[ozone] swiftshader ozone
Windows implementation for FrameBuffer needs priority over Ozone.
When building Chrome for Windows using Ozone, since use_ozone=true,
some required windows definitions don't get defined.
Change-Id: I6b8475c036dc88f7e3cb118a7db286afc75857fe
Reviewed-on: https://swiftshader-review.googlesource.com/17968
Tested-by: Mustafa Çamurcu <camurcu@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Main/BUILD.gn b/src/Main/BUILD.gn
index 99882a9..3641a76 100644
--- a/src/Main/BUILD.gn
+++ b/src/Main/BUILD.gn
@@ -47,7 +47,7 @@
"SwiftConfig.cpp",
]
- if (use_ozone) {
+ if (use_ozone && !is_win) {
sources += [ "FrameBufferOzone.cpp" ]
} else if (is_linux) {
sources += [
@@ -70,9 +70,7 @@
configs = [ ":swiftshader_main_private_config" ]
- include_dirs = [
- "..",
- ]
+ include_dirs = [ ".." ]
if (is_mac) {
include_dirs += [ "../../include" ]