| // Copyright 2019 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "SpirvShader.hpp" |
| |
| #include "Reactor/Coroutine.hpp" // rr::Yield |
| |
| #include "ShaderCore.hpp" |
| |
| #include <spirv/unified1/spirv.hpp> |
| |
| #include <queue> |
| |
| namespace sw { |
| |
| SpirvShader::Block::Block(InsnIterator begin, InsnIterator end) |
| : begin_(begin) |
| , end_(end) |
| { |
| // Default to a Simple, this may change later. |
| kind = Block::Simple; |
| |
| // Walk the instructions to find the last two of the block. |
| InsnIterator insns[2]; |
| for(auto insn : *this) |
| { |
| insns[0] = insns[1]; |
| insns[1] = insn; |
| } |
| |
| switch(insns[1].opcode()) |
| { |
| case spv::OpBranch: |
| branchInstruction = insns[1]; |
| outs.emplace(Block::ID(branchInstruction.word(1))); |
| |
| switch(insns[0].opcode()) |
| { |
| case spv::OpLoopMerge: |
| kind = Loop; |
| mergeInstruction = insns[0]; |
| mergeBlock = Block::ID(mergeInstruction.word(1)); |
| continueTarget = Block::ID(mergeInstruction.word(2)); |
| break; |
| |
| default: |
| kind = Block::Simple; |
| break; |
| } |
| break; |
| |
| case spv::OpBranchConditional: |
| branchInstruction = insns[1]; |
| outs.emplace(Block::ID(branchInstruction.word(2))); |
| outs.emplace(Block::ID(branchInstruction.word(3))); |
| |
| switch(insns[0].opcode()) |
| { |
| case spv::OpSelectionMerge: |
| kind = StructuredBranchConditional; |
| mergeInstruction = insns[0]; |
| mergeBlock = Block::ID(mergeInstruction.word(1)); |
| break; |
| |
| case spv::OpLoopMerge: |
| kind = Loop; |
| mergeInstruction = insns[0]; |
| mergeBlock = Block::ID(mergeInstruction.word(1)); |
| continueTarget = Block::ID(mergeInstruction.word(2)); |
| break; |
| |
| default: |
| kind = UnstructuredBranchConditional; |
| break; |
| } |
| break; |
| |
| case spv::OpSwitch: |
| branchInstruction = insns[1]; |
| outs.emplace(Block::ID(branchInstruction.word(2))); |
| for(uint32_t w = 4; w < branchInstruction.wordCount(); w += 2) |
| { |
| outs.emplace(Block::ID(branchInstruction.word(w))); |
| } |
| |
| switch(insns[0].opcode()) |
| { |
| case spv::OpSelectionMerge: |
| kind = StructuredSwitch; |
| mergeInstruction = insns[0]; |
| mergeBlock = Block::ID(mergeInstruction.word(1)); |
| break; |
| |
| default: |
| kind = UnstructuredSwitch; |
| break; |
| } |
| break; |
| |
| default: |
| break; |
| } |
| } |
| |
| void SpirvShader::Function::TraverseReachableBlocks(Block::ID id, SpirvShader::Block::Set &reachable) const |
| { |
| if(reachable.count(id) == 0) |
| { |
| reachable.emplace(id); |
| for(auto out : getBlock(id).outs) |
| { |
| TraverseReachableBlocks(out, reachable); |
| } |
| } |
| } |
| |
| void SpirvShader::Function::AssignBlockFields() |
| { |
| Block::Set reachable; |
| TraverseReachableBlocks(entry, reachable); |
| |
| for(auto &it : blocks) |
| { |
| auto &blockId = it.first; |
| auto &block = it.second; |
| if(reachable.count(blockId) > 0) |
| { |
| for(auto &outId : it.second.outs) |
| { |
| auto outIt = blocks.find(outId); |
| ASSERT_MSG(outIt != blocks.end(), "Block %d has a non-existent out %d", blockId.value(), outId.value()); |
| auto &out = outIt->second; |
| out.ins.emplace(blockId); |
| } |
| if(block.kind == Block::Loop) |
| { |
| auto mergeIt = blocks.find(block.mergeBlock); |
| ASSERT_MSG(mergeIt != blocks.end(), "Loop block %d has a non-existent merge block %d", blockId.value(), block.mergeBlock.value()); |
| mergeIt->second.isLoopMerge = true; |
| } |
| } |
| } |
| } |
| |
| void SpirvShader::Function::ForeachBlockDependency(Block::ID blockId, std::function<void(Block::ID)> f) const |
| { |
| auto block = getBlock(blockId); |
| for(auto dep : block.ins) |
| { |
| if(block.kind != Block::Loop || // if not a loop... |
| !ExistsPath(blockId, dep, block.mergeBlock)) // or a loop and not a loop back edge |
| { |
| f(dep); |
| } |
| } |
| } |
| |
| bool SpirvShader::Function::ExistsPath(Block::ID from, Block::ID to, Block::ID notPassingThrough) const |
| { |
| // TODO: Optimize: This can be cached on the block. |
| Block::Set seen; |
| seen.emplace(notPassingThrough); |
| |
| std::queue<Block::ID> pending; |
| pending.emplace(from); |
| |
| while(pending.size() > 0) |
| { |
| auto id = pending.front(); |
| pending.pop(); |
| for(auto out : getBlock(id).outs) |
| { |
| if(seen.count(out) != 0) { continue; } |
| if(out == to) { return true; } |
| pending.emplace(out); |
| } |
| seen.emplace(id); |
| } |
| |
| return false; |
| } |
| |
| void SpirvShader::EmitState::addOutputActiveLaneMaskEdge(Block::ID to, RValue<SIMD::Int> mask) |
| { |
| addActiveLaneMaskEdge(block, to, mask & activeLaneMask()); |
| } |
| |
| void SpirvShader::EmitState::addActiveLaneMaskEdge(Block::ID from, Block::ID to, RValue<SIMD::Int> mask) |
| { |
| auto edge = Block::Edge{ from, to }; |
| auto it = edgeActiveLaneMasks.find(edge); |
| if(it == edgeActiveLaneMasks.end()) |
| { |
| edgeActiveLaneMasks.emplace(edge, mask); |
| } |
| else |
| { |
| auto combined = it->second | mask; |
| edgeActiveLaneMasks.erase(edge); |
| edgeActiveLaneMasks.emplace(edge, combined); |
| } |
| } |
| |
| RValue<SIMD::Int> SpirvShader::GetActiveLaneMaskEdge(EmitState *state, Block::ID from, Block::ID to) const |
| { |
| auto edge = Block::Edge{ from, to }; |
| auto it = state->edgeActiveLaneMasks.find(edge); |
| ASSERT_MSG(it != state->edgeActiveLaneMasks.end(), "Could not find edge %d -> %d", from.value(), to.value()); |
| return it->second; |
| } |
| |
| void SpirvShader::EmitBlocks(Block::ID id, EmitState *state, Block::ID ignore /* = 0 */) const |
| { |
| auto oldPending = state->pending; |
| auto &function = getFunction(state->function); |
| |
| std::deque<Block::ID> pending; |
| state->pending = &pending; |
| pending.push_front(id); |
| while(pending.size() > 0) |
| { |
| auto id = pending.front(); |
| |
| auto const &block = function.getBlock(id); |
| if(id == ignore) |
| { |
| pending.pop_front(); |
| continue; |
| } |
| |
| // Ensure all dependency blocks have been generated. |
| auto depsDone = true; |
| function.ForeachBlockDependency(id, [&](Block::ID dep) { |
| if(state->visited.count(dep) == 0) |
| { |
| state->pending->push_front(dep); |
| depsDone = false; |
| } |
| }); |
| |
| if(!depsDone) |
| { |
| continue; |
| } |
| |
| pending.pop_front(); |
| |
| state->block = id; |
| |
| switch(block.kind) |
| { |
| case Block::Simple: |
| case Block::StructuredBranchConditional: |
| case Block::UnstructuredBranchConditional: |
| case Block::StructuredSwitch: |
| case Block::UnstructuredSwitch: |
| EmitNonLoop(state); |
| break; |
| |
| case Block::Loop: |
| EmitLoop(state); |
| break; |
| |
| default: |
| UNREACHABLE("Unexpected Block Kind: %d", int(block.kind)); |
| } |
| } |
| |
| state->pending = oldPending; |
| } |
| |
| void SpirvShader::EmitNonLoop(EmitState *state) const |
| { |
| auto &function = getFunction(state->function); |
| auto blockId = state->block; |
| auto block = function.getBlock(blockId); |
| |
| if(!state->visited.emplace(blockId).second) |
| { |
| return; // Already generated this block. |
| } |
| |
| if(blockId != function.entry) |
| { |
| // Set the activeLaneMask. |
| SIMD::Int activeLaneMask(0); |
| for(auto in : block.ins) |
| { |
| auto inMask = GetActiveLaneMaskEdge(state, in, blockId); |
| activeLaneMask |= inMask; |
| } |
| SetActiveLaneMask(activeLaneMask, state); |
| } |
| |
| EmitInstructions(block.begin(), block.end(), state); |
| |
| for(auto out : block.outs) |
| { |
| if(state->visited.count(out) == 0) |
| { |
| state->pending->push_back(out); |
| } |
| } |
| } |
| |
| void SpirvShader::EmitLoop(EmitState *state) const |
| { |
| auto &function = getFunction(state->function); |
| auto blockId = state->block; |
| auto &block = function.getBlock(blockId); |
| auto mergeBlockId = block.mergeBlock; |
| auto &mergeBlock = function.getBlock(mergeBlockId); |
| |
| if(!state->visited.emplace(blockId).second) |
| { |
| return; // Already emitted this loop. |
| } |
| |
| // Gather all the blocks that make up the loop. |
| std::unordered_set<Block::ID> loopBlocks; |
| loopBlocks.emplace(block.mergeBlock); |
| function.TraverseReachableBlocks(blockId, loopBlocks); |
| |
| // incomingBlocks are block ins that are not back-edges. |
| std::unordered_set<Block::ID> incomingBlocks; |
| for(auto in : block.ins) |
| { |
| if(loopBlocks.count(in) == 0) |
| { |
| incomingBlocks.emplace(in); |
| } |
| } |
| |
| // Emit the loop phi instructions, and initialize them with a value from |
| // the incoming blocks. |
| for(auto insn = block.begin(); insn != block.mergeInstruction; insn++) |
| { |
| if(insn.opcode() == spv::OpPhi) |
| { |
| StorePhi(blockId, insn, state, incomingBlocks); |
| } |
| } |
| |
| // loopActiveLaneMask is the mask of lanes that are continuing to loop. |
| // This is initialized with the incoming active lane masks. |
| SIMD::Int loopActiveLaneMask = SIMD::Int(0); |
| for(auto in : incomingBlocks) |
| { |
| loopActiveLaneMask |= GetActiveLaneMaskEdge(state, in, blockId); |
| } |
| |
| // mergeActiveLaneMasks contains edge lane masks for the merge block. |
| // This is the union of all edge masks across all iterations of the loop. |
| std::unordered_map<Block::ID, SIMD::Int> mergeActiveLaneMasks; |
| for(auto in : function.getBlock(mergeBlockId).ins) |
| { |
| mergeActiveLaneMasks.emplace(in, SIMD::Int(0)); |
| } |
| |
| // Create the loop basic blocks |
| auto headerBasicBlock = Nucleus::createBasicBlock(); |
| auto mergeBasicBlock = Nucleus::createBasicBlock(); |
| |
| // Start emitting code inside the loop. |
| Nucleus::createBr(headerBasicBlock); |
| Nucleus::setInsertBlock(headerBasicBlock); |
| |
| // Load the active lane mask. |
| SetActiveLaneMask(loopActiveLaneMask, state); |
| |
| // Emit the non-phi loop header block's instructions. |
| for(auto insn = block.begin(); insn != block.end(); insn++) |
| { |
| if(insn.opcode() == spv::OpPhi) |
| { |
| LoadPhi(insn, state); |
| } |
| else |
| { |
| EmitInstruction(insn, state); |
| } |
| } |
| |
| // Emit all blocks between the loop header and the merge block, but |
| // don't emit the merge block yet. |
| for(auto out : block.outs) |
| { |
| EmitBlocks(out, state, mergeBlockId); |
| } |
| |
| // Restore current block id after emitting loop blocks. |
| state->block = blockId; |
| |
| // Rebuild the loopActiveLaneMask from the loop back edges. |
| loopActiveLaneMask = SIMD::Int(0); |
| for(auto in : block.ins) |
| { |
| if(function.ExistsPath(blockId, in, mergeBlockId)) |
| { |
| loopActiveLaneMask |= GetActiveLaneMaskEdge(state, in, blockId); |
| } |
| } |
| |
| // Add active lanes to the merge lane mask. |
| for(auto in : function.getBlock(mergeBlockId).ins) |
| { |
| auto edge = Block::Edge{ in, mergeBlockId }; |
| auto it = state->edgeActiveLaneMasks.find(edge); |
| if(it != state->edgeActiveLaneMasks.end()) |
| { |
| mergeActiveLaneMasks[in] |= it->second; |
| } |
| } |
| |
| // Update loop phi values. |
| for(auto insn = block.begin(); insn != block.mergeInstruction; insn++) |
| { |
| if(insn.opcode() == spv::OpPhi) |
| { |
| StorePhi(blockId, insn, state, loopBlocks); |
| } |
| } |
| |
| // Use the [loop -> merge] active lane masks to update the phi values in |
| // the merge block. We need to do this to handle divergent control flow |
| // in the loop. |
| // |
| // Consider the following: |
| // |
| // int phi_source = 0; |
| // for(uint i = 0; i < 4; i++) |
| // { |
| // phi_source = 0; |
| // if(gl_GlobalInvocationID.x % 4 == i) // divergent control flow |
| // { |
| // phi_source = 42; // single lane assignment. |
| // break; // activeLaneMask for [loop->merge] is active for a single lane. |
| // } |
| // // -- we are here -- |
| // } |
| // // merge block |
| // int phi = phi_source; // OpPhi |
| // |
| // In this example, with each iteration of the loop, phi_source will |
| // only have a single lane assigned. However by 'phi' value in the merge |
| // block needs to be assigned the union of all the per-lane assignments |
| // of phi_source when that lane exited the loop. |
| for(auto insn = mergeBlock.begin(); insn != mergeBlock.end(); insn++) |
| { |
| if(insn.opcode() == spv::OpPhi) |
| { |
| StorePhi(mergeBlockId, insn, state, loopBlocks); |
| } |
| } |
| |
| // Loop body now done. |
| // If any lanes are still active, jump back to the loop header, |
| // otherwise jump to the merge block. |
| Nucleus::createCondBr(AnyTrue(loopActiveLaneMask).value, headerBasicBlock, mergeBasicBlock); |
| |
| // Continue emitting from the merge block. |
| Nucleus::setInsertBlock(mergeBasicBlock); |
| state->pending->push_back(mergeBlockId); |
| for(auto it : mergeActiveLaneMasks) |
| { |
| state->addActiveLaneMaskEdge(it.first, mergeBlockId, it.second); |
| } |
| } |
| |
| SpirvShader::EmitResult SpirvShader::EmitBranch(InsnIterator insn, EmitState *state) const |
| { |
| auto target = Block::ID(insn.word(1)); |
| state->addActiveLaneMaskEdge(state->block, target, state->activeLaneMask()); |
| return EmitResult::Terminator; |
| } |
| |
| SpirvShader::EmitResult SpirvShader::EmitBranchConditional(InsnIterator insn, EmitState *state) const |
| { |
| auto &function = getFunction(state->function); |
| auto block = function.getBlock(state->block); |
| ASSERT(block.branchInstruction == insn); |
| |
| auto condId = Object::ID(block.branchInstruction.word(1)); |
| auto trueBlockId = Block::ID(block.branchInstruction.word(2)); |
| auto falseBlockId = Block::ID(block.branchInstruction.word(3)); |
| |
| auto cond = GenericValue(this, state, condId); |
| ASSERT_MSG(getType(cond.type).sizeInComponents == 1, "Condition must be a Boolean type scalar"); |
| |
| // TODO: Optimize for case where all lanes take same path. |
| |
| state->addOutputActiveLaneMaskEdge(trueBlockId, cond.Int(0)); |
| state->addOutputActiveLaneMaskEdge(falseBlockId, ~cond.Int(0)); |
| |
| return EmitResult::Terminator; |
| } |
| |
| SpirvShader::EmitResult SpirvShader::EmitSwitch(InsnIterator insn, EmitState *state) const |
| { |
| auto &function = getFunction(state->function); |
| auto block = function.getBlock(state->block); |
| ASSERT(block.branchInstruction == insn); |
| |
| auto selId = Object::ID(block.branchInstruction.word(1)); |
| |
| auto sel = GenericValue(this, state, selId); |
| ASSERT_MSG(getType(sel.type).sizeInComponents == 1, "Selector must be a scalar"); |
| |
| auto numCases = (block.branchInstruction.wordCount() - 3) / 2; |
| |
| // TODO: Optimize for case where all lanes take same path. |
| |
| SIMD::Int defaultLaneMask = state->activeLaneMask(); |
| |
| // Gather up the case label matches and calculate defaultLaneMask. |
| std::vector<RValue<SIMD::Int>> caseLabelMatches; |
| caseLabelMatches.reserve(numCases); |
| for(uint32_t i = 0; i < numCases; i++) |
| { |
| auto label = block.branchInstruction.word(i * 2 + 3); |
| auto caseBlockId = Block::ID(block.branchInstruction.word(i * 2 + 4)); |
| auto caseLabelMatch = CmpEQ(sel.Int(0), SIMD::Int(label)); |
| state->addOutputActiveLaneMaskEdge(caseBlockId, caseLabelMatch); |
| defaultLaneMask &= ~caseLabelMatch; |
| } |
| |
| auto defaultBlockId = Block::ID(block.branchInstruction.word(2)); |
| state->addOutputActiveLaneMaskEdge(defaultBlockId, defaultLaneMask); |
| |
| return EmitResult::Terminator; |
| } |
| |
| SpirvShader::EmitResult SpirvShader::EmitUnreachable(InsnIterator insn, EmitState *state) const |
| { |
| // TODO: Log something in this case? |
| SetActiveLaneMask(SIMD::Int(0), state); |
| return EmitResult::Terminator; |
| } |
| |
| SpirvShader::EmitResult SpirvShader::EmitReturn(InsnIterator insn, EmitState *state) const |
| { |
| SetActiveLaneMask(SIMD::Int(0), state); |
| return EmitResult::Terminator; |
| } |
| |
| SpirvShader::EmitResult SpirvShader::EmitKill(InsnIterator insn, EmitState *state) const |
| { |
| state->routine->killMask |= SignMask(state->activeLaneMask()); |
| SetActiveLaneMask(SIMD::Int(0), state); |
| return EmitResult::Terminator; |
| } |
| |
| SpirvShader::EmitResult SpirvShader::EmitFunctionCall(InsnIterator insn, EmitState *state) const |
| { |
| auto functionId = Function::ID(insn.word(3)); |
| const auto &functionIt = functions.find(functionId); |
| ASSERT(functionIt != functions.end()); |
| auto &function = functionIt->second; |
| |
| // TODO(b/141246700): Add full support for spv::OpFunctionCall |
| // The only supported function is a single OpKill wrapped in a |
| // function, as a result of the "wrap OpKill" SPIRV-Tools pass |
| ASSERT(function.blocks.size() == 1); |
| spv::Op wrapOpKill[] = { spv::OpLabel, spv::OpKill }; |
| |
| for(auto block : function.blocks) |
| { |
| int insnNumber = 0; |
| for(auto blockInsn : block.second) |
| { |
| if(insnNumber > 1) |
| { |
| UNSUPPORTED("Function block number of instructions: %d", insnNumber); |
| return EmitResult::Continue; |
| } |
| if(blockInsn.opcode() != wrapOpKill[insnNumber++]) |
| { |
| UNSUPPORTED("Function block instruction %d : %s", insnNumber - 1, OpcodeName(blockInsn.opcode()).c_str()); |
| return EmitResult::Continue; |
| } |
| if(blockInsn.opcode() == spv::OpKill) |
| { |
| EmitInstruction(blockInsn, state); |
| } |
| } |
| } |
| |
| return EmitResult::Continue; |
| } |
| |
| SpirvShader::EmitResult SpirvShader::EmitControlBarrier(InsnIterator insn, EmitState *state) const |
| { |
| auto executionScope = spv::Scope(GetConstScalarInt(insn.word(1))); |
| auto semantics = spv::MemorySemanticsMask(GetConstScalarInt(insn.word(3))); |
| // TODO: We probably want to consider the memory scope here. For now, |
| // just always emit the full fence. |
| Fence(semantics); |
| |
| switch(executionScope) |
| { |
| case spv::ScopeWorkgroup: |
| Yield(YieldResult::ControlBarrier); |
| break; |
| case spv::ScopeSubgroup: |
| break; |
| default: |
| // See Vulkan 1.1 spec, Appendix A, Validation Rules within a Module. |
| UNREACHABLE("Scope for execution must be limited to Workgroup or Subgroup"); |
| break; |
| } |
| |
| return EmitResult::Continue; |
| } |
| |
| SpirvShader::EmitResult SpirvShader::EmitPhi(InsnIterator insn, EmitState *state) const |
| { |
| auto &function = getFunction(state->function); |
| auto currentBlock = function.getBlock(state->block); |
| if(!currentBlock.isLoopMerge) |
| { |
| // If this is a loop merge block, then don't attempt to update the |
| // phi values from the ins. EmitLoop() has had to take special care |
| // of this phi in order to correctly deal with divergent lanes. |
| StorePhi(state->block, insn, state, currentBlock.ins); |
| } |
| LoadPhi(insn, state); |
| return EmitResult::Continue; |
| } |
| |
| void SpirvShader::LoadPhi(InsnIterator insn, EmitState *state) const |
| { |
| auto typeId = Type::ID(insn.word(1)); |
| auto type = getType(typeId); |
| auto objectId = Object::ID(insn.word(2)); |
| |
| auto storageIt = state->routine->phis.find(objectId); |
| ASSERT(storageIt != state->routine->phis.end()); |
| auto &storage = storageIt->second; |
| |
| auto &dst = state->createIntermediate(objectId, type.sizeInComponents); |
| for(uint32_t i = 0; i < type.sizeInComponents; i++) |
| { |
| dst.move(i, storage[i]); |
| } |
| } |
| |
| void SpirvShader::StorePhi(Block::ID currentBlock, InsnIterator insn, EmitState *state, std::unordered_set<SpirvShader::Block::ID> const &filter) const |
| { |
| auto typeId = Type::ID(insn.word(1)); |
| auto type = getType(typeId); |
| auto objectId = Object::ID(insn.word(2)); |
| |
| auto storageIt = state->routine->phis.find(objectId); |
| ASSERT(storageIt != state->routine->phis.end()); |
| auto &storage = storageIt->second; |
| |
| for(uint32_t w = 3; w < insn.wordCount(); w += 2) |
| { |
| auto varId = Object::ID(insn.word(w + 0)); |
| auto blockId = Block::ID(insn.word(w + 1)); |
| |
| if(filter.count(blockId) == 0) |
| { |
| continue; |
| } |
| |
| auto mask = GetActiveLaneMaskEdge(state, blockId, currentBlock); |
| auto in = GenericValue(this, state, varId); |
| |
| for(uint32_t i = 0; i < type.sizeInComponents; i++) |
| { |
| storage[i] = As<SIMD::Float>((As<SIMD::Int>(storage[i]) & ~mask) | (in.Int(i) & mask)); |
| } |
| } |
| } |
| |
| void SpirvShader::Fence(spv::MemorySemanticsMask semantics) const |
| { |
| if(semantics == spv::MemorySemanticsMaskNone) |
| { |
| return; //no-op |
| } |
| rr::Fence(MemoryOrder(semantics)); |
| } |
| |
| void SpirvShader::Yield(YieldResult res) const |
| { |
| rr::Yield(RValue<Int>(int(res))); |
| } |
| |
| void SpirvShader::SetActiveLaneMask(RValue<SIMD::Int> mask, EmitState *state) const |
| { |
| state->activeLaneMaskValue = mask.value; |
| dbgUpdateActiveLaneMask(mask, state); |
| } |
| |
| } // namespace sw |