| //===-- Attributes.cpp - Implement AttributesList -------------------------===// | |
| // | |
| // The LLVM Compiler Infrastructure | |
| // | |
| // This file is distributed under the University of Illinois Open Source | |
| // License. See LICENSE.TXT for details. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // This file implements the AttributesList class and Attribute utilities. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #include "llvm/Attributes.h" | |
| #include "llvm/Type.h" | |
| #include "llvm/ADT/StringExtras.h" | |
| #include "llvm/ADT/FoldingSet.h" | |
| #include "llvm/Support/Atomic.h" | |
| #include "llvm/Support/Mutex.h" | |
| #include "llvm/Support/Debug.h" | |
| #include "llvm/Support/ManagedStatic.h" | |
| #include "llvm/Support/raw_ostream.h" | |
| using namespace llvm; | |
| //===----------------------------------------------------------------------===// | |
| // Attribute Function Definitions | |
| //===----------------------------------------------------------------------===// | |
| std::string Attribute::getAsString(Attributes Attrs) { | |
| std::string Result; | |
| if (Attrs & Attribute::ZExt) | |
| Result += "zeroext "; | |
| if (Attrs & Attribute::SExt) | |
| Result += "signext "; | |
| if (Attrs & Attribute::NoReturn) | |
| Result += "noreturn "; | |
| if (Attrs & Attribute::NoUnwind) | |
| Result += "nounwind "; | |
| if (Attrs & Attribute::UWTable) | |
| Result += "uwtable "; | |
| if (Attrs & Attribute::ReturnsTwice) | |
| Result += "returns_twice "; | |
| if (Attrs & Attribute::InReg) | |
| Result += "inreg "; | |
| if (Attrs & Attribute::NoAlias) | |
| Result += "noalias "; | |
| if (Attrs & Attribute::NoCapture) | |
| Result += "nocapture "; | |
| if (Attrs & Attribute::StructRet) | |
| Result += "sret "; | |
| if (Attrs & Attribute::ByVal) | |
| Result += "byval "; | |
| if (Attrs & Attribute::Nest) | |
| Result += "nest "; | |
| if (Attrs & Attribute::ReadNone) | |
| Result += "readnone "; | |
| if (Attrs & Attribute::ReadOnly) | |
| Result += "readonly "; | |
| if (Attrs & Attribute::OptimizeForSize) | |
| Result += "optsize "; | |
| if (Attrs & Attribute::NoInline) | |
| Result += "noinline "; | |
| if (Attrs & Attribute::InlineHint) | |
| Result += "inlinehint "; | |
| if (Attrs & Attribute::AlwaysInline) | |
| Result += "alwaysinline "; | |
| if (Attrs & Attribute::StackProtect) | |
| Result += "ssp "; | |
| if (Attrs & Attribute::StackProtectReq) | |
| Result += "sspreq "; | |
| if (Attrs & Attribute::NoRedZone) | |
| Result += "noredzone "; | |
| if (Attrs & Attribute::NoImplicitFloat) | |
| Result += "noimplicitfloat "; | |
| if (Attrs & Attribute::Naked) | |
| Result += "naked "; | |
| if (Attrs & Attribute::NonLazyBind) | |
| Result += "nonlazybind "; | |
| if (Attrs & Attribute::StackAlignment) { | |
| Result += "alignstack("; | |
| Result += utostr(Attribute::getStackAlignmentFromAttrs(Attrs)); | |
| Result += ") "; | |
| } | |
| if (Attrs & Attribute::Alignment) { | |
| Result += "align "; | |
| Result += utostr(Attribute::getAlignmentFromAttrs(Attrs)); | |
| Result += " "; | |
| } | |
| // Trim the trailing space. | |
| assert(!Result.empty() && "Unknown attribute!"); | |
| Result.erase(Result.end()-1); | |
| return Result; | |
| } | |
| Attributes Attribute::typeIncompatible(Type *Ty) { | |
| Attributes Incompatible = None; | |
| if (!Ty->isIntegerTy()) | |
| // Attributes that only apply to integers. | |
| Incompatible |= SExt | ZExt; | |
| if (!Ty->isPointerTy()) | |
| // Attributes that only apply to pointers. | |
| Incompatible |= ByVal | Nest | NoAlias | StructRet | NoCapture; | |
| return Incompatible; | |
| } | |
| //===----------------------------------------------------------------------===// | |
| // AttributeListImpl Definition | |
| //===----------------------------------------------------------------------===// | |
| namespace llvm { | |
| class AttributeListImpl; | |
| } | |
| static ManagedStatic<FoldingSet<AttributeListImpl> > AttributesLists; | |
| namespace llvm { | |
| static ManagedStatic<sys::SmartMutex<true> > ALMutex; | |
| class AttributeListImpl : public FoldingSetNode { | |
| sys::cas_flag RefCount; | |
| // AttributesList is uniqued, these should not be publicly available. | |
| void operator=(const AttributeListImpl &); // Do not implement | |
| AttributeListImpl(const AttributeListImpl &); // Do not implement | |
| ~AttributeListImpl(); // Private implementation | |
| public: | |
| SmallVector<AttributeWithIndex, 4> Attrs; | |
| AttributeListImpl(const AttributeWithIndex *Attr, unsigned NumAttrs) | |
| : Attrs(Attr, Attr+NumAttrs) { | |
| RefCount = 0; | |
| } | |
| void AddRef() { | |
| sys::SmartScopedLock<true> Lock(*ALMutex); | |
| ++RefCount; | |
| } | |
| void DropRef() { | |
| sys::SmartScopedLock<true> Lock(*ALMutex); | |
| if (!AttributesLists.isConstructed()) | |
| return; | |
| sys::cas_flag new_val = --RefCount; | |
| if (new_val == 0) | |
| delete this; | |
| } | |
| void Profile(FoldingSetNodeID &ID) const { | |
| Profile(ID, Attrs.data(), Attrs.size()); | |
| } | |
| static void Profile(FoldingSetNodeID &ID, const AttributeWithIndex *Attr, | |
| unsigned NumAttrs) { | |
| for (unsigned i = 0; i != NumAttrs; ++i) | |
| ID.AddInteger(uint64_t(Attr[i].Attrs) << 32 | unsigned(Attr[i].Index)); | |
| } | |
| }; | |
| } | |
| AttributeListImpl::~AttributeListImpl() { | |
| // NOTE: Lock must be acquired by caller. | |
| AttributesLists->RemoveNode(this); | |
| } | |
| AttrListPtr AttrListPtr::get(const AttributeWithIndex *Attrs, unsigned NumAttrs) { | |
| // If there are no attributes then return a null AttributesList pointer. | |
| if (NumAttrs == 0) | |
| return AttrListPtr(); | |
| #ifndef NDEBUG | |
| for (unsigned i = 0; i != NumAttrs; ++i) { | |
| assert(Attrs[i].Attrs != Attribute::None && | |
| "Pointless attribute!"); | |
| assert((!i || Attrs[i-1].Index < Attrs[i].Index) && | |
| "Misordered AttributesList!"); | |
| } | |
| #endif | |
| // Otherwise, build a key to look up the existing attributes. | |
| FoldingSetNodeID ID; | |
| AttributeListImpl::Profile(ID, Attrs, NumAttrs); | |
| void *InsertPos; | |
| sys::SmartScopedLock<true> Lock(*ALMutex); | |
| AttributeListImpl *PAL = | |
| AttributesLists->FindNodeOrInsertPos(ID, InsertPos); | |
| // If we didn't find any existing attributes of the same shape then | |
| // create a new one and insert it. | |
| if (!PAL) { | |
| PAL = new AttributeListImpl(Attrs, NumAttrs); | |
| AttributesLists->InsertNode(PAL, InsertPos); | |
| } | |
| // Return the AttributesList that we found or created. | |
| return AttrListPtr(PAL); | |
| } | |
| //===----------------------------------------------------------------------===// | |
| // AttrListPtr Method Implementations | |
| //===----------------------------------------------------------------------===// | |
| AttrListPtr::AttrListPtr(AttributeListImpl *LI) : AttrList(LI) { | |
| if (LI) LI->AddRef(); | |
| } | |
| AttrListPtr::AttrListPtr(const AttrListPtr &P) : AttrList(P.AttrList) { | |
| if (AttrList) AttrList->AddRef(); | |
| } | |
| const AttrListPtr &AttrListPtr::operator=(const AttrListPtr &RHS) { | |
| sys::SmartScopedLock<true> Lock(*ALMutex); | |
| if (AttrList == RHS.AttrList) return *this; | |
| if (AttrList) AttrList->DropRef(); | |
| AttrList = RHS.AttrList; | |
| if (AttrList) AttrList->AddRef(); | |
| return *this; | |
| } | |
| AttrListPtr::~AttrListPtr() { | |
| if (AttrList) AttrList->DropRef(); | |
| } | |
| /// getNumSlots - Return the number of slots used in this attribute list. | |
| /// This is the number of arguments that have an attribute set on them | |
| /// (including the function itself). | |
| unsigned AttrListPtr::getNumSlots() const { | |
| return AttrList ? AttrList->Attrs.size() : 0; | |
| } | |
| /// getSlot - Return the AttributeWithIndex at the specified slot. This | |
| /// holds a number plus a set of attributes. | |
| const AttributeWithIndex &AttrListPtr::getSlot(unsigned Slot) const { | |
| assert(AttrList && Slot < AttrList->Attrs.size() && "Slot # out of range!"); | |
| return AttrList->Attrs[Slot]; | |
| } | |
| /// getAttributes - The attributes for the specified index are | |
| /// returned. Attributes for the result are denoted with Idx = 0. | |
| /// Function notes are denoted with idx = ~0. | |
| Attributes AttrListPtr::getAttributes(unsigned Idx) const { | |
| if (AttrList == 0) return Attribute::None; | |
| const SmallVector<AttributeWithIndex, 4> &Attrs = AttrList->Attrs; | |
| for (unsigned i = 0, e = Attrs.size(); i != e && Attrs[i].Index <= Idx; ++i) | |
| if (Attrs[i].Index == Idx) | |
| return Attrs[i].Attrs; | |
| return Attribute::None; | |
| } | |
| /// hasAttrSomewhere - Return true if the specified attribute is set for at | |
| /// least one parameter or for the return value. | |
| bool AttrListPtr::hasAttrSomewhere(Attributes Attr) const { | |
| if (AttrList == 0) return false; | |
| const SmallVector<AttributeWithIndex, 4> &Attrs = AttrList->Attrs; | |
| for (unsigned i = 0, e = Attrs.size(); i != e; ++i) | |
| if (Attrs[i].Attrs & Attr) | |
| return true; | |
| return false; | |
| } | |
| AttrListPtr AttrListPtr::addAttr(unsigned Idx, Attributes Attrs) const { | |
| Attributes OldAttrs = getAttributes(Idx); | |
| #ifndef NDEBUG | |
| // FIXME it is not obvious how this should work for alignment. | |
| // For now, say we can't change a known alignment. | |
| Attributes OldAlign = OldAttrs & Attribute::Alignment; | |
| Attributes NewAlign = Attrs & Attribute::Alignment; | |
| assert((!OldAlign || !NewAlign || OldAlign == NewAlign) && | |
| "Attempt to change alignment!"); | |
| #endif | |
| Attributes NewAttrs = OldAttrs | Attrs; | |
| if (NewAttrs == OldAttrs) | |
| return *this; | |
| SmallVector<AttributeWithIndex, 8> NewAttrList; | |
| if (AttrList == 0) | |
| NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs)); | |
| else { | |
| const SmallVector<AttributeWithIndex, 4> &OldAttrList = AttrList->Attrs; | |
| unsigned i = 0, e = OldAttrList.size(); | |
| // Copy attributes for arguments before this one. | |
| for (; i != e && OldAttrList[i].Index < Idx; ++i) | |
| NewAttrList.push_back(OldAttrList[i]); | |
| // If there are attributes already at this index, merge them in. | |
| if (i != e && OldAttrList[i].Index == Idx) { | |
| Attrs |= OldAttrList[i].Attrs; | |
| ++i; | |
| } | |
| NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs)); | |
| // Copy attributes for arguments after this one. | |
| NewAttrList.insert(NewAttrList.end(), | |
| OldAttrList.begin()+i, OldAttrList.end()); | |
| } | |
| return get(NewAttrList.data(), NewAttrList.size()); | |
| } | |
| AttrListPtr AttrListPtr::removeAttr(unsigned Idx, Attributes Attrs) const { | |
| #ifndef NDEBUG | |
| // FIXME it is not obvious how this should work for alignment. | |
| // For now, say we can't pass in alignment, which no current use does. | |
| assert(!(Attrs & Attribute::Alignment) && "Attempt to exclude alignment!"); | |
| #endif | |
| if (AttrList == 0) return AttrListPtr(); | |
| Attributes OldAttrs = getAttributes(Idx); | |
| Attributes NewAttrs = OldAttrs & ~Attrs; | |
| if (NewAttrs == OldAttrs) | |
| return *this; | |
| SmallVector<AttributeWithIndex, 8> NewAttrList; | |
| const SmallVector<AttributeWithIndex, 4> &OldAttrList = AttrList->Attrs; | |
| unsigned i = 0, e = OldAttrList.size(); | |
| // Copy attributes for arguments before this one. | |
| for (; i != e && OldAttrList[i].Index < Idx; ++i) | |
| NewAttrList.push_back(OldAttrList[i]); | |
| // If there are attributes already at this index, merge them in. | |
| assert(OldAttrList[i].Index == Idx && "Attribute isn't set?"); | |
| Attrs = OldAttrList[i].Attrs & ~Attrs; | |
| ++i; | |
| if (Attrs) // If any attributes left for this parameter, add them. | |
| NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs)); | |
| // Copy attributes for arguments after this one. | |
| NewAttrList.insert(NewAttrList.end(), | |
| OldAttrList.begin()+i, OldAttrList.end()); | |
| return get(NewAttrList.data(), NewAttrList.size()); | |
| } | |
| void AttrListPtr::dump() const { | |
| dbgs() << "PAL[ "; | |
| for (unsigned i = 0; i < getNumSlots(); ++i) { | |
| const AttributeWithIndex &PAWI = getSlot(i); | |
| dbgs() << "{" << PAWI.Index << "," << PAWI.Attrs << "} "; | |
| } | |
| dbgs() << "]\n"; | |
| } |