| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef sw_Reactor_hpp |
| #define sw_Reactor_hpp |
| |
| #include "Nucleus.hpp" |
| #include "Routine.hpp" |
| |
| #include <cassert> |
| #include <cstddef> |
| #include <cwchar> |
| #undef Bool |
| |
| namespace sw |
| { |
| class Bool; |
| class Byte; |
| class SByte; |
| class Byte4; |
| class SByte4; |
| class Byte8; |
| class SByte8; |
| class Byte16; |
| class SByte16; |
| class Short; |
| class UShort; |
| class Short2; |
| class UShort2; |
| class Short4; |
| class UShort4; |
| class Short8; |
| class UShort8; |
| class Int; |
| class UInt; |
| class Int2; |
| class UInt2; |
| class Int4; |
| class UInt4; |
| class Long; |
| class Float; |
| class Float2; |
| class Float4; |
| |
| class Void |
| { |
| public: |
| static Type *getType(); |
| |
| static bool isVoid() |
| { |
| return true; |
| } |
| }; |
| |
| template<class T> |
| class RValue; |
| |
| template<class T> |
| class Pointer; |
| |
| class Variable |
| { |
| protected: |
| Value *address; |
| }; |
| |
| template<class T> |
| class LValue : public Variable |
| { |
| public: |
| LValue(int arraySize = 0); |
| |
| RValue<Pointer<T>> operator&(); |
| |
| static bool isVoid() |
| { |
| return false; |
| } |
| |
| Value *loadValue() const; |
| Value *storeValue(Value *value) const; |
| Value *getAddress(Value *index, bool unsignedIndex) const; |
| }; |
| |
| template<class T> |
| class Reference |
| { |
| public: |
| explicit Reference(Value *pointer, int alignment = 1); |
| |
| RValue<T> operator=(RValue<T> rhs) const; |
| RValue<T> operator=(const Reference<T> &ref) const; |
| |
| RValue<T> operator+=(RValue<T> rhs) const; |
| |
| Value *loadValue() const; |
| int getAlignment() const; |
| |
| private: |
| Value *address; |
| |
| const int alignment; |
| }; |
| |
| template<class T> |
| struct IntLiteral |
| { |
| struct type; |
| }; |
| |
| template<> |
| struct IntLiteral<Bool> |
| { |
| typedef bool type; |
| }; |
| |
| template<> |
| struct IntLiteral<Int> |
| { |
| typedef int type; |
| }; |
| |
| template<> |
| struct IntLiteral<UInt> |
| { |
| typedef unsigned int type; |
| }; |
| |
| template<> |
| struct IntLiteral<Long> |
| { |
| typedef int64_t type; |
| }; |
| |
| template<class T> |
| struct FloatLiteral |
| { |
| struct type; |
| }; |
| |
| template<> |
| struct FloatLiteral<Float> |
| { |
| typedef float type; |
| }; |
| |
| template<class T> |
| class RValue |
| { |
| public: |
| explicit RValue(Value *rvalue); |
| |
| RValue(const T &lvalue); |
| RValue(typename IntLiteral<T>::type i); |
| RValue(typename FloatLiteral<T>::type f); |
| RValue(const Reference<T> &rhs); |
| |
| RValue<T> &operator=(const RValue<T>&) = delete; |
| |
| Value *value; // FIXME: Make private |
| }; |
| |
| template<typename T> |
| struct Argument |
| { |
| explicit Argument(Value *value) : value(value) {} |
| |
| Value *value; |
| }; |
| |
| class Bool : public LValue<Bool> |
| { |
| public: |
| Bool(Argument<Bool> argument); |
| |
| Bool() = default; |
| Bool(bool x); |
| Bool(RValue<Bool> rhs); |
| Bool(const Bool &rhs); |
| Bool(const Reference<Bool> &rhs); |
| |
| // RValue<Bool> operator=(bool rhs); // FIXME: Implement |
| RValue<Bool> operator=(RValue<Bool> rhs); |
| RValue<Bool> operator=(const Bool &rhs); |
| RValue<Bool> operator=(const Reference<Bool> &rhs); |
| |
| static Type *getType(); |
| }; |
| |
| RValue<Bool> operator!(RValue<Bool> val); |
| RValue<Bool> operator&&(RValue<Bool> lhs, RValue<Bool> rhs); |
| RValue<Bool> operator||(RValue<Bool> lhs, RValue<Bool> rhs); |
| |
| class Byte : public LValue<Byte> |
| { |
| public: |
| Byte(Argument<Byte> argument); |
| |
| explicit Byte(RValue<Int> cast); |
| explicit Byte(RValue<UInt> cast); |
| explicit Byte(RValue<UShort> cast); |
| |
| Byte() = default; |
| Byte(int x); |
| Byte(unsigned char x); |
| Byte(RValue<Byte> rhs); |
| Byte(const Byte &rhs); |
| Byte(const Reference<Byte> &rhs); |
| |
| // RValue<Byte> operator=(unsigned char rhs); // FIXME: Implement |
| RValue<Byte> operator=(RValue<Byte> rhs); |
| RValue<Byte> operator=(const Byte &rhs); |
| RValue<Byte> operator=(const Reference<Byte> &rhs); |
| |
| static Type *getType(); |
| }; |
| |
| RValue<Byte> operator+(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Byte> operator-(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Byte> operator*(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Byte> operator/(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Byte> operator%(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Byte> operator&(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Byte> operator|(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Byte> operator^(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Byte> operator<<(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Byte> operator>>(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Byte> operator+=(Byte &lhs, RValue<Byte> rhs); |
| RValue<Byte> operator-=(Byte &lhs, RValue<Byte> rhs); |
| RValue<Byte> operator*=(Byte &lhs, RValue<Byte> rhs); |
| RValue<Byte> operator/=(Byte &lhs, RValue<Byte> rhs); |
| RValue<Byte> operator%=(Byte &lhs, RValue<Byte> rhs); |
| RValue<Byte> operator&=(Byte &lhs, RValue<Byte> rhs); |
| RValue<Byte> operator|=(Byte &lhs, RValue<Byte> rhs); |
| RValue<Byte> operator^=(Byte &lhs, RValue<Byte> rhs); |
| RValue<Byte> operator<<=(Byte &lhs, RValue<Byte> rhs); |
| RValue<Byte> operator>>=(Byte &lhs, RValue<Byte> rhs); |
| RValue<Byte> operator+(RValue<Byte> val); |
| RValue<Byte> operator-(RValue<Byte> val); |
| RValue<Byte> operator~(RValue<Byte> val); |
| RValue<Byte> operator++(Byte &val, int); // Post-increment |
| const Byte &operator++(Byte &val); // Pre-increment |
| RValue<Byte> operator--(Byte &val, int); // Post-decrement |
| const Byte &operator--(Byte &val); // Pre-decrement |
| RValue<Bool> operator<(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Bool> operator<=(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Bool> operator>(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Bool> operator>=(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Bool> operator!=(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Bool> operator==(RValue<Byte> lhs, RValue<Byte> rhs); |
| |
| class SByte : public LValue<SByte> |
| { |
| public: |
| SByte(Argument<SByte> argument); |
| |
| explicit SByte(RValue<Int> cast); |
| explicit SByte(RValue<Short> cast); |
| |
| SByte() = default; |
| SByte(signed char x); |
| SByte(RValue<SByte> rhs); |
| SByte(const SByte &rhs); |
| SByte(const Reference<SByte> &rhs); |
| |
| // RValue<SByte> operator=(signed char rhs); // FIXME: Implement |
| RValue<SByte> operator=(RValue<SByte> rhs); |
| RValue<SByte> operator=(const SByte &rhs); |
| RValue<SByte> operator=(const Reference<SByte> &rhs); |
| |
| static Type *getType(); |
| }; |
| |
| RValue<SByte> operator+(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<SByte> operator-(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<SByte> operator*(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<SByte> operator/(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<SByte> operator%(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<SByte> operator&(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<SByte> operator|(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<SByte> operator^(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<SByte> operator<<(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<SByte> operator>>(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<SByte> operator+=(SByte &lhs, RValue<SByte> rhs); |
| RValue<SByte> operator-=(SByte &lhs, RValue<SByte> rhs); |
| RValue<SByte> operator*=(SByte &lhs, RValue<SByte> rhs); |
| RValue<SByte> operator/=(SByte &lhs, RValue<SByte> rhs); |
| RValue<SByte> operator%=(SByte &lhs, RValue<SByte> rhs); |
| RValue<SByte> operator&=(SByte &lhs, RValue<SByte> rhs); |
| RValue<SByte> operator|=(SByte &lhs, RValue<SByte> rhs); |
| RValue<SByte> operator^=(SByte &lhs, RValue<SByte> rhs); |
| RValue<SByte> operator<<=(SByte &lhs, RValue<SByte> rhs); |
| RValue<SByte> operator>>=(SByte &lhs, RValue<SByte> rhs); |
| RValue<SByte> operator+(RValue<SByte> val); |
| RValue<SByte> operator-(RValue<SByte> val); |
| RValue<SByte> operator~(RValue<SByte> val); |
| RValue<SByte> operator++(SByte &val, int); // Post-increment |
| const SByte &operator++(SByte &val); // Pre-increment |
| RValue<SByte> operator--(SByte &val, int); // Post-decrement |
| const SByte &operator--(SByte &val); // Pre-decrement |
| RValue<Bool> operator<(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<Bool> operator<=(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<Bool> operator>(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<Bool> operator>=(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<Bool> operator!=(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<Bool> operator==(RValue<SByte> lhs, RValue<SByte> rhs); |
| |
| class Short : public LValue<Short> |
| { |
| public: |
| Short(Argument<Short> argument); |
| |
| explicit Short(RValue<Int> cast); |
| |
| Short() = default; |
| Short(short x); |
| Short(RValue<Short> rhs); |
| Short(const Short &rhs); |
| Short(const Reference<Short> &rhs); |
| |
| // RValue<Short> operator=(short rhs); // FIXME: Implement |
| RValue<Short> operator=(RValue<Short> rhs); |
| RValue<Short> operator=(const Short &rhs); |
| RValue<Short> operator=(const Reference<Short> &rhs); |
| |
| static Type *getType(); |
| }; |
| |
| RValue<Short> operator+(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Short> operator-(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Short> operator*(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Short> operator/(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Short> operator%(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Short> operator&(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Short> operator|(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Short> operator^(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Short> operator<<(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Short> operator>>(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Short> operator+=(Short &lhs, RValue<Short> rhs); |
| RValue<Short> operator-=(Short &lhs, RValue<Short> rhs); |
| RValue<Short> operator*=(Short &lhs, RValue<Short> rhs); |
| RValue<Short> operator/=(Short &lhs, RValue<Short> rhs); |
| RValue<Short> operator%=(Short &lhs, RValue<Short> rhs); |
| RValue<Short> operator&=(Short &lhs, RValue<Short> rhs); |
| RValue<Short> operator|=(Short &lhs, RValue<Short> rhs); |
| RValue<Short> operator^=(Short &lhs, RValue<Short> rhs); |
| RValue<Short> operator<<=(Short &lhs, RValue<Short> rhs); |
| RValue<Short> operator>>=(Short &lhs, RValue<Short> rhs); |
| RValue<Short> operator+(RValue<Short> val); |
| RValue<Short> operator-(RValue<Short> val); |
| RValue<Short> operator~(RValue<Short> val); |
| RValue<Short> operator++(Short &val, int); // Post-increment |
| const Short &operator++(Short &val); // Pre-increment |
| RValue<Short> operator--(Short &val, int); // Post-decrement |
| const Short &operator--(Short &val); // Pre-decrement |
| RValue<Bool> operator<(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Bool> operator<=(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Bool> operator>(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Bool> operator>=(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Bool> operator!=(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Bool> operator==(RValue<Short> lhs, RValue<Short> rhs); |
| |
| class UShort : public LValue<UShort> |
| { |
| public: |
| UShort(Argument<UShort> argument); |
| |
| explicit UShort(RValue<UInt> cast); |
| explicit UShort(RValue<Int> cast); |
| |
| UShort() = default; |
| UShort(unsigned short x); |
| UShort(RValue<UShort> rhs); |
| UShort(const UShort &rhs); |
| UShort(const Reference<UShort> &rhs); |
| |
| // RValue<UShort> operator=(unsigned short rhs); // FIXME: Implement |
| RValue<UShort> operator=(RValue<UShort> rhs); |
| RValue<UShort> operator=(const UShort &rhs); |
| RValue<UShort> operator=(const Reference<UShort> &rhs); |
| |
| static Type *getType(); |
| }; |
| |
| RValue<UShort> operator+(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<UShort> operator-(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<UShort> operator*(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<UShort> operator/(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<UShort> operator%(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<UShort> operator&(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<UShort> operator|(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<UShort> operator^(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<UShort> operator<<(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<UShort> operator>>(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<UShort> operator+=(UShort &lhs, RValue<UShort> rhs); |
| RValue<UShort> operator-=(UShort &lhs, RValue<UShort> rhs); |
| RValue<UShort> operator*=(UShort &lhs, RValue<UShort> rhs); |
| RValue<UShort> operator/=(UShort &lhs, RValue<UShort> rhs); |
| RValue<UShort> operator%=(UShort &lhs, RValue<UShort> rhs); |
| RValue<UShort> operator&=(UShort &lhs, RValue<UShort> rhs); |
| RValue<UShort> operator|=(UShort &lhs, RValue<UShort> rhs); |
| RValue<UShort> operator^=(UShort &lhs, RValue<UShort> rhs); |
| RValue<UShort> operator<<=(UShort &lhs, RValue<UShort> rhs); |
| RValue<UShort> operator>>=(UShort &lhs, RValue<UShort> rhs); |
| RValue<UShort> operator+(RValue<UShort> val); |
| RValue<UShort> operator-(RValue<UShort> val); |
| RValue<UShort> operator~(RValue<UShort> val); |
| RValue<UShort> operator++(UShort &val, int); // Post-increment |
| const UShort &operator++(UShort &val); // Pre-increment |
| RValue<UShort> operator--(UShort &val, int); // Post-decrement |
| const UShort &operator--(UShort &val); // Pre-decrement |
| RValue<Bool> operator<(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<Bool> operator<=(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<Bool> operator>(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<Bool> operator>=(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<Bool> operator!=(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<Bool> operator==(RValue<UShort> lhs, RValue<UShort> rhs); |
| |
| class Byte4 : public LValue<Byte4> |
| { |
| public: |
| explicit Byte4(RValue<Byte8> cast); |
| |
| Byte4() = default; |
| // Byte4(int x, int y, int z, int w); |
| // Byte4(RValue<Byte4> rhs); |
| // Byte4(const Byte4 &rhs); |
| Byte4(const Reference<Byte4> &rhs); |
| |
| // RValue<Byte4> operator=(RValue<Byte4> rhs); |
| // RValue<Byte4> operator=(const Byte4 &rhs); |
| // RValue<Byte4> operator=(const Reference<Byte4> &rhs); |
| |
| static Type *getType(); |
| }; |
| |
| // RValue<Byte4> operator+(RValue<Byte4> lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator-(RValue<Byte4> lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator*(RValue<Byte4> lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator/(RValue<Byte4> lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator%(RValue<Byte4> lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator&(RValue<Byte4> lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator|(RValue<Byte4> lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator^(RValue<Byte4> lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator<<(RValue<Byte4> lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator>>(RValue<Byte4> lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator+=(Byte4 &lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator-=(Byte4 &lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator*=(Byte4 &lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator/=(Byte4 &lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator%=(Byte4 &lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator&=(Byte4 &lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator|=(Byte4 &lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator^=(Byte4 &lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator<<=(Byte4 &lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator>>=(Byte4 &lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator+(RValue<Byte4> val); |
| // RValue<Byte4> operator-(RValue<Byte4> val); |
| // RValue<Byte4> operator~(RValue<Byte4> val); |
| // RValue<Byte4> operator++(Byte4 &val, int); // Post-increment |
| // const Byte4 &operator++(Byte4 &val); // Pre-increment |
| // RValue<Byte4> operator--(Byte4 &val, int); // Post-decrement |
| // const Byte4 &operator--(Byte4 &val); // Pre-decrement |
| |
| class SByte4 : public LValue<SByte4> |
| { |
| public: |
| SByte4() = default; |
| // SByte4(int x, int y, int z, int w); |
| // SByte4(RValue<SByte4> rhs); |
| // SByte4(const SByte4 &rhs); |
| // SByte4(const Reference<SByte4> &rhs); |
| |
| // RValue<SByte4> operator=(RValue<SByte4> rhs); |
| // RValue<SByte4> operator=(const SByte4 &rhs); |
| // RValue<SByte4> operator=(const Reference<SByte4> &rhs); |
| |
| static Type *getType(); |
| }; |
| |
| // RValue<SByte4> operator+(RValue<SByte4> lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator-(RValue<SByte4> lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator*(RValue<SByte4> lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator/(RValue<SByte4> lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator%(RValue<SByte4> lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator&(RValue<SByte4> lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator|(RValue<SByte4> lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator^(RValue<SByte4> lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator<<(RValue<SByte4> lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator>>(RValue<SByte4> lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator+=(SByte4 &lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator-=(SByte4 &lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator*=(SByte4 &lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator/=(SByte4 &lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator%=(SByte4 &lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator&=(SByte4 &lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator|=(SByte4 &lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator^=(SByte4 &lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator<<=(SByte4 &lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator>>=(SByte4 &lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator+(RValue<SByte4> val); |
| // RValue<SByte4> operator-(RValue<SByte4> val); |
| // RValue<SByte4> operator~(RValue<SByte4> val); |
| // RValue<SByte4> operator++(SByte4 &val, int); // Post-increment |
| // const SByte4 &operator++(SByte4 &val); // Pre-increment |
| // RValue<SByte4> operator--(SByte4 &val, int); // Post-decrement |
| // const SByte4 &operator--(SByte4 &val); // Pre-decrement |
| |
| class Byte8 : public LValue<Byte8> |
| { |
| public: |
| Byte8() = default; |
| Byte8(uint8_t x0, uint8_t x1, uint8_t x2, uint8_t x3, uint8_t x4, uint8_t x5, uint8_t x6, uint8_t x7); |
| Byte8(RValue<Byte8> rhs); |
| Byte8(const Byte8 &rhs); |
| Byte8(const Reference<Byte8> &rhs); |
| |
| RValue<Byte8> operator=(RValue<Byte8> rhs); |
| RValue<Byte8> operator=(const Byte8 &rhs); |
| RValue<Byte8> operator=(const Reference<Byte8> &rhs); |
| |
| static Type *getType(); |
| }; |
| |
| RValue<Byte8> operator+(RValue<Byte8> lhs, RValue<Byte8> rhs); |
| RValue<Byte8> operator-(RValue<Byte8> lhs, RValue<Byte8> rhs); |
| // RValue<Byte8> operator*(RValue<Byte8> lhs, RValue<Byte8> rhs); |
| // RValue<Byte8> operator/(RValue<Byte8> lhs, RValue<Byte8> rhs); |
| // RValue<Byte8> operator%(RValue<Byte8> lhs, RValue<Byte8> rhs); |
| RValue<Byte8> operator&(RValue<Byte8> lhs, RValue<Byte8> rhs); |
| RValue<Byte8> operator|(RValue<Byte8> lhs, RValue<Byte8> rhs); |
| RValue<Byte8> operator^(RValue<Byte8> lhs, RValue<Byte8> rhs); |
| // RValue<Byte8> operator<<(RValue<Byte8> lhs, RValue<Byte8> rhs); |
| // RValue<Byte8> operator>>(RValue<Byte8> lhs, RValue<Byte8> rhs); |
| RValue<Byte8> operator+=(Byte8 &lhs, RValue<Byte8> rhs); |
| RValue<Byte8> operator-=(Byte8 &lhs, RValue<Byte8> rhs); |
| // RValue<Byte8> operator*=(Byte8 &lhs, RValue<Byte8> rhs); |
| // RValue<Byte8> operator/=(Byte8 &lhs, RValue<Byte8> rhs); |
| // RValue<Byte8> operator%=(Byte8 &lhs, RValue<Byte8> rhs); |
| RValue<Byte8> operator&=(Byte8 &lhs, RValue<Byte8> rhs); |
| RValue<Byte8> operator|=(Byte8 &lhs, RValue<Byte8> rhs); |
| RValue<Byte8> operator^=(Byte8 &lhs, RValue<Byte8> rhs); |
| // RValue<Byte8> operator<<=(Byte8 &lhs, RValue<Byte8> rhs); |
| // RValue<Byte8> operator>>=(Byte8 &lhs, RValue<Byte8> rhs); |
| // RValue<Byte8> operator+(RValue<Byte8> val); |
| // RValue<Byte8> operator-(RValue<Byte8> val); |
| RValue<Byte8> operator~(RValue<Byte8> val); |
| // RValue<Byte8> operator++(Byte8 &val, int); // Post-increment |
| // const Byte8 &operator++(Byte8 &val); // Pre-increment |
| // RValue<Byte8> operator--(Byte8 &val, int); // Post-decrement |
| // const Byte8 &operator--(Byte8 &val); // Pre-decrement |
| |
| RValue<Byte8> AddSat(RValue<Byte8> x, RValue<Byte8> y); |
| RValue<Byte8> SubSat(RValue<Byte8> x, RValue<Byte8> y); |
| RValue<Short4> Unpack(RValue<Byte4> x); |
| RValue<Short4> Unpack(RValue<Byte4> x, RValue<Byte4> y); |
| RValue<Short4> UnpackLow(RValue<Byte8> x, RValue<Byte8> y); |
| RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y); |
| RValue<Int> SignMask(RValue<Byte8> x); |
| // RValue<Byte8> CmpGT(RValue<Byte8> x, RValue<Byte8> y); |
| RValue<Byte8> CmpEQ(RValue<Byte8> x, RValue<Byte8> y); |
| |
| class SByte8 : public LValue<SByte8> |
| { |
| public: |
| SByte8() = default; |
| SByte8(uint8_t x0, uint8_t x1, uint8_t x2, uint8_t x3, uint8_t x4, uint8_t x5, uint8_t x6, uint8_t x7); |
| SByte8(RValue<SByte8> rhs); |
| SByte8(const SByte8 &rhs); |
| SByte8(const Reference<SByte8> &rhs); |
| |
| RValue<SByte8> operator=(RValue<SByte8> rhs); |
| RValue<SByte8> operator=(const SByte8 &rhs); |
| RValue<SByte8> operator=(const Reference<SByte8> &rhs); |
| |
| static Type *getType(); |
| }; |
| |
| RValue<SByte8> operator+(RValue<SByte8> lhs, RValue<SByte8> rhs); |
| RValue<SByte8> operator-(RValue<SByte8> lhs, RValue<SByte8> rhs); |
| // RValue<SByte8> operator*(RValue<SByte8> lhs, RValue<SByte8> rhs); |
| // RValue<SByte8> operator/(RValue<SByte8> lhs, RValue<SByte8> rhs); |
| // RValue<SByte8> operator%(RValue<SByte8> lhs, RValue<SByte8> rhs); |
| RValue<SByte8> operator&(RValue<SByte8> lhs, RValue<SByte8> rhs); |
| RValue<SByte8> operator|(RValue<SByte8> lhs, RValue<SByte8> rhs); |
| RValue<SByte8> operator^(RValue<SByte8> lhs, RValue<SByte8> rhs); |
| // RValue<SByte8> operator<<(RValue<SByte8> lhs, RValue<SByte8> rhs); |
| // RValue<SByte8> operator>>(RValue<SByte8> lhs, RValue<SByte8> rhs); |
| RValue<SByte8> operator+=(SByte8 &lhs, RValue<SByte8> rhs); |
| RValue<SByte8> operator-=(SByte8 &lhs, RValue<SByte8> rhs); |
| // RValue<SByte8> operator*=(SByte8 &lhs, RValue<SByte8> rhs); |
| // RValue<SByte8> operator/=(SByte8 &lhs, RValue<SByte8> rhs); |
| // RValue<SByte8> operator%=(SByte8 &lhs, RValue<SByte8> rhs); |
| RValue<SByte8> operator&=(SByte8 &lhs, RValue<SByte8> rhs); |
| RValue<SByte8> operator|=(SByte8 &lhs, RValue<SByte8> rhs); |
| RValue<SByte8> operator^=(SByte8 &lhs, RValue<SByte8> rhs); |
| // RValue<SByte8> operator<<=(SByte8 &lhs, RValue<SByte8> rhs); |
| // RValue<SByte8> operator>>=(SByte8 &lhs, RValue<SByte8> rhs); |
| // RValue<SByte8> operator+(RValue<SByte8> val); |
| // RValue<SByte8> operator-(RValue<SByte8> val); |
| RValue<SByte8> operator~(RValue<SByte8> val); |
| // RValue<SByte8> operator++(SByte8 &val, int); // Post-increment |
| // const SByte8 &operator++(SByte8 &val); // Pre-increment |
| // RValue<SByte8> operator--(SByte8 &val, int); // Post-decrement |
| // const SByte8 &operator--(SByte8 &val); // Pre-decrement |
| |
| RValue<SByte8> AddSat(RValue<SByte8> x, RValue<SByte8> y); |
| RValue<SByte8> SubSat(RValue<SByte8> x, RValue<SByte8> y); |
| RValue<Short4> UnpackLow(RValue<SByte8> x, RValue<SByte8> y); |
| RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y); |
| RValue<Int> SignMask(RValue<SByte8> x); |
| RValue<Byte8> CmpGT(RValue<SByte8> x, RValue<SByte8> y); |
| RValue<Byte8> CmpEQ(RValue<SByte8> x, RValue<SByte8> y); |
| |
| class Byte16 : public LValue<Byte16> |
| { |
| public: |
| Byte16() = default; |
| // Byte16(int x, int y, int z, int w); |
| Byte16(RValue<Byte16> rhs); |
| Byte16(const Byte16 &rhs); |
| Byte16(const Reference<Byte16> &rhs); |
| |
| RValue<Byte16> operator=(RValue<Byte16> rhs); |
| RValue<Byte16> operator=(const Byte16 &rhs); |
| RValue<Byte16> operator=(const Reference<Byte16> &rhs); |
| |
| static Type *getType(); |
| }; |
| |
| // RValue<Byte16> operator+(RValue<Byte16> lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator-(RValue<Byte16> lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator*(RValue<Byte16> lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator/(RValue<Byte16> lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator%(RValue<Byte16> lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator&(RValue<Byte16> lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator|(RValue<Byte16> lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator^(RValue<Byte16> lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator<<(RValue<Byte16> lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator>>(RValue<Byte16> lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator+=(Byte16 &lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator-=(Byte16 &lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator*=(Byte16 &lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator/=(Byte16 &lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator%=(Byte16 &lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator&=(Byte16 &lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator|=(Byte16 &lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator^=(Byte16 &lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator<<=(Byte16 &lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator>>=(Byte16 &lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator+(RValue<Byte16> val); |
| // RValue<Byte16> operator-(RValue<Byte16> val); |
| // RValue<Byte16> operator~(RValue<Byte16> val); |
| // RValue<Byte16> operator++(Byte16 &val, int); // Post-increment |
| // const Byte16 &operator++(Byte16 &val); // Pre-increment |
| // RValue<Byte16> operator--(Byte16 &val, int); // Post-decrement |
| // const Byte16 &operator--(Byte16 &val); // Pre-decrement |
| |
| class SByte16 : public LValue<SByte16> |
| { |
| public: |
| SByte16() = default; |
| // SByte16(int x, int y, int z, int w); |
| // SByte16(RValue<SByte16> rhs); |
| // SByte16(const SByte16 &rhs); |
| // SByte16(const Reference<SByte16> &rhs); |
| |
| // RValue<SByte16> operator=(RValue<SByte16> rhs); |
| // RValue<SByte16> operator=(const SByte16 &rhs); |
| // RValue<SByte16> operator=(const Reference<SByte16> &rhs); |
| |
| static Type *getType(); |
| }; |
| |
| // RValue<SByte16> operator+(RValue<SByte16> lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator-(RValue<SByte16> lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator*(RValue<SByte16> lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator/(RValue<SByte16> lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator%(RValue<SByte16> lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator&(RValue<SByte16> lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator|(RValue<SByte16> lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator^(RValue<SByte16> lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator<<(RValue<SByte16> lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator>>(RValue<SByte16> lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator+=(SByte16 &lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator-=(SByte16 &lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator*=(SByte16 &lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator/=(SByte16 &lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator%=(SByte16 &lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator&=(SByte16 &lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator|=(SByte16 &lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator^=(SByte16 &lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator<<=(SByte16 &lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator>>=(SByte16 &lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator+(RValue<SByte16> val); |
| // RValue<SByte16> operator-(RValue<SByte16> val); |
| // RValue<SByte16> operator~(RValue<SByte16> val); |
| // RValue<SByte16> operator++(SByte16 &val, int); // Post-increment |
| // const SByte16 &operator++(SByte16 &val); // Pre-increment |
| // RValue<SByte16> operator--(SByte16 &val, int); // Post-decrement |
| // const SByte16 &operator--(SByte16 &val); // Pre-decrement |
| |
| class Short2 : public LValue<Short2> |
| { |
| public: |
| explicit Short2(RValue<Short4> cast); |
| |
| static Type *getType(); |
| }; |
| |
| class UShort2 : public LValue<UShort2> |
| { |
| public: |
| explicit UShort2(RValue<UShort4> cast); |
| |
| static Type *getType(); |
| }; |
| |
| class Short4 : public LValue<Short4> |
| { |
| public: |
| explicit Short4(RValue<Int> cast); |
| explicit Short4(RValue<Int4> cast); |
| // explicit Short4(RValue<Float> cast); |
| explicit Short4(RValue<Float4> cast); |
| |
| Short4() = default; |
| Short4(short xyzw); |
| Short4(short x, short y, short z, short w); |
| Short4(RValue<Short4> rhs); |
| Short4(const Short4 &rhs); |
| Short4(const Reference<Short4> &rhs); |
| Short4(RValue<UShort4> rhs); |
| Short4(const UShort4 &rhs); |
| Short4(const Reference<UShort4> &rhs); |
| |
| RValue<Short4> operator=(RValue<Short4> rhs); |
| RValue<Short4> operator=(const Short4 &rhs); |
| RValue<Short4> operator=(const Reference<Short4> &rhs); |
| RValue<Short4> operator=(RValue<UShort4> rhs); |
| RValue<Short4> operator=(const UShort4 &rhs); |
| RValue<Short4> operator=(const Reference<UShort4> &rhs); |
| |
| static Type *getType(); |
| }; |
| |
| RValue<Short4> operator+(RValue<Short4> lhs, RValue<Short4> rhs); |
| RValue<Short4> operator-(RValue<Short4> lhs, RValue<Short4> rhs); |
| RValue<Short4> operator*(RValue<Short4> lhs, RValue<Short4> rhs); |
| // RValue<Short4> operator/(RValue<Short4> lhs, RValue<Short4> rhs); |
| // RValue<Short4> operator%(RValue<Short4> lhs, RValue<Short4> rhs); |
| RValue<Short4> operator&(RValue<Short4> lhs, RValue<Short4> rhs); |
| RValue<Short4> operator|(RValue<Short4> lhs, RValue<Short4> rhs); |
| RValue<Short4> operator^(RValue<Short4> lhs, RValue<Short4> rhs); |
| RValue<Short4> operator<<(RValue<Short4> lhs, unsigned char rhs); |
| RValue<Short4> operator>>(RValue<Short4> lhs, unsigned char rhs); |
| RValue<Short4> operator+=(Short4 &lhs, RValue<Short4> rhs); |
| RValue<Short4> operator-=(Short4 &lhs, RValue<Short4> rhs); |
| RValue<Short4> operator*=(Short4 &lhs, RValue<Short4> rhs); |
| // RValue<Short4> operator/=(Short4 &lhs, RValue<Short4> rhs); |
| // RValue<Short4> operator%=(Short4 &lhs, RValue<Short4> rhs); |
| RValue<Short4> operator&=(Short4 &lhs, RValue<Short4> rhs); |
| RValue<Short4> operator|=(Short4 &lhs, RValue<Short4> rhs); |
| RValue<Short4> operator^=(Short4 &lhs, RValue<Short4> rhs); |
| RValue<Short4> operator<<=(Short4 &lhs, unsigned char rhs); |
| RValue<Short4> operator>>=(Short4 &lhs, unsigned char rhs); |
| // RValue<Short4> operator+(RValue<Short4> val); |
| RValue<Short4> operator-(RValue<Short4> val); |
| RValue<Short4> operator~(RValue<Short4> val); |
| // RValue<Short4> operator++(Short4 &val, int); // Post-increment |
| // const Short4 &operator++(Short4 &val); // Pre-increment |
| // RValue<Short4> operator--(Short4 &val, int); // Post-decrement |
| // const Short4 &operator--(Short4 &val); // Pre-decrement |
| // RValue<Bool> operator<(RValue<Short4> lhs, RValue<Short4> rhs); |
| // RValue<Bool> operator<=(RValue<Short4> lhs, RValue<Short4> rhs); |
| // RValue<Bool> operator>(RValue<Short4> lhs, RValue<Short4> rhs); |
| // RValue<Bool> operator>=(RValue<Short4> lhs, RValue<Short4> rhs); |
| // RValue<Bool> operator!=(RValue<Short4> lhs, RValue<Short4> rhs); |
| // RValue<Bool> operator==(RValue<Short4> lhs, RValue<Short4> rhs); |
| |
| RValue<Short4> RoundShort4(RValue<Float4> cast); |
| RValue<Short4> Max(RValue<Short4> x, RValue<Short4> y); |
| RValue<Short4> Min(RValue<Short4> x, RValue<Short4> y); |
| RValue<Short4> AddSat(RValue<Short4> x, RValue<Short4> y); |
| RValue<Short4> SubSat(RValue<Short4> x, RValue<Short4> y); |
| RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y); |
| RValue<Int2> MulAdd(RValue<Short4> x, RValue<Short4> y); |
| RValue<SByte8> PackSigned(RValue<Short4> x, RValue<Short4> y); |
| RValue<Byte8> PackUnsigned(RValue<Short4> x, RValue<Short4> y); |
| RValue<Int2> UnpackLow(RValue<Short4> x, RValue<Short4> y); |
| RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y); |
| RValue<Short4> Swizzle(RValue<Short4> x, unsigned char select); |
| RValue<Short4> Insert(RValue<Short4> val, RValue<Short> element, int i); |
| RValue<Short> Extract(RValue<Short4> val, int i); |
| RValue<Short4> CmpGT(RValue<Short4> x, RValue<Short4> y); |
| RValue<Short4> CmpEQ(RValue<Short4> x, RValue<Short4> y); |
| |
| class UShort4 : public LValue<UShort4> |
| { |
| public: |
| explicit UShort4(RValue<Int4> cast); |
| explicit UShort4(RValue<Float4> cast, bool saturate = false); |
| |
| UShort4() = default; |
| UShort4(unsigned short xyzw); |
| UShort4(unsigned short x, unsigned short y, unsigned short z, unsigned short w); |
| UShort4(RValue<UShort4> rhs); |
| UShort4(const UShort4 &rhs); |
| UShort4(const Reference<UShort4> &rhs); |
| UShort4(RValue<Short4> rhs); |
| UShort4(const Short4 &rhs); |
| UShort4(const Reference<Short4> &rhs); |
| |
| RValue<UShort4> operator=(RValue<UShort4> rhs); |
| RValue<UShort4> operator=(const UShort4 &rhs); |
| RValue<UShort4> operator=(const Reference<UShort4> &rhs); |
| RValue<UShort4> operator=(RValue<Short4> rhs); |
| RValue<UShort4> operator=(const Short4 &rhs); |
| RValue<UShort4> operator=(const Reference<Short4> &rhs); |
| |
| static Type *getType(); |
| }; |
| |
| RValue<UShort4> operator+(RValue<UShort4> lhs, RValue<UShort4> rhs); |
| RValue<UShort4> operator-(RValue<UShort4> lhs, RValue<UShort4> rhs); |
| RValue<UShort4> operator*(RValue<UShort4> lhs, RValue<UShort4> rhs); |
| // RValue<UShort4> operator/(RValue<UShort4> lhs, RValue<UShort4> rhs); |
| // RValue<UShort4> operator%(RValue<UShort4> lhs, RValue<UShort4> rhs); |
| RValue<UShort4> operator&(RValue<UShort4> lhs, RValue<UShort4> rhs); |
| RValue<UShort4> operator|(RValue<UShort4> lhs, RValue<UShort4> rhs); |
| RValue<UShort4> operator^(RValue<UShort4> lhs, RValue<UShort4> rhs); |
| RValue<UShort4> operator<<(RValue<UShort4> lhs, unsigned char rhs); |
| RValue<UShort4> operator>>(RValue<UShort4> lhs, unsigned char rhs); |
| // RValue<UShort4> operator+=(UShort4 &lhs, RValue<UShort4> rhs); |
| // RValue<UShort4> operator-=(UShort4 &lhs, RValue<UShort4> rhs); |
| // RValue<UShort4> operator*=(UShort4 &lhs, RValue<UShort4> rhs); |
| // RValue<UShort4> operator/=(UShort4 &lhs, RValue<UShort4> rhs); |
| // RValue<UShort4> operator%=(UShort4 &lhs, RValue<UShort4> rhs); |
| // RValue<UShort4> operator&=(UShort4 &lhs, RValue<UShort4> rhs); |
| // RValue<UShort4> operator|=(UShort4 &lhs, RValue<UShort4> rhs); |
| // RValue<UShort4> operator^=(UShort4 &lhs, RValue<UShort4> rhs); |
| RValue<UShort4> operator<<=(UShort4 &lhs, unsigned char rhs); |
| RValue<UShort4> operator>>=(UShort4 &lhs, unsigned char rhs); |
| // RValue<UShort4> operator+(RValue<UShort4> val); |
| // RValue<UShort4> operator-(RValue<UShort4> val); |
| RValue<UShort4> operator~(RValue<UShort4> val); |
| // RValue<UShort4> operator++(UShort4 &val, int); // Post-increment |
| // const UShort4 &operator++(UShort4 &val); // Pre-increment |
| // RValue<UShort4> operator--(UShort4 &val, int); // Post-decrement |
| // const UShort4 &operator--(UShort4 &val); // Pre-decrement |
| |
| RValue<UShort4> Max(RValue<UShort4> x, RValue<UShort4> y); |
| RValue<UShort4> Min(RValue<UShort4> x, RValue<UShort4> y); |
| RValue<UShort4> AddSat(RValue<UShort4> x, RValue<UShort4> y); |
| RValue<UShort4> SubSat(RValue<UShort4> x, RValue<UShort4> y); |
| RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y); |
| RValue<UShort4> Average(RValue<UShort4> x, RValue<UShort4> y); |
| |
| class Short8 : public LValue<Short8> |
| { |
| public: |
| Short8() = default; |
| Short8(short c); |
| Short8(short c0, short c1, short c2, short c3, short c4, short c5, short c6, short c7); |
| Short8(RValue<Short8> rhs); |
| // Short8(const Short8 &rhs); |
| Short8(const Reference<Short8> &rhs); |
| Short8(RValue<Short4> lo, RValue<Short4> hi); |
| |
| // RValue<Short8> operator=(RValue<Short8> rhs); |
| // RValue<Short8> operator=(const Short8 &rhs); |
| // RValue<Short8> operator=(const Reference<Short8> &rhs); |
| |
| static Type *getType(); |
| }; |
| |
| RValue<Short8> operator+(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator-(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator*(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator/(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator%(RValue<Short8> lhs, RValue<Short8> rhs); |
| RValue<Short8> operator&(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator|(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator^(RValue<Short8> lhs, RValue<Short8> rhs); |
| RValue<Short8> operator<<(RValue<Short8> lhs, unsigned char rhs); |
| RValue<Short8> operator>>(RValue<Short8> lhs, unsigned char rhs); |
| // RValue<Short8> operator<<(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator>>(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator+=(Short8 &lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator-=(Short8 &lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator*=(Short8 &lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator/=(Short8 &lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator%=(Short8 &lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator&=(Short8 &lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator|=(Short8 &lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator^=(Short8 &lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator<<=(Short8 &lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator>>=(Short8 &lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator+(RValue<Short8> val); |
| // RValue<Short8> operator-(RValue<Short8> val); |
| // RValue<Short8> operator~(RValue<Short8> val); |
| // RValue<Short8> operator++(Short8 &val, int); // Post-increment |
| // const Short8 &operator++(Short8 &val); // Pre-increment |
| // RValue<Short8> operator--(Short8 &val, int); // Post-decrement |
| // const Short8 &operator--(Short8 &val); // Pre-decrement |
| // RValue<Bool> operator<(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Bool> operator<=(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Bool> operator>(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Bool> operator>=(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Bool> operator!=(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Bool> operator==(RValue<Short8> lhs, RValue<Short8> rhs); |
| |
| RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y); |
| RValue<Int4> MulAdd(RValue<Short8> x, RValue<Short8> y); |
| RValue<Int4> Abs(RValue<Int4> x); |
| |
| class UShort8 : public LValue<UShort8> |
| { |
| public: |
| UShort8() = default; |
| UShort8(unsigned short c); |
| UShort8(unsigned short c0, unsigned short c1, unsigned short c2, unsigned short c3, unsigned short c4, unsigned short c5, unsigned short c6, unsigned short c7); |
| UShort8(RValue<UShort8> rhs); |
| // UShort8(const UShort8 &rhs); |
| UShort8(const Reference<UShort8> &rhs); |
| UShort8(RValue<UShort4> lo, RValue<UShort4> hi); |
| |
| RValue<UShort8> operator=(RValue<UShort8> rhs); |
| RValue<UShort8> operator=(const UShort8 &rhs); |
| RValue<UShort8> operator=(const Reference<UShort8> &rhs); |
| |
| static Type *getType(); |
| }; |
| |
| RValue<UShort8> operator+(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator-(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| RValue<UShort8> operator*(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator/(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator%(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| RValue<UShort8> operator&(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator|(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator^(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| RValue<UShort8> operator<<(RValue<UShort8> lhs, unsigned char rhs); |
| RValue<UShort8> operator>>(RValue<UShort8> lhs, unsigned char rhs); |
| // RValue<UShort8> operator<<(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator>>(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| RValue<UShort8> operator+=(UShort8 &lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator-=(UShort8 &lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator*=(UShort8 &lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator/=(UShort8 &lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator%=(UShort8 &lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator&=(UShort8 &lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator|=(UShort8 &lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator^=(UShort8 &lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator<<=(UShort8 &lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator>>=(UShort8 &lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator+(RValue<UShort8> val); |
| // RValue<UShort8> operator-(RValue<UShort8> val); |
| RValue<UShort8> operator~(RValue<UShort8> val); |
| // RValue<UShort8> operator++(UShort8 &val, int); // Post-increment |
| // const UShort8 &operator++(UShort8 &val); // Pre-increment |
| // RValue<UShort8> operator--(UShort8 &val, int); // Post-decrement |
| // const UShort8 &operator--(UShort8 &val); // Pre-decrement |
| // RValue<Bool> operator<(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| // RValue<Bool> operator<=(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| // RValue<Bool> operator>(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| // RValue<Bool> operator>=(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| // RValue<Bool> operator!=(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| // RValue<Bool> operator==(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| |
| RValue<UShort8> Swizzle(RValue<UShort8> x, char select0, char select1, char select2, char select3, char select4, char select5, char select6, char select7); |
| RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y); |
| |
| class Int : public LValue<Int> |
| { |
| public: |
| Int(Argument<Int> argument); |
| |
| explicit Int(RValue<Byte> cast); |
| explicit Int(RValue<SByte> cast); |
| explicit Int(RValue<Short> cast); |
| explicit Int(RValue<UShort> cast); |
| explicit Int(RValue<Int2> cast); |
| explicit Int(RValue<Long> cast); |
| explicit Int(RValue<Float> cast); |
| |
| Int() = default; |
| Int(int x); |
| Int(RValue<Int> rhs); |
| Int(RValue<UInt> rhs); |
| Int(const Int &rhs); |
| Int(const UInt &rhs); |
| Int(const Reference<Int> &rhs); |
| Int(const Reference<UInt> &rhs); |
| |
| RValue<Int> operator=(int rhs); |
| RValue<Int> operator=(RValue<Int> rhs); |
| RValue<Int> operator=(RValue<UInt> rhs); |
| RValue<Int> operator=(const Int &rhs); |
| RValue<Int> operator=(const UInt &rhs); |
| RValue<Int> operator=(const Reference<Int> &rhs); |
| RValue<Int> operator=(const Reference<UInt> &rhs); |
| |
| static Type *getType(); |
| }; |
| |
| RValue<Int> operator+(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Int> operator-(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Int> operator*(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Int> operator/(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Int> operator%(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Int> operator&(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Int> operator|(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Int> operator^(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Int> operator<<(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Int> operator>>(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Int> operator+=(Int &lhs, RValue<Int> rhs); |
| RValue<Int> operator-=(Int &lhs, RValue<Int> rhs); |
| RValue<Int> operator*=(Int &lhs, RValue<Int> rhs); |
| RValue<Int> operator/=(Int &lhs, RValue<Int> rhs); |
| RValue<Int> operator%=(Int &lhs, RValue<Int> rhs); |
| RValue<Int> operator&=(Int &lhs, RValue<Int> rhs); |
| RValue<Int> operator|=(Int &lhs, RValue<Int> rhs); |
| RValue<Int> operator^=(Int &lhs, RValue<Int> rhs); |
| RValue<Int> operator<<=(Int &lhs, RValue<Int> rhs); |
| RValue<Int> operator>>=(Int &lhs, RValue<Int> rhs); |
| RValue<Int> operator+(RValue<Int> val); |
| RValue<Int> operator-(RValue<Int> val); |
| RValue<Int> operator~(RValue<Int> val); |
| RValue<Int> operator++(Int &val, int); // Post-increment |
| const Int &operator++(Int &val); // Pre-increment |
| RValue<Int> operator--(Int &val, int); // Post-decrement |
| const Int &operator--(Int &val); // Pre-decrement |
| RValue<Bool> operator<(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Bool> operator<=(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Bool> operator>(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Bool> operator>=(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Bool> operator!=(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Bool> operator==(RValue<Int> lhs, RValue<Int> rhs); |
| |
| RValue<Int> Max(RValue<Int> x, RValue<Int> y); |
| RValue<Int> Min(RValue<Int> x, RValue<Int> y); |
| RValue<Int> Clamp(RValue<Int> x, RValue<Int> min, RValue<Int> max); |
| RValue<Int> RoundInt(RValue<Float> cast); |
| |
| class Long : public LValue<Long> |
| { |
| public: |
| // Long(Argument<Long> argument); |
| |
| // explicit Long(RValue<Short> cast); |
| // explicit Long(RValue<UShort> cast); |
| explicit Long(RValue<Int> cast); |
| explicit Long(RValue<UInt> cast); |
| // explicit Long(RValue<Float> cast); |
| |
| Long() = default; |
| // Long(qword x); |
| Long(RValue<Long> rhs); |
| // Long(RValue<ULong> rhs); |
| // Long(const Long &rhs); |
| // Long(const Reference<Long> &rhs); |
| // Long(const ULong &rhs); |
| // Long(const Reference<ULong> &rhs); |
| |
| RValue<Long> operator=(int64_t rhs); |
| RValue<Long> operator=(RValue<Long> rhs); |
| // RValue<Long> operator=(RValue<ULong> rhs); |
| RValue<Long> operator=(const Long &rhs); |
| RValue<Long> operator=(const Reference<Long> &rhs); |
| // RValue<Long> operator=(const ULong &rhs); |
| // RValue<Long> operator=(const Reference<ULong> &rhs); |
| |
| static Type *getType(); |
| }; |
| |
| RValue<Long> operator+(RValue<Long> lhs, RValue<Long> rhs); |
| RValue<Long> operator-(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Long> operator*(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Long> operator/(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Long> operator%(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Long> operator&(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Long> operator|(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Long> operator^(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Long> operator<<(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Long> operator>>(RValue<Long> lhs, RValue<Long> rhs); |
| RValue<Long> operator+=(Long &lhs, RValue<Long> rhs); |
| RValue<Long> operator-=(Long &lhs, RValue<Long> rhs); |
| // RValue<Long> operator*=(Long &lhs, RValue<Long> rhs); |
| // RValue<Long> operator/=(Long &lhs, RValue<Long> rhs); |
| // RValue<Long> operator%=(Long &lhs, RValue<Long> rhs); |
| // RValue<Long> operator&=(Long &lhs, RValue<Long> rhs); |
| // RValue<Long> operator|=(Long &lhs, RValue<Long> rhs); |
| // RValue<Long> operator^=(Long &lhs, RValue<Long> rhs); |
| // RValue<Long> operator<<=(Long &lhs, RValue<Long> rhs); |
| // RValue<Long> operator>>=(Long &lhs, RValue<Long> rhs); |
| // RValue<Long> operator+(RValue<Long> val); |
| // RValue<Long> operator-(RValue<Long> val); |
| // RValue<Long> operator~(RValue<Long> val); |
| // RValue<Long> operator++(Long &val, int); // Post-increment |
| // const Long &operator++(Long &val); // Pre-increment |
| // RValue<Long> operator--(Long &val, int); // Post-decrement |
| // const Long &operator--(Long &val); // Pre-decrement |
| // RValue<Bool> operator<(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Bool> operator<=(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Bool> operator>(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Bool> operator>=(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Bool> operator!=(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Bool> operator==(RValue<Long> lhs, RValue<Long> rhs); |
| |
| // RValue<Long> RoundLong(RValue<Float> cast); |
| RValue<Long> AddAtomic( RValue<Pointer<Long>> x, RValue<Long> y); |
| |
| class UInt : public LValue<UInt> |
| { |
| public: |
| UInt(Argument<UInt> argument); |
| |
| explicit UInt(RValue<UShort> cast); |
| explicit UInt(RValue<Long> cast); |
| explicit UInt(RValue<Float> cast); |
| |
| UInt() = default; |
| UInt(int x); |
| UInt(unsigned int x); |
| UInt(RValue<UInt> rhs); |
| UInt(RValue<Int> rhs); |
| UInt(const UInt &rhs); |
| UInt(const Int &rhs); |
| UInt(const Reference<UInt> &rhs); |
| UInt(const Reference<Int> &rhs); |
| |
| RValue<UInt> operator=(unsigned int rhs); |
| RValue<UInt> operator=(RValue<UInt> rhs); |
| RValue<UInt> operator=(RValue<Int> rhs); |
| RValue<UInt> operator=(const UInt &rhs); |
| RValue<UInt> operator=(const Int &rhs); |
| RValue<UInt> operator=(const Reference<UInt> &rhs); |
| RValue<UInt> operator=(const Reference<Int> &rhs); |
| |
| static Type *getType(); |
| }; |
| |
| RValue<UInt> operator+(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<UInt> operator-(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<UInt> operator*(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<UInt> operator/(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<UInt> operator%(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<UInt> operator&(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<UInt> operator|(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<UInt> operator^(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<UInt> operator<<(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<UInt> operator>>(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<UInt> operator+=(UInt &lhs, RValue<UInt> rhs); |
| RValue<UInt> operator-=(UInt &lhs, RValue<UInt> rhs); |
| RValue<UInt> operator*=(UInt &lhs, RValue<UInt> rhs); |
| RValue<UInt> operator/=(UInt &lhs, RValue<UInt> rhs); |
| RValue<UInt> operator%=(UInt &lhs, RValue<UInt> rhs); |
| RValue<UInt> operator&=(UInt &lhs, RValue<UInt> rhs); |
| RValue<UInt> operator|=(UInt &lhs, RValue<UInt> rhs); |
| RValue<UInt> operator^=(UInt &lhs, RValue<UInt> rhs); |
| RValue<UInt> operator<<=(UInt &lhs, RValue<UInt> rhs); |
| RValue<UInt> operator>>=(UInt &lhs, RValue<UInt> rhs); |
| RValue<UInt> operator+(RValue<UInt> val); |
| RValue<UInt> operator-(RValue<UInt> val); |
| RValue<UInt> operator~(RValue<UInt> val); |
| RValue<UInt> operator++(UInt &val, int); // Post-increment |
| const UInt &operator++(UInt &val); // Pre-increment |
| RValue<UInt> operator--(UInt &val, int); // Post-decrement |
| const UInt &operator--(UInt &val); // Pre-decrement |
| RValue<Bool> operator<(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<Bool> operator<=(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<Bool> operator>(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<Bool> operator>=(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<Bool> operator!=(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<Bool> operator==(RValue<UInt> lhs, RValue<UInt> rhs); |
| |
| RValue<UInt> Max(RValue<UInt> x, RValue<UInt> y); |
| RValue<UInt> Min(RValue<UInt> x, RValue<UInt> y); |
| RValue<UInt> Clamp(RValue<UInt> x, RValue<UInt> min, RValue<UInt> max); |
| // RValue<UInt> RoundUInt(RValue<Float> cast); |
| |
| class Int2 : public LValue<Int2> |
| { |
| public: |
| // explicit Int2(RValue<Int> cast); |
| explicit Int2(RValue<Int4> cast); |
| |
| Int2() = default; |
| Int2(int x, int y); |
| Int2(RValue<Int2> rhs); |
| Int2(const Int2 &rhs); |
| Int2(const Reference<Int2> &rhs); |
| Int2(RValue<Int> lo, RValue<Int> hi); |
| |
| RValue<Int2> operator=(RValue<Int2> rhs); |
| RValue<Int2> operator=(const Int2 &rhs); |
| RValue<Int2> operator=(const Reference<Int2> &rhs); |
| |
| static Type *getType(); |
| }; |
| |
| RValue<Int2> operator+(RValue<Int2> lhs, RValue<Int2> rhs); |
| RValue<Int2> operator-(RValue<Int2> lhs, RValue<Int2> rhs); |
| // RValue<Int2> operator*(RValue<Int2> lhs, RValue<Int2> rhs); |
| // RValue<Int2> operator/(RValue<Int2> lhs, RValue<Int2> rhs); |
| // RValue<Int2> operator%(RValue<Int2> lhs, RValue<Int2> rhs); |
| RValue<Int2> operator&(RValue<Int2> lhs, RValue<Int2> rhs); |
| RValue<Int2> operator|(RValue<Int2> lhs, RValue<Int2> rhs); |
| RValue<Int2> operator^(RValue<Int2> lhs, RValue<Int2> rhs); |
| RValue<Int2> operator<<(RValue<Int2> lhs, unsigned char rhs); |
| RValue<Int2> operator>>(RValue<Int2> lhs, unsigned char rhs); |
| RValue<Int2> operator+=(Int2 &lhs, RValue<Int2> rhs); |
| RValue<Int2> operator-=(Int2 &lhs, RValue<Int2> rhs); |
| // RValue<Int2> operator*=(Int2 &lhs, RValue<Int2> rhs); |
| // RValue<Int2> operator/=(Int2 &lhs, RValue<Int2> rhs); |
| // RValue<Int2> operator%=(Int2 &lhs, RValue<Int2> rhs); |
| RValue<Int2> operator&=(Int2 &lhs, RValue<Int2> rhs); |
| RValue<Int2> operator|=(Int2 &lhs, RValue<Int2> rhs); |
| RValue<Int2> operator^=(Int2 &lhs, RValue<Int2> rhs); |
| RValue<Int2> operator<<=(Int2 &lhs, unsigned char rhs); |
| RValue<Int2> operator>>=(Int2 &lhs, unsigned char rhs); |
| // RValue<Int2> operator+(RValue<Int2> val); |
| // RValue<Int2> operator-(RValue<Int2> val); |
| RValue<Int2> operator~(RValue<Int2> val); |
| // RValue<Int2> operator++(Int2 &val, int); // Post-increment |
| // const Int2 &operator++(Int2 &val); // Pre-increment |
| // RValue<Int2> operator--(Int2 &val, int); // Post-decrement |
| // const Int2 &operator--(Int2 &val); // Pre-decrement |
| // RValue<Bool> operator<(RValue<Int2> lhs, RValue<Int2> rhs); |
| // RValue<Bool> operator<=(RValue<Int2> lhs, RValue<Int2> rhs); |
| // RValue<Bool> operator>(RValue<Int2> lhs, RValue<Int2> rhs); |
| // RValue<Bool> operator>=(RValue<Int2> lhs, RValue<Int2> rhs); |
| // RValue<Bool> operator!=(RValue<Int2> lhs, RValue<Int2> rhs); |
| // RValue<Bool> operator==(RValue<Int2> lhs, RValue<Int2> rhs); |
| |
| // RValue<Int2> RoundInt(RValue<Float4> cast); |
| RValue<Short4> UnpackLow(RValue<Int2> x, RValue<Int2> y); |
| RValue<Short4> UnpackHigh(RValue<Int2> x, RValue<Int2> y); |
| RValue<Int> Extract(RValue<Int2> val, int i); |
| RValue<Int2> Insert(RValue<Int2> val, RValue<Int> element, int i); |
| |
| class UInt2 : public LValue<UInt2> |
| { |
| public: |
| UInt2() = default; |
| UInt2(unsigned int x, unsigned int y); |
| UInt2(RValue<UInt2> rhs); |
| UInt2(const UInt2 &rhs); |
| UInt2(const Reference<UInt2> &rhs); |
| |
| RValue<UInt2> operator=(RValue<UInt2> rhs); |
| RValue<UInt2> operator=(const UInt2 &rhs); |
| RValue<UInt2> operator=(const Reference<UInt2> &rhs); |
| |
| static Type *getType(); |
| }; |
| |
| RValue<UInt2> operator+(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| RValue<UInt2> operator-(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| // RValue<UInt2> operator*(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| // RValue<UInt2> operator/(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| // RValue<UInt2> operator%(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| RValue<UInt2> operator&(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| RValue<UInt2> operator|(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| RValue<UInt2> operator^(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| RValue<UInt2> operator<<(RValue<UInt2> lhs, unsigned char rhs); |
| RValue<UInt2> operator>>(RValue<UInt2> lhs, unsigned char rhs); |
| RValue<UInt2> operator+=(UInt2 &lhs, RValue<UInt2> rhs); |
| RValue<UInt2> operator-=(UInt2 &lhs, RValue<UInt2> rhs); |
| // RValue<UInt2> operator*=(UInt2 &lhs, RValue<UInt2> rhs); |
| // RValue<UInt2> operator/=(UInt2 &lhs, RValue<UInt2> rhs); |
| // RValue<UInt2> operator%=(UInt2 &lhs, RValue<UInt2> rhs); |
| RValue<UInt2> operator&=(UInt2 &lhs, RValue<UInt2> rhs); |
| RValue<UInt2> operator|=(UInt2 &lhs, RValue<UInt2> rhs); |
| RValue<UInt2> operator^=(UInt2 &lhs, RValue<UInt2> rhs); |
| RValue<UInt2> operator<<=(UInt2 &lhs, unsigned char rhs); |
| RValue<UInt2> operator>>=(UInt2 &lhs, unsigned char rhs); |
| // RValue<UInt2> operator+(RValue<UInt2> val); |
| // RValue<UInt2> operator-(RValue<UInt2> val); |
| RValue<UInt2> operator~(RValue<UInt2> val); |
| // RValue<UInt2> operator++(UInt2 &val, int); // Post-increment |
| // const UInt2 &operator++(UInt2 &val); // Pre-increment |
| // RValue<UInt2> operator--(UInt2 &val, int); // Post-decrement |
| // const UInt2 &operator--(UInt2 &val); // Pre-decrement |
| // RValue<Bool> operator<(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| // RValue<Bool> operator<=(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| // RValue<Bool> operator>(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| // RValue<Bool> operator>=(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| // RValue<Bool> operator!=(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| // RValue<Bool> operator==(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| |
| // RValue<UInt2> RoundInt(RValue<Float4> cast); |
| |
| template<class T> |
| struct Scalar; |
| |
| template<class Vector4> |
| struct XYZW; |
| |
| template<class Vector4, int T> |
| class Swizzle2 |
| { |
| friend Vector4; |
| |
| public: |
| operator RValue<Vector4>() const; |
| |
| private: |
| Vector4 *parent; |
| }; |
| |
| template<class Vector4, int T> |
| class Swizzle4 |
| { |
| public: |
| operator RValue<Vector4>() const; |
| |
| private: |
| Vector4 *parent; |
| }; |
| |
| template<class Vector4, int T> |
| class SwizzleMask4 |
| { |
| friend XYZW<Vector4>; |
| |
| public: |
| operator RValue<Vector4>() const; |
| |
| RValue<Vector4> operator=(RValue<Vector4> rhs); |
| RValue<Vector4> operator=(RValue<typename Scalar<Vector4>::Type> rhs); |
| |
| private: |
| Vector4 *parent; |
| }; |
| |
| template<> |
| struct Scalar<Float4> |
| { |
| using Type = Float; |
| }; |
| |
| template<> |
| struct Scalar<Int4> |
| { |
| using Type = Int; |
| }; |
| |
| template<> |
| struct Scalar<UInt4> |
| { |
| using Type = UInt; |
| }; |
| |
| template<class Vector4, int T> |
| class SwizzleMask1 |
| { |
| public: |
| operator RValue<typename Scalar<Vector4>::Type>() const; |
| operator RValue<Vector4>() const; |
| |
| RValue<Vector4> operator=(float x); |
| RValue<Vector4> operator=(RValue<Vector4> rhs); |
| RValue<Vector4> operator=(RValue<typename Scalar<Vector4>::Type> rhs); |
| |
| private: |
| Float4 *parent; |
| }; |
| |
| template<class Vector4, int T> |
| class SwizzleMask2 |
| { |
| friend class Float4; |
| |
| public: |
| operator RValue<Vector4>() const; |
| |
| RValue<Vector4> operator=(RValue<Vector4> rhs); |
| |
| private: |
| Float4 *parent; |
| }; |
| |
| template<class Vector4> |
| struct XYZW |
| { |
| friend Vector4; |
| |
| private: |
| XYZW(Vector4 *parent) |
| { |
| xyzw.parent = parent; |
| } |
| |
| public: |
| union |
| { |
| SwizzleMask1<Vector4, 0x00> x; |
| SwizzleMask1<Vector4, 0x55> y; |
| SwizzleMask1<Vector4, 0xAA> z; |
| SwizzleMask1<Vector4, 0xFF> w; |
| Swizzle2<Vector4, 0x00> xx; |
| Swizzle2<Vector4, 0x01> yx; |
| Swizzle2<Vector4, 0x02> zx; |
| Swizzle2<Vector4, 0x03> wx; |
| SwizzleMask2<Vector4, 0x54> xy; |
| Swizzle2<Vector4, 0x55> yy; |
| Swizzle2<Vector4, 0x56> zy; |
| Swizzle2<Vector4, 0x57> wy; |
| SwizzleMask2<Vector4, 0xA8> xz; |
| SwizzleMask2<Vector4, 0xA9> yz; |
| Swizzle2<Vector4, 0xAA> zz; |
| Swizzle2<Vector4, 0xAB> wz; |
| SwizzleMask2<Vector4, 0xFC> xw; |
| SwizzleMask2<Vector4, 0xFD> yw; |
| SwizzleMask2<Vector4, 0xFE> zw; |
| Swizzle2<Vector4, 0xFF> ww; |
| Swizzle4<Vector4, 0x00> xxx; |
| Swizzle4<Vector4, 0x01> yxx; |
| Swizzle4<Vector4, 0x02> zxx; |
| Swizzle4<Vector4, 0x03> wxx; |
| Swizzle4<Vector4, 0x04> xyx; |
| Swizzle4<Vector4, 0x05> yyx; |
| Swizzle4<Vector4, 0x06> zyx; |
| Swizzle4<Vector4, 0x07> wyx; |
| Swizzle4<Vector4, 0x08> xzx; |
| Swizzle4<Vector4, 0x09> yzx; |
| Swizzle4<Vector4, 0x0A> zzx; |
| Swizzle4<Vector4, 0x0B> wzx; |
| Swizzle4<Vector4, 0x0C> xwx; |
| Swizzle4<Vector4, 0x0D> ywx; |
| Swizzle4<Vector4, 0x0E> zwx; |
| Swizzle4<Vector4, 0x0F> wwx; |
| Swizzle4<Vector4, 0x50> xxy; |
| Swizzle4<Vector4, 0x51> yxy; |
| Swizzle4<Vector4, 0x52> zxy; |
| Swizzle4<Vector4, 0x53> wxy; |
| Swizzle4<Vector4, 0x54> xyy; |
| Swizzle4<Vector4, 0x55> yyy; |
| Swizzle4<Vector4, 0x56> zyy; |
| Swizzle4<Vector4, 0x57> wyy; |
| Swizzle4<Vector4, 0x58> xzy; |
| Swizzle4<Vector4, 0x59> yzy; |
| Swizzle4<Vector4, 0x5A> zzy; |
| Swizzle4<Vector4, 0x5B> wzy; |
| Swizzle4<Vector4, 0x5C> xwy; |
| Swizzle4<Vector4, 0x5D> ywy; |
| Swizzle4<Vector4, 0x5E> zwy; |
| Swizzle4<Vector4, 0x5F> wwy; |
| Swizzle4<Vector4, 0xA0> xxz; |
| Swizzle4<Vector4, 0xA1> yxz; |
| Swizzle4<Vector4, 0xA2> zxz; |
| Swizzle4<Vector4, 0xA3> wxz; |
| SwizzleMask4<Vector4, 0xA4> xyz; |
| Swizzle4<Vector4, 0xA5> yyz; |
| Swizzle4<Vector4, 0xA6> zyz; |
| Swizzle4<Vector4, 0xA7> wyz; |
| Swizzle4<Vector4, 0xA8> xzz; |
| Swizzle4<Vector4, 0xA9> yzz; |
| Swizzle4<Vector4, 0xAA> zzz; |
| Swizzle4<Vector4, 0xAB> wzz; |
| Swizzle4<Vector4, 0xAC> xwz; |
| Swizzle4<Vector4, 0xAD> ywz; |
| Swizzle4<Vector4, 0xAE> zwz; |
| Swizzle4<Vector4, 0xAF> wwz; |
| Swizzle4<Vector4, 0xF0> xxw; |
| Swizzle4<Vector4, 0xF1> yxw; |
| Swizzle4<Vector4, 0xF2> zxw; |
| Swizzle4<Vector4, 0xF3> wxw; |
| SwizzleMask4<Vector4, 0xF4> xyw; |
| Swizzle4<Vector4, 0xF5> yyw; |
| Swizzle4<Vector4, 0xF6> zyw; |
| Swizzle4<Vector4, 0xF7> wyw; |
| SwizzleMask4<Vector4, 0xF8> xzw; |
| SwizzleMask4<Vector4, 0xF9> yzw; |
| Swizzle4<Vector4, 0xFA> zzw; |
| Swizzle4<Vector4, 0xFB> wzw; |
| Swizzle4<Vector4, 0xFC> xww; |
| Swizzle4<Vector4, 0xFD> yww; |
| Swizzle4<Vector4, 0xFE> zww; |
| Swizzle4<Vector4, 0xFF> www; |
| Swizzle4<Vector4, 0x00> xxxx; |
| Swizzle4<Vector4, 0x01> yxxx; |
| Swizzle4<Vector4, 0x02> zxxx; |
| Swizzle4<Vector4, 0x03> wxxx; |
| Swizzle4<Vector4, 0x04> xyxx; |
| Swizzle4<Vector4, 0x05> yyxx; |
| Swizzle4<Vector4, 0x06> zyxx; |
| Swizzle4<Vector4, 0x07> wyxx; |
| Swizzle4<Vector4, 0x08> xzxx; |
| Swizzle4<Vector4, 0x09> yzxx; |
| Swizzle4<Vector4, 0x0A> zzxx; |
| Swizzle4<Vector4, 0x0B> wzxx; |
| Swizzle4<Vector4, 0x0C> xwxx; |
| Swizzle4<Vector4, 0x0D> ywxx; |
| Swizzle4<Vector4, 0x0E> zwxx; |
| Swizzle4<Vector4, 0x0F> wwxx; |
| Swizzle4<Vector4, 0x10> xxyx; |
| Swizzle4<Vector4, 0x11> yxyx; |
| Swizzle4<Vector4, 0x12> zxyx; |
| Swizzle4<Vector4, 0x13> wxyx; |
| Swizzle4<Vector4, 0x14> xyyx; |
| Swizzle4<Vector4, 0x15> yyyx; |
| Swizzle4<Vector4, 0x16> zyyx; |
| Swizzle4<Vector4, 0x17> wyyx; |
| Swizzle4<Vector4, 0x18> xzyx; |
| Swizzle4<Vector4, 0x19> yzyx; |
| Swizzle4<Vector4, 0x1A> zzyx; |
| Swizzle4<Vector4, 0x1B> wzyx; |
| Swizzle4<Vector4, 0x1C> xwyx; |
| Swizzle4<Vector4, 0x1D> ywyx; |
| Swizzle4<Vector4, 0x1E> zwyx; |
| Swizzle4<Vector4, 0x1F> wwyx; |
| Swizzle4<Vector4, 0x20> xxzx; |
| Swizzle4<Vector4, 0x21> yxzx; |
| Swizzle4<Vector4, 0x22> zxzx; |
| Swizzle4<Vector4, 0x23> wxzx; |
| Swizzle4<Vector4, 0x24> xyzx; |
| Swizzle4<Vector4, 0x25> yyzx; |
| Swizzle4<Vector4, 0x26> zyzx; |
| Swizzle4<Vector4, 0x27> wyzx; |
| Swizzle4<Vector4, 0x28> xzzx; |
| Swizzle4<Vector4, 0x29> yzzx; |
| Swizzle4<Vector4, 0x2A> zzzx; |
| Swizzle4<Vector4, 0x2B> wzzx; |
| Swizzle4<Vector4, 0x2C> xwzx; |
| Swizzle4<Vector4, 0x2D> ywzx; |
| Swizzle4<Vector4, 0x2E> zwzx; |
| Swizzle4<Vector4, 0x2F> wwzx; |
| Swizzle4<Vector4, 0x30> xxwx; |
| Swizzle4<Vector4, 0x31> yxwx; |
| Swizzle4<Vector4, 0x32> zxwx; |
| Swizzle4<Vector4, 0x33> wxwx; |
| Swizzle4<Vector4, 0x34> xywx; |
| Swizzle4<Vector4, 0x35> yywx; |
| Swizzle4<Vector4, 0x36> zywx; |
| Swizzle4<Vector4, 0x37> wywx; |
| Swizzle4<Vector4, 0x38> xzwx; |
| Swizzle4<Vector4, 0x39> yzwx; |
| Swizzle4<Vector4, 0x3A> zzwx; |
| Swizzle4<Vector4, 0x3B> wzwx; |
| Swizzle4<Vector4, 0x3C> xwwx; |
| Swizzle4<Vector4, 0x3D> ywwx; |
| Swizzle4<Vector4, 0x3E> zwwx; |
| Swizzle4<Vector4, 0x3F> wwwx; |
| Swizzle4<Vector4, 0x40> xxxy; |
| Swizzle4<Vector4, 0x41> yxxy; |
| Swizzle4<Vector4, 0x42> zxxy; |
| Swizzle4<Vector4, 0x43> wxxy; |
| Swizzle4<Vector4, 0x44> xyxy; |
| Swizzle4<Vector4, 0x45> yyxy; |
| Swizzle4<Vector4, 0x46> zyxy; |
| Swizzle4<Vector4, 0x47> wyxy; |
| Swizzle4<Vector4, 0x48> xzxy; |
| Swizzle4<Vector4, 0x49> yzxy; |
| Swizzle4<Vector4, 0x4A> zzxy; |
| Swizzle4<Vector4, 0x4B> wzxy; |
| Swizzle4<Vector4, 0x4C> xwxy; |
| Swizzle4<Vector4, 0x4D> ywxy; |
| Swizzle4<Vector4, 0x4E> zwxy; |
| Swizzle4<Vector4, 0x4F> wwxy; |
| Swizzle4<Vector4, 0x50> xxyy; |
| Swizzle4<Vector4, 0x51> yxyy; |
| Swizzle4<Vector4, 0x52> zxyy; |
| Swizzle4<Vector4, 0x53> wxyy; |
| Swizzle4<Vector4, 0x54> xyyy; |
| Swizzle4<Vector4, 0x55> yyyy; |
| Swizzle4<Vector4, 0x56> zyyy; |
| Swizzle4<Vector4, 0x57> wyyy; |
| Swizzle4<Vector4, 0x58> xzyy; |
| Swizzle4<Vector4, 0x59> yzyy; |
| Swizzle4<Vector4, 0x5A> zzyy; |
| Swizzle4<Vector4, 0x5B> wzyy; |
| Swizzle4<Vector4, 0x5C> xwyy; |
| Swizzle4<Vector4, 0x5D> ywyy; |
| Swizzle4<Vector4, 0x5E> zwyy; |
| Swizzle4<Vector4, 0x5F> wwyy; |
| Swizzle4<Vector4, 0x60> xxzy; |
| Swizzle4<Vector4, 0x61> yxzy; |
| Swizzle4<Vector4, 0x62> zxzy; |
| Swizzle4<Vector4, 0x63> wxzy; |
| Swizzle4<Vector4, 0x64> xyzy; |
| Swizzle4<Vector4, 0x65> yyzy; |
| Swizzle4<Vector4, 0x66> zyzy; |
| Swizzle4<Vector4, 0x67> wyzy; |
| Swizzle4<Vector4, 0x68> xzzy; |
| Swizzle4<Vector4, 0x69> yzzy; |
| Swizzle4<Vector4, 0x6A> zzzy; |
| Swizzle4<Vector4, 0x6B> wzzy; |
| Swizzle4<Vector4, 0x6C> xwzy; |
| Swizzle4<Vector4, 0x6D> ywzy; |
| Swizzle4<Vector4, 0x6E> zwzy; |
| Swizzle4<Vector4, 0x6F> wwzy; |
| Swizzle4<Vector4, 0x70> xxwy; |
| Swizzle4<Vector4, 0x71> yxwy; |
| Swizzle4<Vector4, 0x72> zxwy; |
| Swizzle4<Vector4, 0x73> wxwy; |
| Swizzle4<Vector4, 0x74> xywy; |
| Swizzle4<Vector4, 0x75> yywy; |
| Swizzle4<Vector4, 0x76> zywy; |
| Swizzle4<Vector4, 0x77> wywy; |
| Swizzle4<Vector4, 0x78> xzwy; |
| Swizzle4<Vector4, 0x79> yzwy; |
| Swizzle4<Vector4, 0x7A> zzwy; |
| Swizzle4<Vector4, 0x7B> wzwy; |
| Swizzle4<Vector4, 0x7C> xwwy; |
| Swizzle4<Vector4, 0x7D> ywwy; |
| Swizzle4<Vector4, 0x7E> zwwy; |
| Swizzle4<Vector4, 0x7F> wwwy; |
| Swizzle4<Vector4, 0x80> xxxz; |
| Swizzle4<Vector4, 0x81> yxxz; |
| Swizzle4<Vector4, 0x82> zxxz; |
| Swizzle4<Vector4, 0x83> wxxz; |
| Swizzle4<Vector4, 0x84> xyxz; |
| Swizzle4<Vector4, 0x85> yyxz; |
| Swizzle4<Vector4, 0x86> zyxz; |
| Swizzle4<Vector4, 0x87> wyxz; |
| Swizzle4<Vector4, 0x88> xzxz; |
| Swizzle4<Vector4, 0x89> yzxz; |
| Swizzle4<Vector4, 0x8A> zzxz; |
| Swizzle4<Vector4, 0x8B> wzxz; |
| Swizzle4<Vector4, 0x8C> xwxz; |
| Swizzle4<Vector4, 0x8D> ywxz; |
| Swizzle4<Vector4, 0x8E> zwxz; |
| Swizzle4<Vector4, 0x8F> wwxz; |
| Swizzle4<Vector4, 0x90> xxyz; |
| Swizzle4<Vector4, 0x91> yxyz; |
| Swizzle4<Vector4, 0x92> zxyz; |
| Swizzle4<Vector4, 0x93> wxyz; |
| Swizzle4<Vector4, 0x94> xyyz; |
| Swizzle4<Vector4, 0x95> yyyz; |
| Swizzle4<Vector4, 0x96> zyyz; |
| Swizzle4<Vector4, 0x97> wyyz; |
| Swizzle4<Vector4, 0x98> xzyz; |
| Swizzle4<Vector4, 0x99> yzyz; |
| Swizzle4<Vector4, 0x9A> zzyz; |
| Swizzle4<Vector4, 0x9B> wzyz; |
| Swizzle4<Vector4, 0x9C> xwyz; |
| Swizzle4<Vector4, 0x9D> ywyz; |
| Swizzle4<Vector4, 0x9E> zwyz; |
| Swizzle4<Vector4, 0x9F> wwyz; |
| Swizzle4<Vector4, 0xA0> xxzz; |
| Swizzle4<Vector4, 0xA1> yxzz; |
| Swizzle4<Vector4, 0xA2> zxzz; |
| Swizzle4<Vector4, 0xA3> wxzz; |
| Swizzle4<Vector4, 0xA4> xyzz; |
| Swizzle4<Vector4, 0xA5> yyzz; |
| Swizzle4<Vector4, 0xA6> zyzz; |
| Swizzle4<Vector4, 0xA7> wyzz; |
| Swizzle4<Vector4, 0xA8> xzzz; |
| Swizzle4<Vector4, 0xA9> yzzz; |
| Swizzle4<Vector4, 0xAA> zzzz; |
| Swizzle4<Vector4, 0xAB> wzzz; |
| Swizzle4<Vector4, 0xAC> xwzz; |
| Swizzle4<Vector4, 0xAD> ywzz; |
| Swizzle4<Vector4, 0xAE> zwzz; |
| Swizzle4<Vector4, 0xAF> wwzz; |
| Swizzle4<Vector4, 0xB0> xxwz; |
| Swizzle4<Vector4, 0xB1> yxwz; |
| Swizzle4<Vector4, 0xB2> zxwz; |
| Swizzle4<Vector4, 0xB3> wxwz; |
| Swizzle4<Vector4, 0xB4> xywz; |
| Swizzle4<Vector4, 0xB5> yywz; |
| Swizzle4<Vector4, 0xB6> zywz; |
| Swizzle4<Vector4, 0xB7> wywz; |
| Swizzle4<Vector4, 0xB8> xzwz; |
| Swizzle4<Vector4, 0xB9> yzwz; |
| Swizzle4<Vector4, 0xBA> zzwz; |
| Swizzle4<Vector4, 0xBB> wzwz; |
| Swizzle4<Vector4, 0xBC> xwwz; |
| Swizzle4<Vector4, 0xBD> ywwz; |
| Swizzle4<Vector4, 0xBE> zwwz; |
| Swizzle4<Vector4, 0xBF> wwwz; |
| Swizzle4<Vector4, 0xC0> xxxw; |
| Swizzle4<Vector4, 0xC1> yxxw; |
| Swizzle4<Vector4, 0xC2> zxxw; |
| Swizzle4<Vector4, 0xC3> wxxw; |
| Swizzle4<Vector4, 0xC4> xyxw; |
| Swizzle4<Vector4, 0xC5> yyxw; |
| Swizzle4<Vector4, 0xC6> zyxw; |
| Swizzle4<Vector4, 0xC7> wyxw; |
| Swizzle4<Vector4, 0xC8> xzxw; |
| Swizzle4<Vector4, 0xC9> yzxw; |
| Swizzle4<Vector4, 0xCA> zzxw; |
| Swizzle4<Vector4, 0xCB> wzxw; |
| Swizzle4<Vector4, 0xCC> xwxw; |
| Swizzle4<Vector4, 0xCD> ywxw; |
| Swizzle4<Vector4, 0xCE> zwxw; |
| Swizzle4<Vector4, 0xCF> wwxw; |
| Swizzle4<Vector4, 0xD0> xxyw; |
| Swizzle4<Vector4, 0xD1> yxyw; |
| Swizzle4<Vector4, 0xD2> zxyw; |
| Swizzle4<Vector4, 0xD3> wxyw; |
| Swizzle4<Vector4, 0xD4> xyyw; |
| Swizzle4<Vector4, 0xD5> yyyw; |
| Swizzle4<Vector4, 0xD6> zyyw; |
| Swizzle4<Vector4, 0xD7> wyyw; |
| Swizzle4<Vector4, 0xD8> xzyw; |
| Swizzle4<Vector4, 0xD9> yzyw; |
| Swizzle4<Vector4, 0xDA> zzyw; |
| Swizzle4<Vector4, 0xDB> wzyw; |
| Swizzle4<Vector4, 0xDC> xwyw; |
| Swizzle4<Vector4, 0xDD> ywyw; |
| Swizzle4<Vector4, 0xDE> zwyw; |
| Swizzle4<Vector4, 0xDF> wwyw; |
| Swizzle4<Vector4, 0xE0> xxzw; |
| Swizzle4<Vector4, 0xE1> yxzw; |
| Swizzle4<Vector4, 0xE2> zxzw; |
| Swizzle4<Vector4, 0xE3> wxzw; |
| SwizzleMask4<Vector4, 0xE4> xyzw; |
| Swizzle4<Vector4, 0xE5> yyzw; |
| Swizzle4<Vector4, 0xE6> zyzw; |
| Swizzle4<Vector4, 0xE7> wyzw; |
| Swizzle4<Vector4, 0xE8> xzzw; |
| Swizzle4<Vector4, 0xE9> yzzw; |
| Swizzle4<Vector4, 0xEA> zzzw; |
| Swizzle4<Vector4, 0xEB> wzzw; |
| Swizzle4<Vector4, 0xEC> xwzw; |
| Swizzle4<Vector4, 0xED> ywzw; |
| Swizzle4<Vector4, 0xEE> zwzw; |
| Swizzle4<Vector4, 0xEF> wwzw; |
| Swizzle4<Vector4, 0xF0> xxww; |
| Swizzle4<Vector4, 0xF1> yxww; |
| Swizzle4<Vector4, 0xF2> zxww; |
| Swizzle4<Vector4, 0xF3> wxww; |
| Swizzle4<Vector4, 0xF4> xyww; |
| Swizzle4<Vector4, 0xF5> yyww; |
| Swizzle4<Vector4, 0xF6> zyww; |
| Swizzle4<Vector4, 0xF7> wyww; |
| Swizzle4<Vector4, 0xF8> xzww; |
| Swizzle4<Vector4, 0xF9> yzww; |
| Swizzle4<Vector4, 0xFA> zzww; |
| Swizzle4<Vector4, 0xFB> wzww; |
| Swizzle4<Vector4, 0xFC> xwww; |
| Swizzle4<Vector4, 0xFD> ywww; |
| Swizzle4<Vector4, 0xFE> zwww; |
| Swizzle4<Vector4, 0xFF> wwww; |
| }; |
| }; |
| |
| class Int4 : public LValue<Int4>, public XYZW<Int4> |
| { |
| public: |
| explicit Int4(RValue<Byte4> cast); |
| explicit Int4(RValue<SByte4> cast); |
| explicit Int4(RValue<Float4> cast); |
| explicit Int4(RValue<Short4> cast); |
| explicit Int4(RValue<UShort4> cast); |
| |
| Int4(); |
| Int4(int xyzw); |
| Int4(int x, int yzw); |
| Int4(int x, int y, int zw); |
| Int4(int x, int y, int z, int w); |
| Int4(RValue<Int4> rhs); |
| Int4(const Int4 &rhs); |
| Int4(const Reference<Int4> &rhs); |
| Int4(RValue<UInt4> rhs); |
| Int4(const UInt4 &rhs); |
| Int4(const Reference<UInt4> &rhs); |
| Int4(RValue<Int2> lo, RValue<Int2> hi); |
| Int4(RValue<Int> rhs); |
| Int4(const Int &rhs); |
| Int4(const Reference<Int> &rhs); |
| |
| RValue<Int4> operator=(RValue<Int4> rhs); |
| RValue<Int4> operator=(const Int4 &rhs); |
| RValue<Int4> operator=(const Reference<Int4> &rhs); |
| |
| static Type *getType(); |
| |
| private: |
| void constant(int x, int y, int z, int w); |
| }; |
| |
| RValue<Int4> operator+(RValue<Int4> lhs, RValue<Int4> rhs); |
| RValue<Int4> operator-(RValue<Int4> lhs, RValue<Int4> rhs); |
| RValue<Int4> operator*(RValue<Int4> lhs, RValue<Int4> rhs); |
| RValue<Int4> operator/(RValue<Int4> lhs, RValue<Int4> rhs); |
| RValue<Int4> operator%(RValue<Int4> lhs, RValue<Int4> rhs); |
| RValue<Int4> operator&(RValue<Int4> lhs, RValue<Int4> rhs); |
| RValue<Int4> operator|(RValue<Int4> lhs, RValue<Int4> rhs); |
| RValue<Int4> operator^(RValue<Int4> lhs, RValue<Int4> rhs); |
| RValue<Int4> operator<<(RValue<Int4> lhs, unsigned char rhs); |
| RValue<Int4> operator>>(RValue<Int4> lhs, unsigned char rhs); |
| RValue<Int4> operator<<(RValue<Int4> lhs, RValue<Int4> rhs); |
| RValue<Int4> operator>>(RValue<Int4> lhs, RValue<Int4> rhs); |
| RValue<Int4> operator+=(Int4 &lhs, RValue<Int4> rhs); |
| RValue<Int4> operator-=(Int4 &lhs, RValue<Int4> rhs); |
| RValue<Int4> operator*=(Int4 &lhs, RValue<Int4> rhs); |
| // RValue<Int4> operator/=(Int4 &lhs, RValue<Int4> rhs); |
| // RValue<Int4> operator%=(Int4 &lhs, RValue<Int4> rhs); |
| RValue<Int4> operator&=(Int4 &lhs, RValue<Int4> rhs); |
| RValue<Int4> operator|=(Int4 &lhs, RValue<Int4> rhs); |
| RValue<Int4> operator^=(Int4 &lhs, RValue<Int4> rhs); |
| RValue<Int4> operator<<=(Int4 &lhs, unsigned char rhs); |
| RValue<Int4> operator>>=(Int4 &lhs, unsigned char rhs); |
| RValue<Int4> operator+(RValue<Int4> val); |
| RValue<Int4> operator-(RValue<Int4> val); |
| RValue<Int4> operator~(RValue<Int4> val); |
| // RValue<Int4> operator++(Int4 &val, int); // Post-increment |
| // const Int4 &operator++(Int4 &val); // Pre-increment |
| // RValue<Int4> operator--(Int4 &val, int); // Post-decrement |
| // const Int4 &operator--(Int4 &val); // Pre-decrement |
| // RValue<Bool> operator<(RValue<Int4> lhs, RValue<Int4> rhs); |
| // RValue<Bool> operator<=(RValue<Int4> lhs, RValue<Int4> rhs); |
| // RValue<Bool> operator>(RValue<Int4> lhs, RValue<Int4> rhs); |
| // RValue<Bool> operator>=(RValue<Int4> lhs, RValue<Int4> rhs); |
| // RValue<Bool> operator!=(RValue<Int4> lhs, RValue<Int4> rhs); |
| // RValue<Bool> operator==(RValue<Int4> lhs, RValue<Int4> rhs); |
| |
| RValue<Int4> CmpEQ(RValue<Int4> x, RValue<Int4> y); |
| RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y); |
| RValue<Int4> CmpLE(RValue<Int4> x, RValue<Int4> y); |
| RValue<Int4> CmpNEQ(RValue<Int4> x, RValue<Int4> y); |
| RValue<Int4> CmpNLT(RValue<Int4> x, RValue<Int4> y); |
| RValue<Int4> CmpNLE(RValue<Int4> x, RValue<Int4> y); |
| RValue<Int4> Max(RValue<Int4> x, RValue<Int4> y); |
| RValue<Int4> Min(RValue<Int4> x, RValue<Int4> y); |
| RValue<Int4> RoundInt(RValue<Float4> cast); |
| RValue<Short8> PackSigned(RValue<Int4> x, RValue<Int4> y); |
| RValue<UShort8> PackUnsigned(RValue<Int4> x, RValue<Int4> y); |
| RValue<Int> Extract(RValue<Int4> val, int i); |
| RValue<Int4> Insert(RValue<Int4> val, RValue<Int> element, int i); |
| RValue<Int> SignMask(RValue<Int4> x); |
| RValue<Int4> Swizzle(RValue<Int4> x, unsigned char select); |
| |
| class UInt4 : public LValue<UInt4>, public XYZW<UInt4> |
| { |
| public: |
| explicit UInt4(RValue<Float4> cast); |
| |
| UInt4(); |
| UInt4(int xyzw); |
| UInt4(int x, int yzw); |
| UInt4(int x, int y, int zw); |
| UInt4(int x, int y, int z, int w); |
| UInt4(unsigned int x, unsigned int y, unsigned int z, unsigned int w); |
| UInt4(RValue<UInt4> rhs); |
| UInt4(const UInt4 &rhs); |
| UInt4(const Reference<UInt4> &rhs); |
| UInt4(RValue<Int4> rhs); |
| UInt4(const Int4 &rhs); |
| UInt4(const Reference<Int4> &rhs); |
| UInt4(RValue<UInt2> lo, RValue<UInt2> hi); |
| |
| RValue<UInt4> operator=(RValue<UInt4> rhs); |
| RValue<UInt4> operator=(const UInt4 &rhs); |
| RValue<UInt4> operator=(const Reference<UInt4> &rhs); |
| |
| static Type *getType(); |
| |
| private: |
| void constant(int x, int y, int z, int w); |
| }; |
| |
| RValue<UInt4> operator+(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator-(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator*(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator/(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator%(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator&(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator|(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator^(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator<<(RValue<UInt4> lhs, unsigned char rhs); |
| RValue<UInt4> operator>>(RValue<UInt4> lhs, unsigned char rhs); |
| RValue<UInt4> operator<<(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator>>(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator+=(UInt4 &lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator-=(UInt4 &lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator*=(UInt4 &lhs, RValue<UInt4> rhs); |
| // RValue<UInt4> operator/=(UInt4 &lhs, RValue<UInt4> rhs); |
| // RValue<UInt4> operator%=(UInt4 &lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator&=(UInt4 &lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator|=(UInt4 &lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator^=(UInt4 &lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator<<=(UInt4 &lhs, unsigned char rhs); |
| RValue<UInt4> operator>>=(UInt4 &lhs, unsigned char rhs); |
| RValue<UInt4> operator+(RValue<UInt4> val); |
| RValue<UInt4> operator-(RValue<UInt4> val); |
| RValue<UInt4> operator~(RValue<UInt4> val); |
| // RValue<UInt4> operator++(UInt4 &val, int); // Post-increment |
| // const UInt4 &operator++(UInt4 &val); // Pre-increment |
| // RValue<UInt4> operator--(UInt4 &val, int); // Post-decrement |
| // const UInt4 &operator--(UInt4 &val); // Pre-decrement |
| // RValue<Bool> operator<(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| // RValue<Bool> operator<=(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| // RValue<Bool> operator>(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| // RValue<Bool> operator>=(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| // RValue<Bool> operator!=(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| // RValue<Bool> operator==(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| |
| RValue<UInt4> CmpEQ(RValue<UInt4> x, RValue<UInt4> y); |
| RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y); |
| RValue<UInt4> CmpLE(RValue<UInt4> x, RValue<UInt4> y); |
| RValue<UInt4> CmpNEQ(RValue<UInt4> x, RValue<UInt4> y); |
| RValue<UInt4> CmpNLT(RValue<UInt4> x, RValue<UInt4> y); |
| RValue<UInt4> CmpNLE(RValue<UInt4> x, RValue<UInt4> y); |
| RValue<UInt4> Max(RValue<UInt4> x, RValue<UInt4> y); |
| RValue<UInt4> Min(RValue<UInt4> x, RValue<UInt4> y); |
| // RValue<UInt4> RoundInt(RValue<Float4> cast); |
| |
| class Float : public LValue<Float> |
| { |
| public: |
| explicit Float(RValue<Int> cast); |
| explicit Float(RValue<UInt> cast); |
| |
| Float() = default; |
| Float(float x); |
| Float(RValue<Float> rhs); |
| Float(const Float &rhs); |
| Float(const Reference<Float> &rhs); |
| |
| template<int T> |
| Float(const SwizzleMask1<Float4, T> &rhs); |
| |
| // RValue<Float> operator=(float rhs); // FIXME: Implement |
| RValue<Float> operator=(RValue<Float> rhs); |
| RValue<Float> operator=(const Float &rhs); |
| RValue<Float> operator=(const Reference<Float> &rhs); |
| |
| template<int T> |
| RValue<Float> operator=(const SwizzleMask1<Float4, T> &rhs); |
| |
| static Type *getType(); |
| }; |
| |
| RValue<Float> operator+(RValue<Float> lhs, RValue<Float> rhs); |
| RValue<Float> operator-(RValue<Float> lhs, RValue<Float> rhs); |
| RValue<Float> operator*(RValue<Float> lhs, RValue<Float> rhs); |
| RValue<Float> operator/(RValue<Float> lhs, RValue<Float> rhs); |
| RValue<Float> operator+=(Float &lhs, RValue<Float> rhs); |
| RValue<Float> operator-=(Float &lhs, RValue<Float> rhs); |
| RValue<Float> operator*=(Float &lhs, RValue<Float> rhs); |
| RValue<Float> operator/=(Float &lhs, RValue<Float> rhs); |
| RValue<Float> operator+(RValue<Float> val); |
| RValue<Float> operator-(RValue<Float> val); |
| RValue<Bool> operator<(RValue<Float> lhs, RValue<Float> rhs); |
| RValue<Bool> operator<=(RValue<Float> lhs, RValue<Float> rhs); |
| RValue<Bool> operator>(RValue<Float> lhs, RValue<Float> rhs); |
| RValue<Bool> operator>=(RValue<Float> lhs, RValue<Float> rhs); |
| RValue<Bool> operator!=(RValue<Float> lhs, RValue<Float> rhs); |
| RValue<Bool> operator==(RValue<Float> lhs, RValue<Float> rhs); |
| |
| RValue<Float> Abs(RValue<Float> x); |
| RValue<Float> Max(RValue<Float> x, RValue<Float> y); |
| RValue<Float> Min(RValue<Float> x, RValue<Float> y); |
| RValue<Float> Rcp_pp(RValue<Float> val, bool exactAtPow2 = false); |
| RValue<Float> RcpSqrt_pp(RValue<Float> val); |
| RValue<Float> Sqrt(RValue<Float> x); |
| RValue<Float> Round(RValue<Float> val); |
| RValue<Float> Trunc(RValue<Float> val); |
| RValue<Float> Frac(RValue<Float> val); |
| RValue<Float> Floor(RValue<Float> val); |
| RValue<Float> Ceil(RValue<Float> val); |
| |
| class Float2 : public LValue<Float2> |
| { |
| public: |
| // explicit Float2(RValue<Byte2> cast); |
| // explicit Float2(RValue<Short2> cast); |
| // explicit Float2(RValue<UShort2> cast); |
| // explicit Float2(RValue<Int2> cast); |
| // explicit Float2(RValue<UInt2> cast); |
| explicit Float2(RValue<Float4> cast); |
| |
| Float2() = default; |
| // Float2(float x, float y); |
| // Float2(RValue<Float2> rhs); |
| // Float2(const Float2 &rhs); |
| // Float2(const Reference<Float2> &rhs); |
| // Float2(RValue<Float> rhs); |
| // Float2(const Float &rhs); |
| // Float2(const Reference<Float> &rhs); |
| |
| // template<int T> |
| // Float2(const SwizzleMask1<T> &rhs); |
| |
| // RValue<Float2> operator=(float replicate); |
| // RValue<Float2> operator=(RValue<Float2> rhs); |
| // RValue<Float2> operator=(const Float2 &rhs); |
| // RValue<Float2> operator=(const Reference<Float2> &rhs); |
| // RValue<Float2> operator=(RValue<Float> rhs); |
| // RValue<Float2> operator=(const Float &rhs); |
| // RValue<Float2> operator=(const Reference<Float> &rhs); |
| |
| // template<int T> |
| // RValue<Float2> operator=(const SwizzleMask1<T> &rhs); |
| |
| static Type *getType(); |
| }; |
| |
| // RValue<Float2> operator+(RValue<Float2> lhs, RValue<Float2> rhs); |
| // RValue<Float2> operator-(RValue<Float2> lhs, RValue<Float2> rhs); |
| // RValue<Float2> operator*(RValue<Float2> lhs, RValue<Float2> rhs); |
| // RValue<Float2> operator/(RValue<Float2> lhs, RValue<Float2> rhs); |
| // RValue<Float2> operator%(RValue<Float2> lhs, RValue<Float2> rhs); |
| // RValue<Float2> operator+=(Float2 &lhs, RValue<Float2> rhs); |
| // RValue<Float2> operator-=(Float2 &lhs, RValue<Float2> rhs); |
| // RValue<Float2> operator*=(Float2 &lhs, RValue<Float2> rhs); |
| // RValue<Float2> operator/=(Float2 &lhs, RValue<Float2> rhs); |
| // RValue<Float2> operator%=(Float2 &lhs, RValue<Float2> rhs); |
| // RValue<Float2> operator+(RValue<Float2> val); |
| // RValue<Float2> operator-(RValue<Float2> val); |
| |
| // RValue<Float2> Abs(RValue<Float2> x); |
| // RValue<Float2> Max(RValue<Float2> x, RValue<Float2> y); |
| // RValue<Float2> Min(RValue<Float2> x, RValue<Float2> y); |
| // RValue<Float2> Swizzle(RValue<Float2> x, unsigned char select); |
| // RValue<Float2> Mask(Float2 &lhs, RValue<Float2> rhs, unsigned char select); |
| |
| class Float4 : public LValue<Float4>, public XYZW<Float4> |
| { |
| public: |
| explicit Float4(RValue<Byte4> cast); |
| explicit Float4(RValue<SByte4> cast); |
| explicit Float4(RValue<Short4> cast); |
| explicit Float4(RValue<UShort4> cast); |
| explicit Float4(RValue<Int4> cast); |
| explicit Float4(RValue<UInt4> cast); |
| |
| Float4(); |
| Float4(float xyzw); |
| Float4(float x, float yzw); |
| Float4(float x, float y, float zw); |
| Float4(float x, float y, float z, float w); |
| Float4(RValue<Float4> rhs); |
| Float4(const Float4 &rhs); |
| Float4(const Reference<Float4> &rhs); |
| Float4(RValue<Float> rhs); |
| Float4(const Float &rhs); |
| Float4(const Reference<Float> &rhs); |
| |
| template<int T> |
| Float4(const SwizzleMask1<Float4, T> &rhs); |
| template<int T> |
| Float4(const Swizzle4<Float4, T> &rhs); |
| template<int X, int Y> |
| Float4(const Swizzle2<Float4, X> &x, const Swizzle2<Float4, Y> &y); |
| template<int X, int Y> |
| Float4(const SwizzleMask2<Float4, X> &x, const Swizzle2<Float4, Y> &y); |
| template<int X, int Y> |
| Float4(const Swizzle2<Float4, X> &x, const SwizzleMask2<Float4, Y> &y); |
| template<int X, int Y> |
| Float4(const SwizzleMask2<Float4, X> &x, const SwizzleMask2<Float4, Y> &y); |
| |
| RValue<Float4> operator=(float replicate); |
| RValue<Float4> operator=(RValue<Float4> rhs); |
| RValue<Float4> operator=(const Float4 &rhs); |
| RValue<Float4> operator=(const Reference<Float4> &rhs); |
| RValue<Float4> operator=(RValue<Float> rhs); |
| RValue<Float4> operator=(const Float &rhs); |
| RValue<Float4> operator=(const Reference<Float> &rhs); |
| |
| template<int T> |
| RValue<Float4> operator=(const SwizzleMask1<Float4, T> &rhs); |
| template<int T> |
| RValue<Float4> operator=(const Swizzle4<Float4, T> &rhs); |
| |
| static Type *getType(); |
| |
| private: |
| void constant(float x, float y, float z, float w); |
| }; |
| |
| RValue<Float4> operator+(RValue<Float4> lhs, RValue<Float4> rhs); |
| RValue<Float4> operator-(RValue<Float4> lhs, RValue<Float4> rhs); |
| RValue<Float4> operator*(RValue<Float4> lhs, RValue<Float4> rhs); |
| RValue<Float4> operator/(RValue<Float4> lhs, RValue<Float4> rhs); |
| RValue<Float4> operator%(RValue<Float4> lhs, RValue<Float4> rhs); |
| RValue<Float4> operator+=(Float4 &lhs, RValue<Float4> rhs); |
| RValue<Float4> operator-=(Float4 &lhs, RValue<Float4> rhs); |
| RValue<Float4> operator*=(Float4 &lhs, RValue<Float4> rhs); |
| RValue<Float4> operator/=(Float4 &lhs, RValue<Float4> rhs); |
| RValue<Float4> operator%=(Float4 &lhs, RValue<Float4> rhs); |
| RValue<Float4> operator+(RValue<Float4> val); |
| RValue<Float4> operator-(RValue<Float4> val); |
| |
| RValue<Float4> Abs(RValue<Float4> x); |
| RValue<Float4> Max(RValue<Float4> x, RValue<Float4> y); |
| RValue<Float4> Min(RValue<Float4> x, RValue<Float4> y); |
| RValue<Float4> Rcp_pp(RValue<Float4> val, bool exactAtPow2 = false); |
| RValue<Float4> RcpSqrt_pp(RValue<Float4> val); |
| RValue<Float4> Sqrt(RValue<Float4> x); |
| RValue<Float4> Insert(RValue<Float4> val, RValue<Float> element, int i); |
| RValue<Float> Extract(RValue<Float4> x, int i); |
| RValue<Float4> Swizzle(RValue<Float4> x, unsigned char select); |
| RValue<Float4> ShuffleLowHigh(RValue<Float4> x, RValue<Float4> y, unsigned char imm); |
| RValue<Float4> UnpackLow(RValue<Float4> x, RValue<Float4> y); |
| RValue<Float4> UnpackHigh(RValue<Float4> x, RValue<Float4> y); |
| RValue<Float4> Mask(Float4 &lhs, RValue<Float4> rhs, unsigned char select); |
| RValue<Int> SignMask(RValue<Float4> x); |
| RValue<Int4> CmpEQ(RValue<Float4> x, RValue<Float4> y); |
| RValue<Int4> CmpLT(RValue<Float4> x, RValue<Float4> y); |
| RValue<Int4> CmpLE(RValue<Float4> x, RValue<Float4> y); |
| RValue<Int4> CmpNEQ(RValue<Float4> x, RValue<Float4> y); |
| RValue<Int4> CmpNLT(RValue<Float4> x, RValue<Float4> y); |
| RValue<Int4> CmpNLE(RValue<Float4> x, RValue<Float4> y); |
| RValue<Int4> IsInf(RValue<Float4> x); |
| RValue<Int4> IsNan(RValue<Float4> x); |
| RValue<Float4> Round(RValue<Float4> x); |
| RValue<Float4> Trunc(RValue<Float4> x); |
| RValue<Float4> Frac(RValue<Float4> x); |
| RValue<Float4> Floor(RValue<Float4> x); |
| RValue<Float4> Ceil(RValue<Float4> x); |
| |
| template<class T> |
| class Pointer : public LValue<Pointer<T>> |
| { |
| public: |
| template<class S> |
| Pointer(RValue<Pointer<S>> pointerS, int alignment = 1) : alignment(alignment) |
| { |
| Value *pointerT = Nucleus::createBitCast(pointerS.value, Nucleus::getPointerType(T::getType())); |
| LValue<Pointer<T>>::storeValue(pointerT); |
| } |
| |
| template<class S> |
| Pointer(const Pointer<S> &pointer, int alignment = 1) : alignment(alignment) |
| { |
| Value *pointerS = pointer.loadValue(); |
| Value *pointerT = Nucleus::createBitCast(pointerS, Nucleus::getPointerType(T::getType())); |
| LValue<Pointer<T>>::storeValue(pointerT); |
| } |
| |
| Pointer(Argument<Pointer<T>> argument); |
| |
| Pointer(); |
| Pointer(RValue<Pointer<T>> rhs); |
| Pointer(const Pointer<T> &rhs); |
| Pointer(const Reference<Pointer<T>> &rhs); |
| |
| RValue<Pointer<T>> operator=(RValue<Pointer<T>> rhs); |
| RValue<Pointer<T>> operator=(const Pointer<T> &rhs); |
| RValue<Pointer<T>> operator=(const Reference<Pointer<T>> &rhs); |
| |
| Reference<T> operator*(); |
| Reference<T> operator[](int index); |
| Reference<T> operator[](unsigned int index); |
| Reference<T> operator[](RValue<Int> index); |
| Reference<T> operator[](RValue<UInt> index); |
| |
| static Type *getType(); |
| |
| private: |
| const int alignment; |
| }; |
| |
| RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, int offset); |
| RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, RValue<Int> offset); |
| RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, RValue<UInt> offset); |
| RValue<Pointer<Byte>> operator+=(Pointer<Byte> &lhs, int offset); |
| RValue<Pointer<Byte>> operator+=(Pointer<Byte> &lhs, RValue<Int> offset); |
| RValue<Pointer<Byte>> operator+=(Pointer<Byte> &lhs, RValue<UInt> offset); |
| |
| RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, int offset); |
| RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, RValue<Int> offset); |
| RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, RValue<UInt> offset); |
| RValue<Pointer<Byte>> operator-=(Pointer<Byte> &lhs, int offset); |
| RValue<Pointer<Byte>> operator-=(Pointer<Byte> &lhs, RValue<Int> offset); |
| RValue<Pointer<Byte>> operator-=(Pointer<Byte> &lhs, RValue<UInt> offset); |
| |
| template<class T, int S = 1> |
| class Array : public LValue<T> |
| { |
| public: |
| Array(int size = S); |
| |
| Reference<T> operator[](int index); |
| Reference<T> operator[](unsigned int index); |
| Reference<T> operator[](RValue<Int> index); |
| Reference<T> operator[](RValue<UInt> index); |
| }; |
| |
| // RValue<Array<T>> operator++(Array<T> &val, int); // Post-increment |
| // const Array<T> &operator++(Array<T> &val); // Pre-increment |
| // RValue<Array<T>> operator--(Array<T> &val, int); // Post-decrement |
| // const Array<T> &operator--(Array<T> &val); // Pre-decrement |
| |
| void branch(RValue<Bool> cmp, BasicBlock *bodyBB, BasicBlock *endBB); |
| |
| void Return(); |
| void Return(RValue<Int> ret); |
| |
| template<class T> |
| void Return(const Pointer<T> &ret); |
| |
| template<class T> |
| void Return(RValue<Pointer<T>> ret); |
| |
| template<unsigned int index, typename... Arguments> |
| struct ArgI; |
| |
| template<typename Arg0, typename... Arguments> |
| struct ArgI<0, Arg0, Arguments...> |
| { |
| typedef Arg0 Type; |
| }; |
| |
| template<unsigned int index, typename Arg0, typename... Arguments> |
| struct ArgI<index, Arg0, Arguments...> |
| { |
| typedef typename ArgI<index - 1, Arguments...>::Type Type; |
| }; |
| |
| // Generic template, leave undefined! |
| template<typename FunctionType> |
| class Function; |
| |
| // Specialized for function types |
| template<typename Return, typename... Arguments> |
| class Function<Return(Arguments...)> |
| { |
| public: |
| Function(); |
| |
| virtual ~Function(); |
| |
| template<int index> |
| Argument<typename ArgI<index, Arguments...>::Type> Arg() const |
| { |
| Value *arg = Nucleus::getArgument(index); |
| return Argument<typename ArgI<index, Arguments...>::Type>(arg); |
| } |
| |
| Routine *operator()(const wchar_t *name, ...); |
| |
| protected: |
| Nucleus *core; |
| std::vector<Type*> arguments; |
| }; |
| |
| template<typename Return> |
| class Function<Return()> : public Function<Return(Void)> |
| { |
| }; |
| |
| template<int index, typename Return, typename... Arguments> |
| Argument<typename ArgI<index, Arguments...>::Type> Arg(Function<Return(Arguments...)> &function) |
| { |
| return Argument<typename ArgI<index, Arguments...>::Type>(function.arg(index)); |
| } |
| |
| RValue<Long> Ticks(); |
| } |
| |
| namespace sw |
| { |
| template<class T> |
| LValue<T>::LValue(int arraySize) |
| { |
| address = Nucleus::allocateStackVariable(T::getType(), arraySize); |
| } |
| |
| template<class T> |
| Value *LValue<T>::loadValue() const |
| { |
| return Nucleus::createLoad(address, T::getType(), false, 0); |
| } |
| |
| template<class T> |
| Value *LValue<T>::storeValue(Value *value) const |
| { |
| return Nucleus::createStore(value, address, T::getType(), false, 0); |
| } |
| |
| template<class T> |
| Value *LValue<T>::getAddress(Value *index, bool unsignedIndex) const |
| { |
| return Nucleus::createGEP(address, T::getType(), index, unsignedIndex); |
| } |
| |
| template<class T> |
| RValue<Pointer<T>> LValue<T>::operator&() |
| { |
| return RValue<Pointer<T>>(address); |
| } |
| |
| template<class T> |
| Reference<T>::Reference(Value *pointer, int alignment) : alignment(alignment) |
| { |
| address = pointer; |
| } |
| |
| template<class T> |
| RValue<T> Reference<T>::operator=(RValue<T> rhs) const |
| { |
| Nucleus::createStore(rhs.value, address, T::getType(), false, alignment); |
| |
| return rhs; |
| } |
| |
| template<class T> |
| RValue<T> Reference<T>::operator=(const Reference<T> &ref) const |
| { |
| Value *tmp = Nucleus::createLoad(ref.address, T::getType(), false, ref.alignment); |
| Nucleus::createStore(tmp, address, T::getType(), false, alignment); |
| |
| return RValue<T>(tmp); |
| } |
| |
| template<class T> |
| RValue<T> Reference<T>::operator+=(RValue<T> rhs) const |
| { |
| return *this = *this + rhs; |
| } |
| |
| template<class T> |
| Value *Reference<T>::loadValue() const |
| { |
| return Nucleus::createLoad(address, T::getType(), false, alignment); |
| } |
| |
| template<class T> |
| int Reference<T>::getAlignment() const |
| { |
| return alignment; |
| } |
| |
| template<class T> |
| RValue<T>::RValue(Value *rvalue) |
| { |
| assert(Nucleus::createBitCast(rvalue, T::getType()) == rvalue); // Run-time type should match T, so bitcast is no-op. |
| |
| value = rvalue; |
| } |
| |
| template<class T> |
| RValue<T>::RValue(const T &lvalue) |
| { |
| value = lvalue.loadValue(); |
| } |
| |
| template<class T> |
| RValue<T>::RValue(typename IntLiteral<T>::type i) |
| { |
| value = Nucleus::createConstantInt(i); |
| } |
| |
| template<class T> |
| RValue<T>::RValue(typename FloatLiteral<T>::type f) |
| { |
| value = Nucleus::createConstantFloat(f); |
| } |
| |
| template<class T> |
| RValue<T>::RValue(const Reference<T> &ref) |
| { |
| value = ref.loadValue(); |
| } |
| |
| template<class Vector4, int T> |
| Swizzle2<Vector4, T>::operator RValue<Vector4>() const |
| { |
| Value *vector = parent->loadValue(); |
| |
| return Swizzle(RValue<Vector4>(vector), T); |
| } |
| |
| template<class Vector4, int T> |
| Swizzle4<Vector4, T>::operator RValue<Vector4>() const |
| { |
| Value *vector = parent->loadValue(); |
| |
| return Swizzle(RValue<Vector4>(vector), T); |
| } |
| |
| template<class Vector4, int T> |
| SwizzleMask4<Vector4, T>::operator RValue<Vector4>() const |
| { |
| Value *vector = parent->loadValue(); |
| |
| return Swizzle(RValue<Vector4>(vector), T); |
| } |
| |
| template<class Vector4, int T> |
| RValue<Vector4> SwizzleMask4<Vector4, T>::operator=(RValue<Vector4> rhs) |
| { |
| return Mask(*parent, rhs, T); |
| } |
| |
| template<class Vector4, int T> |
| RValue<Vector4> SwizzleMask4<Vector4, T>::operator=(RValue<typename Scalar<Vector4>::Type> rhs) |
| { |
| return Mask(*parent, Vector4(rhs), T); |
| } |
| |
| template<class Vector4, int T> |
| SwizzleMask1<Vector4, T>::operator RValue<typename Scalar<Vector4>::Type>() const // FIXME: Call a non-template function |
| { |
| return Extract(*parent, T & 0x3); |
| } |
| |
| template<class Vector4, int T> |
| SwizzleMask1<Vector4, T>::operator RValue<Vector4>() const |
| { |
| Value *vector = parent->loadValue(); |
| |
| return Swizzle(RValue<Vector4>(vector), T); |
| } |
| |
| template<class Vector4, int T> |
| RValue<Vector4> SwizzleMask1<Vector4, T>::operator=(float x) |
| { |
| return *parent = Insert(*parent, Float(x), T & 0x3); |
| } |
| |
| template<class Vector4, int T> |
| RValue<Vector4> SwizzleMask1<Vector4, T>::operator=(RValue<Vector4> rhs) |
| { |
| return Mask(*parent, Float4(rhs), T); |
| } |
| |
| template<class Vector4, int T> |
| RValue<Vector4> SwizzleMask1<Vector4, T>::operator=(RValue<typename Scalar<Vector4>::Type> rhs) // FIXME: Call a non-template function |
| { |
| return *parent = Insert(*parent, rhs, T & 0x3); |
| } |
| |
| template<class Vector4, int T> |
| SwizzleMask2<Vector4, T>::operator RValue<Vector4>() const |
| { |
| Value *vector = parent->loadValue(); |
| |
| return Swizzle(RValue<Float4>(vector), T); |
| } |
| |
| template<class Vector4, int T> |
| RValue<Vector4> SwizzleMask2<Vector4, T>::operator=(RValue<Vector4> rhs) |
| { |
| return Mask(*parent, Float4(rhs), T); |
| } |
| |
| template<int T> |
| Float::Float(const SwizzleMask1<Float4, T> &rhs) |
| { |
| *this = rhs.operator RValue<Float>(); |
| } |
| |
| template<int T> |
| RValue<Float> Float::operator=(const SwizzleMask1<Float4, T> &rhs) |
| { |
| return *this = rhs.operator RValue<Float>(); |
| } |
| |
| template<int T> |
| Float4::Float4(const SwizzleMask1<Float4, T> &rhs) : XYZW(this) |
| { |
| *this = rhs.operator RValue<Float4>(); |
| } |
| |
| template<int T> |
| Float4::Float4(const Swizzle4<Float4, T> &rhs) : XYZW(this) |
| { |
| *this = rhs.operator RValue<Float4>(); |
| } |
| |
| template<int X, int Y> |
| Float4::Float4(const Swizzle2<Float4, X> &x, const Swizzle2<Float4, Y> &y) : XYZW(this) |
| { |
| *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4); |
| } |
| |
| template<int X, int Y> |
| Float4::Float4(const SwizzleMask2<Float4, X> &x, const Swizzle2<Float4, Y> &y) : XYZW(this) |
| { |
| *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4); |
| } |
| |
| template<int X, int Y> |
| Float4::Float4(const Swizzle2<Float4, X> &x, const SwizzleMask2<Float4, Y> &y) : XYZW(this) |
| { |
| *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4); |
| } |
| |
| template<int X, int Y> |
| Float4::Float4(const SwizzleMask2<Float4, X> &x, const SwizzleMask2<Float4, Y> &y) : XYZW(this) |
| { |
| *this = ShuffleLowHigh(*x.parent, *y.parent, (X & 0xF) | (Y & 0xF) << 4); |
| } |
| |
| template<int T> |
| RValue<Float4> Float4::operator=(const SwizzleMask1<Float4, T> &rhs) |
| { |
| return *this = rhs.operator RValue<Float4>(); |
| } |
| |
| template<int T> |
| RValue<Float4> Float4::operator=(const Swizzle4<Float4, T> &rhs) |
| { |
| return *this = rhs.operator RValue<Float4>(); |
| } |
| |
| template<class T> |
| Pointer<T>::Pointer(Argument<Pointer<T>> argument) : alignment(1) |
| { |
| LValue<Pointer<T>>::storeValue(argument.value); |
| } |
| |
| template<class T> |
| Pointer<T>::Pointer() : alignment(1) |
| { |
| LValue<Pointer<T>>::storeValue(Nucleus::createNullPointer(T::getType())); |
| } |
| |
| template<class T> |
| Pointer<T>::Pointer(RValue<Pointer<T>> rhs) : alignment(1) |
| { |
| LValue<Pointer<T>>::storeValue(rhs.value); |
| } |
| |
| template<class T> |
| Pointer<T>::Pointer(const Pointer<T> &rhs) : alignment(rhs.alignment) |
| { |
| Value *value = rhs.loadValue(); |
| LValue<Pointer<T>>::storeValue(value); |
| } |
| |
| template<class T> |
| Pointer<T>::Pointer(const Reference<Pointer<T>> &rhs) : alignment(rhs.getAlignment()) |
| { |
| Value *value = rhs.loadValue(); |
| LValue<Pointer<T>>::storeValue(value); |
| } |
| |
| template<class T> |
| RValue<Pointer<T>> Pointer<T>::operator=(RValue<Pointer<T>> rhs) |
| { |
| LValue<Pointer<T>>::storeValue(rhs.value); |
| |
| return rhs; |
| } |
| |
| template<class T> |
| RValue<Pointer<T>> Pointer<T>::operator=(const Pointer<T> &rhs) |
| { |
| Value *value = rhs.loadValue(); |
| LValue<Pointer<T>>::storeValue(value); |
| |
| return RValue<Pointer<T>>(value); |
| } |
| |
| template<class T> |
| RValue<Pointer<T>> Pointer<T>::operator=(const Reference<Pointer<T>> &rhs) |
| { |
| Value *value = rhs.loadValue(); |
| LValue<Pointer<T>>::storeValue(value); |
| |
| return RValue<Pointer<T>>(value); |
| } |
| |
| template<class T> |
| Reference<T> Pointer<T>::operator*() |
| { |
| return Reference<T>(LValue<Pointer<T>>::loadValue(), alignment); |
| } |
| |
| template<class T> |
| Reference<T> Pointer<T>::operator[](int index) |
| { |
| Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), Nucleus::createConstantInt(index), false); |
| |
| return Reference<T>(element, alignment); |
| } |
| |
| template<class T> |
| Reference<T> Pointer<T>::operator[](unsigned int index) |
| { |
| Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), Nucleus::createConstantInt(index), true); |
| |
| return Reference<T>(element, alignment); |
| } |
| |
| template<class T> |
| Reference<T> Pointer<T>::operator[](RValue<Int> index) |
| { |
| Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), index.value, false); |
| |
| return Reference<T>(element, alignment); |
| } |
| |
| template<class T> |
| Reference<T> Pointer<T>::operator[](RValue<UInt> index) |
| { |
| Value *element = Nucleus::createGEP(LValue<Pointer<T>>::loadValue(), T::getType(), index.value, true); |
| |
| return Reference<T>(element, alignment); |
| } |
| |
| template<class T> |
| Type *Pointer<T>::getType() |
| { |
| return Nucleus::getPointerType(T::getType()); |
| } |
| |
| template<class T, int S> |
| Array<T, S>::Array(int size) : LValue<T>(size) |
| { |
| } |
| |
| template<class T, int S> |
| Reference<T> Array<T, S>::operator[](int index) |
| { |
| Value *element = LValue<T>::getAddress(Nucleus::createConstantInt(index), false); |
| |
| return Reference<T>(element); |
| } |
| |
| template<class T, int S> |
| Reference<T> Array<T, S>::operator[](unsigned int index) |
| { |
| Value *element = LValue<T>::getAddress(Nucleus::createConstantInt(index), true); |
| |
| return Reference<T>(element); |
| } |
| |
| template<class T, int S> |
| Reference<T> Array<T, S>::operator[](RValue<Int> index) |
| { |
| Value *element = LValue<T>::getAddress(index.value, false); |
| |
| return Reference<T>(element); |
| } |
| |
| template<class T, int S> |
| Reference<T> Array<T, S>::operator[](RValue<UInt> index) |
| { |
| Value *element = LValue<T>::getAddress(index.value, true); |
| |
| return Reference<T>(element); |
| } |
| |
| // template<class T> |
| // RValue<Array<T>> operator++(Array<T> &val, int) |
| // { |
| // // FIXME: Requires storing the address of the array |
| // } |
| |
| // template<class T> |
| // const Array<T> &operator++(Array<T> &val) |
| // { |
| // // FIXME: Requires storing the address of the array |
| // } |
| |
| // template<class T> |
| // RValue<Array<T>> operator--(Array<T> &val, int) |
| // { |
| // // FIXME: Requires storing the address of the array |
| // } |
| |
| // template<class T> |
| // const Array<T> &operator--(Array<T> &val) |
| // { |
| // // FIXME: Requires storing the address of the array |
| // } |
| |
| template<class T> |
| RValue<T> IfThenElse(RValue<Bool> condition, RValue<T> ifTrue, RValue<T> ifFalse) |
| { |
| return RValue<T>(Nucleus::createSelect(condition.value, ifTrue.value, ifFalse.value)); |
| } |
| |
| template<class T> |
| RValue<T> IfThenElse(RValue<Bool> condition, const T &ifTrue, RValue<T> ifFalse) |
| { |
| Value *trueValue = ifTrue.loadValue(); |
| |
| return RValue<T>(Nucleus::createSelect(condition.value, trueValue, ifFalse.value)); |
| } |
| |
| template<class T> |
| RValue<T> IfThenElse(RValue<Bool> condition, RValue<T> ifTrue, const T &ifFalse) |
| { |
| Value *falseValue = ifFalse.loadValue(); |
| |
| return RValue<T>(Nucleus::createSelect(condition.value, ifTrue.value, falseValue)); |
| } |
| |
| template<class T> |
| RValue<T> IfThenElse(RValue<Bool> condition, const T &ifTrue, const T &ifFalse) |
| { |
| Value *trueValue = ifTrue.loadValue(); |
| Value *falseValue = ifFalse.loadValue(); |
| |
| return RValue<T>(Nucleus::createSelect(condition.value, trueValue, falseValue)); |
| } |
| |
| template<class T> |
| void Return(const Pointer<T> &ret) |
| { |
| Nucleus::createRet(Nucleus::createLoad(ret.address, Pointer<T>::getType())); |
| Nucleus::setInsertBlock(Nucleus::createBasicBlock()); |
| } |
| |
| template<class T> |
| void Return(RValue<Pointer<T>> ret) |
| { |
| Nucleus::createRet(ret.value); |
| Nucleus::setInsertBlock(Nucleus::createBasicBlock()); |
| } |
| |
| template<typename Return, typename... Arguments> |
| Function<Return(Arguments...)>::Function() |
| { |
| core = new Nucleus(); |
| |
| Type *types[] = {Arguments::getType()...}; |
| for(Type *type : types) |
| { |
| if(type != Void::getType()) |
| { |
| arguments.push_back(type); |
| } |
| } |
| |
| Nucleus::createFunction(Return::getType(), arguments); |
| } |
| |
| template<typename Return, typename... Arguments> |
| Function<Return(Arguments...)>::~Function() |
| { |
| delete core; |
| } |
| |
| template<typename Return, typename... Arguments> |
| Routine *Function<Return(Arguments...)>::operator()(const wchar_t *name, ...) |
| { |
| wchar_t fullName[1024 + 1]; |
| |
| va_list vararg; |
| va_start(vararg, name); |
| vswprintf(fullName, 1024, name, vararg); |
| va_end(vararg); |
| |
| return core->acquireRoutine(fullName, true); |
| } |
| |
| template<class T, class S> |
| RValue<T> ReinterpretCast(RValue<S> val) |
| { |
| return RValue<T>(Nucleus::createBitCast(val.value, T::getType())); |
| } |
| |
| template<class T, class S> |
| RValue<T> ReinterpretCast(const LValue<S> &var) |
| { |
| Value *val = var.loadValue(); |
| |
| return RValue<T>(Nucleus::createBitCast(val, T::getType())); |
| } |
| |
| template<class T, class S> |
| RValue<T> ReinterpretCast(const Reference<S> &var) |
| { |
| return ReinterpretCast<T>(RValue<S>(var)); |
| } |
| |
| template<class T> |
| RValue<T> As(Value *val) |
| { |
| return RValue<T>(Nucleus::createBitCast(val, T::getType())); |
| } |
| |
| template<class T, class S> |
| RValue<T> As(RValue<S> val) |
| { |
| return ReinterpretCast<T>(val); |
| } |
| |
| template<class T, class S> |
| RValue<T> As(const LValue<S> &var) |
| { |
| return ReinterpretCast<T>(var); |
| } |
| |
| template<class T, class S> |
| RValue<T> As(const Reference<S> &val) |
| { |
| return ReinterpretCast<T>(val); |
| } |
| |
| class ForData |
| { |
| public: |
| ForData(bool init) : loopOnce(init) |
| { |
| } |
| |
| operator bool() |
| { |
| return loopOnce; |
| } |
| |
| bool operator=(bool value) |
| { |
| return loopOnce = value; |
| } |
| |
| bool setup() |
| { |
| if(Nucleus::getInsertBlock() != endBB) |
| { |
| testBB = Nucleus::createBasicBlock(); |
| |
| Nucleus::createBr(testBB); |
| Nucleus::setInsertBlock(testBB); |
| |
| return true; |
| } |
| |
| return false; |
| } |
| |
| bool test(RValue<Bool> cmp) |
| { |
| BasicBlock *bodyBB = Nucleus::createBasicBlock(); |
| endBB = Nucleus::createBasicBlock(); |
| |
| Nucleus::createCondBr(cmp.value, bodyBB, endBB); |
| Nucleus::setInsertBlock(bodyBB); |
| |
| return true; |
| } |
| |
| void end() |
| { |
| Nucleus::createBr(testBB); |
| Nucleus::setInsertBlock(endBB); |
| } |
| |
| private: |
| BasicBlock *testBB = nullptr; |
| BasicBlock *endBB = nullptr; |
| bool loopOnce = true; |
| }; |
| |
| class IfElseData |
| { |
| public: |
| IfElseData(RValue<Bool> cmp) : iteration(0) |
| { |
| condition = cmp.value; |
| |
| beginBB = Nucleus::getInsertBlock(); |
| trueBB = Nucleus::createBasicBlock(); |
| falseBB = nullptr; |
| endBB = Nucleus::createBasicBlock(); |
| |
| Nucleus::setInsertBlock(trueBB); |
| } |
| |
| ~IfElseData() |
| { |
| Nucleus::createBr(endBB); |
| |
| Nucleus::setInsertBlock(beginBB); |
| Nucleus::createCondBr(condition, trueBB, falseBB ? falseBB : endBB); |
| |
| Nucleus::setInsertBlock(endBB); |
| } |
| |
| operator int() |
| { |
| return iteration; |
| } |
| |
| IfElseData &operator++() |
| { |
| ++iteration; |
| |
| return *this; |
| } |
| |
| void elseClause() |
| { |
| Nucleus::createBr(endBB); |
| |
| falseBB = Nucleus::createBasicBlock(); |
| Nucleus::setInsertBlock(falseBB); |
| } |
| |
| private: |
| Value *condition; |
| BasicBlock *beginBB; |
| BasicBlock *trueBB; |
| BasicBlock *falseBB; |
| BasicBlock *endBB; |
| int iteration; |
| }; |
| |
| #define For(init, cond, inc) \ |
| for(ForData for__ = true; for__; for__ = false) \ |
| for(init; for__.setup() && for__.test(cond); inc, for__.end()) |
| |
| #define While(cond) For((void)0, cond, (void)0) |
| |
| #define Do \ |
| { \ |
| BasicBlock *body__ = Nucleus::createBasicBlock(); \ |
| Nucleus::createBr(body__); \ |
| Nucleus::setInsertBlock(body__); |
| |
| #define Until(cond) \ |
| BasicBlock *end__ = Nucleus::createBasicBlock(); \ |
| Nucleus::createCondBr((cond).value, end__, body__); \ |
| Nucleus::setInsertBlock(end__); \ |
| } |
| |
| enum {IF_BLOCK__, ELSE_CLAUSE__, ELSE_BLOCK__, IFELSE_NUM__}; |
| |
| #define If(cond) \ |
| for(IfElseData ifElse__(cond); ifElse__ < IFELSE_NUM__; ++ifElse__) \ |
| if(ifElse__ == IF_BLOCK__) |
| |
| #define Else \ |
| else if(ifElse__ == ELSE_CLAUSE__) \ |
| { \ |
| ifElse__.elseClause(); \ |
| } \ |
| else // ELSE_BLOCK__ |
| } |
| |
| #endif // sw_Reactor_hpp |