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// Copyright 2018 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef VK_EVENT_HPP_
#define VK_EVENT_HPP_
#include "VkObject.hpp"
namespace vk
{
class Event : public Object<Event, VkEvent>
{
public:
Event(const VkEventCreateInfo* pCreateInfo, void* mem)
{
}
~Event() = delete;
static size_t ComputeRequiredAllocationSize(const VkEventCreateInfo* pCreateInfo)
{
return 0;
}
bool signal()
{
status = VK_EVENT_SET;
bool wasWaiting = waiting;
waiting = false;
return wasWaiting;
}
void reset()
{
status = VK_EVENT_RESET;
}
VkResult getStatus() const
{
return status;
}
bool wait()
{
if(status != VK_EVENT_SET)
{
waiting = true;
}
return waiting;
}
private:
VkResult status = VK_EVENT_RESET;
bool waiting = false;
};
static inline Event* Cast(VkEvent object)
{
return reinterpret_cast<Event*>(object);
}
} // namespace vk
#endif // VK_EVENT_HPP_