| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef sw_Context_hpp | |
| #define sw_Context_hpp | |
| #include "Sampler.hpp" | |
| #include "Stream.hpp" | |
| #include "Point.hpp" | |
| #include "Vertex.hpp" | |
| #include "System/Types.hpp" | |
| namespace sw | |
| { | |
| class Sampler; | |
| class Surface; | |
| class PixelShader; | |
| class VertexShader; | |
| class SpirvShader; | |
| struct Triangle; | |
| struct Primitive; | |
| struct Vertex; | |
| class Resource; | |
| enum In // Default input stream semantic | |
| { | |
| Position = 0, | |
| BlendWeight = 1, | |
| BlendIndices = 2, | |
| Normal = 3, | |
| PointSize = 4, | |
| Color0 = 5, | |
| Color1 = 6, | |
| TexCoord0 = 7, | |
| TexCoord1 = 8, | |
| TexCoord2 = 9, | |
| TexCoord3 = 10, | |
| TexCoord4 = 11, | |
| TexCoord5 = 12, | |
| TexCoord6 = 13, | |
| TexCoord7 = 14, | |
| PositionT = 15 | |
| }; | |
| enum DrawType ENUM_UNDERLYING_TYPE_UNSIGNED_INT | |
| { | |
| // These types must stay ordered by vertices per primitive. Also, if these basic types | |
| // are modified, verify the value assigned to task->verticesPerPrimitive in Renderer.cpp | |
| DRAW_POINTLIST = 0x00, | |
| DRAW_LINELIST = 0x01, | |
| DRAW_LINESTRIP = 0x02, | |
| DRAW_TRIANGLELIST = 0x03, | |
| DRAW_TRIANGLESTRIP = 0x04, | |
| DRAW_TRIANGLEFAN = 0x05, | |
| DRAW_NONINDEXED = 0x00, | |
| DRAW_INDEXED16 = 0x20, | |
| DRAW_INDEXED32 = 0x30, | |
| DRAW_INDEXEDPOINTLIST16 = DRAW_POINTLIST | DRAW_INDEXED16, | |
| DRAW_INDEXEDLINELIST16 = DRAW_LINELIST | DRAW_INDEXED16, | |
| DRAW_INDEXEDLINESTRIP16 = DRAW_LINESTRIP | DRAW_INDEXED16, | |
| DRAW_INDEXEDTRIANGLELIST16 = DRAW_TRIANGLELIST | DRAW_INDEXED16, | |
| DRAW_INDEXEDTRIANGLESTRIP16 = DRAW_TRIANGLESTRIP | DRAW_INDEXED16, | |
| DRAW_INDEXEDTRIANGLEFAN16 = DRAW_TRIANGLEFAN | DRAW_INDEXED16, | |
| DRAW_INDEXEDPOINTLIST32 = DRAW_POINTLIST | DRAW_INDEXED32, | |
| DRAW_INDEXEDLINELIST32 = DRAW_LINELIST | DRAW_INDEXED32, | |
| DRAW_INDEXEDLINESTRIP32 = DRAW_LINESTRIP | DRAW_INDEXED32, | |
| DRAW_INDEXEDTRIANGLELIST32 = DRAW_TRIANGLELIST | DRAW_INDEXED32, | |
| DRAW_INDEXEDTRIANGLESTRIP32 = DRAW_TRIANGLESTRIP | DRAW_INDEXED32, | |
| DRAW_INDEXEDTRIANGLEFAN32 = DRAW_TRIANGLEFAN | DRAW_INDEXED32, | |
| DRAW_LAST = DRAW_INDEXEDTRIANGLEFAN32 | |
| }; | |
| enum CullMode ENUM_UNDERLYING_TYPE_UNSIGNED_INT | |
| { | |
| CULL_NONE, | |
| CULL_CLOCKWISE, | |
| CULL_COUNTERCLOCKWISE, | |
| CULL_LAST = CULL_COUNTERCLOCKWISE | |
| }; | |
| enum TransparencyAntialiasing ENUM_UNDERLYING_TYPE_UNSIGNED_INT | |
| { | |
| TRANSPARENCY_NONE, | |
| TRANSPARENCY_ALPHA_TO_COVERAGE, | |
| TRANSPARENCY_LAST = TRANSPARENCY_ALPHA_TO_COVERAGE | |
| }; | |
| class Context | |
| { | |
| public: | |
| Context(); | |
| ~Context(); | |
| void *operator new(size_t bytes); | |
| void operator delete(void *pointer, size_t bytes); | |
| void init(); | |
| bool isDrawPoint() const; | |
| bool isDrawLine() const; | |
| bool isDrawTriangle() const; | |
| bool setDepthBufferEnable(bool depthBufferEnable); | |
| bool setAlphaBlendEnable(bool alphaBlendEnable); | |
| bool setSourceBlendFactor(VkBlendFactor sourceBlendFactor); | |
| bool setDestBlendFactor(VkBlendFactor destBlendFactor); | |
| bool setBlendOperation(VkBlendOp blendOperation); | |
| bool setSeparateAlphaBlendEnable(bool separateAlphaBlendEnable); | |
| bool setSourceBlendFactorAlpha(VkBlendFactor sourceBlendFactorAlpha); | |
| bool setDestBlendFactorAlpha(VkBlendFactor destBlendFactorAlpha); | |
| bool setBlendOperationAlpha(VkBlendOp blendOperationAlpha); | |
| bool setColorWriteMask(int index, int colorWriteMask); | |
| bool setWriteSRGB(bool sRGB); | |
| bool setColorLogicOpEnabled(bool colorLogicOpEnabled); | |
| bool setLogicalOperation(VkLogicOp logicalOperation); | |
| bool depthWriteActive(); | |
| bool alphaTestActive(); | |
| bool depthBufferActive(); | |
| bool stencilActive(); | |
| bool perspectiveActive(); | |
| bool alphaBlendActive(); | |
| VkBlendFactor sourceBlendFactor(); | |
| VkBlendFactor destBlendFactor(); | |
| VkBlendOp blendOperation(); | |
| VkBlendFactor sourceBlendFactorAlpha(); | |
| VkBlendFactor destBlendFactorAlpha(); | |
| VkBlendOp blendOperationAlpha(); | |
| VkLogicOp colorLogicOp(); | |
| int getMultiSampleCount() const; | |
| DrawType drawType; | |
| bool stencilEnable; | |
| VkCompareOp stencilCompareMode; | |
| int stencilReference; | |
| int stencilMask; | |
| VkStencilOp stencilFailOperation; | |
| VkStencilOp stencilPassOperation; | |
| VkStencilOp stencilZFailOperation; | |
| int stencilWriteMask; | |
| bool twoSidedStencil; | |
| VkCompareOp stencilCompareModeCCW; | |
| int stencilReferenceCCW; | |
| int stencilMaskCCW; | |
| VkStencilOp stencilFailOperationCCW; | |
| VkStencilOp stencilPassOperationCCW; | |
| VkStencilOp stencilZFailOperationCCW; | |
| int stencilWriteMaskCCW; | |
| // Pixel processor states | |
| VkCompareOp alphaCompareMode; | |
| bool alphaTestEnable; | |
| CullMode cullMode; | |
| bool frontFacingCCW; | |
| float alphaReference; | |
| float depthBias; | |
| float slopeDepthBias; | |
| Sampler sampler[TOTAL_IMAGE_UNITS]; | |
| VkFormat renderTargetInternalFormat(int index); | |
| int colorWriteActive(); | |
| int colorWriteActive(int index); | |
| bool colorUsed(); | |
| Resource *texture[TOTAL_IMAGE_UNITS]; | |
| Stream input[MAX_VERTEX_INPUTS]; | |
| Resource *indexBuffer; | |
| Surface *renderTarget[RENDERTARGETS]; | |
| unsigned int renderTargetLayer[RENDERTARGETS]; | |
| Surface *depthBuffer; | |
| unsigned int depthBufferLayer; | |
| Surface *stencilBuffer; | |
| unsigned int stencilBufferLayer; | |
| // Shaders | |
| const SpirvShader *pixelShader; | |
| const SpirvShader *vertexShader; | |
| // Instancing | |
| int instanceID; | |
| bool occlusionEnabled; | |
| bool transformFeedbackQueryEnabled; | |
| uint64_t transformFeedbackEnabled; | |
| // Pixel processor states | |
| bool rasterizerDiscard; | |
| bool depthBufferEnable; | |
| VkCompareOp depthCompareMode; | |
| bool depthWriteEnable; | |
| bool alphaBlendEnable; | |
| VkBlendFactor sourceBlendFactorState; | |
| VkBlendFactor destBlendFactorState; | |
| VkBlendOp blendOperationState; | |
| bool separateAlphaBlendEnable; | |
| VkBlendFactor sourceBlendFactorStateAlpha; | |
| VkBlendFactor destBlendFactorStateAlpha; | |
| VkBlendOp blendOperationStateAlpha; | |
| float lineWidth; | |
| int colorWriteMask[RENDERTARGETS]; // RGBA | |
| bool writeSRGB; | |
| unsigned int sampleMask; | |
| unsigned int multiSampleMask; | |
| bool colorLogicOpEnabled; | |
| VkLogicOp logicalOperation; | |
| }; | |
| } | |
| #endif // sw_Context_hpp |