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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// ResourceManager.h : Defines the ResourceManager class, which tracks objects
// shared by multiple GL contexts.
#ifndef LIBGL_RESOURCEMANAGER_H_
#define LIBGL_RESOURCEMANAGER_H_
#include "common/NameSpace.hpp"
#define _GDI32_
#include <windows.h>
#include <GL/GL.h>
#include <GL/glext.h>
#include <map>
namespace gl
{
class Buffer;
class Shader;
class Program;
class Texture;
class Renderbuffer;
enum TextureType
{
TEXTURE_2D,
PROXY_TEXTURE_2D,
TEXTURE_CUBE,
TEXTURE_TYPE_COUNT,
TEXTURE_UNKNOWN
};
class ResourceManager
{
public:
ResourceManager();
~ResourceManager();
void addRef();
void release();
GLuint createBuffer();
GLuint createShader(GLenum type);
GLuint createProgram();
GLuint createTexture();
GLuint createRenderbuffer();
void deleteBuffer(GLuint buffer);
void deleteShader(GLuint shader);
void deleteProgram(GLuint program);
void deleteTexture(GLuint texture);
void deleteRenderbuffer(GLuint renderbuffer);
Buffer *getBuffer(GLuint handle);
Shader *getShader(GLuint handle);
Program *getProgram(GLuint handle);
Texture *getTexture(GLuint handle);
Renderbuffer *getRenderbuffer(GLuint handle);
void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer);
void checkBufferAllocation(unsigned int buffer);
void checkTextureAllocation(GLuint texture, TextureType type);
void checkRenderbufferAllocation(GLuint renderbuffer);
private:
std::size_t mRefCount;
typedef std::map<GLint, Buffer*> BufferMap;
BufferMap mBufferMap;
//NameSpace mBufferNameSpace;
typedef std::map<GLint, Shader*> ShaderMap;
ShaderMap mShaderMap;
typedef std::map<GLint, Program*> ProgramMap;
ProgramMap mProgramMap;
//NameSpace mProgramShaderNameSpace;
typedef std::map<GLint, Texture*> TextureMap;
TextureMap mTextureMap;
//NameSpace mTextureNameSpace;
typedef std::map<GLint, Renderbuffer*> RenderbufferMap;
RenderbufferMap mRenderbufferMap;
//NameSpace mRenderbufferNameSpace;
};
}
#endif // LIBGL_RESOURCEMANAGER_H_