Fix fragments depth values not being clamped

According to the Vulkan 1.2 spec:
"For fixed-point depth buffers, fragment depth values are
 always limited to the range [0,1] by clamping after depth
 bias addition is performed. Fragment depth values are
 clamped even when the depth buffer uses a floating-point
 representation."

So, unless the VK_EXT_depth_range_unrestricted extension
is enabled, clamping should always occur.

Bug: b/152634772
Change-Id: I2aee2aeb91efed7399580689fc0ffc0634b2f487
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/43869
Presubmit-Ready: Alexis Hétu <sugoi@google.com>
Tested-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Kokoro-Result: kokoro <noreply+kokoro@google.com>
diff --git a/src/Device/PixelProcessor.cpp b/src/Device/PixelProcessor.cpp
index 120661a..1e25645 100644
--- a/src/Device/PixelProcessor.cpp
+++ b/src/Device/PixelProcessor.cpp
@@ -123,7 +123,6 @@
 	}
 
 	state.occlusionEnabled = context->occlusionEnabled;
-	state.depthClamp = (context->depthBias != 0.0f) || (context->slopeDepthBias != 0.0f);
 
 	for(int i = 0; i < RENDERTARGETS; i++)
 	{
diff --git a/src/Device/PixelProcessor.hpp b/src/Device/PixelProcessor.hpp
index e92065d..c140e0c 100644
--- a/src/Device/PixelProcessor.hpp
+++ b/src/Device/PixelProcessor.hpp
@@ -77,7 +77,6 @@
 		bool depthTestActive;
 		bool occlusionEnabled;
 		bool perspective;
-		bool depthClamp;
 
 		BlendState blendState[RENDERTARGETS];
 
diff --git a/src/Pipeline/PixelRoutine.cpp b/src/Pipeline/PixelRoutine.cpp
index 25325fb..5c3f0c9 100644
--- a/src/Pipeline/PixelRoutine.cpp
+++ b/src/Pipeline/PixelRoutine.cpp
@@ -85,7 +85,7 @@
 				x -= *Pointer<Float4>(constants + OFFSET(Constants, X) + q * sizeof(float4));
 			}
 
-			z[q] = interpolate(x, Dz[q], z[q], primitive + OFFSET(Primitive, z), false, false, state.depthClamp);
+			z[q] = interpolate(x, Dz[q], z[q], primitive + OFFSET(Primitive, z), false, false, true);
 		}
 	}