Use VK_TRUE/VK_FALSE consistently

The spec states that "Applications must not pass any other values than
VK_TRUE or VK_FALSE into a Vulkan implementation where a VkBool32 is
expected." So we should avoid the use of C++ true/false and literal 0/1
when dealing with VkBool32 values.

Note that we test for 'condition != VK_FALSE' to evaluate whether the
condition should be interpreted as true. This is both more efficient
than testing for 'condition == VK_TRUE' and follows the principle of
least surprise in the event an application does provide another value.

Bug: b/134584057
Change-Id: I219172a2c538b0f0cb3f173ffd905adb8814b932
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/32408
Presubmit-Ready: Nicolas Capens <nicolascapens@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Vulkan/VkDevice.cpp b/src/Vulkan/VkDevice.cpp
index aa86cc6..44da84d 100644
--- a/src/Vulkan/VkDevice.cpp
+++ b/src/Vulkan/VkDevice.cpp
@@ -123,7 +123,8 @@
 	const uint64_t max_timeout = (LLONG_MAX - start.time_since_epoch().count());
 	bool infiniteTimeout = (timeout > max_timeout);
 	const time_point end_ns = start + std::chrono::nanoseconds(std::min(max_timeout, timeout));
-	if(waitAll) // All fences must be signaled
+
+	if(waitAll != VK_FALSE) // All fences must be signaled
 	{
 		for(uint32_t i = 0; i < fenceCount; i++)
 		{
diff --git a/src/Vulkan/VkPhysicalDevice.cpp b/src/Vulkan/VkPhysicalDevice.cpp
index 8a3b59a..9bdec50 100644
--- a/src/Vulkan/VkPhysicalDevice.cpp
+++ b/src/Vulkan/VkPhysicalDevice.cpp
@@ -31,61 +31,61 @@
 {
 	static const VkPhysicalDeviceFeatures features
 	{
-		true,  // robustBufferAccess
-		false, // fullDrawIndexUint32
-		false, // imageCubeArray
-		false, // independentBlend
-		false, // geometryShader
-		false, // tessellationShader
-		false, // sampleRateShading
-		false, // dualSrcBlend
-		false, // logicOp
-		true, // multiDrawIndirect
-		true, // drawIndirectFirstInstance
-		false, // depthClamp
-		false, // depthBiasClamp
-		false, // fillModeNonSolid
-		false, // depthBounds
-		false, // wideLines
-		false, // largePoints
-		false, // alphaToOne
-		false, // multiViewport
-		false, // samplerAnisotropy
-		true,  // textureCompressionETC2
-		false, // textureCompressionASTC_LDR
-		false, // textureCompressionBC
-		false, // occlusionQueryPrecise
-		false, // pipelineStatisticsQuery
-		false, // vertexPipelineStoresAndAtomics
-		false, // fragmentStoresAndAtomics
-		false, // shaderTessellationAndGeometryPointSize
-		false, // shaderImageGatherExtended
-		false, // shaderStorageImageExtendedFormats
-		false, // shaderStorageImageMultisample
-		false, // shaderStorageImageReadWithoutFormat
-		false, // shaderStorageImageWriteWithoutFormat
-		false, // shaderUniformBufferArrayDynamicIndexing
-		false, // shaderSampledImageArrayDynamicIndexing
-		false, // shaderStorageBufferArrayDynamicIndexing
-		false, // shaderStorageImageArrayDynamicIndexing
-		false, // shaderClipDistance
-		false, // shaderCullDistance
-		false, // shaderFloat64
-		false, // shaderInt64
-		false, // shaderInt16
-		false, // shaderResourceResidency
-		false, // shaderResourceMinLod
-		false, // sparseBinding
-		false, // sparseResidencyBuffer
-		false, // sparseResidencyImage2D
-		false, // sparseResidencyImage3D
-		false, // sparseResidency2Samples
-		false, // sparseResidency4Samples
-		false, // sparseResidency8Samples
-		false, // sparseResidency16Samples
-		false, // sparseResidencyAliased
-		false, // variableMultisampleRate
-		false, // inheritedQueries
+		VK_TRUE,   // robustBufferAccess
+		VK_FALSE,  // fullDrawIndexUint32
+		VK_FALSE,  // imageCubeArray
+		VK_FALSE,  // independentBlend
+		VK_FALSE,  // geometryShader
+		VK_FALSE,  // tessellationShader
+		VK_FALSE,  // sampleRateShading
+		VK_FALSE,  // dualSrcBlend
+		VK_FALSE,  // logicOp
+		VK_TRUE,   // multiDrawIndirect
+		VK_TRUE,   // drawIndirectFirstInstance
+		VK_FALSE,  // depthClamp
+		VK_FALSE,  // depthBiasClamp
+		VK_FALSE,  // fillModeNonSolid
+		VK_FALSE,  // depthBounds
+		VK_FALSE,  // wideLines
+		VK_FALSE,  // largePoints
+		VK_FALSE,  // alphaToOne
+		VK_FALSE,  // multiViewport
+		VK_FALSE,  // samplerAnisotropy
+		VK_TRUE,   // textureCompressionETC2
+		VK_FALSE,  // textureCompressionASTC_LDR
+		VK_FALSE,  // textureCompressionBC
+		VK_FALSE,  // occlusionQueryPrecise
+		VK_FALSE,  // pipelineStatisticsQuery
+		VK_FALSE,  // vertexPipelineStoresAndAtomics
+		VK_FALSE,  // fragmentStoresAndAtomics
+		VK_FALSE,  // shaderTessellationAndGeometryPointSize
+		VK_FALSE,  // shaderImageGatherExtended
+		VK_FALSE,  // shaderStorageImageExtendedFormats
+		VK_FALSE,  // shaderStorageImageMultisample
+		VK_FALSE,  // shaderStorageImageReadWithoutFormat
+		VK_FALSE,  // shaderStorageImageWriteWithoutFormat
+		VK_FALSE,  // shaderUniformBufferArrayDynamicIndexing
+		VK_FALSE,  // shaderSampledImageArrayDynamicIndexing
+		VK_FALSE,  // shaderStorageBufferArrayDynamicIndexing
+		VK_FALSE,  // shaderStorageImageArrayDynamicIndexing
+		VK_FALSE,  // shaderClipDistance
+		VK_FALSE,  // shaderCullDistance
+		VK_FALSE,  // shaderFloat64
+		VK_FALSE,  // shaderInt64
+		VK_FALSE,  // shaderInt16
+		VK_FALSE,  // shaderResourceResidency
+		VK_FALSE,  // shaderResourceMinLod
+		VK_FALSE,  // sparseBinding
+		VK_FALSE,  // sparseResidencyBuffer
+		VK_FALSE,  // sparseResidencyImage2D
+		VK_FALSE,  // sparseResidencyImage3D
+		VK_FALSE,  // sparseResidency2Samples
+		VK_FALSE,  // sparseResidency4Samples
+		VK_FALSE,  // sparseResidency8Samples
+		VK_FALSE,  // sparseResidency16Samples
+		VK_FALSE,  // sparseResidencyAliased
+		VK_FALSE,  // variableMultisampleRate
+		VK_FALSE,  // inheritedQueries
 	};
 
 	return features;
@@ -236,7 +236,7 @@
 		sampleCounts, // sampledImageStencilSampleCounts
 		VK_SAMPLE_COUNT_1_BIT, // storageImageSampleCounts (unsupported)
 		1, // maxSampleMaskWords
-		false, // timestampComputeAndGraphics
+		VK_FALSE, // timestampComputeAndGraphics
 		60, // timestampPeriod
 		8, // maxClipDistances
 		8, // maxCullDistances
@@ -246,8 +246,8 @@
 		{ 1.0, 1.0 }, // lineWidthRange[2] (unsupported)
 		0.0, // pointSizeGranularity (unsupported)
 		0.0, // lineWidthGranularity (unsupported)
-		false, // strictLines
-		true, // standardSampleLocations
+		VK_FALSE,  // strictLines
+		VK_TRUE,   // standardSampleLocations
 		64, // optimalBufferCopyOffsetAlignment
 		64, // optimalBufferCopyRowPitchAlignment
 		256, // nonCoherentAtomSize
@@ -268,7 +268,7 @@
 		SWIFTSHADER_DEVICE_NAME, // deviceName
 		SWIFTSHADER_UUID, // pipelineCacheUUID
 		getLimits(), // limits
-		{ 0 } // sparseProperties
+		{} // sparseProperties
 	};
 
 	return properties;
diff --git a/src/Vulkan/VkPipeline.cpp b/src/Vulkan/VkPipeline.cpp
index 831838e..4d16ccd 100644
--- a/src/Vulkan/VkPipeline.cpp
+++ b/src/Vulkan/VkPipeline.cpp
@@ -303,7 +303,7 @@
 		UNIMPLEMENTED("pCreateInfo->pInputAssemblyState settings");
 	}
 
-	primitiveRestartEnable = assemblyState->primitiveRestartEnable;
+	primitiveRestartEnable = (assemblyState->primitiveRestartEnable != VK_FALSE);
 	context.topology = assemblyState->topology;
 
 	const VkPipelineViewportStateCreateInfo* viewportState = pCreateInfo->pViewportState;
@@ -329,7 +329,7 @@
 
 	const VkPipelineRasterizationStateCreateInfo* rasterizationState = pCreateInfo->pRasterizationState;
 	if((rasterizationState->flags != 0) ||
-	   (rasterizationState->depthClampEnable != 0) ||
+	   (rasterizationState->depthClampEnable != VK_FALSE) ||
 	   (rasterizationState->polygonMode != VK_POLYGON_MODE_FILL))
 	{
 		UNIMPLEMENTED("pCreateInfo->pRasterizationState settings");
@@ -338,8 +338,8 @@
 	context.rasterizerDiscard = (rasterizationState->rasterizerDiscardEnable == VK_TRUE);
 	context.cullMode = rasterizationState->cullMode;
 	context.frontFacingCCW = rasterizationState->frontFace == VK_FRONT_FACE_COUNTER_CLOCKWISE;
-	context.depthBias = (rasterizationState->depthBiasEnable ? rasterizationState->depthBiasConstantFactor : 0.0f);
-	context.slopeDepthBias = (rasterizationState->depthBiasEnable ? rasterizationState->depthBiasSlopeFactor : 0.0f);
+	context.depthBias = (rasterizationState->depthBiasEnable != VK_FALSE) ? rasterizationState->depthBiasConstantFactor : 0.0f;
+	context.slopeDepthBias = (rasterizationState->depthBiasEnable != VK_FALSE) ? rasterizationState->depthBiasSlopeFactor : 0.0f;
 
 	const VkPipelineMultisampleStateCreateInfo* multisampleState = pCreateInfo->pMultisampleState;
 	if(multisampleState)
@@ -361,8 +361,8 @@
 		context.alphaToCoverage = (multisampleState->alphaToCoverageEnable == VK_TRUE);
 
 		if((multisampleState->flags != 0) ||
-			(multisampleState->sampleShadingEnable != 0) ||
-			(multisampleState->alphaToOneEnable != 0))
+			(multisampleState->sampleShadingEnable != VK_FALSE) ||
+			(multisampleState->alphaToOneEnable != VK_FALSE))
 		{
 			UNIMPLEMENTED("multisampleState");
 		}
@@ -376,7 +376,7 @@
 	if(depthStencilState)
 	{
 		if((depthStencilState->flags != 0) ||
-		   (depthStencilState->depthBoundsTestEnable != 0))
+		   (depthStencilState->depthBoundsTestEnable != VK_FALSE))
 		{
 			UNIMPLEMENTED("depthStencilState");
 		}
@@ -398,7 +398,7 @@
 	if(colorBlendState)
 	{
 		if((colorBlendState->flags != 0) ||
-		   ((colorBlendState->logicOpEnable != 0)))
+		   ((colorBlendState->logicOpEnable != VK_FALSE)))
 		{
 			UNIMPLEMENTED("colorBlendState");
 		}