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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef sw_Blitter_hpp
#define sw_Blitter_hpp
#include "Surface.hpp"
#include "RoutineCache.hpp"
#include "Reactor/Reactor.hpp"
#include <string.h>
namespace sw
{
class Blitter
{
enum Options : unsigned char
{
FILTER_POINT = 0x00,
WRITE_RED = 0x01,
WRITE_GREEN = 0x02,
WRITE_BLUE = 0x04,
WRITE_ALPHA = 0x08,
WRITE_RGBA = WRITE_RED | WRITE_GREEN | WRITE_BLUE | WRITE_ALPHA,
FILTER_LINEAR = 0x10,
CLEAR_OPERATION = 0x20,
USE_STENCIL = 0x40,
};
struct BlitState
{
bool operator==(const BlitState &state) const
{
return memcmp(this, &state, sizeof(BlitState)) == 0;
}
Format sourceFormat;
Format destFormat;
Blitter::Options options;
};
struct BlitData
{
void *source;
void *dest;
int sPitchB;
int dPitchB;
float x0;
float y0;
float w;
float h;
int y0d;
int y1d;
int x0d;
int x1d;
int sWidth;
int sHeight;
};
public:
Blitter();
virtual ~Blitter();
void clear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask);
void blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, bool filter, bool isStencil = false);
void blit3D(Surface *source, Surface *dest);
private:
bool fastClear(void* pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask);
bool read(Float4 &color, Pointer<Byte> element, Format format);
bool write(Float4 &color, Pointer<Byte> element, Format format, const Blitter::Options& options);
bool read(Int4 &color, Pointer<Byte> element, Format format);
bool write(Int4 &color, Pointer<Byte> element, Format format, const Blitter::Options& options);
static bool GetScale(float4& scale, Format format);
static bool ApplyScaleAndClamp(Float4& value, const BlitState& state);
static Int ComputeOffset(Int& x, Int& y, Int& pitchB, int bytes, bool quadLayout);
void blit(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, const Blitter::Options& options);
bool blitReactor(Surface *source, const SliceRect &sRect, Surface *dest, const SliceRect &dRect, const Blitter::Options& options);
Routine *generate(BlitState &state);
RoutineCache<BlitState> *blitCache;
MutexLock criticalSection;
};
}
#endif // sw_Blitter_hpp