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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Display.h: Defines the Display class, representing the abstract
// display on which graphics are drawn.
#ifndef INCLUDE_DISPLAY_H_
#define INCLUDE_DISPLAY_H_
#include "Surface.h"
#include "Context.h"
#include "Device.hpp"
#include <set>
namespace gl
{
struct DisplayMode
{
unsigned int width;
unsigned int height;
sw::Format format;
};
class Display
{
public:
~Display();
static Display *getDisplay(NativeDisplayType displayId);
bool initialize();
void terminate();
Context *createContext(const Context *shareContext);
void destroySurface(Surface *surface);
void destroyContext(Context *context);
bool isInitialized() const;
bool isValidContext(Context *context);
bool isValidSurface(Surface *surface);
bool isValidWindow(NativeWindowType window);
GLint getMinSwapInterval();
GLint getMaxSwapInterval();
virtual Surface *getPrimarySurface();
NativeDisplayType getNativeDisplay() const;
private:
Display(NativeDisplayType displayId);
DisplayMode getDisplayMode() const;
const NativeDisplayType displayId;
GLint mMaxSwapInterval;
GLint mMinSwapInterval;
typedef std::set<Surface*> SurfaceSet;
SurfaceSet mSurfaceSet;
typedef std::set<Context*> ContextSet;
ContextSet mContextSet;
};
}
#endif // INCLUDE_DISPLAY_H_