| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "PixelProcessor.hpp" |
| |
| #include "Primitive.hpp" |
| #include "Pipeline/PixelProgram.hpp" |
| #include "Pipeline/Constants.hpp" |
| #include "Vulkan/VkDebug.hpp" |
| #include "Vulkan/VkImageView.hpp" |
| |
| #include <string.h> |
| |
| namespace sw |
| { |
| extern TransparencyAntialiasing transparencyAntialiasing; |
| extern bool perspectiveCorrection; |
| |
| bool precachePixel = false; |
| |
| unsigned int PixelProcessor::States::computeHash() |
| { |
| unsigned int *state = (unsigned int*)this; |
| unsigned int hash = 0; |
| |
| for(unsigned int i = 0; i < sizeof(States) / 4; i++) |
| { |
| hash ^= state[i]; |
| } |
| |
| return hash; |
| } |
| |
| PixelProcessor::State::State() |
| { |
| memset(this, 0, sizeof(State)); |
| } |
| |
| bool PixelProcessor::State::operator==(const State &state) const |
| { |
| if(hash != state.hash) |
| { |
| return false; |
| } |
| |
| return memcmp(static_cast<const States*>(this), static_cast<const States*>(&state), sizeof(States)) == 0; |
| } |
| |
| PixelProcessor::PixelProcessor(Context *context) : context(context) |
| { |
| routineCache = nullptr; |
| setRoutineCacheSize(1024); |
| } |
| |
| PixelProcessor::~PixelProcessor() |
| { |
| delete routineCache; |
| routineCache = nullptr; |
| } |
| |
| void PixelProcessor::setRenderTarget(int index, vk::ImageView* renderTarget, unsigned int layer) |
| { |
| context->renderTarget[index] = renderTarget; |
| context->renderTargetLayer[index] = layer; |
| } |
| |
| void PixelProcessor::setDepthBuffer(vk::ImageView *depthBuffer, unsigned int layer) |
| { |
| context->depthBuffer = depthBuffer; |
| context->depthBufferLayer = layer; |
| } |
| |
| void PixelProcessor::setStencilBuffer(vk::ImageView *stencilBuffer, unsigned int layer) |
| { |
| context->stencilBuffer = stencilBuffer; |
| context->stencilBufferLayer = layer; |
| } |
| |
| void PixelProcessor::setWriteSRGB(bool sRGB) |
| { |
| context->setWriteSRGB(sRGB); |
| } |
| |
| void PixelProcessor::setDepthBufferEnable(bool depthBufferEnable) |
| { |
| context->setDepthBufferEnable(depthBufferEnable); |
| } |
| |
| void PixelProcessor::setDepthCompare(VkCompareOp depthCompareMode) |
| { |
| context->depthCompareMode = depthCompareMode; |
| } |
| |
| void PixelProcessor::setDepthWriteEnable(bool depthWriteEnable) |
| { |
| context->depthWriteEnable = depthWriteEnable; |
| } |
| |
| void PixelProcessor::setCullMode(CullMode cullMode, bool frontFacingCCW) |
| { |
| context->cullMode = cullMode; |
| context->frontFacingCCW = frontFacingCCW; |
| } |
| |
| void PixelProcessor::setColorWriteMask(int index, int rgbaMask) |
| { |
| context->setColorWriteMask(index, rgbaMask); |
| } |
| |
| void PixelProcessor::setBlendConstant(const Color<float> &blendConstant) |
| { |
| // FIXME: Compact into generic function // FIXME: Clamp |
| short blendConstantR = iround(65535 * blendConstant.r); |
| short blendConstantG = iround(65535 * blendConstant.g); |
| short blendConstantB = iround(65535 * blendConstant.b); |
| short blendConstantA = iround(65535 * blendConstant.a); |
| |
| factor.blendConstant4W[0][0] = blendConstantR; |
| factor.blendConstant4W[0][1] = blendConstantR; |
| factor.blendConstant4W[0][2] = blendConstantR; |
| factor.blendConstant4W[0][3] = blendConstantR; |
| |
| factor.blendConstant4W[1][0] = blendConstantG; |
| factor.blendConstant4W[1][1] = blendConstantG; |
| factor.blendConstant4W[1][2] = blendConstantG; |
| factor.blendConstant4W[1][3] = blendConstantG; |
| |
| factor.blendConstant4W[2][0] = blendConstantB; |
| factor.blendConstant4W[2][1] = blendConstantB; |
| factor.blendConstant4W[2][2] = blendConstantB; |
| factor.blendConstant4W[2][3] = blendConstantB; |
| |
| factor.blendConstant4W[3][0] = blendConstantA; |
| factor.blendConstant4W[3][1] = blendConstantA; |
| factor.blendConstant4W[3][2] = blendConstantA; |
| factor.blendConstant4W[3][3] = blendConstantA; |
| |
| // FIXME: Compact into generic function // FIXME: Clamp |
| short invBlendConstantR = iround(65535 * (1 - blendConstant.r)); |
| short invBlendConstantG = iround(65535 * (1 - blendConstant.g)); |
| short invBlendConstantB = iround(65535 * (1 - blendConstant.b)); |
| short invBlendConstantA = iround(65535 * (1 - blendConstant.a)); |
| |
| factor.invBlendConstant4W[0][0] = invBlendConstantR; |
| factor.invBlendConstant4W[0][1] = invBlendConstantR; |
| factor.invBlendConstant4W[0][2] = invBlendConstantR; |
| factor.invBlendConstant4W[0][3] = invBlendConstantR; |
| |
| factor.invBlendConstant4W[1][0] = invBlendConstantG; |
| factor.invBlendConstant4W[1][1] = invBlendConstantG; |
| factor.invBlendConstant4W[1][2] = invBlendConstantG; |
| factor.invBlendConstant4W[1][3] = invBlendConstantG; |
| |
| factor.invBlendConstant4W[2][0] = invBlendConstantB; |
| factor.invBlendConstant4W[2][1] = invBlendConstantB; |
| factor.invBlendConstant4W[2][2] = invBlendConstantB; |
| factor.invBlendConstant4W[2][3] = invBlendConstantB; |
| |
| factor.invBlendConstant4W[3][0] = invBlendConstantA; |
| factor.invBlendConstant4W[3][1] = invBlendConstantA; |
| factor.invBlendConstant4W[3][2] = invBlendConstantA; |
| factor.invBlendConstant4W[3][3] = invBlendConstantA; |
| |
| factor.blendConstant4F[0][0] = blendConstant.r; |
| factor.blendConstant4F[0][1] = blendConstant.r; |
| factor.blendConstant4F[0][2] = blendConstant.r; |
| factor.blendConstant4F[0][3] = blendConstant.r; |
| |
| factor.blendConstant4F[1][0] = blendConstant.g; |
| factor.blendConstant4F[1][1] = blendConstant.g; |
| factor.blendConstant4F[1][2] = blendConstant.g; |
| factor.blendConstant4F[1][3] = blendConstant.g; |
| |
| factor.blendConstant4F[2][0] = blendConstant.b; |
| factor.blendConstant4F[2][1] = blendConstant.b; |
| factor.blendConstant4F[2][2] = blendConstant.b; |
| factor.blendConstant4F[2][3] = blendConstant.b; |
| |
| factor.blendConstant4F[3][0] = blendConstant.a; |
| factor.blendConstant4F[3][1] = blendConstant.a; |
| factor.blendConstant4F[3][2] = blendConstant.a; |
| factor.blendConstant4F[3][3] = blendConstant.a; |
| |
| factor.invBlendConstant4F[0][0] = 1 - blendConstant.r; |
| factor.invBlendConstant4F[0][1] = 1 - blendConstant.r; |
| factor.invBlendConstant4F[0][2] = 1 - blendConstant.r; |
| factor.invBlendConstant4F[0][3] = 1 - blendConstant.r; |
| |
| factor.invBlendConstant4F[1][0] = 1 - blendConstant.g; |
| factor.invBlendConstant4F[1][1] = 1 - blendConstant.g; |
| factor.invBlendConstant4F[1][2] = 1 - blendConstant.g; |
| factor.invBlendConstant4F[1][3] = 1 - blendConstant.g; |
| |
| factor.invBlendConstant4F[2][0] = 1 - blendConstant.b; |
| factor.invBlendConstant4F[2][1] = 1 - blendConstant.b; |
| factor.invBlendConstant4F[2][2] = 1 - blendConstant.b; |
| factor.invBlendConstant4F[2][3] = 1 - blendConstant.b; |
| |
| factor.invBlendConstant4F[3][0] = 1 - blendConstant.a; |
| factor.invBlendConstant4F[3][1] = 1 - blendConstant.a; |
| factor.invBlendConstant4F[3][2] = 1 - blendConstant.a; |
| factor.invBlendConstant4F[3][3] = 1 - blendConstant.a; |
| } |
| |
| void PixelProcessor::setAlphaBlendEnable(bool alphaBlendEnable) |
| { |
| context->setAlphaBlendEnable(alphaBlendEnable); |
| } |
| |
| void PixelProcessor::setSourceBlendFactor(VkBlendFactor sourceBlendFactor) |
| { |
| context->setSourceBlendFactor(sourceBlendFactor); |
| } |
| |
| void PixelProcessor::setDestBlendFactor(VkBlendFactor destBlendFactor) |
| { |
| context->setDestBlendFactor(destBlendFactor); |
| } |
| |
| void PixelProcessor::setBlendOperation(VkBlendOp blendOperation) |
| { |
| context->setBlendOperation(blendOperation); |
| } |
| |
| void PixelProcessor::setSeparateAlphaBlendEnable(bool separateAlphaBlendEnable) |
| { |
| context->setSeparateAlphaBlendEnable(separateAlphaBlendEnable); |
| } |
| |
| void PixelProcessor::setSourceBlendFactorAlpha(VkBlendFactor sourceBlendFactorAlpha) |
| { |
| context->setSourceBlendFactorAlpha(sourceBlendFactorAlpha); |
| } |
| |
| void PixelProcessor::setDestBlendFactorAlpha(VkBlendFactor destBlendFactorAlpha) |
| { |
| context->setDestBlendFactorAlpha(destBlendFactorAlpha); |
| } |
| |
| void PixelProcessor::setBlendOperationAlpha(VkBlendOp blendOperationAlpha) |
| { |
| context->setBlendOperationAlpha(blendOperationAlpha); |
| } |
| |
| void PixelProcessor::setPerspectiveCorrection(bool perspectiveEnable) |
| { |
| perspectiveCorrection = perspectiveEnable; |
| } |
| |
| void PixelProcessor::setOcclusionEnabled(bool enable) |
| { |
| context->occlusionEnabled = enable; |
| } |
| |
| void PixelProcessor::setRoutineCacheSize(int cacheSize) |
| { |
| delete routineCache; |
| routineCache = new RoutineCache<State>(clamp(cacheSize, 1, 65536)); |
| } |
| |
| const PixelProcessor::State PixelProcessor::update() const |
| { |
| State state; |
| |
| if(context->pixelShader) |
| { |
| state.shaderID = context->pixelShader->getSerialID(); |
| } |
| else |
| { |
| state.shaderID = 0; |
| } |
| |
| if(context->alphaTestActive()) |
| { |
| state.transparencyAntialiasing = context->sampleCount > 1 ? transparencyAntialiasing : TRANSPARENCY_NONE; |
| } |
| |
| state.depthWriteEnable = context->depthWriteActive(); |
| |
| if(context->stencilActive()) |
| { |
| state.stencilActive = true; |
| state.twoSidedStencil = context->twoSidedStencil; |
| state.frontStencil = context->frontStencil; |
| state.backStencil = context->backStencil; |
| } |
| |
| if(context->depthBufferActive()) |
| { |
| state.depthTestActive = true; |
| state.depthCompareMode = context->depthCompareMode; |
| state.quadLayoutDepthBuffer = context->depthBuffer->getFormat().hasQuadLayout(); |
| state.depthFormat = context->depthBuffer->getFormat(); |
| } |
| |
| state.occlusionEnabled = context->occlusionEnabled; |
| |
| state.perspective = context->perspectiveActive(); |
| state.depthClamp = (context->depthBias != 0.0f) || (context->slopeDepthBias != 0.0f); |
| |
| if(context->alphaBlendActive()) |
| { |
| state.alphaBlendActive = true; |
| state.sourceBlendFactor = context->sourceBlendFactor(); |
| state.destBlendFactor = context->destBlendFactor(); |
| state.blendOperation = context->blendOperation(); |
| state.sourceBlendFactorAlpha = context->sourceBlendFactorAlpha(); |
| state.destBlendFactorAlpha = context->destBlendFactorAlpha(); |
| state.blendOperationAlpha = context->blendOperationAlpha(); |
| } |
| |
| for(int i = 0; i < RENDERTARGETS; i++) |
| { |
| state.colorWriteMask |= context->colorWriteActive(i) << (4 * i); |
| state.targetFormat[i] = context->renderTargetInternalFormat(i); |
| } |
| |
| state.writeSRGB = context->writeSRGB && context->renderTarget[0] && context->renderTarget[0]->getFormat().isSRGBwritable(); |
| state.multiSample = context->sampleCount; |
| state.multiSampleMask = context->multiSampleMask; |
| |
| if(state.multiSample > 1 && context->pixelShader) |
| { |
| state.centroid = context->pixelShader->getModes().NeedsCentroid; |
| } |
| |
| state.frontFaceCCW = context->frontFacingCCW; |
| |
| state.hash = state.computeHash(); |
| |
| return state; |
| } |
| |
| Routine *PixelProcessor::routine(const State &state) |
| { |
| Routine *routine = routineCache->query(state); |
| |
| if(!routine) |
| { |
| QuadRasterizer *generator = new PixelProgram(state, context->pipelineLayout, context->pixelShader); |
| generator->generate(); |
| routine = (*generator)("PixelRoutine_%0.8X", state.shaderID); |
| delete generator; |
| |
| routineCache->add(state, routine); |
| } |
| |
| return routine; |
| } |
| } |