| //===- llvm/PassManager.h - Container for Passes ----------------*- C++ -*-===// | |
| // | |
| // The LLVM Compiler Infrastructure | |
| // | |
| // This file is distributed under the University of Illinois Open Source | |
| // License. See LICENSE.TXT for details. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // This file defines the PassManager class. This class is used to hold, | |
| // maintain, and optimize execution of Passes. The PassManager class ensures | |
| // that analysis results are available before a pass runs, and that Pass's are | |
| // destroyed when the PassManager is destroyed. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #ifndef LLVM_PASSMANAGER_H | |
| #define LLVM_PASSMANAGER_H | |
| #include "llvm/Pass.h" | |
| namespace llvm { | |
| class Pass; | |
| class Module; | |
| class PassManagerImpl; | |
| class FunctionPassManagerImpl; | |
| /// PassManagerBase - An abstract interface to allow code to add passes to | |
| /// a pass manager without having to hard-code what kind of pass manager | |
| /// it is. | |
| class PassManagerBase { | |
| public: | |
| virtual ~PassManagerBase(); | |
| /// add - Add a pass to the queue of passes to run. This passes ownership of | |
| /// the Pass to the PassManager. When the PassManager is destroyed, the pass | |
| /// will be destroyed as well, so there is no need to delete the pass. This | |
| /// implies that all passes MUST be allocated with 'new'. | |
| virtual void add(Pass *P) = 0; | |
| }; | |
| /// PassManager manages ModulePassManagers | |
| class PassManager : public PassManagerBase { | |
| public: | |
| PassManager(); | |
| ~PassManager(); | |
| /// add - Add a pass to the queue of passes to run. This passes ownership of | |
| /// the Pass to the PassManager. When the PassManager is destroyed, the pass | |
| /// will be destroyed as well, so there is no need to delete the pass. This | |
| /// implies that all passes MUST be allocated with 'new'. | |
| void add(Pass *P); | |
| /// run - Execute all of the passes scheduled for execution. Keep track of | |
| /// whether any of the passes modifies the module, and if so, return true. | |
| bool run(Module &M); | |
| private: | |
| /// addImpl - Add a pass to the queue of passes to run, without | |
| /// checking whether to add a printer pass. | |
| void addImpl(Pass *P); | |
| /// PassManagerImpl_New is the actual class. PassManager is just the | |
| /// wraper to publish simple pass manager interface | |
| PassManagerImpl *PM; | |
| }; | |
| /// FunctionPassManager manages FunctionPasses and BasicBlockPassManagers. | |
| class FunctionPassManager : public PassManagerBase { | |
| public: | |
| /// FunctionPassManager ctor - This initializes the pass manager. It needs, | |
| /// but does not take ownership of, the specified Module. | |
| explicit FunctionPassManager(Module *M); | |
| ~FunctionPassManager(); | |
| /// add - Add a pass to the queue of passes to run. This passes | |
| /// ownership of the Pass to the PassManager. When the | |
| /// PassManager_X is destroyed, the pass will be destroyed as well, so | |
| /// there is no need to delete the pass. (TODO delete passes.) | |
| /// This implies that all passes MUST be allocated with 'new'. | |
| void add(Pass *P); | |
| /// run - Execute all of the passes scheduled for execution. Keep | |
| /// track of whether any of the passes modifies the function, and if | |
| /// so, return true. | |
| /// | |
| bool run(Function &F); | |
| /// doInitialization - Run all of the initializers for the function passes. | |
| /// | |
| bool doInitialization(); | |
| /// doFinalization - Run all of the finalizers for the function passes. | |
| /// | |
| bool doFinalization(); | |
| private: | |
| /// addImpl - Add a pass to the queue of passes to run, without | |
| /// checking whether to add a printer pass. | |
| void addImpl(Pass *P); | |
| FunctionPassManagerImpl *FPM; | |
| Module *M; | |
| }; | |
| } // End llvm namespace | |
| #endif |