|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | // Context.cpp: Implements the es2::Context class, managing all GL state and performing | 
|  | // rendering operations. It is the GLES2 specific implementation of EGLContext. | 
|  |  | 
|  | #include "Context.h" | 
|  |  | 
|  | #include "main.h" | 
|  | #include "mathutil.h" | 
|  | #include "utilities.h" | 
|  | #include "ResourceManager.h" | 
|  | #include "Buffer.h" | 
|  | #include "Fence.h" | 
|  | #include "Framebuffer.h" | 
|  | #include "Program.h" | 
|  | #include "Query.h" | 
|  | #include "Renderbuffer.h" | 
|  | #include "Sampler.h" | 
|  | #include "Shader.h" | 
|  | #include "Texture.h" | 
|  | #include "TransformFeedback.h" | 
|  | #include "VertexArray.h" | 
|  | #include "VertexDataManager.h" | 
|  | #include "IndexDataManager.h" | 
|  | #include "libEGL/Display.h" | 
|  | #include "common/Surface.hpp" | 
|  | #include "Common/Half.hpp" | 
|  |  | 
|  | #include <EGL/eglext.h> | 
|  |  | 
|  | #include <algorithm> | 
|  | #include <string> | 
|  |  | 
|  | namespace es2 | 
|  | { | 
|  | Context::Context(egl::Display *display, const Context *shareContext, const egl::Config *config) | 
|  | : egl::Context(display), config(config) | 
|  | { | 
|  | sw::Context *context = new sw::Context(); | 
|  | device = new es2::Device(context); | 
|  |  | 
|  | setClearColor(0.0f, 0.0f, 0.0f, 0.0f); | 
|  |  | 
|  | mState.depthClearValue = 1.0f; | 
|  | mState.stencilClearValue = 0; | 
|  |  | 
|  | mState.cullFaceEnabled = false; | 
|  | mState.cullMode = GL_BACK; | 
|  | mState.frontFace = GL_CCW; | 
|  | mState.depthTestEnabled = false; | 
|  | mState.depthFunc = GL_LESS; | 
|  | mState.blendEnabled = false; | 
|  | mState.sourceBlendRGB = GL_ONE; | 
|  | mState.sourceBlendAlpha = GL_ONE; | 
|  | mState.destBlendRGB = GL_ZERO; | 
|  | mState.destBlendAlpha = GL_ZERO; | 
|  | mState.blendEquationRGB = GL_FUNC_ADD; | 
|  | mState.blendEquationAlpha = GL_FUNC_ADD; | 
|  | mState.blendColor.red = 0; | 
|  | mState.blendColor.green = 0; | 
|  | mState.blendColor.blue = 0; | 
|  | mState.blendColor.alpha = 0; | 
|  | mState.stencilTestEnabled = false; | 
|  | mState.stencilFunc = GL_ALWAYS; | 
|  | mState.stencilRef = 0; | 
|  | mState.stencilMask = 0xFFFFFFFFu; | 
|  | mState.stencilWritemask = 0xFFFFFFFFu; | 
|  | mState.stencilBackFunc = GL_ALWAYS; | 
|  | mState.stencilBackRef = 0; | 
|  | mState.stencilBackMask = 0xFFFFFFFFu; | 
|  | mState.stencilBackWritemask = 0xFFFFFFFFu; | 
|  | mState.stencilFail = GL_KEEP; | 
|  | mState.stencilPassDepthFail = GL_KEEP; | 
|  | mState.stencilPassDepthPass = GL_KEEP; | 
|  | mState.stencilBackFail = GL_KEEP; | 
|  | mState.stencilBackPassDepthFail = GL_KEEP; | 
|  | mState.stencilBackPassDepthPass = GL_KEEP; | 
|  | mState.polygonOffsetFillEnabled = false; | 
|  | mState.polygonOffsetFactor = 0.0f; | 
|  | mState.polygonOffsetUnits = 0.0f; | 
|  | mState.sampleAlphaToCoverageEnabled = false; | 
|  | mState.sampleCoverageEnabled = false; | 
|  | mState.sampleCoverageValue = 1.0f; | 
|  | mState.sampleCoverageInvert = false; | 
|  | mState.scissorTestEnabled = false; | 
|  | mState.ditherEnabled = true; | 
|  | mState.primitiveRestartFixedIndexEnabled = false; | 
|  | mState.rasterizerDiscardEnabled = false; | 
|  | mState.generateMipmapHint = GL_DONT_CARE; | 
|  | mState.fragmentShaderDerivativeHint = GL_DONT_CARE; | 
|  | mState.textureFilteringHint = GL_DONT_CARE; | 
|  |  | 
|  | mState.lineWidth = 1.0f; | 
|  |  | 
|  | mState.viewportX = 0; | 
|  | mState.viewportY = 0; | 
|  | mState.viewportWidth = 0; | 
|  | mState.viewportHeight = 0; | 
|  | mState.zNear = 0.0f; | 
|  | mState.zFar = 1.0f; | 
|  |  | 
|  | mState.scissorX = 0; | 
|  | mState.scissorY = 0; | 
|  | mState.scissorWidth = 0; | 
|  | mState.scissorHeight = 0; | 
|  |  | 
|  | mState.colorMaskRed = true; | 
|  | mState.colorMaskGreen = true; | 
|  | mState.colorMaskBlue = true; | 
|  | mState.colorMaskAlpha = true; | 
|  | mState.depthMask = true; | 
|  |  | 
|  | if(shareContext) | 
|  | { | 
|  | mResourceManager = shareContext->mResourceManager; | 
|  | mResourceManager->addRef(); | 
|  | } | 
|  | else | 
|  | { | 
|  | mResourceManager = new ResourceManager(); | 
|  | } | 
|  |  | 
|  | // [OpenGL ES 2.0.24] section 3.7 page 83: | 
|  | // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional | 
|  | // and cube map texture state vectors respectively associated with them. | 
|  | // In order that access to these initial textures not be lost, they are treated as texture | 
|  | // objects all of whose names are 0. | 
|  |  | 
|  | mTexture2DZero = new Texture2D(0); | 
|  | mTexture3DZero = new Texture3D(0); | 
|  | mTexture2DArrayZero = new Texture2DArray(0); | 
|  | mTextureCubeMapZero = new TextureCubeMap(0); | 
|  | mTexture2DRectZero = new Texture2DRect(0); | 
|  | mTextureExternalZero = new TextureExternal(0); | 
|  |  | 
|  | mState.activeSampler = 0; | 
|  |  | 
|  | for(int type = 0; type < TEXTURE_TYPE_COUNT; type++) | 
|  | { | 
|  | bindTexture((TextureType)type, 0); | 
|  | } | 
|  |  | 
|  | bindVertexArray(0); | 
|  | bindArrayBuffer(0); | 
|  | bindElementArrayBuffer(0); | 
|  | bindReadFramebuffer(0); | 
|  | bindDrawFramebuffer(0); | 
|  | bindRenderbuffer(0); | 
|  | bindGenericUniformBuffer(0); | 
|  | bindTransformFeedback(0); | 
|  |  | 
|  | mState.currentProgram = 0; | 
|  |  | 
|  | mVertexDataManager = nullptr; | 
|  | mIndexDataManager = nullptr; | 
|  |  | 
|  | mInvalidEnum = false; | 
|  | mInvalidValue = false; | 
|  | mInvalidOperation = false; | 
|  | mOutOfMemory = false; | 
|  | mInvalidFramebufferOperation = false; | 
|  |  | 
|  | mHasBeenCurrent = false; | 
|  |  | 
|  | markAllStateDirty(); | 
|  | } | 
|  |  | 
|  | Context::~Context() | 
|  | { | 
|  | if(mState.currentProgram != 0) | 
|  | { | 
|  | Program *programObject = mResourceManager->getProgram(mState.currentProgram); | 
|  | if(programObject) | 
|  | { | 
|  | programObject->release(); | 
|  | } | 
|  | mState.currentProgram = 0; | 
|  | } | 
|  |  | 
|  | while(!mFramebufferNameSpace.empty()) | 
|  | { | 
|  | deleteFramebuffer(mFramebufferNameSpace.firstName()); | 
|  | } | 
|  |  | 
|  | while(!mFenceNameSpace.empty()) | 
|  | { | 
|  | deleteFence(mFenceNameSpace.firstName()); | 
|  | } | 
|  |  | 
|  | while(!mQueryNameSpace.empty()) | 
|  | { | 
|  | deleteQuery(mQueryNameSpace.firstName()); | 
|  | } | 
|  |  | 
|  | while(!mVertexArrayNameSpace.empty()) | 
|  | { | 
|  | deleteVertexArray(mVertexArrayNameSpace.lastName()); | 
|  | } | 
|  |  | 
|  | while(!mTransformFeedbackNameSpace.empty()) | 
|  | { | 
|  | deleteTransformFeedback(mTransformFeedbackNameSpace.firstName()); | 
|  | } | 
|  |  | 
|  | for(int type = 0; type < TEXTURE_TYPE_COUNT; type++) | 
|  | { | 
|  | for(int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++) | 
|  | { | 
|  | mState.samplerTexture[type][sampler] = nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) | 
|  | { | 
|  | mState.vertexAttribute[i].mBoundBuffer = nullptr; | 
|  | } | 
|  |  | 
|  | for(int i = 0; i < QUERY_TYPE_COUNT; i++) | 
|  | { | 
|  | mState.activeQuery[i] = nullptr; | 
|  | } | 
|  |  | 
|  | mState.arrayBuffer = nullptr; | 
|  | mState.copyReadBuffer = nullptr; | 
|  | mState.copyWriteBuffer = nullptr; | 
|  | mState.pixelPackBuffer = nullptr; | 
|  | mState.pixelUnpackBuffer = nullptr; | 
|  | mState.genericUniformBuffer = nullptr; | 
|  | mState.genericTransformFeedbackBuffer = nullptr; | 
|  |  | 
|  | for(int i = 0; i < MAX_UNIFORM_BUFFER_BINDINGS; i++) { | 
|  | mState.uniformBuffers[i].set(nullptr, 0, 0); | 
|  | } | 
|  |  | 
|  | mState.renderbuffer = nullptr; | 
|  |  | 
|  | for(int i = 0; i < MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i) | 
|  | { | 
|  | mState.sampler[i] = nullptr; | 
|  | } | 
|  |  | 
|  | mTexture2DZero = nullptr; | 
|  | mTexture3DZero = nullptr; | 
|  | mTexture2DArrayZero = nullptr; | 
|  | mTextureCubeMapZero = nullptr; | 
|  | mTexture2DRectZero = nullptr; | 
|  | mTextureExternalZero = nullptr; | 
|  |  | 
|  | delete mVertexDataManager; | 
|  | delete mIndexDataManager; | 
|  |  | 
|  | mResourceManager->release(); | 
|  | delete device; | 
|  | } | 
|  |  | 
|  | void Context::makeCurrent(gl::Surface *surface) | 
|  | { | 
|  | if(!mHasBeenCurrent) | 
|  | { | 
|  | mVertexDataManager = new VertexDataManager(this); | 
|  | mIndexDataManager = new IndexDataManager(); | 
|  |  | 
|  | mState.viewportX = 0; | 
|  | mState.viewportY = 0; | 
|  | mState.viewportWidth = surface ? surface->getWidth() : 0; | 
|  | mState.viewportHeight = surface ? surface->getHeight() : 0; | 
|  |  | 
|  | mState.scissorX = 0; | 
|  | mState.scissorY = 0; | 
|  | mState.scissorWidth = surface ? surface->getWidth() : 0; | 
|  | mState.scissorHeight = surface ? surface->getHeight() : 0; | 
|  |  | 
|  | mHasBeenCurrent = true; | 
|  | } | 
|  |  | 
|  | if(surface) | 
|  | { | 
|  | // Wrap the existing resources into GL objects and assign them to the '0' names | 
|  | egl::Image *defaultRenderTarget = surface->getRenderTarget(); | 
|  | egl::Image *depthStencil = surface->getDepthStencil(); | 
|  |  | 
|  | Colorbuffer *colorbufferZero = new Colorbuffer(defaultRenderTarget); | 
|  | DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil); | 
|  | Framebuffer *framebufferZero = new DefaultFramebuffer(colorbufferZero, depthStencilbufferZero); | 
|  |  | 
|  | setFramebufferZero(framebufferZero); | 
|  |  | 
|  | if(defaultRenderTarget) | 
|  | { | 
|  | defaultRenderTarget->release(); | 
|  | } | 
|  |  | 
|  | if(depthStencil) | 
|  | { | 
|  | depthStencil->release(); | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | setFramebufferZero(nullptr); | 
|  | } | 
|  |  | 
|  | markAllStateDirty(); | 
|  | } | 
|  |  | 
|  | EGLint Context::getClientVersion() const | 
|  | { | 
|  | return 3; | 
|  | } | 
|  |  | 
|  | EGLint Context::getConfigID() const | 
|  | { | 
|  | return config->mConfigID; | 
|  | } | 
|  |  | 
|  | // This function will set all of the state-related dirty flags, so that all state is set during next pre-draw. | 
|  | void Context::markAllStateDirty() | 
|  | { | 
|  | mAppliedProgramSerial = 0; | 
|  |  | 
|  | mDepthStateDirty = true; | 
|  | mMaskStateDirty = true; | 
|  | mBlendStateDirty = true; | 
|  | mStencilStateDirty = true; | 
|  | mPolygonOffsetStateDirty = true; | 
|  | mSampleStateDirty = true; | 
|  | mDitherStateDirty = true; | 
|  | mFrontFaceDirty = true; | 
|  | } | 
|  |  | 
|  | void Context::setClearColor(float red, float green, float blue, float alpha) | 
|  | { | 
|  | mState.colorClearValue.red = red; | 
|  | mState.colorClearValue.green = green; | 
|  | mState.colorClearValue.blue = blue; | 
|  | mState.colorClearValue.alpha = alpha; | 
|  | } | 
|  |  | 
|  | void Context::setClearDepth(float depth) | 
|  | { | 
|  | mState.depthClearValue = depth; | 
|  | } | 
|  |  | 
|  | void Context::setClearStencil(int stencil) | 
|  | { | 
|  | mState.stencilClearValue = stencil; | 
|  | } | 
|  |  | 
|  | void Context::setCullFaceEnabled(bool enabled) | 
|  | { | 
|  | mState.cullFaceEnabled = enabled; | 
|  | } | 
|  |  | 
|  | bool Context::isCullFaceEnabled() const | 
|  | { | 
|  | return mState.cullFaceEnabled; | 
|  | } | 
|  |  | 
|  | void Context::setCullMode(GLenum mode) | 
|  | { | 
|  | mState.cullMode = mode; | 
|  | } | 
|  |  | 
|  | void Context::setFrontFace(GLenum front) | 
|  | { | 
|  | if(mState.frontFace != front) | 
|  | { | 
|  | mState.frontFace = front; | 
|  | mFrontFaceDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::setDepthTestEnabled(bool enabled) | 
|  | { | 
|  | if(mState.depthTestEnabled != enabled) | 
|  | { | 
|  | mState.depthTestEnabled = enabled; | 
|  | mDepthStateDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | bool Context::isDepthTestEnabled() const | 
|  | { | 
|  | return mState.depthTestEnabled; | 
|  | } | 
|  |  | 
|  | void Context::setDepthFunc(GLenum depthFunc) | 
|  | { | 
|  | if(mState.depthFunc != depthFunc) | 
|  | { | 
|  | mState.depthFunc = depthFunc; | 
|  | mDepthStateDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::setDepthRange(float zNear, float zFar) | 
|  | { | 
|  | mState.zNear = zNear; | 
|  | mState.zFar = zFar; | 
|  | } | 
|  |  | 
|  | void Context::setBlendEnabled(bool enabled) | 
|  | { | 
|  | if(mState.blendEnabled != enabled) | 
|  | { | 
|  | mState.blendEnabled = enabled; | 
|  | mBlendStateDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | bool Context::isBlendEnabled() const | 
|  | { | 
|  | return mState.blendEnabled; | 
|  | } | 
|  |  | 
|  | void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha) | 
|  | { | 
|  | if(mState.sourceBlendRGB != sourceRGB || | 
|  | mState.sourceBlendAlpha != sourceAlpha || | 
|  | mState.destBlendRGB != destRGB || | 
|  | mState.destBlendAlpha != destAlpha) | 
|  | { | 
|  | mState.sourceBlendRGB = sourceRGB; | 
|  | mState.destBlendRGB = destRGB; | 
|  | mState.sourceBlendAlpha = sourceAlpha; | 
|  | mState.destBlendAlpha = destAlpha; | 
|  | mBlendStateDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::setBlendColor(float red, float green, float blue, float alpha) | 
|  | { | 
|  | if(mState.blendColor.red != red || | 
|  | mState.blendColor.green != green || | 
|  | mState.blendColor.blue != blue || | 
|  | mState.blendColor.alpha != alpha) | 
|  | { | 
|  | mState.blendColor.red = red; | 
|  | mState.blendColor.green = green; | 
|  | mState.blendColor.blue = blue; | 
|  | mState.blendColor.alpha = alpha; | 
|  | mBlendStateDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation) | 
|  | { | 
|  | if(mState.blendEquationRGB != rgbEquation || | 
|  | mState.blendEquationAlpha != alphaEquation) | 
|  | { | 
|  | mState.blendEquationRGB = rgbEquation; | 
|  | mState.blendEquationAlpha = alphaEquation; | 
|  | mBlendStateDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::setStencilTestEnabled(bool enabled) | 
|  | { | 
|  | if(mState.stencilTestEnabled != enabled) | 
|  | { | 
|  | mState.stencilTestEnabled = enabled; | 
|  | mStencilStateDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | bool Context::isStencilTestEnabled() const | 
|  | { | 
|  | return mState.stencilTestEnabled; | 
|  | } | 
|  |  | 
|  | void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) | 
|  | { | 
|  | if(mState.stencilFunc != stencilFunc || | 
|  | mState.stencilRef != stencilRef || | 
|  | mState.stencilMask != stencilMask) | 
|  | { | 
|  | mState.stencilFunc = stencilFunc; | 
|  | mState.stencilRef = (stencilRef > 0) ? stencilRef : 0; | 
|  | mState.stencilMask = stencilMask; | 
|  | mStencilStateDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask) | 
|  | { | 
|  | if(mState.stencilBackFunc != stencilBackFunc || | 
|  | mState.stencilBackRef != stencilBackRef || | 
|  | mState.stencilBackMask != stencilBackMask) | 
|  | { | 
|  | mState.stencilBackFunc = stencilBackFunc; | 
|  | mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0; | 
|  | mState.stencilBackMask = stencilBackMask; | 
|  | mStencilStateDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::setStencilWritemask(GLuint stencilWritemask) | 
|  | { | 
|  | if(mState.stencilWritemask != stencilWritemask) | 
|  | { | 
|  | mState.stencilWritemask = stencilWritemask; | 
|  | mStencilStateDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::setStencilBackWritemask(GLuint stencilBackWritemask) | 
|  | { | 
|  | if(mState.stencilBackWritemask != stencilBackWritemask) | 
|  | { | 
|  | mState.stencilBackWritemask = stencilBackWritemask; | 
|  | mStencilStateDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) | 
|  | { | 
|  | if(mState.stencilFail != stencilFail || | 
|  | mState.stencilPassDepthFail != stencilPassDepthFail || | 
|  | mState.stencilPassDepthPass != stencilPassDepthPass) | 
|  | { | 
|  | mState.stencilFail = stencilFail; | 
|  | mState.stencilPassDepthFail = stencilPassDepthFail; | 
|  | mState.stencilPassDepthPass = stencilPassDepthPass; | 
|  | mStencilStateDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass) | 
|  | { | 
|  | if(mState.stencilBackFail != stencilBackFail || | 
|  | mState.stencilBackPassDepthFail != stencilBackPassDepthFail || | 
|  | mState.stencilBackPassDepthPass != stencilBackPassDepthPass) | 
|  | { | 
|  | mState.stencilBackFail = stencilBackFail; | 
|  | mState.stencilBackPassDepthFail = stencilBackPassDepthFail; | 
|  | mState.stencilBackPassDepthPass = stencilBackPassDepthPass; | 
|  | mStencilStateDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::setPolygonOffsetFillEnabled(bool enabled) | 
|  | { | 
|  | if(mState.polygonOffsetFillEnabled != enabled) | 
|  | { | 
|  | mState.polygonOffsetFillEnabled = enabled; | 
|  | mPolygonOffsetStateDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | bool Context::isPolygonOffsetFillEnabled() const | 
|  | { | 
|  | return mState.polygonOffsetFillEnabled; | 
|  | } | 
|  |  | 
|  | void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units) | 
|  | { | 
|  | if(mState.polygonOffsetFactor != factor || | 
|  | mState.polygonOffsetUnits != units) | 
|  | { | 
|  | mState.polygonOffsetFactor = factor; | 
|  | mState.polygonOffsetUnits = units; | 
|  | mPolygonOffsetStateDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::setSampleAlphaToCoverageEnabled(bool enabled) | 
|  | { | 
|  | if(mState.sampleAlphaToCoverageEnabled != enabled) | 
|  | { | 
|  | mState.sampleAlphaToCoverageEnabled = enabled; | 
|  | mSampleStateDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | bool Context::isSampleAlphaToCoverageEnabled() const | 
|  | { | 
|  | return mState.sampleAlphaToCoverageEnabled; | 
|  | } | 
|  |  | 
|  | void Context::setSampleCoverageEnabled(bool enabled) | 
|  | { | 
|  | if(mState.sampleCoverageEnabled != enabled) | 
|  | { | 
|  | mState.sampleCoverageEnabled = enabled; | 
|  | mSampleStateDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | bool Context::isSampleCoverageEnabled() const | 
|  | { | 
|  | return mState.sampleCoverageEnabled; | 
|  | } | 
|  |  | 
|  | void Context::setSampleCoverageParams(GLclampf value, bool invert) | 
|  | { | 
|  | if(mState.sampleCoverageValue != value || | 
|  | mState.sampleCoverageInvert != invert) | 
|  | { | 
|  | mState.sampleCoverageValue = value; | 
|  | mState.sampleCoverageInvert = invert; | 
|  | mSampleStateDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::setScissorTestEnabled(bool enabled) | 
|  | { | 
|  | mState.scissorTestEnabled = enabled; | 
|  | } | 
|  |  | 
|  | bool Context::isScissorTestEnabled() const | 
|  | { | 
|  | return mState.scissorTestEnabled; | 
|  | } | 
|  |  | 
|  | void Context::setDitherEnabled(bool enabled) | 
|  | { | 
|  | if(mState.ditherEnabled != enabled) | 
|  | { | 
|  | mState.ditherEnabled = enabled; | 
|  | mDitherStateDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | bool Context::isDitherEnabled() const | 
|  | { | 
|  | return mState.ditherEnabled; | 
|  | } | 
|  |  | 
|  | void Context::setPrimitiveRestartFixedIndexEnabled(bool enabled) | 
|  | { | 
|  | mState.primitiveRestartFixedIndexEnabled = enabled; | 
|  | } | 
|  |  | 
|  | bool Context::isPrimitiveRestartFixedIndexEnabled() const | 
|  | { | 
|  | return mState.primitiveRestartFixedIndexEnabled; | 
|  | } | 
|  |  | 
|  | void Context::setRasterizerDiscardEnabled(bool enabled) | 
|  | { | 
|  | mState.rasterizerDiscardEnabled = enabled; | 
|  | } | 
|  |  | 
|  | bool Context::isRasterizerDiscardEnabled() const | 
|  | { | 
|  | return mState.rasterizerDiscardEnabled; | 
|  | } | 
|  |  | 
|  | void Context::setLineWidth(GLfloat width) | 
|  | { | 
|  | mState.lineWidth = width; | 
|  | device->setLineWidth(clamp(width, ALIASED_LINE_WIDTH_RANGE_MIN, ALIASED_LINE_WIDTH_RANGE_MAX)); | 
|  | } | 
|  |  | 
|  | void Context::setGenerateMipmapHint(GLenum hint) | 
|  | { | 
|  | mState.generateMipmapHint = hint; | 
|  | } | 
|  |  | 
|  | void Context::setFragmentShaderDerivativeHint(GLenum hint) | 
|  | { | 
|  | mState.fragmentShaderDerivativeHint = hint; | 
|  | // TODO: Propagate the hint to shader translator so we can write | 
|  | // ddx, ddx_coarse, or ddx_fine depending on the hint. | 
|  | // Ignore for now. It is valid for implementations to ignore hint. | 
|  | } | 
|  |  | 
|  | void Context::setTextureFilteringHint(GLenum hint) | 
|  | { | 
|  | mState.textureFilteringHint = hint; | 
|  | } | 
|  |  | 
|  | void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height) | 
|  | { | 
|  | mState.viewportX = x; | 
|  | mState.viewportY = y; | 
|  | mState.viewportWidth = std::min<GLsizei>(width, IMPLEMENTATION_MAX_RENDERBUFFER_SIZE);     // GL_MAX_VIEWPORT_DIMS[0] | 
|  | mState.viewportHeight = std::min<GLsizei>(height, IMPLEMENTATION_MAX_RENDERBUFFER_SIZE);   // GL_MAX_VIEWPORT_DIMS[1] | 
|  | } | 
|  |  | 
|  | void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height) | 
|  | { | 
|  | mState.scissorX = x; | 
|  | mState.scissorY = y; | 
|  |  | 
|  | // An overflow happens when (infinite precision) X + Width > INT32_MAX. We | 
|  | // can change that formula to "X > INT32_MAX - Width". And when we bring it | 
|  | // down to 32-bit precision, we know it's safe because width is non-negative. | 
|  | if (x > INT32_MAX - width) | 
|  | { | 
|  | width = INT32_MAX - x; | 
|  | } | 
|  |  | 
|  | if (y > INT32_MAX - height) | 
|  | { | 
|  | height = INT32_MAX - y; | 
|  | } | 
|  |  | 
|  | mState.scissorWidth = width; | 
|  | mState.scissorHeight = height; | 
|  | } | 
|  |  | 
|  | void Context::setColorMask(bool red, bool green, bool blue, bool alpha) | 
|  | { | 
|  | if(mState.colorMaskRed != red || mState.colorMaskGreen != green || | 
|  | mState.colorMaskBlue != blue || mState.colorMaskAlpha != alpha) | 
|  | { | 
|  | mState.colorMaskRed = red; | 
|  | mState.colorMaskGreen = green; | 
|  | mState.colorMaskBlue = blue; | 
|  | mState.colorMaskAlpha = alpha; | 
|  | mMaskStateDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | unsigned int Context::getColorMask() const | 
|  | { | 
|  | return (mState.colorMaskRed ? 0x1 : 0) | | 
|  | (mState.colorMaskGreen ? 0x2 : 0) | | 
|  | (mState.colorMaskBlue ? 0x4 : 0) | | 
|  | (mState.colorMaskAlpha ? 0x8 : 0); | 
|  | } | 
|  |  | 
|  | void Context::setDepthMask(bool mask) | 
|  | { | 
|  | if(mState.depthMask != mask) | 
|  | { | 
|  | mState.depthMask = mask; | 
|  | mMaskStateDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::setActiveSampler(unsigned int active) | 
|  | { | 
|  | mState.activeSampler = active; | 
|  | } | 
|  |  | 
|  | GLuint Context::getReadFramebufferName() const | 
|  | { | 
|  | return mState.readFramebuffer; | 
|  | } | 
|  |  | 
|  | GLuint Context::getDrawFramebufferName() const | 
|  | { | 
|  | return mState.drawFramebuffer; | 
|  | } | 
|  |  | 
|  | GLuint Context::getRenderbufferName() const | 
|  | { | 
|  | return mState.renderbuffer.name(); | 
|  | } | 
|  |  | 
|  | void Context::setFramebufferReadBuffer(GLuint buf) | 
|  | { | 
|  | Framebuffer *framebuffer = getReadFramebuffer(); | 
|  |  | 
|  | if(framebuffer) | 
|  | { | 
|  | framebuffer->setReadBuffer(buf); | 
|  | } | 
|  | else | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::setFramebufferDrawBuffers(GLsizei n, const GLenum *bufs) | 
|  | { | 
|  | Framebuffer *drawFramebuffer = getDrawFramebuffer(); | 
|  |  | 
|  | if(drawFramebuffer) | 
|  | { | 
|  | for(int i = 0; i < MAX_COLOR_ATTACHMENTS; i++) | 
|  | { | 
|  | drawFramebuffer->setDrawBuffer(i, (i < n) ? bufs[i] : GL_NONE); | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  |  | 
|  | GLuint Context::getArrayBufferName() const | 
|  | { | 
|  | return mState.arrayBuffer.name(); | 
|  | } | 
|  |  | 
|  | GLuint Context::getElementArrayBufferName() const | 
|  | { | 
|  | Buffer* elementArrayBuffer = getCurrentVertexArray()->getElementArrayBuffer(); | 
|  | return elementArrayBuffer ? elementArrayBuffer->name : 0; | 
|  | } | 
|  |  | 
|  | GLuint Context::getActiveQuery(GLenum target) const | 
|  | { | 
|  | Query *queryObject = nullptr; | 
|  |  | 
|  | switch(target) | 
|  | { | 
|  | case GL_ANY_SAMPLES_PASSED_EXT: | 
|  | queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED]; | 
|  | break; | 
|  | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: | 
|  | queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE]; | 
|  | break; | 
|  | case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: | 
|  | queryObject = mState.activeQuery[QUERY_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN]; | 
|  | break; | 
|  | default: | 
|  | ASSERT(false); | 
|  | } | 
|  |  | 
|  | if(queryObject) | 
|  | { | 
|  | return queryObject->name; | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | void Context::setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled) | 
|  | { | 
|  | getCurrentVertexArray()->enableAttribute(attribNum, enabled); | 
|  | } | 
|  |  | 
|  | void Context::setVertexAttribDivisor(unsigned int attribNum, GLuint divisor) | 
|  | { | 
|  | getCurrentVertexArray()->setVertexAttribDivisor(attribNum, divisor); | 
|  | } | 
|  |  | 
|  | const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const | 
|  | { | 
|  | return getCurrentVertexArray()->getVertexAttribute(attribNum); | 
|  | } | 
|  |  | 
|  | void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, | 
|  | bool normalized, bool pureInteger, GLsizei stride, const void *pointer) | 
|  | { | 
|  | getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer); | 
|  | } | 
|  |  | 
|  | const void *Context::getVertexAttribPointer(unsigned int attribNum) const | 
|  | { | 
|  | return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer; | 
|  | } | 
|  |  | 
|  | const VertexAttributeArray &Context::getVertexArrayAttributes() | 
|  | { | 
|  | return getCurrentVertexArray()->getVertexAttributes(); | 
|  | } | 
|  |  | 
|  | const VertexAttributeArray &Context::getCurrentVertexAttributes() | 
|  | { | 
|  | return mState.vertexAttribute; | 
|  | } | 
|  |  | 
|  | void Context::setPackAlignment(GLint alignment) | 
|  | { | 
|  | mState.packParameters.alignment = alignment; | 
|  | } | 
|  |  | 
|  | void Context::setUnpackAlignment(GLint alignment) | 
|  | { | 
|  | mState.unpackParameters.alignment = alignment; | 
|  | } | 
|  |  | 
|  | const gl::PixelStorageModes &Context::getUnpackParameters() const | 
|  | { | 
|  | return mState.unpackParameters; | 
|  | } | 
|  |  | 
|  | void Context::setPackRowLength(GLint rowLength) | 
|  | { | 
|  | mState.packParameters.rowLength = rowLength; | 
|  | } | 
|  |  | 
|  | void Context::setPackSkipPixels(GLint skipPixels) | 
|  | { | 
|  | mState.packParameters.skipPixels = skipPixels; | 
|  | } | 
|  |  | 
|  | void Context::setPackSkipRows(GLint skipRows) | 
|  | { | 
|  | mState.packParameters.skipRows = skipRows; | 
|  | } | 
|  |  | 
|  | void Context::setUnpackRowLength(GLint rowLength) | 
|  | { | 
|  | mState.unpackParameters.rowLength = rowLength; | 
|  | } | 
|  |  | 
|  | void Context::setUnpackImageHeight(GLint imageHeight) | 
|  | { | 
|  | mState.unpackParameters.imageHeight = imageHeight; | 
|  | } | 
|  |  | 
|  | void Context::setUnpackSkipPixels(GLint skipPixels) | 
|  | { | 
|  | mState.unpackParameters.skipPixels = skipPixels; | 
|  | } | 
|  |  | 
|  | void Context::setUnpackSkipRows(GLint skipRows) | 
|  | { | 
|  | mState.unpackParameters.skipRows = skipRows; | 
|  | } | 
|  |  | 
|  | void Context::setUnpackSkipImages(GLint skipImages) | 
|  | { | 
|  | mState.unpackParameters.skipImages = skipImages; | 
|  | } | 
|  |  | 
|  | GLuint Context::createBuffer() | 
|  | { | 
|  | return mResourceManager->createBuffer(); | 
|  | } | 
|  |  | 
|  | GLuint Context::createProgram() | 
|  | { | 
|  | return mResourceManager->createProgram(); | 
|  | } | 
|  |  | 
|  | GLuint Context::createShader(GLenum type) | 
|  | { | 
|  | return mResourceManager->createShader(type); | 
|  | } | 
|  |  | 
|  | GLuint Context::createTexture() | 
|  | { | 
|  | return mResourceManager->createTexture(); | 
|  | } | 
|  |  | 
|  | GLuint Context::createRenderbuffer() | 
|  | { | 
|  | return mResourceManager->createRenderbuffer(); | 
|  | } | 
|  |  | 
|  | // Returns an unused framebuffer name | 
|  | GLuint Context::createFramebuffer() | 
|  | { | 
|  | return mFramebufferNameSpace.allocate(); | 
|  | } | 
|  |  | 
|  | GLuint Context::createFence() | 
|  | { | 
|  | return mFenceNameSpace.allocate(new Fence()); | 
|  | } | 
|  |  | 
|  | // Returns an unused query name | 
|  | GLuint Context::createQuery() | 
|  | { | 
|  | return mQueryNameSpace.allocate(); | 
|  | } | 
|  |  | 
|  | // Returns an unused vertex array name | 
|  | GLuint Context::createVertexArray() | 
|  | { | 
|  | return mVertexArrayNameSpace.allocate(); | 
|  | } | 
|  |  | 
|  | GLsync Context::createFenceSync(GLenum condition, GLbitfield flags) | 
|  | { | 
|  | GLuint handle = mResourceManager->createFenceSync(condition, flags); | 
|  |  | 
|  | return reinterpret_cast<GLsync>(static_cast<uintptr_t>(handle)); | 
|  | } | 
|  |  | 
|  | // Returns an unused transform feedback name | 
|  | GLuint Context::createTransformFeedback() | 
|  | { | 
|  | return mTransformFeedbackNameSpace.allocate(); | 
|  | } | 
|  |  | 
|  | // Returns an unused sampler name | 
|  | GLuint Context::createSampler() | 
|  | { | 
|  | return mResourceManager->createSampler(); | 
|  | } | 
|  |  | 
|  | void Context::deleteBuffer(GLuint buffer) | 
|  | { | 
|  | detachBuffer(buffer); | 
|  |  | 
|  | mResourceManager->deleteBuffer(buffer); | 
|  | } | 
|  |  | 
|  | void Context::deleteShader(GLuint shader) | 
|  | { | 
|  | mResourceManager->deleteShader(shader); | 
|  | } | 
|  |  | 
|  | void Context::deleteProgram(GLuint program) | 
|  | { | 
|  | mResourceManager->deleteProgram(program); | 
|  | } | 
|  |  | 
|  | void Context::deleteTexture(GLuint texture) | 
|  | { | 
|  | detachTexture(texture); | 
|  |  | 
|  | mResourceManager->deleteTexture(texture); | 
|  | } | 
|  |  | 
|  | void Context::deleteRenderbuffer(GLuint renderbuffer) | 
|  | { | 
|  | if(mResourceManager->getRenderbuffer(renderbuffer)) | 
|  | { | 
|  | detachRenderbuffer(renderbuffer); | 
|  | } | 
|  |  | 
|  | mResourceManager->deleteRenderbuffer(renderbuffer); | 
|  | } | 
|  |  | 
|  | void Context::deleteFramebuffer(GLuint framebuffer) | 
|  | { | 
|  | detachFramebuffer(framebuffer); | 
|  |  | 
|  | Framebuffer *framebufferObject = mFramebufferNameSpace.remove(framebuffer); | 
|  |  | 
|  | if(framebufferObject) | 
|  | { | 
|  | delete framebufferObject; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::deleteFence(GLuint fence) | 
|  | { | 
|  | Fence *fenceObject = mFenceNameSpace.remove(fence); | 
|  |  | 
|  | if(fenceObject) | 
|  | { | 
|  | delete fenceObject; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::deleteQuery(GLuint query) | 
|  | { | 
|  | Query *queryObject = mQueryNameSpace.remove(query); | 
|  |  | 
|  | if(queryObject) | 
|  | { | 
|  | queryObject->release(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::deleteVertexArray(GLuint vertexArray) | 
|  | { | 
|  | // [OpenGL ES 3.0.2] section 2.10 page 43: | 
|  | // If a vertex array object that is currently bound is deleted, the binding | 
|  | // for that object reverts to zero and the default vertex array becomes current. | 
|  | if(getCurrentVertexArray()->name == vertexArray) | 
|  | { | 
|  | bindVertexArray(0); | 
|  | } | 
|  |  | 
|  | VertexArray *vertexArrayObject = mVertexArrayNameSpace.remove(vertexArray); | 
|  |  | 
|  | if(vertexArrayObject) | 
|  | { | 
|  | delete vertexArrayObject; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::deleteFenceSync(GLsync fenceSync) | 
|  | { | 
|  | // The spec specifies the underlying Fence object is not deleted until all current | 
|  | // wait commands finish. However, since the name becomes invalid, we cannot query the fence, | 
|  | // and since our API is currently designed for being called from a single thread, we can delete | 
|  | // the fence immediately. | 
|  | mResourceManager->deleteFenceSync(static_cast<GLuint>(reinterpret_cast<uintptr_t>(fenceSync))); | 
|  | } | 
|  |  | 
|  | void Context::deleteTransformFeedback(GLuint transformFeedback) | 
|  | { | 
|  | TransformFeedback *transformFeedbackObject = mTransformFeedbackNameSpace.remove(transformFeedback); | 
|  |  | 
|  | // Detach if currently bound. | 
|  | if(mState.transformFeedback == transformFeedback) | 
|  | { | 
|  | mState.transformFeedback = 0; | 
|  | } | 
|  |  | 
|  | if(transformFeedbackObject) | 
|  | { | 
|  | delete transformFeedbackObject; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::deleteSampler(GLuint sampler) | 
|  | { | 
|  | detachSampler(sampler); | 
|  |  | 
|  | mResourceManager->deleteSampler(sampler); | 
|  | } | 
|  |  | 
|  | Buffer *Context::getBuffer(GLuint handle) const | 
|  | { | 
|  | return mResourceManager->getBuffer(handle); | 
|  | } | 
|  |  | 
|  | Shader *Context::getShader(GLuint handle) const | 
|  | { | 
|  | return mResourceManager->getShader(handle); | 
|  | } | 
|  |  | 
|  | Program *Context::getProgram(GLuint handle) const | 
|  | { | 
|  | return mResourceManager->getProgram(handle); | 
|  | } | 
|  |  | 
|  | Texture *Context::getTexture(GLuint handle) const | 
|  | { | 
|  | return mResourceManager->getTexture(handle); | 
|  | } | 
|  |  | 
|  | Renderbuffer *Context::getRenderbuffer(GLuint handle) const | 
|  | { | 
|  | return mResourceManager->getRenderbuffer(handle); | 
|  | } | 
|  |  | 
|  | Framebuffer *Context::getReadFramebuffer() const | 
|  | { | 
|  | return getFramebuffer(mState.readFramebuffer); | 
|  | } | 
|  |  | 
|  | Framebuffer *Context::getDrawFramebuffer() const | 
|  | { | 
|  | return getFramebuffer(mState.drawFramebuffer); | 
|  | } | 
|  |  | 
|  | void Context::bindArrayBuffer(unsigned int buffer) | 
|  | { | 
|  | mResourceManager->checkBufferAllocation(buffer); | 
|  |  | 
|  | mState.arrayBuffer = getBuffer(buffer); | 
|  | } | 
|  |  | 
|  | void Context::bindElementArrayBuffer(unsigned int buffer) | 
|  | { | 
|  | mResourceManager->checkBufferAllocation(buffer); | 
|  |  | 
|  | getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer)); | 
|  | } | 
|  |  | 
|  | void Context::bindCopyReadBuffer(GLuint buffer) | 
|  | { | 
|  | mResourceManager->checkBufferAllocation(buffer); | 
|  |  | 
|  | mState.copyReadBuffer = getBuffer(buffer); | 
|  | } | 
|  |  | 
|  | void Context::bindCopyWriteBuffer(GLuint buffer) | 
|  | { | 
|  | mResourceManager->checkBufferAllocation(buffer); | 
|  |  | 
|  | mState.copyWriteBuffer = getBuffer(buffer); | 
|  | } | 
|  |  | 
|  | void Context::bindPixelPackBuffer(GLuint buffer) | 
|  | { | 
|  | mResourceManager->checkBufferAllocation(buffer); | 
|  |  | 
|  | mState.pixelPackBuffer = getBuffer(buffer); | 
|  | } | 
|  |  | 
|  | void Context::bindPixelUnpackBuffer(GLuint buffer) | 
|  | { | 
|  | mResourceManager->checkBufferAllocation(buffer); | 
|  |  | 
|  | mState.pixelUnpackBuffer = getBuffer(buffer); | 
|  | } | 
|  |  | 
|  | void Context::bindTransformFeedbackBuffer(GLuint buffer) | 
|  | { | 
|  | mResourceManager->checkBufferAllocation(buffer); | 
|  |  | 
|  | mState.genericTransformFeedbackBuffer = getBuffer(buffer); | 
|  | } | 
|  |  | 
|  | void Context::bindTexture(TextureType type, GLuint texture) | 
|  | { | 
|  | mResourceManager->checkTextureAllocation(texture, type); | 
|  |  | 
|  | mState.samplerTexture[type][mState.activeSampler] = getTexture(texture); | 
|  | } | 
|  |  | 
|  | void Context::bindReadFramebuffer(GLuint framebuffer) | 
|  | { | 
|  | if(!getFramebuffer(framebuffer)) | 
|  | { | 
|  | if(framebuffer == 0) | 
|  | { | 
|  | mFramebufferNameSpace.insert(framebuffer, new DefaultFramebuffer()); | 
|  | } | 
|  | else | 
|  | { | 
|  | mFramebufferNameSpace.insert(framebuffer, new Framebuffer()); | 
|  | } | 
|  | } | 
|  |  | 
|  | mState.readFramebuffer = framebuffer; | 
|  | } | 
|  |  | 
|  | void Context::bindDrawFramebuffer(GLuint framebuffer) | 
|  | { | 
|  | if(!getFramebuffer(framebuffer)) | 
|  | { | 
|  | if(framebuffer == 0) | 
|  | { | 
|  | mFramebufferNameSpace.insert(framebuffer, new DefaultFramebuffer()); | 
|  | } | 
|  | else | 
|  | { | 
|  | mFramebufferNameSpace.insert(framebuffer, new Framebuffer()); | 
|  | } | 
|  | } | 
|  |  | 
|  | mState.drawFramebuffer = framebuffer; | 
|  | } | 
|  |  | 
|  | void Context::bindRenderbuffer(GLuint renderbuffer) | 
|  | { | 
|  | mResourceManager->checkRenderbufferAllocation(renderbuffer); | 
|  |  | 
|  | mState.renderbuffer = getRenderbuffer(renderbuffer); | 
|  | } | 
|  |  | 
|  | void Context::bindVertexArray(GLuint array) | 
|  | { | 
|  | VertexArray *vertexArray = getVertexArray(array); | 
|  |  | 
|  | if(!vertexArray) | 
|  | { | 
|  | vertexArray = new VertexArray(array); | 
|  | mVertexArrayNameSpace.insert(array, vertexArray); | 
|  | } | 
|  |  | 
|  | mState.vertexArray = array; | 
|  | } | 
|  |  | 
|  | void Context::bindGenericUniformBuffer(GLuint buffer) | 
|  | { | 
|  | mResourceManager->checkBufferAllocation(buffer); | 
|  |  | 
|  | mState.genericUniformBuffer = getBuffer(buffer); | 
|  | } | 
|  |  | 
|  | void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size) | 
|  | { | 
|  | mResourceManager->checkBufferAllocation(buffer); | 
|  |  | 
|  | Buffer* bufferObject = getBuffer(buffer); | 
|  | mState.uniformBuffers[index].set(bufferObject, static_cast<int>(offset), static_cast<int>(size)); | 
|  | } | 
|  |  | 
|  | void Context::bindGenericTransformFeedbackBuffer(GLuint buffer) | 
|  | { | 
|  | mResourceManager->checkBufferAllocation(buffer); | 
|  |  | 
|  | mState.genericTransformFeedbackBuffer = getBuffer(buffer); | 
|  | } | 
|  |  | 
|  | void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size) | 
|  | { | 
|  | mResourceManager->checkBufferAllocation(buffer); | 
|  |  | 
|  | Buffer* bufferObject = getBuffer(buffer); | 
|  | getTransformFeedback()->setBuffer(index, bufferObject, offset, size); | 
|  | mState.genericTransformFeedbackBuffer = bufferObject; | 
|  | } | 
|  |  | 
|  | void Context::bindTransformFeedback(GLuint id) | 
|  | { | 
|  | if(!getTransformFeedback(id)) | 
|  | { | 
|  | mTransformFeedbackNameSpace.insert(id, new TransformFeedback(id)); | 
|  | } | 
|  |  | 
|  | mState.transformFeedback = id; | 
|  | } | 
|  |  | 
|  | bool Context::bindSampler(GLuint unit, GLuint sampler) | 
|  | { | 
|  | mResourceManager->checkSamplerAllocation(sampler); | 
|  |  | 
|  | Sampler* samplerObject = getSampler(sampler); | 
|  |  | 
|  | mState.sampler[unit] = samplerObject; | 
|  |  | 
|  | return !!samplerObject; | 
|  | } | 
|  |  | 
|  | void Context::useProgram(GLuint program) | 
|  | { | 
|  | GLuint priorProgram = mState.currentProgram; | 
|  | mState.currentProgram = program;               // Must switch before trying to delete, otherwise it only gets flagged. | 
|  |  | 
|  | if(priorProgram != program) | 
|  | { | 
|  | Program *newProgram = mResourceManager->getProgram(program); | 
|  | Program *oldProgram = mResourceManager->getProgram(priorProgram); | 
|  |  | 
|  | if(newProgram) | 
|  | { | 
|  | newProgram->addRef(); | 
|  | } | 
|  |  | 
|  | if(oldProgram) | 
|  | { | 
|  | oldProgram->release(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::beginQuery(GLenum target, GLuint query) | 
|  | { | 
|  | // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id> | 
|  | // of zero, if the active query object name for <target> is non-zero (for the | 
|  | // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if | 
|  | // the active query for either target is non-zero), if <id> is the name of an | 
|  | // existing query object whose type does not match <target>, or if <id> is the | 
|  | // active query object name for any query type, the error INVALID_OPERATION is | 
|  | // generated. | 
|  |  | 
|  | // Ensure no other queries are active | 
|  | // NOTE: If other queries than occlusion are supported, we will need to check | 
|  | // separately that: | 
|  | //    a) The query ID passed is not the current active query for any target/type | 
|  | //    b) There are no active queries for the requested target (and in the case | 
|  | //       of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, | 
|  | //       no query may be active for either if glBeginQuery targets either. | 
|  | for(int i = 0; i < QUERY_TYPE_COUNT; i++) | 
|  | { | 
|  | if(mState.activeQuery[i]) | 
|  | { | 
|  | switch(mState.activeQuery[i]->getType()) | 
|  | { | 
|  | case GL_ANY_SAMPLES_PASSED_EXT: | 
|  | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: | 
|  | if((target == GL_ANY_SAMPLES_PASSED_EXT) || | 
|  | (target == GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | break; | 
|  | case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: | 
|  | if(target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | break; | 
|  | default: | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | QueryType qType; | 
|  | switch(target) | 
|  | { | 
|  | case GL_ANY_SAMPLES_PASSED_EXT: | 
|  | qType = QUERY_ANY_SAMPLES_PASSED; | 
|  | break; | 
|  | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: | 
|  | qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE; | 
|  | break; | 
|  | case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: | 
|  | qType = QUERY_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN; | 
|  | break; | 
|  | default: | 
|  | UNREACHABLE(target); | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | Query *queryObject = createQuery(query, target); | 
|  |  | 
|  | // Check that name was obtained with glGenQueries | 
|  | if(!queryObject) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | // Check for type mismatch | 
|  | if(queryObject->getType() != target) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | // Set query as active for specified target | 
|  | mState.activeQuery[qType] = queryObject; | 
|  |  | 
|  | // Begin query | 
|  | queryObject->begin(); | 
|  | } | 
|  |  | 
|  | void Context::endQuery(GLenum target) | 
|  | { | 
|  | QueryType qType; | 
|  |  | 
|  | switch(target) | 
|  | { | 
|  | case GL_ANY_SAMPLES_PASSED_EXT:                qType = QUERY_ANY_SAMPLES_PASSED;                    break; | 
|  | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:   qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;       break; | 
|  | case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: qType = QUERY_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN; break; | 
|  | default: UNREACHABLE(target); return; | 
|  | } | 
|  |  | 
|  | Query *queryObject = mState.activeQuery[qType]; | 
|  |  | 
|  | if(!queryObject) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | queryObject->end(); | 
|  |  | 
|  | mState.activeQuery[qType] = nullptr; | 
|  | } | 
|  |  | 
|  | void Context::setFramebufferZero(Framebuffer *buffer) | 
|  | { | 
|  | delete mFramebufferNameSpace.remove(0); | 
|  | mFramebufferNameSpace.insert(0, buffer); | 
|  | } | 
|  |  | 
|  | void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer) | 
|  | { | 
|  | Renderbuffer *renderbufferObject = mState.renderbuffer; | 
|  | renderbufferObject->setStorage(renderbuffer); | 
|  | } | 
|  |  | 
|  | Framebuffer *Context::getFramebuffer(unsigned int handle) const | 
|  | { | 
|  | return mFramebufferNameSpace.find(handle); | 
|  | } | 
|  |  | 
|  | Fence *Context::getFence(unsigned int handle) const | 
|  | { | 
|  | return mFenceNameSpace.find(handle); | 
|  | } | 
|  |  | 
|  | FenceSync *Context::getFenceSync(GLsync handle) const | 
|  | { | 
|  | return mResourceManager->getFenceSync(static_cast<GLuint>(reinterpret_cast<uintptr_t>(handle))); | 
|  | } | 
|  |  | 
|  | Query *Context::getQuery(unsigned int handle) const | 
|  | { | 
|  | return mQueryNameSpace.find(handle); | 
|  | } | 
|  |  | 
|  | Query *Context::createQuery(unsigned int handle, GLenum type) | 
|  | { | 
|  | if(!mQueryNameSpace.isReserved(handle)) | 
|  | { | 
|  | return nullptr; | 
|  | } | 
|  | else | 
|  | { | 
|  | Query *query = mQueryNameSpace.find(handle); | 
|  | if(!query) | 
|  | { | 
|  | query = new Query(handle, type); | 
|  | query->addRef(); | 
|  | mQueryNameSpace.insert(handle, query); | 
|  | } | 
|  |  | 
|  | return query; | 
|  | } | 
|  | } | 
|  |  | 
|  | VertexArray *Context::getVertexArray(GLuint array) const | 
|  | { | 
|  | return mVertexArrayNameSpace.find(array); | 
|  | } | 
|  |  | 
|  | VertexArray *Context::getCurrentVertexArray() const | 
|  | { | 
|  | return getVertexArray(mState.vertexArray); | 
|  | } | 
|  |  | 
|  | bool Context::isVertexArray(GLuint array) const | 
|  | { | 
|  | return mVertexArrayNameSpace.isReserved(array); | 
|  | } | 
|  |  | 
|  | bool Context::hasZeroDivisor() const | 
|  | { | 
|  | // Verify there is at least one active attribute with a divisor of zero | 
|  | es2::Program *programObject = getCurrentProgram(); | 
|  | for(int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) | 
|  | { | 
|  | bool active = (programObject->getAttributeStream(attributeIndex) != -1); | 
|  | if(active && getCurrentVertexArray()->getVertexAttribute(attributeIndex).mDivisor == 0) | 
|  | { | 
|  | return true; | 
|  | } | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | TransformFeedback *Context::getTransformFeedback(GLuint transformFeedback) const | 
|  | { | 
|  | return mTransformFeedbackNameSpace.find(transformFeedback); | 
|  | } | 
|  |  | 
|  | bool Context::isTransformFeedback(GLuint array) const | 
|  | { | 
|  | return mTransformFeedbackNameSpace.isReserved(array); | 
|  | } | 
|  |  | 
|  | Sampler *Context::getSampler(GLuint sampler) const | 
|  | { | 
|  | return mResourceManager->getSampler(sampler); | 
|  | } | 
|  |  | 
|  | bool Context::isSampler(GLuint sampler) const | 
|  | { | 
|  | return mResourceManager->isSampler(sampler); | 
|  | } | 
|  |  | 
|  | Buffer *Context::getArrayBuffer() const | 
|  | { | 
|  | return mState.arrayBuffer; | 
|  | } | 
|  |  | 
|  | Buffer *Context::getElementArrayBuffer() const | 
|  | { | 
|  | return getCurrentVertexArray()->getElementArrayBuffer(); | 
|  | } | 
|  |  | 
|  | Buffer *Context::getCopyReadBuffer() const | 
|  | { | 
|  | return mState.copyReadBuffer; | 
|  | } | 
|  |  | 
|  | Buffer *Context::getCopyWriteBuffer() const | 
|  | { | 
|  | return mState.copyWriteBuffer; | 
|  | } | 
|  |  | 
|  | Buffer *Context::getPixelPackBuffer() const | 
|  | { | 
|  | return mState.pixelPackBuffer; | 
|  | } | 
|  |  | 
|  | Buffer *Context::getPixelUnpackBuffer() const | 
|  | { | 
|  | return mState.pixelUnpackBuffer; | 
|  | } | 
|  |  | 
|  | Buffer *Context::getGenericUniformBuffer() const | 
|  | { | 
|  | return mState.genericUniformBuffer; | 
|  | } | 
|  |  | 
|  | // The "required buffer size" is the number of bytes from the start of the | 
|  | // buffer to the last byte referenced within the buffer. If the caller of this | 
|  | // function has to worry about offsets within the buffer, it only needs to add | 
|  | // that byte offset to this function's return value to get its required buffer | 
|  | // size. | 
|  | size_t Context::getRequiredBufferSize(GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type) const | 
|  | { | 
|  | // 0-dimensional images have no bytes in them. | 
|  | if (width == 0 || height == 0 || depth == 0) | 
|  | { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | GLint pixelsPerRow = (mState.unpackParameters.rowLength) > 0 ? mState.unpackParameters.rowLength : width; | 
|  | GLint rowsPerImage = (mState.unpackParameters.imageHeight) > 0 ? mState.unpackParameters.imageHeight : height; | 
|  |  | 
|  | GLint bytesPerPixel = gl::ComputePixelSize(format, type); | 
|  | GLint bytesPerRow = gl::ComputePitch(pixelsPerRow, format, type, mState.unpackParameters.alignment); | 
|  | GLint bytesPerImage = rowsPerImage * bytesPerRow; | 
|  |  | 
|  | // Depth and height are subtracted by 1, while width is not, because we're not | 
|  | // reading the full last row or image, but we are reading the full last pixel. | 
|  | return (mState.unpackParameters.skipImages + (depth - 1))  * bytesPerImage | 
|  | + (mState.unpackParameters.skipRows   + (height - 1)) * bytesPerRow | 
|  | + (mState.unpackParameters.skipPixels + (width))      * bytesPerPixel; | 
|  | } | 
|  |  | 
|  | GLenum Context::getPixels(const GLvoid **pixels, GLenum type, size_t imageSize) const | 
|  | { | 
|  | if(mState.pixelUnpackBuffer) | 
|  | { | 
|  | ASSERT(mState.pixelUnpackBuffer->name != 0); | 
|  |  | 
|  | if(mState.pixelUnpackBuffer->isMapped()) | 
|  | { | 
|  | return GL_INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | size_t offset = static_cast<size_t>((ptrdiff_t)(*pixels)); | 
|  |  | 
|  | if(offset % GetTypeSize(type) != 0) | 
|  | { | 
|  | return GL_INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | if(offset > mState.pixelUnpackBuffer->size()) | 
|  | { | 
|  | return GL_INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | if(mState.pixelUnpackBuffer->size() - offset < imageSize) | 
|  | { | 
|  | return GL_INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | *pixels = static_cast<const unsigned char*>(mState.pixelUnpackBuffer->data()) + offset; | 
|  | } | 
|  |  | 
|  | return GL_NO_ERROR; | 
|  | } | 
|  |  | 
|  | bool Context::getBuffer(GLenum target, es2::Buffer **buffer) const | 
|  | { | 
|  | switch(target) | 
|  | { | 
|  | case GL_ARRAY_BUFFER: | 
|  | *buffer = getArrayBuffer(); | 
|  | break; | 
|  | case GL_ELEMENT_ARRAY_BUFFER: | 
|  | *buffer = getElementArrayBuffer(); | 
|  | break; | 
|  | case GL_COPY_READ_BUFFER: | 
|  | *buffer = getCopyReadBuffer(); | 
|  | break; | 
|  | case GL_COPY_WRITE_BUFFER: | 
|  | *buffer = getCopyWriteBuffer(); | 
|  | break; | 
|  | case GL_PIXEL_PACK_BUFFER: | 
|  | *buffer = getPixelPackBuffer(); | 
|  | break; | 
|  | case GL_PIXEL_UNPACK_BUFFER: | 
|  | *buffer = getPixelUnpackBuffer(); | 
|  | break; | 
|  | case GL_TRANSFORM_FEEDBACK_BUFFER: | 
|  | *buffer = static_cast<es2::Buffer*>(mState.genericTransformFeedbackBuffer); | 
|  | break; | 
|  | case GL_UNIFORM_BUFFER: | 
|  | *buffer = getGenericUniformBuffer(); | 
|  | break; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | TransformFeedback *Context::getTransformFeedback() const | 
|  | { | 
|  | return getTransformFeedback(mState.transformFeedback); | 
|  | } | 
|  |  | 
|  | Program *Context::getCurrentProgram() const | 
|  | { | 
|  | return mResourceManager->getProgram(mState.currentProgram); | 
|  | } | 
|  |  | 
|  | Texture *Context::getTargetTexture(GLenum target) const | 
|  | { | 
|  | Texture *texture = nullptr; | 
|  |  | 
|  | switch(target) | 
|  | { | 
|  | case GL_TEXTURE_2D:            texture = getTexture2D();       break; | 
|  | case GL_TEXTURE_2D_ARRAY:      texture = getTexture2DArray();  break; | 
|  | case GL_TEXTURE_3D:            texture = getTexture3D();       break; | 
|  | case GL_TEXTURE_CUBE_MAP:      texture = getTextureCubeMap();  break; | 
|  | case GL_TEXTURE_EXTERNAL_OES:  texture = getTextureExternal(); break; | 
|  | case GL_TEXTURE_RECTANGLE_ARB: texture = getTexture2DRect();   break; | 
|  | default: | 
|  | return error(GL_INVALID_ENUM, nullptr); | 
|  | } | 
|  |  | 
|  | ASSERT(texture);  // Must always have a default texture to fall back to. | 
|  |  | 
|  | return texture; | 
|  | } | 
|  |  | 
|  | Texture2D *Context::getTexture2D() const | 
|  | { | 
|  | return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); | 
|  | } | 
|  |  | 
|  | Texture2D *Context::getTexture2D(GLenum target) const | 
|  | { | 
|  | switch(target) | 
|  | { | 
|  | case GL_TEXTURE_2D:            return getTexture2D(); | 
|  | case GL_TEXTURE_RECTANGLE_ARB: return getTexture2DRect(); | 
|  | case GL_TEXTURE_EXTERNAL_OES:  return getTextureExternal(); | 
|  | default:                       UNREACHABLE(target); | 
|  | } | 
|  |  | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | Texture3D *Context::getTexture3D() const | 
|  | { | 
|  | return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D)); | 
|  | } | 
|  |  | 
|  | Texture2DArray *Context::getTexture2DArray() const | 
|  | { | 
|  | return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY)); | 
|  | } | 
|  |  | 
|  | TextureCubeMap *Context::getTextureCubeMap() const | 
|  | { | 
|  | return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); | 
|  | } | 
|  |  | 
|  | Texture2DRect *Context::getTexture2DRect() const | 
|  | { | 
|  | return static_cast<Texture2DRect*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_RECT)); | 
|  | } | 
|  |  | 
|  | TextureExternal *Context::getTextureExternal() const | 
|  | { | 
|  | return static_cast<TextureExternal*>(getSamplerTexture(mState.activeSampler, TEXTURE_EXTERNAL)); | 
|  | } | 
|  |  | 
|  | Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const | 
|  | { | 
|  | GLuint texid = mState.samplerTexture[type][sampler].name(); | 
|  |  | 
|  | if(texid == 0)   // Special case: 0 refers to different initial textures based on the target | 
|  | { | 
|  | switch(type) | 
|  | { | 
|  | case TEXTURE_2D: return mTexture2DZero; | 
|  | case TEXTURE_3D: return mTexture3DZero; | 
|  | case TEXTURE_2D_ARRAY: return mTexture2DArrayZero; | 
|  | case TEXTURE_CUBE: return mTextureCubeMapZero; | 
|  | case TEXTURE_2D_RECT: return mTexture2DRectZero; | 
|  | case TEXTURE_EXTERNAL: return mTextureExternalZero; | 
|  | default: UNREACHABLE(type); | 
|  | } | 
|  | } | 
|  |  | 
|  | return mState.samplerTexture[type][sampler]; | 
|  | } | 
|  |  | 
|  | void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param) | 
|  | { | 
|  | mResourceManager->checkSamplerAllocation(sampler); | 
|  |  | 
|  | Sampler *samplerObject = getSampler(sampler); | 
|  | ASSERT(samplerObject); | 
|  |  | 
|  | switch(pname) | 
|  | { | 
|  | case GL_TEXTURE_MIN_FILTER:         samplerObject->setMinFilter(static_cast<GLenum>(param));      break; | 
|  | case GL_TEXTURE_MAG_FILTER:         samplerObject->setMagFilter(static_cast<GLenum>(param));      break; | 
|  | case GL_TEXTURE_WRAP_S:             samplerObject->setWrapS(static_cast<GLenum>(param));          break; | 
|  | case GL_TEXTURE_WRAP_T:             samplerObject->setWrapT(static_cast<GLenum>(param));          break; | 
|  | case GL_TEXTURE_WRAP_R:             samplerObject->setWrapR(static_cast<GLenum>(param));          break; | 
|  | case GL_TEXTURE_MIN_LOD:            samplerObject->setMinLod(static_cast<GLfloat>(param));        break; | 
|  | case GL_TEXTURE_MAX_LOD:            samplerObject->setMaxLod(static_cast<GLfloat>(param));        break; | 
|  | case GL_TEXTURE_COMPARE_MODE:       samplerObject->setCompareMode(static_cast<GLenum>(param));    break; | 
|  | case GL_TEXTURE_COMPARE_FUNC:       samplerObject->setCompareFunc(static_cast<GLenum>(param));    break; | 
|  | case GL_TEXTURE_MAX_ANISOTROPY_EXT: samplerObject->setMaxAnisotropy(static_cast<GLfloat>(param)); break; | 
|  | default:                            UNREACHABLE(pname); break; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param) | 
|  | { | 
|  | mResourceManager->checkSamplerAllocation(sampler); | 
|  |  | 
|  | Sampler *samplerObject = getSampler(sampler); | 
|  | ASSERT(samplerObject); | 
|  |  | 
|  | switch(pname) | 
|  | { | 
|  | case GL_TEXTURE_MIN_FILTER:         samplerObject->setMinFilter(static_cast<GLenum>(roundf(param)));   break; | 
|  | case GL_TEXTURE_MAG_FILTER:         samplerObject->setMagFilter(static_cast<GLenum>(roundf(param)));   break; | 
|  | case GL_TEXTURE_WRAP_S:             samplerObject->setWrapS(static_cast<GLenum>(roundf(param)));       break; | 
|  | case GL_TEXTURE_WRAP_T:             samplerObject->setWrapT(static_cast<GLenum>(roundf(param)));       break; | 
|  | case GL_TEXTURE_WRAP_R:             samplerObject->setWrapR(static_cast<GLenum>(roundf(param)));       break; | 
|  | case GL_TEXTURE_MIN_LOD:            samplerObject->setMinLod(param);                                   break; | 
|  | case GL_TEXTURE_MAX_LOD:            samplerObject->setMaxLod(param);                                   break; | 
|  | case GL_TEXTURE_COMPARE_MODE:       samplerObject->setCompareMode(static_cast<GLenum>(roundf(param))); break; | 
|  | case GL_TEXTURE_COMPARE_FUNC:       samplerObject->setCompareFunc(static_cast<GLenum>(roundf(param))); break; | 
|  | case GL_TEXTURE_MAX_ANISOTROPY_EXT: samplerObject->setMaxAnisotropy(param);                            break; | 
|  | default:                            UNREACHABLE(pname); break; | 
|  | } | 
|  | } | 
|  |  | 
|  | GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname) | 
|  | { | 
|  | mResourceManager->checkSamplerAllocation(sampler); | 
|  |  | 
|  | Sampler *samplerObject = getSampler(sampler); | 
|  | ASSERT(samplerObject); | 
|  |  | 
|  | switch(pname) | 
|  | { | 
|  | case GL_TEXTURE_MIN_FILTER:         return static_cast<GLint>(samplerObject->getMinFilter()); | 
|  | case GL_TEXTURE_MAG_FILTER:         return static_cast<GLint>(samplerObject->getMagFilter()); | 
|  | case GL_TEXTURE_WRAP_S:             return static_cast<GLint>(samplerObject->getWrapS()); | 
|  | case GL_TEXTURE_WRAP_T:             return static_cast<GLint>(samplerObject->getWrapT()); | 
|  | case GL_TEXTURE_WRAP_R:             return static_cast<GLint>(samplerObject->getWrapR()); | 
|  | case GL_TEXTURE_MIN_LOD:            return static_cast<GLint>(roundf(samplerObject->getMinLod())); | 
|  | case GL_TEXTURE_MAX_LOD:            return static_cast<GLint>(roundf(samplerObject->getMaxLod())); | 
|  | case GL_TEXTURE_COMPARE_MODE:       return static_cast<GLint>(samplerObject->getCompareMode()); | 
|  | case GL_TEXTURE_COMPARE_FUNC:       return static_cast<GLint>(samplerObject->getCompareFunc()); | 
|  | case GL_TEXTURE_MAX_ANISOTROPY_EXT: return static_cast<GLint>(samplerObject->getMaxAnisotropy()); | 
|  | default:                            UNREACHABLE(pname); return 0; | 
|  | } | 
|  | } | 
|  |  | 
|  | GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname) | 
|  | { | 
|  | mResourceManager->checkSamplerAllocation(sampler); | 
|  |  | 
|  | Sampler *samplerObject = getSampler(sampler); | 
|  | ASSERT(samplerObject); | 
|  |  | 
|  | switch(pname) | 
|  | { | 
|  | case GL_TEXTURE_MIN_FILTER:         return static_cast<GLfloat>(samplerObject->getMinFilter()); | 
|  | case GL_TEXTURE_MAG_FILTER:         return static_cast<GLfloat>(samplerObject->getMagFilter()); | 
|  | case GL_TEXTURE_WRAP_S:             return static_cast<GLfloat>(samplerObject->getWrapS()); | 
|  | case GL_TEXTURE_WRAP_T:             return static_cast<GLfloat>(samplerObject->getWrapT()); | 
|  | case GL_TEXTURE_WRAP_R:             return static_cast<GLfloat>(samplerObject->getWrapR()); | 
|  | case GL_TEXTURE_MIN_LOD:            return samplerObject->getMinLod(); | 
|  | case GL_TEXTURE_MAX_LOD:            return samplerObject->getMaxLod(); | 
|  | case GL_TEXTURE_COMPARE_MODE:       return static_cast<GLfloat>(samplerObject->getCompareMode()); | 
|  | case GL_TEXTURE_COMPARE_FUNC:       return static_cast<GLfloat>(samplerObject->getCompareFunc()); | 
|  | case GL_TEXTURE_MAX_ANISOTROPY_EXT: return samplerObject->getMaxAnisotropy(); | 
|  | default:                            UNREACHABLE(pname); return 0; | 
|  | } | 
|  | } | 
|  |  | 
|  | bool Context::getBooleanv(GLenum pname, GLboolean *params) const | 
|  | { | 
|  | switch(pname) | 
|  | { | 
|  | case GL_SHADER_COMPILER:          *params = GL_TRUE;                          break; | 
|  | case GL_SAMPLE_COVERAGE_INVERT:   *params = mState.sampleCoverageInvert;      break; | 
|  | case GL_DEPTH_WRITEMASK:          *params = mState.depthMask;                 break; | 
|  | case GL_COLOR_WRITEMASK: | 
|  | params[0] = mState.colorMaskRed; | 
|  | params[1] = mState.colorMaskGreen; | 
|  | params[2] = mState.colorMaskBlue; | 
|  | params[3] = mState.colorMaskAlpha; | 
|  | break; | 
|  | case GL_CULL_FACE:                *params = mState.cullFaceEnabled;                  break; | 
|  | case GL_POLYGON_OFFSET_FILL:      *params = mState.polygonOffsetFillEnabled;         break; | 
|  | case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.sampleAlphaToCoverageEnabled;     break; | 
|  | case GL_SAMPLE_COVERAGE:          *params = mState.sampleCoverageEnabled;            break; | 
|  | case GL_SCISSOR_TEST:             *params = mState.scissorTestEnabled;               break; | 
|  | case GL_STENCIL_TEST:             *params = mState.stencilTestEnabled;               break; | 
|  | case GL_DEPTH_TEST:               *params = mState.depthTestEnabled;                 break; | 
|  | case GL_BLEND:                    *params = mState.blendEnabled;                     break; | 
|  | case GL_DITHER:                   *params = mState.ditherEnabled;                    break; | 
|  | case GL_PRIMITIVE_RESTART_FIXED_INDEX: *params = mState.primitiveRestartFixedIndexEnabled; break; | 
|  | case GL_RASTERIZER_DISCARD:       *params = mState.rasterizerDiscardEnabled;         break; | 
|  | case GL_TRANSFORM_FEEDBACK_ACTIVE: | 
|  | { | 
|  | TransformFeedback* transformFeedback = getTransformFeedback(mState.transformFeedback); | 
|  | if(transformFeedback) | 
|  | { | 
|  | *params = transformFeedback->isActive(); | 
|  | break; | 
|  | } | 
|  | else return false; | 
|  | } | 
|  | case GL_TRANSFORM_FEEDBACK_PAUSED: | 
|  | { | 
|  | TransformFeedback* transformFeedback = getTransformFeedback(mState.transformFeedback); | 
|  | if(transformFeedback) | 
|  | { | 
|  | *params = transformFeedback->isPaused(); | 
|  | break; | 
|  | } | 
|  | else return false; | 
|  | } | 
|  | default: | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Context::getFloatv(GLenum pname, GLfloat *params) const | 
|  | { | 
|  | // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation | 
|  | // because it is stored as a float, despite the fact that the GL ES 2.0 spec names | 
|  | // GetIntegerv as its native query function. As it would require conversion in any | 
|  | // case, this should make no difference to the calling application. | 
|  | switch(pname) | 
|  | { | 
|  | case GL_LINE_WIDTH:               *params = mState.lineWidth;            break; | 
|  | case GL_SAMPLE_COVERAGE_VALUE:    *params = mState.sampleCoverageValue;  break; | 
|  | case GL_DEPTH_CLEAR_VALUE:        *params = mState.depthClearValue;      break; | 
|  | case GL_POLYGON_OFFSET_FACTOR:    *params = mState.polygonOffsetFactor;  break; | 
|  | case GL_POLYGON_OFFSET_UNITS:     *params = mState.polygonOffsetUnits;   break; | 
|  | case GL_ALIASED_LINE_WIDTH_RANGE: | 
|  | params[0] = ALIASED_LINE_WIDTH_RANGE_MIN; | 
|  | params[1] = ALIASED_LINE_WIDTH_RANGE_MAX; | 
|  | break; | 
|  | case GL_ALIASED_POINT_SIZE_RANGE: | 
|  | params[0] = ALIASED_POINT_SIZE_RANGE_MIN; | 
|  | params[1] = ALIASED_POINT_SIZE_RANGE_MAX; | 
|  | break; | 
|  | case GL_DEPTH_RANGE: | 
|  | params[0] = mState.zNear; | 
|  | params[1] = mState.zFar; | 
|  | break; | 
|  | case GL_COLOR_CLEAR_VALUE: | 
|  | params[0] = mState.colorClearValue.red; | 
|  | params[1] = mState.colorClearValue.green; | 
|  | params[2] = mState.colorClearValue.blue; | 
|  | params[3] = mState.colorClearValue.alpha; | 
|  | break; | 
|  | case GL_BLEND_COLOR: | 
|  | params[0] = mState.blendColor.red; | 
|  | params[1] = mState.blendColor.green; | 
|  | params[2] = mState.blendColor.blue; | 
|  | params[3] = mState.blendColor.alpha; | 
|  | break; | 
|  | case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: | 
|  | *params = MAX_TEXTURE_MAX_ANISOTROPY; | 
|  | break; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | template bool Context::getIntegerv<GLint>(GLenum pname, GLint *params) const; | 
|  | template bool Context::getIntegerv<GLint64>(GLenum pname, GLint64 *params) const; | 
|  |  | 
|  | template<typename T> bool Context::getIntegerv(GLenum pname, T *params) const | 
|  | { | 
|  | // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation | 
|  | // because it is stored as a float, despite the fact that the GL ES 2.0 spec names | 
|  | // GetIntegerv as its native query function. As it would require conversion in any | 
|  | // case, this should make no difference to the calling application. You may find it in | 
|  | // Context::getFloatv. | 
|  | switch(pname) | 
|  | { | 
|  | case GL_MAX_VERTEX_ATTRIBS:               *params = MAX_VERTEX_ATTRIBS;               return true; | 
|  | case GL_MAX_VERTEX_UNIFORM_VECTORS:       *params = MAX_VERTEX_UNIFORM_VECTORS;       return true; | 
|  | case GL_MAX_VARYING_VECTORS:              *params = MAX_VARYING_VECTORS;              return true; | 
|  | case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = MAX_COMBINED_TEXTURE_IMAGE_UNITS; return true; | 
|  | case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:   *params = MAX_VERTEX_TEXTURE_IMAGE_UNITS;   return true; | 
|  | case GL_MAX_TEXTURE_IMAGE_UNITS:          *params = MAX_TEXTURE_IMAGE_UNITS;          return true; | 
|  | case GL_MAX_FRAGMENT_UNIFORM_VECTORS:     *params = MAX_FRAGMENT_UNIFORM_VECTORS;     return true; | 
|  | case GL_MAX_RENDERBUFFER_SIZE:            *params = IMPLEMENTATION_MAX_RENDERBUFFER_SIZE; return true; | 
|  | case GL_NUM_SHADER_BINARY_FORMATS:        *params = 0;                                    return true; | 
|  | case GL_SHADER_BINARY_FORMATS:      /* no shader binary formats are supported */          return true; | 
|  | case GL_ARRAY_BUFFER_BINDING:             *params = getArrayBufferName();                 return true; | 
|  | case GL_ELEMENT_ARRAY_BUFFER_BINDING:     *params = getElementArrayBufferName();          return true; | 
|  | //	case GL_FRAMEBUFFER_BINDING:            // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE | 
|  | case GL_DRAW_FRAMEBUFFER_BINDING:         *params = mState.drawFramebuffer;               return true; | 
|  | case GL_READ_FRAMEBUFFER_BINDING:         *params = mState.readFramebuffer;               return true; | 
|  | case GL_RENDERBUFFER_BINDING:             *params = mState.renderbuffer.name();           return true; | 
|  | case GL_CURRENT_PROGRAM:                  *params = mState.currentProgram;                return true; | 
|  | case GL_PACK_ALIGNMENT:                   *params = mState.packParameters.alignment;                 return true; | 
|  | case GL_UNPACK_ALIGNMENT:                 *params = mState.unpackParameters.alignment;          return true; | 
|  | case GL_GENERATE_MIPMAP_HINT:             *params = mState.generateMipmapHint;            return true; | 
|  | case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; return true; | 
|  | case GL_TEXTURE_FILTERING_HINT_CHROMIUM:  *params = mState.textureFilteringHint;          return true; | 
|  | case GL_ACTIVE_TEXTURE:                   *params = (mState.activeSampler + GL_TEXTURE0); return true; | 
|  | case GL_STENCIL_FUNC:                     *params = mState.stencilFunc;                   return true; | 
|  | case GL_STENCIL_REF:                      *params = mState.stencilRef;                    return true; | 
|  | case GL_STENCIL_VALUE_MASK:               *params = sw::clampToSignedInt(mState.stencilMask); return true; | 
|  | case GL_STENCIL_BACK_FUNC:                *params = mState.stencilBackFunc;               return true; | 
|  | case GL_STENCIL_BACK_REF:                 *params = mState.stencilBackRef;                return true; | 
|  | case GL_STENCIL_BACK_VALUE_MASK:          *params = sw::clampToSignedInt(mState.stencilBackMask); return true; | 
|  | case GL_STENCIL_FAIL:                     *params = mState.stencilFail;                   return true; | 
|  | case GL_STENCIL_PASS_DEPTH_FAIL:          *params = mState.stencilPassDepthFail;          return true; | 
|  | case GL_STENCIL_PASS_DEPTH_PASS:          *params = mState.stencilPassDepthPass;          return true; | 
|  | case GL_STENCIL_BACK_FAIL:                *params = mState.stencilBackFail;               return true; | 
|  | case GL_STENCIL_BACK_PASS_DEPTH_FAIL:     *params = mState.stencilBackPassDepthFail;      return true; | 
|  | case GL_STENCIL_BACK_PASS_DEPTH_PASS:     *params = mState.stencilBackPassDepthPass;      return true; | 
|  | case GL_DEPTH_FUNC:                       *params = mState.depthFunc;                     return true; | 
|  | case GL_BLEND_SRC_RGB:                    *params = mState.sourceBlendRGB;                return true; | 
|  | case GL_BLEND_SRC_ALPHA:                  *params = mState.sourceBlendAlpha;              return true; | 
|  | case GL_BLEND_DST_RGB:                    *params = mState.destBlendRGB;                  return true; | 
|  | case GL_BLEND_DST_ALPHA:                  *params = mState.destBlendAlpha;                return true; | 
|  | case GL_BLEND_EQUATION_RGB:               *params = mState.blendEquationRGB;              return true; | 
|  | case GL_BLEND_EQUATION_ALPHA:             *params = mState.blendEquationAlpha;            return true; | 
|  | case GL_STENCIL_WRITEMASK:                *params = sw::clampToSignedInt(mState.stencilWritemask); return true; | 
|  | case GL_STENCIL_BACK_WRITEMASK:           *params = sw::clampToSignedInt(mState.stencilBackWritemask); return true; | 
|  | case GL_STENCIL_CLEAR_VALUE:              *params = mState.stencilClearValue;             return true; | 
|  | case GL_SUBPIXEL_BITS:                    *params = 4;                                    return true; | 
|  | case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: | 
|  | case GL_MAX_TEXTURE_SIZE:                 *params = IMPLEMENTATION_MAX_TEXTURE_SIZE;          return true; | 
|  | case GL_MAX_CUBE_MAP_TEXTURE_SIZE:        *params = IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE; return true; | 
|  | case GL_NUM_COMPRESSED_TEXTURE_FORMATS:   *params = NUM_COMPRESSED_TEXTURE_FORMATS;           return true; | 
|  | case GL_MAX_SAMPLES:                      *params = IMPLEMENTATION_MAX_SAMPLES;               return true; | 
|  | case GL_SAMPLE_BUFFERS: | 
|  | case GL_SAMPLES: | 
|  | { | 
|  | Framebuffer *framebuffer = getDrawFramebuffer(); | 
|  | int width, height, samples; | 
|  |  | 
|  | if(framebuffer && (framebuffer->completeness(width, height, samples) == GL_FRAMEBUFFER_COMPLETE)) | 
|  | { | 
|  | switch(pname) | 
|  | { | 
|  | case GL_SAMPLE_BUFFERS: | 
|  | if(samples > 1) | 
|  | { | 
|  | *params = 1; | 
|  | } | 
|  | else | 
|  | { | 
|  | *params = 0; | 
|  | } | 
|  | break; | 
|  | case GL_SAMPLES: | 
|  | *params = samples; | 
|  | break; | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | *params = 0; | 
|  | } | 
|  | } | 
|  | return true; | 
|  | case GL_IMPLEMENTATION_COLOR_READ_TYPE: | 
|  | { | 
|  | Framebuffer *framebuffer = getReadFramebuffer(); | 
|  | if(framebuffer) | 
|  | { | 
|  | *params = framebuffer->getImplementationColorReadType(); | 
|  | } | 
|  | else | 
|  | { | 
|  | return error(GL_INVALID_OPERATION, true); | 
|  | } | 
|  | } | 
|  | return true; | 
|  | case GL_IMPLEMENTATION_COLOR_READ_FORMAT: | 
|  | { | 
|  | Framebuffer *framebuffer = getReadFramebuffer(); | 
|  | if(framebuffer) | 
|  | { | 
|  | *params = framebuffer->getImplementationColorReadFormat(); | 
|  | } | 
|  | else | 
|  | { | 
|  | return error(GL_INVALID_OPERATION, true); | 
|  | } | 
|  | } | 
|  | return true; | 
|  | case GL_MAX_VIEWPORT_DIMS: | 
|  | { | 
|  | int maxDimension = IMPLEMENTATION_MAX_RENDERBUFFER_SIZE; | 
|  | params[0] = maxDimension; | 
|  | params[1] = maxDimension; | 
|  | } | 
|  | return true; | 
|  | case GL_COMPRESSED_TEXTURE_FORMATS: | 
|  | { | 
|  | for(int i = 0; i < NUM_COMPRESSED_TEXTURE_FORMATS; i++) | 
|  | { | 
|  | params[i] = compressedTextureFormats[i]; | 
|  | } | 
|  | } | 
|  | return true; | 
|  | case GL_VIEWPORT: | 
|  | params[0] = mState.viewportX; | 
|  | params[1] = mState.viewportY; | 
|  | params[2] = mState.viewportWidth; | 
|  | params[3] = mState.viewportHeight; | 
|  | return true; | 
|  | case GL_SCISSOR_BOX: | 
|  | params[0] = mState.scissorX; | 
|  | params[1] = mState.scissorY; | 
|  | params[2] = mState.scissorWidth; | 
|  | params[3] = mState.scissorHeight; | 
|  | return true; | 
|  | case GL_CULL_FACE_MODE:                   *params = mState.cullMode;                 return true; | 
|  | case GL_FRONT_FACE:                       *params = mState.frontFace;                return true; | 
|  | case GL_RED_BITS: | 
|  | case GL_GREEN_BITS: | 
|  | case GL_BLUE_BITS: | 
|  | case GL_ALPHA_BITS: | 
|  | { | 
|  | Framebuffer *framebuffer = getDrawFramebuffer(); | 
|  | Renderbuffer *colorbuffer = framebuffer ? framebuffer->getColorbuffer(0) : nullptr; | 
|  |  | 
|  | if(colorbuffer) | 
|  | { | 
|  | switch(pname) | 
|  | { | 
|  | case GL_RED_BITS:   *params = colorbuffer->getRedSize();   return true; | 
|  | case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); return true; | 
|  | case GL_BLUE_BITS:  *params = colorbuffer->getBlueSize();  return true; | 
|  | case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); return true; | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | *params = 0; | 
|  | } | 
|  | } | 
|  | return true; | 
|  | case GL_DEPTH_BITS: | 
|  | { | 
|  | Framebuffer *framebuffer = getDrawFramebuffer(); | 
|  | Renderbuffer *depthbuffer = framebuffer ? framebuffer->getDepthbuffer() : nullptr; | 
|  |  | 
|  | if(depthbuffer) | 
|  | { | 
|  | *params = depthbuffer->getDepthSize(); | 
|  | } | 
|  | else | 
|  | { | 
|  | *params = 0; | 
|  | } | 
|  | } | 
|  | return true; | 
|  | case GL_STENCIL_BITS: | 
|  | { | 
|  | Framebuffer *framebuffer = getDrawFramebuffer(); | 
|  | Renderbuffer *stencilbuffer = framebuffer ? framebuffer->getStencilbuffer() : nullptr; | 
|  |  | 
|  | if(stencilbuffer) | 
|  | { | 
|  | *params = stencilbuffer->getStencilSize(); | 
|  | } | 
|  | else | 
|  | { | 
|  | *params = 0; | 
|  | } | 
|  | } | 
|  | return true; | 
|  | case GL_TEXTURE_BINDING_2D: | 
|  | if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) | 
|  | { | 
|  | error(GL_INVALID_OPERATION); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].name(); | 
|  | return true; | 
|  | case GL_TEXTURE_BINDING_CUBE_MAP: | 
|  | if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) | 
|  | { | 
|  | error(GL_INVALID_OPERATION); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].name(); | 
|  | return true; | 
|  | case GL_TEXTURE_BINDING_RECTANGLE_ARB: | 
|  | if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) | 
|  | { | 
|  | error(GL_INVALID_OPERATION); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | *params = mState.samplerTexture[TEXTURE_2D_RECT][mState.activeSampler].name(); | 
|  | return true; | 
|  | case GL_TEXTURE_BINDING_EXTERNAL_OES: | 
|  | if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) | 
|  | { | 
|  | error(GL_INVALID_OPERATION); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | *params = mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler].name(); | 
|  | return true; | 
|  | case GL_TEXTURE_BINDING_3D_OES: | 
|  | if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) | 
|  | { | 
|  | error(GL_INVALID_OPERATION); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].name(); | 
|  | return true; | 
|  | case GL_DRAW_BUFFER0: | 
|  | case GL_DRAW_BUFFER1: | 
|  | case GL_DRAW_BUFFER2: | 
|  | case GL_DRAW_BUFFER3: | 
|  | case GL_DRAW_BUFFER4: | 
|  | case GL_DRAW_BUFFER5: | 
|  | case GL_DRAW_BUFFER6: | 
|  | case GL_DRAW_BUFFER7: | 
|  | case GL_DRAW_BUFFER8: | 
|  | case GL_DRAW_BUFFER9: | 
|  | case GL_DRAW_BUFFER10: | 
|  | case GL_DRAW_BUFFER11: | 
|  | case GL_DRAW_BUFFER12: | 
|  | case GL_DRAW_BUFFER13: | 
|  | case GL_DRAW_BUFFER14: | 
|  | case GL_DRAW_BUFFER15: | 
|  | if((pname - GL_DRAW_BUFFER0) < MAX_DRAW_BUFFERS) | 
|  | { | 
|  | Framebuffer* framebuffer = getDrawFramebuffer(); | 
|  | *params = framebuffer ? framebuffer->getDrawBuffer(pname - GL_DRAW_BUFFER0) : GL_NONE; | 
|  | } | 
|  | else | 
|  | { | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | case GL_MAX_DRAW_BUFFERS: | 
|  | *params = MAX_DRAW_BUFFERS; | 
|  | return true; | 
|  | case GL_MAX_COLOR_ATTACHMENTS: // Note: MAX_COLOR_ATTACHMENTS_EXT added by GL_EXT_draw_buffers | 
|  | *params = MAX_COLOR_ATTACHMENTS; | 
|  | return true; | 
|  | case GL_TEXTURE_BINDING_2D_ARRAY: | 
|  | if(mState.activeSampler > MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) | 
|  | { | 
|  | error(GL_INVALID_OPERATION); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].name(); | 
|  | return true; | 
|  | case GL_COPY_READ_BUFFER_BINDING: | 
|  | *params = mState.copyReadBuffer.name(); | 
|  | return true; | 
|  | case GL_COPY_WRITE_BUFFER_BINDING: | 
|  | *params = mState.copyWriteBuffer.name(); | 
|  | return true; | 
|  | case GL_MAJOR_VERSION: | 
|  | *params = 3; | 
|  | return true; | 
|  | case GL_MINOR_VERSION: | 
|  | *params = 0; | 
|  | return true; | 
|  | case GL_MAX_3D_TEXTURE_SIZE: | 
|  | *params = IMPLEMENTATION_MAX_3D_TEXTURE_SIZE; | 
|  | return true; | 
|  | case GL_MAX_ARRAY_TEXTURE_LAYERS: | 
|  | *params = IMPLEMENTATION_MAX_TEXTURE_SIZE; | 
|  | return true; | 
|  | case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: | 
|  | *params = MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS; | 
|  | return true; | 
|  | case GL_MAX_COMBINED_UNIFORM_BLOCKS: | 
|  | *params = MAX_VERTEX_UNIFORM_BLOCKS + MAX_FRAGMENT_UNIFORM_BLOCKS; | 
|  | return true; | 
|  | case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: | 
|  | *params = MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS; | 
|  | return true; | 
|  | case GL_MAX_ELEMENT_INDEX: | 
|  | *params = MAX_ELEMENT_INDEX; | 
|  | return true; | 
|  | case GL_MAX_ELEMENTS_INDICES: | 
|  | *params = MAX_ELEMENTS_INDICES; | 
|  | return true; | 
|  | case GL_MAX_ELEMENTS_VERTICES: | 
|  | *params = MAX_ELEMENTS_VERTICES; | 
|  | return true; | 
|  | case GL_MAX_FRAGMENT_INPUT_COMPONENTS: | 
|  | *params = MAX_FRAGMENT_INPUT_VECTORS * 4; | 
|  | return true; | 
|  | case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: | 
|  | *params = MAX_FRAGMENT_UNIFORM_BLOCKS; | 
|  | return true; | 
|  | case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: | 
|  | *params = MAX_FRAGMENT_UNIFORM_COMPONENTS; | 
|  | return true; | 
|  | case GL_MAX_PROGRAM_TEXEL_OFFSET: | 
|  | // Note: SwiftShader has no actual texel offset limit, so this limit can be modified if required. | 
|  | // In any case, any behavior outside the specified range is valid since the spec mentions: | 
|  | // (see OpenGL ES 3.0.5, 3.8.10.1 Scale Factor and Level of Detail, p.153) | 
|  | // "If any of the offset values are outside the range of the  implementation-defined values | 
|  | //  MIN_PROGRAM_TEXEL_OFFSET and MAX_PROGRAM_TEXEL_OFFSET, results of the texture lookup are | 
|  | //  undefined." | 
|  | *params = MAX_PROGRAM_TEXEL_OFFSET; | 
|  | return true; | 
|  | case GL_MAX_SERVER_WAIT_TIMEOUT: | 
|  | *params = 0; | 
|  | return true; | 
|  | case GL_MAX_TEXTURE_LOD_BIAS: | 
|  | *params = MAX_TEXTURE_LOD_BIAS; | 
|  | return true; | 
|  | case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: | 
|  | *params = sw::MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS; | 
|  | return true; | 
|  | case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: | 
|  | *params = MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS; | 
|  | return true; | 
|  | case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: | 
|  | *params = sw::MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS; | 
|  | return true; | 
|  | case GL_MAX_UNIFORM_BLOCK_SIZE: | 
|  | *params = MAX_UNIFORM_BLOCK_SIZE; | 
|  | return true; | 
|  | case GL_MAX_UNIFORM_BUFFER_BINDINGS: | 
|  | *params = MAX_UNIFORM_BUFFER_BINDINGS; | 
|  | return true; | 
|  | case GL_MAX_VARYING_COMPONENTS: | 
|  | *params = MAX_VARYING_VECTORS * 4; | 
|  | return true; | 
|  | case GL_MAX_VERTEX_OUTPUT_COMPONENTS: | 
|  | *params = MAX_VERTEX_OUTPUT_VECTORS * 4; | 
|  | return true; | 
|  | case GL_MAX_VERTEX_UNIFORM_BLOCKS: | 
|  | *params = MAX_VERTEX_UNIFORM_BLOCKS; | 
|  | return true; | 
|  | case GL_MAX_VERTEX_UNIFORM_COMPONENTS: | 
|  | *params = MAX_VERTEX_UNIFORM_COMPONENTS; | 
|  | return true; | 
|  | case GL_MIN_PROGRAM_TEXEL_OFFSET: | 
|  | // Note: SwiftShader has no actual texel offset limit, so this limit can be modified if required. | 
|  | // In any case, any behavior outside the specified range is valid since the spec mentions: | 
|  | // (see OpenGL ES 3.0.5, 3.8.10.1 Scale Factor and Level of Detail, p.153) | 
|  | // "If any of the offset values are outside the range of the  implementation-defined values | 
|  | //  MIN_PROGRAM_TEXEL_OFFSET and MAX_PROGRAM_TEXEL_OFFSET, results of the texture lookup are | 
|  | //  undefined." | 
|  | *params = MIN_PROGRAM_TEXEL_OFFSET; | 
|  | return true; | 
|  | case GL_NUM_EXTENSIONS: | 
|  | GLuint numExtensions; | 
|  | getExtensions(0, &numExtensions); | 
|  | *params = numExtensions; | 
|  | return true; | 
|  | case GL_NUM_PROGRAM_BINARY_FORMATS: | 
|  | *params = NUM_PROGRAM_BINARY_FORMATS; | 
|  | return true; | 
|  | case GL_PACK_ROW_LENGTH: | 
|  | *params = mState.packParameters.rowLength; | 
|  | return true; | 
|  | case GL_PACK_SKIP_PIXELS: | 
|  | *params = mState.packParameters.skipPixels; | 
|  | return true; | 
|  | case GL_PACK_SKIP_ROWS: | 
|  | *params = mState.packParameters.skipRows; | 
|  | return true; | 
|  | case GL_PIXEL_PACK_BUFFER_BINDING: | 
|  | *params = mState.pixelPackBuffer.name(); | 
|  | return true; | 
|  | case GL_PIXEL_UNPACK_BUFFER_BINDING: | 
|  | *params = mState.pixelUnpackBuffer.name(); | 
|  | return true; | 
|  | case GL_PROGRAM_BINARY_FORMATS: | 
|  | // Since NUM_PROGRAM_BINARY_FORMATS is 0, the input | 
|  | // should be a 0 sized array, so don't write to params | 
|  | return true; | 
|  | case GL_READ_BUFFER: | 
|  | { | 
|  | Framebuffer* framebuffer = getReadFramebuffer(); | 
|  | *params = framebuffer ? framebuffer->getReadBuffer() : GL_NONE; | 
|  | } | 
|  | return true; | 
|  | case GL_SAMPLER_BINDING: | 
|  | *params = mState.sampler[mState.activeSampler].name(); | 
|  | return true; | 
|  | case GL_UNIFORM_BUFFER_BINDING: | 
|  | *params = mState.genericUniformBuffer.name(); | 
|  | return true; | 
|  | case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: | 
|  | *params = UNIFORM_BUFFER_OFFSET_ALIGNMENT; | 
|  | return true; | 
|  | case GL_UNPACK_IMAGE_HEIGHT: | 
|  | *params = mState.unpackParameters.imageHeight; | 
|  | return true; | 
|  | case GL_UNPACK_ROW_LENGTH: | 
|  | *params = mState.unpackParameters.rowLength; | 
|  | return true; | 
|  | case GL_UNPACK_SKIP_IMAGES: | 
|  | *params = mState.unpackParameters.skipImages; | 
|  | return true; | 
|  | case GL_UNPACK_SKIP_PIXELS: | 
|  | *params = mState.unpackParameters.skipPixels; | 
|  | return true; | 
|  | case GL_UNPACK_SKIP_ROWS: | 
|  | *params = mState.unpackParameters.skipRows; | 
|  | return true; | 
|  | case GL_VERTEX_ARRAY_BINDING: | 
|  | *params = getCurrentVertexArray()->name; | 
|  | return true; | 
|  | case GL_TRANSFORM_FEEDBACK_BINDING: | 
|  | { | 
|  | TransformFeedback* transformFeedback = getTransformFeedback(mState.transformFeedback); | 
|  | if(transformFeedback) | 
|  | { | 
|  | *params = transformFeedback->name; | 
|  | } | 
|  | else | 
|  | { | 
|  | return false; | 
|  | } | 
|  | } | 
|  | return true; | 
|  | case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: | 
|  | { | 
|  | TransformFeedback* transformFeedback = getTransformFeedback(mState.transformFeedback); | 
|  | if(transformFeedback) | 
|  | { | 
|  | *params = mState.genericTransformFeedbackBuffer.name(); | 
|  | } | 
|  | else | 
|  | { | 
|  | return false; | 
|  | } | 
|  | } | 
|  | return true; | 
|  | default: | 
|  | break; | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | template bool Context::getTransformFeedbackiv<GLint>(GLuint index, GLenum pname, GLint *param) const; | 
|  | template bool Context::getTransformFeedbackiv<GLint64>(GLuint index, GLenum pname, GLint64 *param) const; | 
|  |  | 
|  | template<typename T> bool Context::getTransformFeedbackiv(GLuint index, GLenum pname, T *param) const | 
|  | { | 
|  | TransformFeedback* transformFeedback = getTransformFeedback(mState.transformFeedback); | 
|  | if(!transformFeedback) | 
|  | { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | switch(pname) | 
|  | { | 
|  | case GL_TRANSFORM_FEEDBACK_BINDING: // GLint, initially 0 | 
|  | *param = transformFeedback->name; | 
|  | break; | 
|  | case GL_TRANSFORM_FEEDBACK_ACTIVE: // boolean, initially GL_FALSE | 
|  | *param = transformFeedback->isActive(); | 
|  | break; | 
|  | case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: // name, initially 0 | 
|  | *param = transformFeedback->getBufferName(index); | 
|  | break; | 
|  | case GL_TRANSFORM_FEEDBACK_PAUSED: // boolean, initially GL_FALSE | 
|  | *param = transformFeedback->isPaused(); | 
|  | break; | 
|  | case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: // indexed[n] 64-bit integer, initially 0 | 
|  | if(transformFeedback->getBuffer(index)) | 
|  | { | 
|  | *param = transformFeedback->getSize(index); | 
|  | break; | 
|  | } | 
|  | else return false; | 
|  | case GL_TRANSFORM_FEEDBACK_BUFFER_START: // indexed[n] 64-bit integer, initially 0 | 
|  | if(transformFeedback->getBuffer(index)) | 
|  | { | 
|  | *param = transformFeedback->getOffset(index); | 
|  | break; | 
|  | } | 
|  | else return false; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | template bool Context::getUniformBufferiv<GLint>(GLuint index, GLenum pname, GLint *param) const; | 
|  | template bool Context::getUniformBufferiv<GLint64>(GLuint index, GLenum pname, GLint64 *param) const; | 
|  |  | 
|  | template<typename T> bool Context::getUniformBufferiv(GLuint index, GLenum pname, T *param) const | 
|  | { | 
|  | switch(pname) | 
|  | { | 
|  | case GL_UNIFORM_BUFFER_BINDING: | 
|  | case GL_UNIFORM_BUFFER_SIZE: | 
|  | case GL_UNIFORM_BUFFER_START: | 
|  | break; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if(index >= MAX_UNIFORM_BUFFER_BINDINGS) | 
|  | { | 
|  | return error(GL_INVALID_VALUE, true); | 
|  | } | 
|  |  | 
|  | const BufferBinding& uniformBuffer = mState.uniformBuffers[index]; | 
|  |  | 
|  | switch(pname) | 
|  | { | 
|  | case GL_UNIFORM_BUFFER_BINDING: // name, initially 0 | 
|  | *param = uniformBuffer.get().name(); | 
|  | break; | 
|  | case GL_UNIFORM_BUFFER_SIZE: // indexed[n] 64-bit integer, initially 0 | 
|  | *param = uniformBuffer.getSize(); | 
|  | break; | 
|  | case GL_UNIFORM_BUFFER_START: // indexed[n] 64-bit integer, initially 0 | 
|  | *param = uniformBuffer.getOffset(); | 
|  | break; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams) const | 
|  | { | 
|  | // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation | 
|  | // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due | 
|  | // to the fact that it is stored internally as a float, and so would require conversion | 
|  | // if returned from Context::getIntegerv. Since this conversion is already implemented | 
|  | // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we | 
|  | // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling | 
|  | // application. | 
|  | switch(pname) | 
|  | { | 
|  | case GL_COMPRESSED_TEXTURE_FORMATS: | 
|  | { | 
|  | *type = GL_INT; | 
|  | *numParams = NUM_COMPRESSED_TEXTURE_FORMATS; | 
|  | } | 
|  | break; | 
|  | case GL_SHADER_BINARY_FORMATS: | 
|  | { | 
|  | *type = GL_INT; | 
|  | *numParams = 0; | 
|  | } | 
|  | break; | 
|  | case GL_MAX_VERTEX_ATTRIBS: | 
|  | case GL_MAX_VERTEX_UNIFORM_VECTORS: | 
|  | case GL_MAX_VARYING_VECTORS: | 
|  | case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: | 
|  | case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: | 
|  | case GL_MAX_TEXTURE_IMAGE_UNITS: | 
|  | case GL_MAX_FRAGMENT_UNIFORM_VECTORS: | 
|  | case GL_MAX_RENDERBUFFER_SIZE: | 
|  | case GL_NUM_SHADER_BINARY_FORMATS: | 
|  | case GL_NUM_COMPRESSED_TEXTURE_FORMATS: | 
|  | case GL_ARRAY_BUFFER_BINDING: | 
|  | case GL_FRAMEBUFFER_BINDING:        // Same as GL_DRAW_FRAMEBUFFER_BINDING_ANGLE | 
|  | case GL_READ_FRAMEBUFFER_BINDING:   // Same as GL_READ_FRAMEBUFFER_BINDING_ANGLE | 
|  | case GL_RENDERBUFFER_BINDING: | 
|  | case GL_CURRENT_PROGRAM: | 
|  | case GL_PACK_ALIGNMENT: | 
|  | case GL_UNPACK_ALIGNMENT: | 
|  | case GL_GENERATE_MIPMAP_HINT: | 
|  | case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: | 
|  | case GL_TEXTURE_FILTERING_HINT_CHROMIUM: | 
|  | case GL_RED_BITS: | 
|  | case GL_GREEN_BITS: | 
|  | case GL_BLUE_BITS: | 
|  | case GL_ALPHA_BITS: | 
|  | case GL_DEPTH_BITS: | 
|  | case GL_STENCIL_BITS: | 
|  | case GL_ELEMENT_ARRAY_BUFFER_BINDING: | 
|  | case GL_CULL_FACE_MODE: | 
|  | case GL_FRONT_FACE: | 
|  | case GL_ACTIVE_TEXTURE: | 
|  | case GL_STENCIL_FUNC: | 
|  | case GL_STENCIL_VALUE_MASK: | 
|  | case GL_STENCIL_REF: | 
|  | case GL_STENCIL_FAIL: | 
|  | case GL_STENCIL_PASS_DEPTH_FAIL: | 
|  | case GL_STENCIL_PASS_DEPTH_PASS: | 
|  | case GL_STENCIL_BACK_FUNC: | 
|  | case GL_STENCIL_BACK_VALUE_MASK: | 
|  | case GL_STENCIL_BACK_REF: | 
|  | case GL_STENCIL_BACK_FAIL: | 
|  | case GL_STENCIL_BACK_PASS_DEPTH_FAIL: | 
|  | case GL_STENCIL_BACK_PASS_DEPTH_PASS: | 
|  | case GL_DEPTH_FUNC: | 
|  | case GL_BLEND_SRC_RGB: | 
|  | case GL_BLEND_SRC_ALPHA: | 
|  | case GL_BLEND_DST_RGB: | 
|  | case GL_BLEND_DST_ALPHA: | 
|  | case GL_BLEND_EQUATION_RGB: | 
|  | case GL_BLEND_EQUATION_ALPHA: | 
|  | case GL_STENCIL_WRITEMASK: | 
|  | case GL_STENCIL_BACK_WRITEMASK: | 
|  | case GL_STENCIL_CLEAR_VALUE: | 
|  | case GL_SUBPIXEL_BITS: | 
|  | case GL_MAX_TEXTURE_SIZE: | 
|  | case GL_MAX_CUBE_MAP_TEXTURE_SIZE: | 
|  | case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: | 
|  | case GL_SAMPLE_BUFFERS: | 
|  | case GL_SAMPLES: | 
|  | case GL_IMPLEMENTATION_COLOR_READ_TYPE: | 
|  | case GL_IMPLEMENTATION_COLOR_READ_FORMAT: | 
|  | case GL_TEXTURE_BINDING_2D: | 
|  | case GL_TEXTURE_BINDING_CUBE_MAP: | 
|  | case GL_TEXTURE_BINDING_RECTANGLE_ARB: | 
|  | case GL_TEXTURE_BINDING_EXTERNAL_OES: | 
|  | case GL_TEXTURE_BINDING_3D_OES: | 
|  | case GL_COPY_READ_BUFFER_BINDING: | 
|  | case GL_COPY_WRITE_BUFFER_BINDING: | 
|  | case GL_DRAW_BUFFER0: | 
|  | case GL_DRAW_BUFFER1: | 
|  | case GL_DRAW_BUFFER2: | 
|  | case GL_DRAW_BUFFER3: | 
|  | case GL_DRAW_BUFFER4: | 
|  | case GL_DRAW_BUFFER5: | 
|  | case GL_DRAW_BUFFER6: | 
|  | case GL_DRAW_BUFFER7: | 
|  | case GL_DRAW_BUFFER8: | 
|  | case GL_DRAW_BUFFER9: | 
|  | case GL_DRAW_BUFFER10: | 
|  | case GL_DRAW_BUFFER11: | 
|  | case GL_DRAW_BUFFER12: | 
|  | case GL_DRAW_BUFFER13: | 
|  | case GL_DRAW_BUFFER14: | 
|  | case GL_DRAW_BUFFER15: | 
|  | case GL_MAJOR_VERSION: | 
|  | case GL_MAX_3D_TEXTURE_SIZE: | 
|  | case GL_MAX_ARRAY_TEXTURE_LAYERS: | 
|  | case GL_MAX_COLOR_ATTACHMENTS: | 
|  | case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: | 
|  | case GL_MAX_COMBINED_UNIFORM_BLOCKS: | 
|  | case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: | 
|  | case GL_MAX_DRAW_BUFFERS: | 
|  | case GL_MAX_ELEMENT_INDEX: | 
|  | case GL_MAX_ELEMENTS_INDICES: | 
|  | case GL_MAX_ELEMENTS_VERTICES: | 
|  | case GL_MAX_FRAGMENT_INPUT_COMPONENTS: | 
|  | case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: | 
|  | case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: | 
|  | case GL_MAX_PROGRAM_TEXEL_OFFSET: | 
|  | case GL_MAX_SERVER_WAIT_TIMEOUT: | 
|  | case GL_MAX_TEXTURE_LOD_BIAS: | 
|  | case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: | 
|  | case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: | 
|  | case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: | 
|  | case GL_MAX_UNIFORM_BLOCK_SIZE: | 
|  | case GL_MAX_UNIFORM_BUFFER_BINDINGS: | 
|  | case GL_MAX_VARYING_COMPONENTS: | 
|  | case GL_MAX_VERTEX_OUTPUT_COMPONENTS: | 
|  | case GL_MAX_VERTEX_UNIFORM_BLOCKS: | 
|  | case GL_MAX_VERTEX_UNIFORM_COMPONENTS: | 
|  | case GL_MIN_PROGRAM_TEXEL_OFFSET: | 
|  | case GL_MINOR_VERSION: | 
|  | case GL_NUM_EXTENSIONS: | 
|  | case GL_NUM_PROGRAM_BINARY_FORMATS: | 
|  | case GL_PACK_ROW_LENGTH: | 
|  | case GL_PACK_SKIP_PIXELS: | 
|  | case GL_PACK_SKIP_ROWS: | 
|  | case GL_PIXEL_PACK_BUFFER_BINDING: | 
|  | case GL_PIXEL_UNPACK_BUFFER_BINDING: | 
|  | case GL_PROGRAM_BINARY_FORMATS: | 
|  | case GL_READ_BUFFER: | 
|  | case GL_SAMPLER_BINDING: | 
|  | case GL_TEXTURE_BINDING_2D_ARRAY: | 
|  | case GL_UNIFORM_BUFFER_BINDING: | 
|  | case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: | 
|  | case GL_UNPACK_IMAGE_HEIGHT: | 
|  | case GL_UNPACK_ROW_LENGTH: | 
|  | case GL_UNPACK_SKIP_IMAGES: | 
|  | case GL_UNPACK_SKIP_PIXELS: | 
|  | case GL_UNPACK_SKIP_ROWS: | 
|  | case GL_VERTEX_ARRAY_BINDING: | 
|  | case GL_TRANSFORM_FEEDBACK_BINDING: | 
|  | case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: | 
|  | { | 
|  | *type = GL_INT; | 
|  | *numParams = 1; | 
|  | } | 
|  | break; | 
|  | case GL_MAX_SAMPLES: | 
|  | { | 
|  | *type = GL_INT; | 
|  | *numParams = 1; | 
|  | } | 
|  | break; | 
|  | case GL_MAX_VIEWPORT_DIMS: | 
|  | { | 
|  | *type = GL_INT; | 
|  | *numParams = 2; | 
|  | } | 
|  | break; | 
|  | case GL_VIEWPORT: | 
|  | case GL_SCISSOR_BOX: | 
|  | { | 
|  | *type = GL_INT; | 
|  | *numParams = 4; | 
|  | } | 
|  | break; | 
|  | case GL_SHADER_COMPILER: | 
|  | case GL_SAMPLE_COVERAGE_INVERT: | 
|  | case GL_DEPTH_WRITEMASK: | 
|  | case GL_CULL_FACE:                // CULL_FACE through DITHER are natural to IsEnabled, | 
|  | case GL_POLYGON_OFFSET_FILL:      // but can be retrieved through the Get{Type}v queries. | 
|  | case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural | 
|  | case GL_SAMPLE_COVERAGE: | 
|  | case GL_SCISSOR_TEST: | 
|  | case GL_STENCIL_TEST: | 
|  | case GL_DEPTH_TEST: | 
|  | case GL_BLEND: | 
|  | case GL_DITHER: | 
|  | case GL_PRIMITIVE_RESTART_FIXED_INDEX: | 
|  | case GL_RASTERIZER_DISCARD: | 
|  | case GL_TRANSFORM_FEEDBACK_ACTIVE: | 
|  | case GL_TRANSFORM_FEEDBACK_PAUSED: | 
|  | { | 
|  | *type = GL_BOOL; | 
|  | *numParams = 1; | 
|  | } | 
|  | break; | 
|  | case GL_COLOR_WRITEMASK: | 
|  | { | 
|  | *type = GL_BOOL; | 
|  | *numParams = 4; | 
|  | } | 
|  | break; | 
|  | case GL_POLYGON_OFFSET_FACTOR: | 
|  | case GL_POLYGON_OFFSET_UNITS: | 
|  | case GL_SAMPLE_COVERAGE_VALUE: | 
|  | case GL_DEPTH_CLEAR_VALUE: | 
|  | case GL_LINE_WIDTH: | 
|  | { | 
|  | *type = GL_FLOAT; | 
|  | *numParams = 1; | 
|  | } | 
|  | break; | 
|  | case GL_ALIASED_LINE_WIDTH_RANGE: | 
|  | case GL_ALIASED_POINT_SIZE_RANGE: | 
|  | case GL_DEPTH_RANGE: | 
|  | { | 
|  | *type = GL_FLOAT; | 
|  | *numParams = 2; | 
|  | } | 
|  | break; | 
|  | case GL_COLOR_CLEAR_VALUE: | 
|  | case GL_BLEND_COLOR: | 
|  | { | 
|  | *type = GL_FLOAT; | 
|  | *numParams = 4; | 
|  | } | 
|  | break; | 
|  | case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: | 
|  | *type = GL_FLOAT; | 
|  | *numParams = 1; | 
|  | break; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void Context::applyScissor(int width, int height) | 
|  | { | 
|  | if(mState.scissorTestEnabled) | 
|  | { | 
|  | sw::Rect scissor = { mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight }; | 
|  | scissor.clip(0, 0, width, height); | 
|  |  | 
|  | device->setScissorRect(scissor); | 
|  | device->setScissorEnable(true); | 
|  | } | 
|  | else | 
|  | { | 
|  | device->setScissorEnable(false); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Applies the render target surface, depth stencil surface, viewport rectangle and scissor rectangle | 
|  | bool Context::applyRenderTarget() | 
|  | { | 
|  | Framebuffer *framebuffer = getDrawFramebuffer(); | 
|  | int width, height, samples; | 
|  |  | 
|  | if(!framebuffer || (framebuffer->completeness(width, height, samples) != GL_FRAMEBUFFER_COMPLETE)) | 
|  | { | 
|  | return error(GL_INVALID_FRAMEBUFFER_OPERATION, false); | 
|  | } | 
|  |  | 
|  | for(int i = 0; i < MAX_DRAW_BUFFERS; i++) | 
|  | { | 
|  | if(framebuffer->getDrawBuffer(i) != GL_NONE) | 
|  | { | 
|  | egl::Image *renderTarget = framebuffer->getRenderTarget(i); | 
|  | GLint layer = framebuffer->getColorbufferLayer(i); | 
|  | device->setRenderTarget(i, renderTarget, layer); | 
|  | if(renderTarget) renderTarget->release(); | 
|  | } | 
|  | else | 
|  | { | 
|  | device->setRenderTarget(i, nullptr, 0); | 
|  | } | 
|  | } | 
|  |  | 
|  | egl::Image *depthBuffer = framebuffer->getDepthBuffer(); | 
|  | GLint dLayer = framebuffer->getDepthbufferLayer(); | 
|  | device->setDepthBuffer(depthBuffer, dLayer); | 
|  | if(depthBuffer) depthBuffer->release(); | 
|  |  | 
|  | egl::Image *stencilBuffer = framebuffer->getStencilBuffer(); | 
|  | GLint sLayer = framebuffer->getStencilbufferLayer(); | 
|  | device->setStencilBuffer(stencilBuffer, sLayer); | 
|  | if(stencilBuffer) stencilBuffer->release(); | 
|  |  | 
|  | Viewport viewport; | 
|  | float zNear = clamp01(mState.zNear); | 
|  | float zFar = clamp01(mState.zFar); | 
|  |  | 
|  | viewport.x0 = mState.viewportX; | 
|  | viewport.y0 = mState.viewportY; | 
|  | viewport.width = mState.viewportWidth; | 
|  | viewport.height = mState.viewportHeight; | 
|  | viewport.minZ = zNear; | 
|  | viewport.maxZ = zFar; | 
|  |  | 
|  | if (viewport.x0 > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || | 
|  | viewport.y0 > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE) | 
|  | { | 
|  | TransformFeedback* transformFeedback = getTransformFeedback(); | 
|  | if (!transformFeedback->isActive() || transformFeedback->isPaused()) | 
|  | { | 
|  | return false; | 
|  | } | 
|  | else | 
|  | { | 
|  | viewport.x0 = 0; | 
|  | viewport.y0 = 0; | 
|  | viewport.width = 0; | 
|  | viewport.height = 0; | 
|  | } | 
|  | } | 
|  |  | 
|  | device->setViewport(viewport); | 
|  |  | 
|  | applyScissor(width, height); | 
|  |  | 
|  | Program *program = getCurrentProgram(); | 
|  |  | 
|  | if(program) | 
|  | { | 
|  | GLfloat nearFarDiff[3] = {zNear, zFar, zFar - zNear}; | 
|  | program->setUniform1fv(program->getUniformLocation("gl_DepthRange.near"), 1, &nearFarDiff[0]); | 
|  | program->setUniform1fv(program->getUniformLocation("gl_DepthRange.far"), 1, &nearFarDiff[1]); | 
|  | program->setUniform1fv(program->getUniformLocation("gl_DepthRange.diff"), 1, &nearFarDiff[2]); | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) | 
|  | void Context::applyState(GLenum drawMode) | 
|  | { | 
|  | Framebuffer *framebuffer = getDrawFramebuffer(); | 
|  | bool frontFaceCCW = (mState.frontFace == GL_CCW); | 
|  |  | 
|  | if(mState.cullFaceEnabled) | 
|  | { | 
|  | device->setCullMode(es2sw::ConvertCullMode(mState.cullMode, mState.frontFace), frontFaceCCW); | 
|  | } | 
|  | else | 
|  | { | 
|  | device->setCullMode(sw::CULL_NONE, frontFaceCCW); | 
|  | } | 
|  |  | 
|  | if(mDepthStateDirty) | 
|  | { | 
|  | if(mState.depthTestEnabled) | 
|  | { | 
|  | device->setDepthBufferEnable(true); | 
|  | device->setDepthCompare(es2sw::ConvertDepthComparison(mState.depthFunc)); | 
|  | } | 
|  | else | 
|  | { | 
|  | device->setDepthBufferEnable(false); | 
|  | } | 
|  |  | 
|  | mDepthStateDirty = false; | 
|  | } | 
|  |  | 
|  | if(mBlendStateDirty) | 
|  | { | 
|  | if(mState.blendEnabled) | 
|  | { | 
|  | device->setAlphaBlendEnable(true); | 
|  | device->setSeparateAlphaBlendEnable(true); | 
|  |  | 
|  | device->setBlendConstant(es2sw::ConvertColor(mState.blendColor)); | 
|  |  | 
|  | device->setSourceBlendFactor(es2sw::ConvertBlendFunc(mState.sourceBlendRGB)); | 
|  | device->setDestBlendFactor(es2sw::ConvertBlendFunc(mState.destBlendRGB)); | 
|  | device->setBlendOperation(es2sw::ConvertBlendOp(mState.blendEquationRGB)); | 
|  |  | 
|  | device->setSourceBlendFactorAlpha(es2sw::ConvertBlendFunc(mState.sourceBlendAlpha)); | 
|  | device->setDestBlendFactorAlpha(es2sw::ConvertBlendFunc(mState.destBlendAlpha)); | 
|  | device->setBlendOperationAlpha(es2sw::ConvertBlendOp(mState.blendEquationAlpha)); | 
|  | } | 
|  | else | 
|  | { | 
|  | device->setAlphaBlendEnable(false); | 
|  | } | 
|  |  | 
|  | mBlendStateDirty = false; | 
|  | } | 
|  |  | 
|  | if(mStencilStateDirty || mFrontFaceDirty) | 
|  | { | 
|  | if(mState.stencilTestEnabled && framebuffer->hasStencil()) | 
|  | { | 
|  | device->setStencilEnable(true); | 
|  | device->setTwoSidedStencil(true); | 
|  |  | 
|  | // get the maximum size of the stencil ref | 
|  | Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer(); | 
|  | GLuint maxStencil = (1 << stencilbuffer->getStencilSize()) - 1; | 
|  |  | 
|  | if(mState.frontFace == GL_CCW) | 
|  | { | 
|  | device->setStencilWriteMask(mState.stencilWritemask); | 
|  | device->setStencilCompare(es2sw::ConvertStencilComparison(mState.stencilFunc)); | 
|  |  | 
|  | device->setStencilReference((mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStencil); | 
|  | device->setStencilMask(mState.stencilMask); | 
|  |  | 
|  | device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); | 
|  | device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); | 
|  | device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); | 
|  |  | 
|  | device->setStencilWriteMaskCCW(mState.stencilBackWritemask); | 
|  | device->setStencilCompareCCW(es2sw::ConvertStencilComparison(mState.stencilBackFunc)); | 
|  |  | 
|  | device->setStencilReferenceCCW((mState.stencilBackRef < (GLint)maxStencil) ? mState.stencilBackRef : maxStencil); | 
|  | device->setStencilMaskCCW(mState.stencilBackMask); | 
|  |  | 
|  | device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackFail)); | 
|  | device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthFail)); | 
|  | device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass)); | 
|  | } | 
|  | else | 
|  | { | 
|  | device->setStencilWriteMaskCCW(mState.stencilWritemask); | 
|  | device->setStencilCompareCCW(es2sw::ConvertStencilComparison(mState.stencilFunc)); | 
|  |  | 
|  | device->setStencilReferenceCCW((mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStencil); | 
|  | device->setStencilMaskCCW(mState.stencilMask); | 
|  |  | 
|  | device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); | 
|  | device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); | 
|  | device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); | 
|  |  | 
|  | device->setStencilWriteMask(mState.stencilBackWritemask); | 
|  | device->setStencilCompare(es2sw::ConvertStencilComparison(mState.stencilBackFunc)); | 
|  |  | 
|  | device->setStencilReference((mState.stencilBackRef < (GLint)maxStencil) ? mState.stencilBackRef : maxStencil); | 
|  | device->setStencilMask(mState.stencilBackMask); | 
|  |  | 
|  | device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilBackFail)); | 
|  | device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilBackPassDepthFail)); | 
|  | device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass)); | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | device->setStencilEnable(false); | 
|  | } | 
|  |  | 
|  | mStencilStateDirty = false; | 
|  | mFrontFaceDirty = false; | 
|  | } | 
|  |  | 
|  | if(mMaskStateDirty) | 
|  | { | 
|  | for(int i = 0; i < MAX_DRAW_BUFFERS; i++) | 
|  | { | 
|  | device->setColorWriteMask(i, es2sw::ConvertColorMask(mState.colorMaskRed, mState.colorMaskGreen, mState.colorMaskBlue, mState.colorMaskAlpha)); | 
|  | } | 
|  |  | 
|  | device->setDepthWriteEnable(mState.depthMask); | 
|  |  | 
|  | mMaskStateDirty = false; | 
|  | } | 
|  |  | 
|  | if(mPolygonOffsetStateDirty) | 
|  | { | 
|  | if(mState.polygonOffsetFillEnabled) | 
|  | { | 
|  | Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); | 
|  | if(depthbuffer) | 
|  | { | 
|  | device->setSlopeDepthBias(mState.polygonOffsetFactor); | 
|  | float depthBias = ldexp(mState.polygonOffsetUnits, -23);   // We use 32-bit floating-point for all depth formats, with 23 mantissa bits. | 
|  | device->setDepthBias(depthBias); | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | device->setSlopeDepthBias(0); | 
|  | device->setDepthBias(0); | 
|  | } | 
|  |  | 
|  | mPolygonOffsetStateDirty = false; | 
|  | } | 
|  |  | 
|  | if(mSampleStateDirty) | 
|  | { | 
|  | if(mState.sampleAlphaToCoverageEnabled) | 
|  | { | 
|  | device->setTransparencyAntialiasing(sw::TRANSPARENCY_ALPHA_TO_COVERAGE); | 
|  | } | 
|  | else | 
|  | { | 
|  | device->setTransparencyAntialiasing(sw::TRANSPARENCY_NONE); | 
|  | } | 
|  |  | 
|  | if(mState.sampleCoverageEnabled) | 
|  | { | 
|  | unsigned int mask = 0; | 
|  | if(mState.sampleCoverageValue != 0) | 
|  | { | 
|  | int width, height, samples; | 
|  | framebuffer->completeness(width, height, samples); | 
|  |  | 
|  | float threshold = 0.5f; | 
|  |  | 
|  | for(int i = 0; i < samples; i++) | 
|  | { | 
|  | mask <<= 1; | 
|  |  | 
|  | if((i + 1) * mState.sampleCoverageValue >= threshold) | 
|  | { | 
|  | threshold += 1.0f; | 
|  | mask |= 1; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if(mState.sampleCoverageInvert) | 
|  | { | 
|  | mask = ~mask; | 
|  | } | 
|  |  | 
|  | device->setMultiSampleMask(mask); | 
|  | } | 
|  | else | 
|  | { | 
|  | device->setMultiSampleMask(0xFFFFFFFF); | 
|  | } | 
|  |  | 
|  | mSampleStateDirty = false; | 
|  | } | 
|  |  | 
|  | if(mDitherStateDirty) | 
|  | { | 
|  | //	UNIMPLEMENTED();   // FIXME | 
|  |  | 
|  | mDitherStateDirty = false; | 
|  | } | 
|  |  | 
|  | device->setRasterizerDiscard(mState.rasterizerDiscardEnabled); | 
|  | } | 
|  |  | 
|  | GLenum Context::applyVertexBuffer(GLint base, GLint first, GLsizei count, GLsizei instanceId) | 
|  | { | 
|  | TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS]; | 
|  |  | 
|  | GLenum err = mVertexDataManager->prepareVertexData(first, count, attributes, instanceId); | 
|  | if(err != GL_NO_ERROR) | 
|  | { | 
|  | return err; | 
|  | } | 
|  |  | 
|  | Program *program = getCurrentProgram(); | 
|  |  | 
|  | device->resetInputStreams(false); | 
|  |  | 
|  | for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) | 
|  | { | 
|  | if(program->getAttributeStream(i) == -1) | 
|  | { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | sw::Resource *resource = attributes[i].vertexBuffer; | 
|  | const void *buffer = (char*)resource->data() + attributes[i].offset; | 
|  |  | 
|  | int stride = attributes[i].stride; | 
|  |  | 
|  | buffer = (char*)buffer + stride * base; | 
|  |  | 
|  | sw::Stream attribute(resource, buffer, stride); | 
|  |  | 
|  | attribute.type = attributes[i].type; | 
|  | attribute.count = attributes[i].count; | 
|  | attribute.normalized = attributes[i].normalized; | 
|  |  | 
|  | int stream = program->getAttributeStream(i); | 
|  | device->setInputStream(stream, attribute); | 
|  | } | 
|  |  | 
|  | return GL_NO_ERROR; | 
|  | } | 
|  |  | 
|  | // Applies the indices and element array bindings | 
|  | GLenum Context::applyIndexBuffer(const void *indices, GLuint start, GLuint end, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) | 
|  | { | 
|  | GLenum err = mIndexDataManager->prepareIndexData(mode, type, start, end, count, getCurrentVertexArray()->getElementArrayBuffer(), indices, indexInfo, isPrimitiveRestartFixedIndexEnabled()); | 
|  |  | 
|  | if(err == GL_NO_ERROR) | 
|  | { | 
|  | device->setIndexBuffer(indexInfo->indexBuffer); | 
|  | } | 
|  |  | 
|  | return err; | 
|  | } | 
|  |  | 
|  | // Applies the shaders and shader constants | 
|  | void Context::applyShaders() | 
|  | { | 
|  | Program *programObject = getCurrentProgram(); | 
|  | sw::VertexShader *vertexShader = programObject->getVertexShader(); | 
|  | sw::PixelShader *pixelShader = programObject->getPixelShader(); | 
|  |  | 
|  | device->setVertexShader(vertexShader); | 
|  | device->setPixelShader(pixelShader); | 
|  |  | 
|  | if(programObject->getSerial() != mAppliedProgramSerial) | 
|  | { | 
|  | programObject->dirtyAllUniforms(); | 
|  | mAppliedProgramSerial = programObject->getSerial(); | 
|  | } | 
|  |  | 
|  | programObject->applyTransformFeedback(device, getTransformFeedback()); | 
|  | programObject->applyUniformBuffers(device, mState.uniformBuffers); | 
|  | programObject->applyUniforms(device); | 
|  | } | 
|  |  | 
|  | void Context::applyTextures() | 
|  | { | 
|  | applyTextures(sw::SAMPLER_PIXEL); | 
|  | applyTextures(sw::SAMPLER_VERTEX); | 
|  | } | 
|  |  | 
|  | void Context::applyTextures(sw::SamplerType samplerType) | 
|  | { | 
|  | Program *programObject = getCurrentProgram(); | 
|  |  | 
|  | int samplerCount = (samplerType == sw::SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTURE_IMAGE_UNITS;   // Range of samplers of given sampler type | 
|  |  | 
|  | for(int samplerIndex = 0; samplerIndex < samplerCount; samplerIndex++) | 
|  | { | 
|  | int textureUnit = programObject->getSamplerMapping(samplerType, samplerIndex);   // OpenGL texture image unit index | 
|  |  | 
|  | if(textureUnit != -1) | 
|  | { | 
|  | TextureType textureType = programObject->getSamplerTextureType(samplerType, samplerIndex); | 
|  |  | 
|  | Texture *texture = getSamplerTexture(textureUnit, textureType); | 
|  | Sampler *samplerObject = mState.sampler[textureUnit]; | 
|  |  | 
|  | if(texture->isSamplerComplete(samplerObject)) | 
|  | { | 
|  | GLenum wrapS, wrapT, wrapR, minFilter, magFilter, compFunc, compMode; | 
|  | GLfloat minLOD, maxLOD, maxAnisotropy; | 
|  |  | 
|  | if(samplerObject) | 
|  | { | 
|  | wrapS = samplerObject->getWrapS(); | 
|  | wrapT = samplerObject->getWrapT(); | 
|  | wrapR = samplerObject->getWrapR(); | 
|  | minFilter = samplerObject->getMinFilter(); | 
|  | magFilter = samplerObject->getMagFilter(); | 
|  | minLOD = samplerObject->getMinLod(); | 
|  | maxLOD = samplerObject->getMaxLod(); | 
|  | compFunc = samplerObject->getCompareFunc(); | 
|  | compMode = samplerObject->getCompareMode(); | 
|  | maxAnisotropy = samplerObject->getMaxAnisotropy(); | 
|  | } | 
|  | else | 
|  | { | 
|  | wrapS = texture->getWrapS(); | 
|  | wrapT = texture->getWrapT(); | 
|  | wrapR = texture->getWrapR(); | 
|  | minFilter = texture->getMinFilter(); | 
|  | magFilter = texture->getMagFilter(); | 
|  | minLOD = texture->getMinLOD(); | 
|  | maxLOD = texture->getMaxLOD(); | 
|  | compFunc = texture->getCompareFunc(); | 
|  | compMode = texture->getCompareMode(); | 
|  | maxAnisotropy = texture->getMaxAnisotropy(); | 
|  | } | 
|  |  | 
|  | GLint baseLevel = texture->getBaseLevel(); | 
|  | GLint maxLevel = texture->getMaxLevel(); | 
|  | GLenum swizzleR = texture->getSwizzleR(); | 
|  | GLenum swizzleG = texture->getSwizzleG(); | 
|  | GLenum swizzleB = texture->getSwizzleB(); | 
|  | GLenum swizzleA = texture->getSwizzleA(); | 
|  |  | 
|  | device->setAddressingModeU(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapS)); | 
|  | device->setAddressingModeV(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapT)); | 
|  | device->setAddressingModeW(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapR)); | 
|  | device->setCompareFunc(samplerType, samplerIndex, es2sw::ConvertCompareFunc(compFunc, compMode)); | 
|  | device->setSwizzleR(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleR)); | 
|  | device->setSwizzleG(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleG)); | 
|  | device->setSwizzleB(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleB)); | 
|  | device->setSwizzleA(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleA)); | 
|  | device->setMinLod(samplerType, samplerIndex, minLOD); | 
|  | device->setMaxLod(samplerType, samplerIndex, maxLOD); | 
|  | device->setBaseLevel(samplerType, samplerIndex, baseLevel); | 
|  | device->setMaxLevel(samplerType, samplerIndex, maxLevel); | 
|  | device->setTextureFilter(samplerType, samplerIndex, es2sw::ConvertTextureFilter(minFilter, magFilter, maxAnisotropy)); | 
|  | device->setMipmapFilter(samplerType, samplerIndex, es2sw::ConvertMipMapFilter(minFilter)); | 
|  | device->setMaxAnisotropy(samplerType, samplerIndex, maxAnisotropy); | 
|  | device->setHighPrecisionFiltering(samplerType, samplerIndex, mState.textureFilteringHint == GL_NICEST); | 
|  | device->setSyncRequired(samplerType, samplerIndex, texture->requiresSync()); | 
|  |  | 
|  | applyTexture(samplerType, samplerIndex, texture); | 
|  | } | 
|  | else | 
|  | { | 
|  | applyTexture(samplerType, samplerIndex, nullptr); | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | applyTexture(samplerType, samplerIndex, nullptr); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::applyTexture(sw::SamplerType type, int index, Texture *baseTexture) | 
|  | { | 
|  | Program *program = getCurrentProgram(); | 
|  | int sampler = (type == sw::SAMPLER_PIXEL) ? index : 16 + index; | 
|  | bool textureUsed = false; | 
|  |  | 
|  | if(type == sw::SAMPLER_PIXEL) | 
|  | { | 
|  | textureUsed = program->getPixelShader()->usesSampler(index); | 
|  | } | 
|  | else if(type == sw::SAMPLER_VERTEX) | 
|  | { | 
|  | textureUsed = program->getVertexShader()->usesSampler(index); | 
|  | } | 
|  | else UNREACHABLE(type); | 
|  |  | 
|  | sw::Resource *resource = nullptr; | 
|  |  | 
|  | if(baseTexture && textureUsed) | 
|  | { | 
|  | resource = baseTexture->getResource(); | 
|  | } | 
|  |  | 
|  | device->setTextureResource(sampler, resource); | 
|  |  | 
|  | if(baseTexture && textureUsed) | 
|  | { | 
|  | int baseLevel = baseTexture->getBaseLevel(); | 
|  | int maxLevel = std::min(baseTexture->getTopLevel(), baseTexture->getMaxLevel()); | 
|  | GLenum target = baseTexture->getTarget(); | 
|  |  | 
|  | switch(target) | 
|  | { | 
|  | case GL_TEXTURE_2D: | 
|  | case GL_TEXTURE_EXTERNAL_OES: | 
|  | case GL_TEXTURE_RECTANGLE_ARB: | 
|  | { | 
|  | Texture2D *texture = static_cast<Texture2D*>(baseTexture); | 
|  |  | 
|  | for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) | 
|  | { | 
|  | int surfaceLevel = mipmapLevel + baseLevel; | 
|  |  | 
|  | if(surfaceLevel > maxLevel) | 
|  | { | 
|  | surfaceLevel = maxLevel; | 
|  | } | 
|  |  | 
|  | egl::Image *surface = texture->getImage(surfaceLevel); | 
|  | device->setTextureLevel(sampler, 0, mipmapLevel, surface, | 
|  | (target == GL_TEXTURE_RECTANGLE_ARB) ? sw::TEXTURE_RECTANGLE : sw::TEXTURE_2D); | 
|  | } | 
|  | } | 
|  | break; | 
|  | case GL_TEXTURE_3D: | 
|  | { | 
|  | Texture3D *texture = static_cast<Texture3D*>(baseTexture); | 
|  |  | 
|  | for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) | 
|  | { | 
|  | int surfaceLevel = mipmapLevel + baseLevel; | 
|  |  | 
|  | if(surfaceLevel > maxLevel) | 
|  | { | 
|  | surfaceLevel = maxLevel; | 
|  | } | 
|  |  | 
|  | egl::Image *surface = texture->getImage(surfaceLevel); | 
|  | device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_3D); | 
|  | } | 
|  | } | 
|  | break; | 
|  | case GL_TEXTURE_2D_ARRAY: | 
|  | { | 
|  | Texture2DArray *texture = static_cast<Texture2DArray*>(baseTexture); | 
|  |  | 
|  | for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) | 
|  | { | 
|  | int surfaceLevel = mipmapLevel + baseLevel; | 
|  |  | 
|  | if(surfaceLevel > maxLevel) | 
|  | { | 
|  | surfaceLevel = maxLevel; | 
|  | } | 
|  |  | 
|  | egl::Image *surface = texture->getImage(surfaceLevel); | 
|  | device->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D_ARRAY); | 
|  | } | 
|  | } | 
|  | break; | 
|  | case GL_TEXTURE_CUBE_MAP: | 
|  | { | 
|  | TextureCubeMap *cubeTexture = static_cast<TextureCubeMap*>(baseTexture); | 
|  |  | 
|  | for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) | 
|  | { | 
|  | cubeTexture->updateBorders(mipmapLevel); | 
|  |  | 
|  | for(int face = 0; face < 6; face++) | 
|  | { | 
|  | int surfaceLevel = mipmapLevel + baseLevel; | 
|  |  | 
|  | if(surfaceLevel > maxLevel) | 
|  | { | 
|  | surfaceLevel = maxLevel; | 
|  | } | 
|  |  | 
|  | egl::Image *surface = cubeTexture->getImage(face, surfaceLevel); | 
|  | device->setTextureLevel(sampler, face, mipmapLevel, surface, sw::TEXTURE_CUBE); | 
|  | } | 
|  | } | 
|  | } | 
|  | break; | 
|  | default: | 
|  | UNIMPLEMENTED(); | 
|  | break; | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | device->setTextureLevel(sampler, 0, 0, 0, sw::TEXTURE_NULL); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei *bufSize, void* pixels) | 
|  | { | 
|  | Framebuffer *framebuffer = getReadFramebuffer(); | 
|  | int framebufferWidth, framebufferHeight, framebufferSamples; | 
|  |  | 
|  | if(!framebuffer || (framebuffer->completeness(framebufferWidth, framebufferHeight, framebufferSamples) != GL_FRAMEBUFFER_COMPLETE)) | 
|  | { | 
|  | return error(GL_INVALID_FRAMEBUFFER_OPERATION); | 
|  | } | 
|  |  | 
|  | if(getReadFramebufferName() != 0 && framebufferSamples != 0) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(!ValidateReadPixelsFormatType(framebuffer, format, type)) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | GLsizei outputWidth = (mState.packParameters.rowLength > 0) ? mState.packParameters.rowLength : width; | 
|  | GLsizei outputPitch = gl::ComputePitch(outputWidth, format, type, mState.packParameters.alignment); | 
|  | GLsizei outputHeight = (mState.packParameters.imageHeight == 0) ? height : mState.packParameters.imageHeight; | 
|  | pixels = getPixelPackBuffer() ? (unsigned char*)getPixelPackBuffer()->data() + (ptrdiff_t)pixels : (unsigned char*)pixels; | 
|  | pixels = ((char*)pixels) + gl::ComputePackingOffset(format, type, outputWidth, outputHeight, mState.packParameters); | 
|  |  | 
|  | // Sized query sanity check | 
|  | if(bufSize) | 
|  | { | 
|  | int requiredSize = outputPitch * height; | 
|  | if(requiredSize > *bufSize) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  |  | 
|  | egl::Image *renderTarget = nullptr; | 
|  | switch(format) | 
|  | { | 
|  | case GL_DEPTH_COMPONENT:     // GL_NV_read_depth | 
|  | renderTarget = framebuffer->getDepthBuffer(); | 
|  | break; | 
|  | case GL_STENCIL_INDEX_OES:   // GL_NV_read_stencil | 
|  | renderTarget = framebuffer->getStencilBuffer(); | 
|  | break; | 
|  | default: | 
|  | renderTarget = framebuffer->getReadRenderTarget(); | 
|  | break; | 
|  | } | 
|  |  | 
|  | if(!renderTarget) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | sw::SliceRectF srcRect((float)x, (float)y, (float)(x + width), (float)(y + height), 0); | 
|  | sw::SliceRect dstRect(0, 0, width, height, 0); | 
|  | srcRect.clip(0.0f, 0.0f, (float)renderTarget->getWidth(), (float)renderTarget->getHeight()); | 
|  |  | 
|  | ASSERT(format != GL_DEPTH_STENCIL_OES);  // The blitter only handles reading either depth or stencil. | 
|  | sw::Surface *externalSurface = sw::Surface::create(width, height, 1, es2::ConvertReadFormatType(format, type), pixels, outputPitch, outputPitch  *  outputHeight); | 
|  | device->blit(renderTarget, srcRect, externalSurface, dstRect, false, false, false); | 
|  | externalSurface->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); | 
|  | externalSurface->unlockExternal(); | 
|  | delete externalSurface; | 
|  |  | 
|  | renderTarget->release(); | 
|  | } | 
|  |  | 
|  | void Context::clear(GLbitfield mask) | 
|  | { | 
|  | if(mState.rasterizerDiscardEnabled) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | Framebuffer *framebuffer = getDrawFramebuffer(); | 
|  |  | 
|  | if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)) | 
|  | { | 
|  | return error(GL_INVALID_FRAMEBUFFER_OPERATION); | 
|  | } | 
|  |  | 
|  | if(!applyRenderTarget()) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if(mask & GL_COLOR_BUFFER_BIT) | 
|  | { | 
|  | unsigned int rgbaMask = getColorMask(); | 
|  |  | 
|  | if(rgbaMask != 0) | 
|  | { | 
|  | device->clearColor(mState.colorClearValue.red, mState.colorClearValue.green, mState.colorClearValue.blue, mState.colorClearValue.alpha, rgbaMask); | 
|  | } | 
|  | } | 
|  |  | 
|  | if(mask & GL_DEPTH_BUFFER_BIT) | 
|  | { | 
|  | if(mState.depthMask != 0) | 
|  | { | 
|  | float depth = clamp01(mState.depthClearValue); | 
|  | device->clearDepth(depth); | 
|  | } | 
|  | } | 
|  |  | 
|  | if(mask & GL_STENCIL_BUFFER_BIT) | 
|  | { | 
|  | if(mState.stencilWritemask != 0) | 
|  | { | 
|  | int stencil = mState.stencilClearValue & 0x000000FF; | 
|  | device->clearStencil(stencil, mState.stencilWritemask); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::clearColorBuffer(GLint drawbuffer, void *value, sw::Format format) | 
|  | { | 
|  | unsigned int rgbaMask = getColorMask(); | 
|  | if(rgbaMask && !mState.rasterizerDiscardEnabled) | 
|  | { | 
|  | Framebuffer *framebuffer = getDrawFramebuffer(); | 
|  | if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)) | 
|  | { | 
|  | return error(GL_INVALID_FRAMEBUFFER_OPERATION); | 
|  | } | 
|  | egl::Image *colorbuffer = framebuffer->getRenderTarget(drawbuffer); | 
|  |  | 
|  | if(colorbuffer) | 
|  | { | 
|  | sw::Rect clearRect = colorbuffer->getRect(); | 
|  |  | 
|  | if(mState.scissorTestEnabled) | 
|  | { | 
|  | clearRect.clip(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight); | 
|  | } | 
|  |  | 
|  | device->clear(value, format, colorbuffer, clearRect, rgbaMask); | 
|  |  | 
|  | colorbuffer->release(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::clearColorBuffer(GLint drawbuffer, const GLint *value) | 
|  | { | 
|  | clearColorBuffer(drawbuffer, (void*)value, sw::FORMAT_A32B32G32R32I); | 
|  | } | 
|  |  | 
|  | void Context::clearColorBuffer(GLint drawbuffer, const GLuint *value) | 
|  | { | 
|  | clearColorBuffer(drawbuffer, (void*)value, sw::FORMAT_A32B32G32R32UI); | 
|  | } | 
|  |  | 
|  | void Context::clearColorBuffer(GLint drawbuffer, const GLfloat *value) | 
|  | { | 
|  | clearColorBuffer(drawbuffer, (void*)value, sw::FORMAT_A32B32G32R32F); | 
|  | } | 
|  |  | 
|  | void Context::clearDepthBuffer(const GLfloat value) | 
|  | { | 
|  | if(mState.depthMask && !mState.rasterizerDiscardEnabled) | 
|  | { | 
|  | Framebuffer *framebuffer = getDrawFramebuffer(); | 
|  | if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)) | 
|  | { | 
|  | return error(GL_INVALID_FRAMEBUFFER_OPERATION); | 
|  | } | 
|  | egl::Image *depthbuffer = framebuffer->getDepthBuffer(); | 
|  |  | 
|  | if(depthbuffer) | 
|  | { | 
|  | float depth = clamp01(value); | 
|  | sw::Rect clearRect = depthbuffer->getRect(); | 
|  |  | 
|  | if(mState.scissorTestEnabled) | 
|  | { | 
|  | clearRect.clip(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight); | 
|  | } | 
|  |  | 
|  | depthbuffer->clearDepth(depth, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); | 
|  |  | 
|  | depthbuffer->release(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::clearStencilBuffer(const GLint value) | 
|  | { | 
|  | if(mState.stencilWritemask && !mState.rasterizerDiscardEnabled) | 
|  | { | 
|  | Framebuffer *framebuffer = getDrawFramebuffer(); | 
|  | if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)) | 
|  | { | 
|  | return error(GL_INVALID_FRAMEBUFFER_OPERATION); | 
|  | } | 
|  | egl::Image *stencilbuffer = framebuffer->getStencilBuffer(); | 
|  |  | 
|  | if(stencilbuffer) | 
|  | { | 
|  | unsigned char stencil = value < 0 ? 0 : static_cast<unsigned char>(value & 0x000000FF); | 
|  | sw::Rect clearRect = stencilbuffer->getRect(); | 
|  |  | 
|  | if(mState.scissorTestEnabled) | 
|  | { | 
|  | clearRect.clip(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight); | 
|  | } | 
|  |  | 
|  | stencilbuffer->clearStencil(stencil, static_cast<unsigned char>(mState.stencilWritemask), clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); | 
|  |  | 
|  | stencilbuffer->release(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) | 
|  | { | 
|  | if(!applyRenderTarget()) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if(mState.currentProgram == 0) | 
|  | { | 
|  | return;   // Nothing to process. | 
|  | } | 
|  |  | 
|  | sw::DrawType primitiveType; | 
|  | int primitiveCount; | 
|  | int verticesPerPrimitive; | 
|  |  | 
|  | if(!es2sw::ConvertPrimitiveType(mode, count, GL_NONE, primitiveType, primitiveCount, verticesPerPrimitive)) | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | applyState(mode); | 
|  |  | 
|  | for(int i = 0; i < instanceCount; ++i) | 
|  | { | 
|  | device->setInstanceID(i); | 
|  |  | 
|  | GLenum err = applyVertexBuffer(0, first, count, i); | 
|  | if(err != GL_NO_ERROR) | 
|  | { | 
|  | return error(err); | 
|  | } | 
|  |  | 
|  | applyShaders(); | 
|  | applyTextures(); | 
|  |  | 
|  | if(!getCurrentProgram()->validateSamplers(false)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(primitiveCount <= 0) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | TransformFeedback* transformFeedback = getTransformFeedback(); | 
|  | if(!cullSkipsDraw(mode) || (transformFeedback->isActive() && !transformFeedback->isPaused())) | 
|  | { | 
|  | device->drawPrimitive(primitiveType, primitiveCount); | 
|  | } | 
|  | if(transformFeedback) | 
|  | { | 
|  | transformFeedback->addVertexOffset(primitiveCount * verticesPerPrimitive); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::drawElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount) | 
|  | { | 
|  | if(!applyRenderTarget()) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if(mState.currentProgram == 0) | 
|  | { | 
|  | return;   // Nothing to process. | 
|  | } | 
|  |  | 
|  | if(count == 0) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if(!indices && !getCurrentVertexArray()->getElementArrayBuffer()) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | GLenum internalMode = mode; | 
|  | if(isPrimitiveRestartFixedIndexEnabled()) | 
|  | { | 
|  | switch(mode) | 
|  | { | 
|  | case GL_TRIANGLE_FAN: | 
|  | case GL_TRIANGLE_STRIP: | 
|  | internalMode = GL_TRIANGLES; | 
|  | break; | 
|  | case GL_LINE_LOOP: | 
|  | case GL_LINE_STRIP: | 
|  | internalMode = GL_LINES; | 
|  | break; | 
|  | default: | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | sw::DrawType primitiveType; | 
|  | int primitiveCount; | 
|  | int verticesPerPrimitive; | 
|  |  | 
|  | if(!es2sw::ConvertPrimitiveType(internalMode, count, type, primitiveType, primitiveCount, verticesPerPrimitive)) | 
|  | { | 
|  | return error(GL_INVALID_ENUM); | 
|  | } | 
|  |  | 
|  | TranslatedIndexData indexInfo(primitiveCount); | 
|  | GLenum err = applyIndexBuffer(indices, start, end, count, mode, type, &indexInfo); | 
|  | if(err != GL_NO_ERROR) | 
|  | { | 
|  | return error(err); | 
|  | } | 
|  |  | 
|  | applyState(internalMode); | 
|  |  | 
|  | for(int i = 0; i < instanceCount; ++i) | 
|  | { | 
|  | device->setInstanceID(i); | 
|  |  | 
|  | GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1; | 
|  | err = applyVertexBuffer(-(int)indexInfo.minIndex, indexInfo.minIndex, vertexCount, i); | 
|  | if(err != GL_NO_ERROR) | 
|  | { | 
|  | return error(err); | 
|  | } | 
|  |  | 
|  | applyShaders(); | 
|  | applyTextures(); | 
|  |  | 
|  | if(!getCurrentProgram()->validateSamplers(false)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(primitiveCount <= 0) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | TransformFeedback* transformFeedback = getTransformFeedback(); | 
|  | if(!cullSkipsDraw(internalMode) || (transformFeedback->isActive() && !transformFeedback->isPaused())) | 
|  | { | 
|  | device->drawIndexedPrimitive(primitiveType, indexInfo.indexOffset, indexInfo.primitiveCount); | 
|  | } | 
|  | if(transformFeedback) | 
|  | { | 
|  | transformFeedback->addVertexOffset(indexInfo.primitiveCount * verticesPerPrimitive); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::blit(sw::Surface *source, const sw::SliceRect &sRect, sw::Surface *dest, const sw::SliceRect &dRect) | 
|  | { | 
|  | sw::SliceRectF sRectF((float)sRect.x0, (float)sRect.y0, (float)sRect.x1, (float)sRect.y1, sRect.slice); | 
|  | device->blit(source, sRectF, dest, dRect, false); | 
|  | } | 
|  |  | 
|  | void Context::finish() | 
|  | { | 
|  | device->finish(); | 
|  | } | 
|  |  | 
|  | void Context::flush() | 
|  | { | 
|  | // We don't queue anything without processing it as fast as possible | 
|  | } | 
|  |  | 
|  | void Context::recordInvalidEnum() | 
|  | { | 
|  | mInvalidEnum = true; | 
|  | } | 
|  |  | 
|  | void Context::recordInvalidValue() | 
|  | { | 
|  | mInvalidValue = true; | 
|  | } | 
|  |  | 
|  | void Context::recordInvalidOperation() | 
|  | { | 
|  | mInvalidOperation = true; | 
|  | } | 
|  |  | 
|  | void Context::recordOutOfMemory() | 
|  | { | 
|  | mOutOfMemory = true; | 
|  | } | 
|  |  | 
|  | void Context::recordInvalidFramebufferOperation() | 
|  | { | 
|  | mInvalidFramebufferOperation = true; | 
|  | } | 
|  |  | 
|  | // Get one of the recorded errors and clear its flag, if any. | 
|  | // [OpenGL ES 2.0.24] section 2.5 page 13. | 
|  | GLenum Context::getError() | 
|  | { | 
|  | if(mInvalidEnum) | 
|  | { | 
|  | mInvalidEnum = false; | 
|  |  | 
|  | return GL_INVALID_ENUM; | 
|  | } | 
|  |  | 
|  | if(mInvalidValue) | 
|  | { | 
|  | mInvalidValue = false; | 
|  |  | 
|  | return GL_INVALID_VALUE; | 
|  | } | 
|  |  | 
|  | if(mInvalidOperation) | 
|  | { | 
|  | mInvalidOperation = false; | 
|  |  | 
|  | return GL_INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | if(mOutOfMemory) | 
|  | { | 
|  | mOutOfMemory = false; | 
|  |  | 
|  | return GL_OUT_OF_MEMORY; | 
|  | } | 
|  |  | 
|  | if(mInvalidFramebufferOperation) | 
|  | { | 
|  | mInvalidFramebufferOperation = false; | 
|  |  | 
|  | return GL_INVALID_FRAMEBUFFER_OPERATION; | 
|  | } | 
|  |  | 
|  | return GL_NO_ERROR; | 
|  | } | 
|  |  | 
|  | int Context::getSupportedMultisampleCount(int requested) | 
|  | { | 
|  | int supported = 0; | 
|  |  | 
|  | for(int i = NUM_MULTISAMPLE_COUNTS - 1; i >= 0; i--) | 
|  | { | 
|  | if(supported >= requested) | 
|  | { | 
|  | return supported; | 
|  | } | 
|  |  | 
|  | supported = multisampleCount[i]; | 
|  | } | 
|  |  | 
|  | return supported; | 
|  | } | 
|  |  | 
|  | void Context::detachBuffer(GLuint buffer) | 
|  | { | 
|  | // [OpenGL ES 2.0.24] section 2.9 page 22: | 
|  | // If a buffer object is deleted while it is bound, all bindings to that object in the current context | 
|  | // (i.e. in the thread that called Delete-Buffers) are reset to zero. | 
|  |  | 
|  | if(mState.copyReadBuffer.name() == buffer) | 
|  | { | 
|  | mState.copyReadBuffer = nullptr; | 
|  | } | 
|  |  | 
|  | if(mState.copyWriteBuffer.name() == buffer) | 
|  | { | 
|  | mState.copyWriteBuffer = nullptr; | 
|  | } | 
|  |  | 
|  | if(mState.pixelPackBuffer.name() == buffer) | 
|  | { | 
|  | mState.pixelPackBuffer = nullptr; | 
|  | } | 
|  |  | 
|  | if(mState.pixelUnpackBuffer.name() == buffer) | 
|  | { | 
|  | mState.pixelUnpackBuffer = nullptr; | 
|  | } | 
|  |  | 
|  | if(mState.genericUniformBuffer.name() == buffer) | 
|  | { | 
|  | mState.genericUniformBuffer = nullptr; | 
|  | } | 
|  | if (mState.genericTransformFeedbackBuffer.name() == buffer) | 
|  | { | 
|  | mState.genericTransformFeedbackBuffer = nullptr; | 
|  | } | 
|  |  | 
|  | if(getArrayBufferName() == buffer) | 
|  | { | 
|  | mState.arrayBuffer = nullptr; | 
|  | } | 
|  |  | 
|  | // Only detach from the current transform feedback | 
|  | TransformFeedback* currentTransformFeedback = getTransformFeedback(); | 
|  | if(currentTransformFeedback) | 
|  | { | 
|  | currentTransformFeedback->detachBuffer(buffer); | 
|  | } | 
|  |  | 
|  | // Only detach from the current vertex array | 
|  | VertexArray* currentVertexArray = getCurrentVertexArray(); | 
|  | if(currentVertexArray) | 
|  | { | 
|  | currentVertexArray->detachBuffer(buffer); | 
|  | } | 
|  |  | 
|  | for(int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) | 
|  | { | 
|  | if(mState.vertexAttribute[attribute].mBoundBuffer.name() == buffer) | 
|  | { | 
|  | mState.vertexAttribute[attribute].mBoundBuffer = nullptr; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::detachTexture(GLuint texture) | 
|  | { | 
|  | // [OpenGL ES 2.0.24] section 3.8 page 84: | 
|  | // If a texture object is deleted, it is as if all texture units which are bound to that texture object are | 
|  | // rebound to texture object zero | 
|  |  | 
|  | for(int type = 0; type < TEXTURE_TYPE_COUNT; type++) | 
|  | { | 
|  | for(int sampler = 0; sampler < MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++) | 
|  | { | 
|  | if(mState.samplerTexture[type][sampler].name() == texture) | 
|  | { | 
|  | mState.samplerTexture[type][sampler] = nullptr; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // [OpenGL ES 2.0.24] section 4.4 page 112: | 
|  | // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is | 
|  | // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this | 
|  | // image was attached in the currently bound framebuffer. | 
|  |  | 
|  | Framebuffer *readFramebuffer = getReadFramebuffer(); | 
|  | Framebuffer *drawFramebuffer = getDrawFramebuffer(); | 
|  |  | 
|  | if(readFramebuffer) | 
|  | { | 
|  | readFramebuffer->detachTexture(texture); | 
|  | } | 
|  |  | 
|  | if(drawFramebuffer && drawFramebuffer != readFramebuffer) | 
|  | { | 
|  | drawFramebuffer->detachTexture(texture); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::detachFramebuffer(GLuint framebuffer) | 
|  | { | 
|  | // [OpenGL ES 2.0.24] section 4.4 page 107: | 
|  | // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though | 
|  | // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero. | 
|  |  | 
|  | if(mState.readFramebuffer == framebuffer) | 
|  | { | 
|  | bindReadFramebuffer(0); | 
|  | } | 
|  |  | 
|  | if(mState.drawFramebuffer == framebuffer) | 
|  | { | 
|  | bindDrawFramebuffer(0); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::detachRenderbuffer(GLuint renderbuffer) | 
|  | { | 
|  | // [OpenGL ES 2.0.24] section 4.4 page 109: | 
|  | // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer | 
|  | // had been executed with the target RENDERBUFFER and name of zero. | 
|  |  | 
|  | if(mState.renderbuffer.name() == renderbuffer) | 
|  | { | 
|  | bindRenderbuffer(0); | 
|  | } | 
|  |  | 
|  | // [OpenGL ES 2.0.24] section 4.4 page 111: | 
|  | // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer, | 
|  | // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment | 
|  | // point to which this image was attached in the currently bound framebuffer. | 
|  |  | 
|  | Framebuffer *readFramebuffer = getReadFramebuffer(); | 
|  | Framebuffer *drawFramebuffer = getDrawFramebuffer(); | 
|  |  | 
|  | if(readFramebuffer) | 
|  | { | 
|  | readFramebuffer->detachRenderbuffer(renderbuffer); | 
|  | } | 
|  |  | 
|  | if(drawFramebuffer && drawFramebuffer != readFramebuffer) | 
|  | { | 
|  | drawFramebuffer->detachRenderbuffer(renderbuffer); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::detachSampler(GLuint sampler) | 
|  | { | 
|  | // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124: | 
|  | // If a sampler object that is currently bound to one or more texture units is | 
|  | // deleted, it is as though BindSampler is called once for each texture unit to | 
|  | // which the sampler is bound, with unit set to the texture unit and sampler set to zero. | 
|  | for(size_t textureUnit = 0; textureUnit < MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++textureUnit) | 
|  | { | 
|  | gl::BindingPointer<Sampler> &samplerBinding = mState.sampler[textureUnit]; | 
|  | if(samplerBinding.name() == sampler) | 
|  | { | 
|  | samplerBinding = nullptr; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool Context::cullSkipsDraw(GLenum drawMode) | 
|  | { | 
|  | return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); | 
|  | } | 
|  |  | 
|  | bool Context::isTriangleMode(GLenum drawMode) | 
|  | { | 
|  | switch(drawMode) | 
|  | { | 
|  | case GL_TRIANGLES: | 
|  | case GL_TRIANGLE_FAN: | 
|  | case GL_TRIANGLE_STRIP: | 
|  | return true; | 
|  | case GL_POINTS: | 
|  | case GL_LINES: | 
|  | case GL_LINE_LOOP: | 
|  | case GL_LINE_STRIP: | 
|  | return false; | 
|  | default: UNREACHABLE(drawMode); | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void Context::setVertexAttrib(GLuint index, const GLfloat *values) | 
|  | { | 
|  | ASSERT(index < MAX_VERTEX_ATTRIBS); | 
|  |  | 
|  | mState.vertexAttribute[index].setCurrentValue(values); | 
|  |  | 
|  | mVertexDataManager->dirtyCurrentValue(index); | 
|  | } | 
|  |  | 
|  | void Context::setVertexAttrib(GLuint index, const GLint *values) | 
|  | { | 
|  | ASSERT(index < MAX_VERTEX_ATTRIBS); | 
|  |  | 
|  | mState.vertexAttribute[index].setCurrentValue(values); | 
|  |  | 
|  | mVertexDataManager->dirtyCurrentValue(index); | 
|  | } | 
|  |  | 
|  | void Context::setVertexAttrib(GLuint index, const GLuint *values) | 
|  | { | 
|  | ASSERT(index < MAX_VERTEX_ATTRIBS); | 
|  |  | 
|  | mState.vertexAttribute[index].setCurrentValue(values); | 
|  |  | 
|  | mVertexDataManager->dirtyCurrentValue(index); | 
|  | } | 
|  |  | 
|  | void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, | 
|  | GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, | 
|  | GLbitfield mask, bool filter, bool allowPartialDepthStencilBlit) | 
|  | { | 
|  | Framebuffer *readFramebuffer = getReadFramebuffer(); | 
|  | Framebuffer *drawFramebuffer = getDrawFramebuffer(); | 
|  |  | 
|  | int readBufferWidth, readBufferHeight, readBufferSamples; | 
|  | int drawBufferWidth, drawBufferHeight, drawBufferSamples; | 
|  |  | 
|  | if(!readFramebuffer || (readFramebuffer->completeness(readBufferWidth, readBufferHeight, readBufferSamples) != GL_FRAMEBUFFER_COMPLETE) || | 
|  | !drawFramebuffer || (drawFramebuffer->completeness(drawBufferWidth, drawBufferHeight, drawBufferSamples) != GL_FRAMEBUFFER_COMPLETE)) | 
|  | { | 
|  | return error(GL_INVALID_FRAMEBUFFER_OPERATION); | 
|  | } | 
|  |  | 
|  | if(drawBufferSamples > 1) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | sw::SliceRect sourceRect; | 
|  | sw::SliceRect destRect; | 
|  | bool flipX = (srcX0 < srcX1) ^ (dstX0 < dstX1); | 
|  | bool flipY = (srcY0 < srcY1) ^ (dstY0 < dstY1); | 
|  |  | 
|  | if(srcX0 < srcX1) | 
|  | { | 
|  | sourceRect.x0 = srcX0; | 
|  | sourceRect.x1 = srcX1; | 
|  | } | 
|  | else | 
|  | { | 
|  | sourceRect.x0 = srcX1; | 
|  | sourceRect.x1 = srcX0; | 
|  | } | 
|  |  | 
|  | if(dstX0 < dstX1) | 
|  | { | 
|  | destRect.x0 = dstX0; | 
|  | destRect.x1 = dstX1; | 
|  | } | 
|  | else | 
|  | { | 
|  | destRect.x0 = dstX1; | 
|  | destRect.x1 = dstX0; | 
|  | } | 
|  |  | 
|  | if(srcY0 < srcY1) | 
|  | { | 
|  | sourceRect.y0 = srcY0; | 
|  | sourceRect.y1 = srcY1; | 
|  | } | 
|  | else | 
|  | { | 
|  | sourceRect.y0 = srcY1; | 
|  | sourceRect.y1 = srcY0; | 
|  | } | 
|  |  | 
|  | if(dstY0 < dstY1) | 
|  | { | 
|  | destRect.y0 = dstY0; | 
|  | destRect.y1 = dstY1; | 
|  | } | 
|  | else | 
|  | { | 
|  | destRect.y0 = dstY1; | 
|  | destRect.y1 = dstY0; | 
|  | } | 
|  |  | 
|  | sw::RectF sourceScissoredRect(static_cast<float>(sourceRect.x0), static_cast<float>(sourceRect.y0), | 
|  | static_cast<float>(sourceRect.x1), static_cast<float>(sourceRect.y1)); | 
|  | sw::Rect destScissoredRect = destRect; | 
|  |  | 
|  | if(mState.scissorTestEnabled)   // Only write to parts of the destination framebuffer which pass the scissor test | 
|  | { | 
|  | sw::Rect scissorRect(mState.scissorX, mState.scissorY, mState.scissorX + mState.scissorWidth, mState.scissorY + mState.scissorHeight); | 
|  | if (!Device::ClipDstRect(sourceScissoredRect, destScissoredRect, scissorRect, flipX, flipY)) | 
|  | { | 
|  | // Failed to clip, blitting can't happen. | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  |  | 
|  | sw::SliceRectF sourceTrimmedRect = sourceScissoredRect; | 
|  | sw::SliceRect destTrimmedRect = destScissoredRect; | 
|  |  | 
|  | // The source & destination rectangles also may need to be trimmed if | 
|  | // they fall out of the bounds of the actual draw and read surfaces. | 
|  | sw::Rect sourceTrimRect(0, 0, readBufferWidth, readBufferHeight); | 
|  | if (!Device::ClipSrcRect(sourceTrimmedRect, destTrimmedRect, sourceTrimRect, flipX, flipY)) | 
|  | { | 
|  | // Failed to clip, blitting can't happen. | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | sw::Rect destTrimRect(0, 0, drawBufferWidth, drawBufferHeight); | 
|  | if (!Device::ClipDstRect(sourceTrimmedRect, destTrimmedRect, destTrimRect, flipX, flipY)) | 
|  | { | 
|  | // Failed to clip, blitting can't happen. | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | bool partialBufferCopy = false; | 
|  |  | 
|  | if(sourceTrimmedRect.y1 - sourceTrimmedRect.y0 < readBufferHeight || | 
|  | sourceTrimmedRect.x1 - sourceTrimmedRect.x0 < readBufferWidth || | 
|  | destTrimmedRect.y1 - destTrimmedRect.y0 < drawBufferHeight || | 
|  | destTrimmedRect.x1 - destTrimmedRect.x0 < drawBufferWidth || | 
|  | sourceTrimmedRect.y0 != 0 || destTrimmedRect.y0 != 0 || sourceTrimmedRect.x0 != 0 || destTrimmedRect.x0 != 0) | 
|  | { | 
|  | partialBufferCopy = true; | 
|  | } | 
|  |  | 
|  | bool sameBounds = (srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1); | 
|  | bool blitRenderTarget = false; | 
|  | bool blitDepth = false; | 
|  | bool blitStencil = false; | 
|  |  | 
|  | if(mask & GL_COLOR_BUFFER_BIT) | 
|  | { | 
|  | GLenum readColorbufferType = readFramebuffer->getReadBufferType(); | 
|  | GLenum drawColorbufferType = drawFramebuffer->getColorbufferType(0); | 
|  | const bool validReadType = readColorbufferType == GL_TEXTURE_2D || readColorbufferType == GL_TEXTURE_RECTANGLE_ARB || readColorbufferType == GL_TEXTURE_2D_ARRAY || readColorbufferType == GL_TEXTURE_3D || Framebuffer::IsRenderbuffer(readColorbufferType); | 
|  | const bool validDrawType = drawColorbufferType == GL_TEXTURE_2D || drawColorbufferType == GL_TEXTURE_RECTANGLE_ARB || readColorbufferType == GL_TEXTURE_2D_ARRAY || readColorbufferType == GL_TEXTURE_3D || Framebuffer::IsRenderbuffer(drawColorbufferType); | 
|  | if(!validReadType || !validDrawType) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if(partialBufferCopy && readBufferSamples > 1 && !sameBounds) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | // The GL ES 3.0.2 spec (pg 193) states that: | 
|  | // 1) If the read buffer is fixed point format, the draw buffer must be as well | 
|  | // 2) If the read buffer is an unsigned integer format, the draw buffer must be | 
|  | // as well | 
|  | // 3) If the read buffer is a signed integer format, the draw buffer must be as | 
|  | // well | 
|  | es2::Renderbuffer *readRenderbuffer = readFramebuffer->getReadColorbuffer(); | 
|  | es2::Renderbuffer *drawRenderbuffer = drawFramebuffer->getColorbuffer(0); | 
|  | GLint readFormat = readRenderbuffer->getFormat(); | 
|  | GLint drawFormat = drawRenderbuffer->getFormat(); | 
|  | GLenum readComponentType = GetComponentType(readFormat, GL_COLOR_ATTACHMENT0); | 
|  | GLenum drawComponentType = GetComponentType(drawFormat, GL_COLOR_ATTACHMENT0); | 
|  | bool readFixedPoint = ((readComponentType == GL_UNSIGNED_NORMALIZED) || | 
|  | (readComponentType == GL_SIGNED_NORMALIZED)); | 
|  | bool drawFixedPoint = ((drawComponentType == GL_UNSIGNED_NORMALIZED) || | 
|  | (drawComponentType == GL_SIGNED_NORMALIZED)); | 
|  | bool readFixedOrFloat = (readFixedPoint || (readComponentType == GL_FLOAT)); | 
|  | bool drawFixedOrFloat = (drawFixedPoint || (drawComponentType == GL_FLOAT)); | 
|  |  | 
|  | if(readFixedOrFloat != drawFixedOrFloat) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if((readComponentType == GL_UNSIGNED_INT) && (drawComponentType != GL_UNSIGNED_INT)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if((readComponentType == GL_INT) && (drawComponentType != GL_INT)) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | // Cannot filter integer data | 
|  | if(((readComponentType == GL_UNSIGNED_INT) || (readComponentType == GL_INT)) && filter) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | if((readRenderbuffer->getSamples() > 0) && (readFormat != drawFormat)) | 
|  | { | 
|  | // RGBA8 and BGRA8 should be interchangeable here | 
|  | if(!(((readFormat == GL_RGBA8) && (drawFormat == GL_BGRA8_EXT)) || | 
|  | ((readFormat == GL_BGRA8_EXT) && (drawFormat == GL_RGBA8)))) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  |  | 
|  | blitRenderTarget = true; | 
|  | } | 
|  |  | 
|  | if(mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) | 
|  | { | 
|  | Renderbuffer *readDSBuffer = nullptr; | 
|  | Renderbuffer *drawDSBuffer = nullptr; | 
|  |  | 
|  | if(mask & GL_DEPTH_BUFFER_BIT) | 
|  | { | 
|  | if(readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer()) | 
|  | { | 
|  | GLenum readDepthBufferType = readFramebuffer->getDepthbufferType(); | 
|  | GLenum drawDepthBufferType = drawFramebuffer->getDepthbufferType(); | 
|  | if((readDepthBufferType != drawDepthBufferType) && | 
|  | !(Framebuffer::IsRenderbuffer(readDepthBufferType) && Framebuffer::IsRenderbuffer(drawDepthBufferType))) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | blitDepth = true; | 
|  | readDSBuffer = readFramebuffer->getDepthbuffer(); | 
|  | drawDSBuffer = drawFramebuffer->getDepthbuffer(); | 
|  |  | 
|  | if(readDSBuffer->getFormat() != drawDSBuffer->getFormat()) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if(mask & GL_STENCIL_BUFFER_BIT) | 
|  | { | 
|  | if(readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer()) | 
|  | { | 
|  | GLenum readStencilBufferType = readFramebuffer->getStencilbufferType(); | 
|  | GLenum drawStencilBufferType = drawFramebuffer->getStencilbufferType(); | 
|  | if((readStencilBufferType != drawStencilBufferType) && | 
|  | !(Framebuffer::IsRenderbuffer(readStencilBufferType) && Framebuffer::IsRenderbuffer(drawStencilBufferType))) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  |  | 
|  | blitStencil = true; | 
|  | readDSBuffer = readFramebuffer->getStencilbuffer(); | 
|  | drawDSBuffer = drawFramebuffer->getStencilbuffer(); | 
|  |  | 
|  | if(readDSBuffer->getFormat() != drawDSBuffer->getFormat()) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if(partialBufferCopy && !allowPartialDepthStencilBlit) | 
|  | { | 
|  | ERR("Only whole-buffer depth and stencil blits are supported by ANGLE_framebuffer_blit."); | 
|  | return error(GL_INVALID_OPERATION);   // Only whole-buffer copies are permitted | 
|  | } | 
|  |  | 
|  | // OpenGL ES 3.0.4 spec, p.199: | 
|  | // ...an INVALID_OPERATION error is generated if the formats of the read | 
|  | // and draw framebuffers are not identical or if the source and destination | 
|  | // rectangles are not defined with the same(X0, Y 0) and (X1, Y 1) bounds. | 
|  | // If SAMPLE_BUFFERS for the draw framebuffer is greater than zero, an | 
|  | // INVALID_OPERATION error is generated. | 
|  | if((drawDSBuffer && drawDSBuffer->getSamples() > 1) || | 
|  | ((readDSBuffer && readDSBuffer->getSamples() > 1) && | 
|  | (!sameBounds || (drawDSBuffer->getFormat() != readDSBuffer->getFormat())))) | 
|  | { | 
|  | return error(GL_INVALID_OPERATION); | 
|  | } | 
|  | } | 
|  |  | 
|  | if(blitRenderTarget || blitDepth || blitStencil) | 
|  | { | 
|  | if(flipX) | 
|  | { | 
|  | swap(destTrimmedRect.x0, destTrimmedRect.x1); | 
|  | } | 
|  | if(flipY) | 
|  | { | 
|  | swap(destTrimmedRect.y0, destTrimmedRect.y1); | 
|  | } | 
|  |  | 
|  | if(blitRenderTarget) | 
|  | { | 
|  | egl::Image *readRenderTarget = readFramebuffer->getReadRenderTarget(); | 
|  | egl::Image *drawRenderTarget = drawFramebuffer->getRenderTarget(0); | 
|  |  | 
|  | bool success = device->stretchRect(readRenderTarget, &sourceTrimmedRect, drawRenderTarget, &destTrimmedRect, (filter ? Device::USE_FILTER : 0) | Device::COLOR_BUFFER); | 
|  |  | 
|  | readRenderTarget->release(); | 
|  | drawRenderTarget->release(); | 
|  |  | 
|  | if(!success) | 
|  | { | 
|  | ERR("BlitFramebuffer failed."); | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | if(blitDepth) | 
|  | { | 
|  | egl::Image *readRenderTarget = readFramebuffer->getDepthBuffer(); | 
|  | egl::Image *drawRenderTarget = drawFramebuffer->getDepthBuffer(); | 
|  |  | 
|  | bool success = device->stretchRect(readRenderTarget, &sourceTrimmedRect, drawRenderTarget, &destTrimmedRect, (filter ? Device::USE_FILTER : 0) | Device::DEPTH_BUFFER); | 
|  |  | 
|  | readRenderTarget->release(); | 
|  | drawRenderTarget->release(); | 
|  |  | 
|  | if(!success) | 
|  | { | 
|  | ERR("BlitFramebuffer failed."); | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | if(blitStencil) | 
|  | { | 
|  | egl::Image *readRenderTarget = readFramebuffer->getStencilBuffer(); | 
|  | egl::Image *drawRenderTarget = drawFramebuffer->getStencilBuffer(); | 
|  |  | 
|  | bool success = device->stretchRect(readRenderTarget, &sourceTrimmedRect, drawRenderTarget, &destTrimmedRect, (filter ? Device::USE_FILTER : 0) | Device::STENCIL_BUFFER); | 
|  |  | 
|  | readRenderTarget->release(); | 
|  | drawRenderTarget->release(); | 
|  |  | 
|  | if(!success) | 
|  | { | 
|  | ERR("BlitFramebuffer failed."); | 
|  | return; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void Context::bindTexImage(gl::Surface *surface) | 
|  | { | 
|  | bool isRect = (surface->getTextureTarget() == EGL_TEXTURE_RECTANGLE_ANGLE); | 
|  | es2::Texture2D *textureObject = isRect ? getTexture2DRect() : getTexture2D(); | 
|  |  | 
|  | if(textureObject) | 
|  | { | 
|  | textureObject->bindTexImage(surface); | 
|  | } | 
|  | } | 
|  |  | 
|  | EGLenum Context::validateSharedImage(EGLenum target, GLuint name, GLuint textureLevel) | 
|  | { | 
|  | GLenum textureTarget = GL_NONE; | 
|  |  | 
|  | switch(target) | 
|  | { | 
|  | case EGL_GL_TEXTURE_2D_KHR:                  textureTarget = GL_TEXTURE_2D;                  break; | 
|  | case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X; break; | 
|  | case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_NEGATIVE_X; break; | 
|  | case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_Y; break; | 
|  | case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y; break; | 
|  | case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_Z; break; | 
|  | case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; break; | 
|  | case EGL_GL_RENDERBUFFER_KHR: | 
|  | break; | 
|  | default: | 
|  | return EGL_BAD_PARAMETER; | 
|  | } | 
|  |  | 
|  | if(textureLevel >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | 
|  | { | 
|  | return EGL_BAD_MATCH; | 
|  | } | 
|  |  | 
|  | if(textureTarget != GL_NONE) | 
|  | { | 
|  | es2::Texture *texture = getTexture(name); | 
|  |  | 
|  | if(!texture) | 
|  | { | 
|  | return EGL_BAD_PARAMETER; | 
|  | } | 
|  |  | 
|  | if (texture->getTarget() != GL_TEXTURE_CUBE_MAP && texture->getTarget() != textureTarget) | 
|  | { | 
|  | return EGL_BAD_PARAMETER; | 
|  | } | 
|  |  | 
|  | if (texture->getTarget() == GL_TEXTURE_CUBE_MAP && !IsCubemapTextureTarget(textureTarget)) | 
|  | { | 
|  | return EGL_BAD_PARAMETER; | 
|  | } | 
|  |  | 
|  | if(texture->isShared(textureTarget, textureLevel))   // Bound to an EGLSurface or already an EGLImage sibling | 
|  | { | 
|  | return EGL_BAD_ACCESS; | 
|  | } | 
|  |  | 
|  | if(textureLevel != 0 && !texture->isSamplerComplete(nullptr)) | 
|  | { | 
|  | return EGL_BAD_PARAMETER; | 
|  | } | 
|  |  | 
|  | if(textureLevel == 0 && !texture->isSamplerComplete(nullptr) && texture->hasNonBaseLevels()) | 
|  | { | 
|  | return EGL_BAD_PARAMETER; | 
|  | } | 
|  | } | 
|  | else if(target == EGL_GL_RENDERBUFFER_KHR) | 
|  | { | 
|  | es2::Renderbuffer *renderbuffer = getRenderbuffer(name); | 
|  |  | 
|  | if(!renderbuffer) | 
|  | { | 
|  | return EGL_BAD_PARAMETER; | 
|  | } | 
|  |  | 
|  | if(renderbuffer->isShared())   // Already an EGLImage sibling | 
|  | { | 
|  | return EGL_BAD_ACCESS; | 
|  | } | 
|  | } | 
|  | else UNREACHABLE(target); | 
|  |  | 
|  | return EGL_SUCCESS; | 
|  | } | 
|  |  | 
|  | egl::Image *Context::createSharedImage(EGLenum target, GLuint name, GLuint textureLevel) | 
|  | { | 
|  | GLenum textureTarget = GL_NONE; | 
|  |  | 
|  | switch(target) | 
|  | { | 
|  | case EGL_GL_TEXTURE_2D_KHR:                  textureTarget = GL_TEXTURE_2D;                  break; | 
|  | case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X; break; | 
|  | case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_NEGATIVE_X; break; | 
|  | case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_Y; break; | 
|  | case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y; break; | 
|  | case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_Z; break; | 
|  | case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; break; | 
|  | } | 
|  |  | 
|  | if(textureTarget != GL_NONE) | 
|  | { | 
|  | es2::Texture *texture = getTexture(name); | 
|  |  | 
|  | return texture->createSharedImage(textureTarget, textureLevel); | 
|  | } | 
|  | else if(target == EGL_GL_RENDERBUFFER_KHR) | 
|  | { | 
|  | es2::Renderbuffer *renderbuffer = getRenderbuffer(name); | 
|  |  | 
|  | return renderbuffer->createSharedImage(); | 
|  | } | 
|  | else UNREACHABLE(target); | 
|  |  | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | egl::Image *Context::getSharedImage(GLeglImageOES image) | 
|  | { | 
|  | return display->getSharedImage(image); | 
|  | } | 
|  |  | 
|  | Device *Context::getDevice() | 
|  | { | 
|  | return device; | 
|  | } | 
|  |  | 
|  | const GLubyte *Context::getExtensions(GLuint index, GLuint *numExt) const | 
|  | { | 
|  | // Keep list sorted in following order: | 
|  | // OES extensions | 
|  | // EXT extensions | 
|  | // Vendor extensions | 
|  | static const char *extensions[] = | 
|  | { | 
|  | "GL_OES_compressed_ETC1_RGB8_texture", | 
|  | "GL_OES_depth24", | 
|  | "GL_OES_depth32", | 
|  | "GL_OES_depth_texture", | 
|  | "GL_OES_depth_texture_cube_map", | 
|  | "GL_OES_EGL_image", | 
|  | "GL_OES_EGL_image_external", | 
|  | "GL_OES_EGL_image_external_essl3", // client version is always 3, so this is fine | 
|  | "GL_OES_EGL_sync", | 
|  | "GL_OES_element_index_uint", | 
|  | "GL_OES_fbo_render_mipmap", | 
|  | "GL_OES_framebuffer_object", | 
|  | "GL_OES_packed_depth_stencil", | 
|  | "GL_OES_rgb8_rgba8", | 
|  | "GL_OES_standard_derivatives", | 
|  | "GL_OES_surfaceless_context", | 
|  | "GL_OES_texture_float", | 
|  | "GL_OES_texture_float_linear", | 
|  | "GL_OES_texture_half_float", | 
|  | "GL_OES_texture_half_float_linear", | 
|  | "GL_OES_texture_npot", | 
|  | "GL_OES_texture_3D", | 
|  | "GL_OES_vertex_array_object", | 
|  | "GL_OES_vertex_half_float", | 
|  | "GL_EXT_blend_minmax", | 
|  | "GL_EXT_color_buffer_float",   // OpenGL ES 3.0 specific. | 
|  | "GL_EXT_color_buffer_half_float", | 
|  | "GL_EXT_draw_buffers", | 
|  | "GL_EXT_float_blend", | 
|  | "GL_EXT_instanced_arrays", | 
|  | "GL_EXT_occlusion_query_boolean", | 
|  | "GL_EXT_read_format_bgra", | 
|  | "GL_EXT_texture_compression_dxt1", | 
|  | "GL_EXT_texture_filter_anisotropic", | 
|  | "GL_EXT_texture_format_BGRA8888", | 
|  | "GL_EXT_texture_rg", | 
|  | #if (ASTC_SUPPORT) | 
|  | "GL_KHR_texture_compression_astc_hdr", | 
|  | "GL_KHR_texture_compression_astc_ldr", | 
|  | #endif | 
|  | "GL_ARB_texture_rectangle", | 
|  | "GL_ANGLE_framebuffer_blit", | 
|  | "GL_ANGLE_framebuffer_multisample", | 
|  | "GL_ANGLE_instanced_arrays", | 
|  | "GL_ANGLE_texture_compression_dxt3", | 
|  | "GL_ANGLE_texture_compression_dxt5", | 
|  | //	"GL_APPLE_texture_format_BGRA8888",  // b/147536183 | 
|  | "GL_CHROMIUM_color_buffer_float_rgba", // A subset of EXT_color_buffer_float on top of OpenGL ES 2.0 | 
|  | "GL_CHROMIUM_texture_filtering_hint", | 
|  | "GL_NV_depth_buffer_float2", | 
|  | "GL_NV_fence", | 
|  | //	"GL_NV_framebuffer_blit",  // b/147536183 | 
|  | "GL_NV_read_depth", | 
|  | "GL_NV_read_stencil", | 
|  | }; | 
|  |  | 
|  | GLuint numExtensions = sizeof(extensions) / sizeof(extensions[0]); | 
|  |  | 
|  | if(numExt) | 
|  | { | 
|  | *numExt = numExtensions; | 
|  |  | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | if(index == GL_INVALID_INDEX) | 
|  | { | 
|  | static std::string extensionsCat; | 
|  |  | 
|  | if(extensionsCat.empty() && (numExtensions > 0)) | 
|  | { | 
|  | for(const char *extension : extensions) | 
|  | { | 
|  | extensionsCat += std::string(extension) + " "; | 
|  | } | 
|  | } | 
|  |  | 
|  | return (const GLubyte*)extensionsCat.c_str(); | 
|  | } | 
|  |  | 
|  | if(index >= numExtensions) | 
|  | { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | return (const GLubyte*)extensions[index]; | 
|  | } | 
|  |  | 
|  | } | 
|  |  | 
|  | NO_SANITIZE_FUNCTION egl::Context *es2CreateContext(egl::Display *display, const egl::Context *shareContext, const egl::Config *config) | 
|  | { | 
|  | return new es2::Context(display, static_cast<const es2::Context*>(shareContext), config); | 
|  | } |