blob: c4a3dc41332b171ab1afa6103377d609041bc927 [file] [log] [blame]
<?xml version="1.0" encoding="UTF-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\Config.cpp">
<Filter>src\OpenGL\libEGL</Filter>
</ClCompile>
<ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\Display.cpp">
<Filter>src\OpenGL\libEGL</Filter>
</ClCompile>
<ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\Surface.cpp">
<Filter>src\OpenGL\libEGL</Filter>
</ClCompile>
<ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\libEGL.cpp">
<Filter>src\OpenGL\libEGL</Filter>
</ClCompile>
<ClCompile Include="$(SolutionDir)src\OpenGL\libEGL\main.cpp">
<Filter>src\OpenGL\libEGL</Filter>
</ClCompile>
<ClCompile Include="$(SolutionDir)src\OpenGL\common\Object.cpp">
<Filter>src\OpenGL\common</Filter>
</ClCompile>
<ClCompile Include="$(SolutionDir)src\OpenGL\common\debug.cpp">
<Filter>src\OpenGL\common</Filter>
</ClCompile>
<ClCompile Include="$(SolutionDir)src\Common\SharedLibrary.cpp">
<Filter>src\Common</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Config.h">
<Filter>src\OpenGL\libEGL</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Display.h">
<Filter>src\OpenGL\libEGL</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\main.h">
<Filter>src\OpenGL\libEGL</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\resource.h">
<Filter>src\OpenGL\libEGL</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Context.hpp">
<Filter>src\OpenGL\libEGL</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\OSXUtils.hpp">
<Filter>src\OpenGL\libEGL</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Surface.hpp">
<Filter>src\OpenGL\libEGL</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Sync.hpp">
<Filter>src\OpenGL\libEGL</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\Texture.hpp">
<Filter>src\OpenGL\libEGL</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)src\OpenGL\libEGL\libEGL.hpp">
<Filter>src\OpenGL\libEGL</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)src\OpenGL\common\Object.hpp">
<Filter>src\OpenGL\common</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)src\OpenGL\common\debug.h">
<Filter>src\OpenGL\common</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)src\Common\SharedLibrary.hpp">
<Filter>src\Common</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\Android\android\api-level.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\Android\android\sync.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\Android\cutils\native_handle.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\Android\hardware\gralloc.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\Android\hardware\gralloc1.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\Android\hardware\hardware.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\Android\nativebase\nativebase.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\Android\sync\sync.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\Android\system\graphics.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\Android\system\window.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\Direct3D\d3d8.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\Direct3D\d3d8caps.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\Direct3D\d3d8types.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\EGL\egl.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\EGL\eglext.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\EGL\eglplatform.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\GL\glcorearb.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\GL\glext.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\GL\glxext.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\GL\wglext.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\GLES\gl.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\GLES\glext.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\GLES\glplatform.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\GLES2\gl2.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\GLES2\gl2ext.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\GLES2\gl2platform.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\GLES3\gl3.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\GLES3\gl3platform.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\KHR\khrplatform.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\vulkan\vk_icd.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\vulkan\vk_layer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\vulkan\vk_platform.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\vulkan\vk_sdk_platform.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\vulkan\vulkan.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\vulkan\vulkan_android.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\vulkan\vulkan_core.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\vulkan\vulkan_fuchsia.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\vulkan\vulkan_ios.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\vulkan\vulkan_macos.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\vulkan\vulkan_mir.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\vulkan\vulkan_vi.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\vulkan\vulkan_wayland.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\vulkan\vulkan_win32.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\vulkan\vulkan_xcb.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\vulkan\vulkan_xlib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="$(SolutionDir)include\vulkan\vulkan_xlib_xrandr.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="$(SolutionDir)src\OpenGL\libEGL\libEGL.rc">
<Filter>src\OpenGL\libEGL</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{06D2D69E-DE55-30BE-A8A1-FE6C66324860}</UniqueIdentifier>
</Filter>
<Filter Include="src">
<UniqueIdentifier>{13574A07-B880-3431-8401-B66983F72A05}</UniqueIdentifier>
</Filter>
<Filter Include="src\Common">
<UniqueIdentifier>{11C36704-F487-3E48-94BD-78A5C5D796BD}</UniqueIdentifier>
</Filter>
<Filter Include="src\OpenGL">
<UniqueIdentifier>{51160DCB-631F-348A-A69D-7F054A400827}</UniqueIdentifier>
</Filter>
<Filter Include="src\OpenGL\common">
<UniqueIdentifier>{004AF498-11B5-3CDE-B8E3-7CCE434B2929}</UniqueIdentifier>
</Filter>
<Filter Include="src\OpenGL\libEGL">
<UniqueIdentifier>{C37C965A-83A0-359C-B12C-21A1EAFCC071}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>