blob: 7efab9ccc7574d94da4cf390a98e3a3c91e30bf0 [file] [log] [blame]
// Copyright 2018 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef VK_IMAGE_VIEW_HPP_
#define VK_IMAGE_VIEW_HPP_
#include "VkFormat.hpp"
#include "VkImage.hpp"
#include "VkObject.hpp"
#include "System/Debug.hpp"
#include <atomic>
namespace vk {
class SamplerYcbcrConversion;
// Uniquely identifies state used by sampling routine generation.
// Integer ID space shared by image views and buffer views.
union Identifier
{
// Image view identifier
Identifier(const VkImageViewCreateInfo *pCreateInfo);
// Buffer view identifier
Identifier(VkFormat format);
// Copy constructor from existing identifier
Identifier(uint32_t fromId)
: id(fromId)
{}
operator uint32_t() const
{
static_assert(sizeof(Identifier) == sizeof(uint32_t), "Identifier must be 32-bit");
return id;
}
struct State
{
VkImageViewType imageViewType;
VkFormat format;
VkComponentMapping mapping;
};
State getState() const;
private:
void pack(const State &data);
// Identifier is a union of this struct and the integer below.
struct
{
uint32_t imageViewType : 3;
uint32_t format : 8;
uint32_t r : 3;
uint32_t g : 3;
uint32_t b : 3;
uint32_t a : 3;
};
uint32_t id = 0;
};
class ImageView : public Object<ImageView, VkImageView>
{
public:
// Image usage:
// RAW: Use the base image as is
// SAMPLING: Image used for texture sampling
enum Usage
{
RAW,
SAMPLING
};
ImageView(const VkImageViewCreateInfo *pCreateInfo, void *mem, const vk::SamplerYcbcrConversion *ycbcrConversion);
void destroy(const VkAllocationCallbacks *pAllocator);
static size_t ComputeRequiredAllocationSize(const VkImageViewCreateInfo *pCreateInfo);
void clear(const VkClearValue &clearValues, VkImageAspectFlags aspectMask, const VkRect2D &renderArea);
void clear(const VkClearValue &clearValue, VkImageAspectFlags aspectMask, const VkClearRect &renderArea);
void clearWithLayerMask(const VkClearValue &clearValue, VkImageAspectFlags aspectMask, const VkRect2D &renderArea, uint32_t layerMask);
void resolve(ImageView *resolveAttachment);
void resolve(ImageView *resolveAttachment, int layer);
void resolveWithLayerMask(ImageView *resolveAttachment, uint32_t layerMask);
void resolveDepthStencil(ImageView *resolveAttachment, const VkSubpassDescriptionDepthStencilResolve &dsResolve);
VkImageViewType getType() const { return viewType; }
Format getFormat(Usage usage = RAW) const;
Format getFormat(VkImageAspectFlagBits aspect) const { return image->getFormat(aspect); }
int rowPitchBytes(VkImageAspectFlagBits aspect, uint32_t mipLevel, Usage usage = RAW) const;
int slicePitchBytes(VkImageAspectFlagBits aspect, uint32_t mipLevel, Usage usage = RAW) const;
int getMipLevelSize(VkImageAspectFlagBits aspect, uint32_t mipLevel, Usage usage = RAW) const;
int layerPitchBytes(VkImageAspectFlagBits aspect, Usage usage = RAW) const;
VkExtent2D getMipLevelExtent(uint32_t mipLevel) const;
VkExtent2D getMipLevelExtent(uint32_t mipLevel, VkImageAspectFlagBits aspect) const;
int getDepthOrLayerCount(uint32_t mipLevel) const;
int getSampleCount() const
{
switch(image->getSampleCountFlagBits())
{
case VK_SAMPLE_COUNT_1_BIT: return 1;
case VK_SAMPLE_COUNT_4_BIT: return 4;
default:
UNSUPPORTED("Sample count flags %d", image->getSampleCountFlagBits());
return 1;
}
}
void *getOffsetPointer(const VkOffset3D &offset, VkImageAspectFlagBits aspect, uint32_t mipLevel, uint32_t layer, Usage usage = RAW) const;
bool hasDepthAspect() const { return (subresourceRange.aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) != 0; }
bool hasStencilAspect() const { return (subresourceRange.aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) != 0; }
// This function is only called from the renderer, so use the USING_STORAGE flag,
// as it is required in order to write to an image from a shader
void contentsChanged() { image->contentsChanged(subresourceRange, Image::USING_STORAGE); }
void prepareForSampling() { image->prepareForSampling(subresourceRange); }
const VkComponentMapping &getComponentMapping() const { return components; }
const VkImageSubresourceRange &getSubresourceRange() const { return subresourceRange; }
size_t getSizeInBytes() const { return image->getSizeInBytes(subresourceRange); }
private:
bool imageTypesMatch(VkImageType imageType) const;
const Image *getImage(Usage usage) const;
Image *const image = nullptr;
const VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D;
const Format format = VK_FORMAT_UNDEFINED;
const VkComponentMapping components = {};
const VkImageSubresourceRange subresourceRange = {};
const vk::SamplerYcbcrConversion *ycbcrConversion = nullptr;
public:
const Identifier id;
};
VkComponentMapping ResolveIdentityMapping(VkComponentMapping mapping);
VkComponentMapping ResolveComponentMapping(VkComponentMapping mapping, vk::Format format);
VkImageSubresourceRange ResolveRemainingLevelsLayers(VkImageSubresourceRange range, const vk::Image *image);
static inline ImageView *Cast(VkImageView object)
{
return ImageView::Cast(object);
}
} // namespace vk
#endif // VK_IMAGE_VIEW_HPP_