| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // main.cpp: DLL entry point and management of thread-local data. |
| |
| #include "main.h" |
| |
| #include "resource.h" |
| #include "Framebuffer.h" |
| #include "Surface.h" |
| #include "Common/Thread.hpp" |
| #include "common/debug.h" |
| |
| static sw::Thread::LocalStorageKey currentTLS = TLS_OUT_OF_INDEXES; |
| |
| #if !defined(_MSC_VER) |
| #define CONSTRUCTOR __attribute__((constructor)) |
| #define DESTRUCTOR __attribute__((destructor)) |
| #else |
| #define CONSTRUCTOR |
| #define DESTRUCTOR |
| #endif |
| |
| static void glAttachThread() |
| { |
| TRACE("()"); |
| |
| gl::Current *current = (gl::Current*)sw::Thread::allocateLocalStorage(currentTLS, sizeof(gl::Current)); |
| |
| if(current) |
| { |
| current->context = nullptr; |
| current->display = nullptr; |
| current->drawSurface = nullptr; |
| current->readSurface = nullptr; |
| } |
| } |
| |
| static void glDetachThread() |
| { |
| TRACE("()"); |
| |
| wglMakeCurrent(NULL, NULL); |
| |
| sw::Thread::freeLocalStorage(currentTLS); |
| } |
| |
| CONSTRUCTOR static bool glAttachProcess() |
| { |
| TRACE("()"); |
| |
| #if !(ANGLE_DISABLE_TRACE) |
| FILE *debug = fopen(TRACE_OUTPUT_FILE, "rt"); |
| |
| if(debug) |
| { |
| fclose(debug); |
| debug = fopen(TRACE_OUTPUT_FILE, "wt"); // Erase |
| fclose(debug); |
| } |
| #endif |
| |
| currentTLS = sw::Thread::allocateLocalStorageKey(); |
| |
| if(currentTLS == TLS_OUT_OF_INDEXES) |
| { |
| return false; |
| } |
| |
| glAttachThread(); |
| |
| return true; |
| } |
| |
| DESTRUCTOR static void glDetachProcess() |
| { |
| TRACE("()"); |
| |
| glDetachThread(); |
| |
| sw::Thread::freeLocalStorageKey(currentTLS); |
| } |
| |
| #if defined(_WIN32) |
| static INT_PTR CALLBACK DebuggerWaitDialogProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) |
| { |
| RECT rect; |
| |
| switch(uMsg) |
| { |
| case WM_INITDIALOG: |
| GetWindowRect(GetDesktopWindow(), &rect); |
| SetWindowPos(hwnd, HWND_TOP, rect.right / 2, rect.bottom / 2, 0, 0, SWP_NOSIZE); |
| SetTimer(hwnd, 1, 100, NULL); |
| return TRUE; |
| case WM_COMMAND: |
| if(LOWORD(wParam) == IDCANCEL) |
| { |
| EndDialog(hwnd, 0); |
| } |
| break; |
| case WM_TIMER: |
| if(IsDebuggerPresent()) |
| { |
| EndDialog(hwnd, 0); |
| } |
| } |
| |
| return FALSE; |
| } |
| |
| static void WaitForDebugger(HINSTANCE instance) |
| { |
| if(!IsDebuggerPresent()) |
| { |
| HRSRC dialog = FindResource(instance, MAKEINTRESOURCE(IDD_DIALOG1), RT_DIALOG); |
| DLGTEMPLATE *dialogTemplate = (DLGTEMPLATE*)LoadResource(instance, dialog); |
| DialogBoxIndirect(instance, dialogTemplate, NULL, DebuggerWaitDialogProc); |
| } |
| } |
| |
| extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) |
| { |
| switch(reason) |
| { |
| case DLL_PROCESS_ATTACH: |
| #ifndef NDEBUG |
| WaitForDebugger(instance); |
| #endif |
| return glAttachProcess(); |
| break; |
| case DLL_THREAD_ATTACH: |
| glAttachThread(); |
| break; |
| case DLL_THREAD_DETACH: |
| glDetachThread(); |
| break; |
| case DLL_PROCESS_DETACH: |
| glDetachProcess(); |
| break; |
| default: |
| break; |
| } |
| |
| return TRUE; |
| } |
| #endif |
| |
| namespace gl |
| { |
| static gl::Current *getCurrent(void) |
| { |
| Current *current = (Current*)sw::Thread::getLocalStorage(currentTLS); |
| |
| if(!current) |
| { |
| glAttachThread(); |
| } |
| |
| return (Current*)sw::Thread::getLocalStorage(currentTLS); |
| } |
| |
| void makeCurrent(Context *context, Display *display, Surface *surface) |
| { |
| Current *current = getCurrent(); |
| |
| current->context = context; |
| current->display = display; |
| |
| if(context && display && surface) |
| { |
| context->makeCurrent(surface); |
| } |
| } |
| |
| Context *getContext() |
| { |
| Current *current = getCurrent(); |
| |
| return current->context; |
| } |
| |
| Display *getDisplay() |
| { |
| Current *current = getCurrent(); |
| |
| return current->display; |
| } |
| |
| Device *getDevice() |
| { |
| Context *context = getContext(); |
| |
| return context ? context->getDevice() : nullptr; |
| } |
| |
| void setCurrentDisplay(Display *dpy) |
| { |
| Current *current = getCurrent(); |
| |
| current->display = dpy; |
| } |
| |
| void setCurrentContext(gl::Context *ctx) |
| { |
| Current *current = getCurrent(); |
| |
| current->context = ctx; |
| } |
| |
| void setCurrentDrawSurface(Surface *surface) |
| { |
| Current *current = getCurrent(); |
| |
| current->drawSurface = surface; |
| } |
| |
| Surface *getCurrentDrawSurface() |
| { |
| Current *current = getCurrent(); |
| |
| return current->drawSurface; |
| } |
| |
| void setCurrentReadSurface(Surface *surface) |
| { |
| Current *current = getCurrent(); |
| |
| current->readSurface = surface; |
| } |
| |
| Surface *getCurrentReadSurface() |
| { |
| Current *current = getCurrent(); |
| |
| return current->readSurface; |
| } |
| } |
| |
| // Records an error code |
| void error(GLenum errorCode) |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| switch(errorCode) |
| { |
| case GL_INVALID_ENUM: |
| context->recordInvalidEnum(); |
| TRACE("\t! Error generated: invalid enum\n"); |
| break; |
| case GL_INVALID_VALUE: |
| context->recordInvalidValue(); |
| TRACE("\t! Error generated: invalid value\n"); |
| break; |
| case GL_INVALID_OPERATION: |
| context->recordInvalidOperation(); |
| TRACE("\t! Error generated: invalid operation\n"); |
| break; |
| case GL_OUT_OF_MEMORY: |
| context->recordOutOfMemory(); |
| TRACE("\t! Error generated: out of memory\n"); |
| break; |
| case GL_INVALID_FRAMEBUFFER_OPERATION: |
| context->recordInvalidFramebufferOperation(); |
| TRACE("\t! Error generated: invalid framebuffer operation\n"); |
| break; |
| default: UNREACHABLE(errorCode); |
| } |
| } |
| } |