmanager.h"
+#include "llvm/Instructions.h"
+#include "llvm/Analysis/LoopPass.h"
+#include "llvm/Transforms/Scalar.h"
+#include "llvm/Target/TargetData.h"
+#include "llvm/Target/TargetMachine.h"
+#include "llvm/Target/TargetOptions.h"
+#include "llvm/Support/CFG.h"
+#include "../lib/ExecutionEngine/JIT/JIT.h"
+#include "llvm/ExecutionEngine/JIT.h"
+#include "llvm/CallingConv.h"
+
+#include "MemoryManager.hpp"
+#include "x86.hpp"
+#include "CPUID.hpp"
+#include "Thread.hpp"
+#include "Memory.hpp"
+
+#include <fstream>
+
+extern "C" void LLVMInitializeX86Target();
+extern "C" void LLVMInitializeX86TargetInfo();
+
+extern "C"
+{
+	bool (*CodeAnalystInitialize)() = 0;
+	void (*CodeAnalystCompleteJITLog)() = 0;
+	bool (*CodeAnalystLogJITCode)(const void *jitCodeStartAddr, unsigned int jitCodeSize, const wchar_t *functionName) = 0;
+}
+
+namespace llvm
+{
+	extern bool JITEmitDebugInfo;
+}
+
+namespace sw
+{
+	Optimization optimization[10] = {InstructionCombining, Disabled};
+
+	using namespace llvm;
+
+	MemoryManager *Nucleus::memoryManager = 0;
+	ExecutionEngine *Nucleus::executionEngine = 0;
+	Builder *Nucleus::builder = 0;
+	LLVMContext *Nucleus::context = 0;
+	Module *Nucleus::module = 0;
+	llvm::Function *Nucleus::function = 0;
+
+	class Builder : public IRBuilder<>
+	{
+	};
+
+	Routine::Routine(int bufferSize) : bufferSize(bufferSize), dynamic(true)
+	{
+		void *memory = allocateExecutable(bufferSize);
+
+		buffer = memory;
+		entry = memory;
+		functionSize = bufferSize;   // Updated by MemoryManager::endFunctionBody
+
+		bindCount = 0;
+	}
+
+	Routine::Routine(void *memory, int bufferSize, int offset) : bufferSize(bufferSize), functionSize(bufferSize), dynamic(false)
+	{
+		buffer = (unsigned char*)memory - offset;
+		entry = memory;
+
+		bindCount = 0;
+	}
+
+	Routine::~Routine()
+	{
+		if(dynamic)
+		{
+			deallocateExecutable(buffer, bufferSize);
+		}
+	}
+
+	void Routine::setFunctionSize(int functionSize)
+	{
+		this->functionSize = functionSize;
+	}
+
+	const void *Routine::getBuffer()
+	{
+		return buffer;
+	}
+
+	const void *Routine::getEntry()
+	{
+		return entry;
+	}
+
+	int Routine::getBufferSize()
+	{
+		return bufferSize;
+	}
+
+	int Routine::getFunctionSize()
+	{
+		return functionSize;
+	}
+
+	int Routine::getCodeSize()
+	{
+		return functionSize - ((uintptr_t)entry - (uintptr_t)buffer);
+	}
+
+	bool Routine::isDynamic()
+	{
+		return dynamic;
+	}
+
+	void Routine::bind()
+	{
+		atomicIncrement(&bindCount);
+	}
+
+	void Routine::unbind()
+	{
+		long count = atomicDecrement(&bindCount);
+
+		if(count == 0)
+		{
+			delete this;
+		}
+	}
+
+	Nucleus::Nucleus()
+	{
+		LLVMInitializeX86Target();
+		LLVMInitializeX86TargetInfo();
+		JITEmitDebugInfo = false;
+
+		if(!context)
+		{
+			context = new LLVMContext();
+		}
+
+		module = new Module("", *context);
+		memoryManager = new MemoryManager();
+		
+		#if defined(__x86_64__)
+			const char *architecture = "x86-64";
+		#else
+			const char *architecture = "x86";
+		#endif
+
+		SmallVector<std::string, 1> MAttrs;
+		MAttrs.push_back(CPUID::supportsMMX()    ? "+mmx"   : "-mmx");
+		MAttrs.push_back(CPUID::supportsCMOV()   ? "+cmov"  : "-cmov");
+		MAttrs.push_back(CPUID::supportsSSE()    ? "+sse"   : "-sse");
+		MAttrs.push_back(CPUID::supportsSSE2()   ? "+sse2"  : "-sse2");
+		MAttrs.push_back(CPUID::supportsSSE3()   ? "+sse3"  : "-sse3");
+		MAttrs.push_back(CPUID::supportsSSSE3()  ? "+ssse3" : "-ssse3");
+		MAttrs.push_back(CPUID::supportsSSE4_1() ? "+sse41" : "-sse41");
+
+		executionEngine = JIT::createJIT(module, 0, memoryManager, CodeGenOpt::Aggressive, true, CodeModel::Default, architecture, "", MAttrs);
+
+		if(!builder)
+		{
+			builder = static_cast<Builder*>(new IRBuilder<>(*context));
+
+			HMODULE CodeAnalyst = LoadLibrary("CAJitNtfyLib.dll");
+			if(CodeAnalyst)
+			{
+				CodeAnalystInitialize = (bool(*)())GetProcAddress(CodeAnalyst, "CAJIT_Initialize");
+				CodeAnalystCompleteJITLog = (void(*)())GetProcAddress(CodeAnalyst, "CAJIT_CompleteJITLog");
+				CodeAnalystLogJITCode = (bool(*)(const void*, unsigned int, const wchar_t*))GetProcAddress(CodeAnalyst, "CAJIT_LogJITCode");
+			
+				CodeAnalystInitialize();
+			}
+		}
+	}
+
+	Nucleus::~Nucleus()
+	{
+		delete executionEngine;
+		executionEngine = 0;
+
+		memoryManager = 0;
+		function = 0;
+		module = 0;
+	}
+
+	Routine *Nucleus::acquireRoutine(const wchar_t *name, bool runOptimizations)
+	{
+		#if !(defined(_M_AMD64) || defined(_M_X64))
+			x86::emms();
+		#endif
+
+		Nucleus::createRetVoid();
+
+		if(false)
+		{
+			module->print(raw_fd_ostream("llvm-dump-unopt.txt", std::string()), 0);
+		}
+
+		if(runOptimizations)
+		{
+			optimize();
+		}
+
+		if(false)
+		{
+			module->print(raw_fd_ostream("llvm-dump-opt.txt", std::string()), 0);
+		}
+
+		void *entry = executionEngine->getPointerToFunction(function);
+
+		Routine *routine = memoryManager->acquireRoutine();
+		routine->entry = entry;
+		markExecutable(routine->buffer, routine->bufferSize);
+
+		if(CodeAnalystLogJITCode)
+		{
+			CodeAnalystLogJITCode(routine->entry, routine->getCodeSize(), name);
+		}
+
+		return routine;
+	}
+
+	void Nucleus::optimize()
+	{
+		static PassManager *passManager = 0;
+		
+		if(!passManager)
+		{
+			passManager = new PassManager();
+
+			UnsafeFPMath = true;
+		//	NoInfsFPMath = true;
+		//	NoNaNsFPMath = true;
+
+			passManager->add(new TargetData(*executionEngine->getTargetData()));
+			passManager->add(createScalarReplAggregatesPass());
+
+			for(int pass = 0; pass < 10 && optimization[pass] != Disabled; pass++)
+			{
+				switch(optimization[pass])
+				{
+				case Disabled:                                                                 break;
+				case CFGSimplification:    passManager->add(createCFGSimplificationPass());    break;
+				case LICM:                 passManager->add(createLICMPass());                 break;
+				case AggressiveDCE:        passManager->add(createAggressiveDCEPass());        break;
+				case GVN:                  passManager->add(createGVNPass());                  break;
+				case InstructionCombining: passManager->add(createInstructionCombiningPass()); break;
+				case Reassociate:          passManager->add(createReassociatePass());          break;
+				case DeadStoreElimination: passManager->add(createDeadStoreEliminationPass()); break;
+				case SCCP:                 passManager->add(createSCCPPass());                 break;
+				default:
+					assert(false);
+				}
+			}
+		}
+
+		passManager->run(*module);
+	}
+
+	void Nucleus::setFunction(llvm::Function *function)
+	{
+		Nucleus::function = function;
+
+		builder->SetInsertPoint(BasicBlock::Create(*context, function));
+	}
+
+	Module *Nucleus::getModule()
+	{
+		return module;
+	}
+
+	Builder *Nucleus::getBuilder()
+	{
+		return builder;
+	}
+
+	llvm::Function *Nucleus::getFunction()
+	{
+		return function;
+	}
+
+	llvm::LLVMContext *Nucleus::getContext()
+	{
+		return context;
+	}
+
+	Value *Nucleus::allocateStackVariable(const Type *type, int arraySize)
+	{
+		// Need to allocate it in the entry block for mem2reg to work
+		llvm::Function *function = getFunction();
+		BasicBlock &entryBlock = function->getEntryBlock();
+
+		Instruction *declaration;
+
+		if(arraySize)
+		{
+			declaration = new AllocaInst(type, Nucleus::createConstantInt(arraySize));
+		}
+		else
+		{
+			declaration = new AllocaInst(type, (Value*)0);
+		}
+
+		entryBlock.getInstList().push_front(declaration);
+
+		return declaration;
+	}
+
+	BasicBlock *Nucleus::createBasicBlock()
+	{
+		return BasicBlock::Create(*context, Nucleus::getFunction());
+	}
+
+	BasicBlock *Nucleus::getInsertBlock()
+	{
+		return builder->GetInsertBlock();
+	}
+
+	void Nucleus::setInsertBlock(BasicBlock *basicBlock)
+	{
+		return builder->SetInsertPoint(basicBlock);
+	}
+
+	BasicBlock *Nucleus::getPredecessor(BasicBlock *basicBlock)
+	{
+		return *pred_begin(basicBlock);
+	}
+
+	llvm::Function *Nucleus::createFunction(const llvm::Type *ReturnType, const std::vector<const llvm::Type*> &Params)
+	{
+		llvm::FunctionType *functionType = llvm::FunctionType::get(ReturnType, Params, false);
+		llvm::Function *function = llvm::Function::Create(functionType, llvm::GlobalValue::InternalLinkage, "", Nucleus::getModule());
+		function->setCallingConv(llvm::CallingConv::C);
+
+		return function;
+	}
+
+	llvm::Argument *Nucleus::getArgument(llvm::Function *function, unsigned int index)
+	{
+		llvm::Function::arg_iterator args = function->arg_begin();
+
+		while(index)
+		{
+			args++;
+			index--;
+		}
+
+		return &*args;
+	}
+
+	Value *Nucleus::createRetVoid()
+	{
+		return builder->CreateRetVoid();
+	}
+
+	Value *Nucleus::createRet(Value *V)
+	{
+		return builder->CreateRet(V);
+	}
+
+	Value *Nucleus::createBr(BasicBlock *dest)
+	{
+		return builder->CreateBr(dest);
+	}
+
+	Value *Nucleus::createCondBr(Value *cond, BasicBlock *ifTrue, BasicBlock *ifFalse)
+	{
+		return builder->CreateCondBr(cond, ifTrue, ifFalse);
+	}
+
+	Value *Nucleus::createAdd(Value *lhs, Value *rhs)
+	{
+		return builder->CreateAdd(lhs, rhs);
+	}
+
+	Value *Nucleus::createSub(Value *lhs, Value *rhs)
+	{
+		return builder->CreateSub(lhs, rhs);
+	}
+
+	Value *Nucleus::createMul(Value *lhs, Value *rhs)
+	{
+		return builder->CreateMul(lhs, rhs);
+	}
+
+	Value *Nucleus::createUDiv(Value *lhs, Value *rhs)
+	{
+		return builder->CreateUDiv(lhs, rhs);
+	}
+
+	Value *Nucleus::createSDiv(Value *lhs, Value *rhs)
+	{
+		return builder->CreateSDiv(lhs, rhs);
+	}
+
+	Value *Nucleus::createFAdd(Value *lhs, Value *rhs)
+	{
+		return builder->CreateFAdd(lhs, rhs);
+	}
+
+	Value *Nucleus::createFSub(Value *lhs, Value *rhs)
+	{
+		return builder->CreateFSub(lhs, rhs);
+	}
+
+	Value *Nucleus::createFMul(Value *lhs, Value *rhs)
+	{
+		return builder->CreateFMul(lhs, rhs);
+	}
+
+	Value *Nucleus::createFDiv(Value *lhs, Value *rhs)
+	{
+		return builder->CreateFDiv(lhs, rhs);
+	}
+
+	Value *Nucleus::createURem(Value *lhs, Value *rhs)
+	{
+		return builder->CreateURem(lhs, rhs);
+	}
+
+	Value *Nucleus::createSRem(Value *lhs, Value *rhs)
+	{
+		return builder->CreateSRem(lhs, rhs);
+	}
+
+	Value *Nucleus::createFRem(Value *lhs, Value *rhs)
+	{
+		return builder->CreateFRem(lhs, rhs);
+	}
+
+	Value *Nucleus::createShl(Value *lhs, Value *rhs)
+	{
+		return builder->CreateShl(lhs, rhs);
+	}
+
+	Value *Nucleus::createLShr(Value *lhs, Value *rhs)
+	{
+		return builder->CreateLShr(lhs, rhs);
+	}
+
+	Value *Nucleus::createAShr(Value *lhs, Value *rhs)
+	{
+		return builder->CreateAShr(lhs, rhs);
+	}
+
+	Value *Nucleus::createAnd(Value *lhs, Value *rhs)
+	{
+		return builder->CreateAnd(lhs, rhs);
+	}
+
+	Value *Nucleus::createOr(Value *lhs, Value *rhs)
+	{
+		return builder->CreateOr(lhs, rhs);
+	}
+
+	Value *Nucleus::createXor(Value *lhs, Value *rhs)
+	{
+		return builder->CreateXor(lhs, rhs);
+	}
+
+	Value *Nucleus::createNeg(Value *V)
+	{
+		return builder->CreateNeg(V);
+	}
+
+	Value *Nucleus::createFNeg(Value *V)
+	{
+		return builder->CreateFNeg(V);
+	}
+
+	Value *Nucleus::createNot(Value *V)
+	{
+		return builder->CreateNot(V);
+	}
+
+	Value *Nucleus::createLoad(Value *ptr, bool isVolatile, unsigned int align)
+	{
+		return builder->Insert(new LoadInst(ptr, isVolatile, align));
+	}
+
+	Value *Nucleus::createStore(Value *value, Value *ptr, bool isVolatile, unsigned int align)
+	{
+		return builder->Insert(new StoreInst(value, ptr, isVolatile, align));
+	}
+
+	Value *Nucleus::createGEP(Value *ptr, Value *index)
+	{
+		return builder->CreateGEP(ptr, index);
+	}
+
+	Value *Nucleus::createTrunc(Value *V, const Type *destType)
+	{
+		return builder->CreateTrunc(V, destType);
+	}
+
+	Value *Nucleus::createZExt(Value *V, const Type *destType)
+	{
+		return builder->CreateZExt(V, destType);
+	}
+
+	Value *Nucleus::createSExt(Value *V, const Type *destType)
+	{
+		return builder->CreateSExt(V, destType);
+	}
+
+	Value *Nucleus::createFPToUI(Value *V, const Type *destType)
+	{
+		return builder->CreateFPToUI(V, destType);
+	}
+
+	Value *Nucleus::createFPToSI(Value *V, const Type *destType)
+	{
+		return builder->CreateFPToSI(V, destType);
+	}
+
+	Value *Nucleus::createUIToFP(Value *V, const Type *destType)
+	{
+		return builder->CreateUIToFP(V, destType);
+	}
+
+	Value *Nucleus::createSIToFP(Value *V, const Type *destType)
+	{
+		return builder->CreateSIToFP(V, destType);
+	}
+
+	Value *Nucleus::createFPTrunc(Value *V, const Type *destType)
+	{
+		return builder->CreateFPTrunc(V, destType);
+	}
+
+	Value *Nucleus::createFPExt(Value *V, const Type *destType)
+	{
+		return builder->CreateFPExt(V, destType);
+	}
+
+	Value *Nucleus::createPtrToInt(Value *V, const Type *destType)
+	{
+		return builder->CreatePtrToInt(V, destType);
+	}
+
+	Value *Nucleus::createIntToPtr(Value *V, const Type *destType)
+	{
+		return builder->CreateIntToPtr(V, destType);
+	}
+
+	Value *Nucleus::createBitCast(Value *V, const Type *destType)
+	{
+		return builder->CreateBitCast(V, destType);
+	}
+
+	Value *Nucleus::createIntCast(Value *V, const Type *destType, bool isSigned)
+	{
+		return builder->CreateIntCast(V, destType, isSigned);
+	}
+
+	Value *Nucleus::createICmpEQ(Value *lhs, Value *rhs)
+	{
+		return builder->CreateICmpEQ(lhs, rhs);
+	}
+
+	Value *Nucleus::createICmpNE(Value *lhs, Value *rhs)
+	{
+		return builder->CreateICmpNE(lhs, rhs);
+	}
+
+	Value *Nucleus::createICmpUGT(Value *lhs, Value *rhs)
+	{
+		return builder->CreateICmpUGT(lhs, rhs);
+	}
+
+	Value *Nucleus::createICmpUGE(Value *lhs, Value *rhs)
+	{
+		return builder->CreateICmpUGE(lhs, rhs);
+	}
+
+	Value *Nucleus::createICmpULT(Value *lhs, Value *rhs)
+	{
+		return builder->CreateICmpULT(lhs, rhs);
+	}
+
+	Value *Nucleus::createICmpULE(Value *lhs, Value *rhs)
+	{
+		return builder->CreateICmpULE(lhs, rhs);
+	}
+
+	Value *Nucleus::createICmpSGT(Value *lhs, Value *rhs)
+	{
+		return builder->CreateICmpSGT(lhs, rhs);
+	}
+
+	Value *Nucleus::createICmpSGE(Value *lhs, Value *rhs)
+	{
+		return builder->CreateICmpSGE(lhs, rhs);
+	}
+
+	Value *Nucleus::createICmpSLT(Value *lhs, Value *rhs)
+	{
+		return builder->CreateICmpSLT(lhs, rhs);
+	}
+
+	Value *Nucleus::createICmpSLE(Value *lhs, Value *rhs)
+	{
+		return builder->CreateICmpSLE(lhs, rhs);
+	}
+
+	Value *Nucleus::createFCmpOEQ(Value *lhs, Value *rhs)
+	{
+		return builder->CreateFCmpOEQ(lhs, rhs);
+	}
+
+	Value *Nucleus::createFCmpOGT(Value *lhs, Value *rhs)
+	{
+		return builder->CreateFCmpOGT(lhs, rhs);
+	}
+
+	Value *Nucleus::createFCmpOGE(Value *lhs, Value *rhs)
+	{
+		return builder->CreateFCmpOGE(lhs, rhs);
+	}
+
+	Value *Nucleus::createFCmpOLT(Value *lhs, Value *rhs)
+	{
+		return builder->CreateFCmpOLT(lhs, rhs);
+	}
+
+	Value *Nucleus::createFCmpOLE(Value *lhs, Value *rhs)
+	{
+		return builder->CreateFCmpOLE(lhs, rhs);
+	}
+
+	Value *Nucleus::createFCmpONE(Value *lhs, Value *rhs)
+	{
+		return builder->CreateFCmpONE(lhs, rhs);
+	}
+
+	Value *Nucleus::createFCmpORD(Value *lhs, Value *rhs)
+	{
+		return builder->CreateFCmpORD(lhs, rhs);
+	}
+
+	Value *Nucleus::createFCmpUNO(Value *lhs, Value *rhs)
+	{
+		return builder->CreateFCmpUNO(lhs, rhs);
+	}
+
+	Value *Nucleus::createFCmpUEQ(Value *lhs, Value *rhs)
+	{
+		return builder->CreateFCmpUEQ(lhs, rhs);
+	}
+
+	Value *Nucleus::createFCmpUGT(Value *lhs, Value *rhs)
+	{
+		return builder->CreateFCmpUGT(lhs, rhs);
+	}
+
+	Value *Nucleus::createFCmpUGE(Value *lhs, Value *rhs)
+	{
+		return builder->CreateFCmpUGE(lhs, rhs);
+	}
+
+	Value *Nucleus::createFCmpULT(Value *lhs, Value *rhs)
+	{
+		return builder->CreateFCmpULT(lhs, rhs);
+	}
+
+	Value *Nucleus::createFCmpULE(Value *lhs, Value *rhs)
+	{
+		return builder->CreateFCmpULE(lhs, rhs);
+	}
+
+	Value *Nucleus::createFCmpUNE(Value *lhs, Value *rhs)
+	{
+		return builder->CreateFCmpULE(lhs, rhs);
+	}
+
+	Value *Nucleus::createCall(Value *callee)
+	{
+		return builder->CreateCall(callee);
+	}
+
+	Value *Nucleus::createCall(Value *callee, Value *arg)
+	{
+		return builder->CreateCall(callee, arg);
+	}
+
+	Value *Nucleus::createCall(Value *callee, Value *arg1, Value *arg2)
+	{
+		return builder->CreateCall2(callee, arg1, arg2);
+	}
+
+	Value *Nucleus::createCall(Value *callee, Value *arg1, Value *arg2, Value *arg3)
+	{
+		return builder->CreateCall3(callee, arg1, arg2, arg3);
+	}
+
+	Value *Nucleus::createCall(Value *callee, Value *arg1, Value *arg2, Value *arg3, Value *arg4)
+	{
+		return builder->CreateCall4(callee, arg1, arg2, arg3, arg4);
+	}
+
+	Value *Nucleus::createExtractElement(Value *vector, int index)
+	{
+		return builder->CreateExtractElement(vector, createConstantInt(index));
+	}
+
+	Value *Nucleus::createInsertElement(Value *vector, Value *element, int index)
+	{
+		return builder->CreateInsertElement(vector, element, createConstantInt(index));
+	}
+
+	Value *Nucleus::createShuffleVector(Value *V1, Value *V2, Value *mask)
+	{
+		return builder->CreateShuffleVector(V1, V2, mask);
+	}
+
+	Value *Nucleus::createSelect(Value *C, Value *ifTrue, Value *ifFalse)
+	{
+		return builder->CreateSelect(C, ifTrue, ifFalse);
+	}
+
+	Value *Nucleus::createSwitch(llvm::Value *V, llvm::BasicBlock *Dest, unsigned NumCases)
+	{
+		return builder->CreateSwitch(V, Dest, NumCases);
+	}
+
+	void Nucleus::addSwitchCase(llvm::Value *Switch, int Case, llvm::BasicBlock *Branch)
+	{
+		static_cast<SwitchInst*>(Switch)->addCase(Nucleus::createConstantInt(Case), Branch);
+	}
+
+	Value *Nucleus::createUnreachable()
+	{
+		return builder->CreateUnreachable();
+	}
+
+	Value *Nucleus::createSwizzle(Value *val, unsigned char select)
+	{
+		Constant *swizzle[4];
+		swizzle[0] = Nucleus::createConstantInt((select >> 0) & 0x03);
+		swizzle[1] = Nucleus::createConstantInt((select >> 2) & 0x03);
+		swizzle[2] = Nucleus::createConstantInt((select >> 4) & 0x03);
+		swizzle[3] = Nucleus::createConstantInt((select >> 6) & 0x03);
+
+		Value *shuffle = Nucleus::createShuffleVector(val, UndefValue::get(val->getType()), Nucleus::createConstantVector(swizzle, 4));
+
+		return shuffle;
+	}
+
+	Value *Nucleus::createMask(Value *lhs, Value *rhs, unsigned char select)
+	{
+		bool mask[4] = {false, false, false, false};
+
+		mask[(select >> 0) & 0x03] = true;
+		mask[(select >> 2) & 0x03] = true;
+		mask[(select >> 4) & 0x03] = true;
+		mask[(select >> 6) & 0x03] = true;
+
+		Constant *swizzle[4];
+		swizzle[0] = Nucleus::createConstantInt(mask[0] ? 4 : 0);
+		swizzle[1] = Nucleus::createConstantInt(mask[1] ? 5 : 1);
+		swizzle[2] = Nucleus::createConstantInt(mask[2] ? 6 : 2);
+		swizzle[3] = Nucleus::createConstantInt(mask[3] ? 7 : 3);
+
+		Value *shuffle = Nucleus::createShuffleVector(lhs, rhs, Nucleus::createConstantVector(swizzle, 4));
+
+		return shuffle;
+	}
+
+	const llvm::GlobalValue *Nucleus::getGlobalValueAtAddress(void *Addr)
+	{
+		return executionEngine->getGlobalValueAtAddress(Addr);
+	}
+
+	void Nucleus::addGlobalMapping(const llvm::GlobalValue *GV, void *Addr)
+	{
+		executionEngine->addGlobalMapping(GV, Addr);
+	}
+
+	llvm::GlobalValue *Nucleus::createGlobalValue(const llvm::Type *Ty, bool isConstant, unsigned int Align)
+	{
+		llvm::GlobalValue *global = new llvm::GlobalVariable(Ty, isConstant, llvm::GlobalValue::ExternalLinkage, 0, "", false);
+		global->setAlignment(Align);
+
+		return global;
+	}
+
+	llvm::Type *Nucleus::getPointerType(const llvm::Type *ElementType)
+	{
+		return llvm::PointerType::get(ElementType, 0);
+	}
+
+	llvm::Constant *Nucleus::createNullValue(const llvm::Type *Ty)
+	{
+		return llvm::Constant::getNullValue(Ty);
+	}
+
+	llvm::ConstantInt *Nucleus::createConstantLong(int64_t i)
+	{
+		return llvm::ConstantInt::get(Type::getInt64Ty(*context), i, true);
+	}
+
+	llvm::ConstantInt *Nucleus::createConstantInt(int i)
+	{
+		return llvm::ConstantInt::get(Type::getInt32Ty(*context), i, true);
+	}
+
+	llvm::ConstantInt *Nucleus::createConstantInt(unsigned int i)
+	{
+		return llvm::ConstantInt::get(Type::getInt32Ty(*context), i, false);
+	}
+
+	llvm::ConstantInt *Nucleus::createConstantBool(bool b)
+	{
+		return llvm::ConstantInt::get(Type::getInt1Ty(*context), b);
+	}
+
+	llvm::ConstantInt *Nucleus::createConstantByte(signed char i)
+	{
+		return llvm::ConstantInt::get(Type::getInt8Ty(*context), i, true);
+	}
+
+	llvm::ConstantInt *Nucleus::createConstantByte(unsigned char i)
+	{
+		return llvm::ConstantInt::get(Type::getInt8Ty(*context), i, false);
+	}
+
+	llvm::ConstantInt *Nucleus::createConstantShort(short i)
+	{
+		return llvm::ConstantInt::get(Type::getInt16Ty(*context), i, true);
+	}
+
+	llvm::ConstantInt *Nucleus::createConstantShort(unsigned short i)
+	{
+		return llvm::ConstantInt::get(Type::getInt16Ty(*context), i, false);
+	}
+
+	llvm::Constant *Nucleus::createConstantFloat(float x)
+	{
+		return ConstantFP::get(Float::getType(), x);
+	}
+
+	llvm::Value *Nucleus::createNullPointer(const llvm::Type *Ty)
+	{
+		return llvm::ConstantPointerNull::get(llvm::PointerType::get(Ty, 0));
+	}
+
+	llvm::Value *Nucleus::createConstantVector(Constant* const* Vals, unsigned NumVals)
+	{
+		return llvm::ConstantVector::get(Vals, NumVals);
+	}
+
+	const Type *Void::getType()
+	{
+		return Type::getVoidTy(*Nucleus::getContext());
+	}
+
+	Bool::Bool(Argument *argument)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(argument, address);
+	}
+
+	Bool::Bool()
+	{
+		address = Nucleus::allocateStackVariable(getType());
+	}
+
+	Bool::Bool(bool x)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(Nucleus::createConstantBool(x), address);
+	}
+
+	Bool::Bool(const RValue<Bool> &rhs)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	Bool::Bool(const Bool &rhs)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+	}
+
+	RValue<Bool> Bool::operator=(const RValue<Bool> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<Bool> Bool::operator=(const Bool &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<Bool>(value);
+	}
+
+	RValue<Pointer<Bool>> Bool::operator&()
+	{
+		return RValue<Pointer<Bool>>(address);
+	}
+
+	RValue<Bool> operator!(const RValue<Bool> &val)
+	{
+		return RValue<Bool>(Nucleus::createNot(val.value));
+	}
+
+	RValue<Bool> operator&&(const RValue<Bool> &lhs, const RValue<Bool> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createAnd(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator||(const RValue<Bool> &lhs, const RValue<Bool> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createOr(lhs.value, rhs.value));
+	}
+
+	Bool *Bool::getThis()
+	{
+		return this;
+	}
+
+	const Type *Bool::getType()
+	{
+		return Type::getInt1Ty(*Nucleus::getContext());
+	}
+
+	Byte::Byte(Argument *argument)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(argument, address);
+	}
+
+	Byte::Byte(const RValue<Int> &cast)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *integer = Nucleus::createTrunc(cast.value, Byte::getType());
+
+		Nucleus::createStore(integer, address);
+	}
+
+	Byte::Byte()
+	{
+		address = Nucleus::allocateStackVariable(getType());
+	}
+
+	Byte::Byte(int x)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(Nucleus::createConstantByte((unsigned char)x), address);
+	}
+
+	Byte::Byte(unsigned char x)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(Nucleus::createConstantByte(x), address);
+	}
+
+	Byte::Byte(const RValue<Byte> &rhs)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	Byte::Byte(const Byte &rhs)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+	}
+
+	RValue<Byte> Byte::operator=(const RValue<Byte> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<Byte> Byte::operator=(const Byte &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<Byte>(value);
+	}
+
+	RValue<Pointer<Byte>> Byte::operator&()
+	{
+		return RValue<Pointer<Byte>>(address);
+	}
+
+	RValue<Byte> operator+(const RValue<Byte> &lhs, const RValue<Byte> &rhs)
+	{
+		return RValue<Byte>(Nucleus::createAdd(lhs.value, rhs.value));
+	}
+
+	RValue<Byte> operator-(const RValue<Byte> &lhs, const RValue<Byte> &rhs)
+	{
+		return RValue<Byte>(Nucleus::createSub(lhs.value, rhs.value));
+	}
+
+	RValue<Byte> operator*(const RValue<Byte> &lhs, const RValue<Byte> &rhs)
+	{
+		return RValue<Byte>(Nucleus::createMul(lhs.value, rhs.value));
+	}
+
+	RValue<Byte> operator/(const RValue<Byte> &lhs, const RValue<Byte> &rhs)
+	{
+		return RValue<Byte>(Nucleus::createUDiv(lhs.value, rhs.value));
+	}
+
+	RValue<Byte> operator%(const RValue<Byte> &lhs, const RValue<Byte> &rhs)
+	{
+		return RValue<Byte>(Nucleus::createURem(lhs.value, rhs.value));
+	}
+
+	RValue<Byte> operator&(const RValue<Byte> &lhs, const RValue<Byte> &rhs)
+	{
+		return RValue<Byte>(Nucleus::createAnd(lhs.value, rhs.value));
+	}
+
+	RValue<Byte> operator|(const RValue<Byte> &lhs, const RValue<Byte> &rhs)
+	{
+		return RValue<Byte>(Nucleus::createOr(lhs.value, rhs.value));
+	}
+
+	RValue<Byte> operator^(const RValue<Byte> &lhs, const RValue<Byte> &rhs)
+	{
+		return RValue<Byte>(Nucleus::createXor(lhs.value, rhs.value));
+	}
+
+	RValue<Byte> operator<<(const RValue<Byte> &lhs, const RValue<Byte> &rhs)
+	{
+		return RValue<Byte>(Nucleus::createShl(lhs.value, rhs.value));
+	}
+
+	RValue<Byte> operator>>(const RValue<Byte> &lhs, const RValue<Byte> &rhs)
+	{
+		return RValue<Byte>(Nucleus::createLShr(lhs.value, rhs.value));
+	}
+
+	RValue<Byte> operator+=(const Byte &lhs, const RValue<Byte> &rhs)
+	{
+		return lhs = lhs + rhs;
+	}
+
+	RValue<Byte> operator-=(const Byte &lhs, const RValue<Byte> &rhs)
+	{
+		return lhs = lhs - rhs;
+	}
+
+	RValue<Byte> operator*=(const Byte &lhs, const RValue<Byte> &rhs)
+	{
+		return lhs = lhs * rhs;
+	}
+
+	RValue<Byte> operator/=(const Byte &lhs, const RValue<Byte> &rhs)
+	{
+		return lhs = lhs / rhs;
+	}
+
+	RValue<Byte> operator%=(const Byte &lhs, const RValue<Byte> &rhs)
+	{
+		return lhs = lhs % rhs;
+	}
+
+	RValue<Byte> operator&=(const Byte &lhs, const RValue<Byte> &rhs)
+	{
+		return lhs = lhs & rhs;
+	}
+
+	RValue<Byte> operator|=(const Byte &lhs, const RValue<Byte> &rhs)
+	{
+		return lhs = lhs | rhs;
+	}
+
+	RValue<Byte> operator^=(const Byte &lhs, const RValue<Byte> &rhs)
+	{
+		return lhs = lhs ^ rhs;
+	}
+
+	RValue<Byte> operator<<=(const Byte &lhs, const RValue<Byte> &rhs)
+	{
+		return lhs = lhs << rhs;
+	}
+
+	RValue<Byte> operator>>=(const Byte &lhs, const RValue<Byte> &rhs)
+	{
+		return lhs = lhs >> rhs;
+	}
+
+	RValue<Byte> operator+(const RValue<Byte> &val)
+	{
+		return val;
+	}
+
+	RValue<Byte> operator-(const RValue<Byte> &val)
+	{
+		return RValue<Byte>(Nucleus::createNeg(val.value));
+	}
+
+	RValue<Byte> operator~(const RValue<Byte> &val)
+	{
+		return RValue<Byte>(Nucleus::createNot(val.value));
+	}
+
+	RValue<Byte> operator++(const Byte &val, int)   // Post-increment
+	{
+		RValue<Byte> res = val;
+
+		Value *inc = Nucleus::createAdd(res.value, Nucleus::createConstantByte((unsigned char)1));
+		Nucleus::createStore(inc, val.address);
+
+		return res;
+	}
+
+	const Byte &operator++(const Byte &val)   // Pre-increment
+	{
+		Value *inc = Nucleus::createAdd(Nucleus::createLoad(val.address), Nucleus::createConstantByte((unsigned char)1));
+		Nucleus::createStore(inc, val.address);
+
+		return val;
+	}
+
+	RValue<Byte> operator--(const Byte &val, int)   // Post-decrement
+	{
+		RValue<Byte> res = val;
+
+		Value *inc = Nucleus::createSub(res.value, Nucleus::createConstantByte((unsigned char)1));
+		Nucleus::createStore(inc, val.address);
+
+		return res;
+	}
+
+	const Byte &operator--(const Byte &val)   // Pre-decrement
+	{
+		Value *inc = Nucleus::createSub(Nucleus::createLoad(val.address), Nucleus::createConstantByte((unsigned char)1));
+		Nucleus::createStore(inc, val.address);
+
+		return val;
+	}
+
+	RValue<Bool> operator<(const RValue<Byte> &lhs, const RValue<Byte> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpULT(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator<=(const RValue<Byte> &lhs, const RValue<Byte> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpULE(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator>(const RValue<Byte> &lhs, const RValue<Byte> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpUGT(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator>=(const RValue<Byte> &lhs, const RValue<Byte> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpUGE(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator!=(const RValue<Byte> &lhs, const RValue<Byte> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpNE(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator==(const RValue<Byte> &lhs, const RValue<Byte> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpEQ(lhs.value, rhs.value));
+	}
+
+	Byte *Byte::getThis()
+	{
+		return this;
+	}
+
+	const Type *Byte::getType()
+	{
+		return Type::getInt8Ty(*Nucleus::getContext());
+	}
+
+	SByte::SByte(Argument *argument)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(argument, address);
+	}
+
+	SByte::SByte()
+	{
+		address = Nucleus::allocateStackVariable(getType());
+	}
+
+	SByte::SByte(signed char x)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(Nucleus::createConstantByte(x), address);
+	}
+
+	SByte::SByte(const RValue<SByte> &rhs)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	SByte::SByte(const SByte &rhs)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+	}
+
+	RValue<SByte> SByte::operator=(const RValue<SByte> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<SByte> SByte::operator=(const SByte &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<SByte>(value);
+	}
+
+	RValue<Pointer<SByte>> SByte::operator&()
+	{
+		return RValue<Pointer<SByte>>(address);
+	}
+
+	RValue<SByte> operator+(const RValue<SByte> &lhs, const RValue<SByte> &rhs)
+	{
+		return RValue<SByte>(Nucleus::createAdd(lhs.value, rhs.value));
+	}
+
+	RValue<SByte> operator-(const RValue<SByte> &lhs, const RValue<SByte> &rhs)
+	{
+		return RValue<SByte>(Nucleus::createSub(lhs.value, rhs.value));
+	}
+
+	RValue<SByte> operator*(const RValue<SByte> &lhs, const RValue<SByte> &rhs)
+	{
+		return RValue<SByte>(Nucleus::createMul(lhs.value, rhs.value));
+	}
+
+	RValue<SByte> operator/(const RValue<SByte> &lhs, const RValue<SByte> &rhs)
+	{
+		return RValue<SByte>(Nucleus::createSDiv(lhs.value, rhs.value));
+	}
+
+	RValue<SByte> operator%(const RValue<SByte> &lhs, const RValue<SByte> &rhs)
+	{
+		return RValue<SByte>(Nucleus::createSRem(lhs.value, rhs.value));
+	}
+
+	RValue<SByte> operator&(const RValue<SByte> &lhs, const RValue<SByte> &rhs)
+	{
+		return RValue<SByte>(Nucleus::createAnd(lhs.value, rhs.value));
+	}
+
+	RValue<SByte> operator|(const RValue<SByte> &lhs, const RValue<SByte> &rhs)
+	{
+		return RValue<SByte>(Nucleus::createOr(lhs.value, rhs.value));
+	}
+
+	RValue<SByte> operator^(const RValue<SByte> &lhs, const RValue<SByte> &rhs)
+	{
+		return RValue<SByte>(Nucleus::createXor(lhs.value, rhs.value));
+	}
+
+	RValue<SByte> operator<<(const RValue<SByte> &lhs, const RValue<SByte> &rhs)
+	{
+		return RValue<SByte>(Nucleus::createShl(lhs.value, rhs.value));
+	}
+
+	RValue<SByte> operator>>(const RValue<SByte> &lhs, const RValue<SByte> &rhs)
+	{
+		return RValue<SByte>(Nucleus::createAShr(lhs.value, rhs.value));
+	}
+
+	RValue<SByte> operator+=(const SByte &lhs, const RValue<SByte> &rhs)
+	{
+		return lhs = lhs + rhs;
+	}
+
+	RValue<SByte> operator-=(const SByte &lhs, const RValue<SByte> &rhs)
+	{
+		return lhs = lhs - rhs;
+	}
+
+	RValue<SByte> operator*=(const SByte &lhs, const RValue<SByte> &rhs)
+	{
+		return lhs = lhs * rhs;
+	}
+
+	RValue<SByte> operator/=(const SByte &lhs, const RValue<SByte> &rhs)
+	{
+		return lhs = lhs / rhs;
+	}
+
+	RValue<SByte> operator%=(const SByte &lhs, const RValue<SByte> &rhs)
+	{
+		return lhs = lhs % rhs;
+	}
+
+	RValue<SByte> operator&=(const SByte &lhs, const RValue<SByte> &rhs)
+	{
+		return lhs = lhs & rhs;
+	}
+
+	RValue<SByte> operator|=(const SByte &lhs, const RValue<SByte> &rhs)
+	{
+		return lhs = lhs | rhs;
+	}
+
+	RValue<SByte> operator^=(const SByte &lhs, const RValue<SByte> &rhs)
+	{
+		return lhs = lhs ^ rhs;
+	}
+
+	RValue<SByte> operator<<=(const SByte &lhs, const RValue<SByte> &rhs)
+	{
+		return lhs = lhs << rhs;
+	}
+
+	RValue<SByte> operator>>=(const SByte &lhs, const RValue<SByte> &rhs)
+	{
+		return lhs = lhs >> rhs;
+	}
+
+	RValue<SByte> operator+(const RValue<SByte> &val)
+	{
+		return val;
+	}
+
+	RValue<SByte> operator-(const RValue<SByte> &val)
+	{
+		return RValue<SByte>(Nucleus::createNeg(val.value));
+	}
+
+	RValue<SByte> operator~(const RValue<SByte> &val)
+	{
+		return RValue<SByte>(Nucleus::createNot(val.value));
+	}
+
+	RValue<SByte> operator++(const SByte &val, int)   // Post-increment
+	{
+		RValue<SByte> res = val;
+
+		Value *inc = Nucleus::createAdd(res.value, Nucleus::createConstantByte((signed char)1));
+		Nucleus::createStore(inc, val.address);
+
+		return res;
+	}
+
+	const SByte &operator++(const SByte &val)   // Pre-increment
+	{
+		Value *inc = Nucleus::createAdd(Nucleus::createLoad(val.address), Nucleus::createConstantByte((signed char)1));
+		Nucleus::createStore(inc, val.address);
+
+		return val;
+	}
+
+	RValue<SByte> operator--(const SByte &val, int)   // Post-decrement
+	{
+		RValue<SByte> res = val;
+
+		Value *inc = Nucleus::createSub(res.value, Nucleus::createConstantByte((signed char)1));
+		Nucleus::createStore(inc, val.address);
+
+		return res;
+	}
+
+	const SByte &operator--(const SByte &val)   // Pre-decrement
+	{
+		Value *inc = Nucleus::createSub(Nucleus::createLoad(val.address), Nucleus::createConstantByte((signed char)1));
+		Nucleus::createStore(inc, val.address);
+
+		return val;
+	}
+
+	RValue<Bool> operator<(const RValue<SByte> &lhs, const RValue<SByte> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpSLT(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator<=(const RValue<SByte> &lhs, const RValue<SByte> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpSLE(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator>(const RValue<SByte> &lhs, const RValue<SByte> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpSGT(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator>=(const RValue<SByte> &lhs, const RValue<SByte> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpSGE(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator!=(const RValue<SByte> &lhs, const RValue<SByte> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpNE(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator==(const RValue<SByte> &lhs, const RValue<SByte> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpEQ(lhs.value, rhs.value));
+	}
+
+	SByte *SByte::getThis()
+	{
+		return this;
+	}
+
+	const Type *SByte::getType()
+	{
+		return Type::getInt8Ty(*Nucleus::getContext());
+	}
+
+	Short::Short(Argument *argument)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(argument, address);
+	}
+
+	Short::Short(const RValue<Int> &cast)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *integer = Nucleus::createTrunc(cast.value, Short::getType());
+
+		Nucleus::createStore(integer, address);
+	}
+
+	Short::Short()
+	{
+		address = Nucleus::allocateStackVariable(getType());
+	}
+
+	Short::Short(short x)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(Nucleus::createConstantShort(x), address);
+	}
+
+	Short::Short(const RValue<Short> &rhs)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	Short::Short(const Short &rhs)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+	}
+
+	RValue<Short> Short::operator=(const RValue<Short> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<Short> Short::operator=(const Short &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<Short>(value);
+	}
+
+	RValue<Pointer<Short>> Short::operator&()
+	{
+		return RValue<Pointer<Short>>(address);
+	}
+
+	RValue<Short> operator+(const RValue<Short> &lhs, const RValue<Short> &rhs)
+	{
+		return RValue<Short>(Nucleus::createAdd(lhs.value, rhs.value));
+	}
+
+	RValue<Short> operator-(const RValue<Short> &lhs, const RValue<Short> &rhs)
+	{
+		return RValue<Short>(Nucleus::createSub(lhs.value, rhs.value));
+	}
+
+	RValue<Short> operator*(const RValue<Short> &lhs, const RValue<Short> &rhs)
+	{
+		return RValue<Short>(Nucleus::createMul(lhs.value, rhs.value));
+	}
+
+	RValue<Short> operator/(const RValue<Short> &lhs, const RValue<Short> &rhs)
+	{
+		return RValue<Short>(Nucleus::createSDiv(lhs.value, rhs.value));
+	}
+
+	RValue<Short> operator%(const RValue<Short> &lhs, const RValue<Short> &rhs)
+	{
+		return RValue<Short>(Nucleus::createSRem(lhs.value, rhs.value));
+	}
+
+	RValue<Short> operator&(const RValue<Short> &lhs, const RValue<Short> &rhs)
+	{
+		return RValue<Short>(Nucleus::createAnd(lhs.value, rhs.value));
+	}
+
+	RValue<Short> operator|(const RValue<Short> &lhs, const RValue<Short> &rhs)
+	{
+		return RValue<Short>(Nucleus::createOr(lhs.value, rhs.value));
+	}
+
+	RValue<Short> operator^(const RValue<Short> &lhs, const RValue<Short> &rhs)
+	{
+		return RValue<Short>(Nucleus::createXor(lhs.value, rhs.value));
+	}
+
+	RValue<Short> operator<<(const RValue<Short> &lhs, const RValue<Short> &rhs)
+	{
+		return RValue<Short>(Nucleus::createShl(lhs.value, rhs.value));
+	}
+
+	RValue<Short> operator>>(const RValue<Short> &lhs, const RValue<Short> &rhs)
+	{
+		return RValue<Short>(Nucleus::createAShr(lhs.value, rhs.value));
+	}
+
+	RValue<Short> operator+=(const Short &lhs, const RValue<Short> &rhs)
+	{
+		return lhs = lhs + rhs;
+	}
+
+	RValue<Short> operator-=(const Short &lhs, const RValue<Short> &rhs)
+	{
+		return lhs = lhs - rhs;
+	}
+
+	RValue<Short> operator*=(const Short &lhs, const RValue<Short> &rhs)
+	{
+		return lhs = lhs * rhs;
+	}
+
+	RValue<Short> operator/=(const Short &lhs, const RValue<Short> &rhs)
+	{
+		return lhs = lhs / rhs;
+	}
+
+	RValue<Short> operator%=(const Short &lhs, const RValue<Short> &rhs)
+	{
+		return lhs = lhs % rhs;
+	}
+
+	RValue<Short> operator&=(const Short &lhs, const RValue<Short> &rhs)
+	{
+		return lhs = lhs & rhs;
+	}
+
+	RValue<Short> operator|=(const Short &lhs, const RValue<Short> &rhs)
+	{
+		return lhs = lhs | rhs;
+	}
+
+	RValue<Short> operator^=(const Short &lhs, const RValue<Short> &rhs)
+	{
+		return lhs = lhs ^ rhs;
+	}
+
+	RValue<Short> operator<<=(const Short &lhs, const RValue<Short> &rhs)
+	{
+		return lhs = lhs << rhs;
+	}
+
+	RValue<Short> operator>>=(const Short &lhs, const RValue<Short> &rhs)
+	{
+		return lhs = lhs >> rhs;
+	}
+
+	RValue<Short> operator+(const RValue<Short> &val)
+	{
+		return val;
+	}
+
+	RValue<Short> operator-(const RValue<Short> &val)
+	{
+		return RValue<Short>(Nucleus::createNeg(val.value));
+	}
+
+	RValue<Short> operator~(const RValue<Short> &val)
+	{
+		return RValue<Short>(Nucleus::createNot(val.value));
+	}
+
+	RValue<Short> operator++(const Short &val, int)   // Post-increment
+	{
+		RValue<Short> res = val;
+
+		Value *inc = Nucleus::createAdd(res.value, Nucleus::createConstantShort((short)1));
+		Nucleus::createStore(inc, val.address);
+
+		return res;
+	}
+
+	const Short &operator++(const Short &val)   // Pre-increment
+	{
+		Value *inc = Nucleus::createAdd(Nucleus::createLoad(val.address), Nucleus::createConstantShort((short)1));
+		Nucleus::createStore(inc, val.address);
+
+		return val;
+	}
+
+	RValue<Short> operator--(const Short &val, int)   // Post-decrement
+	{
+		RValue<Short> res = val;
+
+		Value *inc = Nucleus::createSub(res.value, Nucleus::createConstantShort((short)1));
+		Nucleus::createStore(inc, val.address);
+
+		return res;
+	}
+
+	const Short &operator--(const Short &val)   // Pre-decrement
+	{
+		Value *inc = Nucleus::createSub(Nucleus::createLoad(val.address), Nucleus::createConstantShort((short)1));
+		Nucleus::createStore(inc, val.address);
+
+		return val;
+	}
+
+	RValue<Bool> operator<(const RValue<Short> &lhs, const RValue<Short> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpSLT(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator<=(const RValue<Short> &lhs, const RValue<Short> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpSLE(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator>(const RValue<Short> &lhs, const RValue<Short> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpSGT(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator>=(const RValue<Short> &lhs, const RValue<Short> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpSGE(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator!=(const RValue<Short> &lhs, const RValue<Short> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpNE(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator==(const RValue<Short> &lhs, const RValue<Short> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpEQ(lhs.value, rhs.value));
+	}
+
+	Short *Short::getThis()
+	{
+		return this;
+	}
+
+	const Type *Short::getType()
+	{
+		return Type::getInt16Ty(*Nucleus::getContext());
+	}
+
+	UShort::UShort(Argument *argument)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(argument, address);
+	}
+
+	UShort::UShort()
+	{
+		address = Nucleus::allocateStackVariable(getType());
+	}
+
+	UShort::UShort(unsigned short x)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(Nucleus::createConstantShort(x), address);
+	}
+
+	UShort::UShort(const RValue<UShort> &rhs)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	UShort::UShort(const UShort &rhs)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+	}
+
+	RValue<UShort> UShort::operator=(const RValue<UShort> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<UShort> UShort::operator=(const UShort &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<UShort>(value);
+	}
+
+	RValue<Pointer<UShort>> UShort::operator&()
+	{
+		return RValue<Pointer<UShort>>(address);
+	}
+
+	RValue<UShort> operator+(const RValue<UShort> &lhs, const RValue<UShort> &rhs)
+	{
+		return RValue<UShort>(Nucleus::createAdd(lhs.value, rhs.value));
+	}
+
+	RValue<UShort> operator-(const RValue<UShort> &lhs, const RValue<UShort> &rhs)
+	{
+		return RValue<UShort>(Nucleus::createSub(lhs.value, rhs.value));
+	}
+
+	RValue<UShort> operator*(const RValue<UShort> &lhs, const RValue<UShort> &rhs)
+	{
+		return RValue<UShort>(Nucleus::createMul(lhs.value, rhs.value));
+	}
+
+	RValue<UShort> operator/(const RValue<UShort> &lhs, const RValue<UShort> &rhs)
+	{
+		return RValue<UShort>(Nucleus::createUDiv(lhs.value, rhs.value));
+	}
+
+	RValue<UShort> operator%(const RValue<UShort> &lhs, const RValue<UShort> &rhs)
+	{
+		return RValue<UShort>(Nucleus::createURem(lhs.value, rhs.value));
+	}
+
+	RValue<UShort> operator&(const RValue<UShort> &lhs, const RValue<UShort> &rhs)
+	{
+		return RValue<UShort>(Nucleus::createAnd(lhs.value, rhs.value));
+	}
+
+	RValue<UShort> operator|(const RValue<UShort> &lhs, const RValue<UShort> &rhs)
+	{
+		return RValue<UShort>(Nucleus::createOr(lhs.value, rhs.value));
+	}
+
+	RValue<UShort> operator^(const RValue<UShort> &lhs, const RValue<UShort> &rhs)
+	{
+		return RValue<UShort>(Nucleus::createXor(lhs.value, rhs.value));
+	}
+
+	RValue<UShort> operator<<(const RValue<UShort> &lhs, const RValue<UShort> &rhs)
+	{
+		return RValue<UShort>(Nucleus::createShl(lhs.value, rhs.value));
+	}
+
+	RValue<UShort> operator>>(const RValue<UShort> &lhs, const RValue<UShort> &rhs)
+	{
+		return RValue<UShort>(Nucleus::createLShr(lhs.value, rhs.value));
+	}
+
+	RValue<UShort> operator+=(const UShort &lhs, const RValue<UShort> &rhs)
+	{
+		return lhs = lhs + rhs;
+	}
+
+	RValue<UShort> operator-=(const UShort &lhs, const RValue<UShort> &rhs)
+	{
+		return lhs = lhs - rhs;
+	}
+
+	RValue<UShort> operator*=(const UShort &lhs, const RValue<UShort> &rhs)
+	{
+		return lhs = lhs * rhs;
+	}
+
+	RValue<UShort> operator/=(const UShort &lhs, const RValue<UShort> &rhs)
+	{
+		return lhs = lhs / rhs;
+	}
+
+	RValue<UShort> operator%=(const UShort &lhs, const RValue<UShort> &rhs)
+	{
+		return lhs = lhs % rhs;
+	}
+
+	RValue<UShort> operator&=(const UShort &lhs, const RValue<UShort> &rhs)
+	{
+		return lhs = lhs & rhs;
+	}
+
+	RValue<UShort> operator|=(const UShort &lhs, const RValue<UShort> &rhs)
+	{
+		return lhs = lhs | rhs;
+	}
+
+	RValue<UShort> operator^=(const UShort &lhs, const RValue<UShort> &rhs)
+	{
+		return lhs = lhs ^ rhs;
+	}
+
+	RValue<UShort> operator<<=(const UShort &lhs, const RValue<UShort> &rhs)
+	{
+		return lhs = lhs << rhs;
+	}
+
+	RValue<UShort> operator>>=(const UShort &lhs, const RValue<UShort> &rhs)
+	{
+		return lhs = lhs >> rhs;
+	}
+
+	RValue<UShort> operator+(const RValue<UShort> &val)
+	{
+		return val;
+	}
+
+	RValue<UShort> operator-(const RValue<UShort> &val)
+	{
+		return RValue<UShort>(Nucleus::createNeg(val.value));
+	}
+
+	RValue<UShort> operator~(const RValue<UShort> &val)
+	{
+		return RValue<UShort>(Nucleus::createNot(val.value));
+	}
+
+	RValue<UShort> operator++(const UShort &val, int)   // Post-increment
+	{
+		RValue<UShort> res = val;
+
+		Value *inc = Nucleus::createAdd(res.value, Nucleus::createConstantShort((unsigned short)1));
+		Nucleus::createStore(inc, val.address);
+
+		return res;
+	}
+
+	const UShort &operator++(const UShort &val)   // Pre-increment
+	{
+		Value *inc = Nucleus::createAdd(Nucleus::createLoad(val.address), Nucleus::createConstantShort((unsigned short)1));
+		Nucleus::createStore(inc, val.address);
+
+		return val;
+	}
+
+	RValue<UShort> operator--(const UShort &val, int)   // Post-decrement
+	{
+		RValue<UShort> res = val;
+
+		Value *inc = Nucleus::createSub(res.value, Nucleus::createConstantShort((unsigned short)1));
+		Nucleus::createStore(inc, val.address);
+
+		return res;
+	}
+
+	const UShort &operator--(const UShort &val)   // Pre-decrement
+	{
+		Value *inc = Nucleus::createSub(Nucleus::createLoad(val.address), Nucleus::createConstantShort((unsigned short)1));
+		Nucleus::createStore(inc, val.address);
+
+		return val;
+	}
+
+	RValue<Bool> operator<(const RValue<UShort> &lhs, const RValue<UShort> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpULT(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator<=(const RValue<UShort> &lhs, const RValue<UShort> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpULE(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator>(const RValue<UShort> &lhs, const RValue<UShort> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpUGT(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator>=(const RValue<UShort> &lhs, const RValue<UShort> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpUGE(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator!=(const RValue<UShort> &lhs, const RValue<UShort> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpNE(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator==(const RValue<UShort> &lhs, const RValue<UShort> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpEQ(lhs.value, rhs.value));
+	}
+
+	UShort *UShort::getThis()
+	{
+		return this;
+	}
+
+	const Type *UShort::getType()
+	{
+		return Type::getInt16Ty(*Nucleus::getContext());
+	}
+
+	Byte4 *Byte4::getThis()
+	{
+		return this;
+	}
+
+	const Type *Byte4::getType()
+	{
+		#if 0
+			return VectorType::get(Byte::getType(), 4);
+		#else
+			return UInt::getType();   // FIXME: LLVM doesn't manipulate it as one 32-bit block
+		#endif
+	}
+
+	SByte4 *SByte4::getThis()
+	{
+		return this;
+	}
+
+	const Type *SByte4::getType()
+	{
+		#if 0
+			return VectorType::get(SByte::getType(), 4);
+		#else
+			return Int::getType();   // FIXME: LLVM doesn't manipulate it as one 32-bit block
+		#endif
+	}
+
+	Byte8::Byte8()
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+	}
+
+	Byte8::Byte8(byte x0, byte x1, byte x2, byte x3, byte x4, byte x5, byte x6, byte x7)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Constant *constantVector[8];
+		constantVector[0] = Nucleus::createConstantByte(x0);
+		constantVector[1] = Nucleus::createConstantByte(x1);
+		constantVector[2] = Nucleus::createConstantByte(x2);
+		constantVector[3] = Nucleus::createConstantByte(x3);
+		constantVector[4] = Nucleus::createConstantByte(x4);
+		constantVector[5] = Nucleus::createConstantByte(x5);
+		constantVector[6] = Nucleus::createConstantByte(x6);
+		constantVector[7] = Nucleus::createConstantByte(x7);
+
+		Nucleus::createStore(Nucleus::createConstantVector(constantVector, 8), address);
+	}
+
+	Byte8::Byte8(int64_t x)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Constant *constantVector[8];
+		constantVector[0] = Nucleus::createConstantByte((unsigned char)(x >>  0));
+		constantVector[1] = Nucleus::createConstantByte((unsigned char)(x >>  8));
+		constantVector[2] = Nucleus::createConstantByte((unsigned char)(x >> 16));
+		constantVector[3] = Nucleus::createConstantByte((unsigned char)(x >> 24));
+		constantVector[4] = Nucleus::createConstantByte((unsigned char)(x >> 32));
+		constantVector[5] = Nucleus::createConstantByte((unsigned char)(x >> 40));
+		constantVector[6] = Nucleus::createConstantByte((unsigned char)(x >> 48));
+		constantVector[7] = Nucleus::createConstantByte((unsigned char)(x >> 56));
+
+		Nucleus::createStore(Nucleus::createConstantVector(constantVector, 8), address);
+	}
+
+	Byte8::Byte8(const RValue<Byte8> &rhs)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	Byte8::Byte8(const Byte8 &rhs)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+	}
+
+	RValue<Byte8> Byte8::operator=(const RValue<Byte8> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<Byte8> Byte8::operator=(const Byte8 &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<Byte8>(value);
+	}
+
+	RValue<Byte8> operator+(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs)
+	{
+		return RValue<Byte8>(Nucleus::createAdd(lhs.value, rhs.value));
+	}
+
+	RValue<Byte8> operator-(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs)
+	{
+		return RValue<Byte8>(Nucleus::createSub(lhs.value, rhs.value));
+	}
+
+	RValue<Byte8> operator*(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs)
+	{
+		return RValue<Byte8>(Nucleus::createMul(lhs.value, rhs.value));
+	}
+
+	RValue<Byte8> operator/(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs)
+	{
+		return RValue<Byte8>(Nucleus::createUDiv(lhs.value, rhs.value));
+	}
+
+	RValue<Byte8> operator%(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs)
+	{
+		return RValue<Byte8>(Nucleus::createURem(lhs.value, rhs.value));
+	}
+
+	RValue<Byte8> operator&(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs)
+	{
+		return RValue<Byte8>(Nucleus::createAnd(lhs.value, rhs.value));
+	}
+
+	RValue<Byte8> operator|(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs)
+	{
+		return RValue<Byte8>(Nucleus::createOr(lhs.value, rhs.value));
+	}
+
+	RValue<Byte8> operator^(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs)
+	{
+		return RValue<Byte8>(Nucleus::createXor(lhs.value, rhs.value));
+	}
+
+//	RValue<Byte8> operator<<(const RValue<Byte8> &lhs, unsigned char rhs)
+//	{
+//		return RValue<Byte8>(Nucleus::createShl(lhs.value, rhs.value));
+//	}
+
+//	RValue<Byte8> operator>>(const RValue<Byte8> &lhs, unsigned char rhs)
+//	{
+//		return RValue<Byte8>(Nucleus::createLShr(lhs.value, rhs.value));
+//	}
+
+	RValue<Byte8> operator+=(const Byte8 &lhs, const RValue<Byte8> &rhs)
+	{
+		return lhs = lhs + rhs;
+	}
+
+	RValue<Byte8> operator-=(const Byte8 &lhs, const RValue<Byte8> &rhs)
+	{
+		return lhs = lhs - rhs;
+	}
+
+	RValue<Byte8> operator*=(const Byte8 &lhs, const RValue<Byte8> &rhs)
+	{
+		return lhs = lhs * rhs;
+	}
+
+	RValue<Byte8> operator/=(const Byte8 &lhs, const RValue<Byte8> &rhs)
+	{
+		return lhs = lhs / rhs;
+	}
+
+	RValue<Byte8> operator%=(const Byte8 &lhs, const RValue<Byte8> &rhs)
+	{
+		return lhs = lhs % rhs;
+	}
+
+	RValue<Byte8> operator&=(const Byte8 &lhs, const RValue<Byte8> &rhs)
+	{
+		return lhs = lhs & rhs;
+	}
+
+	RValue<Byte8> operator|=(const Byte8 &lhs, const RValue<Byte8> &rhs)
+	{
+		return lhs = lhs | rhs;
+	}
+
+	RValue<Byte8> operator^=(const Byte8 &lhs, const RValue<Byte8> &rhs)
+	{
+		return lhs = lhs ^ rhs;
+	}
+
+//	RValue<Byte8> operator<<=(const Byte8 &lhs, const RValue<Byte8> &rhs)
+//	{
+//		return lhs = lhs << rhs;
+//	}
+
+//	RValue<Byte8> operator>>=(const Byte8 &lhs, const RValue<Byte8> &rhs)
+//	{
+//		return lhs = lhs >> rhs;
+//	}
+
+	RValue<Byte8> operator+(const RValue<Byte8> &val)
+	{
+		return val;
+	}
+
+	RValue<Byte8> operator-(const RValue<Byte8> &val)
+	{
+		return RValue<Byte8>(Nucleus::createNeg(val.value));
+	}
+
+	RValue<Byte8> operator~(const RValue<Byte8> &val)
+	{
+		return RValue<Byte8>(Nucleus::createNot(val.value));
+	}
+
+	RValue<Byte8> AddSat(const RValue<Byte8> &x, const RValue<Byte8> &y)
+	{
+		return x86::paddusb(x, y);
+	}
+	
+	RValue<Byte8> SubSat(const RValue<Byte8> &x, const RValue<Byte8> &y)
+	{
+		return x86::psubusb(x, y);
+	}
+
+	RValue<Short4> UnpackLow(const RValue<Byte8> &x, const RValue<Byte8> &y)
+	{
+		Constant *shuffle[8];
+		shuffle[0] = Nucleus::createConstantInt(0);
+		shuffle[1] = Nucleus::createConstantInt(8);
+		shuffle[2] = Nucleus::createConstantInt(1);
+		shuffle[3] = Nucleus::createConstantInt(9);
+		shuffle[4] = Nucleus::createConstantInt(2);
+		shuffle[5] = Nucleus::createConstantInt(10);
+		shuffle[6] = Nucleus::createConstantInt(3);
+		shuffle[7] = Nucleus::createConstantInt(11);
+
+		Value *packed = Nucleus::createShuffleVector(x.value, y.value, Nucleus::createConstantVector(shuffle, 8));
+
+		return RValue<Short4>(Nucleus::createBitCast(packed, Short4::getType()));
+	}
+	
+	RValue<Short4> UnpackHigh(const RValue<Byte8> &x, const RValue<Byte8> &y)
+	{
+		Constant *shuffle[8];
+		shuffle[0] = Nucleus::createConstantInt(4);
+		shuffle[1] = Nucleus::createConstantInt(12);
+		shuffle[2] = Nucleus::createConstantInt(5);
+		shuffle[3] = Nucleus::createConstantInt(13);
+		shuffle[4] = Nucleus::createConstantInt(6);
+		shuffle[5] = Nucleus::createConstantInt(14);
+		shuffle[6] = Nucleus::createConstantInt(7);
+		shuffle[7] = Nucleus::createConstantInt(15);
+
+		Value *packed = Nucleus::createShuffleVector(x.value, y.value, Nucleus::createConstantVector(shuffle, 8));
+
+		return RValue<Short4>(Nucleus::createBitCast(packed, Short4::getType()));
+	}
+
+	RValue<Int> SignMask(const RValue<Byte8> &x)
+	{
+		return x86::pmovmskb(x);
+	}
+
+//	RValue<Byte8> CmpGT(const RValue<Byte8> &x, const RValue<Byte8> &y)
+//	{
+//		return x86::pcmpgtb(x, y);   // FIXME: Signedness
+//	}
+	
+	RValue<Byte8> CmpEQ(const RValue<Byte8> &x, const RValue<Byte8> &y)
+	{
+		return x86::pcmpeqb(x, y);
+	}
+
+	Byte8 *Byte8::getThis()
+	{
+		return this;
+	}
+
+	const Type *Byte8::getType()
+	{
+		return VectorType::get(Byte::getType(), 8);
+	}
+
+	SByte8::SByte8()
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+	}
+
+	SByte8::SByte8(byte x0, byte x1, byte x2, byte x3, byte x4, byte x5, byte x6, byte x7)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Constant *constantVector[8];
+		constantVector[0] = Nucleus::createConstantByte(x0);
+		constantVector[1] = Nucleus::createConstantByte(x1);
+		constantVector[2] = Nucleus::createConstantByte(x2);
+		constantVector[3] = Nucleus::createConstantByte(x3);
+		constantVector[4] = Nucleus::createConstantByte(x4);
+		constantVector[5] = Nucleus::createConstantByte(x5);
+		constantVector[6] = Nucleus::createConstantByte(x6);
+		constantVector[7] = Nucleus::createConstantByte(x7);
+
+		Nucleus::createStore(Nucleus::createConstantVector(constantVector, 8), address);
+	}
+
+	SByte8::SByte8(int64_t x)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Constant *constantVector[8];
+		constantVector[0] = Nucleus::createConstantByte((unsigned char)(x >>  0));
+		constantVector[1] = Nucleus::createConstantByte((unsigned char)(x >>  8));
+		constantVector[2] = Nucleus::createConstantByte((unsigned char)(x >> 16));
+		constantVector[3] = Nucleus::createConstantByte((unsigned char)(x >> 24));
+		constantVector[4] = Nucleus::createConstantByte((unsigned char)(x >> 32));
+		constantVector[5] = Nucleus::createConstantByte((unsigned char)(x >> 40));
+		constantVector[6] = Nucleus::createConstantByte((unsigned char)(x >> 48));
+		constantVector[7] = Nucleus::createConstantByte((unsigned char)(x >> 56));
+
+		Nucleus::createStore(Nucleus::createConstantVector(constantVector, 8), address);
+	}
+
+	SByte8::SByte8(const RValue<SByte8> &rhs)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	SByte8::SByte8(const SByte8 &rhs)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+	}
+
+	RValue<SByte8> SByte8::operator=(const RValue<SByte8> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<SByte8> SByte8::operator=(const SByte8 &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<SByte8>(value);
+	}
+
+	RValue<SByte8> operator+(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs)
+	{
+		return RValue<SByte8>(Nucleus::createAdd(lhs.value, rhs.value));
+	}
+
+	RValue<SByte8> operator-(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs)
+	{
+		return RValue<SByte8>(Nucleus::createSub(lhs.value, rhs.value));
+	}
+
+	RValue<SByte8> operator*(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs)
+	{
+		return RValue<SByte8>(Nucleus::createMul(lhs.value, rhs.value));
+	}
+
+	RValue<SByte8> operator/(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs)
+	{
+		return RValue<SByte8>(Nucleus::createSDiv(lhs.value, rhs.value));
+	}
+
+	RValue<SByte8> operator%(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs)
+	{
+		return RValue<SByte8>(Nucleus::createSRem(lhs.value, rhs.value));
+	}
+
+	RValue<SByte8> operator&(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs)
+	{
+		return RValue<SByte8>(Nucleus::createAnd(lhs.value, rhs.value));
+	}
+
+	RValue<SByte8> operator|(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs)
+	{
+		return RValue<SByte8>(Nucleus::createOr(lhs.value, rhs.value));
+	}
+
+	RValue<SByte8> operator^(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs)
+	{
+		return RValue<SByte8>(Nucleus::createXor(lhs.value, rhs.value));
+	}
+
+//	RValue<SByte8> operator<<(const RValue<SByte8> &lhs, unsigned char rhs)
+//	{
+//		return RValue<SByte8>(Nucleus::createShl(lhs.value, rhs.value));
+//	}
+
+//	RValue<SByte8> operator>>(const RValue<SByte8> &lhs, unsigned char rhs)
+//	{
+//		return RValue<SByte8>(Nucleus::createAShr(lhs.value, rhs.value));
+//	}
+
+	RValue<SByte8> operator+=(const SByte8 &lhs, const RValue<SByte8> &rhs)
+	{
+		return lhs = lhs + rhs;
+	}
+
+	RValue<SByte8> operator-=(const SByte8 &lhs, const RValue<SByte8> &rhs)
+	{
+		return lhs = lhs - rhs;
+	}
+
+	RValue<SByte8> operator*=(const SByte8 &lhs, const RValue<SByte8> &rhs)
+	{
+		return lhs = lhs * rhs;
+	}
+
+	RValue<SByte8> operator/=(const SByte8 &lhs, const RValue<SByte8> &rhs)
+	{
+		return lhs = lhs / rhs;
+	}
+
+	RValue<SByte8> operator%=(const SByte8 &lhs, const RValue<SByte8> &rhs)
+	{
+		return lhs = lhs % rhs;
+	}
+
+	RValue<SByte8> operator&=(const SByte8 &lhs, const RValue<SByte8> &rhs)
+	{
+		return lhs = lhs & rhs;
+	}
+
+	RValue<SByte8> operator|=(const SByte8 &lhs, const RValue<SByte8> &rhs)
+	{
+		return lhs = lhs | rhs;
+	}
+
+	RValue<SByte8> operator^=(const SByte8 &lhs, const RValue<SByte8> &rhs)
+	{
+		return lhs = lhs ^ rhs;
+	}
+
+//	RValue<SByte8> operator<<=(const SByte8 &lhs, const RValue<SByte8> &rhs)
+//	{
+//		return lhs = lhs << rhs;
+//	}
+
+//	RValue<SByte8> operator>>=(const SByte8 &lhs, const RValue<SByte8> &rhs)
+//	{
+//		return lhs = lhs >> rhs;
+//	}
+
+	RValue<SByte8> operator+(const RValue<SByte8> &val)
+	{
+		return val;
+	}
+
+	RValue<SByte8> operator-(const RValue<SByte8> &val)
+	{
+		return RValue<SByte8>(Nucleus::createNeg(val.value));
+	}
+
+	RValue<SByte8> operator~(const RValue<SByte8> &val)
+	{
+		return RValue<SByte8>(Nucleus::createNot(val.value));
+	}
+
+	RValue<SByte8> AddSat(const RValue<SByte8> &x, const RValue<SByte8> &y)
+	{
+		return x86::paddsb(x, y);
+	}
+	
+	RValue<SByte8> SubSat(const RValue<SByte8> &x, const RValue<SByte8> &y)
+	{
+		return x86::psubsb(x, y);
+	}
+
+	RValue<Short4> UnpackLow(const RValue<SByte8> &x, const RValue<SByte8> &y)
+	{
+		Constant *shuffle[8];
+		shuffle[0] = Nucleus::createConstantInt(0);
+		shuffle[1] = Nucleus::createConstantInt(8);
+		shuffle[2] = Nucleus::createConstantInt(1);
+		shuffle[3] = Nucleus::createConstantInt(9);
+		shuffle[4] = Nucleus::createConstantInt(2);
+		shuffle[5] = Nucleus::createConstantInt(10);
+		shuffle[6] = Nucleus::createConstantInt(3);
+		shuffle[7] = Nucleus::createConstantInt(11);
+
+		Value *packed = Nucleus::createShuffleVector(x.value, y.value, Nucleus::createConstantVector(shuffle, 8));
+
+		return RValue<Short4>(Nucleus::createBitCast(packed, Short4::getType()));
+	}
+	
+	RValue<Short4> UnpackHigh(const RValue<SByte8> &x, const RValue<SByte8> &y)
+	{
+		Constant *shuffle[8];
+		shuffle[0] = Nucleus::createConstantInt(4);
+		shuffle[1] = Nucleus::createConstantInt(12);
+		shuffle[2] = Nucleus::createConstantInt(5);
+		shuffle[3] = Nucleus::createConstantInt(13);
+		shuffle[4] = Nucleus::createConstantInt(6);
+		shuffle[5] = Nucleus::createConstantInt(14);
+		shuffle[6] = Nucleus::createConstantInt(7);
+		shuffle[7] = Nucleus::createConstantInt(15);
+
+		Value *packed = Nucleus::createShuffleVector(x.value, y.value, Nucleus::createConstantVector(shuffle, 8));
+
+		return RValue<Short4>(Nucleus::createBitCast(packed, Short4::getType()));
+	}
+
+	RValue<Int> SignMask(const RValue<SByte8> &x)
+	{
+		return x86::pmovmskb(As<Byte8>(x));
+	}
+
+	RValue<Byte8> CmpGT(const RValue<SByte8> &x, const RValue<SByte8> &y)
+	{
+		return x86::pcmpgtb(x, y);
+	}
+	
+	RValue<Byte8> CmpEQ(const RValue<SByte8> &x, const RValue<SByte8> &y)
+	{
+		return x86::pcmpeqb(As<Byte8>(x), As<Byte8>(y));
+	}
+
+	SByte8 *SByte8::getThis()
+	{
+		return this;
+	}
+
+	const Type *SByte8::getType()
+	{
+		return VectorType::get(SByte::getType(), 8);
+	}
+
+	Byte16::Byte16(const RValue<Byte16> &rhs)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	Byte16::Byte16(const Byte16 &rhs)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+	}
+
+	RValue<Byte16> Byte16::operator=(const RValue<Byte16> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<Byte16> Byte16::operator=(const Byte16 &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<Byte16>(value);
+	}
+
+	Byte16 *Byte16::getThis()
+	{
+		return this;
+	}
+
+	const Type *Byte16::getType()
+	{
+		return VectorType::get(Byte::getType(), 16);
+	}
+
+	SByte16 *SByte16::getThis()
+	{
+		return this;
+	}
+
+	const Type *SByte16::getType()
+	{
+		return VectorType::get(SByte::getType(), 16);
+	}
+
+	Short4::Short4(const RValue<Int> &cast)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *extend = Nucleus::createZExt(cast.value, Long::getType());
+		Value *vector = Nucleus::createBitCast(extend, Short4::getType());
+		Value *swizzle = Nucleus::createSwizzle(vector, 0x00);
+		
+		Nucleus::createStore(swizzle, address);
+	}
+
+	Short4::Short4(const RValue<Int4> &cast)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *short8 = Nucleus::createBitCast(cast.value, Short8::getType());
+
+		#if 0   // FIXME: Check codegen (pshuflw phshufhw pshufd)
+			Constant *pack[8];
+			pack[0] = Nucleus::createConstantInt(0);
+			pack[1] = Nucleus::createConstantInt(2);
+			pack[2] = Nucleus::createConstantInt(4);
+			pack[3] = Nucleus::createConstantInt(6);
+
+			Value *short4 = Nucleus::createShuffleVector(short8, short8, Nucleus::createConstantVector(pack, 4));
+		#else
+			Value *packed;
+
+			// FIXME: Use Swizzle<Short8>
+			if(!CPUID::supportsSSSE3())
+			{
+				Constant *pshuflw[8];
+				pshuflw[0] = Nucleus::createConstantInt(0);
+				pshuflw[1] = Nucleus::createConstantInt(2);
+				pshuflw[2] = Nucleus::createConstantInt(0);
+				pshuflw[3] = Nucleus::createConstantInt(2);
+				pshuflw[4] = Nucleus::createConstantInt(4);
+				pshuflw[5] = Nucleus::createConstantInt(5);
+				pshuflw[6] = Nucleus::createConstantInt(6);
+				pshuflw[7] = Nucleus::createConstantInt(7);
+
+				Constant *pshufhw[8];
+				pshufhw[0] = Nucleus::createConstantInt(0);
+				pshufhw[1] = Nucleus::createConstantInt(1);
+				pshufhw[2] = Nucleus::createConstantInt(2);
+				pshufhw[3] = Nucleus::createConstantInt(3);
+				pshufhw[4] = Nucleus::createConstantInt(4);
+				pshufhw[5] = Nucleus::createConstantInt(6);
+				pshufhw[6] = Nucleus::createConstantInt(4);
+				pshufhw[7] = Nucleus::createConstantInt(6);
+
+				Value *shuffle1 = Nucleus::createShuffleVector(short8, UndefValue::get(Short8::getType()), Nucleus::createConstantVector(pshuflw, 8));
+				Value *shuffle2 = Nucleus::createShuffleVector(shuffle1, UndefValue::get(Short8::getType()), Nucleus::createConstantVector(pshufhw, 8));
+				Value *int4 = Nucleus::createBitCast(shuffle2, Int4::getType());
+				packed = Nucleus::createSwizzle(int4, 0x88);
+			}
+			else
+			{
+				Constant *pshufb[16];
+				pshufb[0] = Nucleus::createConstantInt(0);
+				pshufb[1] = Nucleus::createConstantInt(1);
+				pshufb[2] = Nucleus::createConstantInt(4);
+				pshufb[3] = Nucleus::createConstantInt(5);
+				pshufb[4] = Nucleus::createConstantInt(8);
+				pshufb[5] = Nucleus::createConstantInt(9);
+				pshufb[6] = Nucleus::createConstantInt(12);
+				pshufb[7] = Nucleus::createConstantInt(13);
+				pshufb[8] = Nucleus::createConstantInt(0);
+				pshufb[9] = Nucleus::createConstantInt(1);
+				pshufb[10] = Nucleus::createConstantInt(4);
+				pshufb[11] = Nucleus::createConstantInt(5);
+				pshufb[12] = Nucleus::createConstantInt(8);
+				pshufb[13] = Nucleus::createConstantInt(9);
+				pshufb[14] = Nucleus::createConstantInt(12);
+				pshufb[15] = Nucleus::createConstantInt(13);
+
+				Value *byte16 = Nucleus::createBitCast(cast.value, Byte16::getType());
+				packed = Nucleus::createShuffleVector(byte16, UndefValue::get(Byte16::getType()), Nucleus::createConstantVector(pshufb, 16));
+			}
+
+			#if 0   // FIXME: No optimal instruction selection
+				Value *qword2 = Nucleus::createBitCast(packed, Long2::getType());
+				Value *element = Nucleus::createExtractElement(qword2, 0);
+				Value *short4 = Nucleus::createBitCast(element, Short4::getType());
+			#else   // FIXME: Requires SSE
+				Value *int2 = RValue<Int2>(Int2(RValue<Int4>(packed))).value;
+				Value *short4 = Nucleus::createBitCast(int2, Short4::getType());
+			#endif
+		#endif
+
+		Nucleus::createStore(short4, address);
+	}
+
+//	Short4::Short4(const RValue<Float> &cast)
+//	{
+//	}
+
+	Short4::Short4(const RValue<Float4> &cast)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Int4 v4i32 = Int4(cast);
+		v4i32 = As<Int4>(x86::packssdw(v4i32, v4i32));
+		
+		Nucleus::createStore(As<Short4>(Int2(v4i32)).value, address);
+	}
+
+	Short4::Short4()
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+	}
+
+	Short4::Short4(short x, short y, short z, short w)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Constant *constantVector[4];
+		constantVector[0] = Nucleus::createConstantShort(x);
+		constantVector[1] = Nucleus::createConstantShort(y);
+		constantVector[2] = Nucleus::createConstantShort(z);
+		constantVector[3] = Nucleus::createConstantShort(w);
+		Nucleus::createConstantVector(constantVector, 4);
+		Nucleus::createStore(Nucleus::createConstantVector(constantVector, 4), address);
+	}
+
+	Short4::Short4(const RValue<Short4> &rhs)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	Short4::Short4(const Short4 &rhs)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+	}
+
+	Short4::Short4(const RValue<UShort4> &rhs)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	Short4::Short4(const UShort4 &rhs)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+	}
+
+	RValue<Short4> Short4::operator=(const RValue<Short4> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<Short4> Short4::operator=(const Short4 &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<Short4>(value);
+	}
+
+	RValue<Short4> Short4::operator=(const RValue<UShort4> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<Short4> Short4::operator=(const UShort4 &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<Short4>(value);
+	}
+
+	RValue<Short4> operator+(const RValue<Short4> &lhs, const RValue<Short4> &rhs)
+	{
+		return RValue<Short4>(Nucleus::createAdd(lhs.value, rhs.value));
+	}
+
+	RValue<Short4> operator-(const RValue<Short4> &lhs, const RValue<Short4> &rhs)
+	{
+		return RValue<Short4>(Nucleus::createSub(lhs.value, rhs.value));
+	}
+
+	RValue<Short4> operator*(const RValue<Short4> &lhs, const RValue<Short4> &rhs)
+	{
+		return RValue<Short4>(Nucleus::createMul(lhs.value, rhs.value));
+	}
+
+	RValue<Short4> operator/(const RValue<Short4> &lhs, const RValue<Short4> &rhs)
+	{
+		return RValue<Short4>(Nucleus::createSDiv(lhs.value, rhs.value));
+	}
+
+	RValue<Short4> operator%(const RValue<Short4> &lhs, const RValue<Short4> &rhs)
+	{
+		return RValue<Short4>(Nucleus::createSRem(lhs.value, rhs.value));
+	}
+
+	RValue<Short4> operator&(const RValue<Short4> &lhs, const RValue<Short4> &rhs)
+	{
+		return RValue<Short4>(Nucleus::createAnd(lhs.value, rhs.value));
+	}
+
+	RValue<Short4> operator|(const RValue<Short4> &lhs, const RValue<Short4> &rhs)
+	{
+		return RValue<Short4>(Nucleus::createOr(lhs.value, rhs.value));
+	}
+
+	RValue<Short4> operator^(const RValue<Short4> &lhs, const RValue<Short4> &rhs)
+	{
+		return RValue<Short4>(Nucleus::createXor(lhs.value, rhs.value));
+	}
+
+	RValue<Short4> operator<<(const RValue<Short4> &lhs, unsigned char rhs)
+	{
+	//	return RValue<Short4>(Nucleus::createShl(lhs.value, rhs.value));
+
+		return x86::psllw(lhs, rhs);
+	}
+
+	RValue<Short4> operator>>(const RValue<Short4> &lhs, unsigned char rhs)
+	{
+	//	return RValue<Short4>(Nucleus::createAShr(lhs.value, rhs.value));
+
+		return x86::psraw(lhs, rhs);
+	}
+
+	RValue<Short4> operator<<(const RValue<Short4> &lhs, const RValue<Long1> &rhs)
+	{
+	//	return RValue<Short4>(Nucleus::createShl(lhs.value, rhs.value));
+
+		return x86::psllw(lhs, rhs);
+	}
+
+	RValue<Short4> operator>>(const RValue<Short4> &lhs, const RValue<Long1> &rhs)
+	{
+	//	return RValue<Short4>(Nucleus::createAShr(lhs.value, rhs.value));
+
+		return x86::psraw(lhs, rhs);
+	}
+
+	RValue<Short4> operator+=(const Short4 &lhs, const RValue<Short4> &rhs)
+	{
+		return lhs = lhs + rhs;
+	}
+
+	RValue<Short4> operator-=(const Short4 &lhs, const RValue<Short4> &rhs)
+	{
+		return lhs = lhs - rhs;
+	}
+
+	RValue<Short4> operator*=(const Short4 &lhs, const RValue<Short4> &rhs)
+	{
+		return lhs = lhs * rhs;
+	}
+
+	RValue<Short4> operator/=(const Short4 &lhs, const RValue<Short4> &rhs)
+	{
+		return lhs = lhs / rhs;
+	}
+
+	RValue<Short4> operator%=(const Short4 &lhs, const RValue<Short4> &rhs)
+	{
+		return lhs = lhs % rhs;
+	}
+
+	RValue<Short4> operator&=(const Short4 &lhs, const RValue<Short4> &rhs)
+	{
+		return lhs = lhs & rhs;
+	}
+
+	RValue<Short4> operator|=(const Short4 &lhs, const RValue<Short4> &rhs)
+	{
+		return lhs = lhs | rhs;
+	}
+
+	RValue<Short4> operator^=(const Short4 &lhs, const RValue<Short4> &rhs)
+	{
+		return lhs = lhs ^ rhs;
+	}
+
+	RValue<Short4> operator<<=(const Short4 &lhs, unsigned char rhs)
+	{
+		return lhs = lhs << rhs;
+	}
+
+	RValue<Short4> operator>>=(const Short4 &lhs, unsigned char rhs)
+	{
+		return lhs = lhs >> rhs;
+	}
+
+	RValue<Short4> operator<<=(const Short4 &lhs, const RValue<Long1> &rhs)
+	{
+		return lhs = lhs << rhs;
+	}
+
+	RValue<Short4> operator>>=(const Short4 &lhs, const RValue<Long1> &rhs)
+	{
+		return lhs = lhs >> rhs;
+	}
+
+	RValue<Short4> operator+(const RValue<Short4> &val)
+	{
+		return val;
+	}
+
+	RValue<Short4> operator-(const RValue<Short4> &val)
+	{
+		return RValue<Short4>(Nucleus::createNeg(val.value));
+	}
+
+	RValue<Short4> operator~(const RValue<Short4> &val)
+	{
+		return RValue<Short4>(Nucleus::createNot(val.value));
+	}
+
+	RValue<Short4> RoundShort4(const RValue<Float4> &cast)
+	{
+		RValue<Int4> v4i32 = x86::cvtps2dq(cast);
+		v4i32 = As<Int4>(x86::packssdw(v4i32, v4i32));
+		
+		return As<Short4>(Int2(v4i32));
+	}
+
+	RValue<Short4> Max(const RValue<Short4> &x, const RValue<Short4> &y)
+	{
+		return x86::pmaxsw(x, y);
+	}
+
+	RValue<Short4> Min(const RValue<Short4> &x, const RValue<Short4> &y)
+	{
+		return x86::pminsw(x, y);
+	}
+
+	RValue<Short4> AddSat(const RValue<Short4> &x, const RValue<Short4> &y)
+	{
+		return x86::paddsw(x, y);
+	}
+
+	RValue<Short4> SubSat(const RValue<Short4> &x, const RValue<Short4> &y)
+	{
+		return x86::psubsw(x, y);
+	}
+
+	RValue<Short4> MulHigh(const RValue<Short4> &x, const RValue<Short4> &y)
+	{
+		return x86::pmulhw(x, y);
+	}
+
+	RValue<Int2> MulAdd(const RValue<Short4> &x, const RValue<Short4> &y)
+	{
+		return x86::pmaddwd(x, y);
+	}
+
+	RValue<SByte8> Pack(const RValue<Short4> &x, const RValue<Short4> &y)
+	{
+		return x86::packsswb(x, y);
+	}
+
+	RValue<Int2> UnpackLow(const RValue<Short4> &x, const RValue<Short4> &y)
+	{
+		Constant *shuffle[4];
+		shuffle[0] = Nucleus::createConstantInt(0);
+		shuffle[1] = Nucleus::createConstantInt(4);
+		shuffle[2] = Nucleus::createConstantInt(1);
+		shuffle[3] = Nucleus::createConstantInt(5);
+
+		Value *packed = Nucleus::createShuffleVector(x.value, y.value, Nucleus::createConstantVector(shuffle, 4));
+
+		return RValue<Int2>(Nucleus::createBitCast(packed, Int2::getType()));
+	}
+
+	RValue<Int2> UnpackHigh(const RValue<Short4> &x, const RValue<Short4> &y)
+	{
+		Constant *shuffle[4];
+		shuffle[0] = Nucleus::createConstantInt(2);
+		shuffle[1] = Nucleus::createConstantInt(6);
+		shuffle[2] = Nucleus::createConstantInt(3);
+		shuffle[3] = Nucleus::createConstantInt(7);
+
+		Value *packed = Nucleus::createShuffleVector(x.value, y.value, Nucleus::createConstantVector(shuffle, 4));
+
+		return RValue<Int2>(Nucleus::createBitCast(packed, Int2::getType()));
+	}
+
+	RValue<Short4> Swizzle(const RValue<Short4> &x, unsigned char select)
+	{
+		return RValue<Short4>(Nucleus::createSwizzle(x.value, select));
+	}
+
+	RValue<Short4> Insert(const RValue<Short4> &val, const RValue<Short> &element, int i)
+	{
+		return RValue<Short4>(Nucleus::createInsertElement(val.value, element.value, i));
+	}
+
+	RValue<Short> Extract(const RValue<Short4> &val, int i)
+	{
+		return RValue<Short>(Nucleus::createExtractElement(val.value, i));
+	}
+
+	RValue<Short4> CmpGT(const RValue<Short4> &x, const RValue<Short4> &y)
+	{
+		return x86::pcmpgtw(x, y);
+	}
+
+	RValue<Short4> CmpEQ(const RValue<Short4> &x, const RValue<Short4> &y)
+	{
+		return x86::pcmpeqw(x, y);
+	}
+
+	Short4 *Short4::getThis()
+	{
+		return this;
+	}
+
+	const Type *Short4::getType()
+	{
+		return VectorType::get(Short::getType(), 4);
+	}
+
+	UShort4::UShort4(const RValue<Int4> &cast)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		*this = Short4(cast);
+	}
+
+	UShort4::UShort4(const RValue<Float4> &cast, bool saturate)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Float4 sat;
+
+		if(saturate)
+		{
+			if(CPUID::supportsSSE4_1())
+			{
+				sat = Min(cast, Float4(0xFFFF));   // packusdw takes care of 0x0000 saturation
+			}
+			else
+			{
+				sat = Max(Min(cast, Float4(0xFFFF)), Float4(0x0000));
+			}
+		}
+		else
+		{
+			sat = cast;
+		}
+
+		Int4 int4(sat);
+
+		if(!saturate || !CPUID::supportsSSE4_1())
+		{
+			*this = Short4(Int4(int4));
+		}
+		else
+		{
+			*this = As<Short4>(Int2(As<Int4>(x86::packusdw(As<UInt4>(int4), As<UInt4>(int4)))));
+		}
+	}
+
+	UShort4::UShort4()
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+	}
+
+	UShort4::UShort4(unsigned short x, unsigned short y, unsigned short z, unsigned short w)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Constant *constantVector[4];
+		constantVector[0] = Nucleus::createConstantShort(x);
+		constantVector[1] = Nucleus::createConstantShort(y);
+		constantVector[2] = Nucleus::createConstantShort(z);
+		constantVector[3] = Nucleus::createConstantShort(w);
+
+		Nucleus::createStore(Nucleus::createConstantVector(constantVector, 4), address);
+	}
+
+	UShort4::UShort4(const RValue<UShort4> &rhs)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	UShort4::UShort4(const UShort4 &rhs)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+	}
+
+	UShort4::UShort4(const RValue<Short4> &rhs)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	UShort4::UShort4(const Short4 &rhs)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+	}
+
+	RValue<UShort4> UShort4::operator=(const RValue<UShort4> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<UShort4> UShort4::operator=(const UShort4 &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<UShort4>(value);
+	}
+
+	RValue<UShort4> UShort4::operator=(const RValue<Short4> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<UShort4> UShort4::operator=(const Short4 &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<UShort4>(value);
+	}
+
+	RValue<UShort4> operator+(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs)
+	{
+		return RValue<UShort4>(Nucleus::createAdd(lhs.value, rhs.value));
+	}
+
+	RValue<UShort4> operator-(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs)
+	{
+		return RValue<UShort4>(Nucleus::createSub(lhs.value, rhs.value));
+	}
+
+	RValue<UShort4> operator*(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs)
+	{
+		return RValue<UShort4>(Nucleus::createMul(lhs.value, rhs.value));
+	}
+
+	RValue<UShort4> operator<<(const RValue<UShort4> &lhs, unsigned char rhs)
+	{
+	//	return RValue<Short4>(Nucleus::createShl(lhs.value, rhs.value));
+
+		return As<UShort4>(x86::psllw(As<Short4>(lhs), rhs));
+	}
+
+	RValue<UShort4> operator>>(const RValue<UShort4> &lhs, unsigned char rhs)
+	{
+	//	return RValue<Short4>(Nucleus::createLShr(lhs.value, rhs.value));
+
+		return x86::psrlw(lhs, rhs);
+	}
+
+	RValue<UShort4> operator<<(const RValue<UShort4> &lhs, const RValue<Long1> &rhs)
+	{
+	//	return RValue<Short4>(Nucleus::createShl(lhs.value, rhs.value));
+
+		return As<UShort4>(x86::psllw(As<Short4>(lhs), rhs));
+	}
+
+	RValue<UShort4> operator>>(const RValue<UShort4> &lhs, const RValue<Long1> &rhs)
+	{
+	//	return RValue<Short4>(Nucleus::createLShr(lhs.value, rhs.value));
+
+		return x86::psrlw(lhs, rhs);
+	}
+
+	RValue<UShort4> operator<<=(const UShort4 &lhs, unsigned char rhs)
+	{
+		return lhs = lhs << rhs;
+	}
+
+	RValue<UShort4> operator>>=(const UShort4 &lhs, unsigned char rhs)
+	{
+		return lhs = lhs >> rhs;
+	}
+
+	RValue<UShort4> operator<<=(const UShort4 &lhs, const RValue<Long1> &rhs)
+	{
+		return lhs = lhs << rhs;
+	}
+
+	RValue<UShort4> operator>>=(const UShort4 &lhs, const RValue<Long1> &rhs)
+	{
+		return lhs = lhs >> rhs;
+	}
+
+	RValue<UShort4> operator~(const RValue<UShort4> &val)
+	{
+		return RValue<UShort4>(Nucleus::createNot(val.value));
+	}
+
+	RValue<UShort4> Max(const RValue<UShort4> &x, const RValue<UShort4> &y)
+	{
+		return Max(As<Short4>(x) - Short4(0x8000, 0x8000, 0x8000, 0x8000), As<Short4>(y) - Short4(0x8000, 0x8000, 0x8000, 0x8000)) + Short4(0x8000, 0x8000, 0x8000, 0x8000);;
+	}
+
+	RValue<UShort4> Min(const RValue<UShort4> &x, const RValue<UShort4> &y)
+	{
+		return Min(As<Short4>(x) - Short4(0x8000, 0x8000, 0x8000, 0x8000), As<Short4>(y) - Short4(0x8000, 0x8000, 0x8000, 0x8000)) + Short4(0x8000, 0x8000, 0x8000, 0x8000);;
+	}
+
+	RValue<UShort4> AddSat(const RValue<UShort4> &x, const RValue<UShort4> &y)
+	{
+		return x86::paddusw(x, y);
+	}
+
+	RValue<UShort4> SubSat(const RValue<UShort4> &x, const RValue<UShort4> &y)
+	{
+		return x86::psubusw(x, y);
+	}
+
+	RValue<UShort4> MulHigh(const RValue<UShort4> &x, const RValue<UShort4> &y)
+	{
+		return x86::pmulhuw(x, y);
+	}
+
+	RValue<UShort4> Average(const RValue<UShort4> &x, const RValue<UShort4> &y)
+	{
+		return x86::pavgw(x, y);
+	}
+
+	RValue<Byte8> Pack(const RValue<UShort4> &x, const RValue<UShort4> &y)
+	{
+		return x86::packuswb(x, y);
+	}
+
+	UShort4 *UShort4::getThis()
+	{
+		return this;
+	}
+
+	const Type *UShort4::getType()
+	{
+		return VectorType::get(UShort::getType(), 4);
+	}
+
+	Short8::Short8(short c0, short c1, short c2, short c3, short c4, short c5, short c6, short c7)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Constant *constantVector[8];
+		constantVector[0] = Nucleus::createConstantShort(c0);
+		constantVector[1] = Nucleus::createConstantShort(c1);
+		constantVector[2] = Nucleus::createConstantShort(c2);
+		constantVector[3] = Nucleus::createConstantShort(c3);
+		constantVector[4] = Nucleus::createConstantShort(c4);
+		constantVector[5] = Nucleus::createConstantShort(c5);
+		constantVector[6] = Nucleus::createConstantShort(c6);
+		constantVector[7] = Nucleus::createConstantShort(c7);
+
+		Nucleus::createStore(Nucleus::createConstantVector(constantVector, 8), address);
+	}
+
+	Short8::Short8(const RValue<Short8> &rhs)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	RValue<Short8> operator+(const RValue<Short8> &lhs, const RValue<Short8> &rhs)
+	{
+		return RValue<Short8>(Nucleus::createAdd(lhs.value, rhs.value));
+	}
+
+	RValue<Short8> operator&(const RValue<Short8> &lhs, const RValue<Short8> &rhs)
+	{
+		return RValue<Short8>(Nucleus::createAnd(lhs.value, rhs.value));
+	}
+
+	RValue<Short8> operator<<(const RValue<Short8> &lhs, unsigned char rhs)
+	{
+		return x86::psllw(lhs, rhs);   // FIXME: Fallback required
+	}
+
+	RValue<Short8> operator>>(const RValue<Short8> &lhs, unsigned char rhs)
+	{
+		return x86::psraw(lhs, rhs);   // FIXME: Fallback required
+	}
+
+	RValue<Short8> Concatenate(const RValue<Short4> &lo, const RValue<Short4> &hi)
+	{
+		Value *loLong = Nucleus::createBitCast(lo.value, Long::getType());
+		Value *hiLong = Nucleus::createBitCast(hi.value, Long::getType());
+
+		Value *long2 = UndefValue::get(Long2::getType());
+		long2 = Nucleus::createInsertElement(long2, loLong, 0);
+		long2 = Nucleus::createInsertElement(long2, hiLong, 1);
+		Value *short8 = Nucleus::createBitCast(long2, Short8::getType());
+
+		return RValue<Short8>(short8);
+	}
+
+	RValue<Int4> MulAdd(const RValue<Short8> &x, const RValue<Short8> &y)
+	{
+		return x86::pmaddwd(x, y);   // FIXME: Fallback required
+	}
+
+	RValue<Short8> MulHigh(const RValue<Short8> &x, const RValue<Short8> &y)
+	{
+		return x86::pmulhw(x, y);   // FIXME: Fallback required
+	}
+
+	Short8 *Short8::getThis()
+	{
+		return this;
+	}
+
+	const Type *Short8::getType()
+	{
+		return VectorType::get(Short::getType(), 8);
+	}
+
+	UShort8::UShort8(unsigned short c0, unsigned short c1, unsigned short c2, unsigned short c3, unsigned short c4, unsigned short c5, unsigned short c6, unsigned short c7)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Constant *constantVector[8];
+		constantVector[0] = Nucleus::createConstantShort(c0);
+		constantVector[1] = Nucleus::createConstantShort(c1);
+		constantVector[2] = Nucleus::createConstantShort(c2);
+		constantVector[3] = Nucleus::createConstantShort(c3);
+		constantVector[4] = Nucleus::createConstantShort(c4);
+		constantVector[5] = Nucleus::createConstantShort(c5);
+		constantVector[6] = Nucleus::createConstantShort(c6);
+		constantVector[7] = Nucleus::createConstantShort(c7);
+
+		Nucleus::createStore(Nucleus::createConstantVector(constantVector, 8), address);
+	}
+
+	UShort8::UShort8(const RValue<UShort8> &rhs)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	RValue<UShort8> UShort8::operator=(const RValue<UShort8> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<UShort8> UShort8::operator=(const UShort8 &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<UShort8>(value);
+	}
+
+	RValue<UShort8> operator&(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs)
+	{
+		return RValue<UShort8>(Nucleus::createAnd(lhs.value, rhs.value));
+	}
+
+	RValue<UShort8> operator<<(const RValue<UShort8> &lhs, unsigned char rhs)
+	{
+		return As<UShort8>(x86::psllw(As<Short8>(lhs), rhs));   // FIXME: Fallback required
+	}
+
+	RValue<UShort8> operator>>(const RValue<UShort8> &lhs, unsigned char rhs)
+	{
+		return x86::psrlw(lhs, rhs);   // FIXME: Fallback required
+	}
+
+	RValue<UShort8> operator+(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs)
+	{
+		return RValue<UShort8>(Nucleus::createAdd(lhs.value, rhs.value));
+	}
+
+	RValue<UShort8> operator*(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs)
+	{
+		return RValue<UShort8>(Nucleus::createMul(lhs.value, rhs.value));
+	}
+
+	RValue<UShort8> operator+=(const UShort8 &lhs, const RValue<UShort8> &rhs)
+	{
+		return lhs = lhs + rhs;
+	}
+
+	RValue<UShort8> operator~(const RValue<UShort8> &val)
+	{
+		return RValue<UShort8>(Nucleus::createNot(val.value));
+	}
+
+	RValue<UShort8> Swizzle(const RValue<UShort8> &x, char select0, char select1, char select2, char select3, char select4, char select5, char select6, char select7)
+	{
+		Constant *pshufb[16];
+		pshufb[0] = Nucleus::createConstantInt(select0 + 0);
+		pshufb[1] = Nucleus::createConstantInt(select0 + 1);
+		pshufb[2] = Nucleus::createConstantInt(select1 + 0);
+		pshufb[3] = Nucleus::createConstantInt(select1 + 1);
+		pshufb[4] = Nucleus::createConstantInt(select2 + 0);
+		pshufb[5] = Nucleus::createConstantInt(select2 + 1);
+		pshufb[6] = Nucleus::createConstantInt(select3 + 0);
+		pshufb[7] = Nucleus::createConstantInt(select3 + 1);
+		pshufb[8] = Nucleus::createConstantInt(select4 + 0);
+		pshufb[9] = Nucleus::createConstantInt(select4 + 1);
+		pshufb[10] = Nucleus::createConstantInt(select5 + 0);
+		pshufb[11] = Nucleus::createConstantInt(select5 + 1);
+		pshufb[12] = Nucleus::createConstantInt(select6 + 0);
+		pshufb[13] = Nucleus::createConstantInt(select6 + 1);
+		pshufb[14] = Nucleus::createConstantInt(select7 + 0);
+		pshufb[15] = Nucleus::createConstantInt(select7 + 1);
+
+		Value *byte16 = Nucleus::createBitCast(x.value, Byte16::getType());
+		Value *shuffle = Nucleus::createShuffleVector(byte16, UndefValue::get(Byte16::getType()), Nucleus::createConstantVector(pshufb, 16));
+		Value *short8 = Nucleus::createBitCast(shuffle, UShort8::getType());
+
+		return RValue<UShort8>(short8);
+	}
+
+	RValue<UShort8> Concatenate(const RValue<UShort4> &lo, const RValue<UShort4> &hi)
+	{
+		Value *loLong = Nucleus::createBitCast(lo.value, Long::getType());
+		Value *hiLong = Nucleus::createBitCast(hi.value, Long::getType());
+
+		Value *long2 = UndefValue::get(Long2::getType());
+		long2 = Nucleus::createInsertElement(long2, loLong, 0);
+		long2 = Nucleus::createInsertElement(long2, hiLong, 1);
+		Value *short8 = Nucleus::createBitCast(long2, Short8::getType());
+
+		return RValue<UShort8>(short8);
+	}
+
+	RValue<UShort8> MulHigh(const RValue<UShort8> &x, const RValue<UShort8> &y)
+	{
+		return x86::pmulhuw(x, y);   // FIXME: Fallback required
+	}
+
+	// FIXME: Implement as Shuffle(x, y, Select(i0, ..., i16)) and Shuffle(x, y, SELECT_PACK_REPEAT(element))
+//	RValue<UShort8> PackRepeat(const RValue<Byte16> &x, const RValue<Byte16> &y, int element)
+//	{
+//		Constant *pshufb[16];
+//		pshufb[0] = Nucleus::createConstantInt(element + 0);
+//		pshufb[1] = Nucleus::createConstantInt(element + 0);
+//		pshufb[2] = Nucleus::createConstantInt(element + 4);
+//		pshufb[3] = Nucleus::createConstantInt(element + 4);
+//		pshufb[4] = Nucleus::createConstantInt(element + 8);
+//		pshufb[5] = Nucleus::createConstantInt(element + 8);
+//		pshufb[6] = Nucleus::createConstantInt(element + 12);
+//		pshufb[7] = Nucleus::createConstantInt(element + 12);
+//		pshufb[8] = Nucleus::createConstantInt(element + 16);
+//		pshufb[9] = Nucleus::createConstantInt(element + 16);
+//		pshufb[10] = Nucleus::createConstantInt(element + 20);
+//		pshufb[11] = Nucleus::createConstantInt(element + 20);
+//		pshufb[12] = Nucleus::createConstantInt(element + 24);
+//		pshufb[13] = Nucleus::createConstantInt(element + 24);
+//		pshufb[14] = Nucleus::createConstantInt(element + 28);
+//		pshufb[15] = Nucleus::createConstantInt(element + 28);
+//
+//		Value *shuffle = Nucleus::createShuffleVector(x.value, y.value, Nucleus::createConstantVector(pshufb, 16));
+//		Value *short8 = Nucleus::createBitCast(shuffle, UShort8::getType());
+//
+//		return RValue<UShort8>(short8);
+//	}
+
+	UShort8 *UShort8::getThis()
+	{
+		return this;
+	}
+
+	const Type *UShort8::getType()
+	{
+		return VectorType::get(UShort::getType(), 8);
+	}
+
+	Int::Int(Argument *argument)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(argument, address);
+	}
+
+	Int::Int(const RValue<Byte> &cast)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *integer = Nucleus::createZExt(cast.value, Int::getType());
+
+		Nucleus::createStore(integer, address);
+	}
+
+	Int::Int(const RValue<SByte> &cast)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *integer = Nucleus::createSExt(cast.value, Int::getType());
+
+		Nucleus::createStore(integer, address);
+	}
+
+	Int::Int(const RValue<Short> &cast)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *integer = Nucleus::createSExt(cast.value, Int::getType());
+
+		Nucleus::createStore(integer, address);
+	}
+
+	Int::Int(const RValue<UShort> &cast)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *integer = Nucleus::createZExt(cast.value, Int::getType());
+
+		Nucleus::createStore(integer, address);
+	}
+
+	Int::Int(const RValue<Int2> &cast)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		*this = Extract(cast, 0);
+	}
+
+	Int::Int(const RValue<Long> &cast)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *integer = Nucleus::createTrunc(cast.value, Int::getType());
+
+		Nucleus::createStore(integer, address);
+	}
+
+	Int::Int(const RValue<Float> &cast)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *integer = Nucleus::createFPToSI(cast.value, Int::getType());
+
+		Nucleus::createStore(integer, address);
+	}
+
+	Int::Int()
+	{
+		address = Nucleus::allocateStackVariable(getType());
+	}
+
+	Int::Int(int x)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(Nucleus::createConstantInt(x), address);
+	}
+
+	Int::Int(const RValue<Int> &rhs)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	Int::Int(const RValue<UInt> &rhs)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	Int::Int(const Int &rhs)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+	}
+
+	Int::Int(const UInt &rhs)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+	}
+
+	RValue<Int> Int::operator=(int rhs) const
+	{
+		return RValue<Int>(Nucleus::createStore(Nucleus::createConstantInt(rhs), address));
+	}
+
+	RValue<Int> Int::operator=(const RValue<Int> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<Int> Int::operator=(const RValue<UInt> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<Int> Int::operator=(const Int &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<Int>(value);
+	}
+
+	RValue<Int> Int::operator=(const UInt &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<Int>(value);
+	}
+
+	RValue<Pointer<Int>> Int::operator&()
+	{
+		return RValue<Pointer<Int>>(address);
+	}
+
+	RValue<Int> operator+(const RValue<Int> &lhs, const RValue<Int> &rhs)
+	{
+		return RValue<Int>(Nucleus::createAdd(lhs.value, rhs.value));
+	}
+
+	RValue<Int> operator-(const RValue<Int> &lhs, const RValue<Int> &rhs)
+	{
+		return RValue<Int>(Nucleus::createSub(lhs.value, rhs.value));
+	}
+
+	RValue<Int> operator*(const RValue<Int> &lhs, const RValue<Int> &rhs)
+	{
+		return RValue<Int>(Nucleus::createMul(lhs.value, rhs.value));
+	}
+
+	RValue<Int> operator/(const RValue<Int> &lhs, const RValue<Int> &rhs)
+	{
+		return RValue<Int>(Nucleus::createSDiv(lhs.value, rhs.value));
+	}
+
+	RValue<Int> operator%(const RValue<Int> &lhs, const RValue<Int> &rhs)
+	{
+		return RValue<Int>(Nucleus::createSRem(lhs.value, rhs.value));
+	}
+
+	RValue<Int> operator&(const RValue<Int> &lhs, const RValue<Int> &rhs)
+	{
+		return RValue<Int>(Nucleus::createAnd(lhs.value, rhs.value));
+	}
+
+	RValue<Int> operator|(const RValue<Int> &lhs, const RValue<Int> &rhs)
+	{
+		return RValue<Int>(Nucleus::createOr(lhs.value, rhs.value));
+	}
+
+	RValue<Int> operator^(const RValue<Int> &lhs, const RValue<Int> &rhs)
+	{
+		return RValue<Int>(Nucleus::createXor(lhs.value, rhs.value));
+	}
+
+	RValue<Int> operator<<(const RValue<Int> &lhs, const RValue<Int> &rhs)
+	{
+		return RValue<Int>(Nucleus::createShl(lhs.value, rhs.value));
+	}
+
+	RValue<Int> operator>>(const RValue<Int> &lhs, const RValue<Int> &rhs)
+	{
+		return RValue<Int>(Nucleus::createAShr(lhs.value, rhs.value));
+	}
+
+	RValue<Int> operator+=(const Int &lhs, const RValue<Int> &rhs)
+	{
+		return lhs = lhs + rhs;
+	}
+
+	RValue<Int> operator-=(const Int &lhs, const RValue<Int> &rhs)
+	{
+		return lhs = lhs - rhs;
+	}
+
+	RValue<Int> operator*=(const Int &lhs, const RValue<Int> &rhs)
+	{
+		return lhs = lhs * rhs;
+	}
+
+	RValue<Int> operator/=(const Int &lhs, const RValue<Int> &rhs)
+	{
+		return lhs = lhs / rhs;
+	}
+
+	RValue<Int> operator%=(const Int &lhs, const RValue<Int> &rhs)
+	{
+		return lhs = lhs % rhs;
+	}
+
+	RValue<Int> operator&=(const Int &lhs, const RValue<Int> &rhs)
+	{
+		return lhs = lhs & rhs;
+	}
+
+	RValue<Int> operator|=(const Int &lhs, const RValue<Int> &rhs)
+	{
+		return lhs = lhs | rhs;
+	}
+
+	RValue<Int> operator^=(const Int &lhs, const RValue<Int> &rhs)
+	{
+		return lhs = lhs ^ rhs;
+	}
+
+	RValue<Int> operator<<=(const Int &lhs, const RValue<Int> &rhs)
+	{
+		return lhs = lhs << rhs;
+	}
+
+	RValue<Int> operator>>=(const Int &lhs, const RValue<Int> &rhs)
+	{
+		return lhs = lhs >> rhs;
+	}
+
+	RValue<Int> operator+(const RValue<Int> &val)
+	{
+		return val;
+	}
+
+	RValue<Int> operator-(const RValue<Int> &val)
+	{
+		return RValue<Int>(Nucleus::createNeg(val.value));
+	}
+
+	RValue<Int> operator~(const RValue<Int> &val)
+	{
+		return RValue<Int>(Nucleus::createNot(val.value));
+	}
+
+	RValue<Int> operator++(const Int &val, int)   // Post-increment
+	{
+		RValue<Int> res = val;
+
+		Value *inc = Nucleus::createAdd(res.value, Nucleus::createConstantInt(1));
+		Nucleus::createStore(inc, val.address);
+
+		return res;
+	}
+
+	const Int &operator++(const Int &val)   // Pre-increment
+	{
+		Value *inc = Nucleus::createAdd(Nucleus::createLoad(val.address), Nucleus::createConstantInt(1));
+		Nucleus::createStore(inc, val.address);
+
+		return val;
+	}
+
+	RValue<Int> operator--(const Int &val, int)   // Post-decrement
+	{
+		RValue<Int> res = val;
+
+		Value *inc = Nucleus::createSub(res.value, Nucleus::createConstantInt(1));
+		Nucleus::createStore(inc, val.address);
+
+		return res;
+	}
+
+	const Int &operator--(const Int &val)   // Pre-decrement
+	{
+		Value *inc = Nucleus::createSub(Nucleus::createLoad(val.address), Nucleus::createConstantInt(1));
+		Nucleus::createStore(inc, val.address);
+
+		return val;
+	}
+
+	RValue<Bool> operator<(const RValue<Int> &lhs, const RValue<Int> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpSLT(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator<=(const RValue<Int> &lhs, const RValue<Int> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpSLE(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator>(const RValue<Int> &lhs, const RValue<Int> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpSGT(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator>=(const RValue<Int> &lhs, const RValue<Int> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpSGE(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator!=(const RValue<Int> &lhs, const RValue<Int> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpNE(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator==(const RValue<Int> &lhs, const RValue<Int> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpEQ(lhs.value, rhs.value));
+	}
+
+	RValue<Int> RoundInt(const RValue<Float> &cast)
+	{
+		return x86::cvtss2si(cast);
+
+	//	return IfThenElse(val > Float(0), Int(val + Float(0.5f)), Int(val - Float(0.5f)));
+	}
+
+	Int *Int::getThis()
+	{
+		return this;
+	}
+
+	const Type *Int::getType()
+	{
+		return Type::getInt32Ty(*Nucleus::getContext());
+	}
+
+	Long::Long(const RValue<Int> &cast)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *integer = Nucleus::createSExt(cast.value, Long::getType());
+
+		Nucleus::createStore(integer, address);
+	}
+
+	Long::Long(const RValue<UInt> &cast)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *integer = Nucleus::createZExt(cast.value, Long::getType());
+
+		Nucleus::createStore(integer, address);
+	}
+
+	Long::Long()
+	{
+		address = Nucleus::allocateStackVariable(getType());
+	}
+
+	Long::Long(const RValue<Long> &rhs)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	RValue<Long> Long::operator=(int64_t rhs) const
+	{
+		return RValue<Long>(Nucleus::createStore(Nucleus::createConstantLong(rhs), address));
+	}
+
+	RValue<Long> Long::operator=(const RValue<Long> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<Long> Long::operator=(const Long &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<Long>(value);
+	}
+
+	RValue<Long> operator+(const RValue<Long> &lhs, const RValue<Long> &rhs)
+	{
+		return RValue<Long>(Nucleus::createAdd(lhs.value, rhs.value));
+	}
+
+	RValue<Long> operator-(const RValue<Long> &lhs, const RValue<Long> &rhs)
+	{
+		return RValue<Long>(Nucleus::createSub(lhs.value, rhs.value));
+	}
+
+	RValue<Long> operator+=(const Long &lhs, const RValue<Long> &rhs)
+	{
+		return lhs = lhs + rhs;
+	}
+
+	RValue<Long> operator-=(const Long &lhs, const RValue<Long> &rhs)
+	{
+		return lhs = lhs - rhs;
+	}
+
+	RValue<Long> AddAtomic(const RValue<Pointer<Long>> &x, const RValue<Long> &y)
+	{
+		Module *module = Nucleus::getModule();
+		const llvm::Type *type = Long::getType();
+		llvm::Function *atomic = Intrinsic::getDeclaration(module, Intrinsic::atomic_load_add, &type, 1);
+
+		return RValue<Long>(Nucleus::createCall(atomic, x.value, y.value));
+	}
+
+	Long *Long::getThis()
+	{
+		return this;
+	}
+
+	const Type *Long::getType()
+	{
+		return Type::getInt64Ty(*Nucleus::getContext());
+	}
+
+	Long1::Long1(const Reference<UInt> &cast)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *uint = Nucleus::createLoad(cast.address);
+		Value *int64 = Nucleus::createZExt(uint, Long::getType());
+		Value *long1 = Nucleus::createBitCast(int64, Long1::getType());
+		
+		Nucleus::createStore(long1, address);
+	}
+
+	Long1::Long1(const RValue<Long1> &rhs)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	Long1 *Long1::getThis()
+	{
+		return this;
+	}
+
+	const Type *Long1::getType()
+	{
+		return VectorType::get(Long::getType(), 1);
+	}
+
+	RValue<Long2> UnpackHigh(const RValue<Long2> &x, const RValue<Long2> &y)
+	{
+		Constant *shuffle[2];
+		shuffle[0] = Nucleus::createConstantInt(1);
+		shuffle[1] = Nucleus::createConstantInt(3);
+
+		Value *packed = Nucleus::createShuffleVector(x.value, y.value, Nucleus::createConstantVector(shuffle, 2));
+
+		return RValue<Long2>(packed);
+	}
+
+	Long2 *Long2::getThis()
+	{
+		return this;
+	}
+
+	const Type *Long2::getType()
+	{
+		return VectorType::get(Long::getType(), 2);
+	}
+
+	UInt::UInt(Argument *argument)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(argument, address);
+	}
+
+	UInt::UInt(const RValue<UShort> &cast)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *integer = Nucleus::createZExt(cast.value, UInt::getType());
+
+		Nucleus::createStore(integer, address);
+	}
+
+	UInt::UInt(const RValue<Long> &cast)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *integer = Nucleus::createTrunc(cast.value, UInt::getType());
+
+		Nucleus::createStore(integer, address);
+	}
+
+	UInt::UInt(const RValue<Float> &cast)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *integer = Nucleus::createFPToSI(cast.value, UInt::getType());
+
+		Nucleus::createStore(integer, address);
+	}
+
+	UInt::UInt()
+	{
+		address = Nucleus::allocateStackVariable(getType());
+	}
+
+	UInt::UInt(int x)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(Nucleus::createConstantInt(x), address);
+	}
+
+	UInt::UInt(unsigned int x)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(Nucleus::createConstantInt(x), address);
+	}
+
+	UInt::UInt(const RValue<UInt> &rhs)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	UInt::UInt(const RValue<Int> &rhs)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	UInt::UInt(const UInt &rhs)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+	}
+
+	UInt::UInt(const Int &rhs)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+	}
+
+	RValue<UInt> UInt::operator=(unsigned int rhs) const
+	{
+		return RValue<UInt>(Nucleus::createStore(Nucleus::createConstantInt(rhs), address));
+	}
+
+	RValue<UInt> UInt::operator=(const RValue<UInt> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<UInt> UInt::operator=(const RValue<Int> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<UInt> UInt::operator=(const UInt &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<UInt>(value);
+	}
+
+	RValue<UInt> UInt::operator=(const Int &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<UInt>(value);
+	}
+
+	RValue<Pointer<UInt>> UInt::operator&()
+	{
+		return RValue<Pointer<UInt>>(address);
+	}
+
+	RValue<UInt> operator+(const RValue<UInt> &lhs, const RValue<UInt> &rhs)
+	{
+		return RValue<UInt>(Nucleus::createAdd(lhs.value, rhs.value));
+	}
+
+	RValue<UInt> operator-(const RValue<UInt> &lhs, const RValue<UInt> &rhs)
+	{
+		return RValue<UInt>(Nucleus::createSub(lhs.value, rhs.value));
+	}
+
+	RValue<UInt> operator*(const RValue<UInt> &lhs, const RValue<UInt> &rhs)
+	{
+		return RValue<UInt>(Nucleus::createMul(lhs.value, rhs.value));
+	}
+
+	RValue<UInt> operator/(const RValue<UInt> &lhs, const RValue<UInt> &rhs)
+	{
+		return RValue<UInt>(Nucleus::createUDiv(lhs.value, rhs.value));
+	}
+
+	RValue<UInt> operator%(const RValue<UInt> &lhs, const RValue<UInt> &rhs)
+	{
+		return RValue<UInt>(Nucleus::createURem(lhs.value, rhs.value));
+	}
+
+	RValue<UInt> operator&(const RValue<UInt> &lhs, const RValue<UInt> &rhs)
+	{
+		return RValue<UInt>(Nucleus::createAnd(lhs.value, rhs.value));
+	}
+
+	RValue<UInt> operator|(const RValue<UInt> &lhs, const RValue<UInt> &rhs)
+	{
+		return RValue<UInt>(Nucleus::createOr(lhs.value, rhs.value));
+	}
+
+	RValue<UInt> operator^(const RValue<UInt> &lhs, const RValue<UInt> &rhs)
+	{
+		return RValue<UInt>(Nucleus::createXor(lhs.value, rhs.value));
+	}
+
+	RValue<UInt> operator<<(const RValue<UInt> &lhs, const RValue<UInt> &rhs)
+	{
+		return RValue<UInt>(Nucleus::createShl(lhs.value, rhs.value));
+	}
+
+	RValue<UInt> operator>>(const RValue<UInt> &lhs, const RValue<UInt> &rhs)
+	{
+		return RValue<UInt>(Nucleus::createLShr(lhs.value, rhs.value));
+	}
+
+	RValue<UInt> operator+=(const UInt &lhs, const RValue<UInt> &rhs)
+	{
+		return lhs = lhs + rhs;
+	}
+
+	RValue<UInt> operator-=(const UInt &lhs, const RValue<UInt> &rhs)
+	{
+		return lhs = lhs - rhs;
+	}
+
+	RValue<UInt> operator*=(const UInt &lhs, const RValue<UInt> &rhs)
+	{
+		return lhs = lhs * rhs;
+	}
+
+	RValue<UInt> operator/=(const UInt &lhs, const RValue<UInt> &rhs)
+	{
+		return lhs = lhs / rhs;
+	}
+
+	RValue<UInt> operator%=(const UInt &lhs, const RValue<UInt> &rhs)
+	{
+		return lhs = lhs % rhs;
+	}
+
+	RValue<UInt> operator&=(const UInt &lhs, const RValue<UInt> &rhs)
+	{
+		return lhs = lhs & rhs;
+	}
+
+	RValue<UInt> operator|=(const UInt &lhs, const RValue<UInt> &rhs)
+	{
+		return lhs = lhs | rhs;
+	}
+
+	RValue<UInt> operator^=(const UInt &lhs, const RValue<UInt> &rhs)
+	{
+		return lhs = lhs ^ rhs;
+	}
+
+	RValue<UInt> operator<<=(const UInt &lhs, const RValue<UInt> &rhs)
+	{
+		return lhs = lhs << rhs;
+	}
+
+	RValue<UInt> operator>>=(const UInt &lhs, const RValue<UInt> &rhs)
+	{
+		return lhs = lhs >> rhs;
+	}
+
+	RValue<UInt> operator+(const RValue<UInt> &val)
+	{
+		return val;
+	}
+
+	RValue<UInt> operator-(const RValue<UInt> &val)
+	{
+		return RValue<UInt>(Nucleus::createNeg(val.value));
+	}
+
+	RValue<UInt> operator~(const RValue<UInt> &val)
+	{
+		return RValue<UInt>(Nucleus::createNot(val.value));
+	}
+
+	RValue<UInt> operator++(const UInt &val, int)   // Post-increment
+	{
+		RValue<UInt> res = val;
+
+		Value *inc = Nucleus::createAdd(res.value, Nucleus::createConstantInt(1));
+		Nucleus::createStore(inc, val.address);
+
+		return res;
+	}
+
+	const UInt &operator++(const UInt &val)   // Pre-increment
+	{
+		Value *inc = Nucleus::createAdd(Nucleus::createLoad(val.address), Nucleus::createConstantInt(1));
+		Nucleus::createStore(inc, val.address);
+
+		return val;
+	}
+
+	RValue<UInt> operator--(const UInt &val, int)   // Post-decrement
+	{
+		RValue<UInt> res = val;
+
+		Value *inc = Nucleus::createSub(res.value, Nucleus::createConstantInt(1));
+		Nucleus::createStore(inc, val.address);
+
+		return res;
+	}
+
+	const UInt &operator--(const UInt &val)   // Pre-decrement
+	{
+		Value *inc = Nucleus::createSub(Nucleus::createLoad(val.address), Nucleus::createConstantInt(1));
+		Nucleus::createStore(inc, val.address);
+
+		return val;
+	}
+
+	RValue<Bool> operator<(const RValue<UInt> &lhs, const RValue<UInt> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpULT(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator<=(const RValue<UInt> &lhs, const RValue<UInt> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpULE(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator>(const RValue<UInt> &lhs, const RValue<UInt> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpUGT(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator>=(const RValue<UInt> &lhs, const RValue<UInt> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpUGE(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator!=(const RValue<UInt> &lhs, const RValue<UInt> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpNE(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator==(const RValue<UInt> &lhs, const RValue<UInt> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createICmpEQ(lhs.value, rhs.value));
+	}
+
+//	RValue<UInt> RoundUInt(const RValue<Float> &cast)
+//	{
+//		return x86::cvtss2si(val);   // FIXME: Unsigned
+//
+//	//	return IfThenElse(val > Float(0), Int(val + Float(0.5f)), Int(val - Float(0.5f)));
+//	}
+
+	UInt *UInt::getThis()
+	{
+		return this;
+	}
+
+	const Type *UInt::getType()
+	{
+		return Type::getInt32Ty(*Nucleus::getContext());
+	}
+
+	Int2::Int2(const RValue<Int> &cast)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *extend = Nucleus::createZExt(cast.value, Long::getType());
+		Value *vector = Nucleus::createBitCast(extend, Int2::getType());
+		
+		Constant *shuffle[2];
+		shuffle[0] = Nucleus::createConstantInt(0);
+		shuffle[1] = Nucleus::createConstantInt(0);
+
+		Value *replicate = Nucleus::createShuffleVector(vector, UndefValue::get(Int2::getType()), Nucleus::createConstantVector(shuffle, 2));
+
+		Nucleus::createStore(replicate, address);
+	}
+
+	Int2::Int2(const RValue<Int4> &cast)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *long2 = Nucleus::createBitCast(cast.value, Long2::getType());
+		Value *element = Nucleus::createExtractElement(long2, 0);
+		Value *int2 = Nucleus::createBitCast(element, Int2::getType());
+
+		Nucleus::createStore(int2, address);
+	}
+
+	Int2::Int2()
+	{
+	//	xy.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+	}
+
+	Int2::Int2(int x, int y)
+	{
+	//	xy.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Constant *constantVector[2];
+		constantVector[0] = Nucleus::createConstantInt(x);
+		constantVector[1] = Nucleus::createConstantInt(y);
+
+		Nucleus::createStore(Nucleus::createConstantVector(constantVector, 2), address);
+	}
+
+	Int2::Int2(const RValue<Int2> &rhs)
+	{
+	//	xy.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	Int2::Int2(const Int2 &rhs)
+	{
+	//	xy.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+	}
+
+	RValue<Int2> Int2::operator=(const RValue<Int2> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<Int2> Int2::operator=(const Int2 &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<Int2>(value);
+	}
+
+	RValue<Int2> operator+(const RValue<Int2> &lhs, const RValue<Int2> &rhs)
+	{
+		return RValue<Int2>(Nucleus::createAdd(lhs.value, rhs.value));
+	}
+
+	RValue<Int2> operator-(const RValue<Int2> &lhs, const RValue<Int2> &rhs)
+	{
+		return RValue<Int2>(Nucleus::createSub(lhs.value, rhs.value));
+	}
+
+	RValue<Int2> operator*(const RValue<Int2> &lhs, const RValue<Int2> &rhs)
+	{
+		return RValue<Int2>(Nucleus::createMul(lhs.value, rhs.value));
+	}
+
+	RValue<Int2> operator/(const RValue<Int2> &lhs, const RValue<Int2> &rhs)
+	{
+		return RValue<Int2>(Nucleus::createSDiv(lhs.value, rhs.value));
+	}
+
+	RValue<Int2> operator%(const RValue<Int2> &lhs, const RValue<Int2> &rhs)
+	{
+		return RValue<Int2>(Nucleus::createSRem(lhs.value, rhs.value));
+	}
+
+	RValue<Int2> operator&(const RValue<Int2> &lhs, const RValue<Int2> &rhs)
+	{
+		return RValue<Int2>(Nucleus::createAnd(lhs.value, rhs.value));
+	}
+
+	RValue<Int2> operator|(const RValue<Int2> &lhs, const RValue<Int2> &rhs)
+	{
+		return RValue<Int2>(Nucleus::createOr(lhs.value, rhs.value));
+	}
+
+	RValue<Int2> operator^(const RValue<Int2> &lhs, const RValue<Int2> &rhs)
+	{
+		return RValue<Int2>(Nucleus::createXor(lhs.value, rhs.value));
+	}
+
+	RValue<Int2> operator<<(const RValue<Int2> &lhs, unsigned char rhs)
+	{
+	//	return RValue<Int2>(Nucleus::createShl(lhs.value, rhs.value));
+
+		return x86::pslld(lhs, rhs);
+	}
+
+	RValue<Int2> operator>>(const RValue<Int2> &lhs, unsigned char rhs)
+	{
+	//	return RValue<Int2>(Nucleus::createAShr(lhs.value, rhs.value));
+
+		return x86::psrad(lhs, rhs);
+	}
+
+	RValue<Int2> operator<<(const RValue<Int2> &lhs, const RValue<Long1> &rhs)
+	{
+	//	return RValue<Int2>(Nucleus::createShl(lhs.value, rhs.value));
+
+		return x86::pslld(lhs, rhs);
+	}
+
+	RValue<Int2> operator>>(const RValue<Int2> &lhs, const RValue<Long1> &rhs)
+	{
+	//	return RValue<Int2>(Nucleus::createAShr(lhs.value, rhs.value));
+
+		return x86::psrad(lhs, rhs);
+	}
+
+	RValue<Int2> operator+=(const Int2 &lhs, const RValue<Int2> &rhs)
+	{
+		return lhs = lhs + rhs;
+	}
+
+	RValue<Int2> operator-=(const Int2 &lhs, const RValue<Int2> &rhs)
+	{
+		return lhs = lhs - rhs;
+	}
+
+	RValue<Int2> operator*=(const Int2 &lhs, const RValue<Int2> &rhs)
+	{
+		return lhs = lhs * rhs;
+	}
+
+	RValue<Int2> operator/=(const Int2 &lhs, const RValue<Int2> &rhs)
+	{
+		return lhs = lhs / rhs;
+	}
+
+	RValue<Int2> operator%=(const Int2 &lhs, const RValue<Int2> &rhs)
+	{
+		return lhs = lhs % rhs;
+	}
+
+	RValue<Int2> operator&=(const Int2 &lhs, const RValue<Int2> &rhs)
+	{
+		return lhs = lhs & rhs;
+	}
+
+	RValue<Int2> operator|=(const Int2 &lhs, const RValue<Int2> &rhs)
+	{
+		return lhs = lhs | rhs;
+	}
+
+	RValue<Int2> operator^=(const Int2 &lhs, const RValue<Int2> &rhs)
+	{
+		return lhs = lhs ^ rhs;
+	}
+
+	RValue<Int2> operator<<=(const Int2 &lhs, unsigned char rhs)
+	{
+		return lhs = lhs << rhs;
+	}
+
+	RValue<Int2> operator>>=(const Int2 &lhs, unsigned char rhs)
+	{
+		return lhs = lhs >> rhs;
+	}
+
+	RValue<Int2> operator<<=(const Int2 &lhs, const RValue<Long1> &rhs)
+	{
+		return lhs = lhs << rhs;
+	}
+
+	RValue<Int2> operator>>=(const Int2 &lhs, const RValue<Long1> &rhs)
+	{
+		return lhs = lhs >> rhs;
+	}
+
+	RValue<Int2> operator+(const RValue<Int2> &val)
+	{
+		return val;
+	}
+
+	RValue<Int2> operator-(const RValue<Int2> &val)
+	{
+		return RValue<Int2>(Nucleus::createNeg(val.value));
+	}
+
+	RValue<Int2> operator~(const RValue<Int2> &val)
+	{
+		return RValue<Int2>(Nucleus::createNot(val.value));
+	}
+
+	RValue<Long1> UnpackLow(const RValue<Int2> &x, const RValue<Int2> &y)
+	{
+		Constant *shuffle[2];
+		shuffle[0] = Nucleus::createConstantInt(0);
+		shuffle[1] = Nucleus::createConstantInt(2);
+
+		Value *packed = Nucleus::createShuffleVector(x.value, y.value, Nucleus::createConstantVector(shuffle, 2));
+
+		return RValue<Long1>(Nucleus::createBitCast(packed, Long1::getType()));
+	}
+	
+	RValue<Long1> UnpackHigh(const RValue<Int2> &x, const RValue<Int2> &y)
+	{
+		Constant *shuffle[2];
+		shuffle[0] = Nucleus::createConstantInt(1);
+		shuffle[1] = Nucleus::createConstantInt(3);
+
+		Value *packed = Nucleus::createShuffleVector(x.value, y.value, Nucleus::createConstantVector(shuffle, 2));
+
+		return RValue<Long1>(Nucleus::createBitCast(packed, Long1::getType()));
+	}
+
+	RValue<Int> Extract(const RValue<Int2> &val, int i)
+	{
+		if(false)   // FIXME: LLVM does not generate optimal code
+		{
+			return RValue<Int>(Nucleus::createExtractElement(val.value, i));
+		}
+		else
+		{
+			if(i == 0)
+			{
+				return RValue<Int>(Nucleus::createExtractElement(val.value, 0));
+			}
+			else
+			{
+				Int2 val2 = As<Int2>(UnpackHigh(val, val));
+
+				return Extract(val2, 0);
+			}
+		}
+	}
+
+	// FIXME: Crashes LLVM
+//	RValue<Int2> Insert(const RValue<Int2> &val, const RValue<Int> &element, int i)
+//	{
+//		return RValue<Int2>(Nucleus::createInsertElement(val.value, element.value, Nucleus::createConstantInt(i)));
+//	}
+
+	Int2 *Int2::getThis()
+	{
+		return this;
+	}
+
+	const Type *Int2::getType()
+	{
+		return VectorType::get(Int::getType(), 2);
+	}
+
+	UInt2::UInt2()
+	{
+	//	xy.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+	}
+
+	UInt2::UInt2(unsigned int x, unsigned int y)
+	{
+	//	xy.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Constant *constantVector[2];
+		constantVector[0] = Nucleus::createConstantInt(x);
+		constantVector[1] = Nucleus::createConstantInt(y);
+
+		Nucleus::createStore(Nucleus::createConstantVector(constantVector, 2), address);
+	}
+
+	UInt2::UInt2(const RValue<UInt2> &rhs)
+	{
+	//	xy.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	UInt2::UInt2(const UInt2 &rhs)
+	{
+	//	xy.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+	}
+
+	RValue<UInt2> UInt2::operator=(const RValue<UInt2> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<UInt2> UInt2::operator=(const UInt2 &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<UInt2>(value);
+	}
+
+	RValue<UInt2> operator+(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs)
+	{
+		return RValue<UInt2>(Nucleus::createAdd(lhs.value, rhs.value));
+	}
+
+	RValue<UInt2> operator-(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs)
+	{
+		return RValue<UInt2>(Nucleus::createSub(lhs.value, rhs.value));
+	}
+
+	RValue<UInt2> operator*(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs)
+	{
+		return RValue<UInt2>(Nucleus::createMul(lhs.value, rhs.value));
+	}
+
+	RValue<UInt2> operator/(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs)
+	{
+		return RValue<UInt2>(Nucleus::createUDiv(lhs.value, rhs.value));
+	}
+
+	RValue<UInt2> operator%(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs)
+	{
+		return RValue<UInt2>(Nucleus::createURem(lhs.value, rhs.value));
+	}
+
+	RValue<UInt2> operator&(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs)
+	{
+		return RValue<UInt2>(Nucleus::createAnd(lhs.value, rhs.value));
+	}
+
+	RValue<UInt2> operator|(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs)
+	{
+		return RValue<UInt2>(Nucleus::createOr(lhs.value, rhs.value));
+	}
+
+	RValue<UInt2> operator^(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs)
+	{
+		return RValue<UInt2>(Nucleus::createXor(lhs.value, rhs.value));
+	}
+
+	RValue<UInt2> operator<<(const RValue<UInt2> &lhs, unsigned char rhs)
+	{
+	//	return RValue<UInt2>(Nucleus::createShl(lhs.value, rhs.value));
+
+		return As<UInt2>(x86::pslld(As<Int2>(lhs), rhs));
+	}
+
+	RValue<UInt2> operator>>(const RValue<UInt2> &lhs, unsigned char rhs)
+	{
+	//	return RValue<UInt2>(Nucleus::createLShr(lhs.value, rhs.value));
+
+		return x86::psrld(lhs, rhs);
+	}
+
+	RValue<UInt2> operator<<(const RValue<UInt2> &lhs, const RValue<Long1> &rhs)
+	{
+	//	return RValue<UInt2>(Nucleus::createShl(lhs.value, rhs.value));
+
+		return As<UInt2>(x86::pslld(As<Int2>(lhs), rhs));
+	}
+
+	RValue<UInt2> operator>>(const RValue<UInt2> &lhs, const RValue<Long1> &rhs)
+	{
+	//	return RValue<UInt2>(Nucleus::createLShr(lhs.value, rhs.value));
+
+		return x86::psrld(lhs, rhs);
+	}
+
+	RValue<UInt2> operator+=(const UInt2 &lhs, const RValue<UInt2> &rhs)
+	{
+		return lhs = lhs + rhs;
+	}
+
+	RValue<UInt2> operator-=(const UInt2 &lhs, const RValue<UInt2> &rhs)
+	{
+		return lhs = lhs - rhs;
+	}
+
+	RValue<UInt2> operator*=(const UInt2 &lhs, const RValue<UInt2> &rhs)
+	{
+		return lhs = lhs * rhs;
+	}
+
+	RValue<UInt2> operator/=(const UInt2 &lhs, const RValue<UInt2> &rhs)
+	{
+		return lhs = lhs / rhs;
+	}
+
+	RValue<UInt2> operator%=(const UInt2 &lhs, const RValue<UInt2> &rhs)
+	{
+		return lhs = lhs % rhs;
+	}
+
+	RValue<UInt2> operator&=(const UInt2 &lhs, const RValue<UInt2> &rhs)
+	{
+		return lhs = lhs & rhs;
+	}
+
+	RValue<UInt2> operator|=(const UInt2 &lhs, const RValue<UInt2> &rhs)
+	{
+		return lhs = lhs | rhs;
+	}
+
+	RValue<UInt2> operator^=(const UInt2 &lhs, const RValue<UInt2> &rhs)
+	{
+		return lhs = lhs ^ rhs;
+	}
+
+	RValue<UInt2> operator<<=(const UInt2 &lhs, unsigned char rhs)
+	{
+		return lhs = lhs << rhs;
+	}
+
+	RValue<UInt2> operator>>=(const UInt2 &lhs, unsigned char rhs)
+	{
+		return lhs = lhs >> rhs;
+	}
+
+	RValue<UInt2> operator<<=(const UInt2 &lhs, const RValue<Long1> &rhs)
+	{
+		return lhs = lhs << rhs;
+	}
+
+	RValue<UInt2> operator>>=(const UInt2 &lhs, const RValue<Long1> &rhs)
+	{
+		return lhs = lhs >> rhs;
+	}
+
+	RValue<UInt2> operator+(const RValue<UInt2> &val)
+	{
+		return val;
+	}
+
+	RValue<UInt2> operator-(const RValue<UInt2> &val)
+	{
+		return RValue<UInt2>(Nucleus::createNeg(val.value));
+	}
+
+	RValue<UInt2> operator~(const RValue<UInt2> &val)
+	{
+		return RValue<UInt2>(Nucleus::createNot(val.value));
+	}
+
+	UInt2 *UInt2::getThis()
+	{
+		return this;
+	}
+
+	const Type *UInt2::getType()
+	{
+		return Int2::getType();
+	}
+
+	Int4::Int4(const RValue<Float4> &cast)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *xyzw = Nucleus::createFPToSI(cast.value, Int4::getType());
+	//	Value *xyzw = x86::cvttps2dq(cast).value;
+
+		Nucleus::createStore(xyzw, address);
+	}
+
+	Int4::Int4()
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+	}
+
+	Int4::Int4(int xyzw)
+	{
+		constant(xyzw, xyzw, xyzw, xyzw);
+	}
+
+	Int4::Int4(int x, int yzw)
+	{
+		constant(x, yzw, yzw, yzw);
+	}
+
+	Int4::Int4(int x, int y, int zw)
+	{
+		constant(x, y, zw, zw);
+	}
+
+	Int4::Int4(int x, int y, int z, int w)
+	{
+		constant(x, y, z, w);
+	}
+
+	void Int4::constant(int x, int y, int z, int w)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Constant *constantVector[4];
+		constantVector[0] = Nucleus::createConstantInt(x);
+		constantVector[1] = Nucleus::createConstantInt(y);
+		constantVector[2] = Nucleus::createConstantInt(z);
+		constantVector[3] = Nucleus::createConstantInt(w);
+
+		Nucleus::createStore(Nucleus::createConstantVector(constantVector, 4), address);
+	}
+
+	Int4::Int4(const RValue<Int4> &rhs)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	Int4::Int4(const Int4 &rhs)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+	}
+
+	RValue<Int4> Int4::operator=(const RValue<Int4> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<Int4> Int4::operator=(const Int4 &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<Int4>(value);
+	}
+
+	RValue<Int4> operator+(const RValue<Int4> &lhs, const RValue<Int4> &rhs)
+	{
+		return RValue<Int4>(Nucleus::createAdd(lhs.value, rhs.value));
+	}
+
+	RValue<Int4> operator-(const RValue<Int4> &lhs, const RValue<Int4> &rhs)
+	{
+		return RValue<Int4>(Nucleus::createSub(lhs.value, rhs.value));
+	}
+
+	RValue<Int4> operator*(const RValue<Int4> &lhs, const RValue<Int4> &rhs)
+	{
+		return RValue<Int4>(Nucleus::createMul(lhs.value, rhs.value));
+	}
+
+	RValue<Int4> operator/(const RValue<Int4> &lhs, const RValue<Int4> &rhs)
+	{
+		return RValue<Int4>(Nucleus::createSDiv(lhs.value, rhs.value));
+	}
+
+	RValue<Int4> operator%(const RValue<Int4> &lhs, const RValue<Int4> &rhs)
+	{
+		return RValue<Int4>(Nucleus::createSRem(lhs.value, rhs.value));
+	}
+
+	RValue<Int4> operator&(const RValue<Int4> &lhs, const RValue<Int4> &rhs)
+	{
+		return RValue<Int4>(Nucleus::createAnd(lhs.value, rhs.value));
+	}
+
+	RValue<Int4> operator|(const RValue<Int4> &lhs, const RValue<Int4> &rhs)
+	{
+		return RValue<Int4>(Nucleus::createOr(lhs.value, rhs.value));
+	}
+
+	RValue<Int4> operator^(const RValue<Int4> &lhs, const RValue<Int4> &rhs)
+	{
+		return RValue<Int4>(Nucleus::createXor(lhs.value, rhs.value));
+	}
+
+	RValue<Int4> operator<<(const RValue<Int4> &lhs, unsigned char rhs)
+	{
+	//	return RValue<Int4>(Nucleus::createShl(lhs.value, rhs.value));
+
+		return x86::pslld(lhs, rhs);
+	}
+
+	RValue<Int4> operator>>(const RValue<Int4> &lhs, unsigned char rhs)
+	{
+	//	return RValue<Int4>(Nucleus::createAShr(lhs.value, rhs.value));
+
+		return x86::psrad(lhs, rhs);
+	}
+
+	RValue<Int4> operator+=(const Int4 &lhs, const RValue<Int4> &rhs)
+	{
+		return lhs = lhs + rhs;
+	}
+
+	RValue<Int4> operator-=(const Int4 &lhs, const RValue<Int4> &rhs)
+	{
+		return lhs = lhs - rhs;
+	}
+
+	RValue<Int4> operator*=(const Int4 &lhs, const RValue<Int4> &rhs)
+	{
+		return lhs = lhs * rhs;
+	}
+
+	RValue<Int4> operator/=(const Int4 &lhs, const RValue<Int4> &rhs)
+	{
+		return lhs = lhs / rhs;
+	}
+
+	RValue<Int4> operator%=(const Int4 &lhs, const RValue<Int4> &rhs)
+	{
+		return lhs = lhs % rhs;
+	}
+
+	RValue<Int4> operator&=(const Int4 &lhs, const RValue<Int4> &rhs)
+	{
+		return lhs = lhs & rhs;
+	}
+
+	RValue<Int4> operator|=(const Int4 &lhs, const RValue<Int4> &rhs)
+	{
+		return lhs = lhs | rhs;
+	}
+
+	RValue<Int4> operator^=(const Int4 &lhs, const RValue<Int4> &rhs)
+	{
+		return lhs = lhs ^ rhs;
+	}
+
+	RValue<Int4> operator<<=(const Int4 &lhs, unsigned char rhs)
+	{
+		return lhs = lhs << rhs;
+	}
+
+	RValue<Int4> operator>>=(const Int4 &lhs, unsigned char rhs)
+	{
+		return lhs = lhs >> rhs;
+	}
+
+	RValue<Int4> operator+(const RValue<Int4> &val)
+	{
+		return val;
+	}
+
+	RValue<Int4> operator-(const RValue<Int4> &val)
+	{
+		return RValue<Int4>(Nucleus::createNeg(val.value));
+	}
+
+	RValue<Int4> operator~(const RValue<Int4> &val)
+	{
+		return RValue<Int4>(Nucleus::createNot(val.value));
+	}
+
+	RValue<Int4> RoundInt(const RValue<Float4> &cast)
+	{
+		return x86::cvtps2dq(cast);
+	}
+
+	RValue<Short8> Pack(const RValue<Int4> &x, const RValue<Int4> &y)
+	{
+		return x86::packssdw(x, y);
+	}
+
+	RValue<Int4> Concatenate(const RValue<Int2> &lo, const RValue<Int2> &hi)
+	{
+		Value *loLong = Nucleus::createBitCast(lo.value, Long::getType());
+		Value *hiLong = Nucleus::createBitCast(hi.value, Long::getType());
+
+		Value *long2 = UndefValue::get(Long2::getType());
+		long2 = Nucleus::createInsertElement(long2, loLong, 0);
+		long2 = Nucleus::createInsertElement(long2, hiLong, 1);
+		Value *int4 = Nucleus::createBitCast(long2, Int4::getType());
+
+		return RValue<Int4>(int4);
+	}
+
+	RValue<Int> Extract(const RValue<Int4> &x, int i)
+	{
+		return RValue<Int>(Nucleus::createExtractElement(x.value, i));
+	}
+
+	RValue<Int4> Insert(const RValue<Int4> &x, const RValue<Int> &element, int i)
+	{
+		return RValue<Int4>(Nucleus::createInsertElement(x.value, element.value, i));
+	}
+
+	RValue<Int> SignMask(const RValue<Int4> &x)
+	{
+		return x86::movmskps(As<Float4>(x));
+	}
+
+	RValue<Int4> Swizzle(const RValue<Int4> &x, unsigned char select)
+	{
+		return RValue<Int4>(Nucleus::createSwizzle(x.value, select));
+	}
+
+	Int4 *Int4::getThis()
+	{
+		return this;
+	}
+
+	const Type *Int4::getType()
+	{
+		return VectorType::get(Int::getType(), 4);
+	}
+
+	UInt4::UInt4(const RValue<Float4> &cast)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *xyzw = Nucleus::createFPToUI(cast.value, UInt4::getType());
+
+		Nucleus::createStore(xyzw, address);
+	}
+
+	UInt4::UInt4()
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+	}
+
+	UInt4::UInt4(unsigned int x, unsigned int y, unsigned int z, unsigned int w)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Constant *constantVector[4];
+		constantVector[0] = Nucleus::createConstantInt(x);
+		constantVector[1] = Nucleus::createConstantInt(y);
+		constantVector[2] = Nucleus::createConstantInt(z);
+		constantVector[3] = Nucleus::createConstantInt(w);
+
+		Nucleus::createStore(Nucleus::createConstantVector(constantVector, 4), address);
+	}
+
+	UInt4::UInt4(const RValue<UInt4> &rhs)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	UInt4::UInt4(const UInt4 &rhs)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+	}
+
+	RValue<UInt4> UInt4::operator=(const RValue<UInt4> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<UInt4> UInt4::operator=(const UInt4 &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<UInt4>(value);
+	}
+
+	RValue<UInt4> operator+(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs)
+	{
+		return RValue<UInt4>(Nucleus::createAdd(lhs.value, rhs.value));
+	}
+
+	RValue<UInt4> operator-(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs)
+	{
+		return RValue<UInt4>(Nucleus::createSub(lhs.value, rhs.value));
+	}
+
+	RValue<UInt4> operator*(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs)
+	{
+		return RValue<UInt4>(Nucleus::createMul(lhs.value, rhs.value));
+	}
+
+	RValue<UInt4> operator/(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs)
+	{
+		return RValue<UInt4>(Nucleus::createUDiv(lhs.value, rhs.value));
+	}
+
+	RValue<UInt4> operator%(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs)
+	{
+		return RValue<UInt4>(Nucleus::createURem(lhs.value, rhs.value));
+	}
+
+	RValue<UInt4> operator&(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs)
+	{
+		return RValue<UInt4>(Nucleus::createAnd(lhs.value, rhs.value));
+	}
+
+	RValue<UInt4> operator|(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs)
+	{
+		return RValue<UInt4>(Nucleus::createOr(lhs.value, rhs.value));
+	}
+
+	RValue<UInt4> operator^(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs)
+	{
+		return RValue<UInt4>(Nucleus::createXor(lhs.value, rhs.value));
+	}
+
+	RValue<UInt4> operator<<(const RValue<UInt4> &lhs, unsigned char rhs)
+	{
+	//	return RValue<UInt4>(Nucleus::createShl(lhs.value, rhs.value));
+
+		return As<UInt4>(x86::pslld(As<Int4>(lhs), rhs));
+	}
+
+	RValue<UInt4> operator>>(const RValue<UInt4> &lhs, unsigned char rhs)
+	{
+	//	return RValue<UInt4>(Nucleus::createLShr(lhs.value, rhs.value));
+
+		return x86::psrld(lhs, rhs);
+	}
+
+	RValue<UInt4> operator+=(const UInt4 &lhs, const RValue<UInt4> &rhs)
+	{
+		return lhs = lhs + rhs;
+	}
+
+	RValue<UInt4> operator-=(const UInt4 &lhs, const RValue<UInt4> &rhs)
+	{
+		return lhs = lhs - rhs;
+	}
+
+	RValue<UInt4> operator*=(const UInt4 &lhs, const RValue<UInt4> &rhs)
+	{
+		return lhs = lhs * rhs;
+	}
+
+	RValue<UInt4> operator/=(const UInt4 &lhs, const RValue<UInt4> &rhs)
+	{
+		return lhs = lhs / rhs;
+	}
+
+	RValue<UInt4> operator%=(const UInt4 &lhs, const RValue<UInt4> &rhs)
+	{
+		return lhs = lhs % rhs;
+	}
+
+	RValue<UInt4> operator&=(const UInt4 &lhs, const RValue<UInt4> &rhs)
+	{
+		return lhs = lhs & rhs;
+	}
+
+	RValue<UInt4> operator|=(const UInt4 &lhs, const RValue<UInt4> &rhs)
+	{
+		return lhs = lhs | rhs;
+	}
+
+	RValue<UInt4> operator^=(const UInt4 &lhs, const RValue<UInt4> &rhs)
+	{
+		return lhs = lhs ^ rhs;
+	}
+
+	RValue<UInt4> operator<<=(const UInt4 &lhs, unsigned char rhs)
+	{
+		return lhs = lhs << rhs;
+	}
+
+	RValue<UInt4> operator>>=(const UInt4 &lhs, unsigned char rhs)
+	{
+		return lhs = lhs >> rhs;
+	}
+
+	RValue<UInt4> operator+(const RValue<UInt4> &val)
+	{
+		return val;
+	}
+
+	RValue<UInt4> operator-(const RValue<UInt4> &val)
+	{
+		return RValue<UInt4>(Nucleus::createNeg(val.value));
+	}
+
+	RValue<UInt4> operator~(const RValue<UInt4> &val)
+	{
+		return RValue<UInt4>(Nucleus::createNot(val.value));
+	}
+
+	RValue<UShort8> Pack(const RValue<UInt4> &x, const RValue<UInt4> &y)
+	{
+		return x86::packusdw(x, y);   // FIXME: Fallback required
+	}
+
+	RValue<UInt4> Concatenate(const RValue<UInt2> &lo, const RValue<UInt2> &hi)
+	{
+		Value *loLong = Nucleus::createBitCast(lo.value, Long::getType());
+		Value *hiLong = Nucleus::createBitCast(hi.value, Long::getType());
+
+		Value *long2 = UndefValue::get(Long2::getType());
+		long2 = Nucleus::createInsertElement(long2, loLong, 0);
+		long2 = Nucleus::createInsertElement(long2, hiLong, 1);
+		Value *uint4 = Nucleus::createBitCast(long2, Int4::getType());
+
+		return RValue<UInt4>(uint4);
+	}
+
+	UInt4 *UInt4::getThis()
+	{
+		return this;
+	}
+
+	const Type *UInt4::getType()
+	{
+		return VectorType::get(UInt::getType(), 4);
+	}
+
+	Float::Float(const RValue<Int> &cast)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *integer = Nucleus::createSIToFP(cast.value, Float::getType());
+
+		Nucleus::createStore(integer, address);
+	}
+
+	Float::Float()
+	{
+		address = Nucleus::allocateStackVariable(getType());
+	}
+
+	Float::Float(float x)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(Nucleus::createConstantFloat(x), address);
+	}
+
+	Float::Float(const RValue<Float> &rhs)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	Float::Float(const Float &rhs)
+	{
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+	}
+
+	RValue<Float> Float::operator=(const RValue<Float> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<Float> Float::operator=(const Float &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<Float>(value);
+	}
+
+	RValue<Pointer<Float>> Float::operator&()
+	{
+		return RValue<Pointer<Float>>(address);
+	}
+
+	RValue<Float> operator+(const RValue<Float> &lhs, const RValue<Float> &rhs)
+	{
+		return RValue<Float>(Nucleus::createFAdd(lhs.value, rhs.value));
+	}
+
+	RValue<Float> operator-(const RValue<Float> &lhs, const RValue<Float> &rhs)
+	{
+		return RValue<Float>(Nucleus::createFSub(lhs.value, rhs.value));
+	}
+
+	RValue<Float> operator*(const RValue<Float> &lhs, const RValue<Float> &rhs)
+	{
+		return RValue<Float>(Nucleus::createFMul(lhs.value, rhs.value));
+	}
+
+	RValue<Float> operator/(const RValue<Float> &lhs, const RValue<Float> &rhs)
+	{
+		return RValue<Float>(Nucleus::createFDiv(lhs.value, rhs.value));
+	}
+
+	RValue<Float> operator+=(const Float &lhs, const RValue<Float> &rhs)
+	{
+		return lhs = lhs + rhs;
+	}
+
+	RValue<Float> operator-=(const Float &lhs, const RValue<Float> &rhs)
+	{
+		return lhs = lhs - rhs;
+	}
+
+	RValue<Float> operator*=(const Float &lhs, const RValue<Float> &rhs)
+	{
+		return lhs = lhs * rhs;
+	}
+
+	RValue<Float> operator/=(const Float &lhs, const RValue<Float> &rhs)
+	{
+		return lhs = lhs / rhs;
+	}
+
+	RValue<Float> operator+(const RValue<Float> &val)
+	{
+		return val;
+	}
+
+	RValue<Float> operator-(const RValue<Float> &val)
+	{
+		return RValue<Float>(Nucleus::createFNeg(val.value));
+	}
+
+	RValue<Bool> operator<(const RValue<Float> &lhs, const RValue<Float> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createFCmpOLT(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator<=(const RValue<Float> &lhs, const RValue<Float> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createFCmpOLE(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator>(const RValue<Float> &lhs, const RValue<Float> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createFCmpOGT(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator>=(const RValue<Float> &lhs, const RValue<Float> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createFCmpOGE(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator!=(const RValue<Float> &lhs, const RValue<Float> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createFCmpONE(lhs.value, rhs.value));
+	}
+
+	RValue<Bool> operator==(const RValue<Float> &lhs, const RValue<Float> &rhs)
+	{
+		return RValue<Bool>(Nucleus::createFCmpOEQ(lhs.value, rhs.value));
+	}
+
+	RValue<Float> Abs(const RValue<Float> &x)
+	{
+		return IfThenElse(x > Float(0), x, -x);
+	}
+
+	RValue<Float> Max(const RValue<Float> &x, const RValue<Float> &y)
+	{
+		return IfThenElse(x > y, x, y);
+	}
+
+	RValue<Float> Min(const RValue<Float> &x, const RValue<Float> &y)
+	{
+		return IfThenElse(x < y, x, y);
+	}
+
+	RValue<Float> Rcp_pp(const RValue<Float> &x)
+	{
+		return x86::rcpss(x);
+	}
+	
+	RValue<Float> RcpSqrt_pp(const RValue<Float> &x)
+	{
+		return x86::rsqrtss(x);
+	}
+
+	RValue<Float> Sqrt(const RValue<Float> &x)
+	{
+		return x86::sqrtss(x);
+	}
+
+	RValue<Float> Fraction(const RValue<Float> &x)
+	{
+		if(CPUID::supportsSSE4_1())
+		{
+			return x - x86::floorss(x);
+		}
+		else
+		{
+			return Float4(Fraction(Float4(x))).x;
+		}
+	}
+
+	RValue<Float> Floor(const RValue<Float> &x)
+	{
+		if(CPUID::supportsSSE4_1())
+		{
+			return x86::floorss(x);
+		}
+		else
+		{
+			return Float4(Floor(Float4(x))).x;
+		}
+	}
+
+	Float *Float::getThis()
+	{
+		return this;
+	}
+
+	const Type *Float::getType()
+	{
+		return Type::getFloatTy(*Nucleus::getContext());
+	}
+
+	Float2::Float2(const RValue<Float4> &cast)
+	{
+	//	xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *int64x2 = Nucleus::createBitCast(cast.value, Long2::getType());
+		Value *int64 = Nucleus::createExtractElement(int64x2, 0);
+		Value *float2 = Nucleus::createBitCast(int64, Float2::getType());
+
+		Nucleus::createStore(float2, address);
+	}
+
+	Float2 *Float2::getThis()
+	{
+		return this;
+	}
+
+	const Type *Float2::getType()
+	{
+		return VectorType::get(Float::getType(), 2);
+	}
+
+	Float4::Float4(const RValue<Byte4> &cast)
+	{
+		xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		#if 0
+			Value *xyzw = Nucleus::createUIToFP(cast.value, Float4::getType());   // FIXME: Crashes
+		#elif 0
+			Value *vector = Nucleus::createLoad(address);
+
+			Value *i8x = Nucleus::createExtractElement(cast.value, 0);
+			Value *f32x = Nucleus::createUIToFP(i8x, Float::getType());
+			Value *x = Nucleus::createInsertElement(vector, f32x, 0);
+
+			Value *i8y = Nucleus::createExtractElement(cast.value, Nucleus::createConstantInt(1));
+			Value *f32y = Nucleus::createUIToFP(i8y, Float::getType());
+			Value *xy = Nucleus::createInsertElement(x, f32y, Nucleus::createConstantInt(1));
+
+			Value *i8z = Nucleus::createExtractElement(cast.value, Nucleus::createConstantInt(2));
+			Value *f32z = Nucleus::createUIToFP(i8z, Float::getType());
+			Value *xyz = Nucleus::createInsertElement(xy, f32z, Nucleus::createConstantInt(2));
+
+			Value *i8w = Nucleus::createExtractElement(cast.value, Nucleus::createConstantInt(3));
+			Value *f32w = Nucleus::createUIToFP(i8w, Float::getType());
+			Value *xyzw = Nucleus::createInsertElement(xyz, f32w, Nucleus::createConstantInt(3));
+		#else
+			Value *x = Nucleus::createBitCast(cast.value, Int::getType());
+			Value *a = Nucleus::createInsertElement(UndefValue::get(Int4::getType()), x, 0);
+
+			Value *e;
+
+			if(CPUID::supportsSSE4_1())
+			{
+				e = x86::pmovzxbd(RValue<Int4>(a)).value;
+			}
+			else
+			{
+				Constant *swizzle[16];
+				swizzle[0] = Nucleus::createConstantInt(0);
+				swizzle[1] = Nucleus::createConstantInt(16);
+				swizzle[2] = Nucleus::createConstantInt(1);
+				swizzle[3] = Nucleus::createConstantInt(17);
+				swizzle[4] = Nucleus::createConstantInt(2);
+				swizzle[5] = Nucleus::createConstantInt(18);
+				swizzle[6] = Nucleus::createConstantInt(3);
+				swizzle[7] = Nucleus::createConstantInt(19);
+				swizzle[8] = Nucleus::createConstantInt(4);
+				swizzle[9] = Nucleus::createConstantInt(20);
+				swizzle[10] = Nucleus::createConstantInt(5);
+				swizzle[11] = Nucleus::createConstantInt(21);
+				swizzle[12] = Nucleus::createConstantInt(6);
+				swizzle[13] = Nucleus::createConstantInt(22);
+				swizzle[14] = Nucleus::createConstantInt(7);
+				swizzle[15] = Nucleus::createConstantInt(23);
+
+				Value *b = Nucleus::createBitCast(a, Byte16::getType());
+				Value *c = Nucleus::createShuffleVector(b, Nucleus::createNullValue(Byte16::getType()), Nucleus::createConstantVector(swizzle, 16));
+
+				Constant *swizzle2[8];
+				swizzle2[0] = Nucleus::createConstantInt(0);
+				swizzle2[1] = Nucleus::createConstantInt(8);
+				swizzle2[2] = Nucleus::createConstantInt(1);
+				swizzle2[3] = Nucleus::createConstantInt(9);
+				swizzle2[4] = Nucleus::createConstantInt(2);
+				swizzle2[5] = Nucleus::createConstantInt(10);
+				swizzle2[6] = Nucleus::createConstantInt(3);
+				swizzle2[7] = Nucleus::createConstantInt(11);
+
+				Value *d = Nucleus::createBitCast(c, Short8::getType());
+				e = Nucleus::createShuffleVector(d, Nucleus::createNullValue(Short8::getType()), Nucleus::createConstantVector(swizzle2, 8));
+			}
+
+			Value *f = Nucleus::createBitCast(e, Int4::getType());
+		//	Value *g = Nucleus::createSIToFP(f, Float4::getType());
+			Value *g = x86::cvtdq2ps(RValue<Int4>(f)).value;
+			Value *xyzw = g;
+		#endif
+		
+		Nucleus::createStore(xyzw, address);
+	}
+
+	Float4::Float4(const RValue<SByte4> &cast)
+	{
+		xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		#if 0
+			Value *xyzw = Nucleus::createSIToFP(cast.value, Float4::getType());   // FIXME: Crashes
+		#elif 0
+			Value *vector = Nucleus::createLoad(address);
+
+			Value *i8x = Nucleus::createExtractElement(cast.value, 0);
+			Value *f32x = Nucleus::createSIToFP(i8x, Float::getType());
+			Value *x = Nucleus::createInsertElement(vector, f32x, 0);
+
+			Value *i8y = Nucleus::createExtractElement(cast.value, Nucleus::createConstantInt(1));
+			Value *f32y = Nucleus::createSIToFP(i8y, Float::getType());
+			Value *xy = Nucleus::createInsertElement(x, f32y, Nucleus::createConstantInt(1));
+
+			Value *i8z = Nucleus::createExtractElement(cast.value, Nucleus::createConstantInt(2));
+			Value *f32z = Nucleus::createSIToFP(i8z, Float::getType());
+			Value *xyz = Nucleus::createInsertElement(xy, f32z, Nucleus::createConstantInt(2));
+
+			Value *i8w = Nucleus::createExtractElement(cast.value, Nucleus::createConstantInt(3));
+			Value *f32w = Nucleus::createSIToFP(i8w, Float::getType());
+			Value *xyzw = Nucleus::createInsertElement(xyz, f32w, Nucleus::createConstantInt(3));
+		#else
+			Value *x = Nucleus::createBitCast(cast.value, Int::getType());
+			Value *a = Nucleus::createInsertElement(UndefValue::get(Int4::getType()), x, 0);
+
+			Value *g;
+
+			if(CPUID::supportsSSE4_1())
+			{
+				g = x86::pmovsxbd(RValue<Int4>(a)).value;
+			}
+			else
+			{
+				Constant *swizzle[16];
+				swizzle[0] = Nucleus::createConstantInt(0);
+				swizzle[1] = Nucleus::createConstantInt(0);
+				swizzle[2] = Nucleus::createConstantInt(1);
+				swizzle[3] = Nucleus::createConstantInt(1);
+				swizzle[4] = Nucleus::createConstantInt(2);
+				swizzle[5] = Nucleus::createConstantInt(2);
+				swizzle[6] = Nucleus::createConstantInt(3);
+				swizzle[7] = Nucleus::createConstantInt(3);
+				swizzle[8] = Nucleus::createConstantInt(4);
+				swizzle[9] = Nucleus::createConstantInt(4);
+				swizzle[10] = Nucleus::createConstantInt(5);
+				swizzle[11] = Nucleus::createConstantInt(5);
+				swizzle[12] = Nucleus::createConstantInt(6);
+				swizzle[13] = Nucleus::createConstantInt(6);
+				swizzle[14] = Nucleus::createConstantInt(7);
+				swizzle[15] = Nucleus::createConstantInt(7);
+
+				Value *b = Nucleus::createBitCast(a, Byte16::getType());
+				Value *c = Nucleus::createShuffleVector(b, b, Nucleus::createConstantVector(swizzle, 16));
+
+				Constant *swizzle2[8];
+				swizzle2[0] = Nucleus::createConstantInt(0);
+				swizzle2[1] = Nucleus::createConstantInt(0);
+				swizzle2[2] = Nucleus::createConstantInt(1);
+				swizzle2[3] = Nucleus::createConstantInt(1);
+				swizzle2[4] = Nucleus::createConstantInt(2);
+				swizzle2[5] = Nucleus::createConstantInt(2);
+				swizzle2[6] = Nucleus::createConstantInt(3);
+				swizzle2[7] = Nucleus::createConstantInt(3);
+
+				Value *d = Nucleus::createBitCast(c, Short8::getType());
+				Value *e = Nucleus::createShuffleVector(d, d, Nucleus::createConstantVector(swizzle2, 8));
+
+				Value *f = Nucleus::createBitCast(e, Int4::getType());
+			//	g = Nucleus::createAShr(f, Nucleus::createConstantInt(24));
+				g = x86::psrad(RValue<Int4>(f), 24).value;
+			}
+
+		//	Value *h = Nucleus::createSIToFP(g, Float4::getType());
+			Value *h = x86::cvtdq2ps(RValue<Int4>(g)).value;
+			Value *xyzw = h;
+		#endif
+		
+		Nucleus::createStore(xyzw, address);
+	}
+
+	Float4::Float4(const RValue<Short4> &cast)
+	{
+		xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		#if 0
+			Value *xyzw = Nucleus::createSIToFP(cast.value, Float4::getType());   // FIXME: Crashes
+		#elif 0
+			Value *vector = Nucleus::createLoad(address);
+
+			Value *i16x = Nucleus::createExtractElement(cast.value, 0);
+			Value *f32x = Nucleus::createSIToFP(i16x, Float::getType());
+			Value *x = Nucleus::createInsertElement(vector, f32x, 0);
+
+			Value *i16y = Nucleus::createExtractElement(cast.value, Nucleus::createConstantInt(1));
+			Value *f32y = Nucleus::createSIToFP(i16y, Float::getType());
+			Value *xy = Nucleus::createInsertElement(x, f32y, Nucleus::createConstantInt(1));
+
+			Value *i16z = Nucleus::createExtractElement(cast.value, Nucleus::createConstantInt(2));
+			Value *f32z = Nucleus::createSIToFP(i16z, Float::getType());
+			Value *xyz = Nucleus::createInsertElement(xy, f32z, Nucleus::createConstantInt(2));
+
+			Value *i16w = Nucleus::createExtractElement(cast.value, Nucleus::createConstantInt(3));
+			Value *f32w = Nucleus::createSIToFP(i16w, Float::getType());
+			Value *xyzw = Nucleus::createInsertElement(xyz, f32w, Nucleus::createConstantInt(3));
+		#else
+			Value *long2 = UndefValue::get(Long2::getType());
+			Value *element = Nucleus::createBitCast(cast.value, Long::getType());
+			long2 = Nucleus::createInsertElement(long2, element, 0);
+			RValue<Int4> vector = RValue<Int4>(Nucleus::createBitCast(long2, Int4::getType()));
+
+			Value *xyzw;
+
+			if(CPUID::supportsSSE4_1())
+			{
+				Value *c = x86::pmovsxwd(vector).value;
+
+				// xyzw = Nucleus::createSIToFP(d, Float4::getType());
+				xyzw = x86::cvtdq2ps(RValue<Int4>(c)).value;
+			}
+			else
+			{
+				Value *b = Nucleus::createBitCast(vector.value, Short8::getType());
+
+				Constant *swizzle[8];
+				swizzle[0] = Nucleus::createConstantInt(0);
+				swizzle[1] = Nucleus::createConstantInt(0);
+				swizzle[2] = Nucleus::createConstantInt(1);
+				swizzle[3] = Nucleus::createConstantInt(1);
+				swizzle[4] = Nucleus::createConstantInt(2);
+				swizzle[5] = Nucleus::createConstantInt(2);
+				swizzle[6] = Nucleus::createConstantInt(3);
+				swizzle[7] = Nucleus::createConstantInt(3);
+				
+				Value *c = Nucleus::createShuffleVector(b, b, Nucleus::createConstantVector(swizzle, 8));
+				Value *d = Nucleus::createBitCast(c, Int4::getType());
+
+				// Value *e = Nucleus::createSIToFP(d, Float4::getType());
+				Value *e = x86::cvtdq2ps(RValue<Int4>(d)).value;
+				
+				Constant *constantVector[4];
+				constantVector[0] = Nucleus::createConstantFloat(1.0f / (1 << 16));
+				constantVector[1] = Nucleus::createConstantFloat(1.0f / (1 << 16));
+				constantVector[2] = Nucleus::createConstantFloat(1.0f / (1 << 16));
+				constantVector[3] = Nucleus::createConstantFloat(1.0f / (1 << 16));
+
+				xyzw = Nucleus::createFMul(e, Nucleus::createConstantVector(constantVector, 4));
+			}
+		#endif
+		
+		Nucleus::createStore(xyzw, address);
+	}
+
+	Float4::Float4(const RValue<UShort4> &cast)
+	{
+		xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		#if 0
+			Value *xyzw = Nucleus::createUIToFP(cast.value, Float4::getType());   // FIXME: Crashes
+		#elif 0
+			Value *vector = Nucleus::createLoad(address);
+
+			Value *i16x = Nucleus::createExtractElement(cast.value, 0);
+			Value *f32x = Nucleus::createUIToFP(i16x, Float::getType());
+			Value *x = Nucleus::createInsertElement(vector, f32x, 0);
+
+			Value *i16y = Nucleus::createExtractElement(cast.value, Nucleus::createConstantInt(1));
+			Value *f32y = Nucleus::createUIToFP(i16y, Float::getType());
+			Value *xy = Nucleus::createInsertElement(x, f32y, Nucleus::createConstantInt(1));
+
+			Value *i16z = Nucleus::createExtractElement(cast.value, Nucleus::createConstantInt(2));
+			Value *f32z = Nucleus::createUIToFP(i16z, Float::getType());
+			Value *xyz = Nucleus::createInsertElement(xy, f32z, Nucleus::createConstantInt(2));
+
+			Value *i16w = Nucleus::createExtractElement(cast.value, Nucleus::createConstantInt(3));
+			Value *f32w = Nucleus::createUIToFP(i16w, Float::getType());
+			Value *xyzw = Nucleus::createInsertElement(xyz, f32w, Nucleus::createConstantInt(3));
+		#else
+			Value *long2 = UndefValue::get(Long2::getType());
+			Value *element = Nucleus::createBitCast(cast.value, Long::getType());
+			long2 = Nucleus::createInsertElement(long2, element, 0);
+			RValue<Int4> vector = RValue<Int4>(Nucleus::createBitCast(long2, Int4::getType()));
+
+			Value *c;
+				
+			if(CPUID::supportsSSE4_1())
+			{
+				c = x86::pmovzxwd(RValue<Int4>(vector)).value;
+			}
+			else
+			{
+				Value *b = Nucleus::createBitCast(vector.value, Short8::getType());
+
+				Constant *swizzle[8];
+				swizzle[0] = Nucleus::createConstantInt(0);
+				swizzle[1] = Nucleus::createConstantInt(8);
+				swizzle[2] = Nucleus::createConstantInt(1);
+				swizzle[3] = Nucleus::createConstantInt(9);
+				swizzle[4] = Nucleus::createConstantInt(2);
+				swizzle[5] = Nucleus::createConstantInt(10);
+				swizzle[6] = Nucleus::createConstantInt(3);
+				swizzle[7] = Nucleus::createConstantInt(11);
+
+				c = Nucleus::createShuffleVector(b, Nucleus::createNullValue(Short8::getType()), Nucleus::createConstantVector(swizzle, 8));
+			}
+
+			Value *d = Nucleus::createBitCast(c, Int4::getType());
+		//	Value *e = Nucleus::createSIToFP(d, Float4::getType());
+			Value *e = x86::cvtdq2ps(RValue<Int4>(d)).value;
+			Value *xyzw = e;
+		#endif
+		
+		Nucleus::createStore(xyzw, address);
+	}
+
+	Float4::Float4(const RValue<Int4> &cast)
+	{
+		xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *xyzw = Nucleus::createSIToFP(cast.value, Float4::getType());
+	//	Value *xyzw = x86::cvtdq2ps(cast).value;
+
+		Nucleus::createStore(xyzw, address);
+	}
+
+	Float4::Float4(const RValue<UInt4> &cast)
+	{
+		xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *xyzw = Nucleus::createUIToFP(cast.value, Float4::getType());
+
+		Nucleus::createStore(xyzw, address);
+	}
+
+	Float4::Float4()
+	{
+		xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+	}
+	
+	Float4::Float4(float xyzw)
+	{
+		constant(xyzw, xyzw, xyzw, xyzw);
+	}
+
+	Float4::Float4(float x, float yzw)
+	{
+		constant(x, yzw, yzw, yzw);
+	}
+
+	Float4::Float4(float x, float y, float zw)
+	{
+		constant(x, y, zw, zw);
+	}
+
+	Float4::Float4(float x, float y, float z, float w)
+	{
+		constant(x, y, z, w);
+	}
+
+	void Float4::constant(float x, float y, float z, float w)
+	{
+		xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Constant *constantVector[4];
+		constantVector[0] = Nucleus::createConstantFloat(x);
+		constantVector[1] = Nucleus::createConstantFloat(y);
+		constantVector[2] = Nucleus::createConstantFloat(z);
+		constantVector[3] = Nucleus::createConstantFloat(w);
+
+		Nucleus::createStore(Nucleus::createConstantVector(constantVector, 4), address);
+	}
+
+	Float4::Float4(const RValue<Float4> &rhs)
+	{
+		xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Nucleus::createStore(rhs.value, address);
+	}
+
+	Float4::Float4(const Float4 &rhs)
+	{
+		xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+	}
+
+	Float4::Float4(const RValue<Float> &rhs)
+	{
+		xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *vector = Nucleus::createLoad(address);
+		Value *insert = Nucleus::createInsertElement(vector, rhs.value, 0);
+
+		Constant *swizzle[4];
+		swizzle[0] = Nucleus::createConstantInt(0);
+		swizzle[1] = Nucleus::createConstantInt(0);
+		swizzle[2] = Nucleus::createConstantInt(0);
+		swizzle[3] = Nucleus::createConstantInt(0);
+
+		Value *replicate = Nucleus::createShuffleVector(insert, UndefValue::get(Float4::getType()), Nucleus::createConstantVector(swizzle, 4));
+
+		Nucleus::createStore(replicate, address);
+	}
+
+	Float4::Float4(const Float &rhs)
+	{
+		xyzw.parent = this;
+		address = Nucleus::allocateStackVariable(getType());
+
+		Value *vector = Nucleus::createLoad(address);
+		Value *element = Nucleus::createLoad(rhs.address);
+		Value *insert = Nucleus::createInsertElement(vector, element, 0);
+
+		Constant *swizzle[4];
+		swizzle[0] = Nucleus::createConstantInt(0);
+		swizzle[1] = Nucleus::createConstantInt(0);
+		swizzle[2] = Nucleus::createConstantInt(0);
+		swizzle[3] = Nucleus::createConstantInt(0);
+
+		Value *replicate = Nucleus::createShuffleVector(insert, UndefValue::get(Float4::getType()), Nucleus::createConstantVector(swizzle, 4));
+
+		Nucleus::createStore(replicate, address);
+	}
+
+	RValue<Float4> Float4::operator=(float x) const
+	{
+		return *this = Float4(x, x, x, x);
+	}
+
+	RValue<Float4> Float4::operator=(const RValue<Float4> &rhs) const
+	{
+		Nucleus::createStore(rhs.value, address);
+
+		return rhs;
+	}
+
+	RValue<Float4> Float4::operator=(const Float4 &rhs) const
+	{
+		Value *value = Nucleus::createLoad(rhs.address);
+		Nucleus::createStore(value, address);
+
+		return RValue<Float4>(value);
+	}
+
+	RValue<Float4> Float4::operator=(const RValue<Float> &rhs) const
+	{
+		return *this = Float4(rhs);
+	}
+
+	RValue<Float4> Float4::operator=(const Float &rhs) const
+	{
+		return *this = Float4(rhs);
+	}
+
+	RValue<Pointer<Float4>> Float4::operator&()
+	{
+		return RValue<Pointer<Float4>>(address);
+	}
+
+	RValue<Float4> operator+(const RValue<Float4> &lhs, const RValue<Float4> &rhs)
+	{
+		return RValue<Float4>(Nucleus::createFAdd(lhs.value, rhs.value));
+	}
+
+	RValue<Float4> operator-(const RValue<Float4> &lhs, const RValue<Float4> &rhs)
+	{
+		return RValue<Float4>(Nucleus::createFSub(lhs.value, rhs.value));
+	}
+
+	RValue<Float4> operator*(const RValue<Float4> &lhs, const RValue<Float4> &rhs)
+	{
+		return RValue<Float4>(Nucleus::createFMul(lhs.value, rhs.value));
+	}
+
+	RValue<Float4> operator/(const RValue<Float4> &lhs, const RValue<Float4> &rhs)
+	{
+		return RValue<Float4>(Nucleus::createFDiv(lhs.value, rhs.value));
+	}
+
+	RValue<Float4> operator%(const RValue<Float4> &lhs, const RValue<Float4> &rhs)
+	{
+		return RValue<Float4>(Nucleus::createFRem(lhs.value, rhs.value));
+	}
+
+	RValue<Float4> operator+=(const Float4 &lhs, const RValue<Float4> &rhs)
+	{
+		return lhs = lhs + rhs;
+	}
+
+	RValue<Float4> operator-=(const Float4 &lhs, const RValue<Float4> &rhs)
+	{
+		return lhs = lhs - rhs;
+	}
+
+	RValue<Float4> operator*=(const Float4 &lhs, const RValue<Float4> &rhs)
+	{
+		return lhs = lhs * rhs;
+	}
+
+	RValue<Float4> operator/=(const Float4 &lhs, const RValue<Float4> &rhs)
+	{
+		return lhs = lhs / rhs;
+	}
+
+	RValue<Float4> operator%=(const Float4 &lhs, const RValue<Float4> &rhs)
+	{
+		return lhs = lhs % rhs;
+	}
+
+	RValue<Float4> operator+(const RValue<Float4> &val)
+	{
+		return val;
+	}
+
+	RValue<Float4> operator-(const RValue<Float4> &val)
+	{
+		return RValue<Float4>(Nucleus::createFNeg(val.value));
+	}
+
+	RValue<Float4> Abs(const RValue<Float4> &x)
+	{
+		Value *vector = Nucleus::createBitCast(x.value, Int4::getType());
+
+		Constant *constantVector[4];
+		constantVector[0] = Nucleus::createConstantInt(0x7FFFFFFF);
+		constantVector[1] = Nucleus::createConstantInt(0x7FFFFFFF);
+		constantVector[2] = Nucleus::createConstantInt(0x7FFFFFFF);
+		constantVector[3] = Nucleus::createConstantInt(0x7FFFFFFF);
+
+		Value *result = Nucleus::createAnd(vector, Nucleus::createConstantVector(constantVector, 4));
+
+		return RValue<Float4>(Nucleus::createBitCast(result, Float4::getType()));
+	}
+
+	RValue<Float4> Max(const RValue<Float4> &x, const RValue<Float4> &y)
+	{
+		return x86::maxps(x, y);
+	}
+
+	RValue<Float4> Min(const RValue<Float4> &x, const RValue<Float4> &y)
+	{
+		return x86::minps(x, y);
+	}
+
+	RValue<Float4> Rcp_pp(const RValue<Float4> &x)
+	{
+		return x86::rcpps(x);
+	}
+	
+	RValue<Float4> RcpSqrt_pp(const RValue<Float4> &x)
+	{
+		return x86::rsqrtps(x);
+	}
+
+	RValue<Float4> Sqrt(const RValue<Float4> &x)
+	{
+		return x86::sqrtps(x);
+	}
+
+	RValue<Float4> Insert(const Float4 &val, const RValue<Float> &element, int i)
+	{
+		llvm::Value *value = Nucleus::createLoad(val.address);
+		llvm::Value *insert = Nucleus::createInsertElement(value, element.value, i);
+
+		val = RValue<Float4>(insert);
+
+		return val;
+	}
+
+	RValue<Float> Extract(const RValue<Float4> &x, int i)
+	{
+		return RValue<Float>(Nucleus::createExtractElement(x.value, i));
+	}
+
+	RValue<Float4> Swizzle(const RValue<Float4> &x, unsigned char select)
+	{
+		return RValue<Float4>(Nucleus::createSwizzle(x.value, select));
+	}
+
+	RValue<Float4> ShuffleLowHigh(const RValue<Float4> &x, const RValue<Float4> &y, unsigned char imm)
+	{
+		Constant *shuffle[4];
+		shuffle[0] = Nucleus::createConstantInt(((imm >> 0) & 0x03) + 0);
+		shuffle[1] = Nucleus::createConstantInt(((imm >> 2) & 0x03) + 0);
+		shuffle[2] = Nucleus::createConstantInt(((imm >> 4) & 0x03) + 4);
+		shuffle[3] = Nucleus::createConstantInt(((imm >> 6) & 0x03) + 4);
+
+		return RValue<Float4>(Nucleus::createShuffleVector(x.value, y.value, Nucleus::createConstantVector(shuffle, 4)));
+	}
+
+	RValue<Float4> UnpackLow(const RValue<Float4> &x, const RValue<Float4> &y)
+	{
+		Constant *shuffle[4];
+		shuffle[0] = Nucleus::createConstantInt(0);
+		shuffle[1] = Nucleus::createConstantInt(4);
+		shuffle[2] = Nucleus::createConstantInt(1);
+		shuffle[3] = Nucleus::createConstantInt(5);
+
+		return RValue<Float4>(Nucleus::createShuffleVector(x.value, y.value, Nucleus::createConstantVector(shuffle, 4)));
+	}
+
+	RValue<Float4> UnpackHigh(const RValue<Float4> &x, const RValue<Float4> &y)
+	{
+		Constant *shuffle[4];
+		shuffle[0] = Nucleus::createConstantInt(2);
+		shuffle[1] = Nucleus::createConstantInt(6);
+		shuffle[2] = Nucleus::createConstantInt(3);
+		shuffle[3] = Nucleus::createConstantInt(7);
+
+		return RValue<Float4>(Nucleus::createShuffleVector(x.value, y.value, Nucleus::createConstantVector(shuffle, 4)));
+	}
+	
+	RValue<Float4> Mask(Float4 &lhs, const RValue<Float4> &rhs, unsigned char select)
+	{
+		Value *vector = Nucleus::createLoad(lhs.address);
+		Value *shuffle = Nucleus::createMask(vector, rhs.value, select);
+		Nucleus::createStore(shuffle, lhs.address);
+
+		return RValue<Float4>(shuffle);
+	}
+
+	RValue<Int> SignMask(const RValue<Float4> &x)
+	{
+		return x86::movmskps(x);
+	}
+
+	RValue<Int4> CmpEQ(const RValue<Float4> &x, const RValue<Float4> &y)
+	{
+	//	return As<Int4>(x86::cmpeqps(x, y));
+		return RValue<Int4>(Nucleus::createSExt(Nucleus::createFCmpOEQ(x.value, y.value), Int4::getType()));
+	}
+
+	RValue<Int4> CmpLT(const RValue<Float4> &x, const RValue<Float4> &y)
+	{
+	//	return As<Int4>(x86::cmpltps(x, y));
+		return RValue<Int4>(Nucleus::createSExt(Nucleus::createFCmpOLT(x.value, y.value), Int4::getType()));
+	}
+
+	RValue<Int4> CmpLE(const RValue<Float4> &x, const RValue<Float4> &y)
+	{
+	//	return As<Int4>(x86::cmpleps(x, y));
+		return RValue<Int4>(Nucleus::createSExt(Nucleus::createFCmpOLE(x.value, y.value), Int4::getType()));
+	}
+
+	RValue<Int4> CmpNEQ(const RValue<Float4> &x, const RValue<Float4> &y)
+	{
+	//	return As<Int4>(x86::cmpneqps(x, y));
+		return RValue<Int4>(Nucleus::createSExt(Nucleus::createFCmpONE(x.value, y.value), Int4::getType()));
+	}
+
+	RValue<Int4> CmpNLT(const RValue<Float4> &x, const RValue<Float4> &y)
+	{
+	//	return As<Int4>(x86::cmpnltps(x, y));
+		return RValue<Int4>(Nucleus::createSExt(Nucleus::createFCmpOGE(x.value, y.value), Int4::getType()));
+	}
+
+	RValue<Int4> CmpNLE(const RValue<Float4> &x, const RValue<Float4> &y)
+	{
+	//	return As<Int4>(x86::cmpnleps(x, y));
+		return RValue<Int4>(Nucleus::createSExt(Nucleus::createFCmpOGT(x.value, y.value), Int4::getType()));
+	}
+
+	RValue<Float4> Fraction(const RValue<Float4> &x)
+	{
+		if(CPUID::supportsSSE4_1())
+		{
+			return x - x86::floorps(x);
+		}
+		else
+		{
+			Float4 frc = x - Float4(Int4(x));   // Signed fraction
+
+			return frc + As<Float4>(As<Int4>(CmpNLE(Float4(0, 0, 0, 0), frc)) & As<Int4>(Float4(1, 1, 1, 1)));
+		}
+	}
+
+	RValue<Float4> Floor(const RValue<Float4> &x)
+	{
+		if(CPUID::supportsSSE4_1())
+		{
+			return x86::floorps(x);
+		}
+		else
+		{
+			Float4 trunc = Float4(Int4(x));   // Rounded toward zero
+
+			return trunc + As<Float4>(As<Int4>(CmpNLE(Float4(0, 0, 0, 0), trunc)) & As<Int4>(Float4(1, 1, 1, 1)));
+		}
+	}
+
+	Float4 *Float4::getThis()
+	{
+		return this;
+	}
+
+	const Type *Float4::getType()
+	{
+		return VectorType::get(Float::getType(), 4);
+	}
+
+	RValue<Pointer<Byte>> operator+(const RValue<Pointer<Byte>> &lhs, int offset)
+	{
+		return RValue<Pointer<Byte>>(Nucleus::createGEP(lhs.value, Nucleus::createConstantInt(offset)));
+	}
+
+	RValue<Pointer<Byte>> operator+(const RValue<Pointer<Byte>> &lhs, const RValue<Int> &offset)
+	{
+		return RValue<Pointer<Byte>>(Nucleus::createGEP(lhs.value, offset.value));
+	}
+
+	RValue<Pointer<Byte>> operator+(const RValue<Pointer<Byte>> &lhs, const RValue<UInt> &offset)
+	{
+		return RValue<Pointer<Byte>>(Nucleus::createGEP(lhs.value, offset.value));
+	}
+
+	RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, int offset)
+	{
+		return lhs = lhs + offset;
+	}
+
+	RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, const RValue<Int> &offset)
+	{
+		return lhs = lhs + offset;
+	}
+
+	RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, const RValue<UInt> &offset)
+	{
+		return lhs = lhs + offset;
+	}
+
+	RValue<Pointer<Byte>> operator-(const RValue<Pointer<Byte>> &lhs, int offset)
+	{
+		return lhs + -offset;
+	}
+
+	RValue<Pointer<Byte>> operator-(const RValue<Pointer<Byte>> &lhs, const RValue<Int> &offset)
+	{
+		return lhs + -offset;
+	}
+
+	RValue<Pointer<Byte>> operator-(const RValue<Pointer<Byte>> &lhs, const RValue<UInt> &offset)
+	{
+		return lhs + -offset;
+	}
+
+	RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, int offset)
+	{
+		return lhs = lhs - offset;
+	}
+
+	RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, const RValue<Int> &offset)
+	{
+		return lhs = lhs - offset;
+	}
+
+	RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, const RValue<UInt> &offset)
+	{
+		return lhs = lhs - offset;
+	}
+
+	void Return()
+	{
+		#if !(defined(_M_AMD64) || defined(_M_X64))
+			x86::emms();
+		#endif
+
+		Nucleus::createRetVoid();
+		Nucleus::setInsertBlock(Nucleus::createBasicBlock());
+	}
+
+	void Return(const Int &ret)
+	{
+		#if !(defined(_M_AMD64) || defined(_M_X64))
+			x86::emms();
+		#endif
+
+		Nucleus::createRet(Nucleus::createLoad(ret.address));
+		Nucleus::setInsertBlock(Nucleus::createBasicBlock());
+	}
+
+	BasicBlock *beginLoop()
+	{
+		BasicBlock *loopBB = Nucleus::createBasicBlock();
+
+		Nucleus::createBr(loopBB);
+		Nucleus::getBuilder()->SetInsertPoint(loopBB);
+
+		return loopBB;
+	}
+
+	bool branch(const RValue<Bool> &cmp, BasicBlock *bodyBB, BasicBlock *endBB)
+	{
+		Nucleus::createCondBr(cmp.value, bodyBB, endBB);
+		Nucleus::getBuilder()->SetInsertPoint(bodyBB);
+		
+		return true;
+	}
+
+	bool elseBlock(BasicBlock *falseBB)
+	{
+		falseBB->back().eraseFromParent();
+		Nucleus::getBuilder()->SetInsertPoint(falseBB);
+
+		return true;
+	}
+
+	RValue<Long> Ticks()
+	{
+		Module *module = Nucleus::getModule();
+		llvm::Function *rdtsc = Intrinsic::getDeclaration(module, Intrinsic::readcyclecounter);
+
+		return RValue<Long>(Nucleus::createCall(rdtsc));
+	}
+
+	void Emms()
+	{
+		x86::emms();
+	}
+}
+
+namespace sw
+{
+	namespace x86
+	{
+		RValue<Int> cvtss2si(const RValue<Float> &val)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *cvtss2si = Intrinsic::getDeclaration(module, Intrinsic::x86_sse_cvtss2si);
+			
+			Float4 vector;
+			vector.x = val;
+
+			return RValue<Int>(Nucleus::createCall(cvtss2si, RValue<Float4>(vector).value));
+		}
+
+		RValue<Int2> cvtps2pi(const RValue<Float4> &val)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *cvtps2pi = Intrinsic::getDeclaration(module, Intrinsic::x86_sse_cvtps2pi);
+
+			return RValue<Int2>(Nucleus::createCall(cvtps2pi, val.value));
+		}
+
+		RValue<Int2> cvttps2pi(const RValue<Float4> &val)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *cvttps2pi = Intrinsic::getDeclaration(module, Intrinsic::x86_sse_cvttps2pi);
+
+			return RValue<Int2>(Nucleus::createCall(cvttps2pi, val.value));
+		}
+
+		RValue<Int4> cvtps2dq(const RValue<Float4> &val)
+		{
+			if(CPUID::supportsSSE2())
+			{
+				Module *module = Nucleus::getModule();
+				llvm::Function *cvtps2dq = Intrinsic::getDeclaration(module, Intrinsic::x86_sse2_cvtps2dq);
+
+				return RValue<Int4>(Nucleus::createCall(cvtps2dq, val.value));
+			}
+			else
+			{
+				Int2 lo = x86::cvtps2pi(val);
+				Int2 hi = x86::cvtps2pi(Swizzle(val, 0xEE));
+				
+				return Concatenate(lo, hi);
+			}
+		}
+
+		RValue<Int4> cvttps2dq(const RValue<Float4> &val)
+		{
+			if(CPUID::supportsSSE2())
+			{
+				Module *module = Nucleus::getModule();
+				llvm::Function *cvttps2dq = Intrinsic::getDeclaration(module, Intrinsic::x86_sse2_cvttps2dq);
+
+				return RValue<Int4>(Nucleus::createCall(cvttps2dq, val.value));
+			}
+			else
+			{
+				Int2 lo = x86::cvttps2pi(val);
+				Int2 hi = x86::cvttps2pi(Swizzle(val, 0xEE));
+				
+				return Concatenate(lo, hi);
+			}
+		}
+
+		RValue<Float4> cvtpi2ps(const RValue<Float4> &x, const RValue<Int2> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *cvtpi2ps = Intrinsic::getDeclaration(module, Intrinsic::x86_sse_cvtpi2ps);
+
+			return RValue<Float4>(Nucleus::createCall(cvtpi2ps, x.value, y.value));
+		}
+
+		RValue<Float4> cvtdq2ps(const RValue<Int4> &val)
+		{
+			if(CPUID::supportsSSE2())
+			{
+				Module *module = Nucleus::getModule();
+				llvm::Function *cvtdq2ps = Intrinsic::getDeclaration(module, Intrinsic::x86_sse2_cvtdq2ps);
+
+				return RValue<Float4>(Nucleus::createCall(cvtdq2ps, val.value));
+			}
+			else
+			{
+				Int2 lo = Int2(val);
+				Int2 hi = Int2(Swizzle(val, 0xEE));
+
+				Float4 scratch1;
+				Float4 scratch2;
+
+				return Float4(Float4(x86::cvtpi2ps(scratch1, lo)).xy, Float4(x86::cvtpi2ps(scratch2, hi)).xy);
+			}
+		}
+
+		RValue<Float> rcpss(const RValue<Float> &val)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *rcpss = Intrinsic::getDeclaration(module, Intrinsic::x86_sse_rcp_ss);
+
+			Value *vector = Nucleus::createInsertElement(UndefValue::get(Float4::getType()), val.value, 0);
+			
+			return RValue<Float>(Nucleus::createExtractElement(Nucleus::createCall(rcpss, vector), 0));
+		}
+
+		RValue<Float> sqrtss(const RValue<Float> &val)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *sqrtss = Intrinsic::getDeclaration(module, Intrinsic::x86_sse_sqrt_ss);
+
+			Value *vector = Nucleus::createInsertElement(UndefValue::get(Float4::getType()), val.value, 0);
+			
+			return RValue<Float>(Nucleus::createExtractElement(Nucleus::createCall(sqrtss, vector), 0));
+		}
+
+		RValue<Float> rsqrtss(const RValue<Float> &val)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *rsqrtss = Intrinsic::getDeclaration(module, Intrinsic::x86_sse_rsqrt_ss);
+			
+			Value *vector = Nucleus::createInsertElement(UndefValue::get(Float4::getType()), val.value, 0);
+
+			return RValue<Float>(Nucleus::createExtractElement(Nucleus::createCall(rsqrtss, vector), 0));
+		}
+
+		RValue<Float4> rcpps(const RValue<Float4> &val)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *rcpps = Intrinsic::getDeclaration(module, Intrinsic::x86_sse_rcp_ps);
+			
+			return RValue<Float4>(Nucleus::createCall(rcpps, val.value));
+		}
+
+		RValue<Float4> sqrtps(const RValue<Float4> &val)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *sqrtps = Intrinsic::getDeclaration(module, Intrinsic::x86_sse_sqrt_ps);
+			
+			return RValue<Float4>(Nucleus::createCall(sqrtps, val.value));
+		}
+
+		RValue<Float4> rsqrtps(const RValue<Float4> &val)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *rsqrtps = Intrinsic::getDeclaration(module, Intrinsic::x86_sse_rsqrt_ps);
+			
+			return RValue<Float4>(Nucleus::createCall(rsqrtps, val.value));
+		}
+
+		RValue<Float4> maxps(const RValue<Float4> &x, const RValue<Float4> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *maxps = Intrinsic::getDeclaration(module, Intrinsic::x86_sse_max_ps);
+
+			return RValue<Float4>(Nucleus::createCall(maxps, x.value, y.value));
+		}
+
+		RValue<Float4> minps(const RValue<Float4> &x, const RValue<Float4> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *minps = Intrinsic::getDeclaration(module, Intrinsic::x86_sse_min_ps);
+
+			return RValue<Float4>(Nucleus::createCall(minps, x.value, y.value));
+		}
+
+		RValue<Float> roundss(const RValue<Float> &val, unsigned char imm)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *roundss = Intrinsic::getDeclaration(module, Intrinsic::x86_sse41_round_ss);
+
+			Value *undef = UndefValue::get(Float4::getType());
+			Value *vector = Nucleus::createInsertElement(undef, val.value, 0);
+
+			return RValue<Float>(Nucleus::createExtractElement(Nucleus::createCall(roundss, undef, vector, Nucleus::createConstantInt(imm)), 0));
+		}
+
+		RValue<Float> floorss(const RValue<Float> &val)
+		{
+			return roundss(val, 1);
+		}
+
+		RValue<Float> ceilss(const RValue<Float> &val)
+		{
+			return roundss(val, 2);
+		}
+
+		RValue<Float4> roundps(const RValue<Float4> &val, unsigned char imm)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *roundps = Intrinsic::getDeclaration(module, Intrinsic::x86_sse41_round_ps);
+
+			return RValue<Float4>(Nucleus::createCall(roundps, val.value, Nucleus::createConstantInt(imm)));
+		}
+
+		RValue<Float4> floorps(const RValue<Float4> &val)
+		{
+			return roundps(val, 1);
+		}
+
+		RValue<Float4> ceilps(const RValue<Float4> &val)
+		{
+			return roundps(val, 2);
+		}
+
+		RValue<Float4> cmpps(const RValue<Float4> &x, const RValue<Float4> &y, unsigned char imm)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *cmpps = Intrinsic::getDeclaration(module, Intrinsic::x86_sse_cmp_ps);
+
+			return RValue<Float4>(Nucleus::createCall(cmpps, x.value, y.value, Nucleus::createConstantByte(imm)));
+		}
+
+		RValue<Float4> cmpeqps(const RValue<Float4> &x, const RValue<Float4> &y)
+		{
+			return cmpps(x, y, 0);
+		}
+
+		RValue<Float4> cmpltps(const RValue<Float4> &x, const RValue<Float4> &y)
+		{
+			return cmpps(x, y, 1);
+		}
+
+		RValue<Float4> cmpleps(const RValue<Float4> &x, const RValue<Float4> &y)
+		{
+			return cmpps(x, y, 2);
+		}
+
+		RValue<Float4> cmpunordps(const RValue<Float4> &x, const RValue<Float4> &y)
+		{
+			return cmpps(x, y, 3);
+		}
+
+		RValue<Float4> cmpneqps(const RValue<Float4> &x, const RValue<Float4> &y)
+		{
+			return cmpps(x, y, 4);
+		}
+
+		RValue<Float4> cmpnltps(const RValue<Float4> &x, const RValue<Float4> &y)
+		{
+			return cmpps(x, y, 5);
+		}
+
+		RValue<Float4> cmpnleps(const RValue<Float4> &x, const RValue<Float4> &y)
+		{
+			return cmpps(x, y, 6);
+		}
+
+		RValue<Float4> cmpordps(const RValue<Float4> &x, const RValue<Float4> &y)
+		{
+			return cmpps(x, y, 7);
+		}
+
+		RValue<Float> cmpss(const RValue<Float> &x, const RValue<Float> &y, unsigned char imm)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *cmpss = Intrinsic::getDeclaration(module, Intrinsic::x86_sse_cmp_ss);
+
+			Value *vector1 = Nucleus::createInsertElement(UndefValue::get(Float4::getType()), x.value, 0);
+			Value *vector2 = Nucleus::createInsertElement(UndefValue::get(Float4::getType()), y.value, 0);
+
+			return RValue<Float>(Nucleus::createExtractElement(Nucleus::createCall(cmpss, vector1, vector2, Nucleus::createConstantByte(imm)), 0));
+		}
+
+		RValue<Float> cmpeqss(const RValue<Float> &x, const RValue<Float> &y)
+		{
+			return cmpss(x, y, 0);
+		}
+
+		RValue<Float> cmpltss(const RValue<Float> &x, const RValue<Float> &y)
+		{
+			return cmpss(x, y, 1);
+		}
+
+		RValue<Float> cmpless(const RValue<Float> &x, const RValue<Float> &y)
+		{
+			return cmpss(x, y, 2);
+		}
+
+		RValue<Float> cmpunordss(const RValue<Float> &x, const RValue<Float> &y)
+		{
+			return cmpss(x, y, 3);
+		}
+
+		RValue<Float> cmpneqss(const RValue<Float> &x, const RValue<Float> &y)
+		{
+			return cmpss(x, y, 4);
+		}
+
+		RValue<Float> cmpnltss(const RValue<Float> &x, const RValue<Float> &y)
+		{
+			return cmpss(x, y, 5);
+		}
+
+		RValue<Float> cmpnless(const RValue<Float> &x, const RValue<Float> &y)
+		{
+			return cmpss(x, y, 6);
+		}
+
+		RValue<Float> cmpordss(const RValue<Float> &x, const RValue<Float> &y)
+		{
+			return cmpss(x, y, 7);
+		}
+
+		RValue<Int4> pabsd(const RValue<Int4> &x, const RValue<Int4> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *pabsd = Intrinsic::getDeclaration(module, Intrinsic::x86_ssse3_pabs_d_128);
+
+			return RValue<Int4>(Nucleus::createCall(pabsd, x.value, y.value));
+		}
+
+		RValue<Short4> paddsw(const RValue<Short4> &x, const RValue<Short4> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *paddsw = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_padds_w);
+
+			return RValue<Short4>(Nucleus::createCall(paddsw, x.value, y.value));
+		}
+		
+		RValue<Short4> psubsw(const RValue<Short4> &x, const RValue<Short4> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *psubsw = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_psubs_w);
+
+			return RValue<Short4>(Nucleus::createCall(psubsw, x.value, y.value));
+		}
+
+		RValue<UShort4> paddusw(const RValue<UShort4> &x, const RValue<UShort4> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *paddusw = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_paddus_w);
+
+			return RValue<UShort4>(Nucleus::createCall(paddusw, x.value, y.value));
+		}
+		
+		RValue<UShort4> psubusw(const RValue<UShort4> &x, const RValue<UShort4> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *psubusw = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_psubus_w);
+
+			return RValue<UShort4>(Nucleus::createCall(psubusw, x.value, y.value));
+		}
+
+		RValue<SByte8> paddsb(const RValue<SByte8> &x, const RValue<SByte8> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *paddsb = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_padds_b);
+
+			return RValue<SByte8>(Nucleus::createCall(paddsb, x.value, y.value));
+		}
+		
+		RValue<SByte8> psubsb(const RValue<SByte8> &x, const RValue<SByte8> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *psubsb = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_psubs_b);
+
+			return RValue<SByte8>(Nucleus::createCall(psubsb, x.value, y.value));
+		}
+		
+		RValue<Byte8> paddusb(const RValue<Byte8> &x, const RValue<Byte8> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *paddusb = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_paddus_b);
+
+			return RValue<Byte8>(Nucleus::createCall(paddusb, x.value, y.value));
+		}
+		
+		RValue<Byte8> psubusb(const RValue<Byte8> &x, const RValue<Byte8> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *psubusb = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_psubus_b);
+
+			return RValue<Byte8>(Nucleus::createCall(psubusb, x.value, y.value));
+		}
+
+		RValue<UShort4> pavgw(const RValue<UShort4> &x, const RValue<UShort4> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *pavgw = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_pavg_w);
+
+			return RValue<UShort4>(Nucleus::createCall(pavgw, x.value, y.value));
+		}
+
+		RValue<Short4> pmaxsw(const RValue<Short4> &x, const RValue<Short4> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *pmaxsw = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_pmaxs_w);
+
+			return RValue<Short4>(Nucleus::createCall(pmaxsw, x.value, y.value));
+		}
+
+		RValue<Short4> pminsw(const RValue<Short4> &x, const RValue<Short4> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *pminsw = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_pmins_w);
+
+			return RValue<Short4>(Nucleus::createCall(pminsw, x.value, y.value));
+		}
+
+		RValue<Short4> pcmpgtw(const RValue<Short4> &x, const RValue<Short4> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *pcmpgtw = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_pcmpgt_w);
+
+			return RValue<Short4>(Nucleus::createCall(pcmpgtw, x.value, y.value));
+		}
+
+		RValue<Short4> pcmpeqw(const RValue<Short4> &x, const RValue<Short4> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *pcmpeqw = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_pcmpeq_w);
+
+			return RValue<Short4>(Nucleus::createCall(pcmpeqw, x.value, y.value));
+		}
+
+		RValue<Byte8> pcmpgtb(const RValue<SByte8> &x, const RValue<SByte8> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *pcmpgtb = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_pcmpgt_b);
+
+			return RValue<Byte8>(Nucleus::createCall(pcmpgtb, x.value, y.value));
+		}
+
+		RValue<Byte8> pcmpeqb(const RValue<Byte8> &x, const RValue<Byte8> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *pcmpeqb = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_pcmpeq_b);
+
+			return RValue<Byte8>(Nucleus::createCall(pcmpeqb, x.value, y.value));
+		}
+
+		RValue<Short4> packssdw(const RValue<Int2> &x, const RValue<Int2> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *packssdw = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_packssdw);
+
+			return RValue<Short4>(Nucleus::createCall(packssdw, x.value, y.value));
+		}
+
+		RValue<Short8> packssdw(const RValue<Int4> &x, const RValue<Int4> &y)
+		{
+			if(CPUID::supportsSSE2())
+			{
+				Module *module = Nucleus::getModule();
+				llvm::Function *packssdw = Intrinsic::getDeclaration(module, Intrinsic::x86_sse2_packssdw_128);
+
+				return RValue<Short8>(Nucleus::createCall(packssdw, x.value, y.value));
+			}
+			else
+			{
+				Int2 loX = Int2(x);
+				Int2 hiX = Int2(Swizzle(x, 0xEE));
+
+				Int2 loY = Int2(y);
+				Int2 hiY = Int2(Swizzle(y, 0xEE));
+				
+				Short4 lo = x86::packssdw(loX, hiX);
+				Short4 hi = x86::packssdw(loY, hiY);
+				
+				return Concatenate(lo, hi);
+			}
+		}
+
+		RValue<SByte8> packsswb(const RValue<Short4> &x, const RValue<Short4> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *packsswb = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_packsswb);
+
+			return RValue<SByte8>(Nucleus::createCall(packsswb, x.value, y.value));
+		}
+
+		RValue<Byte8> packuswb(const RValue<UShort4> &x, const RValue<UShort4> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *packuswb = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_packuswb);
+
+			return RValue<Byte8>(Nucleus::createCall(packuswb, x.value, y.value));
+		}
+
+		RValue<UShort8> packusdw(const RValue<UInt4> &x, const RValue<UInt4> &y)
+		{
+			if(CPUID::supportsSSE4_1())
+			{
+				Module *module = Nucleus::getModule();
+				llvm::Function *packusdw = Intrinsic::getDeclaration(module, Intrinsic::x86_sse41_packusdw);
+	
+				return RValue<UShort8>(Nucleus::createCall(packusdw, x.value, y.value));
+			}
+			else
+			{
+				// FIXME: Not an exact replacement!
+				return As<UShort8>(packssdw(As<Int4>(x - UInt4(0x00008000, 0x00008000, 0x00008000, 0x00008000)), As<Int4>(y - UInt4(0x00008000, 0x00008000, 0x00008000, 0x00008000))) + Short8(0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000, 0x8000));
+			}
+		}
+
+		RValue<UShort4> psrlw(const RValue<UShort4> &x, unsigned char y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *psrlw = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_psrli_w);
+
+			return RValue<UShort4>(Nucleus::createCall(psrlw, x.value, Nucleus::createConstantInt(y)));
+		}
+
+		RValue<UShort8> psrlw(const RValue<UShort8> &x, unsigned char y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *psrlw = Intrinsic::getDeclaration(module, Intrinsic::x86_sse2_psrli_w);
+
+			return RValue<UShort8>(Nucleus::createCall(psrlw, x.value, Nucleus::createConstantInt(y)));
+		}
+
+		RValue<Short4> psraw(const RValue<Short4> &x, unsigned char y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *psraw = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_psrai_w);
+
+			return RValue<Short4>(Nucleus::createCall(psraw, x.value, Nucleus::createConstantInt(y)));
+		}
+
+		RValue<Short8> psraw(const RValue<Short8> &x, unsigned char y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *psraw = Intrinsic::getDeclaration(module, Intrinsic::x86_sse2_psrai_w);
+
+			return RValue<Short8>(Nucleus::createCall(psraw, x.value, Nucleus::createConstantInt(y)));
+		}
+
+		RValue<Short4> psllw(const RValue<Short4> &x, unsigned char y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *psllw = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_pslli_w);
+
+			return RValue<Short4>(Nucleus::createCall(psllw, x.value, Nucleus::createConstantInt(y)));
+		}
+
+		RValue<Short8> psllw(const RValue<Short8> &x, unsigned char y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *psllw = Intrinsic::getDeclaration(module, Intrinsic::x86_sse2_pslli_w);
+
+			return RValue<Short8>(Nucleus::createCall(psllw, x.value, Nucleus::createConstantInt(y)));
+		}
+
+		RValue<Int2> pslld(const RValue<Int2> &x, unsigned char y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *pslld = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_pslli_d);
+
+			return RValue<Int2>(Nucleus::createCall(pslld, x.value, Nucleus::createConstantInt(y)));
+		}
+
+		RValue<Int4> pslld(const RValue<Int4> &x, unsigned char y)
+		{
+			if(CPUID::supportsSSE2())
+			{
+				Module *module = Nucleus::getModule();
+				llvm::Function *pslld = Intrinsic::getDeclaration(module, Intrinsic::x86_sse2_pslli_d);
+
+				return RValue<Int4>(Nucleus::createCall(pslld, x.value, Nucleus::createConstantInt(y)));
+			}
+			else
+			{
+				Int2 lo = Int2(x);
+				Int2 hi = Int2(Swizzle(x, 0xEE));
+				
+				lo = x86::pslld(lo, y);
+				hi = x86::pslld(hi, y);
+				
+				return Concatenate(lo, hi);
+			}
+		}
+
+		RValue<Int2> psrad(const RValue<Int2> &x, unsigned char y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *psrad = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_psrai_d);
+
+			return RValue<Int2>(Nucleus::createCall(psrad, x.value, Nucleus::createConstantInt(y)));
+		}
+
+		RValue<Int4> psrad(const RValue<Int4> &x, unsigned char y)
+		{
+			if(CPUID::supportsSSE2())
+			{
+				Module *module = Nucleus::getModule();
+				llvm::Function *psrad = Intrinsic::getDeclaration(module, Intrinsic::x86_sse2_psrai_d);
+
+				return RValue<Int4>(Nucleus::createCall(psrad, x.value, Nucleus::createConstantInt(y)));
+			}
+			else
+			{
+				Int2 lo = Int2(x);
+				Int2 hi = Int2(Swizzle(x, 0xEE));
+				
+				lo = x86::psrad(lo, y);
+				hi = x86::psrad(hi, y);
+				
+				return Concatenate(lo, hi);
+			}
+		}
+
+		RValue<UInt2> psrld(const RValue<UInt2> &x, unsigned char y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *psrld = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_psrli_d);
+
+			return RValue<UInt2>(Nucleus::createCall(psrld, x.value, Nucleus::createConstantInt(y)));
+		}
+
+		RValue<UInt4> psrld(const RValue<UInt4> &x, unsigned char y)
+		{
+			if(CPUID::supportsSSE2())
+			{
+				Module *module = Nucleus::getModule();
+				llvm::Function *psrld = Intrinsic::getDeclaration(module, Intrinsic::x86_sse2_psrli_d);
+
+				return RValue<UInt4>(Nucleus::createCall(psrld, x.value, Nucleus::createConstantInt(y)));
+			}
+			else
+			{
+				UInt2 lo = As<UInt2>(Int2(As<Int4>(x)));
+				UInt2 hi = As<UInt2>(Int2(Swizzle(As<Int4>(x), 0xEE)));
+				
+				lo = x86::psrld(lo, y);
+				hi = x86::psrld(hi, y);
+				
+				return Concatenate(lo, hi);
+			}
+		}
+
+		RValue<UShort4> psrlw(const RValue<UShort4> &x, const RValue<Long1> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *psrlw = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_psrl_w);
+
+			return RValue<UShort4>(Nucleus::createCall(psrlw, x.value, y.value));
+		}
+
+		RValue<Short4> psraw(const RValue<Short4> &x, const RValue<Long1> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *psraw = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_psra_w);
+
+			return RValue<Short4>(Nucleus::createCall(psraw, x.value, y.value));
+		}
+
+		RValue<Short4> psllw(const RValue<Short4> &x, const RValue<Long1> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *psllw = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_psll_w);
+
+			return RValue<Short4>(Nucleus::createCall(psllw, x.value, y.value));
+		}
+
+		RValue<Int2> pslld(const RValue<Int2> &x, const RValue<Long1> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *pslld = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_psll_d);
+
+			return RValue<Int2>(Nucleus::createCall(pslld, x.value, y.value));
+		}
+
+		RValue<UInt2> psrld(const RValue<UInt2> &x, const RValue<Long1> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *psrld = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_psrl_d);
+
+			return RValue<UInt2>(Nucleus::createCall(psrld, x.value, y.value));
+		}
+
+		RValue<Int2> psrad(const RValue<Int2> &x, const RValue<Long1> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *psrld = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_psra_d);
+
+			return RValue<Int2>(Nucleus::createCall(psrld, x.value, y.value));
+		}
+
+		RValue<Short4> pmulhw(const RValue<Short4> &x, const RValue<Short4> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *pmulhw = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_pmulh_w);
+
+			return RValue<Short4>(Nucleus::createCall(pmulhw, x.value, y.value));
+		}
+
+		RValue<UShort4> pmulhuw(const RValue<UShort4> &x, const RValue<UShort4> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *pmulhuw = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_pmulhu_w);
+
+			return RValue<UShort4>(Nucleus::createCall(pmulhuw, x.value, y.value));
+		}
+
+		RValue<Int2> pmaddwd(const RValue<Short4> &x, const RValue<Short4> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *pmaddwd = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_pmadd_wd);
+
+			return RValue<Int2>(Nucleus::createCall(pmaddwd, x.value, y.value));
+		}
+
+		RValue<Short8> pmulhw(const RValue<Short8> &x, const RValue<Short8> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *pmulhw = Intrinsic::getDeclaration(module, Intrinsic::x86_sse2_pmulh_w);
+
+			return RValue<Short8>(Nucleus::createCall(pmulhw, x.value, y.value));
+		}
+
+		RValue<UShort8> pmulhuw(const RValue<UShort8> &x, const RValue<UShort8> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *pmulhuw = Intrinsic::getDeclaration(module, Intrinsic::x86_sse2_pmulhu_w);
+
+			return RValue<UShort8>(Nucleus::createCall(pmulhuw, x.value, y.value));
+		}
+
+		RValue<Int4> pmaddwd(const RValue<Short8> &x, const RValue<Short8> &y)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *pmaddwd = Intrinsic::getDeclaration(module, Intrinsic::x86_sse2_pmadd_wd);
+
+			return RValue<Int4>(Nucleus::createCall(pmaddwd, x.value, y.value));
+		}
+
+		RValue<Int> movmskps(const RValue<Float4> &x)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *movmskps = Intrinsic::getDeclaration(module, Intrinsic::x86_sse_movmsk_ps);
+
+			return RValue<Int>(Nucleus::createCall(movmskps, x.value));
+		}
+
+		RValue<Int> pmovmskb(const RValue<Byte8> &x)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *pmovmskb = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_pmovmskb);
+
+			return RValue<Int>(Nucleus::createCall(pmovmskb, x.value));
+		}
+
+		//RValue<Int2> movd(const RValue<Pointer<Int>> &x)
+		//{
+		//	Value *element = Nucleus::createLoad(x.value);
+
+		////	Value *int2 = UndefValue::get(Int2::getType());
+		////	int2 = Nucleus::createInsertElement(int2, element, ConstantInt::get(Int::getType(), 0));
+
+		//	Value *int2 = Nucleus::createBitCast(Nucleus::createZExt(element, Long::getType()), Int2::getType());
+
+		//	return RValue<Int2>(int2);
+		//}
+
+		//RValue<Int2> movdq2q(const RValue<Int4> &x)
+		//{
+		//	Value *long2 = Nucleus::createBitCast(x.value, Long2::getType());
+		//	Value *element = Nucleus::createExtractElement(long2, ConstantInt::get(Int::getType(), 0));
+
+		//	return RValue<Int2>(Nucleus::createBitCast(element, Int2::getType()));
+		//}
+
+		RValue<Int4> pmovzxbd(const RValue<Int4> &x)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *pmovzxbd = Intrinsic::getDeclaration(module, Intrinsic::x86_sse41_pmovzxbd);
+		
+			return RValue<Int4>(Nucleus::createCall(pmovzxbd, Nucleus::createBitCast(x.value, Byte16::getType())));
+		}
+
+		RValue<Int4> pmovsxbd(const RValue<Int4> &x)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *pmovsxbd = Intrinsic::getDeclaration(module, Intrinsic::x86_sse41_pmovsxbd);
+		
+			return RValue<Int4>(Nucleus::createCall(pmovsxbd, Nucleus::createBitCast(x.value, SByte16::getType())));
+		}
+
+		RValue<Int4> pmovzxwd(const RValue<Int4> &x)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *pmovzxwd = Intrinsic::getDeclaration(module, Intrinsic::x86_sse41_pmovzxwd);
+		
+			return RValue<Int4>(Nucleus::createCall(pmovzxwd, Nucleus::createBitCast(x.value, UShort8::getType())));
+		}
+
+		RValue<Int4> pmovsxwd(const RValue<Int4> &x)
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *pmovsxwd = Intrinsic::getDeclaration(module, Intrinsic::x86_sse41_pmovsxwd);
+		
+			return RValue<Int4>(Nucleus::createCall(pmovsxwd, Nucleus::createBitCast(x.value, Short8::getType())));
+		}
+
+		void emms()
+		{
+			Module *module = Nucleus::getModule();
+			llvm::Function *emms = Intrinsic::getDeclaration(module, Intrinsic::x86_mmx_emms);
+
+			Nucleus::createCall(emms);
+		}
+	}
+}
diff --git a/src/Reactor/Nucleus.hpp b/src/Reactor/Nucleus.hpp
new file mode 100644
index 0000000..0fa1d82
--- /dev/null
+++ b/src/Reactor/Nucleus.hpp
@@ -0,0 +1,2868 @@
+// SwiftShader Software Renderer

+//

+// Copyright(c) 2005-2011 TransGaming Inc.

+//

+// All rights reserved. No part of this software may be copied, distributed, transmitted,

+// transcribed, stored in a retrieval system, translated into any human or computer

+// language by any means, or disclosed to third parties without the explicit written

+// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express

+// or implied, including but not limited to any patent rights, are granted to you.

+//

+

+#ifndef sw_Nucleus_hpp

+#define sw_Nucleus_hpp

+

+#include "Common/Types.hpp"

+

+#include <stdarg.h>

+#include <vector>

+

+#undef abs

+#undef max

+#undef min

+

+namespace llvm

+{

+	class Function;

+	class Module;

+	class BasicBlock;

+	class Value;

+	class Constant;

+	class ConstantInt;

+	class ConstantFP;

+	class Type;

+	class Argument;

+	class GlobalVariable;

+	class GlobalValue;

+	class ExecutionEngine;

+	class LLVMContext;

+}

+

+namespace sw

+{

+	enum Optimization

+	{

+		Disabled,

+		InstructionCombining,

+		CFGSimplification,

+		LICM,

+		AggressiveDCE,

+		GVN,

+		Reassociate,

+		DeadStoreElimination,

+		SCCP,

+

+		OptimizationCount

+	};

+

+	extern Optimization optimization[10];

+

+	class MemoryManager;

+	class Builder;

+	class Nucleus;

+

+	class Routine

+	{

+		friend Nucleus;

+

+	public:

+		Routine(int bufferSize);

+		Routine(void *memory, int bufferSize, int offset);

+

+		~Routine();

+

+		void setFunctionSize(int functionSize);

+

+		const void *getBuffer();

+		const void *getEntry();

+		int getBufferSize();

+		int getFunctionSize();   // Includes constants before the entry point

+		int getCodeSize();       // Executable code only

+		bool isDynamic();

+

+		void bind();

+		void unbind();

+

+	private:

+		void *buffer;

+		const void *entry;

+		int bufferSize;

+		int functionSize;

+

+		volatile int bindCount;

+		const bool dynamic;   // Generated or precompiled

+	};

+

+	class Nucleus

+	{

+	public:

+		Nucleus();

+

+		virtual ~Nucleus();

+

+		Routine *acquireRoutine(const wchar_t *name, bool runOptimizations = true);

+

+		static void setFunction(llvm::Function *function);

+

+		static llvm::Module *getModule();

+		static Builder *getBuilder();

+		static llvm::Function *getFunction();

+		static llvm::LLVMContext *getContext();

+

+		static llvm::Value *allocateStackVariable(const llvm::Type *type, int arraySize = 0);

+		static llvm::BasicBlock *createBasicBlock();

+		static llvm::BasicBlock *getInsertBlock();

+		static void setInsertBlock(llvm::BasicBlock *basicBlock);

+		static llvm::BasicBlock *getPredecessor(llvm::BasicBlock *basicBlock);

+

+		static llvm::Function *createFunction(const llvm::Type *ReturnType, const std::vector<const llvm::Type*> &Params);

+		static llvm::Argument *getArgument(llvm::Function *function, unsigned int index);

+

+		// Terminators

+		static llvm::Value *createRetVoid();

+		static llvm::Value *createRet(llvm::Value *V);

+		static llvm::Value *createBr(llvm::BasicBlock *dest);

+		static llvm::Value *createCondBr(llvm::Value *cond, llvm::BasicBlock *ifTrue, llvm::BasicBlock *ifFalse);

+		

+		// Binary operators

+		static llvm::Value *createAdd(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createSub(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createMul(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createUDiv(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createSDiv(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFAdd(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFSub(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFMul(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFDiv(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createURem(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createSRem(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFRem(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createShl(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createLShr(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createAShr(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createAnd(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createOr(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createXor(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createNeg(llvm::Value *V);

+		static llvm::Value *createFNeg(llvm::Value *V);

+		static llvm::Value *createNot(llvm::Value *V);

+  

+		// Memory instructions

+		static llvm::Value *createLoad(llvm::Value *ptr, bool isVolatile = false, unsigned int align = 0);

+		static llvm::Value *createStore(llvm::Value *value, llvm::Value *ptr, bool isVolatile = false, unsigned int align = 0);

+		static llvm::Value *createGEP(llvm::Value *ptr, llvm::Value *index);

+

+		// Cast/Conversion Operators

+		static llvm::Value *createTrunc(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createZExt(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createSExt(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createFPToUI(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createFPToSI(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createUIToFP(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createSIToFP(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createFPTrunc(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createFPExt(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createPtrToInt(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createIntToPtr(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createBitCast(llvm::Value *V, const llvm::Type *destType);

+		static llvm::Value *createIntCast(llvm::Value *V, const llvm::Type *destType, bool isSigned);

+

+		// Compare instructions

+		static llvm::Value *createICmpEQ(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createICmpNE(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createICmpUGT(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createICmpUGE(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createICmpULT(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createICmpULE(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createICmpSGT(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createICmpSGE(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createICmpSLT(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createICmpSLE(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpOEQ(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpOGT(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpOGE(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpOLT(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpOLE(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpONE(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpORD(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpUNO(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpUEQ(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpUGT(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpUGE(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpULT(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpULE(llvm::Value *lhs, llvm::Value *rhs);

+		static llvm::Value *createFCmpUNE(llvm::Value *lhs, llvm::Value *rhs);

+

+		// Call instructions

+		static llvm::Value *createCall(llvm::Value *callee);

+		static llvm::Value *createCall(llvm::Value *callee, llvm::Value *Arg);

+		static llvm::Value *createCall(llvm::Value *callee, llvm::Value *Arg1, llvm::Value *Arg2);

+		static llvm::Value *createCall(llvm::Value *callee, llvm::Value *Arg1, llvm::Value *Arg2, llvm::Value *Arg3);

+		static llvm::Value *createCall(llvm::Value *callee, llvm::Value *Arg1, llvm::Value *Arg2, llvm::Value *Arg3,llvm::Value *Arg4);

+

+		// Vector instructions

+		static llvm::Value *createExtractElement(llvm::Value *vector, int index);

+		static llvm::Value *createInsertElement(llvm::Value *vector, llvm::Value *element, int index);

+		static llvm::Value *createShuffleVector(llvm::Value *V1, llvm::Value *V2, llvm::Value *mask);

+

+		// Other instructions

+		static llvm::Value *createSelect(llvm::Value *C, llvm::Value *ifTrue, llvm::Value *ifFalse);

+		static llvm::Value *createSwitch(llvm::Value *V, llvm::BasicBlock *Dest, unsigned NumCases = 10);

+		static void addSwitchCase(llvm::Value *Switch, int Case, llvm::BasicBlock *Branch);

+		static llvm::Value *createUnreachable();

+

+		// Derived instructions

+		static llvm::Value *createSwizzle(llvm::Value *val, unsigned char select);

+		static llvm::Value *createMask(llvm::Value *lhs, llvm::Value *rhs, unsigned char select);

+

+		// Global values

+		static const llvm::GlobalValue *getGlobalValueAtAddress(void *Addr);

+		static void addGlobalMapping(const llvm::GlobalValue *GV, void *Addr);

+		static llvm::GlobalValue *createGlobalValue(const llvm::Type *Ty, bool isConstant, unsigned int Align);

+		static llvm::Type *getPointerType(const llvm::Type *ElementType);

+

+		// Constant values

+		static llvm::Constant *createNullValue(const llvm::Type *Ty);

+		static llvm::ConstantInt *createConstantLong(int64_t i);

+		static llvm::ConstantInt *createConstantInt(int i);

+		static llvm::ConstantInt *createConstantInt(unsigned int i);

+		static llvm::ConstantInt *createConstantBool(bool b);

+		static llvm::ConstantInt *createConstantByte(signed char i);

+		static llvm::ConstantInt *createConstantByte(unsigned char i);

+		static llvm::ConstantInt *createConstantShort(short i);

+		static llvm::ConstantInt *createConstantShort(unsigned short i);

+		static llvm::Constant *createConstantFloat(float x);

+		static llvm::Value *createNullPointer(const llvm::Type *Ty);

+		static llvm::Value *createConstantVector(llvm::Constant* const* Vals, unsigned NumVals);

+

+	private:

+		void optimize();

+

+		static llvm::ExecutionEngine *executionEngine;

+		static Builder *builder;

+		static llvm::Function *function;

+		static llvm::LLVMContext *context;

+		static llvm::Module *module;

+		static MemoryManager *memoryManager;

+	};

+

+	class Byte;

+	class SByte;

+	class Byte4;

+	class SByte4;

+	class Byte8;

+	class SByte8;

+	class Byte16;

+	class SByte16;

+	class Short;

+	class UShort;

+	class Short4;

+	class UShort4;

+	class Short8;

+	class UShort8;

+	class Int;

+	class UInt;

+	class Int2;

+	class UInt2;

+	class Int4;

+	class UInt4;

+	class Long;

+	class Long1;

+	class Long2;

+	class Float;

+	class Float2;

+	class Float4;

+

+	class Void

+	{

+	public:

+		static const llvm::Type *getType();

+		

+		static bool isVoid()

+		{

+			return true;

+		}

+

+		typedef void ctype;

+	};

+

+	template<class T>

+	class Variable

+	{

+	public:

+		static bool isVoid()

+		{

+			return false;

+		}

+

+		llvm::Value *address;

+		typedef T ctype;

+	};

+

+	template<class T>

+	class RValue;

+

+	template<class T>

+	class Reference

+	{

+		friend Long1;

+

+	public:

+		explicit Reference(llvm::Value *pointer, int alignment = 1);

+

+		RValue<T> operator=(const RValue<T> &rhs) const;

+		operator RValue<T>() const;

+		RValue<T> operator=(const Reference<T> &ref) const;

+

+		RValue<T> operator+=(const RValue<T> &rhs) const;

+

+	private:

+		llvm::Value *address;

+

+		const int alignment;

+	};

+

+	template<class T>

+	struct IntLiteral

+	{

+		struct type;

+	};

+

+	template<> struct

+	IntLiteral<Int>

+	{

+		typedef int type;

+	};

+

+	template<class T>

+	class RValue

+	{

+	public:

+		explicit RValue(llvm::Value *rvalue);

+

+		RValue(const T &lvalue);

+		RValue(typename IntLiteral<T>::type i);

+

+		llvm::Value *value;   // FIXME: Make private

+	};

+

+	template<class T>

+	class Pointer;

+

+	class Bool : public Variable<bool>

+	{

+	public:

+		explicit Bool(llvm::Argument *argument);

+

+		Bool();

+		Bool(bool x);

+		Bool(const RValue<Bool> &rhs);

+		Bool(const Bool &rhs);

+

+	//	RValue<Bool> operator=(bool rhs) const;   // FIXME: Implement

+		RValue<Bool> operator=(const RValue<Bool> &rhs) const;

+		RValue<Bool> operator=(const Bool &rhs) const;

+

+		RValue<Pointer<Bool>> operator&();

+

+		friend RValue<Bool> operator!(const RValue<Bool> &val);

+		friend RValue<Bool> operator&&(const RValue<Bool> &lhs, const RValue<Bool> &rhs);

+		friend RValue<Bool> operator||(const RValue<Bool> &lhs, const RValue<Bool> &rhs);

+

+		Bool *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Byte : public Variable<unsigned char>

+	{

+	public:

+		explicit Byte(llvm::Argument *argument);

+

+		explicit Byte(const RValue<Int> &cast);

+

+		Byte();

+		Byte(int x);

+		Byte(unsigned char x);

+		Byte(const RValue<Byte> &rhs);

+		Byte(const Byte &rhs);

+

+	//	RValue<Byte> operator=(unsigned char rhs) const;   // FIXME: Implement

+		RValue<Byte> operator=(const RValue<Byte> &rhs) const;

+		RValue<Byte> operator=(const Byte &rhs) const;

+		RValue<Pointer<Byte>> operator&();

+

+		friend RValue<Byte> operator+(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator-(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator*(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator/(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator%(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator&(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator|(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator^(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator<<(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator>>(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator+=(const Byte &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator-=(const Byte &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator*=(const Byte &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator/=(const Byte &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator%=(const Byte &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator&=(const Byte &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator|=(const Byte &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator^=(const Byte &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator<<=(const Byte &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator>>=(const Byte &lhs, const RValue<Byte> &rhs);

+		friend RValue<Byte> operator+(const RValue<Byte> &val);

+		friend RValue<Byte> operator-(const RValue<Byte> &val);

+		friend RValue<Byte> operator~(const RValue<Byte> &val);

+		friend RValue<Byte> operator++(const Byte &val, int);   // Post-increment

+		friend const Byte &operator++(const Byte &val);   // Pre-increment

+		friend RValue<Byte> operator--(const Byte &val, int);   // Post-decrement

+		friend const Byte &operator--(const Byte &val);   // Pre-decrement

+		friend RValue<Bool> operator<(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Bool> operator<=(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Bool> operator>(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Bool> operator>=(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Bool> operator!=(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+		friend RValue<Bool> operator==(const RValue<Byte> &lhs, const RValue<Byte> &rhs);

+

+		Byte *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class SByte : public Variable<signed char>

+	{

+	public:

+		explicit SByte(llvm::Argument *argument);

+

+		SByte();

+		SByte(signed char x);

+		SByte(const RValue<SByte> &rhs);

+		SByte(const SByte &rhs);

+

+	//	RValue<SByte> operator=(signed char rhs) const;   // FIXME: Implement

+		RValue<SByte> operator=(const RValue<SByte> &rhs) const;

+		RValue<SByte> operator=(const SByte &rhs) const;

+		RValue<Pointer<SByte>> operator&();

+

+		friend RValue<SByte> operator+(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator-(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator*(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator/(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator%(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator&(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator|(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator^(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator<<(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator>>(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator+=(const SByte &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator-=(const SByte &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator*=(const SByte &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator/=(const SByte &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator%=(const SByte &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator&=(const SByte &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator|=(const SByte &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator^=(const SByte &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator<<=(const SByte &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator>>=(const SByte &lhs, const RValue<SByte> &rhs);

+		friend RValue<SByte> operator+(const RValue<SByte> &val);

+		friend RValue<SByte> operator-(const RValue<SByte> &val);

+		friend RValue<SByte> operator~(const RValue<SByte> &val);

+		friend RValue<SByte> operator++(const SByte &val, int);   // Post-increment

+		friend const SByte &operator++(const SByte &val);   // Pre-increment

+		friend RValue<SByte> operator--(const SByte &val, int);   // Post-decrement

+		friend const SByte &operator--(const SByte &val);   // Pre-decrement

+		friend RValue<Bool> operator<(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<Bool> operator<=(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<Bool> operator>(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<Bool> operator>=(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<Bool> operator!=(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+		friend RValue<Bool> operator==(const RValue<SByte> &lhs, const RValue<SByte> &rhs);

+

+		SByte *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Short : public Variable<short>

+	{

+	public:

+		explicit Short(llvm::Argument *argument);

+

+		explicit Short(const RValue<Int> &cast);

+

+		Short();

+		Short(short x);

+		Short(const RValue<Short> &rhs);

+		Short(const Short &rhs);

+

+	//	RValue<Short> operator=(short rhs) const;   // FIXME: Implement

+		RValue<Short> operator=(const RValue<Short> &rhs) const;

+		RValue<Short> operator=(const Short &rhs) const;

+		RValue<Pointer<Short>> operator&();

+

+		friend RValue<Short> operator+(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator-(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator*(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator/(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator%(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator&(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator|(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator^(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator<<(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator>>(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator+=(const Short &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator-=(const Short &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator*=(const Short &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator/=(const Short &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator%=(const Short &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator&=(const Short &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator|=(const Short &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator^=(const Short &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator<<=(const Short &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator>>=(const Short &lhs, const RValue<Short> &rhs);

+		friend RValue<Short> operator+(const RValue<Short> &val);

+		friend RValue<Short> operator-(const RValue<Short> &val);

+		friend RValue<Short> operator~(const RValue<Short> &val);

+		friend RValue<Short> operator++(const Short &val, int);   // Post-increment

+		friend const Short &operator++(const Short &val);   // Pre-increment

+		friend RValue<Short> operator--(const Short &val, int);   // Post-decrement

+		friend const Short &operator--(const Short &val);   // Pre-decrement

+		friend RValue<Bool> operator<(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Bool> operator<=(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Bool> operator>(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Bool> operator>=(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Bool> operator!=(const RValue<Short> &lhs, const RValue<Short> &rhs);

+		friend RValue<Bool> operator==(const RValue<Short> &lhs, const RValue<Short> &rhs);

+

+		Short *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class UShort : public Variable<unsigned short>

+	{

+	public:

+		explicit UShort(llvm::Argument *argument);

+

+		UShort();

+		UShort(unsigned short x);

+		UShort(const RValue<UShort> &rhs);

+		UShort(const UShort &rhs);

+

+	//	RValue<UShort> operator=(unsigned short rhs) const;   // FIXME: Implement

+		RValue<UShort> operator=(const RValue<UShort> &rhs) const;

+		RValue<UShort> operator=(const UShort &rhs) const;

+		RValue<Pointer<UShort>> operator&();

+

+		friend RValue<UShort> operator+(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator-(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator*(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator/(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator%(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator&(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator|(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator^(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator<<(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator>>(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator+=(const UShort &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator-=(const UShort &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator*=(const UShort &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator/=(const UShort &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator%=(const UShort &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator&=(const UShort &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator|=(const UShort &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator^=(const UShort &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator<<=(const UShort &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator>>=(const UShort &lhs, const RValue<UShort> &rhs);

+		friend RValue<UShort> operator+(const RValue<UShort> &val);

+		friend RValue<UShort> operator-(const RValue<UShort> &val);

+		friend RValue<UShort> operator~(const RValue<UShort> &val);

+		friend RValue<UShort> operator++(const UShort &val, int);   // Post-increment

+		friend const UShort &operator++(const UShort &val);   // Pre-increment

+		friend RValue<UShort> operator--(const UShort &val, int);   // Post-decrement

+		friend const UShort &operator--(const UShort &val);   // Pre-decrement

+		friend RValue<Bool> operator<(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<Bool> operator<=(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<Bool> operator>(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<Bool> operator>=(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<Bool> operator!=(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+		friend RValue<Bool> operator==(const RValue<UShort> &lhs, const RValue<UShort> &rhs);

+

+		UShort *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Byte4 : public Variable<byte4>

+	{

+	public:

+	//	Byte4();

+	//	Byte4(int x, int y, int z, int w);

+	//	Byte4(const RValue<Byte4> &rhs);

+	//	Byte4(const Byte4 &rhs);

+

+	//	RValue<Byte4> operator=(const RValue<Byte4> &rhs) const;

+	//	RValue<Byte4> operator=(const Byte4 &rhs) const;

+	//	RValue<Pointer<Byte4>> operator&();

+

+	//	friend RValue<Byte4> operator+(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator-(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator*(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator/(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator%(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator&(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator|(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator^(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator<<(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator>>(const RValue<Byte4> &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator+=(const Byte4 &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator-=(const Byte4 &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator*=(const Byte4 &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator/=(const Byte4 &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator%=(const Byte4 &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator&=(const Byte4 &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator|=(const Byte4 &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator^=(const Byte4 &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator<<=(const Byte4 &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator>>=(const Byte4 &lhs, const RValue<Byte4> &rhs);

+	//	friend RValue<Byte4> operator+(const RValue<Byte4> &val);

+	//	friend RValue<Byte4> operator-(const RValue<Byte4> &val);

+	//	friend RValue<Byte4> operator~(const RValue<Byte4> &val);

+	//	friend RValue<Byte4> operator++(const Byte4 &val, int);   // Post-increment

+	//	friend const Byte4 &operator++(const Byte4 &val);   // Pre-increment

+	//	friend RValue<Byte4> operator--(const Byte4 &val, int);   // Post-decrement

+	//	friend const Byte4 &operator--(const Byte4 &val);   // Pre-decrement

+

+		Byte4 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class SByte4 : public Variable<sbyte4>

+	{

+	public:

+	//	SByte4();

+	//	SByte4(int x, int y, int z, int w);

+	//	SByte4(const RValue<SByte4> &rhs);

+	//	SByte4(const SByte4 &rhs);

+

+	//	RValue<SByte4> operator=(const RValue<SByte4> &rhs) const;

+	//	RValue<SByte4> operator=(const SByte4 &rhs) const;

+	//	RValue<Pointer<SByte4>> operator&();

+

+	//	friend RValue<SByte4> operator+(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator-(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator*(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator/(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator%(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator&(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator|(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator^(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator<<(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator>>(const RValue<SByte4> &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator+=(const SByte4 &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator-=(const SByte4 &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator*=(const SByte4 &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator/=(const SByte4 &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator%=(const SByte4 &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator&=(const SByte4 &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator|=(const SByte4 &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator^=(const SByte4 &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator<<=(const SByte4 &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator>>=(const SByte4 &lhs, const RValue<SByte4> &rhs);

+	//	friend RValue<SByte4> operator+(const RValue<SByte4> &val);

+	//	friend RValue<SByte4> operator-(const RValue<SByte4> &val);

+	//	friend RValue<SByte4> operator~(const RValue<SByte4> &val);

+	//	friend RValue<SByte4> operator++(const SByte4 &val, int);   // Post-increment

+	//	friend const SByte4 &operator++(const SByte4 &val);   // Pre-increment

+	//	friend RValue<SByte4> operator--(const SByte4 &val, int);   // Post-decrement

+	//	friend const SByte4 &operator--(const SByte4 &val);   // Pre-decrement

+

+		SByte4 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Byte8 : public Variable<byte8>

+	{

+	public:

+		Byte8();

+		Byte8(byte x0, byte x1, byte x2, byte x3, byte x4, byte x5, byte x6, byte x7);

+		Byte8(int64_t x);

+		Byte8(const RValue<Byte8> &rhs);

+		Byte8(const Byte8 &rhs);

+

+		RValue<Byte8> operator=(const RValue<Byte8> &rhs) const;

+		RValue<Byte8> operator=(const Byte8 &rhs) const;

+	//	RValue<Pointer<Byte8>> operator&();

+

+		friend RValue<Byte8> operator+(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator-(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator*(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator/(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator%(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator&(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator|(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator^(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);

+	//	friend RValue<Byte8> operator<<(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);

+	//	friend RValue<Byte8> operator>>(const RValue<Byte8> &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator+=(const Byte8 &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator-=(const Byte8 &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator*=(const Byte8 &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator/=(const Byte8 &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator%=(const Byte8 &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator&=(const Byte8 &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator|=(const Byte8 &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator^=(const Byte8 &lhs, const RValue<Byte8> &rhs);

+	//	friend RValue<Byte8> operator<<=(const Byte8 &lhs, const RValue<Byte8> &rhs);

+	//	friend RValue<Byte8> operator>>=(const Byte8 &lhs, const RValue<Byte8> &rhs);

+		friend RValue<Byte8> operator+(const RValue<Byte8> &val);

+		friend RValue<Byte8> operator-(const RValue<Byte8> &val);

+		friend RValue<Byte8> operator~(const RValue<Byte8> &val);

+	//	friend RValue<Byte8> operator++(const Byte8 &val, int);   // Post-increment

+	//	friend const Byte8 &operator++(const Byte8 &val);   // Pre-increment

+	//	friend RValue<Byte8> operator--(const Byte8 &val, int);   // Post-decrement

+	//	friend const Byte8 &operator--(const Byte8 &val);   // Pre-decrement

+

+		friend RValue<Byte8> AddSat(const RValue<Byte8> &x, const RValue<Byte8> &y);

+		friend RValue<Byte8> SubSat(const RValue<Byte8> &x, const RValue<Byte8> &y);

+

+		friend RValue<Short4> UnpackLow(const RValue<Byte8> &x, const RValue<Byte8> &y);

+		friend RValue<Short4> UnpackHigh(const RValue<Byte8> &x, const RValue<Byte8> &y);

+		friend RValue<Int> SignMask(const RValue<Byte8> &x);

+

+	//	friend RValue<Byte8> CmpGT(const RValue<Byte8> &x, const RValue<Byte8> &y);

+		friend RValue<Byte8> CmpEQ(const RValue<Byte8> &x, const RValue<Byte8> &y);

+

+		Byte8 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class SByte8 : public Variable<sbyte8>

+	{

+	public:

+		SByte8();

+		SByte8(byte x0, byte x1, byte x2, byte x3, byte x4, byte x5, byte x6, byte x7);

+		SByte8(int64_t x);

+		SByte8(const RValue<SByte8> &rhs);

+		SByte8(const SByte8 &rhs);

+

+		RValue<SByte8> operator=(const RValue<SByte8> &rhs) const;

+		RValue<SByte8> operator=(const SByte8 &rhs) const;

+	//	RValue<Pointer<SByte8>> operator&();

+

+		friend RValue<SByte8> operator+(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator-(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator*(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator/(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator%(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator&(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator|(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator^(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);

+	//	friend RValue<SByte8> operator<<(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);

+	//	friend RValue<SByte8> operator>>(const RValue<SByte8> &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator+=(const SByte8 &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator-=(const SByte8 &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator*=(const SByte8 &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator/=(const SByte8 &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator%=(const SByte8 &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator&=(const SByte8 &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator|=(const SByte8 &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator^=(const SByte8 &lhs, const RValue<SByte8> &rhs);

+	//	friend RValue<SByte8> operator<<=(const SByte8 &lhs, const RValue<SByte8> &rhs);

+	//	friend RValue<SByte8> operator>>=(const SByte8 &lhs, const RValue<SByte8> &rhs);

+		friend RValue<SByte8> operator+(const RValue<SByte8> &val);

+		friend RValue<SByte8> operator-(const RValue<SByte8> &val);

+		friend RValue<SByte8> operator~(const RValue<SByte8> &val);

+	//	friend RValue<SByte8> operator++(const SByte8 &val, int);   // Post-increment

+	//	friend const SByte8 &operator++(const SByte8 &val);   // Pre-increment

+	//	friend RValue<SByte8> operator--(const SByte8 &val, int);   // Post-decrement

+	//	friend const SByte8 &operator--(const SByte8 &val);   // Pre-decrement

+

+		friend RValue<SByte8> AddSat(const RValue<SByte8> &x, const RValue<SByte8> &y);

+		friend RValue<SByte8> SubSat(const RValue<SByte8> &x, const RValue<SByte8> &y);

+

+		friend RValue<Short4> UnpackLow(const RValue<SByte8> &x, const RValue<SByte8> &y);

+		friend RValue<Short4> UnpackHigh(const RValue<SByte8> &x, const RValue<SByte8> &y);

+		friend RValue<Int> SignMask(const RValue<SByte8> &x);

+

+		friend RValue<Byte8> CmpGT(const RValue<SByte8> &x, const RValue<SByte8> &y);

+		friend RValue<Byte8> CmpEQ(const RValue<SByte8> &x, const RValue<SByte8> &y);

+

+		SByte8 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Byte16 : public Variable<byte16>

+	{

+	public:

+	//	Byte16();

+	//	Byte16(int x, int y, int z, int w);

+		Byte16(const RValue<Byte16> &rhs);

+		Byte16(const Byte16 &rhs);

+

+		RValue<Byte16> operator=(const RValue<Byte16> &rhs) const;

+		RValue<Byte16> operator=(const Byte16 &rhs) const;

+	//	RValue<Pointer<Byte16>> operator&();

+

+	//	friend RValue<Byte16> operator+(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator-(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator*(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator/(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator%(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator&(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator|(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator^(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator<<(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator>>(const RValue<Byte16> &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator+=(const Byte16 &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator-=(const Byte16 &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator*=(const Byte16 &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator/=(const Byte16 &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator%=(const Byte16 &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator&=(const Byte16 &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator|=(const Byte16 &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator^=(const Byte16 &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator<<=(const Byte16 &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator>>=(const Byte16 &lhs, const RValue<Byte16> &rhs);

+	//	friend RValue<Byte16> operator+(const RValue<Byte16> &val);

+	//	friend RValue<Byte16> operator-(const RValue<Byte16> &val);

+	//	friend RValue<Byte16> operator~(const RValue<Byte16> &val);

+	//	friend RValue<Byte16> operator++(const Byte16 &val, int);   // Post-increment

+	//	friend const Byte16 &operator++(const Byte16 &val);   // Pre-increment

+	//	friend RValue<Byte16> operator--(const Byte16 &val, int);   // Post-decrement

+	//	friend const Byte16 &operator--(const Byte16 &val);   // Pre-decrement

+

+		Byte16 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class SByte16 : public Variable<sbyte16>

+	{

+	public:

+	//	SByte16();

+	//	SByte16(int x, int y, int z, int w);

+	//	SByte16(const RValue<SByte16> &rhs);

+	//	SByte16(const SByte16 &rhs);

+

+	//	RValue<SByte16> operator=(const RValue<SByte16> &rhs) const;

+	//	RValue<SByte16> operator=(const SByte16 &rhs) const;

+	//	RValue<Pointer<SByte16>> operator&();

+

+	//	friend RValue<SByte16> operator+(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator-(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator*(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator/(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator%(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator&(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator|(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator^(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator<<(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator>>(const RValue<SByte16> &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator+=(const SByte16 &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator-=(const SByte16 &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator*=(const SByte16 &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator/=(const SByte16 &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator%=(const SByte16 &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator&=(const SByte16 &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator|=(const SByte16 &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator^=(const SByte16 &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator<<=(const SByte16 &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator>>=(const SByte16 &lhs, const RValue<SByte16> &rhs);

+	//	friend RValue<SByte16> operator+(const RValue<SByte16> &val);

+	//	friend RValue<SByte16> operator-(const RValue<SByte16> &val);

+	//	friend RValue<SByte16> operator~(const RValue<SByte16> &val);

+	//	friend RValue<SByte16> operator++(const SByte16 &val, int);   // Post-increment

+	//	friend const SByte16 &operator++(const SByte16 &val);   // Pre-increment

+	//	friend RValue<SByte16> operator--(const SByte16 &val, int);   // Post-decrement

+	//	friend const SByte16 &operator--(const SByte16 &val);   // Pre-decrement

+

+		SByte16 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Short4 : public Variable<short4>

+	{

+	public:

+		explicit Short4(const RValue<Int> &cast);

+		explicit Short4(const RValue<Int4> &cast);

+	//	explicit Short4(const RValue<Float> &cast);

+		explicit Short4(const RValue<Float4> &cast);

+

+		Short4();

+		Short4(short x, short y, short z, short w);

+		Short4(const RValue<Short4> &rhs);

+		Short4(const Short4 &rhs);

+		Short4(const RValue<UShort4> &rhs);

+		Short4(const UShort4 &rhs);

+

+		RValue<Short4> operator=(const RValue<Short4> &rhs) const;

+		RValue<Short4> operator=(const Short4 &rhs) const;

+		RValue<Short4> operator=(const RValue<UShort4> &rhs) const;

+		RValue<Short4> operator=(const UShort4 &rhs) const;

+		RValue<Pointer<Short4>> operator&();

+

+		friend RValue<Short4> operator+(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator-(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator*(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator/(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator%(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator&(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator|(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator^(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator<<(const RValue<Short4> &lhs, unsigned char rhs);

+		friend RValue<Short4> operator>>(const RValue<Short4> &lhs, unsigned char rhs);

+		friend RValue<Short4> operator<<(const RValue<Short4> &lhs, const RValue<Long1> &rhs);

+		friend RValue<Short4> operator>>(const RValue<Short4> &lhs, const RValue<Long1> &rhs);

+		friend RValue<Short4> operator+=(const Short4 &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator-=(const Short4 &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator*=(const Short4 &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator/=(const Short4 &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator%=(const Short4 &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator&=(const Short4 &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator|=(const Short4 &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator^=(const Short4 &lhs, const RValue<Short4> &rhs);

+		friend RValue<Short4> operator<<=(const Short4 &lhs, unsigned char rhs);

+		friend RValue<Short4> operator>>=(const Short4 &lhs, unsigned char rhs);

+		friend RValue<Short4> operator<<=(const Short4 &lhs, const RValue<Long1> &rhs);

+		friend RValue<Short4> operator>>=(const Short4 &lhs, const RValue<Long1> &rhs);

+		friend RValue<Short4> operator+(const RValue<Short4> &val);

+		friend RValue<Short4> operator-(const RValue<Short4> &val);

+		friend RValue<Short4> operator~(const RValue<Short4> &val);

+	//	friend RValue<Short4> operator++(const Short4 &val, int);   // Post-increment

+	//	friend const Short4 &operator++(const Short4 &val);   // Pre-increment

+	//	friend RValue<Short4> operator--(const Short4 &val, int);   // Post-decrement

+	//	friend const Short4 &operator--(const Short4 &val);   // Pre-decrement

+	//	friend RValue<Bool> operator<(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+	//	friend RValue<Bool> operator<=(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+	//	friend RValue<Bool> operator>(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+	//	friend RValue<Bool> operator>=(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+	//	friend RValue<Bool> operator!=(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+	//	friend RValue<Bool> operator==(const RValue<Short4> &lhs, const RValue<Short4> &rhs);

+

+		friend RValue<Short4> RoundShort4(const RValue<Float4> &cast);

+

+		friend RValue<Short4> Max(const RValue<Short4> &x, const RValue<Short4> &y);

+		friend RValue<Short4> Min(const RValue<Short4> &x, const RValue<Short4> &y);

+		friend RValue<Short4> AddSat(const RValue<Short4> &x, const RValue<Short4> &y);

+		friend RValue<Short4> SubSat(const RValue<Short4> &x, const RValue<Short4> &y);

+		friend RValue<Short4> MulHigh(const RValue<Short4> &x, const RValue<Short4> &y);

+		friend RValue<Int2> MulAdd(const RValue<Short4> &x, const RValue<Short4> &y);

+

+		friend RValue<SByte8> Pack(const RValue<Short4> &x, const RValue<Short4> &y);

+		friend RValue<Int2> UnpackLow(const RValue<Short4> &x, const RValue<Short4> &y);

+		friend RValue<Int2> UnpackHigh(const RValue<Short4> &x, const RValue<Short4> &y);

+		friend RValue<Short4> Swizzle(const RValue<Short4> &x, unsigned char select);

+		friend RValue<Short4> Insert(const RValue<Short4> &val, const RValue<Short> &element, int i);

+		friend RValue<Short> Extract(const RValue<Short4> &val, int i);

+

+		friend RValue<Short4> CmpGT(const RValue<Short4> &x, const RValue<Short4> &y);

+		friend RValue<Short4> CmpEQ(const RValue<Short4> &x, const RValue<Short4> &y);

+

+		Short4 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class UShort4 : public Variable<ushort4>

+	{

+	public:

+		explicit UShort4(const RValue<Int4> &cast);

+		explicit UShort4(const RValue<Float4> &cast, bool saturate = false);

+

+		UShort4();

+		UShort4(unsigned short x, unsigned short y, unsigned short z, unsigned short w);

+		UShort4(const RValue<UShort4> &rhs);

+		UShort4(const UShort4 &rhs);

+		UShort4(const RValue<Short4> &rhs);

+		UShort4(const Short4 &rhs);

+

+		RValue<UShort4> operator=(const RValue<UShort4> &rhs) const;

+		RValue<UShort4> operator=(const UShort4 &rhs) const;

+		RValue<UShort4> operator=(const RValue<Short4> &rhs) const;

+		RValue<UShort4> operator=(const Short4 &rhs) const;

+	//	RValue<Pointer<UShort4>> operator&();

+

+		friend RValue<UShort4> operator+(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);

+		friend RValue<UShort4> operator-(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);

+		friend RValue<UShort4> operator*(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator/(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator%(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator&(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator|(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator^(const RValue<UShort4> &lhs, const RValue<UShort4> &rhs);

+		friend RValue<UShort4> operator<<(const RValue<UShort4> &lhs, unsigned char rhs);

+		friend RValue<UShort4> operator>>(const RValue<UShort4> &lhs, unsigned char rhs);

+		friend RValue<UShort4> operator<<(const RValue<UShort4> &lhs, const RValue<Long1> &rhs);

+		friend RValue<UShort4> operator>>(const RValue<UShort4> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<UShort4> operator+=(const UShort4 &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator-=(const UShort4 &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator*=(const UShort4 &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator/=(const UShort4 &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator%=(const UShort4 &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator&=(const UShort4 &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator|=(const UShort4 &lhs, const RValue<UShort4> &rhs);

+	//	friend RValue<UShort4> operator^=(const UShort4 &lhs, const RValue<UShort4> &rhs);

+		friend RValue<UShort4> operator<<=(const UShort4 &lhs, unsigned char rhs);

+		friend RValue<UShort4> operator>>=(const UShort4 &lhs, unsigned char rhs);

+		friend RValue<UShort4> operator<<=(const UShort4 &lhs, const RValue<Long1> &rhs);

+		friend RValue<UShort4> operator>>=(const UShort4 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<UShort4> operator+(const RValue<UShort4> &val);

+	//	friend RValue<UShort4> operator-(const RValue<UShort4> &val);

+		friend RValue<UShort4> operator~(const RValue<UShort4> &val);

+	//	friend RValue<UShort4> operator++(const UShort4 &val, int);   // Post-increment

+	//	friend const UShort4 &operator++(const UShort4 &val);   // Pre-increment

+	//	friend RValue<UShort4> operator--(const UShort4 &val, int);   // Post-decrement

+	//	friend const UShort4 &operator--(const UShort4 &val);   // Pre-decrement

+

+		friend RValue<UShort4> Max(const RValue<UShort4> &x, const RValue<UShort4> &y);

+		friend RValue<UShort4> Min(const RValue<UShort4> &x, const RValue<UShort4> &y);

+		friend RValue<UShort4> AddSat(const RValue<UShort4> &x, const RValue<UShort4> &y);

+		friend RValue<UShort4> SubSat(const RValue<UShort4> &x, const RValue<UShort4> &y);

+		friend RValue<UShort4> MulHigh(const RValue<UShort4> &x, const RValue<UShort4> &y);

+

+		friend RValue<UShort4> Average(const RValue<UShort4> &x, const RValue<UShort4> &y);

+

+		friend RValue<Byte8> Pack(const RValue<UShort4> &x, const RValue<UShort4> &y);

+

+		UShort4 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Short8 : public Variable<short8>

+	{

+	public:

+	//	Short8();

+		Short8(short c0, short c1, short c2, short c3, short c4, short c5, short c6, short c7);

+		Short8(const RValue<Short8> &rhs);

+	//	Short8(const Short8 &rhs);

+

+	//	RValue<Short8> operator=(const RValue<Short8> &rhs) const;

+	//	RValue<Short8> operator=(const Short8 &rhs) const;

+	//	RValue<Pointer<Short8>> operator&();

+

+		friend RValue<Short8> operator+(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator-(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator*(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator/(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator%(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+		friend RValue<Short8> operator&(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator|(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator^(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+		friend RValue<Short8> operator<<(const RValue<Short8> &lhs, unsigned char rhs);

+		friend RValue<Short8> operator>>(const RValue<Short8> &lhs, unsigned char rhs);

+	//	friend RValue<Short8> operator<<(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator>>(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator+=(const Short8 &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator-=(const Short8 &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator*=(const Short8 &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator/=(const Short8 &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator%=(const Short8 &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator&=(const Short8 &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator|=(const Short8 &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator^=(const Short8 &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator<<=(const Short8 &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator>>=(const Short8 &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Short8> operator+(const RValue<Short8> &val);

+	//	friend RValue<Short8> operator-(const RValue<Short8> &val);

+	//	friend RValue<Short8> operator~(const RValue<Short8> &val);

+	//	friend RValue<Short8> operator++(const Short8 &val, int);   // Post-increment

+	//	friend const Short8 &operator++(const Short8 &val);   // Pre-increment

+	//	friend RValue<Short8> operator--(const Short8 &val, int);   // Post-decrement

+	//	friend const Short8 &operator--(const Short8 &val);   // Pre-decrement

+	//	friend RValue<Bool> operator<(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Bool> operator<=(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Bool> operator>(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Bool> operator>=(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Bool> operator!=(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+	//	friend RValue<Bool> operator==(const RValue<Short8> &lhs, const RValue<Short8> &rhs);

+

+		friend RValue<Short8> Concatenate(const RValue<Short4> &lo, const RValue<Short4> &hi);

+

+		friend RValue<Short8> MulHigh(const RValue<Short8> &x, const RValue<Short8> &y);

+		friend RValue<Int4> MulAdd(const RValue<Short8> &x, const RValue<Short8> &y);

+

+		Short8 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class UShort8 : public Variable<ushort8>

+	{

+	public:

+	//	UShort8();

+		UShort8(unsigned short c0, unsigned short c1, unsigned short c2, unsigned short c3, unsigned short c4, unsigned short c5, unsigned short c6, unsigned short c7);

+		UShort8(const RValue<UShort8> &rhs);

+	//	UShort8(const UShort8 &rhs);

+

+		RValue<UShort8> operator=(const RValue<UShort8> &rhs) const;

+		RValue<UShort8> operator=(const UShort8 &rhs) const;

+	//	RValue<Pointer<UShort8>> operator&();

+

+		friend RValue<UShort8> operator+(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator-(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+		friend RValue<UShort8> operator*(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator/(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator%(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+		friend RValue<UShort8> operator&(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator|(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator^(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+		friend RValue<UShort8> operator<<(const RValue<UShort8> &lhs, unsigned char rhs);

+		friend RValue<UShort8> operator>>(const RValue<UShort8> &lhs, unsigned char rhs);

+	//	friend RValue<UShort8> operator<<(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator>>(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+		friend RValue<UShort8> operator+=(const UShort8 &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator-=(const UShort8 &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator*=(const UShort8 &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator/=(const UShort8 &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator%=(const UShort8 &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator&=(const UShort8 &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator|=(const UShort8 &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator^=(const UShort8 &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator<<=(const UShort8 &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator>>=(const UShort8 &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<UShort8> operator+(const RValue<UShort8> &val);

+	//	friend RValue<UShort8> operator-(const RValue<UShort8> &val);

+		friend RValue<UShort8> operator~(const RValue<UShort8> &val);

+	//	friend RValue<UShort8> operator++(const UShort8 &val, int);   // Post-increment

+	//	friend const UShort8 &operator++(const UShort8 &val);   // Pre-increment

+	//	friend RValue<UShort8> operator--(const UShort8 &val, int);   // Post-decrement

+	//	friend const UShort8 &operator--(const UShort8 &val);   // Pre-decrement

+	//	friend RValue<Bool> operator<(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<Bool> operator<=(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<Bool> operator>(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<Bool> operator>=(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<Bool> operator!=(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+	//	friend RValue<Bool> operator==(const RValue<UShort8> &lhs, const RValue<UShort8> &rhs);

+

+		friend RValue<UShort8> Swizzle(const RValue<UShort8> &x, char select0, char select1, char select2, char select3, char select4, char select5, char select6, char select7);

+		friend RValue<UShort8> Concatenate(const RValue<UShort4> &lo, const RValue<UShort4> &hi);

+

+		friend RValue<UShort8> MulHigh(const RValue<UShort8> &x, const RValue<UShort8> &y);

+

+		UShort8 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Int : public Variable<int>

+	{

+	public:

+		explicit Int(llvm::Argument *argument);

+

+		explicit Int(const RValue<Byte> &cast);

+		explicit Int(const RValue<SByte> &cast);

+		explicit Int(const RValue<Short> &cast);

+		explicit Int(const RValue<UShort> &cast);

+		explicit Int(const RValue<Int2> &cast);

+		explicit Int(const RValue<Long> &cast);

+		explicit Int(const RValue<Float> &cast);

+

+		Int();

+		Int(int x);

+		Int(const RValue<Int> &rhs);

+		Int(const RValue<UInt> &rhs);

+		Int(const Int &rhs);

+		Int(const UInt &rhs);

+

+		RValue<Int> operator=(int rhs) const;

+		RValue<Int> operator=(const RValue<Int> &rhs) const;

+		RValue<Int> operator=(const RValue<UInt> &rhs) const;

+		RValue<Int> operator=(const Int &rhs) const;

+		RValue<Int> operator=(const UInt &rhs) const;

+		RValue<Pointer<Int>> operator&();

+

+		friend RValue<Int> operator+(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator-(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator*(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator/(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator%(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator&(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator|(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator^(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator<<(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator>>(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator+=(const Int &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator-=(const Int &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator*=(const Int &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator/=(const Int &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator%=(const Int &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator&=(const Int &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator|=(const Int &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator^=(const Int &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator<<=(const Int &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator>>=(const Int &lhs, const RValue<Int> &rhs);

+		friend RValue<Int> operator+(const RValue<Int> &val);

+		friend RValue<Int> operator-(const RValue<Int> &val);

+		friend RValue<Int> operator~(const RValue<Int> &val);

+		friend RValue<Int> operator++(const Int &val, int);   // Post-increment

+		friend const Int &operator++(const Int &val);   // Pre-increment

+		friend RValue<Int> operator--(const Int &val, int);   // Post-decrement

+		friend const Int &operator--(const Int &val);   // Pre-decrement

+		friend RValue<Bool> operator<(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Bool> operator<=(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Bool> operator>(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Bool> operator>=(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Bool> operator!=(const RValue<Int> &lhs, const RValue<Int> &rhs);

+		friend RValue<Bool> operator==(const RValue<Int> &lhs, const RValue<Int> &rhs);

+

+		friend RValue<Int> RoundInt(const RValue<Float> &cast);

+

+		Int *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Long : public Variable<qword>

+	{

+	public:

+	//	explicit Long(llvm::Argument *argument);

+

+	//	explicit Long(const RValue<Short> &cast);

+	//	explicit Long(const RValue<UShort> &cast);

+		explicit Long(const RValue<Int> &cast);

+		explicit Long(const RValue<UInt> &cast);

+	//	explicit Long(const RValue<Float> &cast);

+

+		Long();

+	//	Long(qword x);

+		Long(const RValue<Long> &rhs);

+	//	Long(const RValue<ULong> &rhs);

+	//	Long(const Long &rhs);

+	//	Long(const ULong &rhs);

+

+		RValue<Long> operator=(int64_t rhs) const;

+		RValue<Long> operator=(const RValue<Long> &rhs) const;

+	//	RValue<Long> operator=(const RValue<ULong> &rhs) const;

+		RValue<Long> operator=(const Long &rhs) const;

+	//	RValue<Long> operator=(const ULong &rhs) const;

+	//	RValue<Pointer<Long>> operator&();

+

+		friend RValue<Long> operator+(const RValue<Long> &lhs, const RValue<Long> &rhs);

+		friend RValue<Long> operator-(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator*(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator/(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator%(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator&(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator|(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator^(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator<<(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator>>(const RValue<Long> &lhs, const RValue<Long> &rhs);

+		friend RValue<Long> operator+=(const Long &lhs, const RValue<Long> &rhs);

+		friend RValue<Long> operator-=(const Long &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator*=(const Long &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator/=(const Long &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator%=(const Long &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator&=(const Long &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator|=(const Long &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator^=(const Long &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator<<=(const Long &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator>>=(const Long &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Long> operator+(const RValue<Long> &val);

+	//	friend RValue<Long> operator-(const RValue<Long> &val);

+	//	friend RValue<Long> operator~(const RValue<Long> &val);

+	//	friend RValue<Long> operator++(const Long &val, int);   // Post-increment

+	//	friend const Long &operator++(const Long &val);   // Pre-increment

+	//	friend RValue<Long> operator--(const Long &val, int);   // Post-decrement

+	//	friend const Long &operator--(const Long &val);   // Pre-decrement

+	//	friend RValue<Bool> operator<(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Bool> operator<=(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Bool> operator>(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Bool> operator>=(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Bool> operator!=(const RValue<Long> &lhs, const RValue<Long> &rhs);

+	//	friend RValue<Bool> operator==(const RValue<Long> &lhs, const RValue<Long> &rhs);

+

+	//	friend RValue<Long> RoundLong(const RValue<Float> &cast);

+

+		friend RValue<Long> AddAtomic(const RValue<Pointer<Long>> &x, const RValue<Long> &y);

+

+		Long *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Long1 : public Variable<qword>

+	{

+	public:

+	//	explicit Long1(llvm::Argument *argument);

+

+	//	explicit Long1(const RValue<Short> &cast);

+	//	explicit Long1(const RValue<UShort> &cast);

+	//	explicit Long1(const RValue<Int> &cast);

+	//	explicit Long1(const RValue<UInt> &cast);

+	//	explicit Long1(const RValue<Float> &cast);

+

+		explicit Long1(const Reference<UInt> &cast);

+

+	//	Long1();

+	//	Long1(qword x);

+		Long1(const RValue<Long1> &rhs);

+	//	Long1(const RValue<ULong1> &rhs);

+	//	Long1(const Long1 &rhs);

+	//	Long1(const ULong1 &rhs);

+

+	//	RValue<Long1> operator=(qword rhs) const;

+	//	RValue<Long1> operator=(const RValue<Long1> &rhs) const;

+	//	RValue<Long1> operator=(const RValue<ULong1> &rhs) const;

+	//	RValue<Long1> operator=(const Long1 &rhs) const;

+	//	RValue<Long1> operator=(const ULong1 &rhs) const;

+	//	RValue<Pointer<Long1>> operator&();

+

+	//	friend RValue<Long1> operator+(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator-(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator*(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator/(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator%(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator&(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator|(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator^(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator<<(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator>>(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator+=(const Long1 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator-=(const Long1 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator*=(const Long1 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator/=(const Long1 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator%=(const Long1 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator&=(const Long1 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator|=(const Long1 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator^=(const Long1 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator<<=(const Long1 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator>>=(const Long1 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long1> operator+(const RValue<Long1> &val);

+	//	friend RValue<Long1> operator-(const RValue<Long1> &val);

+	//	friend RValue<Long1> operator~(const RValue<Long1> &val);

+	//	friend RValue<Long1> operator++(const Long1 &val, int);   // Post-increment

+	//	friend const Long1 &operator++(const Long1 &val);   // Pre-increment

+	//	friend RValue<Long1> operator--(const Long1 &val, int);   // Post-decrement

+	//	friend const Long1 &operator--(const Long1 &val);   // Pre-decrement

+	//	friend RValue<Bool> operator<(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Bool> operator<=(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Bool> operator>(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Bool> operator>=(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Bool> operator!=(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Bool> operator==(const RValue<Long1> &lhs, const RValue<Long1> &rhs);

+

+	//	friend RValue<Long1> RoundLong1(const RValue<Float> &cast);

+

+		Long1 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Long2 : public Variable<qword2>

+	{

+	public:

+	//	explicit Long2(const RValue<Long> &cast);

+	//	explicit Long2(const RValue<Long1> &cast);

+

+	//	Long2();

+	//	Long2(int x, int y);

+	//	Long2(const RValue<Long2> &rhs);

+	//	Long2(const Long2 &rhs);

+

+	//	RValue<Long2> operator=(const RValue<Long2> &rhs) const;

+	//	RValue<Long2> operator=(const Long2 &rhs) const;

+	//	RValue<Pointer<Long2>> operator&();

+

+	//	friend RValue<Long2> operator+(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator-(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator*(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator/(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator%(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator&(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator|(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator^(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator<<(const RValue<Long2> &lhs, unsigned char rhs);

+	//	friend RValue<Long2> operator>>(const RValue<Long2> &lhs, unsigned char rhs);

+	//	friend RValue<Long2> operator<<(const RValue<Long2> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long2> operator>>(const RValue<Long2> &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long2> operator+=(const Long2 &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator-=(const Long2 &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator*=(const Long2 &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator/=(const Long2 &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator%=(const Long2 &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator&=(const Long2 &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator|=(const Long2 &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator^=(const Long2 &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Long2> operator<<=(const Long2 &lhs, unsigned char rhs);

+	//	friend RValue<Long2> operator>>=(const Long2 &lhs, unsigned char rhs);

+	//	friend RValue<Long2> operator<<=(const Long2 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long2> operator>>=(const Long2 &lhs, const RValue<Long1> &rhs);

+	//	friend RValue<Long2> operator+(const RValue<Long2> &val);

+	//	friend RValue<Long2> operator-(const RValue<Long2> &val);

+	//	friend RValue<Long2> operator~(const RValue<Long2> &val);

+	//	friend RValue<Long2> operator++(const Long2 &val, int);   // Post-increment

+	//	friend const Long2 &operator++(const Long2 &val);   // Pre-increment

+	//	friend RValue<Long2> operator--(const Long2 &val, int);   // Post-decrement

+	//	friend const Long2 &operator--(const Long2 &val);   // Pre-decrement

+	//	friend RValue<Bool> operator<(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Bool> operator<=(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Bool> operator>(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Bool> operator>=(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Bool> operator!=(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+	//	friend RValue<Bool> operator==(const RValue<Long2> &lhs, const RValue<Long2> &rhs);

+

+	//	friend RValue<Long2> RoundInt(const RValue<Float4> &cast);

+

+	//	friend RValue<Long2> UnpackLow(const RValue<Long2> &x, const RValue<Long2> &y);

+		friend RValue<Long2> UnpackHigh(const RValue<Long2> &x, const RValue<Long2> &y);

+	//	friend RValue<Int> Extract(const RValue<Long2> &val, int i);

+	//	friend RValue<Long2> Insert(const RValue<Long2> &val, const RValue<Int> &element, int i);

+

+		Long2 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class UInt : public Variable<unsigned int>

+	{

+	public:

+		explicit UInt(llvm::Argument *argument);

+

+		explicit UInt(const RValue<UShort> &cast);

+		explicit UInt(const RValue<Long> &cast);

+		explicit UInt(const RValue<Float> &cast);

+

+		UInt();

+		UInt(int x);

+		UInt(unsigned int x);

+		UInt(const RValue<UInt> &rhs);

+		UInt(const RValue<Int> &rhs);

+		UInt(const UInt &rhs);

+		UInt(const Int &rhs);

+

+		RValue<UInt> operator=(unsigned int rhs) const;

+		RValue<UInt> operator=(const RValue<UInt> &rhs) const;

+		RValue<UInt> operator=(const RValue<Int> &rhs) const;

+		RValue<UInt> operator=(const UInt &rhs) const;

+		RValue<UInt> operator=(const Int &rhs) const;

+		RValue<Pointer<UInt>> operator&();

+

+		friend RValue<UInt> operator+(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator-(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator*(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator/(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator%(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator&(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator|(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator^(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator<<(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator>>(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator+=(const UInt &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator-=(const UInt &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator*=(const UInt &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator/=(const UInt &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator%=(const UInt &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator&=(const UInt &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator|=(const UInt &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator^=(const UInt &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator<<=(const UInt &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator>>=(const UInt &lhs, const RValue<UInt> &rhs);

+		friend RValue<UInt> operator+(const RValue<UInt> &val);

+		friend RValue<UInt> operator-(const RValue<UInt> &val);

+		friend RValue<UInt> operator~(const RValue<UInt> &val);

+		friend RValue<UInt> operator++(const UInt &val, int);   // Post-increment

+		friend const UInt &operator++(const UInt &val);   // Pre-increment

+		friend RValue<UInt> operator--(const UInt &val, int);   // Post-decrement

+		friend const UInt &operator--(const UInt &val);   // Pre-decrement

+		friend RValue<Bool> operator<(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<Bool> operator<=(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<Bool> operator>(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<Bool> operator>=(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<Bool> operator!=(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+		friend RValue<Bool> operator==(const RValue<UInt> &lhs, const RValue<UInt> &rhs);

+

+	//	friend RValue<UInt> RoundUInt(const RValue<Float> &cast);

+

+		UInt *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Int2 : public Variable<int2>

+	{

+	public:

+		explicit Int2(const RValue<Int> &cast);

+		explicit Int2(const RValue<Int4> &cast);

+

+		Int2();

+		Int2(int x, int y);

+		Int2(const RValue<Int2> &rhs);

+		Int2(const Int2 &rhs);

+

+		RValue<Int2> operator=(const RValue<Int2> &rhs) const;

+		RValue<Int2> operator=(const Int2 &rhs) const;

+	//	RValue<Pointer<Int2>> operator&();

+

+		friend RValue<Int2> operator+(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator-(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator*(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator/(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator%(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator&(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator|(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator^(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator<<(const RValue<Int2> &lhs, unsigned char rhs);

+		friend RValue<Int2> operator>>(const RValue<Int2> &lhs, unsigned char rhs);

+		friend RValue<Int2> operator<<(const RValue<Int2> &lhs, const RValue<Long1> &rhs);

+		friend RValue<Int2> operator>>(const RValue<Int2> &lhs, const RValue<Long1> &rhs);

+		friend RValue<Int2> operator+=(const Int2 &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator-=(const Int2 &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator*=(const Int2 &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator/=(const Int2 &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator%=(const Int2 &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator&=(const Int2 &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator|=(const Int2 &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator^=(const Int2 &lhs, const RValue<Int2> &rhs);

+		friend RValue<Int2> operator<<=(const Int2 &lhs, unsigned char rhs);

+		friend RValue<Int2> operator>>=(const Int2 &lhs, unsigned char rhs);

+		friend RValue<Int2> operator<<=(const Int2 &lhs, const RValue<Long1> &rhs);

+		friend RValue<Int2> operator>>=(const Int2 &lhs, const RValue<Long1> &rhs);

+		friend RValue<Int2> operator+(const RValue<Int2> &val);

+		friend RValue<Int2> operator-(const RValue<Int2> &val);

+		friend RValue<Int2> operator~(const RValue<Int2> &val);

+	//	friend RValue<Int2> operator++(const Int2 &val, int);   // Post-increment

+	//	friend const Int2 &operator++(const Int2 &val);   // Pre-increment

+	//	friend RValue<Int2> operator--(const Int2 &val, int);   // Post-decrement

+	//	friend const Int2 &operator--(const Int2 &val);   // Pre-decrement

+	//	friend RValue<Bool> operator<(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+	//	friend RValue<Bool> operator<=(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+	//	friend RValue<Bool> operator>(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+	//	friend RValue<Bool> operator>=(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+	//	friend RValue<Bool> operator!=(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+	//	friend RValue<Bool> operator==(const RValue<Int2> &lhs, const RValue<Int2> &rhs);

+

+	//	friend RValue<Int2> RoundInt(const RValue<Float4> &cast);

+

+		friend RValue<Long1> UnpackLow(const RValue<Int2> &x, const RValue<Int2> &y);

+		friend RValue<Long1> UnpackHigh(const RValue<Int2> &x, const RValue<Int2> &y);

+		friend RValue<Int> Extract(const RValue<Int2> &val, int i);

+	//	friend RValue<Int2> Insert(const RValue<Int2> &val, const RValue<Int> &element, int i);

+

+		Int2 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class UInt2 : public Variable<uint2>

+	{

+	public:

+		UInt2();

+		UInt2(unsigned int x, unsigned int y);

+		UInt2(const RValue<UInt2> &rhs);

+		UInt2(const UInt2 &rhs);

+

+		RValue<UInt2> operator=(const RValue<UInt2> &rhs) const;

+		RValue<UInt2> operator=(const UInt2 &rhs) const;

+	//	RValue<Pointer<UInt2>> operator&();

+

+		friend RValue<UInt2> operator+(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator-(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator*(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator/(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator%(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator&(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator|(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator^(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator<<(const RValue<UInt2> &lhs, unsigned char rhs);

+		friend RValue<UInt2> operator>>(const RValue<UInt2> &lhs, unsigned char rhs);

+		friend RValue<UInt2> operator<<(const RValue<UInt2> &lhs, const RValue<Long1> &rhs);

+		friend RValue<UInt2> operator>>(const RValue<UInt2> &lhs, const RValue<Long1> &rhs);

+		friend RValue<UInt2> operator+=(const UInt2 &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator-=(const UInt2 &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator*=(const UInt2 &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator/=(const UInt2 &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator%=(const UInt2 &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator&=(const UInt2 &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator|=(const UInt2 &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator^=(const UInt2 &lhs, const RValue<UInt2> &rhs);

+		friend RValue<UInt2> operator<<=(const UInt2 &lhs, unsigned char rhs);

+		friend RValue<UInt2> operator>>=(const UInt2 &lhs, unsigned char rhs);

+		friend RValue<UInt2> operator<<=(const UInt2 &lhs, const RValue<Long1> &rhs);

+		friend RValue<UInt2> operator>>=(const UInt2 &lhs, const RValue<Long1> &rhs);

+		friend RValue<UInt2> operator+(const RValue<UInt2> &val);

+		friend RValue<UInt2> operator-(const RValue<UInt2> &val);

+		friend RValue<UInt2> operator~(const RValue<UInt2> &val);

+	//	friend RValue<UInt2> operator++(const UInt2 &val, int);   // Post-increment

+	//	friend const UInt2 &operator++(const UInt2 &val);   // Pre-increment

+	//	friend RValue<UInt2> operator--(const UInt2 &val, int);   // Post-decrement

+	//	friend const UInt2 &operator--(const UInt2 &val);   // Pre-decrement

+	//	friend RValue<Bool> operator<(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+	//	friend RValue<Bool> operator<=(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+	//	friend RValue<Bool> operator>(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+	//	friend RValue<Bool> operator>=(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+	//	friend RValue<Bool> operator!=(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+	//	friend RValue<Bool> operator==(const RValue<UInt2> &lhs, const RValue<UInt2> &rhs);

+

+	//	friend RValue<UInt2> RoundInt(const RValue<Float4> &cast);

+

+		UInt2 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Int4 : public Variable<int4>

+	{

+	public:

+		explicit Int4(const RValue<Float4> &cast);

+

+		Int4();

+		Int4(int xyzw);

+		Int4(int x, int yzw);

+		Int4(int x, int y, int zw);

+		Int4(int x, int y, int z, int w);

+		Int4(const RValue<Int4> &rhs);

+		Int4(const Int4 &rhs);

+

+		RValue<Int4> operator=(const RValue<Int4> &rhs) const;

+		RValue<Int4> operator=(const Int4 &rhs) const;

+	//	RValue<Pointer<Int4>> operator&();

+

+		friend RValue<Int4> operator+(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator-(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator*(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator/(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator%(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator&(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator|(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator^(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator<<(const RValue<Int4> &lhs, unsigned char rhs);

+		friend RValue<Int4> operator>>(const RValue<Int4> &lhs, unsigned char rhs);

+		friend RValue<Int4> operator+=(const Int4 &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator-=(const Int4 &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator*=(const Int4 &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator/=(const Int4 &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator%=(const Int4 &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator&=(const Int4 &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator|=(const Int4 &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator^=(const Int4 &lhs, const RValue<Int4> &rhs);

+		friend RValue<Int4> operator<<=(const Int4 &lhs, unsigned char rhs);

+		friend RValue<Int4> operator>>=(const Int4 &lhs, unsigned char rhs);

+		friend RValue<Int4> operator+(const RValue<Int4> &val);

+		friend RValue<Int4> operator-(const RValue<Int4> &val);

+		friend RValue<Int4> operator~(const RValue<Int4> &val);

+	//	friend RValue<Int4> operator++(const Int4 &val, int);   // Post-increment

+	//	friend const Int4 &operator++(const Int4 &val);   // Pre-increment

+	//	friend RValue<Int4> operator--(const Int4 &val, int);   // Post-decrement

+	//	friend const Int4 &operator--(const Int4 &val);   // Pre-decrement

+	//	friend RValue<Bool> operator<(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+	//	friend RValue<Bool> operator<=(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+	//	friend RValue<Bool> operator>(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+	//	friend RValue<Bool> operator>=(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+	//	friend RValue<Bool> operator!=(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+	//	friend RValue<Bool> operator==(const RValue<Int4> &lhs, const RValue<Int4> &rhs);

+

+		friend RValue<Int4> RoundInt(const RValue<Float4> &cast);

+		friend RValue<Short8> Pack(const RValue<Int4> &x, const RValue<Int4> &y);

+		friend RValue<Int4> Concatenate(const RValue<Int2> &lo, const RValue<Int2> &hi);

+		friend RValue<Int> Extract(const RValue<Int4> &x, int i);

+		friend RValue<Int4> Insert(const RValue<Int4> &val, const RValue<Int> &element, int i);

+		friend RValue<Int> SignMask(const RValue<Int4> &x);

+		friend RValue<Int4> Swizzle(const RValue<Int4> &x, unsigned char select);

+

+		Int4 *getThis();

+		static const llvm::Type *getType();

+

+	private:

+		void constant(int x, int y, int z, int w);

+	};

+

+	class UInt4 : public Variable<uint4>

+	{

+	public:

+		explicit UInt4(const RValue<Float4> &cast);

+

+		UInt4();

+		UInt4(unsigned int x, unsigned int y, unsigned int z, unsigned int w);

+		UInt4(const RValue<UInt4> &rhs);

+		UInt4(const UInt4 &rhs);

+

+		RValue<UInt4> operator=(const RValue<UInt4> &rhs) const;

+		RValue<UInt4> operator=(const UInt4 &rhs) const;

+	//	RValue<Pointer<UInt4>> operator&();

+

+		friend RValue<UInt4> operator+(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator-(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator*(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator/(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator%(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator&(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator|(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator^(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator<<(const RValue<UInt4> &lhs, unsigned char rhs);

+		friend RValue<UInt4> operator>>(const RValue<UInt4> &lhs, unsigned char rhs);

+		friend RValue<UInt4> operator+=(const UInt4 &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator-=(const UInt4 &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator*=(const UInt4 &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator/=(const UInt4 &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator%=(const UInt4 &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator&=(const UInt4 &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator|=(const UInt4 &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator^=(const UInt4 &lhs, const RValue<UInt4> &rhs);

+		friend RValue<UInt4> operator<<=(const UInt4 &lhs, unsigned char rhs);

+		friend RValue<UInt4> operator>>=(const UInt4 &lhs, unsigned char rhs);

+		friend RValue<UInt4> operator+(const RValue<UInt4> &val);

+		friend RValue<UInt4> operator-(const RValue<UInt4> &val);

+		friend RValue<UInt4> operator~(const RValue<UInt4> &val);

+	//	friend RValue<UInt4> operator++(const UInt4 &val, int);   // Post-increment

+	//	friend const UInt4 &operator++(const UInt4 &val);   // Pre-increment

+	//	friend RValue<UInt4> operator--(const UInt4 &val, int);   // Post-decrement

+	//	friend const UInt4 &operator--(const UInt4 &val);   // Pre-decrement

+	//	friend RValue<Bool> operator<(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+	//	friend RValue<Bool> operator<=(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+	//	friend RValue<Bool> operator>(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+	//	friend RValue<Bool> operator>=(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+	//	friend RValue<Bool> operator!=(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+	//	friend RValue<Bool> operator==(const RValue<UInt4> &lhs, const RValue<UInt4> &rhs);

+

+	//	friend RValue<UInt4> RoundInt(const RValue<Float4> &cast);

+		friend RValue<UShort8> Pack(const RValue<UInt4> &x, const RValue<UInt4> &y);

+		friend RValue<UInt4> Concatenate(const RValue<UInt2> &lo, const RValue<UInt2> &hi);

+

+		UInt4 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Float : public Variable<float>

+	{

+	public:

+		explicit Float(const RValue<Int> &cast);

+

+		Float();

+		Float(float x);

+		Float(const RValue<Float> &rhs);

+		Float(const Float &rhs);

+

+	//	RValue<Float> operator=(float rhs) const;   // FIXME: Implement

+		RValue<Float> operator=(const RValue<Float> &rhs) const;

+		RValue<Float> operator=(const Float &rhs) const;

+		RValue<Pointer<Float>> operator&();

+

+		friend RValue<Float> operator+(const RValue<Float> &lhs, const RValue<Float> &rhs);

+		friend RValue<Float> operator-(const RValue<Float> &lhs, const RValue<Float> &rhs);

+		friend RValue<Float> operator*(const RValue<Float> &lhs, const RValue<Float> &rhs);

+		friend RValue<Float> operator/(const RValue<Float> &lhs, const RValue<Float> &rhs);

+		friend RValue<Float> operator+=(const Float &lhs, const RValue<Float> &rhs);

+		friend RValue<Float> operator-=(const Float &lhs, const RValue<Float> &rhs);

+		friend RValue<Float> operator*=(const Float &lhs, const RValue<Float> &rhs);

+		friend RValue<Float> operator/=(const Float &lhs, const RValue<Float> &rhs);

+		friend RValue<Float> operator+(const RValue<Float> &val);

+		friend RValue<Float> operator-(const RValue<Float> &val);

+		friend RValue<Bool> operator<(const RValue<Float> &lhs, const RValue<Float> &rhs);

+		friend RValue<Bool> operator<=(const RValue<Float> &lhs, const RValue<Float> &rhs);

+		friend RValue<Bool> operator>(const RValue<Float> &lhs, const RValue<Float> &rhs);

+		friend RValue<Bool> operator>=(const RValue<Float> &lhs, const RValue<Float> &rhs);

+		friend RValue<Bool> operator!=(const RValue<Float> &lhs, const RValue<Float> &rhs);

+		friend RValue<Bool> operator==(const RValue<Float> &lhs, const RValue<Float> &rhs);

+

+		friend RValue<Float> Abs(const RValue<Float> &x);

+		friend RValue<Float> Max(const RValue<Float> &x, const RValue<Float> &y);

+		friend RValue<Float> Min(const RValue<Float> &x, const RValue<Float> &y);

+

+		friend RValue<Float> Rcp_pp(const RValue<Float> &val);

+		friend RValue<Float> RcpSqrt_pp(const RValue<Float> &val);

+		friend RValue<Float> Sqrt(const RValue<Float> &x);

+

+		friend RValue<Float> Fraction(const RValue<Float> &val);

+		friend RValue<Float> Floor(const RValue<Float> &val);

+

+		Float *getThis();

+		static const llvm::Type *getType();

+	};

+

+	class Float2 : public Variable<float2>

+	{

+	public:

+	//	explicit Float2(const RValue<Byte2> &cast);

+	//	explicit Float2(const RValue<Short2> &cast);

+	//	explicit Float2(const RValue<UShort2> &cast);

+	//	explicit Float2(const RValue<Int2> &cast);

+	//	explicit Float2(const RValue<UInt2> &cast);

+		explicit Float2(const RValue<Float4> &cast);

+

+	//	Float2();

+	//	Float2(float x, float y);

+	//	Float2(const RValue<Float2> &rhs);

+	//	Float2(const Float2 &rhs);

+	//	Float2(const RValue<Float> &rhs);

+	//	Float2(const Float &rhs);

+

+	//	template<int T>

+	//	Float2(const SwizzleMask1Float4<T> &rhs);

+

+	//	RValue<Float2> operator=(float replicate) const;

+	//	RValue<Float2> operator=(const RValue<Float2> &rhs) const;

+	//	RValue<Float2> operator=(const Float2 &rhs) const;

+	//	RValue<Float2> operator=(const RValue<Float> &rhs) const;

+	//	RValue<Float2> operator=(const Float &rhs) const;

+

+	//	template<int T>

+	//	RValue<Float2> operator=(const SwizzleMask1Float4<T> &rhs);

+

+	//	RValue<Pointer<Float2>> operator&();

+

+	//	friend RValue<Float2> operator+(const RValue<Float2> &lhs, const RValue<Float2> &rhs);

+	//	friend RValue<Float2> operator-(const RValue<Float2> &lhs, const RValue<Float2> &rhs);

+	//	friend RValue<Float2> operator*(const RValue<Float2> &lhs, const RValue<Float2> &rhs);

+	//	friend RValue<Float2> operator/(const RValue<Float2> &lhs, const RValue<Float2> &rhs);

+	//	friend RValue<Float2> operator%(const RValue<Float2> &lhs, const RValue<Float2> &rhs);

+	//	friend RValue<Float2> operator+=(const Float2 &lhs, const RValue<Float2> &rhs);

+	//	friend RValue<Float2> operator-=(const Float2 &lhs, const RValue<Float2> &rhs);

+	//	friend RValue<Float2> operator*=(const Float2 &lhs, const RValue<Float2> &rhs);

+	//	friend RValue<Float2> operator/=(const Float2 &lhs, const RValue<Float2> &rhs);

+	//	friend RValue<Float2> operator%=(const Float2 &lhs, const RValue<Float2> &rhs);

+	//	friend RValue<Float2> operator+(const RValue<Float2> &val);

+	//	friend RValue<Float2> operator-(const RValue<Float2> &val);

+

+	//	friend RValue<Float2> Abs(const RValue<Float2> &x);

+	//	friend RValue<Float2> Max(const RValue<Float2> &x, const RValue<Float2> &y);

+	//	friend RValue<Float2> Min(const RValue<Float2> &x, const RValue<Float2> &y);

+

+	//	friend RValue<Float2> Swizzle(const RValue<Float2> &x, unsigned char select);

+	//	friend RValue<Float2> Mask(Float2 &lhs, const RValue<Float2> &rhs, unsigned char select);

+

+		Float2 *getThis();

+		static const llvm::Type *getType();

+	};

+

+	template<int T>

+	class Swizzle2Float4

+	{

+		friend Float4;

+

+	public:

+		operator RValue<Float4>() const;

+

+	private:

+		Float4 *parent;

+	};

+

+	template<int T>

+	class SwizzleFloat4

+	{

+	public:

+		operator RValue<Float4>() const;

+

+	private:

+		Float4 *parent;

+	};

+

+	template<int T>

+	class SwizzleMaskFloat4

+	{

+		friend Float4;

+

+	public:

+		operator RValue<Float4>() const;

+

+		RValue<Float4> operator=(const RValue<Float4> &rhs) const;

+		RValue<Float4> operator=(const RValue<Float> &rhs) const;

+

+	private:

+		Float4 *parent;

+	};

+

+	template<int T>

+	class SwizzleMask1Float4

+	{

+	public:

+		operator RValue<Float>() const;

+		operator RValue<Float4>() const;

+

+		RValue<Float4> operator=(float x) const;

+		RValue<Float4> operator=(const RValue<Float4> &rhs) const;

+		RValue<Float4> operator=(const RValue<Float> &rhs) const;

+

+	private:

+		Float4 *parent;

+	};

+

+	template<int T>

+	class SwizzleMask2Float4

+	{

+		friend Float4;

+

+	public:

+		operator RValue<Float4>() const;

+

+		RValue<Float4> operator=(const RValue<Float4> &rhs) const;

+

+	private:

+		Float4 *parent;

+	};

+

+	class Float4 : public Variable<float4>

+	{

+	public:

+		explicit Float4(const RValue<Byte4> &cast);

+		explicit Float4(const RValue<SByte4> &cast);

+		explicit Float4(const RValue<Short4> &cast);

+		explicit Float4(const RValue<UShort4> &cast);

+		explicit Float4(const RValue<Int4> &cast);

+		explicit Float4(const RValue<UInt4> &cast);

+

+		Float4();

+		Float4(float xyzw);

+		Float4(float x, float yzw);

+		Float4(float x, float y, float zw);

+		Float4(float x, float y, float z, float w);

+		Float4(const RValue<Float4> &rhs);

+		Float4(const Float4 &rhs);

+		Float4(const RValue<Float> &rhs);

+		Float4(const Float &rhs);

+

+		template<int T>

+		Float4(const SwizzleMask1Float4<T> &rhs);

+		template<int X, int Y>

+		Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y);

+		template<int X, int Y>

+		Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y);

+		template<int X, int Y>

+		Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y);

+		template<int X, int Y>

+		Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y);

+

+		RValue<Float4> operator=(float replicate) const;

+		RValue<Float4> operator=(const RValue<Float4> &rhs) const;

+		RValue<Float4> operator=(const Float4 &rhs) const;

+		RValue<Float4> operator=(const RValue<Float> &rhs) const;

+		RValue<Float4> operator=(const Float &rhs) const;

+

+		template<int T>

+		RValue<Float4> operator=(const SwizzleMask1Float4<T> &rhs);

+

+		RValue<Pointer<Float4>> operator&();

+

+		friend RValue<Float4> operator+(const RValue<Float4> &lhs, const RValue<Float4> &rhs);

+		friend RValue<Float4> operator-(const RValue<Float4> &lhs, const RValue<Float4> &rhs);

+		friend RValue<Float4> operator*(const RValue<Float4> &lhs, const RValue<Float4> &rhs);

+		friend RValue<Float4> operator/(const RValue<Float4> &lhs, const RValue<Float4> &rhs);

+		friend RValue<Float4> operator%(const RValue<Float4> &lhs, const RValue<Float4> &rhs);

+		friend RValue<Float4> operator+=(const Float4 &lhs, const RValue<Float4> &rhs);

+		friend RValue<Float4> operator-=(const Float4 &lhs, const RValue<Float4> &rhs);

+		friend RValue<Float4> operator*=(const Float4 &lhs, const RValue<Float4> &rhs);

+		friend RValue<Float4> operator/=(const Float4 &lhs, const RValue<Float4> &rhs);

+		friend RValue<Float4> operator%=(const Float4 &lhs, const RValue<Float4> &rhs);

+		friend RValue<Float4> operator+(const RValue<Float4> &val);

+		friend RValue<Float4> operator-(const RValue<Float4> &val);

+

+		friend RValue<Float4> Abs(const RValue<Float4> &x);

+		friend RValue<Float4> Max(const RValue<Float4> &x, const RValue<Float4> &y);

+		friend RValue<Float4> Min(const RValue<Float4> &x, const RValue<Float4> &y);

+

+		friend RValue<Float4> Rcp_pp(const RValue<Float4> &val);

+		friend RValue<Float4> RcpSqrt_pp(const RValue<Float4> &val);

+		friend RValue<Float4> Sqrt(const RValue<Float4> &x);

+

+		friend RValue<Float4> Insert(const Float4 &val, const RValue<Float> &element, int i);

+		friend RValue<Float> Extract(const RValue<Float4> &x, int i);

+		friend RValue<Float4> Swizzle(const RValue<Float4> &x, unsigned char select);

+		friend RValue<Float4> ShuffleLowHigh(const RValue<Float4> &x, const RValue<Float4> &y, unsigned char imm);

+		friend RValue<Float4> UnpackLow(const RValue<Float4> &x, const RValue<Float4> &y);

+		friend RValue<Float4> UnpackHigh(const RValue<Float4> &x, const RValue<Float4> &y);

+		friend RValue<Float4> Mask(Float4 &lhs, const RValue<Float4> &rhs, unsigned char select);

+		friend RValue<Int> SignMask(const RValue<Float4> &x);

+

+		friend RValue<Int4> CmpEQ(const RValue<Float4> &x, const RValue<Float4> &y);

+		friend RValue<Int4> CmpLT(const RValue<Float4> &x, const RValue<Float4> &y);

+		friend RValue<Int4> CmpLE(const RValue<Float4> &x, const RValue<Float4> &y);

+		friend RValue<Int4> CmpNEQ(const RValue<Float4> &x, const RValue<Float4> &y);

+		friend RValue<Int4> CmpNLT(const RValue<Float4> &x, const RValue<Float4> &y);

+		friend RValue<Int4> CmpNLE(const RValue<Float4> &x, const RValue<Float4> &y);

+

+		friend RValue<Float4> Fraction(const RValue<Float4> &x);

+		friend RValue<Float4> Floor(const RValue<Float4> &x);

+

+		Float4 *getThis();

+		static const llvm::Type *getType();

+

+		union

+		{

+			SwizzleMask1Float4<0x00> x;

+			SwizzleMask1Float4<0x55> y;

+			SwizzleMask1Float4<0xAA> z;

+			SwizzleMask1Float4<0xFF> w;

+			Swizzle2Float4<0x00>     xx;

+			Swizzle2Float4<0x01>     yx;

+			Swizzle2Float4<0x02>     zx;

+			Swizzle2Float4<0x03>     wx;

+			SwizzleMask2Float4<0x54> xy;

+			Swizzle2Float4<0x55>     yy;

+			Swizzle2Float4<0x56>     zy;

+			Swizzle2Float4<0x57>     wy;

+			SwizzleMask2Float4<0xA8> xz;

+			SwizzleMask2Float4<0xA9> yz;

+			Swizzle2Float4<0xAA>     zz;

+			Swizzle2Float4<0xAB>     wz;

+			SwizzleMask2Float4<0xFC> xw;

+			SwizzleMask2Float4<0xFD> yw;

+			SwizzleMask2Float4<0xFE> zw;

+			Swizzle2Float4<0xFF>     ww;

+			SwizzleFloat4<0x00>      xxx;

+			SwizzleFloat4<0x01>      yxx;

+			SwizzleFloat4<0x02>      zxx;

+			SwizzleFloat4<0x03>      wxx;

+			SwizzleFloat4<0x04>      xyx;

+			SwizzleFloat4<0x05>      yyx;

+			SwizzleFloat4<0x06>      zyx;

+			SwizzleFloat4<0x07>      wyx;

+			SwizzleFloat4<0x08>      xzx;

+			SwizzleFloat4<0x09>      yzx;

+			SwizzleFloat4<0x0A>      zzx;

+			SwizzleFloat4<0x0B>      wzx;

+			SwizzleFloat4<0x0C>      xwx;

+			SwizzleFloat4<0x0D>      ywx;

+			SwizzleFloat4<0x0E>      zwx;

+			SwizzleFloat4<0x0F>      wwx;

+			SwizzleFloat4<0x50>      xxy;

+			SwizzleFloat4<0x51>      yxy;

+			SwizzleFloat4<0x52>      zxy;

+			SwizzleFloat4<0x53>      wxy;

+			SwizzleFloat4<0x54>      xyy;

+			SwizzleFloat4<0x55>      yyy;

+			SwizzleFloat4<0x56>      zyy;

+			SwizzleFloat4<0x57>      wyy;

+			SwizzleFloat4<0x58>      xzy;

+			SwizzleFloat4<0x59>      yzy;

+			SwizzleFloat4<0x5A>      zzy;

+			SwizzleFloat4<0x5B>      wzy;

+			SwizzleFloat4<0x5C>      xwy;

+			SwizzleFloat4<0x5D>      ywy;

+			SwizzleFloat4<0x5E>      zwy;

+			SwizzleFloat4<0x5F>      wwy;

+			SwizzleFloat4<0xA0>      xxz;

+			SwizzleFloat4<0xA1>      yxz;

+			SwizzleFloat4<0xA2>      zxz;

+			SwizzleFloat4<0xA3>      wxz;

+			SwizzleMaskFloat4<0xA4>  xyz;

+			SwizzleFloat4<0xA5>      yyz;

+			SwizzleFloat4<0xA6>      zyz;

+			SwizzleFloat4<0xA7>      wyz;

+			SwizzleFloat4<0xA8>      xzz;

+			SwizzleFloat4<0xA9>      yzz;

+			SwizzleFloat4<0xAA>      zzz;

+			SwizzleFloat4<0xAB>      wzz;

+			SwizzleFloat4<0xAC>      xwz;

+			SwizzleFloat4<0xAD>      ywz;

+			SwizzleFloat4<0xAE>      zwz;

+			SwizzleFloat4<0xAF>      wwz;

+			SwizzleFloat4<0xF0>      xxw;

+			SwizzleFloat4<0xF1>      yxw;

+			SwizzleFloat4<0xF2>      zxw;

+			SwizzleFloat4<0xF3>      wxw;

+			SwizzleMaskFloat4<0xF4>  xyw;

+			SwizzleFloat4<0xF5>      yyw;

+			SwizzleFloat4<0xF6>      zyw;

+			SwizzleFloat4<0xF7>      wyw;

+			SwizzleMaskFloat4<0xF8>  xzw;

+			SwizzleMaskFloat4<0xF9>  yzw;

+			SwizzleFloat4<0xFA>      zzw;

+			SwizzleFloat4<0xFB>      wzw;

+			SwizzleFloat4<0xFC>      xww;

+			SwizzleFloat4<0xFD>      yww;

+			SwizzleFloat4<0xFE>      zww;

+			SwizzleFloat4<0xFF>      www;

+			SwizzleFloat4<0x00>      xxxx;

+			SwizzleFloat4<0x01>      yxxx;

+			SwizzleFloat4<0x02>      zxxx;

+			SwizzleFloat4<0x03>      wxxx;

+			SwizzleFloat4<0x04>      xyxx;

+			SwizzleFloat4<0x05>      yyxx;

+			SwizzleFloat4<0x06>      zyxx;

+			SwizzleFloat4<0x07>      wyxx;

+			SwizzleFloat4<0x08>      xzxx;

+			SwizzleFloat4<0x09>      yzxx;

+			SwizzleFloat4<0x0A>      zzxx;

+			SwizzleFloat4<0x0B>      wzxx;

+			SwizzleFloat4<0x0C>      xwxx;

+			SwizzleFloat4<0x0D>      ywxx;

+			SwizzleFloat4<0x0E>      zwxx;

+			SwizzleFloat4<0x0F>      wwxx;

+			SwizzleFloat4<0x10>      xxyx;

+			SwizzleFloat4<0x11>      yxyx;

+			SwizzleFloat4<0x12>      zxyx;

+			SwizzleFloat4<0x13>      wxyx;

+			SwizzleFloat4<0x14>      xyyx;

+			SwizzleFloat4<0x15>      yyyx;

+			SwizzleFloat4<0x16>      zyyx;

+			SwizzleFloat4<0x17>      wyyx;

+			SwizzleFloat4<0x18>      xzyx;

+			SwizzleFloat4<0x19>      yzyx;

+			SwizzleFloat4<0x1A>      zzyx;

+			SwizzleFloat4<0x1B>      wzyx;

+			SwizzleFloat4<0x1C>      xwyx;

+			SwizzleFloat4<0x1D>      ywyx;

+			SwizzleFloat4<0x1E>      zwyx;

+			SwizzleFloat4<0x1F>      wwyx;

+			SwizzleFloat4<0x20>      xxzx;

+			SwizzleFloat4<0x21>      yxzx;

+			SwizzleFloat4<0x22>      zxzx;

+			SwizzleFloat4<0x23>      wxzx;

+			SwizzleFloat4<0x24>      xyzx;

+			SwizzleFloat4<0x25>      yyzx;

+			SwizzleFloat4<0x26>      zyzx;

+			SwizzleFloat4<0x27>      wyzx;

+			SwizzleFloat4<0x28>      xzzx;

+			SwizzleFloat4<0x29>      yzzx;

+			SwizzleFloat4<0x2A>      zzzx;

+			SwizzleFloat4<0x2B>      wzzx;

+			SwizzleFloat4<0x2C>      xwzx;

+			SwizzleFloat4<0x2D>      ywzx;

+			SwizzleFloat4<0x2E>      zwzx;

+			SwizzleFloat4<0x2F>      wwzx;

+			SwizzleFloat4<0x30>      xxwx;

+			SwizzleFloat4<0x31>      yxwx;

+			SwizzleFloat4<0x32>      zxwx;

+			SwizzleFloat4<0x33>      wxwx;

+			SwizzleFloat4<0x34>      xywx;

+			SwizzleFloat4<0x35>      yywx;

+			SwizzleFloat4<0x36>      zywx;

+			SwizzleFloat4<0x37>      wywx;

+			SwizzleFloat4<0x38>      xzwx;

+			SwizzleFloat4<0x39>      yzwx;

+			SwizzleFloat4<0x3A>      zzwx;

+			SwizzleFloat4<0x3B>      wzwx;

+			SwizzleFloat4<0x3C>      xwwx;

+			SwizzleFloat4<0x3D>      ywwx;

+			SwizzleFloat4<0x3E>      zwwx;

+			SwizzleFloat4<0x3F>      wwwx;

+			SwizzleFloat4<0x40>      xxxy;

+			SwizzleFloat4<0x41>      yxxy;

+			SwizzleFloat4<0x42>      zxxy;

+			SwizzleFloat4<0x43>      wxxy;

+			SwizzleFloat4<0x44>      xyxy;

+			SwizzleFloat4<0x45>      yyxy;

+			SwizzleFloat4<0x46>      zyxy;

+			SwizzleFloat4<0x47>      wyxy;

+			SwizzleFloat4<0x48>      xzxy;

+			SwizzleFloat4<0x49>      yzxy;

+			SwizzleFloat4<0x4A>      zzxy;

+			SwizzleFloat4<0x4B>      wzxy;

+			SwizzleFloat4<0x4C>      xwxy;

+			SwizzleFloat4<0x4D>      ywxy;

+			SwizzleFloat4<0x4E>      zwxy;

+			SwizzleFloat4<0x4F>      wwxy;

+			SwizzleFloat4<0x50>      xxyy;

+			SwizzleFloat4<0x51>      yxyy;

+			SwizzleFloat4<0x52>      zxyy;

+			SwizzleFloat4<0x53>      wxyy;

+			SwizzleFloat4<0x54>      xyyy;

+			SwizzleFloat4<0x55>      yyyy;

+			SwizzleFloat4<0x56>      zyyy;

+			SwizzleFloat4<0x57>      wyyy;

+			SwizzleFloat4<0x58>      xzyy;

+			SwizzleFloat4<0x59>      yzyy;

+			SwizzleFloat4<0x5A>      zzyy;

+			SwizzleFloat4<0x5B>      wzyy;

+			SwizzleFloat4<0x5C>      xwyy;

+			SwizzleFloat4<0x5D>      ywyy;

+			SwizzleFloat4<0x5E>      zwyy;

+			SwizzleFloat4<0x5F>      wwyy;

+			SwizzleFloat4<0x60>      xxzy;

+			SwizzleFloat4<0x61>      yxzy;

+			SwizzleFloat4<0x62>      zxzy;

+			SwizzleFloat4<0x63>      wxzy;

+			SwizzleFloat4<0x64>      xyzy;

+			SwizzleFloat4<0x65>      yyzy;

+			SwizzleFloat4<0x66>      zyzy;

+			SwizzleFloat4<0x67>      wyzy;

+			SwizzleFloat4<0x68>      xzzy;

+			SwizzleFloat4<0x69>      yzzy;

+			SwizzleFloat4<0x6A>      zzzy;

+			SwizzleFloat4<0x6B>      wzzy;

+			SwizzleFloat4<0x6C>      xwzy;

+			SwizzleFloat4<0x6D>      ywzy;

+			SwizzleFloat4<0x6E>      zwzy;

+			SwizzleFloat4<0x6F>      wwzy;

+			SwizzleFloat4<0x70>      xxwy;

+			SwizzleFloat4<0x71>      yxwy;

+			SwizzleFloat4<0x72>      zxwy;

+			SwizzleFloat4<0x73>      wxwy;

+			SwizzleFloat4<0x74>      xywy;

+			SwizzleFloat4<0x75>      yywy;

+			SwizzleFloat4<0x76>      zywy;

+			SwizzleFloat4<0x77>      wywy;

+			SwizzleFloat4<0x78>      xzwy;

+			SwizzleFloat4<0x79>      yzwy;

+			SwizzleFloat4<0x7A>      zzwy;

+			SwizzleFloat4<0x7B>      wzwy;

+			SwizzleFloat4<0x7C>      xwwy;

+			SwizzleFloat4<0x7D>      ywwy;

+			SwizzleFloat4<0x7E>      zwwy;

+			SwizzleFloat4<0x7F>      wwwy;

+			SwizzleFloat4<0x80>      xxxz;

+			SwizzleFloat4<0x81>      yxxz;

+			SwizzleFloat4<0x82>      zxxz;

+			SwizzleFloat4<0x83>      wxxz;

+			SwizzleFloat4<0x84>      xyxz;

+			SwizzleFloat4<0x85>      yyxz;

+			SwizzleFloat4<0x86>      zyxz;

+			SwizzleFloat4<0x87>      wyxz;

+			SwizzleFloat4<0x88>      xzxz;

+			SwizzleFloat4<0x89>      yzxz;

+			SwizzleFloat4<0x8A>      zzxz;

+			SwizzleFloat4<0x8B>      wzxz;

+			SwizzleFloat4<0x8C>      xwxz;

+			SwizzleFloat4<0x8D>      ywxz;

+			SwizzleFloat4<0x8E>      zwxz;

+			SwizzleFloat4<0x8F>      wwxz;

+			SwizzleFloat4<0x90>      xxyz;

+			SwizzleFloat4<0x91>      yxyz;

+			SwizzleFloat4<0x92>      zxyz;

+			SwizzleFloat4<0x93>      wxyz;

+			SwizzleFloat4<0x94>      xyyz;

+			SwizzleFloat4<0x95>      yyyz;

+			SwizzleFloat4<0x96>      zyyz;

+			SwizzleFloat4<0x97>      wyyz;

+			SwizzleFloat4<0x98>      xzyz;

+			SwizzleFloat4<0x99>      yzyz;

+			SwizzleFloat4<0x9A>      zzyz;

+			SwizzleFloat4<0x9B>      wzyz;

+			SwizzleFloat4<0x9C>      xwyz;

+			SwizzleFloat4<0x9D>      ywyz;

+			SwizzleFloat4<0x9E>      zwyz;

+			SwizzleFloat4<0x9F>      wwyz;

+			SwizzleFloat4<0xA0>      xxzz;

+			SwizzleFloat4<0xA1>      yxzz;

+			SwizzleFloat4<0xA2>      zxzz;

+			SwizzleFloat4<0xA3>      wxzz;

+			SwizzleFloat4<0xA4>      xyzz;

+			SwizzleFloat4<0xA5>      yyzz;

+			SwizzleFloat4<0xA6>      zyzz;

+			SwizzleFloat4<0xA7>      wyzz;

+			SwizzleFloat4<0xA8>      xzzz;

+			SwizzleFloat4<0xA9>      yzzz;

+			SwizzleFloat4<0xAA>      zzzz;

+			SwizzleFloat4<0xAB>      wzzz;

+			SwizzleFloat4<0xAC>      xwzz;

+			SwizzleFloat4<0xAD>      ywzz;

+			SwizzleFloat4<0xAE>      zwzz;

+			SwizzleFloat4<0xAF>      wwzz;

+			SwizzleFloat4<0xB0>      xxwz;

+			SwizzleFloat4<0xB1>      yxwz;

+			SwizzleFloat4<0xB2>      zxwz;

+			SwizzleFloat4<0xB3>      wxwz;

+			SwizzleFloat4<0xB4>      xywz;

+			SwizzleFloat4<0xB5>      yywz;

+			SwizzleFloat4<0xB6>      zywz;

+			SwizzleFloat4<0xB7>      wywz;

+			SwizzleFloat4<0xB8>      xzwz;

+			SwizzleFloat4<0xB9>      yzwz;

+			SwizzleFloat4<0xBA>      zzwz;

+			SwizzleFloat4<0xBB>      wzwz;

+			SwizzleFloat4<0xBC>      xwwz;

+			SwizzleFloat4<0xBD>      ywwz;

+			SwizzleFloat4<0xBE>      zwwz;

+			SwizzleFloat4<0xBF>      wwwz;

+			SwizzleFloat4<0xC0>      xxxw;

+			SwizzleFloat4<0xC1>      yxxw;

+			SwizzleFloat4<0xC2>      zxxw;

+			SwizzleFloat4<0xC3>      wxxw;

+			SwizzleFloat4<0xC4>      xyxw;

+			SwizzleFloat4<0xC5>      yyxw;

+			SwizzleFloat4<0xC6>      zyxw;

+			SwizzleFloat4<0xC7>      wyxw;

+			SwizzleFloat4<0xC8>      xzxw;

+			SwizzleFloat4<0xC9>      yzxw;

+			SwizzleFloat4<0xCA>      zzxw;

+			SwizzleFloat4<0xCB>      wzxw;

+			SwizzleFloat4<0xCC>      xwxw;

+			SwizzleFloat4<0xCD>      ywxw;

+			SwizzleFloat4<0xCE>      zwxw;

+			SwizzleFloat4<0xCF>      wwxw;

+			SwizzleFloat4<0xD0>      xxyw;

+			SwizzleFloat4<0xD1>      yxyw;

+			SwizzleFloat4<0xD2>      zxyw;

+			SwizzleFloat4<0xD3>      wxyw;

+			SwizzleFloat4<0xD4>      xyyw;

+			SwizzleFloat4<0xD5>      yyyw;

+			SwizzleFloat4<0xD6>      zyyw;

+			SwizzleFloat4<0xD7>      wyyw;

+			SwizzleFloat4<0xD8>      xzyw;

+			SwizzleFloat4<0xD9>      yzyw;

+			SwizzleFloat4<0xDA>      zzyw;

+			SwizzleFloat4<0xDB>      wzyw;

+			SwizzleFloat4<0xDC>      xwyw;

+			SwizzleFloat4<0xDD>      ywyw;

+			SwizzleFloat4<0xDE>      zwyw;

+			SwizzleFloat4<0xDF>      wwyw;

+			SwizzleFloat4<0xE0>      xxzw;

+			SwizzleFloat4<0xE1>      yxzw;

+			SwizzleFloat4<0xE2>      zxzw;

+			SwizzleFloat4<0xE3>      wxzw;

+			SwizzleMaskFloat4<0xE4>  xyzw;

+			SwizzleFloat4<0xE5>      yyzw;

+			SwizzleFloat4<0xE6>      zyzw;

+			SwizzleFloat4<0xE7>      wyzw;

+			SwizzleFloat4<0xE8>      xzzw;

+			SwizzleFloat4<0xE9>      yzzw;

+			SwizzleFloat4<0xEA>      zzzw;

+			SwizzleFloat4<0xEB>      wzzw;

+			SwizzleFloat4<0xEC>      xwzw;

+			SwizzleFloat4<0xED>      ywzw;

+			SwizzleFloat4<0xEE>      zwzw;

+			SwizzleFloat4<0xEF>      wwzw;

+			SwizzleFloat4<0xF0>      xxww;

+			SwizzleFloat4<0xF1>      yxww;

+			SwizzleFloat4<0xF2>      zxww;

+			SwizzleFloat4<0xF3>      wxww;

+			SwizzleFloat4<0xF4>      xyww;

+			SwizzleFloat4<0xF5>      yyww;

+			SwizzleFloat4<0xF6>      zyww;

+			SwizzleFloat4<0xF7>      wyww;

+			SwizzleFloat4<0xF8>      xzww;

+			SwizzleFloat4<0xF9>      yzww;

+			SwizzleFloat4<0xFA>      zzww;

+			SwizzleFloat4<0xFB>      wzww;

+			SwizzleFloat4<0xFC>      xwww;

+			SwizzleFloat4<0xFD>      ywww;

+			SwizzleFloat4<0xFE>      zwww;

+			SwizzleFloat4<0xFF>      wwww;

+		};

+

+	private:

+		void constant(float x, float y, float z, float w);

+	};

+

+	template<class T>

+	class Pointer : public Variable<T*>

+	{

+	public:

+		template<class S>

+		Pointer(const RValue<Pointer<S>> &pointerS, int alignment = 1) : alignment(alignment)

+		{

+			address = Nucleus::allocateStackVariable(Nucleus::getPointerType(T::getType()));

+

+			llvm::Value *pointerT = Nucleus::createBitCast(pointerS.value, Nucleus::getPointerType(T::getType()));

+			Nucleus::createStore(pointerT, address);

+		}

+

+		template<class S>

+		Pointer(const Pointer<S> &pointer, int alignment = 1) : alignment(alignment)

+		{

+			address = Nucleus::allocateStackVariable(Nucleus::getPointerType(T::getType()));

+

+			llvm::Value *pointerS = Nucleus::createLoad(pointer.address);

+			llvm::Value *pointerT = Nucleus::createBitCast(pointerS, Nucleus::getPointerType(T::getType()));

+			Nucleus::createStore(pointerT, address);

+		}

+

+		explicit Pointer(llvm::Value *pointer);

+		explicit Pointer(llvm::Argument *argument);

+		explicit Pointer(const void *external);

+

+		Pointer();

+		Pointer(const RValue<Pointer<T>> &rhs);

+		Pointer(const Pointer<T> &rhs);

+

+		RValue<Pointer<T>> operator=(const RValue<Pointer<T>> &rhs) const;

+		RValue<Pointer<T>> operator=(const Pointer<T> &rhs) const;

+

+		Reference<T> operator*();

+

+		friend RValue<Pointer<Byte>> operator+(const RValue<Pointer<Byte>> &lhs, int offset);

+		friend RValue<Pointer<Byte>> operator+(const RValue<Pointer<Byte>> &lhs, const RValue<Int> &offset);

+		friend RValue<Pointer<Byte>> operator+(const RValue<Pointer<Byte>> &lhs, const RValue<UInt> &offset);

+		friend RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, int offset);

+		friend RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, const RValue<Int> &offset);

+		friend RValue<Pointer<Byte>> operator+=(const Pointer<Byte> &lhs, const RValue<UInt> &offset);

+

+		friend RValue<Pointer<Byte>> operator-(const RValue<Pointer<Byte>> &lhs, int offset);

+		friend RValue<Pointer<Byte>> operator-(const RValue<Pointer<Byte>> &lhs, const RValue<Int> &offset);

+		friend RValue<Pointer<Byte>> operator-(const RValue<Pointer<Byte>> &lhs, const RValue<UInt> &offset);

+		friend RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, int offset);

+		friend RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, const RValue<Int> &offset);

+		friend RValue<Pointer<Byte>> operator-=(const Pointer<Byte> &lhs, const RValue<UInt> &offset);

+

+		static const llvm::Type *getType();

+

+	private:

+		const int alignment;

+	};

+

+	template<class T>

+	class Array : public Variable<T[]>

+	{

+	public:

+		Array(int size);

+

+		Reference<T> operator[](int index);

+		Reference<T> operator[](RValue<Int> index);

+		Reference<T> operator[](RValue<UInt> index);

+

+	//	friend RValue<Array<T>> operator++(const Array<T> &val, int);   // Post-increment

+	//	friend const Array<T> &operator++(const Array<T> &val);   // Pre-increment

+	//	friend RValue<Array<T>> operator--(const Array<T> &val, int);   // Post-decrement

+	//	friend const Array<T> &operator--(const Array<T> &val);   // Pre-decrement

+	};

+

+	llvm::BasicBlock *beginLoop();

+	bool branch(const RValue<Bool> &cmp, llvm::BasicBlock *bodyBB, llvm::BasicBlock *endBB);

+	bool elseBlock(llvm::BasicBlock *falseBB);

+

+	void Return();

+	void Return(const Int &ret);

+

+	template<class T>

+	void Return(const Pointer<T> &ret);

+

+	template<class T>

+	void Return(const RValue<Pointer<T>> &ret);

+

+	template<class R = Void, class A1 = Void, class A2 = Void, class A3 = Void, class A4 = Void>

+	class Function

+	{

+	public:

+		Function();

+

+		virtual ~Function();

+

+		llvm::Argument *arg(int index);

+

+		Routine *operator()(const wchar_t *name, ...);

+

+	private:

+		Nucleus *core;

+		llvm::Function *function;

+		std::vector<const llvm::Type*> arguments;

+	};

+

+	RValue<Long> Ticks();

+	void Emms();

+}

+

+namespace sw

+{

+	template<class T>

+	Reference<T>::Reference(llvm::Value *pointer, int alignment) : alignment(alignment)

+	{

+		address = pointer;

+	}

+

+	template<class T>

+	RValue<T> Reference<T>::operator=(const RValue<T> &rhs) const

+	{

+		Nucleus::createStore(rhs.value, address, false, alignment);

+

+		return rhs;

+	}

+

+	template<class T>

+	Reference<T>::operator RValue<T>() const

+	{

+		return RValue<T>(Nucleus::createLoad(address, false, alignment));

+	}

+

+	template<class T>

+	RValue<T> Reference<T>::operator=(const Reference<T> &ref) const

+	{

+		llvm::Value *tmp = Nucleus::createLoad(ref.address, false, ref.alignment);

+		Nucleus::createStore(tmp, address, false, alignment);

+

+		return RValue<T>(tmp);

+	}

+

+	template<class T>

+	RValue<T> Reference<T>::operator+=(const RValue<T> &rhs) const

+	{

+		return *this = *this + rhs;

+	}

+

+	template<class T>

+	RValue<T>::RValue(llvm::Value *rvalue)

+	{

+		value = rvalue;

+	}

+

+	template<class T>

+	RValue<T>::RValue(const T &lvalue)

+	{

+		value = Nucleus::createLoad(lvalue.address);

+	}

+

+	template<class T>

+	RValue<T>::RValue(typename IntLiteral<T>::type i)

+	{

+		value = (llvm::Value*)Nucleus::createConstantInt(i);

+	}

+

+	template<int T>

+	Swizzle2Float4<T>::operator RValue<Float4>() const

+	{

+		llvm::Value *vector = Nucleus::createLoad(parent->address);

+

+		return RValue<Float4>(Nucleus::createSwizzle(vector, T));

+	}

+

+	template<int T>

+	SwizzleFloat4<T>::operator RValue<Float4>() const

+	{

+		llvm::Value *vector = Nucleus::createLoad(parent->address);

+

+		return RValue<Float4>(Nucleus::createSwizzle(vector, T));

+	}

+

+	template<int T>

+	SwizzleMaskFloat4<T>::operator RValue<Float4>() const

+	{

+		llvm::Value *vector = Nucleus::createLoad(parent->address);

+

+		return RValue<Float4>(Nucleus::createSwizzle(vector, T));

+	}

+

+	template<int T>

+	RValue<Float4> SwizzleMaskFloat4<T>::operator=(const RValue<Float4> &rhs) const

+	{

+		return Mask(*parent, rhs, T);

+	}

+

+	template<int T>

+	RValue<Float4> SwizzleMaskFloat4<T>::operator=(const RValue<Float> &rhs) const

+	{

+		return Mask(*parent, Float4(rhs), T);

+	}

+

+	template<int T>

+	SwizzleMask1Float4<T>::operator RValue<Float>() const   // FIXME: Call a non-template function

+	{

+		return Extract(*parent, T & 0x3);

+	}

+

+	template<int T>

+	SwizzleMask1Float4<T>::operator RValue<Float4>() const

+	{

+		llvm::Value *vector = Nucleus::createLoad(parent->address);

+

+		return RValue<Float4>(Nucleus::createSwizzle(vector, T));

+	}

+

+	template<int T>

+	RValue<Float4> SwizzleMask1Float4<T>::operator=(float x) const

+	{

+		return Insert(*parent, Float(x), T & 0x3);

+	}

+

+	template<int T>

+	RValue<Float4> SwizzleMask1Float4<T>::operator=(const RValue<Float4> &rhs) const

+	{

+		return Mask(*parent, Float4(rhs), T);

+	}

+

+	template<int T>

+	RValue<Float4> SwizzleMask1Float4<T>::operator=(const RValue<Float> &rhs) const   // FIXME: Call a non-template function

+	{

+		return Insert(*parent, rhs, T & 0x3);

+	}

+

+	template<int T>

+	SwizzleMask2Float4<T>::operator RValue<Float4>() const

+	{

+		llvm::Value *vector = Nucleus::createLoad(parent->address);

+

+		return RValue<Float4>(Nucleus::createSwizzle(vector, T));

+	}

+

+	template<int T>

+	RValue<Float4> SwizzleMask2Float4<T>::operator=(const RValue<Float4> &rhs) const

+	{

+		return Mask(*parent, Float4(rhs), T);

+	}

+

+	template<int T>

+	Float4::Float4(const SwizzleMask1Float4<T> &lhs)

+	{

+		xyzw.parent = this;

+		address = Nucleus::allocateStackVariable(getType());

+

+		*this = RValue<Float4>(lhs);

+	}

+

+	template<int X, int Y>

+	Float4::Float4(const Swizzle2Float4<X> &x, const Swizzle2Float4<Y> &y)

+	{

+		xyzw.parent = this;

+		address = Nucleus::allocateStackVariable(getType());

+

+		*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);

+	}

+

+	template<int X, int Y>

+	Float4::Float4(const SwizzleMask2Float4<X> &x, const Swizzle2Float4<Y> &y)

+	{

+		xyzw.parent = this;

+		address = Nucleus::allocateStackVariable(getType());

+

+		*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);

+	}

+

+	template<int X, int Y>

+	Float4::Float4(const Swizzle2Float4<X> &x, const SwizzleMask2Float4<Y> &y)

+	{

+		xyzw.parent = this;

+		address = Nucleus::allocateStackVariable(getType());

+

+		*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);

+	}

+

+	template<int X, int Y>

+	Float4::Float4(const SwizzleMask2Float4<X> &x, const SwizzleMask2Float4<Y> &y)

+	{

+		xyzw.parent = this;

+		address = Nucleus::allocateStackVariable(getType());

+

+		*this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4);

+	}

+

+	template<int T>

+	RValue<Float4> Float4::operator=(const SwizzleMask1Float4<T> &lhs)

+	{

+		return *this = RValue<Float4>(lhs);

+	}

+

+	template<class T>

+	Pointer<T>::Pointer(llvm::Value *pointer) : alignment(1)

+	{

+		address = pointer;

+	}

+

+	template<class T>

+	Pointer<T>::Pointer(llvm::Argument *argument) : alignment(1)

+	{

+		address = Nucleus::allocateStackVariable(Nucleus::getPointerType(T::getType()));

+

+		Nucleus::createStore((llvm::Value*)argument, address);

+	}

+

+	template<class T>

+	Pointer<T>::Pointer(const void *external) : alignment((size_t)external & 0x0000000F ? 1 : 16)

+	{

+		address = Nucleus::allocateStackVariable(Nucleus::getPointerType(T::getType()));

+

+		llvm::Module *module = Nucleus::getModule();

+		const llvm::GlobalValue *globalPointer = Nucleus::getGlobalValueAtAddress(const_cast<void*>(external));   // FIXME: Const

+

+		if(!globalPointer)

+		{

+			globalPointer = Nucleus::createGlobalValue(T::getType(), false, alignment);

+

+			Nucleus::addGlobalMapping(globalPointer, const_cast<void*>(external));   // FIXME: Const

+		}

+

+		Nucleus::createStore((llvm::Value*)globalPointer, address);   // FIXME: Const

+	}

+

+	template<class T>

+	Pointer<T>::Pointer() : alignment(1)

+	{

+		address = Nucleus::allocateStackVariable(Nucleus::getPointerType(T::getType()));

+

+		Nucleus::createStore(Nucleus::createNullPointer(T::getType()), address);

+	}

+

+	template<class T>

+	Pointer<T>::Pointer(const RValue<Pointer<T>> &rhs) : alignment(1)

+	{

+		address = Nucleus::allocateStackVariable(Nucleus::getPointerType(T::getType()));

+

+		Nucleus::createStore(rhs.value, address);

+	}

+

+	template<class T>

+	Pointer<T>::Pointer(const Pointer<T> &rhs) : alignment(rhs.alignment)

+	{

+		address = Nucleus::allocateStackVariable(Nucleus::getPointerType(T::getType()));

+

+		llvm::Value *value = Nucleus::createLoad(rhs.address);

+		Nucleus::createStore(value, address);

+	}

+

+	template<class T>

+	RValue<Pointer<T>> Pointer<T>::operator=(const RValue<Pointer<T>> &rhs) const

+	{

+		Nucleus::createStore(rhs.value, address);

+

+		return rhs;

+	}

+

+	template<class T>

+	RValue<Pointer<T>> Pointer<T>::operator=(const Pointer<T> &rhs) const

+	{

+		llvm::Value *value = Nucleus::createLoad(rhs.address);

+		Nucleus::createStore(value, address);

+

+		return RValue<Pointer<T>>(value);

+	}

+

+	template<class T>

+	Reference<T> Pointer<T>::operator*()

+	{

+		return Reference<T>(Nucleus::createLoad(address), alignment);

+	}

+

+	template<class T>

+	const llvm::Type *Pointer<T>::getType()

+	{

+		return Nucleus::getPointerType(T::getType());

+	}

+

+	template<class T>

+	Array<T>::Array(int size)

+	{

+		address = Nucleus::allocateStackVariable(T::getType(), size);

+	}

+

+	template<class T>

+	Reference<T> Array<T>::operator[](int index)

+	{

+		llvm::Value *element = Nucleus::createGEP(address, (llvm::Value*)Nucleus::createConstantInt(index));

+	

+		return Reference<T>(element);

+	}

+

+	template<class T>

+	Reference<T> Array<T>::operator[](RValue<Int> index)

+	{

+		llvm::Value *element = Nucleus::createGEP(address, index.value);

+	

+		return Reference<T>(element);

+	}

+

+	template<class T>

+	Reference<T> Array<T>::operator[](RValue<UInt> index)

+	{

+		llvm::Value *element = Nucleus::createGEP(address, index.value);

+	

+		return Reference<T>(element);

+	}

+

+//	template<class T>

+//	RValue<Array<T>> operator++(const Array<T> &val, int)

+//	{

+//		// FIXME: Requires storing the address of the array

+//	}

+	

+//	template<class T>

+//	const Array<T> &operator++(const Array<T> &val)

+//	{

+//		// FIXME: Requires storing the address of the array

+//	}

+

+//	template<class T>

+//	RValue<Array<T>> operator--(const Array<T> &val, int)

+//	{

+//		// FIXME: Requires storing the address of the array

+//	}

+

+//	template<class T>

+//	const Array<T> &operator--(const Array<T> &val)

+//	{

+//		// FIXME: Requires storing the address of the array

+//	}

+

+	template<class T>

+	RValue<T> IfThenElse(const RValue<Bool> &condition, const RValue<T> &ifTrue, const RValue<T> &ifFalse)

+	{

+		return RValue<T>(Nucleus::createSelect(condition.value, ifTrue.value, ifFalse.value));

+	}

+

+	template<class T>

+	RValue<T> IfThenElse(const RValue<Bool> &condition, const T &ifTrue, const RValue<T> &ifFalse)

+	{

+		llvm::Value *trueValue = Nucleus::createLoad(ifTrue.address);

+

+		return RValue<T>(Nucleus::createSelect(condition.value, trueValue, ifFalse.value));

+	}

+

+	template<class T>

+	RValue<T> IfThenElse(const RValue<Bool> &condition, const RValue<T> &ifTrue, const T &ifFalse)

+	{

+		llvm::Value *falseValue = Nucleus::createLoad(ifFalse.address);

+

+		return RValue<T>(Nucleus::createSelect(condition.value, ifTrue.value, falseValue));

+	}

+

+	template<class T>

+	RValue<T> IfThenElse(const RValue<Bool> &condition, const T &ifTrue, const T &ifFalse)

+	{

+		llvm::Value *trueValue = Nucleus::createLoad(ifTrue.address);

+		llvm::Value *falseValue = Nucleus::createLoad(ifFalse.address);

+

+		return RValue<T>(Nucleus::createSelect(condition.value, trueValue, falseValue));

+	}

+

+	template<class T>

+	void Return(const Pointer<T> &ret)

+	{

+		Nucleus::createRet(Nucleus::createLoad(ret.address));

+	}

+

+	template<class T>

+	void Return(const RValue<Pointer<T>> &ret)

+	{

+		Nucleus::createRet(ret.value);

+	}

+

+	template<class R, class A1, class A2, class A3, class A4>

+	Function<R, A1, A2, A3, A4>::Function()

+	{

+		core = new Nucleus();

+

+		if(!A1::isVoid()) arguments.push_back(A1::getType());

+		if(!A2::isVoid()) arguments.push_back(A2::getType());

+		if(!A3::isVoid()) arguments.push_back(A3::getType());

+		if(!A4::isVoid()) arguments.push_back(A4::getType());

+

+		function = Nucleus::createFunction(R::getType(), arguments);

+		Nucleus::setFunction(function);	

+	}

+

+	template<class R, class A1, class A2, class A3, class A4>

+	Function<R, A1, A2, A3, A4>::~Function()

+	{

+		delete core;

+	}

+

+	template<class R, class A1, class A2, class A3, class A4>

+	llvm::Argument *Function<R, A1, A2, A3, A4>::arg(int index)

+	{

+		return Nucleus::getArgument(function, index);

+	}

+

+	template<class R, class A1, class A2, class A3, class A4>

+	Routine *Function<R, A1, A2, A3, A4>::operator()(const wchar_t *name, ...)

+	{

+		wchar_t fullName[1024 + 1];

+

+		va_list vararg;

+		va_start(vararg, name);

+		vswprintf(fullName, 1024, name, vararg);

+		va_end(vararg);

+

+		return core->acquireRoutine(fullName, true);

+	}

+

+	template<class T, class S>

+	RValue<T> ReinterpretCast(const RValue<S> &val)

+	{

+		return RValue<T>(Nucleus::createBitCast(val.value, T::getType()));

+	}

+

+	template<class T, class S>

+	RValue<T> ReinterpretCast(const Variable<S> &var)

+	{

+		llvm::Value *val = Nucleus::createLoad(var.address);

+

+		return RValue<T>(Nucleus::createBitCast(val, T::getType()));

+	}

+

+	template<class T, class S>

+	RValue<T> ReinterpretCast(const Reference<S> &var)

+	{

+		return ReinterpretCast<T>(RValue<S>(var));

+	}

+

+	template<class T, class S>

+	RValue<T> As(const RValue<S> &val)

+	{

+		return ReinterpretCast<T>(val);

+	}

+

+	template<class T, class S>

+	RValue<T> As(const Variable<S> &var)

+	{

+		return ReinterpretCast<T>(var);

+	}

+

+	template<class T, class S>

+	RValue<T> As(const Reference<S> &val)

+	{

+		return ReinterpretCast<T>(val);

+	}

+}

+

+#endif   // sw_Nucleus_hpp

diff --git a/src/Reactor/Reactor.hpp b/src/Reactor/Reactor.hpp
new file mode 100644
index 0000000..314d7e6
--- /dev/null
+++ b/src/Reactor/Reactor.hpp
@@ -0,0 +1,13 @@
+// SwiftShader Software Renderer

+//

+// Copyright(c) 2005-2011 TransGaming Inc.

+//

+// All rights reserved. No part of this software may be copied, distributed, transmitted,

+// transcribed, stored in a retrieval system, translated into any human or computer

+// language by any means, or disclosed to third parties without the explicit written

+// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express

+// or implied, including but not limited to any patent rights, are granted to you.

+//

+

+#include "Nucleus.hpp"

+#include "Shell.hpp"
\ No newline at end of file
diff --git a/src/Reactor/Reactor.vcxproj b/src/Reactor/Reactor.vcxproj
new file mode 100644
index 0000000..55285da
--- /dev/null
+++ b/src/Reactor/Reactor.vcxproj
@@ -0,0 +1,252 @@
+<?xml version="1.0" encoding="utf-8"?>

+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

+  <ItemGroup Label="ProjectConfigurations">

+    <ProjectConfiguration Include="Debug|Win32">

+      <Configuration>Debug</Configuration>

+      <Platform>Win32</Platform>

+    </ProjectConfiguration>

+    <ProjectConfiguration Include="Debug|x64">

+      <Configuration>Debug</Configuration>

+      <Platform>x64</Platform>

+    </ProjectConfiguration>

+    <ProjectConfiguration Include="Profile|Win32">

+      <Configuration>Profile</Configuration>

+      <Platform>Win32</Platform>

+    </ProjectConfiguration>

+    <ProjectConfiguration Include="Profile|x64">

+      <Configuration>Profile</Configuration>

+      <Platform>x64</Platform>

+    </ProjectConfiguration>

+    <ProjectConfiguration Include="Release|Win32">

+      <Configuration>Release</Configuration>

+      <Platform>Win32</Platform>

+    </ProjectConfiguration>

+    <ProjectConfiguration Include="Release|x64">

+      <Configuration>Release</Configuration>

+      <Platform>x64</Platform>

+    </ProjectConfiguration>

+  </ItemGroup>

+  <PropertyGroup Label="Globals">

+    <ProjectGuid>{28FD076D-10B5-4BD8-A4CF-F44C7002A803}</ProjectGuid>

+    <RootNamespace>Reactor</RootNamespace>

+    <Keyword>Win32Proj</Keyword>

+  </PropertyGroup>

+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">

+    <ConfigurationType>StaticLibrary</ConfigurationType>

+    <CharacterSet>NotSet</CharacterSet>

+    <WholeProgramOptimization>true</WholeProgramOptimization>

+  </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="Configuration">

+    <ConfigurationType>StaticLibrary</ConfigurationType>

+    <CharacterSet>NotSet</CharacterSet>

+    <WholeProgramOptimization>true</WholeProgramOptimization>

+  </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">

+    <ConfigurationType>StaticLibrary</ConfigurationType>

+    <CharacterSet>NotSet</CharacterSet>

+    <WholeProgramOptimization>false</WholeProgramOptimization>

+  </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">

+    <ConfigurationType>StaticLibrary</ConfigurationType>

+    <CharacterSet>NotSet</CharacterSet>

+    <WholeProgramOptimization>true</WholeProgramOptimization>

+  </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="Configuration">

+    <ConfigurationType>StaticLibrary</ConfigurationType>

+    <CharacterSet>NotSet</CharacterSet>

+    <WholeProgramOptimization>true</WholeProgramOptimization>

+  </PropertyGroup>

+  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">

+    <ConfigurationType>StaticLibrary</ConfigurationType>

+    <CharacterSet>NotSet</CharacterSet>

+    <WholeProgramOptimization>false</WholeProgramOptimization>

+  </PropertyGroup>

+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />

+  <ImportGroup Label="ExtensionSettings">

+  </ImportGroup>

+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">

+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />

+  </ImportGroup>

+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="PropertySheets">

+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />

+  </ImportGroup>

+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">

+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />

+  </ImportGroup>

+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">

+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />

+  </ImportGroup>

+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="PropertySheets">

+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />

+  </ImportGroup>

+  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">

+    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />

+  </ImportGroup>

+  <PropertyGroup Label="UserMacros" />

+  <PropertyGroup>

+    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>

+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>

+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>

+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>

+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>

+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>

+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(Platform)\$(Configuration)\</OutDir>

+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>

+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">$(Platform)\$(Configuration)\</IntDir>

+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>

+    <OutDir Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(Platform)\$(Configuration)\</OutDir>

+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>

+    <IntDir Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">$(Platform)\$(Configuration)\</IntDir>

+  </PropertyGroup>

+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">

+    <ClCompile>

+      <Optimization>Disabled</Optimization>

+      <IntrinsicFunctions>true</IntrinsicFunctions>

+      <AdditionalIncludeDirectories>..\;..\LLVM\include;..\LLVM\win32;..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

+      <PreprocessorDefinitions>WIN32;_DEBUG;_LIB; _CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <MinimalRebuild>true</MinimalRebuild>

+      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>

+      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>

+      <PrecompiledHeader>

+      </PrecompiledHeader>

+      <WarningLevel>Level3</WarningLevel>

+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>

+      <DisableSpecificWarnings>4530;%(DisableSpecificWarnings)</DisableSpecificWarnings>

+      <ExceptionHandling>Sync</ExceptionHandling>

+    </ClCompile>

+  </ItemDefinitionGroup>

+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">

+    <Midl>

+      <TargetEnvironment>X64</TargetEnvironment>

+    </Midl>

+    <ClCompile>

+      <Optimization>Disabled</Optimization>

+      <AdditionalIncludeDirectories>..\;..\LLVM\include;..\LLVM\win32;..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

+      <PreprocessorDefinitions>WIN32;_DEBUG;_LIB; _CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <MinimalRebuild>true</MinimalRebuild>

+      <ExceptionHandling>Sync</ExceptionHandling>

+      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>

+      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>

+      <PrecompiledHeader>

+      </PrecompiledHeader>

+      <WarningLevel>Level3</WarningLevel>

+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>

+      <DisableSpecificWarnings>4530;%(DisableSpecificWarnings)</DisableSpecificWarnings>

+    </ClCompile>

+  </ItemDefinitionGroup>

+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">

+    <ClCompile>

+      <Optimization>Full</Optimization>

+      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>

+      <IntrinsicFunctions>false</IntrinsicFunctions>

+      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>

+      <OmitFramePointers>true</OmitFramePointers>

+      <WholeProgramOptimization>true</WholeProgramOptimization>

+      <AdditionalIncludeDirectories>..\;..\LLVM\include;..\LLVM\win32;..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

+      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_SECURE_SCL=0;_HAS_EXCEPTIONS=0; _CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <ExceptionHandling>Sync</ExceptionHandling>

+      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>

+      <BufferSecurityCheck>false</BufferSecurityCheck>

+      <PrecompiledHeader>

+      </PrecompiledHeader>

+      <WarningLevel>Level3</WarningLevel>

+      <DebugInformationFormat>

+      </DebugInformationFormat>

+      <DisableSpecificWarnings>4530;%(DisableSpecificWarnings)</DisableSpecificWarnings>

+      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>

+      <StringPooling>true</StringPooling>

+      <FloatingPointExceptions>false</FloatingPointExceptions>

+    </ClCompile>

+  </ItemDefinitionGroup>

+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">

+    <ClCompile>

+      <Optimization>Full</Optimization>

+      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>

+      <IntrinsicFunctions>false</IntrinsicFunctions>

+      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>

+      <OmitFramePointers>false</OmitFramePointers>

+      <WholeProgramOptimization>false</WholeProgramOptimization>

+      <AdditionalIncludeDirectories>..\;..\LLVM\include;..\LLVM\win32;..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

+      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_SECURE_SCL=0;_HAS_EXCEPTIONS=0; _CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <ExceptionHandling>Sync</ExceptionHandling>

+      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>

+      <BufferSecurityCheck>false</BufferSecurityCheck>

+      <PrecompiledHeader>

+      </PrecompiledHeader>

+      <WarningLevel>Level3</WarningLevel>

+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>

+      <DisableSpecificWarnings>4530;%(DisableSpecificWarnings)</DisableSpecificWarnings>

+      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>

+      <StringPooling>true</StringPooling>

+      <FloatingPointExceptions>false</FloatingPointExceptions>

+    </ClCompile>

+  </ItemDefinitionGroup>

+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">

+    <Midl>

+      <TargetEnvironment>X64</TargetEnvironment>

+    </Midl>

+    <ClCompile>

+      <Optimization>Full</Optimization>

+      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>

+      <IntrinsicFunctions>false</IntrinsicFunctions>

+      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>

+      <OmitFramePointers>true</OmitFramePointers>

+      <WholeProgramOptimization>true</WholeProgramOptimization>

+      <AdditionalIncludeDirectories>..\;..\LLVM\include;..\LLVM\win32;..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

+      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_SECURE_SCL=0;_HAS_EXCEPTIONS=0; _CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <ExceptionHandling>Sync</ExceptionHandling>

+      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>

+      <BufferSecurityCheck>false</BufferSecurityCheck>

+      <PrecompiledHeader>

+      </PrecompiledHeader>

+      <WarningLevel>Level3</WarningLevel>

+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>

+      <DisableSpecificWarnings>4530;%(DisableSpecificWarnings)</DisableSpecificWarnings>

+      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>

+      <StringPooling>true</StringPooling>

+      <FloatingPointExceptions>false</FloatingPointExceptions>

+    </ClCompile>

+  </ItemDefinitionGroup>

+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">

+    <Midl>

+      <TargetEnvironment>X64</TargetEnvironment>

+    </Midl>

+    <ClCompile>

+      <Optimization>Full</Optimization>

+      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>

+      <IntrinsicFunctions>false</IntrinsicFunctions>

+      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>

+      <OmitFramePointers>false</OmitFramePointers>

+      <WholeProgramOptimization>false</WholeProgramOptimization>

+      <AdditionalIncludeDirectories>..\;..\LLVM\include;..\LLVM\win32;..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

+      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_SECURE_SCL=0;_HAS_EXCEPTIONS=0; _CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>

+      <ExceptionHandling>Sync</ExceptionHandling>

+      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>

+      <BufferSecurityCheck>false</BufferSecurityCheck>

+      <PrecompiledHeader>

+      </PrecompiledHeader>

+      <WarningLevel>Level3</WarningLevel>

+      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>

+      <DisableSpecificWarnings>4530;%(DisableSpecificWarnings)</DisableSpecificWarnings>

+      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>

+      <StringPooling>true</StringPooling>

+      <FloatingPointExceptions>false</FloatingPointExceptions>

+    </ClCompile>

+  </ItemDefinitionGroup>

+  <ItemGroup>

+    <ClCompile Include="MemoryManager.cpp" />

+    <ClCompile Include="Nucleus.cpp" />

+    <ClCompile Include="Shell.cpp" />

+  </ItemGroup>

+  <ItemGroup>

+    <ClInclude Include="MemoryManager.hpp" />

+    <ClInclude Include="Nucleus.hpp" />

+    <ClInclude Include="Reactor.hpp" />

+    <ClInclude Include="Shell.hpp" />

+    <ClInclude Include="x86.hpp" />

+  </ItemGroup>

+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

+  <ImportGroup Label="ExtensionTargets">

+  </ImportGroup>

+</Project>
\ No newline at end of file
diff --git a/src/Reactor/Reactor.vcxproj.filters b/src/Reactor/Reactor.vcxproj.filters
new file mode 100644
index 0000000..772ce2d
--- /dev/null
+++ b/src/Reactor/Reactor.vcxproj.filters
@@ -0,0 +1,45 @@
+<?xml version="1.0" encoding="utf-8"?>

+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

+  <ItemGroup>

+    <Filter Include="Source Files">

+      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>

+      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>

+    </Filter>

+    <Filter Include="Header Files">

+      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>

+      <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>

+    </Filter>

+    <Filter Include="Resource Files">

+      <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>

+      <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>

+    </Filter>

+  </ItemGroup>

+  <ItemGroup>

+    <ClCompile Include="MemoryManager.cpp">

+      <Filter>Source Files</Filter>

+    </ClCompile>

+    <ClCompile Include="Nucleus.cpp">

+      <Filter>Source Files</Filter>

+    </ClCompile>

+    <ClCompile Include="Shell.cpp">

+      <Filter>Source Files</Filter>

+    </ClCompile>

+  </ItemGroup>

+  <ItemGroup>

+    <ClInclude Include="MemoryManager.hpp">

+      <Filter>Header Files</Filter>

+    </ClInclude>

+    <ClInclude Include="Nucleus.hpp">

+      <Filter>Header Files</Filter>

+    </ClInclude>

+    <ClInclude Include="Reactor.hpp">

+      <Filter>Header Files</Filter>

+    </ClInclude>

+    <ClInclude Include="Shell.hpp">

+      <Filter>Header Files</Filter>

+    </ClInclude>

+    <ClInclude Include="x86.hpp">

+      <Filter>Header Files</Filter>

+    </ClInclude>

+  </ItemGroup>

+</Project>
\ No newline at end of file
diff --git a/src/Reactor/Shell.cpp b/src/Reactor/Shell.cpp
new file mode 100644
index 0000000..a6f7829
--- /dev/null
+++ b/src/Reactor/Shell.cpp
@@ -0,0 +1,340 @@
+// SwiftShader Software Renderer
+//
+// Copyright(c) 2005-2011 TransGaming Inc.
+//
+// All rights reserved. No part of this software may be copied, distributed, transmitted,
+// transcribed, stored in a retrieval system, translated into any human or computer
+// language by any means, or disclosed to third parties without the explicit written
+// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
+// or implied, including but not limited to any patent rights, are granted to you.
+//
+
+#include "Shell.hpp"
+
+namespace sw
+{
+	TranscendentalPrecision logPrecision = ACCURATE;
+	TranscendentalPrecision expPrecision = ACCURATE;
+	TranscendentalPrecision rcpPrecision = ACCURATE;
+	TranscendentalPrecision rsqPrecision = ACCURATE;
+	bool perspectiveCorrection = true;
+
+	Color4i::Color4i() : x(r), y(g), z(b), w(a)
+	{
+	}
+
+	Color4i::Color4i(unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha) : x(r), y(g), z(b), w(a)
+	{
+		r = Short4(red);
+		g = Short4(green);
+		b = Short4(blue);
+		a = Short4(alpha);
+	}
+
+	Color4i::Color4i(const Color4i &rhs) : x(r), y(g), z(b), w(a)
+	{
+		r = rhs.r;
+		g = rhs.g;
+		b = rhs.b;
+		a = rhs.a;
+	}
+
+	Color4i &Color4i::operator=(const Color4i &rhs)
+	{
+		r = rhs.r;
+		g = rhs.g;
+		b = rhs.b;
+		a = rhs.a;
+
+		return *this;
+	}
+
+	Short4 &Color4i::operator[](int i)
+	{
+		switch(i)
+		{
+		case 0: return x;
+		case 1: return y;
+		case 2: return z;
+		case 3: return w;
+		}
+
+		return x;
+	}
+
+	Color4f::Color4f() : x(r), y(g), z(b), w(a), u(r), v(g), s(b), t(a)
+	{
+	}
+
+	Color4f::Color4f(float red, float green, float blue, float alpha) : x(r), y(g), z(b), w(a), u(r), v(g), s(b), t(a)
+	{
+		r = Float4(red);
+		g = Float4(green);
+		b = Float4(blue);
+		a = Float4(alpha);
+	}
+
+	Color4f::Color4f(const Color4f &rhs) : x(r), y(g), z(b), w(a), u(r), v(g), s(b), t(a)
+	{
+		r = rhs.r;
+		g = rhs.g;
+		b = rhs.b;
+		a = rhs.a;
+	}
+
+	Color4f &Color4f::operator=(const Color4f &rhs)
+	{
+		r = rhs.r;
+		g = rhs.g;
+		b = rhs.b;
+		a = rhs.a;
+
+		return *this;
+	}
+
+	Float4 &Color4f::operator[](int i)
+	{
+		switch(i)
+		{
+		case 0: return x;
+		case 1: return y;
+		case 2: return z;
+		case 3: return w;
+		}
+
+		return x;
+	}
+
+	Float4 exponential(Float4 &src, bool pp)
+	{
+		Float4 x0;
+		Float4 x1;
+		Int4 x2;
+	
+		x0 = src;
+
+		x0 = Min(x0, As<Float4>(Int4(0x43010000, 0x43010000, 0x43010000, 0x43010000)));   // 129.00000e+0f
+		x0 = Max(x0, As<Float4>(Int4(0xC2FDFFFF, 0xC2FDFFFF, 0xC2FDFFFF, 0xC2FDFFFF)));   // -126.99999e+0f
+		x1 = x0;
+		x1 -= Float4(0.5f, 0.5f, 0.5f, 0.5f);
+		x2 = RoundInt(x1);
+		x1 = Float4(x2);
+		x2 += Int4(0x0000007F, 0x0000007F, 0x0000007F, 0x0000007F);   // 127
+		x2 = x2 << 23;
+		x0 -= x1;
+		x1 = As<Float4>(Int4(0x3AF61905, 0x3AF61905, 0x3AF61905, 0x3AF61905));   // 1.8775767e-3f
+		x1 *= x0;
+		x1 += As<Float4>(Int4(0x3C134806, 0x3C134806, 0x3C134806, 0x3C134806));   // 8.9893397e-3f
+		x1 *= x0;
+		x1 += As<Float4>(Int4(0x3D64AA23, 0x3D64AA23, 0x3D64AA23, 0x3D64AA23));   // 5.5826318e-2f
+		x1 *= x0;
+		x1 += As<Float4>(Int4(0x3E75EAD4, 0x3E75EAD4, 0x3E75EAD4, 0x3E75EAD4));   // 2.4015361e-1f
+		x1 *= x0;
+		x1 += As<Float4>(Int4(0x3F31727B, 0x3F31727B, 0x3F31727B, 0x3F31727B));   // 6.9315308e-1f
+		x1 *= x0;
+		x1 += As<Float4>(Int4(0x3F7FFFFF, 0x3F7FFFFF, 0x3F7FFFFF, 0x3F7FFFFF));   // 9.9999994e-1f
+		x1 *= As<Float4>(x2);
+			
+		return x1;
+	}
+
+	Float4 logarithm(Float4 &src, bool absolute, bool pp)
+	{
+		Float4 x0;
+		Float4 x1;
+		Float4 x2;
+		Float4 x3;
+		
+		x0 = src;
+		
+		x1 = As<Float4>(As<Int4>(x0) & Int4(0x7F800000));
+		x1 = As<Float4>(As<UInt4>(x1) >> 8);
+		x1 = As<Float4>(As<Int4>(x1) | As<Int4>(Float4(1.0f)));
+		x1 = (x1 - Float4(1.4960938f)) * Float4(256.0f);   // FIXME: (x1 - 1.4960938f) * 256.0f;
+		x0 = As<Float4>((As<Int4>(x0) & Int4(0x007FFFFF)) | As<Int4>(Float4(1.0f)));
+
+		x2 = (Float4(9.5428179e-2f) * x0 + Float4(4.7779095e-1f)) * x0 + Float4(1.9782813e-1f);
+		x3 = ((Float4(1.6618466e-2f) * x0 + Float4(2.0350508e-1f)) * x0 + Float4(2.7382900e-1f)) * x0 + Float4(4.0496687e-2f);
+		x2 /= x3;
+
+		x1 += (x0 - Float4(1.0f)) * x2;
+				
+		return x1;
+	}
+
+	Float4 power(Float4 &src0, Float4 &src1, bool pp)
+	{
+		Float4 log = logarithm(src0, true, pp);
+		log *= src1;
+		return exponential(log, pp);
+	}
+
+	Float4 reciprocal(Float4 &src, bool pp, bool finite)
+	{
+		Float4 dst;
+
+		if(!pp && rcpPrecision >= WHQL)
+		{
+			dst = Float4(1, 1, 1, 1) / src;
+		}
+		else
+		{
+			dst = Rcp_pp(src);
+
+			if(!pp)
+			{
+				dst = (dst + dst) - (src * dst * dst);
+			}
+		}
+
+		if(finite)
+		{
+			int x = 0x7F7FFFFF;
+			dst = Min(dst, Float4((float&)x, (float&)x, (float&)x, (float&)x));
+		}
+
+		return dst;
+	}
+
+	Float4 reciprocalSquareRoot(Float4 &src, bool absolute, bool pp)
+	{
+		Float4 abs = src;
+
+		if(absolute)
+		{
+			abs = Abs(abs);
+		}
+
+		Float4 rsq;
+
+		if(!pp && rsqPrecision >= IEEE)
+		{
+			rsq = Float4(1.0f, 1.0f, 1.0f, 1.0f) / Sqrt(abs);
+		}
+		else
+		{
+			rsq = RcpSqrt_pp(abs);
+
+			if(!pp)
+			{
+				rsq = rsq * (Float4(3.0f) - rsq * rsq * abs) * Float4(0.5f);
+			}
+		}
+
+		int x = 0x7F7FFFFF;
+		rsq = Min(rsq, Float4((float&)x, (float&)x, (float&)x, (float&)x));
+
+		return rsq;
+	}
+
+	Float4 sine(Float4 &src, bool pp)
+	{
+		const Float4 A = Float4(-4.05284734e-1f);   // -4/pi^2
+		const Float4 B = Float4(1.27323954e+0f);    // 4/pi
+		const Float4 C = Float4(7.75160950e-1f);
+		const Float4 D = Float4(2.24839049e-1f);
+
+		// Parabola approximating sine
+		Float4 sin = src * (Abs(src) * A + B);
+
+		// Improve precision from 0.06 to 0.001
+		if(true)
+		{
+			sin = sin * (Abs(sin) * D + C);
+		}
+
+		return sin;
+	}
+
+	Float4 dot3(Color4f &src0, Color4f &src1)
+	{
+		return src0.x * src1.x + src0.y * src1.y + src0.z * src1.z;
+	}
+
+	Float4 dot4(Color4f &src0, Color4f &src1)
+	{
+		return src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src0.w * src1.w;
+	}
+
+	void transpose4x4(Short4 &row0, Short4 &row1, Short4 &row2, Short4 &row3)
+	{
+		Int2 tmp0 = UnpackHigh(row0, row1);
+		Int2 tmp1 = UnpackHigh(row2, row3);
+		Int2 tmp2 = UnpackLow(row0, row1);
+		Int2 tmp3 = UnpackLow(row2, row3);
+
+		row0 = As<Short4>(UnpackLow(tmp2, tmp3));
+		row1 = As<Short4>(UnpackHigh(tmp2, tmp3));
+		row2 = As<Short4>(UnpackLow(tmp0, tmp1));
+		row3 = As<Short4>(UnpackHigh(tmp0, tmp1));
+	}
+
+	void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3)
+	{
+		Float4 tmp0 = UnpackLow(row0, row1);
+		Float4 tmp1 = UnpackLow(row2, row3);
+		Float4 tmp2 = UnpackHigh(row0, row1);
+		Float4 tmp3 = UnpackHigh(row2, row3);
+
+		row0 = Float4(tmp0.xy, tmp1.xy);
+		row1 = Float4(tmp0.zw, tmp1.zw);
+		row2 = Float4(tmp2.xy, tmp3.xy);
+		row3 = Float4(tmp2.zw, tmp3.zw);
+	}
+
+	void transpose4x3(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3)
+	{
+		Float4 tmp0 = UnpackLow(row0, row1);
+		Float4 tmp1 = UnpackLow(row2, row3);
+		Float4 tmp2 = UnpackHigh(row0, row1);
+		Float4 tmp3 = UnpackHigh(row2, row3);
+
+		row0 = Float4(tmp0.xy, tmp1.xy);
+		row1 = Float4(tmp0.zw, tmp1.zw);
+		row2 = Float4(tmp2.xy, tmp3.xy);
+	}
+
+	void transpose4x2(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3)
+	{
+		Float4 tmp0 = UnpackLow(row0, row1);
+		Float4 tmp1 = UnpackLow(row2, row3);
+
+		row0 = Float4(tmp0.xy, tmp1.xy);
+		row1 = Float4(tmp0.zw, tmp1.zw);
+	}
+
+	void transpose4x1(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3)
+	{
+		Float4 tmp0 = UnpackLow(row0, row1);
+		Float4 tmp1 = UnpackLow(row2, row3);
+
+		row0 = Float4(tmp0.xy, tmp1.xy);
+	}
+
+	void transpose2x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3)
+	{
+		row0 = UnpackLow(row0, row1);
+		row1 = Float4(row0.zw, row1.zw);
+		row2 = UnpackHigh(row0, row1);
+		row3 = Float4(row2.zw, row3.zw);
+	}
+
+	void transpose2x4h(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3)
+	{
+		row0 = UnpackLow(row2, row3);
+		row1 = Float4(row0.zw, row1.zw);
+		row2 = UnpackHigh(row2, row3);
+		row3 = Float4(row2.zw, row3.zw);
+	}
+
+	void transpose4xN(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3, int N)
+	{
+		switch(N)
+		{
+		case 1: transpose4x1(row0, row1, row2, row3); break;
+		case 2: transpose4x2(row0, row1, row2, row3); break;
+		case 3: transpose4x3(row0, row1, row2, row3); break;
+		case 4: transpose4x4(row0, row1, row2, row3); break;
+		}
+	}
+}
diff --git a/src/Reactor/Shell.hpp b/src/Reactor/Shell.hpp
new file mode 100644
index 0000000..f2d2b1b
--- /dev/null
+++ b/src/Reactor/Shell.hpp
@@ -0,0 +1,133 @@
+// SwiftShader Software Renderer

+//

+// Copyright(c) 2005-2011 TransGaming Inc.

+//

+// All rights reserved. No part of this software may be copied, distributed, transmitted,

+// transcribed, stored in a retrieval system, translated into any human or computer

+// language by any means, or disclosed to third parties without the explicit written

+// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express

+// or implied, including but not limited to any patent rights, are granted to you.

+//

+

+#ifndef sw_Shell_hpp

+#define sw_Shell_hpp

+

+#include "Nucleus.hpp"

+

+namespace sw

+{

+	enum TranscendentalPrecision

+	{

+		APPROXIMATE,

+		PARTIAL,	// 2^-10

+		ACCURATE,

+		WHQL,		// 2^-21

+		IEEE		// 2^-23

+	};

+

+	class Color4i

+	{

+	public:

+		Color4i();

+		Color4i(unsigned short red, unsigned short green, unsigned short blue, unsigned short alpha);

+		Color4i(const Color4i &rhs);

+

+		Short4 &operator[](int i);

+		Color4i &operator=(const Color4i &rhs);

+

+		Short4 r;

+		Short4 g;

+		Short4 b;

+		Short4 a;

+

+		Short4 &x;

+		Short4 &y;

+		Short4 &z;

+		Short4 &w;

+	};

+

+	class Color4f

+	{

+	public:

+		Color4f();

+		Color4f(float red, float green, float blue, float alpha);

+		Color4f(const Color4f &rhs);

+

+		Float4 &operator[](int i);

+		Color4f &operator=(const Color4f &rhs);

+

+		Float4 r;

+		Float4 g;

+		Float4 b;

+		Float4 a;

+

+		Float4 &x;

+		Float4 &y;

+		Float4 &z;

+		Float4 &w;

+

+		Float4 &u;

+		Float4 &v;

+		Float4 &s;

+		Float4 &t;

+	};

+

+	Float4 exponential(Float4 &src, bool pp = false);

+	Float4 logarithm(Float4 &src, bool abs, bool pp = false);

+	Float4 power(Float4 &src0, Float4 &src1, bool pp = false);

+	Float4 reciprocal(Float4 &src, bool pp = false, bool finite = false);

+	Float4 reciprocalSquareRoot(Float4 &src, bool abs, bool pp = false);

+	Float4 sine(Float4 &src, bool pp = false);

+

+	Float4 dot3(Color4f &src0, Color4f &src1);

+	Float4 dot4(Color4f &src0, Color4f &src1);

+

+	void transpose4x4(Short4 &row0, Short4 &row1, Short4 &row2, Short4 &row3);

+	void transpose4x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);

+	void transpose4x3(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);

+	void transpose4x2(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);

+	void transpose4x1(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);

+	void transpose2x4(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);

+	void transpose2x4h(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3);

+	void transpose4xN(Float4 &row0, Float4 &row1, Float4 &row2, Float4 &row3, int N);

+

+	#define For(init, cond, inc)                     \

+	init;                                            \

+	for(llvm::BasicBlock *loopBB__ = beginLoop(),    \

+		*bodyBB__ = Nucleus::createBasicBlock(),        \

+		*endBB__ = Nucleus::createBasicBlock(),         \

+		*onceBB__ = endBB__;                         \

+		onceBB__ && branch(cond, bodyBB__, endBB__); \

+		inc, onceBB__ = 0, Nucleus::createBr(loopBB__), Nucleus::setInsertBlock(endBB__))

+

+	#define While(cond) For(((void*)0), cond, ((void*)0))

+

+	#define Do \

+	{ \

+		llvm::BasicBlock *body = Nucleus::createBasicBlock(); \

+		Nucleus::createBr(body); \

+		Nucleus::setInsertBlock(body);

+

+	#define Until(cond) \

+		llvm::BasicBlock *end = Nucleus::createBasicBlock(); \

+		Nucleus::createCondBr((cond).value, end, body); \

+		Nucleus::setInsertBlock(end); \

+	}

+

+	#define If(cond)                                                              \

+	for(llvm::BasicBlock *trueBB__ = Nucleus::createBasicBlock(), \

+		*falseBB__ = Nucleus::createBasicBlock(),                 \

+		*endBB__ = Nucleus::createBasicBlock(),                   \

+		*onceBB__ = endBB__;                                   \

+		onceBB__ && branch(cond, trueBB__, falseBB__);         \

+		onceBB__ = 0, Nucleus::createBr(endBB__), Nucleus::setInsertBlock(falseBB__), Nucleus::createBr(endBB__), Nucleus::setInsertBlock(endBB__))

+

+	#define Else                                            \

+	for(llvm::BasicBlock *endBB__ = Nucleus::getInsertBlock(), \

+		*falseBB__ = Nucleus::getPredecessor(endBB__),         \

+		*onceBB__ = endBB__;                                \

+		onceBB__ && elseBlock(falseBB__);                   \

+		onceBB__ = 0, Nucleus::createBr(endBB__), Nucleus::setInsertBlock(endBB__))

+}

+

+#endif   // sw_Shell_hpp

diff --git a/src/Reactor/x86.hpp b/src/Reactor/x86.hpp
new file mode 100644
index 0000000..290d5cb
--- /dev/null
+++ b/src/Reactor/x86.hpp
@@ -0,0 +1,131 @@
+// SwiftShader Software Renderer

+//

+// Copyright(c) 2005-2011 TransGaming Inc.

+//

+// All rights reserved. No part of this software may be copied, distributed, transmitted,

+// transcribed, stored in a retrieval system, translated into any human or computer

+// language by any means, or disclosed to third parties without the explicit written

+// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express

+// or implied, including but not limited to any patent rights, are granted to you.

+//

+

+#include "Nucleus.hpp"

+

+namespace sw

+{

+	namespace x86

+	{

+		RValue<Int> cvtss2si(const RValue<Float> &val);

+		RValue<Int2> cvtps2pi(const RValue<Float4> &val);

+		RValue<Int2> cvttps2pi(const RValue<Float4> &val);

+		RValue<Int4> cvtps2dq(const RValue<Float4> &val);

+		RValue<Int4> cvttps2dq(const RValue<Float4> &val);

+		

+		RValue<Float4> cvtpi2ps(const RValue<Float4> &x, const RValue<Int2> &y);

+		RValue<Float4> cvtdq2ps(const RValue<Int4> &val);

+

+		RValue<Float> rcpss(const RValue<Float> &val);

+		RValue<Float> sqrtss(const RValue<Float> &val);

+		RValue<Float> rsqrtss(const RValue<Float> &val);

+

+		RValue<Float4> rcpps(const RValue<Float4> &val);

+		RValue<Float4> sqrtps(const RValue<Float4> &val);

+		RValue<Float4> rsqrtps(const RValue<Float4> &val);

+		RValue<Float4> maxps(const RValue<Float4> &x, const RValue<Float4> &y);

+		RValue<Float4> minps(const RValue<Float4> &x, const RValue<Float4> &y);

+

+		RValue<Float> roundss(const RValue<Float> &val, unsigned char imm);

+		RValue<Float> floorss(const RValue<Float> &val);

+		RValue<Float> ceilss(const RValue<Float> &val);

+

+		RValue<Float4> roundps(const RValue<Float4> &val, unsigned char imm);

+		RValue<Float4> floorps(const RValue<Float4> &val);

+		RValue<Float4> ceilps(const RValue<Float4> &val);

+

+		RValue<Float4> cmpps(const RValue<Float4> &x, const RValue<Float4> &y, unsigned char imm);

+		RValue<Float4> cmpeqps(const RValue<Float4> &x, const RValue<Float4> &y);

+		RValue<Float4> cmpltps(const RValue<Float4> &x, const RValue<Float4> &y);

+		RValue<Float4> cmpleps(const RValue<Float4> &x, const RValue<Float4> &y);

+		RValue<Float4> cmpunordps(const RValue<Float4> &x, const RValue<Float4> &y);

+		RValue<Float4> cmpneqps(const RValue<Float4> &x, const RValue<Float4> &y);

+		RValue<Float4> cmpnltps(const RValue<Float4> &x, const RValue<Float4> &y);

+		RValue<Float4> cmpnleps(const RValue<Float4> &x, const RValue<Float4> &y);

+		RValue<Float4> cmpordps(const RValue<Float4> &x, const RValue<Float4> &y);

+

+		RValue<Float> cmpss(const RValue<Float> &x, const RValue<Float> &y, unsigned char imm);

+		RValue<Float> cmpeqss(const RValue<Float> &x, const RValue<Float> &y);

+		RValue<Float> cmpltss(const RValue<Float> &x, const RValue<Float> &y);

+		RValue<Float> cmpless(const RValue<Float> &x, const RValue<Float> &y);

+		RValue<Float> cmpunordss(const RValue<Float> &x, const RValue<Float> &y);

+		RValue<Float> cmpneqss(const RValue<Float> &x, const RValue<Float> &y);

+		RValue<Float> cmpnltss(const RValue<Float> &x, const RValue<Float> &y);

+		RValue<Float> cmpnless(const RValue<Float> &x, const RValue<Float> &y);

+		RValue<Float> cmpordss(const RValue<Float> &x, const RValue<Float> &y);

+

+		RValue<Int4> pabsd(const RValue<Int4> &x, const RValue<Int4> &y);

+

+		RValue<Short4> paddsw(const RValue<Short4> &x, const RValue<Short4> &y);

+		RValue<Short4> psubsw(const RValue<Short4> &x, const RValue<Short4> &y);

+		RValue<UShort4> paddusw(const RValue<UShort4> &x, const RValue<UShort4> &y);

+		RValue<UShort4> psubusw(const RValue<UShort4> &x, const RValue<UShort4> &y);

+		RValue<SByte8> paddsb(const RValue<SByte8> &x, const RValue<SByte8> &y);

+		RValue<SByte8> psubsb(const RValue<SByte8> &x, const RValue<SByte8> &y);

+		RValue<Byte8> paddusb(const RValue<Byte8> &x, const RValue<Byte8> &y);

+		RValue<Byte8> psubusb(const RValue<Byte8> &x, const RValue<Byte8> &y);

+

+		RValue<UShort4> pavgw(const RValue<UShort4> &x, const RValue<UShort4> &y);

+

+		RValue<Short4> pmaxsw(const RValue<Short4> &x, const RValue<Short4> &y);

+		RValue<Short4> pminsw(const RValue<Short4> &x, const RValue<Short4> &y);

+

+		RValue<Short4> pcmpgtw(const RValue<Short4> &x, const RValue<Short4> &y);

+		RValue<Short4> pcmpeqw(const RValue<Short4> &x, const RValue<Short4> &y);

+		RValue<Byte8> pcmpgtb(const RValue<SByte8> &x, const RValue<SByte8> &y);

+		RValue<Byte8> pcmpeqb(const RValue<Byte8> &x, const RValue<Byte8> &y);

+

+		RValue<Short4> packssdw(const RValue<Int2> &x, const RValue<Int2> &y);

+		RValue<Short8> packssdw(const RValue<Int4> &x, const RValue<Int4> &y);

+		RValue<SByte8> packsswb(const RValue<Short4> &x, const RValue<Short4> &y);

+		RValue<Byte8> packuswb(const RValue<UShort4> &x, const RValue<UShort4> &y);

+

+		RValue<UShort8> packusdw(const RValue<UInt4> &x, const RValue<UInt4> &y);

+

+		RValue<UShort4> psrlw(const RValue<UShort4> &x, unsigned char y);

+		RValue<UShort8> psrlw(const RValue<UShort8> &x, unsigned char y);

+		RValue<Short4> psraw(const RValue<Short4> &x, unsigned char y);

+		RValue<Short8> psraw(const RValue<Short8> &x, unsigned char y);

+		RValue<Short4> psllw(const RValue<Short4> &x, unsigned char y);

+		RValue<Short8> psllw(const RValue<Short8> &x, unsigned char y);

+		RValue<Int2> pslld(const RValue<Int2> &x, unsigned char y);

+		RValue<Int4> pslld(const RValue<Int4> &x, unsigned char y);

+		RValue<Int2> psrad(const RValue<Int2> &x, unsigned char y);

+		RValue<Int4> psrad(const RValue<Int4> &x, unsigned char y);

+		RValue<UInt2> psrld(const RValue<UInt2> &x, unsigned char y);

+		RValue<UInt4> psrld(const RValue<UInt4> &x, unsigned char y);

+

+		RValue<UShort4> psrlw(const RValue<UShort4> &x, const RValue<Long1> &y);

+		RValue<Short4> psraw(const RValue<Short4> &x, const RValue<Long1> &y);

+		RValue<Short4> psllw(const RValue<Short4> &x, const RValue<Long1> &y);

+		RValue<Int2> pslld(const RValue<Int2> &x, const RValue<Long1> &y);

+		RValue<UInt2> psrld(const RValue<UInt2> &x, const RValue<Long1> &y);

+		RValue<Int2> psrad(const RValue<Int2> &x, const RValue<Long1> &y);

+

+		RValue<Short4> pmulhw(const RValue<Short4> &x, const RValue<Short4> &y);

+		RValue<UShort4> pmulhuw(const RValue<UShort4> &x, const RValue<UShort4> &y);

+		RValue<Int2> pmaddwd(const RValue<Short4> &x, const RValue<Short4> &y);

+

+		RValue<Short8> pmulhw(const RValue<Short8> &x, const RValue<Short8> &y);

+		RValue<UShort8> pmulhuw(const RValue<UShort8> &x, const RValue<UShort8> &y);

+		RValue<Int4> pmaddwd(const RValue<Short8> &x, const RValue<Short8> &y);

+

+		RValue<Int> movmskps(const RValue<Float4> &x);

+		RValue<Int> pmovmskb(const RValue<Byte8> &x);

+

+		RValue<Int4> pmovzxbd(const RValue<Int4> &x);

+		RValue<Int4> pmovsxbd(const RValue<Int4> &x);

+		RValue<Int4> pmovzxwd(const RValue<Int4> &x);

+		RValue<Int4> pmovsxwd(const RValue<Int4> &x);

+

+		void emms();

+	}

+}