| From: Chris Lattner <sabre@nondot.org> | |
| To: "Vikram S. Adve" <vadve@cs.uiuc.edu> | |
| Subject: Re: LLVM Feedback | |
| I've included your feedback in the /home/vadve/lattner/llvm/docs directory | |
| so that it will live in CVS eventually with the rest of LLVM. I've | |
| significantly updated the documentation to reflect the changes you | |
| suggested, as specified below: | |
| > We should consider eliminating the type annotation in cases where it is | |
| > essentially obvious from the instruction type: | |
| > br bool <cond>, label <iftrue>, label <iffalse> | |
| > I think your point was that making all types explicit improves clarity | |
| > and readability. I agree to some extent, but it also comes at the | |
| > cost of verbosity. And when the types are obvious from people's | |
| > experience (e.g., in the br instruction), it doesn't seem to help as | |
| > much. | |
| Very true. We should discuss this more, but my reasoning is more of a | |
| consistency argument. There are VERY few instructions that can have all | |
| of the types eliminated, and doing so when available unnecessarily makes | |
| the language more difficult to handle. Especially when you see 'int | |
| %this' and 'bool %that' all over the place, I think it would be | |
| disorienting to see: | |
| br %predicate, %iftrue, %iffalse | |
| for branches. Even just typing that once gives me the creeps. ;) Like I | |
| said, we should probably discuss this further in person... | |
| > On reflection, I really like your idea of having the two different | |
| > switch types (even though they encode implementation techniques rather | |
| > than semantics). It should simplify building the CFG and my guess is it | |
| > could enable some significant optimizations, though we should think | |
| > about which. | |
| Great. I added a note to the switch section commenting on how the VM | |
| should just use the instruction type as a hint, and that the | |
| implementation may choose altermate representations (such as predicated | |
| branches). | |
| > In the lookup-indirect form of the switch, is there a reason not to | |
| > make the val-type uint? | |
| No. This was something I was debating for a while, and didn't really feel | |
| strongly about either way. It is common to switch on other types in HLL's | |
| (for example signed int's are particularly common), but in this case, all | |
| that will be added is an additional 'cast' instruction. I removed that | |
| from the spec. | |
| > I agree with your comment that we don't need 'neg' | |
| Removed. | |
| > There's a trade-off with the cast instruction: | |
| > + it avoids having to define all the upcasts and downcasts that are | |
| > valid for the operands of each instruction (you probably have | |
| > thought of other benefits also) | |
| > - it could make the bytecode significantly larger because there could | |
| > be a lot of cast operations | |
| + You NEED casts to represent things like: | |
| void foo(float); | |
| ... | |
| int x; | |
| ... | |
| foo(x); | |
| in a language like C. Even in a Java like language, you need upcasts | |
| and some way to implement dynamic downcasts. | |
| + Not all forms of instructions take every type (for example you can't | |
| shift by a floating point number of bits), thus SOME programs will need | |
| implicit casts. | |
| To be efficient and to avoid your '-' point above, we just have to be | |
| careful to specify that the instructions shall operate on all common | |
| types, therefore casting should be relatively uncommon. For example all | |
| of the arithmetic operations work on almost all data types. | |
| > Making the second arg. to 'shl' a ubyte seems good enough to me. | |
| > 255 positions seems adequate for several generations of machines | |
| Okay, that comment is removed. | |
| > and is more compact than uint. | |
| No, it isn't. Remember that the bytecode encoding saves value slots into | |
| the bytecode instructions themselves, not constant values. This is | |
| another case where we may introduce more cast instructions (but we will | |
| also reduce the number of opcode variants that must be supported by a | |
| virtual machine). Because most shifts are by constant values, I don't | |
| think that we'll have to cast many shifts. :) | |
| > I still have some major concerns about including malloc and free in the | |
| > language (either as builtin functions or instructions). | |
| Agreed. How about this proposal: | |
| malloc/free are either built in functions or actual opcodes. They provide | |
| all of the type safety that the document would indicate, blah blah | |
| blah. :) | |
| Now, because of all of the excellent points that you raised, an | |
| implementation may want to override the default malloc/free behavior of | |
| the program. To do this, they simply implement a "malloc" and | |
| "free" function. The virtual machine will then be defined to use the user | |
| defined malloc/free function (which return/take void*'s, not type'd | |
| pointers like the builtin function would) if one is available, otherwise | |
| fall back on a system malloc/free. | |
| Does this sound like a good compromise? It would give us all of the | |
| typesafety/elegance in the language while still allowing the user to do | |
| all the cool stuff they want to... | |
| > 'alloca' on the other hand sounds like a good idea, and the | |
| > implementation seems fairly language-independent so it doesn't have the | |
| > problems with malloc listed above. | |
| Okay, once we get the above stuff figured out, I'll put it all in the | |
| spec. | |
| > About indirect call: | |
| > Your option #2 sounded good to me. I'm not sure I understand your | |
| > concern about an explicit 'icall' instruction? | |
| I worry too much. :) The other alternative has been removed. 'icall' is | |
| now up in the instruction list next to 'call'. | |
| > I believe tail calls are relatively easy to identify; do you know why | |
| > .NET has a tailcall instruction? | |
| Although I am just guessing, I believe it probably has to do with the fact | |
| that they want languages like Haskell and lisp to be efficiently runnable | |
| on their VM. Of course this means that the VM MUST implement tail calls | |
| 'correctly', or else life will suck. :) I would put this into a future | |
| feature bin, because it could be pretty handy... | |
| > A pair of important synchronization instr'ns to think about: | |
| > load-linked | |
| > store-conditional | |
| What is 'load-linked'? I think that (at least for now) I should add these | |
| to the 'possible extensions' section, because they are not immediately | |
| needed... | |
| > Other classes of instructions that are valuable for pipeline | |
| > performance: | |
| > conditional-move | |
| > predicated instructions | |
| Conditional move is effectly a special case of a predicated | |
| instruction... and I think that all predicated instructions can possibly | |
| be implemented later in LLVM. It would significantly change things, and | |
| it doesn't seem to be very necessary right now. It would seem to | |
| complicate flow control analysis a LOT in the virtual machine. I would | |
| tend to prefer that a predicated architecture like IA64 convert from a | |
| "basic block" representation to a predicated rep as part of it's dynamic | |
| complication phase. Also, if a basic block contains ONLY a move, then | |
| that can be trivally translated into a conditional move... | |
| > I agree that we need a static data space. Otherwise, emulating global | |
| > data gets unnecessarily complex. | |
| Definitely. Also a later item though. :) | |
| > We once talked about adding a symbolic thread-id field to each | |
| > .. | |
| > Instead, it could a great topic for a separate study. | |
| Agreed. :) | |
| > What is the semantics of the IA64 stop bit? | |
| Basically, the IA64 writes instructions like this: | |
| mov ... | |
| add ... | |
| sub ... | |
| op xxx | |
| op xxx | |
| ;; | |
| mov ... | |
| add ... | |
| sub ... | |
| op xxx | |
| op xxx | |
| ;; | |
| Where the ;; delimits a group of instruction with no dependencies between | |
| them, which can all be executed concurrently (to the limits of the | |
| available functional units). The ;; gets translated into a bit set in one | |
| of the opcodes. | |
| The advantages of this representation is that you don't have to do some | |
| kind of 'thread id scheduling' pass by having to specify ahead of time how | |
| many threads to use, and the representation doesn't have a per instruction | |
| overhead... | |
| > And finally, another thought about the syntax for arrays :-) | |
| > Although this syntax: | |
| > array <dimension-list> of <type> | |
| > is verbose, it will be used only in the human-readable assembly code so | |
| > size should not matter. I think we should consider it because I find it | |
| > to be the clearest syntax. It could even make arrays of function | |
| > pointers somewhat readable. | |
| My only comment will be to give you an example of why this is a bad | |
| idea. :) | |
| Here is an example of using the switch statement (with my recommended | |
| syntax): | |
| switch uint %val, label %otherwise, | |
| [%3 x {uint, label}] [ { uint %57, label %l1 }, | |
| { uint %20, label %l2 }, | |
| { uint %14, label %l3 } ] | |
| Here it is with the syntax you are proposing: | |
| switch uint %val, label %otherwise, | |
| array %3 of {uint, label} | |
| array of {uint, label} | |
| { uint %57, label %l1 }, | |
| { uint %20, label %l2 }, | |
| { uint %14, label %l3 } | |
| Which is ambiguous and very verbose. It would be possible to specify | |
| constants with [] brackets as in my syntax, which would look like this: | |
| switch uint %val, label %otherwise, | |
| array %3 of {uint, label} [ { uint %57, label %l1 }, | |
| { uint %20, label %l2 }, | |
| { uint %14, label %l3 } ] | |
| But then the syntax is inconsistent between type definition and constant | |
| definition (why do []'s enclose the constants but not the types??). | |
| Anyways, I'm sure that there is much debate still to be had over | |
| this... :) | |
| -Chris | |
| http://www.nondot.org/~sabre/os/ | |
| http://www.nondot.org/MagicStats/ | |
| http://korbit.sourceforge.net/ | |