| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #include "Direct3DCubeTexture8.hpp" | 
 |  | 
 | #include "Direct3DSurface8.hpp" | 
 | #include "Resource.hpp" | 
 | #include "Debug.hpp" | 
 |  | 
 | #include <assert.h> | 
 |  | 
 | namespace D3D8 | 
 | { | 
 | 	Direct3DCubeTexture8::Direct3DCubeTexture8(Direct3DDevice8 *device, unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture8(device, D3DRTYPE_CUBETEXTURE, levels, usage), edgeLength(edgeLength), format(format), pool(pool) | 
 | 	{ | 
 | 		if(levels == 0) | 
 | 		{ | 
 | 			this->levels = sw::log2(sw::max((int)edgeLength, 1)) + 1; | 
 | 		} | 
 |  | 
 | 		for(unsigned int face = 0; face < 6; face++) | 
 | 		{ | 
 | 			int width = edgeLength; | 
 | 			int height = edgeLength; | 
 |  | 
 | 			for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) | 
 | 			{ | 
 | 				if(level < this->levels) | 
 | 				{ | 
 | 					surfaceLevel[face][level] = new Direct3DSurface8(device, this, width, height, format, pool, D3DMULTISAMPLE_NONE, true, usage); | 
 | 					surfaceLevel[face][level]->bind(); | 
 | 				} | 
 | 				else | 
 | 				{ | 
 | 					surfaceLevel[face][level] = 0; | 
 | 				} | 
 |  | 
 | 				width = sw::max(1, width / 2); | 
 | 				height = sw::max(1, height / 2); | 
 | 			} | 
 | 		} | 
 | 	} | 
 |  | 
 | 	Direct3DCubeTexture8::~Direct3DCubeTexture8() | 
 | 	{ | 
 | 		for(unsigned int face = 0; face < 6; face++) | 
 | 		{ | 
 | 			for(int level = 0; level < sw::MIPMAP_LEVELS; level++) | 
 | 			{ | 
 | 				if(surfaceLevel[face][level]) | 
 | 				{ | 
 | 					surfaceLevel[face][level]->unbind(); | 
 | 					surfaceLevel[face][level] = 0; | 
 | 				} | 
 | 			} | 
 | 		} | 
 | 	} | 
 |  | 
 | 	long Direct3DCubeTexture8::QueryInterface(const IID &iid, void **object) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		if(iid == IID_IDirect3DCubeTexture8 || | 
 | 		   iid == IID_IDirect3DBaseTexture8 || | 
 | 		   iid == IID_IDirect3DResource8 || | 
 | 		   iid == IID_IUnknown) | 
 | 		{ | 
 | 			AddRef(); | 
 | 			*object = this; | 
 |  | 
 | 			return S_OK; | 
 | 		} | 
 |  | 
 | 		*object = 0; | 
 |  | 
 | 		return NOINTERFACE(iid); | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DCubeTexture8::AddRef() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::AddRef(); | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DCubeTexture8::Release() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::Release(); | 
 | 	} | 
 |  | 
 | 	long Direct3DCubeTexture8::FreePrivateData(const GUID &guid) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::FreePrivateData(guid); | 
 | 	} | 
 |  | 
 | 	long Direct3DCubeTexture8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::GetPrivateData(guid, data, size); | 
 | 	} | 
 |  | 
 | 	void Direct3DCubeTexture8::PreLoad() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		Direct3DBaseTexture8::PreLoad(); | 
 | 	} | 
 |  | 
 | 	long Direct3DCubeTexture8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::SetPrivateData(guid, data, size, flags); | 
 | 	} | 
 |  | 
 | 	long Direct3DCubeTexture8::GetDevice(IDirect3DDevice8 **device) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::GetDevice(device); | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DCubeTexture8::SetPriority(unsigned long newPriority) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::SetPriority(newPriority); | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DCubeTexture8::GetPriority() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::GetPriority(); | 
 | 	} | 
 |  | 
 | 	D3DRESOURCETYPE Direct3DCubeTexture8::GetType() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::GetType(); | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DCubeTexture8::GetLevelCount() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::GetLevelCount(); | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DCubeTexture8::GetLOD() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::GetLOD(); | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DCubeTexture8::SetLOD(unsigned long newLOD) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DBaseTexture8::SetLOD(newLOD); | 
 | 	} | 
 |  | 
 | 	long Direct3DCubeTexture8::AddDirtyRect(D3DCUBEMAP_FACES face, const RECT *dirtyRect) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 	//	UNIMPLEMENTED(); | 
 |  | 
 | 		return D3D_OK; | 
 | 	} | 
 |  | 
 | 	long Direct3DCubeTexture8::GetCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level , IDirect3DSurface8 **cubeMapSurface) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		*cubeMapSurface = 0;   // FIXME: Verify | 
 |  | 
 | 		if(face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level]) | 
 | 		{ | 
 | 			return INVALIDCALL(); | 
 | 		} | 
 |  | 
 | 		surfaceLevel[face][level]->AddRef(); | 
 | 		*cubeMapSurface = surfaceLevel[face][level]; | 
 |  | 
 | 		return D3D_OK; | 
 | 	} | 
 |  | 
 | 	long Direct3DCubeTexture8::GetLevelDesc(unsigned int level, D3DSURFACE_DESC *description) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		if(!description || level >= GetLevelCount() || !surfaceLevel[0][level]) | 
 | 		{ | 
 | 			return INVALIDCALL(); | 
 | 		} | 
 |  | 
 | 		surfaceLevel[0][level]->GetDesc(description); | 
 |  | 
 | 		return D3D_OK; | 
 | 	} | 
 |  | 
 | 	long Direct3DCubeTexture8::LockRect(D3DCUBEMAP_FACES face, unsigned int level, D3DLOCKED_RECT *lockedRect, const RECT *rect, unsigned long flags) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		if(!lockedRect || face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level]) | 
 | 		{ | 
 | 			return INVALIDCALL(); | 
 | 		} | 
 |  | 
 | 		surfaceLevel[face][level]->LockRect(lockedRect, rect, flags); | 
 |  | 
 | 		return D3D_OK; | 
 | 	} | 
 |  | 
 | 	long Direct3DCubeTexture8::UnlockRect(D3DCUBEMAP_FACES face, unsigned int level) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		if(face >= 6 || level >= GetLevelCount() || !surfaceLevel[face][level]) | 
 | 		{ | 
 | 			return INVALIDCALL(); | 
 | 		} | 
 |  | 
 | 		return surfaceLevel[face][level]->UnlockRect(); | 
 | 	} | 
 |  | 
 | 	Direct3DSurface8 *Direct3DCubeTexture8::getInternalCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level) | 
 | 	{ | 
 | 		return surfaceLevel[face][level]; | 
 | 	} | 
 | } |