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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Surface.h: Defines the egl::Surface class, representing a drawing surface
// such as the client area of a window, including any back buffers.
// Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.
#ifndef INCLUDE_SURFACE_H_
#define INCLUDE_SURFACE_H_
#include "Main/FrameBuffer.hpp"
#include "common/Object.hpp"
#include <EGL/egl.h>
namespace egl
{
class Display;
class Config;
class Texture;
class Image;
class [[clang::lto_visibility_public]] Surface : public gl::Object
{
public:
virtual bool initialize();
virtual void swap() = 0;
virtual egl::Image *getRenderTarget();
virtual egl::Image *getDepthStencil();
void setSwapBehavior(EGLenum swapBehavior);
void setSwapInterval(EGLint interval);
virtual EGLint getConfigID() const;
virtual EGLenum getSurfaceType() const;
virtual sw::Format getInternalFormat() const;
virtual EGLint getWidth() const;
virtual EGLint getHeight() const;
virtual EGLint getPixelAspectRatio() const;
virtual EGLenum getRenderBuffer() const;
virtual EGLenum getSwapBehavior() const;
virtual EGLenum getTextureFormat() const;
virtual EGLenum getTextureTarget() const;
virtual EGLBoolean getLargestPBuffer() const;
virtual EGLNativeWindowType getWindowHandle() const = 0;
virtual void setBoundTexture(egl::Texture *texture);
virtual egl::Texture *getBoundTexture() const;
virtual bool isWindowSurface() const { return false; }
virtual bool isPBufferSurface() const { return false; }
protected:
Surface(const Display *display, const Config *config);
virtual ~Surface();
virtual void deleteResources();
const Display *const display;
Image *depthStencil;
Image *backBuffer;
Texture *texture;
bool reset(int backbufferWidth, int backbufferHeight);
const Config *const config; // EGL config surface was created with
EGLint height; // Height of surface
EGLint width; // Width of surface
// EGLint horizontalResolution; // Horizontal dot pitch
// EGLint verticalResolution; // Vertical dot pitch
EGLBoolean largestPBuffer; // If true, create largest pbuffer possible
// EGLBoolean mipmapTexture; // True if texture has mipmaps
// EGLint mipmapLevel; // Mipmap level to render to
// EGLenum multisampleResolve; // Multisample resolve behavior
EGLint pixelAspectRatio; // Display aspect ratio
EGLenum renderBuffer; // Render buffer
EGLenum swapBehavior; // Buffer swap behavior
EGLenum textureFormat; // Format of texture: RGB, RGBA, or no texture
EGLenum textureTarget; // Type of texture: 2D or no texture
// EGLenum vgAlphaFormat; // Alpha format for OpenVG
// EGLenum vgColorSpace; // Color space for OpenVG
EGLint swapInterval;
};
class WindowSurface : public Surface
{
public:
WindowSurface(Display *display, const egl::Config *config, EGLNativeWindowType window);
~WindowSurface() override;
bool initialize() override;
bool isWindowSurface() const override { return true; }
void swap() override;
EGLNativeWindowType getWindowHandle() const override;
private:
void deleteResources() override;
bool checkForResize();
bool reset(int backBufferWidth, int backBufferHeight);
const EGLNativeWindowType window;
sw::FrameBuffer *frameBuffer;
};
class PBufferSurface : public Surface
{
public:
PBufferSurface(Display *display, const egl::Config *config, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureTarget, EGLBoolean largestPBuffer);
~PBufferSurface() override;
bool isPBufferSurface() const override { return true; }
void swap() override;
EGLNativeWindowType getWindowHandle() const override;
private:
void deleteResources() override;
};
}
#endif // INCLUDE_SURFACE_H_